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							1930 lines
						
					
					
						
							88 KiB
						
					
					
				 | 
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#ifndef __glad_h_ | 
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 | 
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#ifdef __gl_h_ | 
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#error OpenGL header already included, remove this include, glad already provides it | 
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#endif | 
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 | 
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#define __glad_h_ | 
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#define __gl_h_ | 
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 | 
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) | 
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#ifndef WIN32_LEAN_AND_MEAN | 
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#define WIN32_LEAN_AND_MEAN 1 | 
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#endif | 
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#include <windows.h> | 
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#endif | 
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 | 
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#ifndef APIENTRY | 
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#define APIENTRY | 
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#endif | 
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#ifndef APIENTRYP | 
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#define APIENTRYP APIENTRY * | 
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#endif | 
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 | 
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#ifdef __cplusplus | 
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extern "C" { | 
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#endif | 
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 | 
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struct gladGLversionStruct { | 
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    int major; | 
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    int minor; | 
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}; | 
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 | 
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extern struct gladGLversionStruct GLVersion; | 
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 | 
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typedef void* (* GLADloadproc)(const char *name); | 
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 | 
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#ifndef GLAPI | 
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# if defined(GLAD_GLAPI_EXPORT) | 
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#  if defined(WIN32) || defined(__CYGWIN__) | 
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#   if defined(GLAD_GLAPI_EXPORT_BUILD) | 
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#    if defined(__GNUC__) | 
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#     define GLAPI __attribute__ ((dllexport)) extern | 
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#    else | 
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#     define GLAPI __declspec(dllexport) extern | 
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#    endif | 
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#   else | 
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#    if defined(__GNUC__) | 
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#     define GLAPI __attribute__ ((dllimport)) extern | 
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#    else | 
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#     define GLAPI __declspec(dllimport) extern | 
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#    endif | 
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#   endif | 
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#  elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) | 
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#   define GLAPI __attribute__ ((visibility ("default"))) extern | 
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#  else | 
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#   define GLAPI extern | 
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#  endif | 
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# else | 
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#  define GLAPI extern | 
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# endif | 
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#endif | 
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GLAPI int gladLoadGLLoader(GLADloadproc); | 
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 | 
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#include <stddef.h> | 
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#include <KHR/khrplatform.h> | 
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#ifndef GLEXT_64_TYPES_DEFINED | 
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/* This code block is duplicated in glxext.h, so must be protected */ | 
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#define GLEXT_64_TYPES_DEFINED | 
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ | 
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/* (as used in the GL_EXT_timer_query extension). */ | 
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L | 
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#include <inttypes.h> | 
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#elif defined(__sun__) || defined(__digital__) | 
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#include <inttypes.h> | 
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#if defined(__STDC__) | 
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#if defined(__arch64__) || defined(_LP64) | 
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typedef long int int64_t; | 
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typedef unsigned long int uint64_t; | 
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#else | 
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typedef long long int int64_t; | 
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typedef unsigned long long int uint64_t; | 
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#endif /* __arch64__ */ | 
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#endif /* __STDC__ */ | 
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#elif defined( __VMS ) || defined(__sgi) | 
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#include <inttypes.h> | 
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#elif defined(__SCO__) || defined(__USLC__) | 
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#include <stdint.h> | 
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#elif defined(__UNIXOS2__) || defined(__SOL64__) | 
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typedef long int int32_t; | 
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typedef long long int int64_t; | 
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typedef unsigned long long int uint64_t; | 
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#elif defined(_WIN32) && defined(__GNUC__) | 
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#include <stdint.h> | 
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#elif defined(_WIN32) | 
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typedef __int32 int32_t; | 
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typedef __int64 int64_t; | 
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typedef unsigned __int64 uint64_t; | 
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#else | 
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/* Fallback if nothing above works */ | 
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#include <inttypes.h> | 
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#endif | 
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#endif | 
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typedef unsigned int GLenum; | 
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typedef unsigned char GLboolean; | 
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typedef unsigned int GLbitfield; | 
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typedef void GLvoid; | 
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typedef signed char GLbyte; | 
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typedef short GLshort; | 
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typedef int GLint; | 
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typedef int GLclampx; | 
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typedef unsigned char GLubyte; | 
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typedef unsigned short GLushort; | 
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typedef unsigned int GLuint; | 
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typedef int GLsizei; | 
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typedef float GLfloat; | 
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typedef float GLclampf; | 
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typedef double GLdouble; | 
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typedef double GLclampd; | 
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typedef void *GLeglImageOES; | 
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typedef char GLchar; | 
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typedef char GLcharARB; | 
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#ifdef __APPLE__ | 
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typedef void *GLhandleARB; | 
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#else | 
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typedef unsigned int GLhandleARB; | 
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#endif | 
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typedef unsigned short GLhalfARB; | 
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typedef unsigned short GLhalf; | 
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typedef GLint GLfixed; | 
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typedef ptrdiff_t GLintptr; | 
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typedef ptrdiff_t GLsizeiptr; | 
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typedef int64_t GLint64; | 
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typedef uint64_t GLuint64; | 
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typedef ptrdiff_t GLintptrARB; | 
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typedef ptrdiff_t GLsizeiptrARB; | 
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typedef int64_t GLint64EXT; | 
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typedef uint64_t GLuint64EXT; | 
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typedef struct __GLsync *GLsync; | 
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struct _cl_context; | 
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struct _cl_event; | 
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | 
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | 
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); | 
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); | 
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typedef unsigned short GLhalfNV; | 
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typedef GLintptr GLvdpauSurfaceNV; | 
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#define GL_DEPTH_BUFFER_BIT 0x00000100 | 
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#define GL_STENCIL_BUFFER_BIT 0x00000400 | 
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#define GL_COLOR_BUFFER_BIT 0x00004000 | 
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#define GL_FALSE 0 | 
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#define GL_TRUE 1 | 
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#define GL_POINTS 0x0000 | 
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#define GL_LINES 0x0001 | 
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#define GL_LINE_LOOP 0x0002 | 
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#define GL_LINE_STRIP 0x0003 | 
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#define GL_TRIANGLES 0x0004 | 
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#define GL_TRIANGLE_STRIP 0x0005 | 
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#define GL_TRIANGLE_FAN 0x0006 | 
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#define GL_NEVER 0x0200 | 
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#define GL_LESS 0x0201 | 
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#define GL_EQUAL 0x0202 | 
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#define GL_LEQUAL 0x0203 | 
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#define GL_GREATER 0x0204 | 
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#define GL_NOTEQUAL 0x0205 | 
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#define GL_GEQUAL 0x0206 | 
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#define GL_ALWAYS 0x0207 | 
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#define GL_ZERO 0 | 
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#define GL_ONE 1 | 
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#define GL_SRC_COLOR 0x0300 | 
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 | 
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#define GL_SRC_ALPHA 0x0302 | 
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 | 
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#define GL_DST_ALPHA 0x0304 | 
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 | 
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#define GL_DST_COLOR 0x0306 | 
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#define GL_ONE_MINUS_DST_COLOR 0x0307 | 
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#define GL_SRC_ALPHA_SATURATE 0x0308 | 
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#define GL_NONE 0 | 
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#define GL_FRONT_LEFT 0x0400 | 
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#define GL_FRONT_RIGHT 0x0401 | 
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#define GL_BACK_LEFT 0x0402 | 
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#define GL_BACK_RIGHT 0x0403 | 
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#define GL_FRONT 0x0404 | 
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#define GL_BACK 0x0405 | 
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#define GL_LEFT 0x0406 | 
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#define GL_RIGHT 0x0407 | 
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#define GL_FRONT_AND_BACK 0x0408 | 
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#define GL_NO_ERROR 0 | 
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#define GL_INVALID_ENUM 0x0500 | 
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#define GL_INVALID_VALUE 0x0501 | 
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#define GL_INVALID_OPERATION 0x0502 | 
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#define GL_OUT_OF_MEMORY 0x0505 | 
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#define GL_CW 0x0900 | 
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#define GL_CCW 0x0901 | 
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#define GL_POINT_SIZE 0x0B11 | 
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#define GL_POINT_SIZE_RANGE 0x0B12 | 
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 | 
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#define GL_LINE_SMOOTH 0x0B20 | 
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#define GL_LINE_WIDTH 0x0B21 | 
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#define GL_LINE_WIDTH_RANGE 0x0B22 | 
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 | 
