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							6075 lines
						
					
					
						
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				| /************************************************************************* | |
|  * GLFW 3.4 - www.glfw.org | |
|  * A library for OpenGL, window and input | |
|  *------------------------------------------------------------------------ | |
|  * Copyright (c) 2002-2006 Marcus Geelnard | |
|  * Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org> | |
|  * | |
|  * This software is provided 'as-is', without any express or implied | |
|  * warranty. In no event will the authors be held liable for any damages | |
|  * arising from the use of this software. | |
|  * | |
|  * Permission is granted to anyone to use this software for any purpose, | |
|  * including commercial applications, and to alter it and redistribute it | |
|  * freely, subject to the following restrictions: | |
|  * | |
|  * 1. The origin of this software must not be misrepresented; you must not | |
|  *    claim that you wrote the original software. If you use this software | |
|  *    in a product, an acknowledgment in the product documentation would | |
|  *    be appreciated but is not required. | |
|  * | |
|  * 2. Altered source versions must be plainly marked as such, and must not | |
|  *    be misrepresented as being the original software. | |
|  * | |
|  * 3. This notice may not be removed or altered from any source | |
|  *    distribution. | |
|  * | |
|  *************************************************************************/ | |
| 
 | |
| #ifndef _glfw3_h_ | |
| #define _glfw3_h_ | |
|  | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
|  | |
| 
 | |
| /************************************************************************* | |
|  * Doxygen documentation | |
|  *************************************************************************/ | |
| 
 | |
| /*! @file glfw3.h | |
|  *  @brief The header of the GLFW 3 API. | |
|  * | |
|  *  This is the header file of the GLFW 3 API.  It defines all its types and | |
|  *  declares all its functions. | |
|  * | |
|  *  For more information about how to use this file, see @ref build_include. | |
|  */ | |
| /*! @defgroup context Context reference | |
|  *  @brief Functions and types related to OpenGL and OpenGL ES contexts. | |
|  * | |
|  *  This is the reference documentation for OpenGL and OpenGL ES context related | |
|  *  functions.  For more task-oriented information, see the @ref context_guide. | |
|  */ | |
| /*! @defgroup vulkan Vulkan support reference | |
|  *  @brief Functions and types related to Vulkan. | |
|  * | |
|  *  This is the reference documentation for Vulkan related functions and types. | |
|  *  For more task-oriented information, see the @ref vulkan_guide. | |
|  */ | |
| /*! @defgroup init Initialization, version and error reference | |
|  *  @brief Functions and types related to initialization and error handling. | |
|  * | |
|  *  This is the reference documentation for initialization and termination of | |
|  *  the library, version management and error handling.  For more task-oriented | |
|  *  information, see the @ref intro_guide. | |
|  */ | |
| /*! @defgroup input Input reference | |
|  *  @brief Functions and types related to input handling. | |
|  * | |
|  *  This is the reference documentation for input related functions and types. | |
|  *  For more task-oriented information, see the @ref input_guide. | |
|  */ | |
| /*! @defgroup monitor Monitor reference | |
|  *  @brief Functions and types related to monitors. | |
|  * | |
|  *  This is the reference documentation for monitor related functions and types. | |
|  *  For more task-oriented information, see the @ref monitor_guide. | |
|  */ | |
| /*! @defgroup window Window reference | |
|  *  @brief Functions and types related to windows. | |
|  * | |
|  *  This is the reference documentation for window related functions and types, | |
|  *  including creation, deletion and event polling.  For more task-oriented | |
|  *  information, see the @ref window_guide. | |
|  */ | |
| 
 | |
| 
 | |
| /************************************************************************* | |
|  * Compiler- and platform-specific preprocessor work | |
