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213 lines
6.7 KiB
213 lines
6.7 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Win32 |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Return GL_TRUE if joystick is present, otherwise GL_FALSE |
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//======================================================================== |
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static GLboolean isJoystickPresent(int joy) |
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{ |
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JOYINFO ji; |
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// Is it a valid stick ID (Windows don't support more than 16 sticks)? |
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if (joy < GLFW_JOYSTICK_1 || joy > GLFW_JOYSTICK_16) |
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return GL_FALSE; |
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// Is the joystick present? |
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if (_glfw_joyGetPos(joy - GLFW_JOYSTICK_1, &ji) != JOYERR_NOERROR) |
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return GL_FALSE; |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Calculate normalized joystick position |
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//======================================================================== |
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static float calcJoystickPos(DWORD pos, DWORD min, DWORD max) |
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{ |
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float fpos = (float) pos; |
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float fmin = (float) min; |
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float fmax = (float) max; |
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return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Determine joystick capabilities |
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//======================================================================== |
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int _glfwPlatformGetJoystickParam(int joy, int param) |
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{ |
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JOYCAPS jc; |
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int hats; |
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if (!isJoystickPresent(joy)) |
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return 0; |
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// We got this far, the joystick is present |
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if (param == GLFW_PRESENT) |
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return GL_TRUE; |
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// Get joystick capabilities |
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_glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); |
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hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; |
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switch (param) |
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{ |
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case GLFW_AXES: |
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// Return number of joystick axes |
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return jc.wNumAxes; |
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case GLFW_BUTTONS: |
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// Return number of joystick buttons |
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return jc.wNumButtons + hats * 4; |
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default: |
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break; |
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} |
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return 0; |
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} |
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//======================================================================== |
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// Get joystick axis positions |
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//======================================================================== |
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int _glfwPlatformGetJoystickAxes(int joy, float* axes, int numaxes) |
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{ |
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JOYCAPS jc; |
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JOYINFOEX ji; |
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int axis; |
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if (!isJoystickPresent(joy)) |
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return 0; |
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// Get joystick capabilities |
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_glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); |
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// Get joystick state |
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ji.dwSize = sizeof(JOYINFOEX); |
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ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | |
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JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; |
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_glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); |
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// Get position values for all axes |
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axis = 0; |
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if (axis < numaxes) |
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axes[axis++] = calcJoystickPos(ji.dwXpos, jc.wXmin, jc.wXmax); |
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if (axis < numaxes) |
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axes[axis++] = -calcJoystickPos(ji.dwYpos, jc.wYmin, jc.wYmax); |
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if (axis < numaxes && jc.wCaps & JOYCAPS_HASZ) |
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axes[axis++] = calcJoystickPos(ji.dwZpos, jc.wZmin, jc.wZmax); |
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if (axis < numaxes && jc.wCaps & JOYCAPS_HASR) |
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axes[axis++] = calcJoystickPos(ji.dwRpos, jc.wRmin, jc.wRmax); |
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if (axis < numaxes && jc.wCaps & JOYCAPS_HASU) |
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axes[axis++] = calcJoystickPos(ji.dwUpos, jc.wUmin, jc.wUmax); |
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if (axis < numaxes && jc.wCaps & JOYCAPS_HASV) |
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axes[axis++] = -calcJoystickPos(ji.dwVpos, jc.wVmin, jc.wVmax); |
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return axis; |
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} |
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//======================================================================== |
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// Get joystick button states |
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//======================================================================== |
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, |
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int numbuttons) |
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{ |
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JOYCAPS jc; |
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JOYINFOEX ji; |
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int button, hats; |
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// Bit fields of button presses for each direction, including nil |
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const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; |
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if (!isJoystickPresent(joy)) |
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return 0; |
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// Get joystick capabilities |
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_glfw_joyGetDevCaps(joy - GLFW_JOYSTICK_1, &jc, sizeof(JOYCAPS)); |
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// Get joystick state |
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ji.dwSize = sizeof(JOYINFOEX); |
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ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; |
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_glfw_joyGetPosEx(joy - GLFW_JOYSTICK_1, &ji); |
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// Get states of all requested buttons |
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for (button = 0; button < numbuttons && button < (int) jc.wNumButtons; button++) |
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{ |
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buttons[button] = (unsigned char) |
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(ji.dwButtons & (1UL << button) ? GLFW_PRESS : GLFW_RELEASE); |
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} |
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// Virtual buttons - Inject data from hats |
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// Each hat is exposed as 4 buttons which exposes 8 directions with |
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// concurrent button presses |
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// NOTE: this API exposes only one hat |
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hats = (jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR) ? 1 : 0; |
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if (hats > 0) |
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{ |
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int j; |
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int value = ji.dwPOV / 100 / 45; |
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if (value < 0 || value > 8) value = 8; |
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for (j = 0; j < 4 && button < numbuttons; j++) |
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{ |
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buttons[button++] = directions[value] & (1 << j) ? GLFW_PRESS : GLFW_RELEASE; |
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} |
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} |
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return button; |
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}
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