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#define GL_POLYGON_MODE 0x0B40 | 
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#define GL_POLYGON_SMOOTH 0x0B41 | 
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#define GL_CULL_FACE 0x0B44 | 
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#define GL_CULL_FACE_MODE 0x0B45 | 
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#define GL_FRONT_FACE 0x0B46 | 
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#define GL_DEPTH_RANGE 0x0B70 | 
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#define GL_DEPTH_TEST 0x0B71 | 
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#define GL_DEPTH_WRITEMASK 0x0B72 | 
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 | 
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#define GL_DEPTH_FUNC 0x0B74 | 
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#define GL_STENCIL_TEST 0x0B90 | 
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 | 
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#define GL_STENCIL_FUNC 0x0B92 | 
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#define GL_STENCIL_VALUE_MASK 0x0B93 | 
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#define GL_STENCIL_FAIL 0x0B94 | 
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | 
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | 
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#define GL_STENCIL_REF 0x0B97 | 
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#define GL_STENCIL_WRITEMASK 0x0B98 | 
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#define GL_VIEWPORT 0x0BA2 | 
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#define GL_DITHER 0x0BD0 | 
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#define GL_BLEND_DST 0x0BE0 | 
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#define GL_BLEND_SRC 0x0BE1 | 
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#define GL_BLEND 0x0BE2 | 
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#define GL_LOGIC_OP_MODE 0x0BF0 | 
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#define GL_COLOR_LOGIC_OP 0x0BF2 | 
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#define GL_DRAW_BUFFER 0x0C01 | 
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#define GL_READ_BUFFER 0x0C02 | 
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#define GL_SCISSOR_BOX 0x0C10 | 
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#define GL_SCISSOR_TEST 0x0C11 | 
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#define GL_COLOR_CLEAR_VALUE 0x0C22 | 
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#define GL_COLOR_WRITEMASK 0x0C23 | 
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#define GL_DOUBLEBUFFER 0x0C32 | 
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#define GL_STEREO 0x0C33 | 
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#define GL_LINE_SMOOTH_HINT 0x0C52 | 
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 | 
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#define GL_UNPACK_SWAP_BYTES 0x0CF0 | 
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#define GL_UNPACK_LSB_FIRST 0x0CF1 | 
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 | 
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 | 
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 | 
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#define GL_UNPACK_ALIGNMENT 0x0CF5 | 
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#define GL_PACK_SWAP_BYTES 0x0D00 | 
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#define GL_PACK_LSB_FIRST 0x0D01 | 
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#define GL_PACK_ROW_LENGTH 0x0D02 | 
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#define GL_PACK_SKIP_ROWS 0x0D03 | 
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#define GL_PACK_SKIP_PIXELS 0x0D04 | 
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#define GL_PACK_ALIGNMENT 0x0D05 | 
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#define GL_MAX_TEXTURE_SIZE 0x0D33 | 
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A | 
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#define GL_SUBPIXEL_BITS 0x0D50 | 
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#define GL_TEXTURE_1D 0x0DE0 | 
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#define GL_TEXTURE_2D 0x0DE1 | 
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 | 
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#define GL_POLYGON_OFFSET_POINT 0x2A01 | 
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#define GL_POLYGON_OFFSET_LINE 0x2A02 | 
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#define GL_POLYGON_OFFSET_FILL 0x8037 | 
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 | 
						|
#define GL_TEXTURE_BINDING_1D 0x8068 | 
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#define GL_TEXTURE_BINDING_2D 0x8069 | 
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#define GL_TEXTURE_WIDTH 0x1000 | 
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#define GL_TEXTURE_HEIGHT 0x1001 | 
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 | 
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#define GL_TEXTURE_BORDER_COLOR 0x1004 | 
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#define GL_TEXTURE_RED_SIZE 0x805C | 
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#define GL_TEXTURE_GREEN_SIZE 0x805D | 
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#define GL_TEXTURE_BLUE_SIZE 0x805E | 
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#define GL_TEXTURE_ALPHA_SIZE 0x805F | 
						|
#define GL_DONT_CARE 0x1100 | 
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#define GL_FASTEST 0x1101 | 
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#define GL_NICEST 0x1102 | 
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#define GL_BYTE 0x1400 | 
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#define GL_UNSIGNED_BYTE 0x1401 | 
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#define GL_SHORT 0x1402 | 
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#define GL_UNSIGNED_SHORT 0x1403 | 
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#define GL_INT 0x1404 | 
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#define GL_UNSIGNED_INT 0x1405 | 
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#define GL_FLOAT 0x1406 | 
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#define GL_DOUBLE 0x140A | 
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#define GL_CLEAR 0x1500 | 
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#define GL_AND 0x1501 | 
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#define GL_AND_REVERSE 0x1502 | 
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#define GL_COPY 0x1503 | 
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#define GL_AND_INVERTED 0x1504 | 
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#define GL_NOOP 0x1505 | 
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#define GL_XOR 0x1506 | 
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#define GL_OR 0x1507 | 
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#define GL_NOR 0x1508 | 
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#define GL_EQUIV 0x1509 | 
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#define GL_INVERT 0x150A | 
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#define GL_OR_REVERSE 0x150B | 
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#define GL_COPY_INVERTED 0x150C | 
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#define GL_OR_INVERTED 0x150D | 
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#define GL_NAND 0x150E | 
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#define GL_SET 0x150F | 
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#define GL_TEXTURE 0x1702 | 
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#define GL_COLOR 0x1800 | 
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#define GL_DEPTH 0x1801 | 
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#define GL_STENCIL 0x1802 | 
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#define GL_STENCIL_INDEX 0x1901 | 
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#define GL_DEPTH_COMPONENT 0x1902 | 
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#define GL_RED 0x1903 | 
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#define GL_GREEN 0x1904 | 
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#define GL_BLUE 0x1905 | 
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#define GL_ALPHA 0x1906 | 
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#define GL_RGB 0x1907 | 
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#define GL_RGBA 0x1908 | 
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#define GL_POINT 0x1B00 | 
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#define GL_LINE 0x1B01 | 
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#define GL_FILL 0x1B02 | 
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#define GL_KEEP 0x1E00 | 
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#define GL_REPLACE 0x1E01 | 
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#define GL_INCR 0x1E02 | 
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#define GL_DECR 0x1E03 | 
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#define GL_VENDOR 0x1F00 | 
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#define GL_RENDERER 0x1F01 | 
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#define GL_VERSION 0x1F02 | 
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#define GL_EXTENSIONS 0x1F03 | 
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#define GL_NEAREST 0x2600 | 
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#define GL_LINEAR 0x2601 | 
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 | 
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 | 
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 | 
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 | 
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#define GL_TEXTURE_MAG_FILTER 0x2800 | 
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#define GL_TEXTURE_MIN_FILTER 0x2801 | 
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#define GL_TEXTURE_WRAP_S 0x2802 | 
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#define GL_TEXTURE_WRAP_T 0x2803 | 
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#define GL_PROXY_TEXTURE_1D 0x8063 | 
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#define GL_PROXY_TEXTURE_2D 0x8064 | 
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#define GL_REPEAT 0x2901 | 
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#define GL_R3_G3_B2 0x2A10 | 
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#define GL_RGB4 0x804F | 
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#define GL_RGB5 0x8050 | 
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#define GL_RGB8 0x8051 | 
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#define GL_RGB10 0x8052 | 
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#define GL_RGB12 0x8053 | 
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#define GL_RGB16 0x8054 | 
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#define GL_RGBA2 0x8055 | 
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#define GL_RGBA4 0x8056 | 
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#define GL_RGB5_A1 0x8057 | 
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#define GL_RGBA8 0x8058 | 
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#define GL_RGB10_A2 0x8059 | 
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#define GL_RGBA12 0x805A | 
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#define GL_RGBA16 0x805B | 
						|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 | 
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | 
						|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | 
						|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 | 
						|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 | 
						|
#define GL_TEXTURE_BINDING_3D 0x806A | 
						|
#define GL_PACK_SKIP_IMAGES 0x806B | 
						|
#define GL_PACK_IMAGE_HEIGHT 0x806C | 
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#define GL_UNPACK_SKIP_IMAGES 0x806D | 
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E | 
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#define GL_TEXTURE_3D 0x806F | 
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#define GL_PROXY_TEXTURE_3D 0x8070 | 
						|
#define GL_TEXTURE_DEPTH 0x8071 | 
						|
#define GL_TEXTURE_WRAP_R 0x8072 | 
						|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 | 
						|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | 
						|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 | 
						|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | 
						|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 | 
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | 
						|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 | 
						|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | 
						|
#define GL_BGR 0x80E0 | 
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#define GL_BGRA 0x80E1 | 
						|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 | 
						|
#define GL_MAX_ELEMENTS_INDICES 0x80E9 | 
						|
#define GL_CLAMP_TO_EDGE 0x812F | 
						|
#define GL_TEXTURE_MIN_LOD 0x813A | 
						|
#define GL_TEXTURE_MAX_LOD 0x813B | 
						|
#define GL_TEXTURE_BASE_LEVEL 0x813C | 
						|
#define GL_TEXTURE_MAX_LEVEL 0x813D | 
						|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 | 
						|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 | 
						|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 | 
						|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 | 
						|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | 
						|
#define GL_TEXTURE0 0x84C0 | 
						|
#define GL_TEXTURE1 0x84C1 | 
						|
#define GL_TEXTURE2 0x84C2 | 
						|
#define GL_TEXTURE3 0x84C3 | 
						|
#define GL_TEXTURE4 0x84C4 | 
						|
#define GL_TEXTURE5 0x84C5 | 
						|
#define GL_TEXTURE6 0x84C6 | 
						|
#define GL_TEXTURE7 0x84C7 | 
						|
#define GL_TEXTURE8 0x84C8 | 
						|
#define GL_TEXTURE9 0x84C9 | 
						|
#define GL_TEXTURE10 0x84CA | 
						|
#define GL_TEXTURE11 0x84CB | 
						|
#define GL_TEXTURE12 0x84CC | 
						|
#define GL_TEXTURE13 0x84CD | 
						|
#define GL_TEXTURE14 0x84CE | 
						|
#define GL_TEXTURE15 0x84CF | 
						|
#define GL_TEXTURE16 0x84D0 | 
						|
#define GL_TEXTURE17 0x84D1 | 
						|
#define GL_TEXTURE18 0x84D2 | 
						|
#define GL_TEXTURE19 0x84D3 | 
						|
#define GL_TEXTURE20 0x84D4 | 
						|
#define GL_TEXTURE21 0x84D5 | 
						|
#define GL_TEXTURE22 0x84D6 | 
						|
#define GL_TEXTURE23 0x84D7 | 
						|
#define GL_TEXTURE24 0x84D8 | 
						|
#define GL_TEXTURE25 0x84D9 | 
						|
#define GL_TEXTURE26 0x84DA | 
						|
#define GL_TEXTURE27 0x84DB | 
						|
#define GL_TEXTURE28 0x84DC | 
						|
#define GL_TEXTURE29 0x84DD | 
						|
#define GL_TEXTURE30 0x84DE | 
						|
#define GL_TEXTURE31 0x84DF | 
						|
#define GL_ACTIVE_TEXTURE 0x84E0 | 
						|
#define GL_MULTISAMPLE 0x809D | 
						|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | 
						|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F | 
						|
#define GL_SAMPLE_COVERAGE 0x80A0 | 
						|
#define GL_SAMPLE_BUFFERS 0x80A8 | 
						|
#define GL_SAMPLES 0x80A9 | 
						|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA | 
						|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB | 
						|
#define GL_TEXTURE_CUBE_MAP 0x8513 | 
						|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | 
						|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | 
						|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | 
						|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | 
						|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | 
						|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | 
						|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | 
						|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B | 