|  *************************************************************************/ | |
| 
 | |
| /* If we are we on Windows, we want a single define for it. | |
|  */ | |
| #if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) | |
|  #define _WIN32 | |
| #endif /* _WIN32 */ | |
|  | |
| /* Include because most Windows GLU headers need wchar_t and | |
|  * the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h. | |
|  * Include it unconditionally to avoid surprising side-effects. | |
|  */ | |
| #include <stddef.h> | |
|  | |
| /* Include because it is needed by Vulkan and related functions. | |
|  * Include it unconditionally to avoid surprising side-effects. | |
|  */ | |
| #include <stdint.h> | |
|  | |
| #if defined(GLFW_INCLUDE_VULKAN) | |
|   #include <vulkan/vulkan.h> | |
| #endif /* Vulkan header */ | |
|  | |
| /* The Vulkan header may have indirectly included windows.h (because of | |
|  * VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it. | |
|  */ | |
| 
 | |
| /* It is customary to use APIENTRY for OpenGL function pointer declarations on | |
|  * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY. | |
|  */ | |
| #if !defined(APIENTRY) | |
|  #if defined(_WIN32) | |
|   #define APIENTRY __stdcall | |
|  #else | |
|   #define APIENTRY | |
|  #endif | |
|  #define GLFW_APIENTRY_DEFINED | |
| #endif /* APIENTRY */ | |
|  | |
| /* Some Windows OpenGL headers need this. | |
|  */ | |
| #if !defined(WINGDIAPI) && defined(_WIN32) | |
|  #define WINGDIAPI __declspec(dllimport) | |
|  #define GLFW_WINGDIAPI_DEFINED | |
| #endif /* WINGDIAPI */ | |
|  | |
| /* Some Windows GLU headers need this. | |
|  */ | |
| #if !defined(CALLBACK) && defined(_WIN32) | |
|  #define CALLBACK __stdcall | |
|  #define GLFW_CALLBACK_DEFINED | |
| #endif /* CALLBACK */ | |
|  | |
| /* Include the chosen OpenGL or OpenGL ES headers. | |
|  */ | |
| #if defined(GLFW_INCLUDE_ES1) | |
|  | |
|  #include <GLES/gl.h> | |
|  #if defined(GLFW_INCLUDE_GLEXT) | |
|   #include <GLES/glext.h> | |
|  #endif | |
|  | |
| #elif defined(GLFW_INCLUDE_ES2) | |
|  | |
|  #include <GLES2/gl2.h> | |
|  #if defined(GLFW_INCLUDE_GLEXT) | |
|   #include <GLES2/gl2ext.h> | |
|  #endif | |
|  | |
| #elif defined(GLFW_INCLUDE_ES3) | |
|  | |
|  #include <GLES3/gl3.h> | |
|  #if defined(GLFW_INCLUDE_GLEXT) | |
|   #include <GLES2/gl2ext.h> | |
|  #endif | |
|  | |
| #elif defined(GLFW_INCLUDE_ES31) | |
|  | |
|  #include <GLES3/gl31.h> | |
|  #if defined(GLFW_INCLUDE_GLEXT) | |
|   #include <GLES2/gl2ext.h> | |
|  #endif | |
|  | |
| #elif defined(GLFW_INCLUDE_ES32) | |
|  | |
|  #include <GLES3/gl32.h> | |
|  #if defined(GLFW_INCLUDE_GLEXT) | |
|   #include <GLES2/gl2ext.h> | |
|  #endif | |
|  | |
| #elif defined(GLFW_INCLUDE_GLCOREARB) | |
|  | |
|  #if defined(__APPLE__) | |
|  | |
|   #include <OpenGL/gl3.h> | |
|   #if defined(GLFW_INCLUDE_GLEXT) | |
|    #include <OpenGL/gl3ext.h> | |
|   #endif /*GLFW_INCLUDE_GLEXT*/ | |
|  | |
|  #else /*__APPLE__*/ | |
|  | |
|   #include <GL/glcorearb.h> | |
|  | |
|  #endif /*__APPLE__*/ | |
|  | |
| #elif defined(GLFW_INCLUDE_GLU) | |
|  | |
|  #if defined(__APPLE__) | |
|  | |
|   #if defined(GLFW_INCLUDE_GLU) | |
|    #include <OpenGL/glu.h> | |
|   #endif | |
|  | |
|  #else /*__APPLE__*/ | |
|  | |
|   #if defined(GLFW_INCLUDE_GLU) | |
|    #include <GL/glu.h> | |
|   #endif | |
|  | |
|  #endif /*__APPLE__*/ | |
|  | |
| #elif !defined(GLFW_INCLUDE_NONE) && \ | |
|       !defined(__gl_h_) && \ | |
|       !defined(__gles1_gl_h_) && \ | |
|       !defined(__gles2_gl2_h_) && \ | |
|       !defined(__gles2_gl3_h_) && \ | |
|       !defined(__gles2_gl31_h_) && \ | |
|       !defined(__gles2_gl32_h_) && \ | |
|       !defined(__gl_glcorearb_h_) && \ | |
|       !defined(__gl2_h_) /*legacy*/ && \ | |
|       !defined(__gl3_h_) /*legacy*/ && \ | |
|       !defined(__gl31_h_) /*legacy*/ && \ | |
|       !defined(__gl32_h_) /*legacy*/ && \ | |
|       !defined(__glcorearb_h_) /*legacy*/ && \ | |
|       !defined(__GL_H__) /*non-standard*/ && \ | |
|       !defined(__gltypes_h_) /*non-standard*/ && \ | |
|       !defined(__glee_h_) /*non-standard*/ | |
|  | |
|  #if defined(__APPLE__) | |
|  | |
|   #if !defined(GLFW_INCLUDE_GLEXT) | |
|    #define GL_GLEXT_LEGACY | |
|   #endif | |
|   #include <OpenGL/gl.h> | |
|  | |
|  #else /*__APPLE__*/ | |
|  | |
