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262 lines
8.9 KiB
262 lines
8.9 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Win32/WGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#ifndef _platform_h_ |
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#define _platform_h_ |
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// We don't need all the fancy stuff |
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#ifndef NOMINMAX |
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#define NOMINMAX |
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#endif |
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#ifndef VC_EXTRALEAN |
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#define VC_EXTRALEAN |
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#endif |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN |
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#endif |
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (to |
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// correctly declare a GL_ARB_debug_output callback, for example) but windows.h |
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// thinks it is the only one that gets to do so |
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#undef APIENTRY |
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// GLFW on Windows is Unicode only and does not work in MBCS mode |
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#ifndef UNICODE |
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#define UNICODE |
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#endif |
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// GLFW requires Windows XP |
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#ifndef WINVER |
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#define WINVER 0x0501 |
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#endif |
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#include <windows.h> |
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#include <mmsystem.h> |
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#include <dbt.h> |
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// This path may need to be changed if you build GLFW using your own setup |
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// We ship and use our own copy of wglext.h since GLFW uses fairly new |
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// extensions and not all operating systems come with an up-to-date version |
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#include "../support/GL/wglext.h" |
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//======================================================================== |
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// Hack: Define things that some windows.h variants don't |
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//======================================================================== |
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#ifndef WM_MOUSEHWHEEL |
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#define WM_MOUSEHWHEEL 0x020E |
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#endif |
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//======================================================================== |
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// DLLs that are loaded at glfwInit() |
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//======================================================================== |
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// winmm.dll function pointer typedefs |
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#ifndef _GLFW_NO_DLOAD_WINMM |
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typedef MMRESULT (WINAPI * JOYGETDEVCAPS_T) (UINT,LPJOYCAPS,UINT); |
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typedef MMRESULT (WINAPI * JOYGETPOS_T) (UINT,LPJOYINFO); |
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typedef MMRESULT (WINAPI * JOYGETPOSEX_T) (UINT,LPJOYINFOEX); |
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typedef DWORD (WINAPI * TIMEGETTIME_T) (void); |
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#endif // _GLFW_NO_DLOAD_WINMM |
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// winmm.dll shortcuts |
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#ifndef _GLFW_NO_DLOAD_WINMM |
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#define _glfw_joyGetDevCaps _glfwLibrary.Win32.winmm.joyGetDevCaps |
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#define _glfw_joyGetPos _glfwLibrary.Win32.winmm.joyGetPos |
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#define _glfw_joyGetPosEx _glfwLibrary.Win32.winmm.joyGetPosEx |
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#define _glfw_timeGetTime _glfwLibrary.Win32.winmm.timeGetTime |
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#else |
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#define _glfw_joyGetDevCaps joyGetDevCaps |
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#define _glfw_joyGetPos joyGetPos |
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#define _glfw_joyGetPosEx joyGetPosEx |
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#define _glfw_timeGetTime timeGetTime |
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#endif // _GLFW_NO_DLOAD_WINMM |
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// We use versioned window class names in order not to cause conflicts |
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// between applications using different versions of GLFW |
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#define _GLFW_WNDCLASSNAME L"GLFW30" |
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32 |
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL |
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#define _GLFW_PLATFORM_MONITOR_STATE _GLFWmonitorWin32 Win32 |
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#define _GLFW_PLATFORM_LIBRARY_WINDOW_STATE _GLFWlibraryWin32 Win32 |
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#define _GLFW_PLATFORM_LIBRARY_OPENGL_STATE _GLFWlibraryWGL WGL |
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//======================================================================== |
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// GLFW platform specific types |
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//======================================================================== |
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//------------------------------------------------------------------------ |
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// Pointer length integer |
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//------------------------------------------------------------------------ |
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typedef INT_PTR GLFWintptr; |
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//------------------------------------------------------------------------ |
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// Platform-specific OpenGL context structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWcontextWGL |
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{ |
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// Platform specific window resources |
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HDC DC; // Private GDI device context |
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HGLRC context; // Permanent rendering context |
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// Platform specific extensions (context specific) |
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PFNWGLSWAPINTERVALEXTPROC SwapIntervalEXT; |
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PFNWGLGETPIXELFORMATATTRIBIVARBPROC GetPixelFormatAttribivARB; |