						|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | 
						|
#define GL_COMPRESSED_RGB 0x84ED | 
						|
#define GL_COMPRESSED_RGBA 0x84EE | 
						|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF | 
						|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 | 
						|
#define GL_TEXTURE_COMPRESSED 0x86A1 | 
						|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
						|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | 
						|
#define GL_CLAMP_TO_BORDER 0x812D | 
						|
#define GL_BLEND_DST_RGB 0x80C8 | 
						|
#define GL_BLEND_SRC_RGB 0x80C9 | 
						|
#define GL_BLEND_DST_ALPHA 0x80CA | 
						|
#define GL_BLEND_SRC_ALPHA 0x80CB | 
						|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 | 
						|
#define GL_DEPTH_COMPONENT16 0x81A5 | 
						|
#define GL_DEPTH_COMPONENT24 0x81A6 | 
						|
#define GL_DEPTH_COMPONENT32 0x81A7 | 
						|
#define GL_MIRRORED_REPEAT 0x8370 | 
						|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD | 
						|
#define GL_TEXTURE_LOD_BIAS 0x8501 | 
						|
#define GL_INCR_WRAP 0x8507 | 
						|
#define GL_DECR_WRAP 0x8508 | 
						|
#define GL_TEXTURE_DEPTH_SIZE 0x884A | 
						|
#define GL_TEXTURE_COMPARE_MODE 0x884C | 
						|
#define GL_TEXTURE_COMPARE_FUNC 0x884D | 
						|
#define GL_FUNC_ADD 0x8006 | 
						|
#define GL_FUNC_SUBTRACT 0x800A | 
						|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B | 
						|
#define GL_MIN 0x8007 | 
						|
#define GL_MAX 0x8008 | 
						|
#define GL_CONSTANT_COLOR 0x8001 | 
						|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | 
						|
#define GL_CONSTANT_ALPHA 0x8003 | 
						|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | 
						|
#define GL_BUFFER_SIZE 0x8764 | 
						|
#define GL_BUFFER_USAGE 0x8765 | 
						|
#define GL_QUERY_COUNTER_BITS 0x8864 | 
						|
#define GL_CURRENT_QUERY 0x8865 | 
						|
#define GL_QUERY_RESULT 0x8866 | 
						|
#define GL_QUERY_RESULT_AVAILABLE 0x8867 | 
						|
#define GL_ARRAY_BUFFER 0x8892 | 
						|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 | 
						|
#define GL_ARRAY_BUFFER_BINDING 0x8894 | 
						|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 
						|
#define GL_READ_ONLY 0x88B8 | 
						|
#define GL_WRITE_ONLY 0x88B9 | 
						|
#define GL_READ_WRITE 0x88BA | 
						|
#define GL_BUFFER_ACCESS 0x88BB | 
						|
#define GL_BUFFER_MAPPED 0x88BC | 
						|
#define GL_BUFFER_MAP_POINTER 0x88BD | 
						|
#define GL_STREAM_DRAW 0x88E0 | 
						|
#define GL_STREAM_READ 0x88E1 | 
						|
#define GL_STREAM_COPY 0x88E2 | 
						|
#define GL_STATIC_DRAW 0x88E4 | 
						|
#define GL_STATIC_READ 0x88E5 | 
						|
#define GL_STATIC_COPY 0x88E6 | 
						|
#define GL_DYNAMIC_DRAW 0x88E8 | 
						|
#define GL_DYNAMIC_READ 0x88E9 | 
						|
#define GL_DYNAMIC_COPY 0x88EA | 
						|
#define GL_SAMPLES_PASSED 0x8914 | 
						|
#define GL_SRC1_ALPHA 0x8589 | 
						|
#define GL_BLEND_EQUATION_RGB 0x8009 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | 
						|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 | 
						|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | 
						|
#define GL_STENCIL_BACK_FUNC 0x8800 | 
						|
#define GL_STENCIL_BACK_FAIL 0x8801 | 
						|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | 
						|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | 
						|
#define GL_MAX_DRAW_BUFFERS 0x8824 | 
						|
#define GL_DRAW_BUFFER0 0x8825 | 
						|
#define GL_DRAW_BUFFER1 0x8826 | 
						|
#define GL_DRAW_BUFFER2 0x8827 | 
						|
#define GL_DRAW_BUFFER3 0x8828 | 
						|
#define GL_DRAW_BUFFER4 0x8829 | 
						|
#define GL_DRAW_BUFFER5 0x882A | 
						|
#define GL_DRAW_BUFFER6 0x882B | 
						|
#define GL_DRAW_BUFFER7 0x882C | 
						|
#define GL_DRAW_BUFFER8 0x882D | 
						|
#define GL_DRAW_BUFFER9 0x882E | 
						|
#define GL_DRAW_BUFFER10 0x882F | 
						|
#define GL_DRAW_BUFFER11 0x8830 | 
						|
#define GL_DRAW_BUFFER12 0x8831 | 
						|
#define GL_DRAW_BUFFER13 0x8832 | 
						|
#define GL_DRAW_BUFFER14 0x8833 | 
						|
#define GL_DRAW_BUFFER15 0x8834 | 
						|
#define GL_BLEND_EQUATION_ALPHA 0x883D | 
						|
#define GL_MAX_VERTEX_ATTRIBS 0x8869 | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 
						|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | 
						|
#define GL_FRAGMENT_SHADER 0x8B30 | 
						|
#define GL_VERTEX_SHADER 0x8B31 | 
						|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | 
						|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A | 
						|
#define GL_MAX_VARYING_FLOATS 0x8B4B | 
						|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 
						|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 
						|
#define GL_SHADER_TYPE 0x8B4F | 
						|
#define GL_FLOAT_VEC2 0x8B50 | 
						|
#define GL_FLOAT_VEC3 0x8B51 | 
						|
#define GL_FLOAT_VEC4 0x8B52 | 
						|
#define GL_INT_VEC2 0x8B53 | 
						|
#define GL_INT_VEC3 0x8B54 | 
						|
#define GL_INT_VEC4 0x8B55 | 
						|
#define GL_BOOL 0x8B56 | 
						|
#define GL_BOOL_VEC2 0x8B57 | 
						|
#define GL_BOOL_VEC3 0x8B58 | 
						|
#define GL_BOOL_VEC4 0x8B59 | 
						|
#define GL_FLOAT_MAT2 0x8B5A | 
						|
#define GL_FLOAT_MAT3 0x8B5B | 
						|
#define GL_FLOAT_MAT4 0x8B5C | 
						|
#define GL_SAMPLER_1D 0x8B5D | 
						|
#define GL_SAMPLER_2D 0x8B5E | 
						|
#define GL_SAMPLER_3D 0x8B5F | 
						|
#define GL_SAMPLER_CUBE 0x8B60 | 
						|
#define GL_SAMPLER_1D_SHADOW 0x8B61 | 
						|
#define GL_SAMPLER_2D_SHADOW 0x8B62 | 
						|
#define GL_DELETE_STATUS 0x8B80 | 
						|
#define GL_COMPILE_STATUS 0x8B81 | 
						|
#define GL_LINK_STATUS 0x8B82 | 
						|
#define GL_VALIDATE_STATUS 0x8B83 | 
						|
#define GL_INFO_LOG_LENGTH 0x8B84 | 
						|
#define GL_ATTACHED_SHADERS 0x8B85 | 
						|
#define GL_ACTIVE_UNIFORMS 0x8B86 | 
						|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | 
						|
#define GL_SHADER_SOURCE_LENGTH 0x8B88 | 
						|
#define GL_ACTIVE_ATTRIBUTES 0x8B89 | 
						|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | 
						|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B | 
						|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C | 
						|
#define GL_CURRENT_PROGRAM 0x8B8D | 
						|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 | 
						|
#define GL_LOWER_LEFT 0x8CA1 | 
						|
#define GL_UPPER_LEFT 0x8CA2 | 
						|
#define GL_STENCIL_BACK_REF 0x8CA3 | 
						|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | 
						|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | 
						|
#define GL_PIXEL_PACK_BUFFER 0x88EB | 
						|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC | 
						|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED | 
						|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF | 
						|
#define GL_FLOAT_MAT2x3 0x8B65 | 
						|
#define GL_FLOAT_MAT2x4 0x8B66 | 
						|
#define GL_FLOAT_MAT3x2 0x8B67 | 
						|
#define GL_FLOAT_MAT3x4 0x8B68 | 
						|
#define GL_FLOAT_MAT4x2 0x8B69 | 
						|
#define GL_FLOAT_MAT4x3 0x8B6A | 
						|
#define GL_SRGB 0x8C40 | 
						|
#define GL_SRGB8 0x8C41 | 
						|
#define GL_SRGB_ALPHA 0x8C42 | 
						|
#define GL_SRGB8_ALPHA8 0x8C43 | 
						|
#define GL_COMPRESSED_SRGB 0x8C48 | 
						|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 | 
						|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E | 
						|
#define GL_CLIP_DISTANCE0 0x3000 | 
						|
#define GL_CLIP_DISTANCE1 0x3001 | 
						|
#define GL_CLIP_DISTANCE2 0x3002 | 
						|
#define GL_CLIP_DISTANCE3 0x3003 | 
						|
#define GL_CLIP_DISTANCE4 0x3004 | 
						|
#define GL_CLIP_DISTANCE5 0x3005 | 
						|
#define GL_CLIP_DISTANCE6 0x3006 | 
						|
#define GL_CLIP_DISTANCE7 0x3007 | 
						|
#define GL_MAX_CLIP_DISTANCES 0x0D32 | 
						|
#define GL_MAJOR_VERSION 0x821B | 
						|
#define GL_MINOR_VERSION 0x821C | 
						|
#define GL_NUM_EXTENSIONS 0x821D | 
						|
#define GL_CONTEXT_FLAGS 0x821E | 
						|
#define GL_COMPRESSED_RED 0x8225 | 
						|
#define GL_COMPRESSED_RG 0x8226 | 
						|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 | 
						|
#define GL_RGBA32F 0x8814 | 
						|
#define GL_RGB32F 0x8815 | 
						|
#define GL_RGBA16F 0x881A | 
						|
#define GL_RGB16F 0x881B | 
						|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD | 
						|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF | 
						|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 | 
						|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 | 
						|
#define GL_CLAMP_READ_COLOR 0x891C | 
						|
#define GL_FIXED_ONLY 0x891D | 
						|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B | 
						|
#define GL_TEXTURE_1D_ARRAY 0x8C18 | 
						|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 | 
						|
#define GL_TEXTURE_2D_ARRAY 0x8C1A | 
						|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B | 
						|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C | 
						|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D | 
						|
#define GL_R11F_G11F_B10F 0x8C3A | 
						|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B | 
						|
#define GL_RGB9_E5 0x8C3D | 
						|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E | 
						|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F | 
						|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 | 
						|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F | 
						|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 | 
						|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 | 
						|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 | 
						|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 | 
						|
#define GL_PRIMITIVES_GENERATED 0x8C87 | 
						|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | 
						|
#define GL_RASTERIZER_DISCARD 0x8C89 | 
						|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | 
						|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B | 
						|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C | 
						|
#define GL_SEPARATE_ATTRIBS 0x8C8D | 
						|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E | 
						|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F | 
						|
#define GL_RGBA32UI 0x8D70 | 
						|
#define GL_RGB32UI 0x8D71 | 
						|
#define GL_RGBA16UI 0x8D76 | 
						|
#define GL_RGB16UI 0x8D77 | 
						|
#define GL_RGBA8UI 0x8D7C | 
						|
#define GL_RGB8UI 0x8D7D | 
						|
#define GL_RGBA32I 0x8D82 | 
						|
#define GL_RGB32I 0x8D83 | 
						|
#define GL_RGBA16I 0x8D88 | 
						|
#define GL_RGB16I 0x8D89 | 
						|
#define GL_RGBA8I 0x8D8E | 
						|
#define GL_RGB8I 0x8D8F | 
						|
#define GL_RED_INTEGER 0x8D94 | 
						|
#define GL_GREEN_INTEGER 0x8D95 | 
						|
#define GL_BLUE_INTEGER 0x8D96 | 
						|
#define GL_RGB_INTEGER 0x8D98 | 
						|
#define GL_RGBA_INTEGER 0x8D99 | 
						|
#define GL_BGR_INTEGER 0x8D9A | 
						|
#define GL_BGRA_INTEGER 0x8D9B | 
						|
#define GL_SAMPLER_1D_ARRAY 0x8DC0 | 
						|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 | 
						|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 | 
						|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 | 
						|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 | 
						|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 | 
						|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 | 
						|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 | 
						|
#define GL_INT_SAMPLER_1D 0x8DC9 | 
						|
#define GL_INT_SAMPLER_2D 0x8DCA | 
						|
#define GL_INT_SAMPLER_3D 0x8DCB | 
						|
#define GL_INT_SAMPLER_CUBE 0x8DCC | 
						|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE | 
						|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF | 
						|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 | 
						|
#define GL_QUERY_WAIT 0x8E13 | 
						|
#define GL_QUERY_NO_WAIT 0x8E14 | 
						|
#define GL_QUERY_BY_REGION_WAIT 0x8E15 | 
						|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 | 
						|
#define GL_BUFFER_ACCESS_FLAGS 0x911F | 
						|
#define GL_BUFFER_MAP_LENGTH 0x9120 | 
						|
#define GL_BUFFER_MAP_OFFSET 0x9121 | 
						|
#define GL_DEPTH_COMPONENT32F 0x8CAC | 
						|
#define GL_DEPTH32F_STENCIL8 0x8CAD | 
						|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD | 
						|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | 
						|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 | 
						|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 | 
						|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A | 
						|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | 
						|
#define GL_DEPTH_STENCIL 0x84F9 | 
						|
#define GL_UNSIGNED_INT_24_8 0x84FA | 
						|
#define GL_DEPTH24_STENCIL8 0x88F0 | 
						|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 | 
						|
#define GL_TEXTURE_RED_TYPE 0x8C10 | 
						|
#define GL_TEXTURE_GREEN_TYPE 0x8C11 | 
						|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 | 
						|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 | 
						|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 | 
						|
#define GL_UNSIGNED_NORMALIZED 0x8C17 | 
						|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 | 
						|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 | 
						|
#define GL_RENDERBUFFER_BINDING 0x8CA7 | 
						|
#define GL_READ_FRAMEBUFFER 0x8CA8 | 
						|
#define GL_DRAW_FRAMEBUFFER 0x8CA9 | 
						|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA | 
						|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | 
						|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | 
						|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 
						|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 
						|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB | 
						|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC | 
						|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | 
						|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF | 
						|
#define GL_COLOR_ATTACHMENT0 0x8CE0 | 
						|
#define GL_COLOR_ATTACHMENT1 0x8CE1 | 
						|
#define GL_COLOR_ATTACHMENT2 0x8CE2 | 
						|
#define GL_COLOR_ATTACHMENT3 0x8CE3 | 
						|
#define GL_COLOR_ATTACHMENT4 0x8CE4 | 
						|
#define GL_COLOR_ATTACHMENT5 0x8CE5 | 
						|
#define GL_COLOR_ATTACHMENT6 0x8CE6 | 
						|
#define GL_COLOR_ATTACHMENT7 0x8CE7 | 
						|
#define GL_COLOR_ATTACHMENT8 0x8CE8 | 
						|
#define GL_COLOR_ATTACHMENT9 0x8CE9 | 
						|
#define GL_COLOR_ATTACHMENT10 0x8CEA | 
						|
#define GL_COLOR_ATTACHMENT11 0x8CEB | 
						|
#define GL_COLOR_ATTACHMENT12 0x8CEC | 
						|
#define GL_COLOR_ATTACHMENT13 0x8CED | 
						|
#define GL_COLOR_ATTACHMENT14 0x8CEE | 
						|
#define GL_COLOR_ATTACHMENT15 0x8CEF | 
						|
#define GL_DEPTH_ATTACHMENT 0x8D00 | 
						|
#define GL_STENCIL_ATTACHMENT 0x8D20 | 
						|
#define GL_FRAMEBUFFER 0x8D40 | 
						|
#define GL_RENDERBUFFER 0x8D41 | 
						|
#define GL_RENDERBUFFER_WIDTH 0x8D42 | 
						|
#define GL_RENDERBUFFER_HEIGHT 0x8D43 | 
						|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | 
						|
#define GL_STENCIL_INDEX1 0x8D46 | 
						|
#define GL_STENCIL_INDEX4 0x8D47 | 
						|
#define GL_STENCIL_INDEX8 0x8D48 | 
						|
#define GL_STENCIL_INDEX16 0x8D49 | 
						|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 | 
						|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | 
						|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | 
						|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | 
						|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | 
						|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | 
						|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 | 
						|
#define GL_MAX_SAMPLES 0x8D57 | 
						|
#define GL_INDEX 0x8222 | 
						|
#define GL_FRAMEBUFFER_SRGB 0x8DB9 | 
						|
#define GL_HALF_FLOAT 0x140B | 
						|
#define GL_MAP_READ_BIT 0x0001 | 
						|
#define GL_MAP_WRITE_BIT 0x0002 | 
						|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 | 
						|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 | 
						|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 | 
						|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 | 