|   #include <GL/gl.h> | |
|   #if defined(GLFW_INCLUDE_GLEXT) | |
|    #include <GL/glext.h> | |
|   #endif | |
|  | |
|  #endif /*__APPLE__*/ | |
|  | |
| #endif /* OpenGL and OpenGL ES headers */ | |
|  | |
| #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) | |
|  /* GLFW_DLL must be defined by applications that are linking against the DLL | |
|   * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW | |
|   * configuration header when compiling the DLL version of the library. | |
|   */ | |
|  #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" | |
| #endif | |
|  | |
| /* GLFWAPI is used to declare public API functions for export | |
|  * from the DLL / shared library / dynamic library. | |
|  */ | |
| #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) | |
|  /* We are building GLFW as a Win32 DLL */ | |
|  #define GLFWAPI __declspec(dllexport) | |
| #elif defined(_WIN32) && defined(GLFW_DLL) | |
|  /* We are calling GLFW as a Win32 DLL */ | |
|  #define GLFWAPI __declspec(dllimport) | |
| #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) | |
|  /* We are building GLFW as a shared / dynamic library */ | |
|  #define GLFWAPI __attribute__((visibility("default"))) | |
| #else | |
|  /* We are building or calling GLFW as a static library */ | |
|  #define GLFWAPI | |
| #endif | |
|  | |
| 
 | |
| /************************************************************************* | |
|  * GLFW API tokens | |
|  *************************************************************************/ | |
| 
 | |
| /*! @name GLFW version macros | |
|  *  @{ */ | |
| /*! @brief The major version number of the GLFW header. | |
|  * | |
|  *  The major version number of the GLFW header.  This is incremented when the | |
|  *  API is changed in non-compatible ways. | |
|  *  @ingroup init | |
|  */ | |
| #define GLFW_VERSION_MAJOR          3 | |
| /*! @brief The minor version number of the GLFW header. | |
|  * | |
|  *  The minor version number of the GLFW header.  This is incremented when | |
|  *  features are added to the API but it remains backward-compatible. | |
|  *  @ingroup init | |
|  */ | |
| #define GLFW_VERSION_MINOR          4 | |
| /*! @brief The revision number of the GLFW header. | |
|  * | |
|  *  The revision number of the GLFW header.  This is incremented when a bug fix | |
|  *  release is made that does not contain any API changes. | |
|  *  @ingroup init | |
|  */ | |
| #define GLFW_VERSION_REVISION       0 | |
| /*! @} */ | |
| 
 | |
| /*! @brief One. | |
|  * | |
|  *  This is only semantic sugar for the number 1.  You can instead use `1` or | |
|  *  `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal | |
|  *  to one. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| #define GLFW_TRUE                   1 | |
| /*! @brief Zero. | |
|  * | |
|  *  This is only semantic sugar for the number 0.  You can instead use `0` or | |
|  *  `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is | |
|  *  equal to zero. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| #define GLFW_FALSE                  0 | |
|  | |
| /*! @name Key and button actions | |
|  *  @{ */ | |
| /*! @brief The key or mouse button was released. | |
|  * | |
|  *  The key or mouse button was released. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| #define GLFW_RELEASE                0 | |
| /*! @brief The key or mouse button was pressed. | |
|  * | |
|  *  The key or mouse button was pressed. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| #define GLFW_PRESS                  1 | |
| /*! @brief The key was held down until it repeated. | |
|  * | |
|  *  The key was held down until it repeated. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| #define GLFW_REPEAT                 2 | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup hat_state Joystick hat states | |
|  *  @brief Joystick hat states. | |
|  * | |
|  *  See [joystick hat input](@ref joystick_hat) for how these are used. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| #define GLFW_HAT_CENTERED           0 | |
| #define GLFW_HAT_UP                 1 | |
| #define GLFW_HAT_RIGHT              2 | |
| #define GLFW_HAT_DOWN               4 | |
| #define GLFW_HAT_LEFT               8 | |
| #define GLFW_HAT_RIGHT_UP           (GLFW_HAT_RIGHT | GLFW_HAT_UP) | |