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PFNWGLGETEXTENSIONSSTRINGEXTPROC GetExtensionsStringEXT; |
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PFNWGLGETEXTENSIONSSTRINGARBPROC GetExtensionsStringARB; |
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PFNWGLCREATECONTEXTATTRIBSARBPROC CreateContextAttribsARB; |
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GLboolean EXT_swap_control; |
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GLboolean ARB_multisample; |
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GLboolean ARB_pixel_format; |
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GLboolean ARB_create_context; |
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GLboolean ARB_create_context_profile; |
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GLboolean EXT_create_context_es2_profile; |
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GLboolean ARB_create_context_robustness; |
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} _GLFWcontextWGL; |
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//------------------------------------------------------------------------ |
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// Platform-specific window structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWwindowWin32 |
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{ |
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// Platform specific window resources |
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HWND handle; // Window handle |
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DWORD dwStyle; // Window styles used for window creation |
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DWORD dwExStyle; // --"-- |
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// Various platform specific internal variables |
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int desiredRefreshRate; // Desired vertical monitor refresh rate |
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GLboolean cursorCentered; |
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GLboolean cursorInside; |
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int oldCursorX, oldCursorY; |
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} _GLFWwindowWin32; |
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//------------------------------------------------------------------------ |
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// Platform-specific library global data for Win32 |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWlibraryWin32 |
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{ |
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HINSTANCE instance; // Instance of the application |
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ATOM classAtom; // Window class atom |
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HHOOK keyboardHook; // Keyboard hook handle |
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DWORD foregroundLockTimeout; |
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char* clipboardString; |
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// Default monitor |
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struct { |
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GLboolean modeChanged; |
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int width; |
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int height; |
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int bitsPerPixel; |
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int refreshRate; |
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} monitor; |
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// Timer data |
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struct { |
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GLboolean hasPC; |
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double resolution; |
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unsigned int t0_32; |
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__int64 t0_64; |
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} timer; |
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#ifndef _GLFW_NO_DLOAD_WINMM |
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// winmm.dll |
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struct { |
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HINSTANCE instance; |
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JOYGETDEVCAPS_T joyGetDevCaps; |
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JOYGETPOS_T joyGetPos; |
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JOYGETPOSEX_T joyGetPosEx; |
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TIMEGETTIME_T timeGetTime; |
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} winmm; |
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#endif // _GLFW_NO_DLOAD_WINMM |
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} _GLFWlibraryWin32; |
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//------------------------------------------------------------------------ |
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// Platform-specific monitor structure |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWmonitorWin32 |
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{ |
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WCHAR* name; |
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} _GLFWmonitorWin32; |
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//------------------------------------------------------------------------ |
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// Platform-specific library global data for WGL |
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//------------------------------------------------------------------------ |
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typedef struct _GLFWlibraryWGL |
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{ |
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int dummy; |
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} _GLFWlibraryWGL; |
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//======================================================================== |
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// Prototypes for platform specific internal functions |
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//======================================================================== |
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// Wide strings |
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WCHAR* _glfwCreateWideStringFromUTF8(const char* source); |
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char* _glfwCreateUTF8FromWideString(const WCHAR* source); |
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// Time |
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void _glfwInitTimer(void); |
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// OpenGL support |
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int _glfwCreateContext(_GLFWwindow* window, |
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const _GLFWwndconfig* wndconfig, |
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const _GLFWfbconfig* fbconfig); |
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void _glfwDestroyContext(_GLFWwindow* window); |
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// Fullscreen support |
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void _glfwSetVideoMode(int* width, int* height, |
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int* bpp, int* refreshRate, |
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GLboolean exactBPP); |
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void _glfwRestoreVideoMode(void); |
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#endif // _platform_h_
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