						|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB | 
						|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC | 
						|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD | 
						|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE | 
						|
#define GL_RG 0x8227 | 
						|
#define GL_RG_INTEGER 0x8228 | 
						|
#define GL_R8 0x8229 | 
						|
#define GL_R16 0x822A | 
						|
#define GL_RG8 0x822B | 
						|
#define GL_RG16 0x822C | 
						|
#define GL_R16F 0x822D | 
						|
#define GL_R32F 0x822E | 
						|
#define GL_RG16F 0x822F | 
						|
#define GL_RG32F 0x8230 | 
						|
#define GL_R8I 0x8231 | 
						|
#define GL_R8UI 0x8232 | 
						|
#define GL_R16I 0x8233 | 
						|
#define GL_R16UI 0x8234 | 
						|
#define GL_R32I 0x8235 | 
						|
#define GL_R32UI 0x8236 | 
						|
#define GL_RG8I 0x8237 | 
						|
#define GL_RG8UI 0x8238 | 
						|
#define GL_RG16I 0x8239 | 
						|
#define GL_RG16UI 0x823A | 
						|
#define GL_RG32I 0x823B | 
						|
#define GL_RG32UI 0x823C | 
						|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 | 
						|
#define GL_SAMPLER_2D_RECT 0x8B63 | 
						|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 | 
						|
#define GL_SAMPLER_BUFFER 0x8DC2 | 
						|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD | 
						|
#define GL_INT_SAMPLER_BUFFER 0x8DD0 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 | 
						|
#define GL_TEXTURE_BUFFER 0x8C2A | 
						|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B | 
						|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C | 
						|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D | 
						|
#define GL_TEXTURE_RECTANGLE 0x84F5 | 
						|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 | 
						|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 | 
						|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 | 
						|
#define GL_R8_SNORM 0x8F94 | 
						|
#define GL_RG8_SNORM 0x8F95 | 
						|
#define GL_RGB8_SNORM 0x8F96 | 
						|
#define GL_RGBA8_SNORM 0x8F97 | 
						|
#define GL_R16_SNORM 0x8F98 | 
						|
#define GL_RG16_SNORM 0x8F99 | 
						|
#define GL_RGB16_SNORM 0x8F9A | 
						|
#define GL_RGBA16_SNORM 0x8F9B | 
						|
#define GL_SIGNED_NORMALIZED 0x8F9C | 
						|
#define GL_PRIMITIVE_RESTART 0x8F9D | 
						|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E | 
						|
#define GL_COPY_READ_BUFFER 0x8F36 | 
						|
#define GL_COPY_WRITE_BUFFER 0x8F37 | 
						|
#define GL_UNIFORM_BUFFER 0x8A11 | 
						|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 | 
						|
#define GL_UNIFORM_BUFFER_START 0x8A29 | 
						|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A | 
						|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B | 
						|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C | 
						|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D | 
						|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E | 
						|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F | 
						|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 | 
						|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 | 
						|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 | 
						|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 | 
						|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 | 
						|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 | 
						|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 | 
						|
#define GL_UNIFORM_TYPE 0x8A37 | 
						|
#define GL_UNIFORM_SIZE 0x8A38 | 
						|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 | 
						|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A | 
						|
#define GL_UNIFORM_OFFSET 0x8A3B | 
						|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C | 
						|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D | 
						|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E | 
						|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F | 
						|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 | 
						|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 | 
						|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 | 
						|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 | 
						|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 | 
						|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 | 
						|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 | 
						|
#define GL_INVALID_INDEX 0xFFFFFFFF | 
						|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 | 
						|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 | 
						|
#define GL_LINES_ADJACENCY 0x000A | 
						|
#define GL_LINE_STRIP_ADJACENCY 0x000B | 
						|
#define GL_TRIANGLES_ADJACENCY 0x000C | 
						|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D | 
						|
#define GL_PROGRAM_POINT_SIZE 0x8642 | 
						|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 | 
						|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 | 
						|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 | 
						|
#define GL_GEOMETRY_SHADER 0x8DD9 | 
						|
#define GL_GEOMETRY_VERTICES_OUT 0x8916 | 
						|
#define GL_GEOMETRY_INPUT_TYPE 0x8917 | 
						|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 | 
						|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF | 
						|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 | 
						|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 | 
						|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 | 
						|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 | 
						|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 | 
						|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 | 
						|
#define GL_CONTEXT_PROFILE_MASK 0x9126 | 
						|
#define GL_DEPTH_CLAMP 0x864F | 
						|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C | 
						|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D | 
						|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E | 
						|
#define GL_PROVOKING_VERTEX 0x8E4F | 
						|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F | 
						|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 | 
						|
#define GL_OBJECT_TYPE 0x9112 | 
						|
#define GL_SYNC_CONDITION 0x9113 | 
						|
#define GL_SYNC_STATUS 0x9114 | 
						|
#define GL_SYNC_FLAGS 0x9115 | 
						|
#define GL_SYNC_FENCE 0x9116 | 
						|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 | 
						|
#define GL_UNSIGNALED 0x9118 | 
						|
#define GL_SIGNALED 0x9119 | 
						|
#define GL_ALREADY_SIGNALED 0x911A | 
						|
#define GL_TIMEOUT_EXPIRED 0x911B | 
						|
#define GL_CONDITION_SATISFIED 0x911C | 
						|
#define GL_WAIT_FAILED 0x911D | 
						|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF | 
						|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 | 
						|
#define GL_SAMPLE_POSITION 0x8E50 | 
						|
#define GL_SAMPLE_MASK 0x8E51 | 
						|
#define GL_SAMPLE_MASK_VALUE 0x8E52 | 
						|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 | 
						|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 | 
						|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 | 
						|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 | 
						|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 | 
						|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 | 
						|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 | 
						|
#define GL_TEXTURE_SAMPLES 0x9106 | 
						|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 | 
						|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 | 
						|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 | 
						|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A | 
						|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B | 
						|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C | 
						|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D | 
						|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E | 
						|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F | 
						|
#define GL_MAX_INTEGER_SAMPLES 0x9110 | 
						|
#ifndef GL_VERSION_1_0 | 
						|
#define GL_VERSION_1_0 1 | 
						|
GLAPI int GLAD_GL_VERSION_1_0; | 
						|
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum); | 
						|
GLAPI PFNGLCULLFACEPROC glad_glCullFace; | 
						|
#define glCullFace glad_glCullFace | 
						|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum); | 
						|
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; | 
						|
#define glFrontFace glad_glFrontFace | 
						|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum, GLenum); | 
						|
GLAPI PFNGLHINTPROC glad_glHint; | 
						|
#define glHint glad_glHint | 
						|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat); | 
						|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; | 
						|
#define glLineWidth glad_glLineWidth | 
						|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat); | 
						|
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; | 
						|
#define glPointSize glad_glPointSize | 
						|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum, GLenum); | 
						|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; | 
						|
#define glPolygonMode glad_glPolygonMode | 
						|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei); | 
						|
GLAPI PFNGLSCISSORPROC glad_glScissor; | 
						|
#define glScissor glad_glScissor | 
						|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat); | 
						|
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; | 
						|
#define glTexParameterf glad_glTexParameterf | 
						|
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat*); | 
						|
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; | 
						|
#define glTexParameterfv glad_glTexParameterfv | 
						|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint); | 
						|
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; | 
						|
#define glTexParameteri glad_glTexParameteri | 
						|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint*); | 
						|
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; | 
						|
#define glTexParameteriv glad_glTexParameteriv | 
						|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*); | 
						|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; | 
						|
#define glTexImage1D glad_glTexImage1D | 
						|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); | 
						|
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; | 
						|
#define glTexImage2D glad_glTexImage2D | 
						|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum); | 
						|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; | 
						|
#define glDrawBuffer glad_glDrawBuffer | 
						|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield); | 
						|
GLAPI PFNGLCLEARPROC glad_glClear; | 
						|
#define glClear glad_glClear | 
						|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); | 
						|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; | 
						|
#define glClearColor glad_glClearColor | 
						|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint); | 
						|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; | 
						|
#define glClearStencil glad_glClearStencil | 
						|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble); | 
						|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; | 
						|
#define glClearDepth glad_glClearDepth | 
						|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint); | 
						|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; | 
						|
#define glStencilMask glad_glStencilMask | 
						|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean); | 
						|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask; | 
						|
#define glColorMask glad_glColorMask | 
						|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean); | 
						|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; | 
						|
#define glDepthMask glad_glDepthMask | 
						|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum); | 
						|
GLAPI PFNGLDISABLEPROC glad_glDisable; | 
						|
#define glDisable glad_glDisable | 
						|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum); | 
						|
GLAPI PFNGLENABLEPROC glad_glEnable; | 
						|
#define glEnable glad_glEnable | 
						|
typedef void (APIENTRYP PFNGLFINISHPROC)(); | 
						|
GLAPI PFNGLFINISHPROC glad_glFinish; | 
						|
#define glFinish glad_glFinish | 
						|
typedef void (APIENTRYP PFNGLFLUSHPROC)(); | 
						|
GLAPI PFNGLFLUSHPROC glad_glFlush; | 
						|
#define glFlush glad_glFlush | 
						|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum, GLenum); | 
						|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; | 
						|
#define glBlendFunc glad_glBlendFunc | 
						|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum); | 
						|
GLAPI PFNGLLOGICOPPROC glad_glLogicOp; | 
						|
#define glLogicOp glad_glLogicOp | 
						|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint); | 
						|
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; | 
						|
#define glStencilFunc glad_glStencilFunc | 
						|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum); | 
						|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; | 
						|
#define glStencilOp glad_glStencilOp | 
						|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum); | 
						|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; | 
						|
#define glDepthFunc glad_glDepthFunc | 
						|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum, GLfloat); | 
						|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; | 
						|
#define glPixelStoref glad_glPixelStoref | 
						|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum, GLint); | 
						|
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; | 
						|
#define glPixelStorei glad_glPixelStorei | 
						|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum); | 
						|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; | 
						|
#define glReadBuffer glad_glReadBuffer | 
						|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*); | 
						|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; | 
						|
#define glReadPixels glad_glReadPixels | 
						|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum, GLboolean*); | 
						|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; | 
						|
#define glGetBooleanv glad_glGetBooleanv | 
						|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum, GLdouble*); | 
						|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; | 
						|
#define glGetDoublev glad_glGetDoublev | 
						|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); | 
						|
GLAPI PFNGLGETERRORPROC glad_glGetError; | 
						|
#define glGetError glad_glGetError | 
						|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum, GLfloat*); | 
						|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; | 
						|
#define glGetFloatv glad_glGetFloatv | 
						|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum, GLint*); | 
						|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; | 
						|
#define glGetIntegerv glad_glGetIntegerv | 
						|
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum); | 
						|
GLAPI PFNGLGETSTRINGPROC glad_glGetString; | 
						|
#define glGetString glad_glGetString | 
						|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, void*); | 
						|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; | 
						|
#define glGetTexImage glad_glGetTexImage | 
						|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*); | 
						|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; | 
						|
#define glGetTexParameterfv glad_glGetTexParameterfv | 
						|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint*); | 
						|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; | 
						|
#define glGetTexParameteriv glad_glGetTexParameteriv | 
						|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat*); | 
						|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; | 
						|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv | 
						|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint*); | 