| #define GLFW_HAT_RIGHT_DOWN         (GLFW_HAT_RIGHT | GLFW_HAT_DOWN) | |
| #define GLFW_HAT_LEFT_UP            (GLFW_HAT_LEFT  | GLFW_HAT_UP) | |
| #define GLFW_HAT_LEFT_DOWN          (GLFW_HAT_LEFT  | GLFW_HAT_DOWN) | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup keys Keyboard keys | |
|  *  @brief Keyboard key IDs. | |
|  * | |
|  *  See [key input](@ref input_key) for how these are used. | |
|  * | |
|  *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), | |
|  *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are | |
|  *  put in the 256+ range). | |
|  * | |
|  *  The naming of the key codes follow these rules: | |
|  *   - The US keyboard layout is used | |
|  *   - Names of printable alpha-numeric characters are used (e.g. "A", "R", | |
|  *     "3", etc.) | |
|  *   - For non-alphanumeric characters, Unicode:ish names are used (e.g. | |
|  *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not | |
|  *     correspond to the Unicode standard (usually for brevity) | |
|  *   - Keys that lack a clear US mapping are named "WORLD_x" | |
|  *   - For non-printable keys, custom names are used (e.g. "F4", | |
|  *     "BACKSPACE", etc.) | |
|  * | |
|  *  @ingroup input | |
|  *  @{ | |
|  */ | |
| 
 | |
| /* The unknown key */ | |
| #define GLFW_KEY_UNKNOWN            -1 | |
|  | |
| /* Printable keys */ | |
| #define GLFW_KEY_SPACE              32 | |
| #define GLFW_KEY_APOSTROPHE         39  /* ' */ | |
| #define GLFW_KEY_COMMA              44  /* , */ | |
| #define GLFW_KEY_MINUS              45  /* - */ | |
| #define GLFW_KEY_PERIOD             46  /* . */ | |
| #define GLFW_KEY_SLASH              47  /* / */ | |
| #define GLFW_KEY_0                  48 | |
| #define GLFW_KEY_1                  49 | |
| #define GLFW_KEY_2                  50 | |
| #define GLFW_KEY_3                  51 | |
| #define GLFW_KEY_4                  52 | |
| #define GLFW_KEY_5                  53 | |
| #define GLFW_KEY_6                  54 | |
| #define GLFW_KEY_7                  55 | |
| #define GLFW_KEY_8                  56 | |
| #define GLFW_KEY_9                  57 | |
| #define GLFW_KEY_SEMICOLON          59  /* ; */ | |
| #define GLFW_KEY_EQUAL              61  /* = */ | |
| #define GLFW_KEY_A                  65 | |
| #define GLFW_KEY_B                  66 | |
| #define GLFW_KEY_C                  67 | |
| #define GLFW_KEY_D                  68 | |
| #define GLFW_KEY_E                  69 | |
| #define GLFW_KEY_F                  70 | |
| #define GLFW_KEY_G                  71 | |
| #define GLFW_KEY_H                  72 | |
| #define GLFW_KEY_I                  73 | |
| #define GLFW_KEY_J                  74 | |
| #define GLFW_KEY_K                  75 | |
| #define GLFW_KEY_L                  76 | |
| #define GLFW_KEY_M                  77 | |
| #define GLFW_KEY_N                  78 | |
| #define GLFW_KEY_O                  79 | |
| #define GLFW_KEY_P                  80 | |
| #define GLFW_KEY_Q                  81 | |
| #define GLFW_KEY_R                  82 | |
| #define GLFW_KEY_S                  83 | |
| #define GLFW_KEY_T                  84 | |
| #define GLFW_KEY_U                  85 | |
| #define GLFW_KEY_V                  86 | |
| #define GLFW_KEY_W                  87 | |
| #define GLFW_KEY_X                  88 | |
| #define GLFW_KEY_Y                  89 | |
| #define GLFW_KEY_Z                  90 | |
| #define GLFW_KEY_LEFT_BRACKET       91  /* [ */ | |
| #define GLFW_KEY_BACKSLASH          92  /* \ */ | |
| #define GLFW_KEY_RIGHT_BRACKET      93  /* ] */ | |
| #define GLFW_KEY_GRAVE_ACCENT       96  /* ` */ | |
| #define GLFW_KEY_WORLD_1            161 /* non-US #1 */ | |
| #define GLFW_KEY_WORLD_2            162 /* non-US #2 */ | |
|  | |
| /* Function keys */ | |
| #define GLFW_KEY_ESCAPE             256 | |
| #define GLFW_KEY_ENTER              257 | |
| #define GLFW_KEY_TAB                258 | |
| #define GLFW_KEY_BACKSPACE          259 | |
| #define GLFW_KEY_INSERT             260 | |
| #define GLFW_KEY_DELETE             261 | |
| #define GLFW_KEY_RIGHT              262 | |
| #define GLFW_KEY_LEFT               263 | |
| #define GLFW_KEY_DOWN               264 | |
| #define GLFW_KEY_UP                 265 | |
| #define GLFW_KEY_PAGE_UP            266 | |
| #define GLFW_KEY_PAGE_DOWN          267 | |
