You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							173 lines
						
					
					
						
							5.8 KiB
						
					
					
				
			
		
		
	
	
							173 lines
						
					
					
						
							5.8 KiB
						
					
					
				| /*! | |
| 
 | |
| @page news New features | |
| 
 | |
| @tableofcontents | |
| 
 | |
| 
 | |
| @section news_30 New features in version 3.0 | |
| 
 | |
| @subsection news_30_cmake CMake build system | |
| 
 | |
| GLFW now uses the CMake build system instead of the various makefiles and | |
| project files used by earlier versions.  CMake is available for all platforms | |
| supported by GLFW, is present in most package systems and can generate | |
| makefiles and/or project files for most popular development environments. | |
| 
 | |
| For more information on how to use CMake, see the | |
| [CMake manual](http://cmake.org/cmake/help/documentation.html). | |
| 
 | |
| 
 | |
| @subsection new_30_multiwnd Multi-window support | |
| 
 | |
| GLFW now supports the creation of multiple windows, each with their own OpenGL | |
| or OpenGL ES context, and all window functions now take a window handle.  Event | |
| callbacks are now per-window and are provided with the handle of the window that | |
| received the event.  The @ref glfwMakeContextCurrent function has been added to | |
| select which context is current on a given thread. | |
| 
 | |
| 
 | |
| @subsection news_30_multimon Multi-monitor support | |
| 
 | |
| GLFW now explicitly supports multiple monitors.  They can be enumerated with | |
| @ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref | |
| glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, | |
| and specified at window creation to make the newly created window full screen on | |
| that specific monitor. | |
| 
 | |
| 
 | |
| @subsection news_30_unicode Unicode support | |
| 
 | |
| All string arguments to GLFW functions and all strings returned by GLFW now use | |
| the UTF-8 encoding.  This includes the window title, error string, clipboard | |
| text, monitor and joystick names as well as the extension function arguments (as | |
| ASCII is a subset of UTF-8). | |
| 
 | |
| 
 | |
| @subsection news_30_clipboard Clipboard text I/O | |
| 
 | |
| GLFW now supports reading and writing plain text to and from the system | |
| clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString | |
| functions. | |
| 
 | |
| 
 | |
| @subsection news_30_gamma Gamma ramp support | |
| 
 | |
| GLFW now supports setting and reading back the gamma ramp of monitors, with the | |
| @ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions.  There is also @ref | |
| glfwSetGamma, which generates a ramp from a gamma value and then sets it. | |
| 
 | |
| 
 | |
| @subsection news_30_gles OpenGL ES support | |
| 
 | |
| GLFW now supports the creation of OpenGL ES contexts, by setting the | |
| `GLFW_CLIENT_API` window hint to `GLFW_OPENGL_ES_API`, where creation of such | |
| contexts are supported.  Note that GLFW *does not implement* OpenGL ES, so your | |
| driver must provide support in a way usable by GLFW.  Modern nVidia and Intel | |
| drivers support creation of OpenGL ES context using the GLX and WGL APIs, while | |
| AMD provides an EGL implementation instead. | |
| 
 | |
| 
 | |
| @subsection news_30_egl (Experimental) EGL support | |
| 
 | |
| GLFW now has an experimental EGL context creation back end that can be selected | |
| through CMake options. | |
| 
 | |
| 
 | |
| @subsection news_30_hidpi High-DPI support | |
| 
 | |
| GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full | |
| resolution framebuffers where other UI elements are scaled up.  To achieve this, | |
| @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been | |
| added.  These work with pixels, while the rest of the GLFW API work with screen | |
| coordinates. | |
| 
 | |
| 
 | |
| @subsection news_30_error Error callback | |
| 
 | |
| GLFW now has an error callback, which can provide your application with much | |
| more detailed diagnostics than was previously possible.  The callback is passed | |
| an error code and a description string. | |
| 
 | |
| 
 | |
| @subsection news_30_wndptr Per-window user pointer | |
| 
 | |
| Each window now has a user-defined pointer, retrieved with @ref | |
| glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it | |
| easier to integrate GLFW into C++ code. | |
| 
 | |
| 
 | |
| @subsection news_30_iconifyfun Window iconification callback | |
| 
 | |
| Each window now has a callback for iconification and restoration events, | |
| which is set with @ref glfwSetWindowIconifyCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_wndposfun Window position callback | |
| 
 | |
| Each window now has a callback for position events, which is set with @ref | |
| glfwSetWindowPosCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_wndpos Window position query | |
| 
 | |
| The position of a window can now be retrieved using @ref glfwGetWindowPos. | |
| 
 | |
| 
 | |
| @subsection news_30_focusfun Window focus callback | |
| 
 | |
| Each windows now has a callback for focus events, which is set with @ref | |
| glfwSetWindowFocusCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_enterleave Cursor enter/leave callback | |
| 
 | |
| Each window now has a callback for when the mouse cursor enters or leaves its | |
| client area, which is set with @ref glfwSetCursorEnterCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_wndtitle Initial window title | |
| 
 | |
| The title of a window is now specified at creation time, as one of the arguments | |
| to @ref glfwCreateWindow. | |
| 
 | |
| 
 | |
| @subsection news_30_hidden Hidden windows | |
| 
 | |
| Windows can now be hidden with @ref glfwHideWindow, shown using @ref | |
| glfwShowWindow and created initially hidden with the `GLFW_VISIBLE` window hint. | |
| This allows for off-screen rendering in a way compatible with most drivers, as | |
| well as moving a window to a specific position before showing it. | |
| 
 | |
| 
 | |
| @subsection news_30_undecorated Undecorated windows | |
| 
 | |
| Windowed mode windows can now be created without decorations, i.e. things like | |
| a frame, a title bar, with the `GLFW_DECORATED` window hint.  This allows for | |
| the creation of things like splash screens. | |
| 
 | |
| 
 | |
| @subsection news_30_keymods Modifier key bit masks | |
| 
 | |
| [Modifier key bit mask](@ref mods) parameters have been added to the | |
| [mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. | |
| 
 | |
| 
 | |
| @subsection news_30_scancode Platform-specific scancodes | |
| 
 | |
| A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys | |
| that don't have a [key token](@ref keys) still get passed on with the key | |
| parameter set to `GLFW_KEY_UNKNOWN`.  These scancodes will vary between machines | |
| and are intended to be used for key bindings. | |
| 
 | |
| 
 | |
| @subsection news_30_jsname Joystick names | |
| 
 | |
| The name of a joystick can now be retrieved using @ref glfwGetJoystickName. | |
| 
 | |
| 
 | |
| @subsection news_30_doxygen Doxygen documentation | |
| 
 | |
| You are reading it. | |
| 
 | |
| */
 | |
| 
 |