						|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; | 
						|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv | 
						|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum); | 
						|
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; | 
						|
#define glIsEnabled glad_glIsEnabled | 
						|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble, GLdouble); | 
						|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; | 
						|
#define glDepthRange glad_glDepthRange | 
						|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei); | 
						|
GLAPI PFNGLVIEWPORTPROC glad_glViewport; | 
						|
#define glViewport glad_glViewport | 
						|
#endif | 
						|
#ifndef GL_VERSION_1_1 | 
						|
#define GL_VERSION_1_1 1 | 
						|
GLAPI int GLAD_GL_VERSION_1_1; | 
						|
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei); | 
						|
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; | 
						|
#define glDrawArrays glad_glDrawArrays | 
						|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const void*); | 
						|
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; | 
						|
#define glDrawElements glad_glDrawElements | 
						|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat); | 
						|
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; | 
						|
#define glPolygonOffset glad_glPolygonOffset | 
						|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); | 
						|
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; | 
						|
#define glCopyTexImage1D glad_glCopyTexImage1D | 
						|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); | 
						|
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; | 
						|
#define glCopyTexImage2D glad_glCopyTexImage2D | 
						|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei); | 
						|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; | 
						|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D | 
						|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | 
						|
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; | 
						|
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D | 
						|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*); | 
						|
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; | 
						|
#define glTexSubImage1D glad_glTexSubImage1D | 
						|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); | 
						|
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; | 
						|
#define glTexSubImage2D glad_glTexSubImage2D | 
						|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; | 
						|
#define glBindTexture glad_glBindTexture | 
						|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint*); | 
						|
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; | 
						|
#define glDeleteTextures glad_glDeleteTextures | 
						|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei, GLuint*); | 
						|
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; | 
						|
#define glGenTextures glad_glGenTextures | 
						|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint); | 
						|
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; | 
						|
#define glIsTexture glad_glIsTexture | 
						|
#endif | 
						|
#ifndef GL_VERSION_1_2 | 
						|
#define GL_VERSION_1_2 1 | 
						|
GLAPI int GLAD_GL_VERSION_1_2; | 
						|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*); | 
						|
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; | 
						|
#define glDrawRangeElements glad_glDrawRangeElements | 
						|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); | 
						|
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; | 
						|
#define glTexImage3D glad_glTexImage3D | 
						|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*); | 
						|
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; | 
						|
#define glTexSubImage3D glad_glTexSubImage3D | 
						|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | 
						|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; | 
						|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D | 
						|
#endif | 
						|
#ifndef GL_VERSION_1_3 | 
						|
#define GL_VERSION_1_3 1 | 
						|
GLAPI int GLAD_GL_VERSION_1_3; | 
						|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum); | 
						|
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; | 
						|
#define glActiveTexture glad_glActiveTexture | 
						|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat, GLboolean); | 
						|
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; | 
						|
#define glSampleCoverage glad_glSampleCoverage | 
						|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*); | 
						|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; | 
						|
#define glCompressedTexImage3D glad_glCompressedTexImage3D | 
						|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*); | 
						|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; | 
						|
#define glCompressedTexImage2D glad_glCompressedTexImage2D | 
						|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*); | 
						|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; | 
						|
#define glCompressedTexImage1D glad_glCompressedTexImage1D | 
						|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*); | 
						|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; | 
						|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D | 
						|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*); | 
						|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; | 
						|
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D | 
						|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*); | 
						|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; | 
						|
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D | 
						|
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, void*); | 
						|
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; | 
						|
#define glGetCompressedTexImage glad_glGetCompressedTexImage | 
						|
#endif | 
						|
#ifndef GL_VERSION_1_4 | 
						|
#define GL_VERSION_1_4 1 | 
						|
GLAPI int GLAD_GL_VERSION_1_4; | 
						|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); | 
						|
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; | 
						|
#define glBlendFuncSeparate glad_glBlendFuncSeparate | 
						|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum, const GLint*, const GLsizei*, GLsizei); | 
						|
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; | 
						|
#define glMultiDrawArrays glad_glMultiDrawArrays | 
						|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei); | 
						|
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; | 
						|
#define glMultiDrawElements glad_glMultiDrawElements | 
						|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum, GLfloat); | 
						|
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; | 
						|
#define glPointParameterf glad_glPointParameterf | 
						|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum, const GLfloat*); | 
						|
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; | 
						|
#define glPointParameterfv glad_glPointParameterfv | 
						|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum, GLint); | 
						|
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; | 
						|
#define glPointParameteri glad_glPointParameteri | 
						|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum, const GLint*); | 
						|
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; | 
						|
#define glPointParameteriv glad_glPointParameteriv | 
						|
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); | 
						|
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; | 
						|
#define glBlendColor glad_glBlendColor | 
						|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum); | 
						|
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; | 
						|
#define glBlendEquation glad_glBlendEquation | 
						|
#endif | 
						|
#ifndef GL_VERSION_1_5 | 
						|
#define GL_VERSION_1_5 1 | 
						|
GLAPI int GLAD_GL_VERSION_1_5; | 
						|
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei, GLuint*); | 
						|
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; | 
						|
#define glGenQueries glad_glGenQueries | 
						|
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei, const GLuint*); | 
						|
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; | 
						|
#define glDeleteQueries glad_glDeleteQueries | 
						|
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint); | 
						|
GLAPI PFNGLISQUERYPROC glad_glIsQuery; | 
						|
#define glIsQuery glad_glIsQuery | 
						|
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; | 
						|
#define glBeginQuery glad_glBeginQuery | 
						|
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum); | 
						|
GLAPI PFNGLENDQUERYPROC glad_glEndQuery; | 
						|
#define glEndQuery glad_glEndQuery | 
						|
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum, GLenum, GLint*); | 
						|
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; | 
						|
#define glGetQueryiv glad_glGetQueryiv | 
						|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint*); | 
						|
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; | 
						|
#define glGetQueryObjectiv glad_glGetQueryObjectiv | 
						|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint*); | 
						|
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; | 
						|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv | 
						|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; | 
						|
#define glBindBuffer glad_glBindBuffer | 
						|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint*); | 
						|
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; | 
						|
#define glDeleteBuffers glad_glDeleteBuffers | 
						|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei, GLuint*); | 
						|
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; | 
						|
#define glGenBuffers glad_glGenBuffers | 
						|
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint); | 
						|
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; | 
						|
#define glIsBuffer glad_glIsBuffer | 
						|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const void*, GLenum); | 
						|
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; | 
						|
#define glBufferData glad_glBufferData | 
						|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const void*); | 
						|
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; | 
						|
#define glBufferSubData glad_glBufferSubData | 
						|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, void*); | 
						|
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; | 
						|
#define glGetBufferSubData glad_glGetBufferSubData | 
						|
typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum, GLenum); | 
						|
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; | 
						|
#define glMapBuffer glad_glMapBuffer | 
						|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum); | 
						|
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; | 
						|
#define glUnmapBuffer glad_glUnmapBuffer | 
						|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*); | 
						|
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; | 
						|
#define glGetBufferParameteriv glad_glGetBufferParameteriv | 
						|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum, GLenum, void**); | 
						|
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; | 
						|
#define glGetBufferPointerv glad_glGetBufferPointerv | 
						|
#endif | 
						|
#ifndef GL_VERSION_2_0 | 
						|
#define GL_VERSION_2_0 1 | 
						|
GLAPI int GLAD_GL_VERSION_2_0; | 
						|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); | 
						|
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; | 
						|
#define glBlendEquationSeparate glad_glBlendEquationSeparate | 
						|
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum*); | 
						|
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; | 
						|
#define glDrawBuffers glad_glDrawBuffers | 
						|
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); | 
						|
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; | 
						|
#define glStencilOpSeparate glad_glStencilOpSeparate | 
						|
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint); | 
						|
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; | 
						|
#define glStencilFuncSeparate glad_glStencilFuncSeparate | 
						|
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; | 
						|
#define glStencilMaskSeparate glad_glStencilMaskSeparate | 
						|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint, GLuint); | 
						|
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; | 
						|
#define glAttachShader glad_glAttachShader | 
						|
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar*); | 
						|
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; | 
						|
#define glBindAttribLocation glad_glBindAttribLocation | 
						|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint); | 
						|
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; | 
						|
#define glCompileShader glad_glCompileShader | 
						|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); | 
						|
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; | 
						|
#define glCreateProgram glad_glCreateProgram | 
						|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum); | 
						|
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; | 
						|
#define glCreateShader glad_glCreateShader | 
						|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint); | 
						|
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; | 
						|
#define glDeleteProgram glad_glDeleteProgram | 
						|
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint); | 
						|
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; | 
						|
#define glDeleteShader glad_glDeleteShader | 
						|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint, GLuint); | 
						|
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; | 
						|
#define glDetachShader glad_glDetachShader | 
						|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint); | 
						|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; | 
						|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray | 
						|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint); | 
						|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; | 
						|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray | 
						|
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); | 
						|
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; | 
						|
#define glGetActiveAttrib glad_glGetActiveAttrib | 
						|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); | 
						|
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; | 
						|
#define glGetActiveUniform glad_glGetActiveUniform | 
						|
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei*, GLuint*); | 
						|
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; | 
						|
#define glGetAttachedShaders glad_glGetAttachedShaders | 
						|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar*); | 
						|
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; | 
						|
#define glGetAttribLocation glad_glGetAttribLocation | 
						|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint*); | 
						|
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; | 
						|
#define glGetProgramiv glad_glGetProgramiv | 
						|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*); | 
						|
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; | 
						|
#define glGetProgramInfoLog glad_glGetProgramInfoLog | 
						|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint*); | 
						|
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; | 
						|
#define glGetShaderiv glad_glGetShaderiv | 
						|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*); | 
						|
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; | 
						|