| #define GLFW_KEY_HOME               268 | |
| #define GLFW_KEY_END                269 | |
| #define GLFW_KEY_CAPS_LOCK          280 | |
| #define GLFW_KEY_SCROLL_LOCK        281 | |
| #define GLFW_KEY_NUM_LOCK           282 | |
| #define GLFW_KEY_PRINT_SCREEN       283 | |
| #define GLFW_KEY_PAUSE              284 | |
| #define GLFW_KEY_F1                 290 | |
| #define GLFW_KEY_F2                 291 | |
| #define GLFW_KEY_F3                 292 | |
| #define GLFW_KEY_F4                 293 | |
| #define GLFW_KEY_F5                 294 | |
| #define GLFW_KEY_F6                 295 | |
| #define GLFW_KEY_F7                 296 | |
| #define GLFW_KEY_F8                 297 | |
| #define GLFW_KEY_F9                 298 | |
| #define GLFW_KEY_F10                299 | |
| #define GLFW_KEY_F11                300 | |
| #define GLFW_KEY_F12                301 | |
| #define GLFW_KEY_F13                302 | |
| #define GLFW_KEY_F14                303 | |
| #define GLFW_KEY_F15                304 | |
| #define GLFW_KEY_F16                305 | |
| #define GLFW_KEY_F17                306 | |
| #define GLFW_KEY_F18                307 | |
| #define GLFW_KEY_F19                308 | |
| #define GLFW_KEY_F20                309 | |
| #define GLFW_KEY_F21                310 | |
| #define GLFW_KEY_F22                311 | |
| #define GLFW_KEY_F23                312 | |
| #define GLFW_KEY_F24                313 | |
| #define GLFW_KEY_F25                314 | |
| #define GLFW_KEY_KP_0               320 | |
| #define GLFW_KEY_KP_1               321 | |
| #define GLFW_KEY_KP_2               322 | |
| #define GLFW_KEY_KP_3               323 | |
| #define GLFW_KEY_KP_4               324 | |
| #define GLFW_KEY_KP_5               325 | |
| #define GLFW_KEY_KP_6               326 | |
| #define GLFW_KEY_KP_7               327 | |
| #define GLFW_KEY_KP_8               328 | |
| #define GLFW_KEY_KP_9               329 | |
| #define GLFW_KEY_KP_DECIMAL         330 | |
| #define GLFW_KEY_KP_DIVIDE          331 | |
| #define GLFW_KEY_KP_MULTIPLY        332 | |
| #define GLFW_KEY_KP_SUBTRACT        333 | |
| #define GLFW_KEY_KP_ADD             334 | |
| #define GLFW_KEY_KP_ENTER           335 | |
| #define GLFW_KEY_KP_EQUAL           336 | |
| #define GLFW_KEY_LEFT_SHIFT         340 | |
| #define GLFW_KEY_LEFT_CONTROL       341 | |
| #define GLFW_KEY_LEFT_ALT           342 | |
| #define GLFW_KEY_LEFT_SUPER         343 | |
| #define GLFW_KEY_RIGHT_SHIFT        344 | |
| #define GLFW_KEY_RIGHT_CONTROL      345 | |
| #define GLFW_KEY_RIGHT_ALT          346 | |
| #define GLFW_KEY_RIGHT_SUPER        347 | |
| #define GLFW_KEY_MENU               348 | |
|  | |
| #define GLFW_KEY_LAST               GLFW_KEY_MENU | |
|  | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup mods Modifier key flags | |
|  *  @brief Modifier key flags. | |
|  * | |
|  *  See [key input](@ref input_key) for how these are used. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| 
 | |
| /*! @brief If this bit is set one or more Shift keys were held down. | |
|  * | |
|  *  If this bit is set one or more Shift keys were held down. | |
|  */ | |
| #define GLFW_MOD_SHIFT           0x0001 | |
| /*! @brief If this bit is set one or more Control keys were held down. | |
|  * | |
|  *  If this bit is set one or more Control keys were held down. | |
|  */ | |
| #define GLFW_MOD_CONTROL         0x0002 | |
| /*! @brief If this bit is set one or more Alt keys were held down. | |
|  * | |
|  *  If this bit is set one or more Alt keys were held down. | |
|  */ | |
| #define GLFW_MOD_ALT             0x0004 | |
| /*! @brief If this bit is set one or more Super keys were held down. | |
|  * | |
|  *  If this bit is set one or more Super keys were held down. | |
|  */ | |
| #define GLFW_MOD_SUPER           0x0008 | |
| /*! @brief If this bit is set the Caps Lock key is enabled. | |
|  * | |
|  *  If this bit is set the Caps Lock key is enabled and the @ref | |
|  *  GLFW_LOCK_KEY_MODS input mode is set. | |
|  */ | |
| #define GLFW_MOD_CAPS_LOCK       0x0010 | |
| /*! @brief If this bit is set the Num Lock key is enabled. | |
|  * | |
|  *  If this bit is set the Num Lock key is enabled and the @ref | |
|  *  GLFW_LOCK_KEY_MODS input mode is set. | |
|  */ | |
