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165 lines
5.7 KiB
165 lines
5.7 KiB
/*! |
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@page context Context handling guide |
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@tableofcontents |
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The primary purpose of GLFW is to provide a simple interface to window |
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management and OpenGL and OpenGL ES context creation. GLFW supports |
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multiple windows, each of which has its own context. |
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@section context_object Context handles |
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The @ref GLFWwindow object encapsulates both a window and a context. They are |
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created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or |
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@ref glfwTerminate, if any remain). As the window and context are inseparably |
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linked, the object pointer is used as both a context and window handle. |
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@section context_hints Context creation hints |
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There are a number of hints, specified using @ref glfwWindowHint, related to |
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what kind of context is created. See |
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[context related hints](@ref window_hints_ctx) in the window handling guide. |
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@section context_current Current context |
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Before you can use the OpenGL or OpenGL ES APIs, you need to have a current |
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context of the proper type. The context encapsulates all render state and all |
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objects like textures and shaders. |
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Note that a context can only be current for a single thread at a time, and |
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a thread can only have a single context at a time. |
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A context is made current with @ref glfwMakeContextCurrent. |
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@code |
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glfwMakeContextCurrent(window); |
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@endcode |
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The current context is returned by @ref glfwGetCurrentContext. |
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@code |
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GLFWwindow* window = glfwGetCurrentContext(); |
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@endcode |
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@section context_swap Swapping buffers |
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See [swapping buffers](@ref window_swap) in the window handling guide. |
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@section context_glext OpenGL extension handling |
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One of the benefits of OpenGL is its extensibility. Independent hardware |
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vendors (IHVs) may include functionality in their OpenGL implementations that |
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expand upon the OpenGL standard before that functionality is included in a new |
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version of the OpenGL specification. |
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An extension is defined by: |
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- An extension name (e.g. `GL_ARB_debug_output`) |
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- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) |
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- New OpenGL functions (e.g. `glGetDebugMessageLogARB`) |
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Note the `ARB` affix, which stands for Architecture Review Board and is used |
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for official extensions. There are many different affixes, depending on who |
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wrote the extension. A list of extensions, together with their specifications, |
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can be found at the [OpenGL Registry](http://www.opengl.org/registry/). |
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To use a certain extension, you must first check whether the context supports |
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that extension and then, if it introduces new functions, retrieve the pointers |
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to those functions. |
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This can be done with GLFW, as will be described in this section, but usually |
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you will instead want to use a dedicated extension loading library such as |
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[GLEW](http://glew.sourceforge.net/). This kind of library greatly reduces the |
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amount of work necessary to use both OpenGL extensions and modern versions of |
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the OpenGL API. GLEW in particular has been extensively tested with and works |
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well with GLFW. |
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@subsection context_glext_header The glext.h header |
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The `glext.h` header is a continually updated file that defines the interfaces |
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for all OpenGL extensions. The latest version of this can always be found at |
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the [OpenGL Registry](http://www.opengl.org/registry/). It it strongly |
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recommended that you use your own copy, as the one shipped with your development |
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environment may be several years out of date and may not include the extensions |
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you wish to use. |
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The header defines function pointer types for all functions of all extensions it |
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supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for |
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`glGetDebugMessageLogARB`), i.e. the name is made uppercase and `PFN` and `PROC` |
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are added to the ends. |
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@subsection context_glext_string Checking for extensions |
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A given machine may not actually support the extension (it may have older |
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drivers or a graphics card that lacks the necessary hardware features), so it |
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is necessary to check whether the context supports the extension. This is done |
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with @ref glfwExtensionSupported. |
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@code |
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if (glfwExtensionSupported("GL_ARB_debug_output")) |
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{ |
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// The extension is supported by the current context |
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} |
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@endcode |
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The argument is a null terminated ASCII string with the extension name. If the |
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extension is supported, @ref glfwExtensionSupported returns non-zero, otherwise |
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it returns zero. |
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@subsection context_glext_proc Fetching function pointers |
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Many extensions, though not all, require the use of new OpenGL functions. |
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These entry points are often not exposed by your link libraries, making |
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it necessary to fetch them at run time. With @ref glfwGetProcAddress you can |
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retrieve the address of extension and non-extension OpenGL functions. |
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@code |
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PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); |
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@endcode |
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In general, you should avoid giving the function pointer variables the (exact) |
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same name as the function, as this may confuse your linker. Instead, you can |
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use a different prefix, like above, or some other naming scheme. |
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Now that all the pieces have been introduced, here is what they might look like |
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when used together. |
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@code |
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#include "glext.h" |
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#define glGetDebugMessageLogARB pfnGetDebugMessageLog |
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PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog; |
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// Flag indicating whether the extension is supported |
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int has_debug_output = 0; |
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void load_extensions(void) |
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{ |
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if (glfwExtensionSupported("GL_ARB_debug_output")) |
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{ |
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pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB"); |
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if (pfnGetDebugMessageLog) |
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{ |
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// Both the extension name and the function pointer are present |
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has_debug_output = 1; |
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} |
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} |
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} |
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void some_function(void) |
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{ |
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// Now the extension function can be called as usual |
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glGetDebugMessageLogARB(...); |
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} |
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@endcode |
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*/
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