#define glGetShaderInfoLog glad_glGetShaderInfoLog | 
						|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei*, GLchar*); | 
						|
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; | 
						|
#define glGetShaderSource glad_glGetShaderSource | 
						|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar*); | 
						|
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; | 
						|
#define glGetUniformLocation glad_glGetUniformLocation | 
						|
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint, GLint, GLfloat*); | 
						|
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; | 
						|
#define glGetUniformfv glad_glGetUniformfv | 
						|
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint, GLint, GLint*); | 
						|
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; | 
						|
#define glGetUniformiv glad_glGetUniformiv | 
						|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble*); | 
						|
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; | 
						|
#define glGetVertexAttribdv glad_glGetVertexAttribdv | 
						|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat*); | 
						|
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; | 
						|
#define glGetVertexAttribfv glad_glGetVertexAttribfv | 
						|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint*); | 
						|
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; | 
						|
#define glGetVertexAttribiv glad_glGetVertexAttribiv | 
						|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, void**); | 
						|
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; | 
						|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv | 
						|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint); | 
						|
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; | 
						|
#define glIsProgram glad_glIsProgram | 
						|
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint); | 
						|
GLAPI PFNGLISSHADERPROC glad_glIsShader; | 
						|
#define glIsShader glad_glIsShader | 
						|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint); | 
						|
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; | 
						|
#define glLinkProgram glad_glLinkProgram | 
						|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar**, const GLint*); | 
						|
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; | 
						|
#define glShaderSource glad_glShaderSource | 
						|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint); | 
						|
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; | 
						|
#define glUseProgram glad_glUseProgram | 
						|
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint, GLfloat); | 
						|
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; | 
						|
#define glUniform1f glad_glUniform1f | 
						|
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat); | 
						|
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; | 
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#define glUniform2f glad_glUniform2f | 
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typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat); | 
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GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; | 
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#define glUniform3f glad_glUniform3f | 
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typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); | 
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GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; | 
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#define glUniform4f glad_glUniform4f | 
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typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint, GLint); | 
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GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; | 
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#define glUniform1i glad_glUniform1i | 
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typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint, GLint, GLint); | 
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GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; | 
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#define glUniform2i glad_glUniform2i | 
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typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint, GLint, GLint, GLint); | 
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GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; | 
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#define glUniform3i glad_glUniform3i | 
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typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint); | 
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GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; | 
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#define glUniform4i glad_glUniform4i | 
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typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat*); | 
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GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; | 
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#define glUniform1fv glad_glUniform1fv | 
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typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat*); | 
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GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; | 
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#define glUniform2fv glad_glUniform2fv | 
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typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat*); | 
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GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; | 
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#define glUniform3fv glad_glUniform3fv | 
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typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat*); | 
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GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; | 
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#define glUniform4fv glad_glUniform4fv | 
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typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint*); | 
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GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; | 
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#define glUniform1iv glad_glUniform1iv | 
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typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint*); | 
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GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; | 
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#define glUniform2iv glad_glUniform2iv | 
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typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint, GLsizei, const GLint*); | 
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GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; | 
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#define glUniform3iv glad_glUniform3iv | 
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typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint, GLsizei, const GLint*); | 
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GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; | 
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#define glUniform4iv glad_glUniform4iv | 
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
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GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; | 
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#define glUniformMatrix2fv glad_glUniformMatrix2fv | 
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
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GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; | 
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#define glUniformMatrix3fv glad_glUniformMatrix3fv | 
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
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GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; | 
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#define glUniformMatrix4fv glad_glUniformMatrix4fv | 
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typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint); | 
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GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; | 
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#define glValidateProgram glad_glValidateProgram | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint, GLdouble); | 
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GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; | 
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#define glVertexAttrib1d glad_glVertexAttrib1d | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint, const GLdouble*); | 
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GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; | 
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#define glVertexAttrib1dv glad_glVertexAttrib1dv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat); | 
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GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; | 
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#define glVertexAttrib1f glad_glVertexAttrib1f | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint, const GLfloat*); | 
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GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; | 
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#define glVertexAttrib1fv glad_glVertexAttrib1fv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint, GLshort); | 
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GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; | 
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#define glVertexAttrib1s glad_glVertexAttrib1s | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint, const GLshort*); | 
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GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; | 
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#define glVertexAttrib1sv glad_glVertexAttrib1sv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble); | 
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GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; | 
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#define glVertexAttrib2d glad_glVertexAttrib2d | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint, const GLdouble*); | 
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GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; | 
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#define glVertexAttrib2dv glad_glVertexAttrib2dv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat); | 
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GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; | 
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#define glVertexAttrib2f glad_glVertexAttrib2f | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint, const GLfloat*); | 
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GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; | 
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#define glVertexAttrib2fv glad_glVertexAttrib2fv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort); | 
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GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; | 
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#define glVertexAttrib2s glad_glVertexAttrib2s | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint, const GLshort*); | 
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GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; | 
						|
#define glVertexAttrib2sv glad_glVertexAttrib2sv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); | 
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GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; | 
						|
#define glVertexAttrib3d glad_glVertexAttrib3d | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint, const GLdouble*); | 
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GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; | 
						|
#define glVertexAttrib3dv glad_glVertexAttrib3dv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat); | 
						|
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; | 
						|
#define glVertexAttrib3f glad_glVertexAttrib3f | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint, const GLfloat*); | 
						|
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; | 
						|
#define glVertexAttrib3fv glad_glVertexAttrib3fv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort); | 
						|
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; | 
						|
#define glVertexAttrib3s glad_glVertexAttrib3s | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint, const GLshort*); | 
						|
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; | 
						|
#define glVertexAttrib3sv glad_glVertexAttrib3sv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte*); | 
						|
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; | 
						|
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint, const GLint*); | 
						|
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; | 
						|
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint, const GLshort*); | 
						|
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; | 
						|
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); | 
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GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; | 
						|
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte*); | 
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GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; | 
						|
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint*); | 
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GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; | 
						|
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort*); | 
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GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; | 
						|
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint, const GLbyte*); | 
						|
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; | 
						|
#define glVertexAttrib4bv glad_glVertexAttrib4bv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); | 
						|
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; | 
						|
#define glVertexAttrib4d glad_glVertexAttrib4d | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint, const GLdouble*); | 
						|
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; | 
						|
#define glVertexAttrib4dv glad_glVertexAttrib4dv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); | 
						|
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; | 
						|
#define glVertexAttrib4f glad_glVertexAttrib4f | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint, const GLfloat*); | 
						|
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; | 
						|
#define glVertexAttrib4fv glad_glVertexAttrib4fv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint, const GLint*); | 
						|
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; | 
						|
#define glVertexAttrib4iv glad_glVertexAttrib4iv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort); | 
						|
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; | 
						|
#define glVertexAttrib4s glad_glVertexAttrib4s | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint, const GLshort*); | 
						|
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; | 
						|
#define glVertexAttrib4sv glad_glVertexAttrib4sv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte*); | 