| #define GLFW_MOD_NUM_LOCK        0x0020 | |
|  | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup buttons Mouse buttons | |
|  *  @brief Mouse button IDs. | |
|  * | |
|  *  See [mouse button input](@ref input_mouse_button) for how these are used. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| #define GLFW_MOUSE_BUTTON_1         0 | |
| #define GLFW_MOUSE_BUTTON_2         1 | |
| #define GLFW_MOUSE_BUTTON_3         2 | |
| #define GLFW_MOUSE_BUTTON_4         3 | |
| #define GLFW_MOUSE_BUTTON_5         4 | |
| #define GLFW_MOUSE_BUTTON_6         5 | |
| #define GLFW_MOUSE_BUTTON_7         6 | |
| #define GLFW_MOUSE_BUTTON_8         7 | |
| #define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8 | |
| #define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1 | |
| #define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2 | |
| #define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3 | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup joysticks Joysticks | |
|  *  @brief Joystick IDs. | |
|  * | |
|  *  See [joystick input](@ref joystick) for how these are used. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| #define GLFW_JOYSTICK_1             0 | |
| #define GLFW_JOYSTICK_2             1 | |
| #define GLFW_JOYSTICK_3             2 | |
| #define GLFW_JOYSTICK_4             3 | |
| #define GLFW_JOYSTICK_5             4 | |
| #define GLFW_JOYSTICK_6             5 | |
| #define GLFW_JOYSTICK_7             6 | |
| #define GLFW_JOYSTICK_8             7 | |
| #define GLFW_JOYSTICK_9             8 | |
| #define GLFW_JOYSTICK_10            9 | |
| #define GLFW_JOYSTICK_11            10 | |
| #define GLFW_JOYSTICK_12            11 | |
| #define GLFW_JOYSTICK_13            12 | |
| #define GLFW_JOYSTICK_14            13 | |
| #define GLFW_JOYSTICK_15            14 | |
| #define GLFW_JOYSTICK_16            15 | |
| #define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16 | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup gamepad_buttons Gamepad buttons | |
|  *  @brief Gamepad buttons. | |
|  * | |
|  *  See @ref gamepad for how these are used. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| #define GLFW_GAMEPAD_BUTTON_A               0 | |
| #define GLFW_GAMEPAD_BUTTON_B               1 | |
| #define GLFW_GAMEPAD_BUTTON_X               2 | |
| #define GLFW_GAMEPAD_BUTTON_Y               3 | |
| #define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER     4 | |
| #define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER    5 | |
| #define GLFW_GAMEPAD_BUTTON_BACK            6 | |
| #define GLFW_GAMEPAD_BUTTON_START           7 | |
| #define GLFW_GAMEPAD_BUTTON_GUIDE           8 | |
| #define GLFW_GAMEPAD_BUTTON_LEFT_THUMB      9 | |
| #define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB     10 | |
| #define GLFW_GAMEPAD_BUTTON_DPAD_UP         11 | |
| #define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT      12 | |
| #define GLFW_GAMEPAD_BUTTON_DPAD_DOWN       13 | |
| #define GLFW_GAMEPAD_BUTTON_DPAD_LEFT       14 | |
| #define GLFW_GAMEPAD_BUTTON_LAST            GLFW_GAMEPAD_BUTTON_DPAD_LEFT | |
|  | |
| #define GLFW_GAMEPAD_BUTTON_CROSS       GLFW_GAMEPAD_BUTTON_A | |
| #define GLFW_GAMEPAD_BUTTON_CIRCLE      GLFW_GAMEPAD_BUTTON_B | |
| #define GLFW_GAMEPAD_BUTTON_SQUARE      GLFW_GAMEPAD_BUTTON_X | |
| #define GLFW_GAMEPAD_BUTTON_TRIANGLE    GLFW_GAMEPAD_BUTTON_Y | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup gamepad_axes Gamepad axes | |
|  *  @brief Gamepad axes. | |
|  * | |
|  *  See @ref gamepad for how these are used. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| #define GLFW_GAMEPAD_AXIS_LEFT_X        0 | |
| #define GLFW_GAMEPAD_AXIS_LEFT_Y        1 | |
| #define GLFW_GAMEPAD_AXIS_RIGHT_X       2 | |
| #define GLFW_GAMEPAD_AXIS_RIGHT_Y       3 | |
| #define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER  4 | |
| #define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5 | |
| #define GLFW_GAMEPAD_AXIS_LAST          GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER | |
| /*! @} */ | |
| 
 | |
| /*! @defgroup errors Error codes | |
|  *  @brief Error codes. | |
|  * | |
|  *  See [error handling](@ref error_handling) for how these are used. | |
|  * | |
|  *  @ingroup init | |
|  *  @{ */ | |
| /*! @brief No error has occurred. | |