						|
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; | 
						|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint, const GLuint*); | 
						|
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; | 
						|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint, const GLushort*); | 
						|
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; | 
						|
#define glVertexAttrib4usv glad_glVertexAttrib4usv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*); | 
						|
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; | 
						|
#define glVertexAttribPointer glad_glVertexAttribPointer | 
						|
#endif | 
						|
#ifndef GL_VERSION_2_1 | 
						|
#define GL_VERSION_2_1 1 | 
						|
GLAPI int GLAD_GL_VERSION_2_1; | 
						|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
						|
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; | 
						|
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv | 
						|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
						|
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; | 
						|
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv | 
						|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
						|
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; | 
						|
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv | 
						|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
						|
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; | 
						|
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv | 
						|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
						|
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; | 
						|
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv | 
						|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); | 
						|
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; | 
						|
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv | 
						|
#endif | 
						|
#ifndef GL_VERSION_3_0 | 
						|
#define GL_VERSION_3_0 1 | 
						|
GLAPI int GLAD_GL_VERSION_3_0; | 
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typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); | 
						|
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; | 
						|
#define glColorMaski glad_glColorMaski | 
						|
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean*); | 
						|
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; | 
						|
#define glGetBooleani_v glad_glGetBooleani_v | 
						|
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint*); | 
						|
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; | 
						|
#define glGetIntegeri_v glad_glGetIntegeri_v | 
						|
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLENABLEIPROC glad_glEnablei; | 
						|
#define glEnablei glad_glEnablei | 
						|
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLDISABLEIPROC glad_glDisablei; | 
						|
#define glDisablei glad_glDisablei | 
						|
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum, GLuint); | 
						|
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; | 
						|
#define glIsEnabledi glad_glIsEnabledi | 
						|
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum); | 
						|
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; | 
						|
#define glBeginTransformFeedback glad_glBeginTransformFeedback | 
						|
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); | 
						|
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; | 
						|
#define glEndTransformFeedback glad_glEndTransformFeedback | 
						|
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); | 
						|
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; | 
						|
#define glBindBufferRange glad_glBindBufferRange | 
						|
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint); | 
						|
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; | 
						|
#define glBindBufferBase glad_glBindBufferBase | 
						|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar**, GLenum); | 
						|
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; | 
						|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings | 
						|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*); | 
						|
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; | 
						|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying | 
						|
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum, GLenum); | 
						|
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; | 
						|
#define glClampColor glad_glClampColor | 
						|
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); | 
						|
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; | 
						|
#define glBeginConditionalRender glad_glBeginConditionalRender | 
						|
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); | 
						|
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; | 
						|
#define glEndConditionalRender glad_glEndConditionalRender | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void*); | 
						|
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; | 
						|
#define glVertexAttribIPointer glad_glVertexAttribIPointer | 
						|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint*); | 
						|
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; | 
						|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv | 
						|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint*); | 
						|
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; | 
						|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint); | 
						|
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; | 
						|
#define glVertexAttribI1i glad_glVertexAttribI1i | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); | 
						|
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; | 
						|
#define glVertexAttribI2i glad_glVertexAttribI2i | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); | 
						|
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; | 
						|
#define glVertexAttribI3i glad_glVertexAttribI3i | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); | 
						|
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; | 
						|
#define glVertexAttribI4i glad_glVertexAttribI4i | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint); | 
						|
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; | 
						|
#define glVertexAttribI1ui glad_glVertexAttribI1ui | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); | 
						|
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; | 
						|
#define glVertexAttribI2ui glad_glVertexAttribI2ui | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); | 
						|
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; | 
						|
#define glVertexAttribI3ui glad_glVertexAttribI3ui | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); | 
						|
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; | 
						|
#define glVertexAttribI4ui glad_glVertexAttribI4ui | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint*); | 
						|
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; | 
						|
#define glVertexAttribI1iv glad_glVertexAttribI1iv | 
						|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint*); | 
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GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; | 
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#define glVertexAttribI2iv glad_glVertexAttribI2iv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint*); | 
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GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; | 
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#define glVertexAttribI3iv glad_glVertexAttribI3iv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint*); | 
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GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; | 
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#define glVertexAttribI4iv glad_glVertexAttribI4iv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint*); | 
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GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; | 
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#define glVertexAttribI1uiv glad_glVertexAttribI1uiv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint*); | 
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GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; | 
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint*); | 
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GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; | 
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#define glVertexAttribI3uiv glad_glVertexAttribI3uiv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint*); | 
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GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; | 
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte*); | 
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GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; | 
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#define glVertexAttribI4bv glad_glVertexAttribI4bv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort*); | 
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GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; | 
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#define glVertexAttribI4sv glad_glVertexAttribI4sv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte*); | 
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GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; | 
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#define glVertexAttribI4ubv glad_glVertexAttribI4ubv | 
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort*); | 
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GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; | 
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#define glVertexAttribI4usv glad_glVertexAttribI4usv | 
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typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint*); | 
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GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; | 
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#define glGetUniformuiv glad_glGetUniformuiv | 
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typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar*); | 
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GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; | 
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#define glBindFragDataLocation glad_glBindFragDataLocation | 
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typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar*); | 
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GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; | 
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#define glGetFragDataLocation glad_glGetFragDataLocation | 
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typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint, GLuint); | 
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GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; | 
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#define glUniform1ui glad_glUniform1ui | 
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typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint); | 
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GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; | 
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#define glUniform2ui glad_glUniform2ui | 
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typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint); | 
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GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; | 
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#define glUniform3ui glad_glUniform3ui | 
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typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint); | 
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GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; | 
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#define glUniform4ui glad_glUniform4ui | 
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typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint*); | 
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GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; | 
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#define glUniform1uiv glad_glUniform1uiv | 
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typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint*); | 
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GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; | 
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#define glUniform2uiv glad_glUniform2uiv | 
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typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint*); | 
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GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; | 
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#define glUniform3uiv glad_glUniform3uiv | 
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typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint*); | 
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GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; | 
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#define glUniform4uiv glad_glUniform4uiv | 
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typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint*); | 
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GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; | 
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#define glTexParameterIiv glad_glTexParameterIiv | 
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typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint*); | 
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GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; | 
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#define glTexParameterIuiv glad_glTexParameterIuiv | 
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint*); | 
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GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; | 
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#define glGetTexParameterIiv glad_glGetTexParameterIiv | 
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint*); | 
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GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; | 
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv | 
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typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint*); | 
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GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; | 
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#define glClearBufferiv glad_glClearBufferiv | 
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typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint*); | 
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GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; | 
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#define glClearBufferuiv glad_glClearBufferuiv | 
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typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat*); | 
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GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; | 
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#define glClearBufferfv glad_glClearBufferfv | 
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typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); | 
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GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; | 
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#define glClearBufferfi glad_glClearBufferfi | 
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typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum, GLuint); | 
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GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; | 
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#define glGetStringi glad_glGetStringi | 
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typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint); | 
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GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; | 
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#define glIsRenderbuffer glad_glIsRenderbuffer | 
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typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint); | 
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GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; | 
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#define glBindRenderbuffer glad_glBindRenderbuffer | 
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typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint*); | 
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GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; | 
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers | 
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typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint*); | 
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GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; | 
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#define glGenRenderbuffers glad_glGenRenderbuffers | 
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei); | 
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GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; | 
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#define glRenderbufferStorage glad_glRenderbufferStorage | 
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typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*); | 
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GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; | 
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv | 
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typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint); | 
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GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; | 
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#define glIsFramebuffer glad_glIsFramebuffer | 
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typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint); | 
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GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; | 
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#define glBindFramebuffer glad_glBindFramebuffer | 
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typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint*); | 
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GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; | 
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#define glDeleteFramebuffers glad_glDeleteFramebuffers | 
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typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint*); | 
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GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; | 
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#define glGenFramebuffers glad_glGenFramebuffers | 
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typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum); | 
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GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; | 
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus | 
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); | 
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GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; | 
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#define glFramebufferTexture1D glad_glFramebufferTexture1D | 
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); | 
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GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; | 
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#define glFramebufferTexture2D glad_glFramebufferTexture2D | 
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); | 
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GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; | 
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#define glFramebufferTexture3D glad_glFramebufferTexture3D | 
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typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint); | 
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GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; | 
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer | 
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typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint*); | 
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GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; | 
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv | 
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typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum); | 
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GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; | 
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#define glGenerateMipmap glad_glGenerateMipmap | 
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); | 
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GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; | 
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#define glBlitFramebuffer glad_glBlitFramebuffer | 
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); | 
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GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; | 
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample | 
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint); | 
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; | 
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer | 
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typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield); | 
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GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; | 
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#define glMapBufferRange glad_glMapBufferRange | 
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typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr); | 
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GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; | 
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange | 
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typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint); | 
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GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; | 
						|
#define glBindVertexArray glad_glBindVertexArray | 
						|
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint*); | 
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GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; | 
						|
#define glDeleteVertexArrays glad_glDeleteVertexArrays | 
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typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint*); | 
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GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; | 
						|
#define glGenVertexArrays glad_glGenVertexArrays | 
						|
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint); | 
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GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; | 
						|
#define glIsVertexArray glad_glIsVertexArray | 
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#endif | 
						|
#ifndef GL_VERSION_3_1 | 
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#define GL_VERSION_3_1 1 | 
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GLAPI int GLAD_GL_VERSION_3_1; | 
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); | 
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GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; | 
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#define glDrawArraysInstanced glad_glDrawArraysInstanced | 
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei); | 
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GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; | 
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#define glDrawElementsInstanced glad_glDrawElementsInstanced | 
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typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint); | 
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GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; | 
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#define glTexBuffer glad_glTexBuffer | 
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typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint); | 
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GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; | 
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex | 
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typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); | 
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GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; | 
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#define glCopyBufferSubData glad_glCopyBufferSubData | 
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typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar**, GLuint*); | 
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GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; | 
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#define glGetUniformIndices glad_glGetUniformIndices | 
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint*, GLenum, GLint*); | 
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GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; | 
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv | 
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); | 
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GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; | 
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#define glGetActiveUniformName glad_glGetActiveUniformName | 
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typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar*); | 
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GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; | 
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex | 
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint*); | 
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; | 
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv | 
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); | 
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; | 
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName | 
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typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); | 
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GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; | 
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#define glUniformBlockBinding glad_glUniformBlockBinding | 
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#endif | 
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#ifndef GL_VERSION_3_2 | 
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#define GL_VERSION_3_2 1 | 
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GLAPI int GLAD_GL_VERSION_3_2; | 
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typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLint); | 
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GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; | 
						|
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex | 
						|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint); | 
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GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; | 
						|
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex | 
						|
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint); | 
						|
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; | 
						|
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex | 
						|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*); | 
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GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; | 
						|
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex | 
						|
typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum); | 
						|
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; | 
						|
#define glProvokingVertex glad_glProvokingVertex | 
						|
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum, GLbitfield); | 
						|
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; | 
						|
#define glFenceSync glad_glFenceSync | 
						|
typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync); | 
						|
GLAPI PFNGLISSYNCPROC glad_glIsSync; | 
						|
#define glIsSync glad_glIsSync | 
						|
typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync); | 
						|
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; | 
						|
#define glDeleteSync glad_glDeleteSync | 
						|
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); | 
						|
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; | 
						|
#define glClientWaitSync glad_glClientWaitSync | 
						|
typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); | 
						|
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; | 
						|
#define glWaitSync glad_glWaitSync | 
						|
typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum, GLint64*); | 
						|
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; | 
						|
#define glGetInteger64v glad_glGetInteger64v | 
						|
typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei*, GLint*); | 
						|
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; | 
						|
#define glGetSynciv glad_glGetSynciv | 
						|
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64*); | 
						|
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; | 
						|
#define glGetInteger64i_v glad_glGetInteger64i_v | 
						|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64*); | 
						|
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; | 
						|
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v | 
						|
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); | 
						|
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; | 
						|
#define glFramebufferTexture glad_glFramebufferTexture | 
						|
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); | 
						|
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; | 
						|
#define glTexImage2DMultisample glad_glTexImage2DMultisample | 
						|
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); | 
						|
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; | 
						|
#define glTexImage3DMultisample glad_glTexImage3DMultisample | 
						|
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat*); | 
						|
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; | 
						|
#define glGetMultisamplefv glad_glGetMultisamplefv | 
						|
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint, GLbitfield); | 
						|
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; | 
						|
#define glSampleMaski glad_glSampleMaski | 
						|
#endif | 
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						|
#ifdef __cplusplus | 
						|
} | 
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#endif | 
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						|
#endif
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