|  * | |
|  *  No error has occurred. | |
|  * | |
|  *  @analysis Yay. | |
|  */ | |
| #define GLFW_NO_ERROR               0 | |
| /*! @brief GLFW has not been initialized. | |
|  * | |
|  *  This occurs if a GLFW function was called that must not be called unless the | |
|  *  library is [initialized](@ref intro_init). | |
|  * | |
|  *  @analysis Application programmer error.  Initialize GLFW before calling any | |
|  *  function that requires initialization. | |
|  */ | |
| #define GLFW_NOT_INITIALIZED        0x00010001 | |
| /*! @brief No context is current for this thread. | |
|  * | |
|  *  This occurs if a GLFW function was called that needs and operates on the | |
|  *  current OpenGL or OpenGL ES context but no context is current on the calling | |
|  *  thread.  One such function is @ref glfwSwapInterval. | |
|  * | |
|  *  @analysis Application programmer error.  Ensure a context is current before | |
|  *  calling functions that require a current context. | |
|  */ | |
| #define GLFW_NO_CURRENT_CONTEXT     0x00010002 | |
| /*! @brief One of the arguments to the function was an invalid enum value. | |
|  * | |
|  *  One of the arguments to the function was an invalid enum value, for example | |
|  *  requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib. | |
|  * | |
|  *  @analysis Application programmer error.  Fix the offending call. | |
|  */ | |
| #define GLFW_INVALID_ENUM           0x00010003 | |
| /*! @brief One of the arguments to the function was an invalid value. | |
|  * | |
|  *  One of the arguments to the function was an invalid value, for example | |
|  *  requesting a non-existent OpenGL or OpenGL ES version like 2.7. | |
|  * | |
|  *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead | |
|  *  result in a @ref GLFW_VERSION_UNAVAILABLE error. | |
|  * | |
|  *  @analysis Application programmer error.  Fix the offending call. | |
|  */ | |
| #define GLFW_INVALID_VALUE          0x00010004 | |
| /*! @brief A memory allocation failed. | |
|  * | |
|  *  A memory allocation failed. | |
|  * | |
|  *  @analysis A bug in GLFW or the underlying operating system.  Report the bug | |
|  *  to our [issue tracker](https://github.com/glfw/glfw/issues). | |
|  */ | |
| #define GLFW_OUT_OF_MEMORY          0x00010005 | |
| /*! @brief GLFW could not find support for the requested API on the system. | |
|  * | |
|  *  GLFW could not find support for the requested API on the system. | |
|  * | |
|  *  @analysis The installed graphics driver does not support the requested | |
|  *  API, or does not support it via the chosen context creation backend. | |
|  *  Below are a few examples. | |
|  * | |
|  *  @par | |
|  *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only | |
|  *  supports OpenGL ES via EGL, while Nvidia and Intel only support it via | |
|  *  a WGL or GLX extension.  macOS does not provide OpenGL ES at all.  The Mesa | |
|  *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary | |
|  *  driver.  Older graphics drivers do not support Vulkan. | |
|  */ | |
| #define GLFW_API_UNAVAILABLE        0x00010006 | |
| /*! @brief The requested OpenGL or OpenGL ES version is not available. | |
|  * | |
|  *  The requested OpenGL or OpenGL ES version (including any requested context | |
|  *  or framebuffer hints) is not available on this machine. | |
|  * | |
|  *  @analysis The machine does not support your requirements.  If your | |
|  *  application is sufficiently flexible, downgrade your requirements and try | |
|  *  again.  Otherwise, inform the user that their machine does not match your | |
|  *  requirements. | |
|  * | |
|  *  @par | |
|  *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 | |
|  *  comes out before the 4.x series gets that far, also fail with this error and | |
|  *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions | |
|  *  will exist. | |
|  */ | |
| #define GLFW_VERSION_UNAVAILABLE    0x00010007 | |
| /*! @brief A platform-specific error occurred that does not match any of the | |
|  *  more specific categories. | |
|  * | |
|  *  A platform-specific error occurred that does not match any of the more | |
|  *  specific categories. | |
|  * | |
|  *  @analysis A bug or configuration error in GLFW, the underlying operating | |
|  *  system or its drivers, or a lack of required resources.  Report the issue to | |
|  *  our [issue tracker](https://github.com/glfw/glfw/issues). | |
|  */ | |
| #define GLFW_PLATFORM_ERROR         0x00010008 | |
| /*! @brief The requested format is not supported or available. | |
|  * | |
|  *  If emitted during window creation, the requested pixel format is not | |
|  *  supported. | |
|  * | |
|  *  If emitted when querying the clipboard, the contents of the clipboard could | |
|  *  not be converted to the requested format. | |
|  * | |
|  *  @analysis If emitted during window creation, one or more | |
|  *  [hard constraints](@ref window_hints_hard) did not match any of the | |
|  *  available pixel formats.  If your application is sufficiently flexible, | |
|  *  downgrade your requirements and try again.  Otherwise, inform the user that | |
|  *  their machine does not match your requirements. | |
|  * | |
|  *  @par | |
|  *  If emitted when querying the clipboard, ignore the error or report it to | |
|  *  the user, as appropriate. | |
|  */ | |
| #define GLFW_FORMAT_UNAVAILABLE     0x00010009 | |
| /*! @brief The specified window does not have an OpenGL or OpenGL ES context. | |
|  * | |
|  *  A window that does not have an OpenGL or OpenGL ES context was passed to | |
|  *  a function that requires it to have one. | |
|  * | |
|  *  @analysis Application programmer error.  Fix the offending call. | |
|  */ | |
| #define GLFW_NO_WINDOW_CONTEXT      0x0001000A | |
| /*! @brief The specified cursor shape is not available. | |
|  * | |
|  *  The specified standard cursor shape is not available, either because the | |
|  *  current system cursor theme does not provide it or because it is not | |
|  *  available on the platform. | |
|  * | |
|  *  @analysis Platform or system settings limitation.  Pick another | |
|  *  [standard cursor shape](@ref shapes) or create a | |
|  *  [custom cursor](@ref cursor_custom). | |
|  */ | |
| #define GLFW_CURSOR_UNAVAILABLE     0x0001000B | |
| /*! @brief The requested feature is not provided by the platform. | |
|  * | |
|  *  The requested feature is not provided by the platform, so GLFW is unable to | |
|  *  implement it.  The documentation for each function notes if it could emit | |
|  *  this error. | |
|  * | |
|  *  @analysis Platform or platform version limitation.  The error can be ignored | |
|  *  unless the feature is critical to the application. | |
|  * | |
|  *  @par | |
|  *  A function call that emits this error has no effect other than the error and | |
|  *  updating any existing out parameters. | |
|  */ | |
| #define GLFW_FEATURE_UNAVAILABLE    0x0001000C | |
| /*! @brief The requested feature is not implemented for the platform. | |
|  * | |
|  *  The requested feature has not yet been implemented in GLFW for this platform. | |
|  * | |
|  *  @analysis An incomplete implementation of GLFW for this platform, hopefully | |
|  *  fixed in a future release.  The error can be ignored unless the feature is | |
|  *  critical to the application. | |
|  * | |
|  *  @par | |
|  *  A function call that emits this error has no effect other than the error and | |
|  *  updating any existing out parameters. | |
|  */ | |
| #define GLFW_FEATURE_UNIMPLEMENTED  0x0001000D | |
| /*! @} */ | |
| 
 | |
| /*! @addtogroup window | |
|  *  @{ */ | |
| /*! @brief Input focus window hint and attribute | |
|  * | |
|  *  Input focus [window hint](@ref GLFW_FOCUSED_hint) or | |
|  *  [window attribute](@ref GLFW_FOCUSED_attrib). | |
|  */ | |
| #define GLFW_FOCUSED                0x00020001 | |
| /*! @brief Window iconification window attribute | |
|  * | |
|  *  Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib). | |
|  */ | |
| #define GLFW_ICONIFIED              0x00020002 | |
| /*! @brief Window resize-ability window hint and attribute | |
|  * | |
|  *  Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and | |
|  *  [window attribute](@ref GLFW_RESIZABLE_attrib). | |
|  */ | |
| #define GLFW_RESIZABLE              0x00020003 | |
| /*! @brief Window visibility window hint and attribute | |
|  * | |
|  *  Window visibility [window hint](@ref GLFW_VISIBLE_hint) and | |
|  *  [window attribute](@ref GLFW_VISIBLE_attrib). | |
|  */ | |
| #define GLFW_VISIBLE                0x00020004 | |
| /*! @brief Window decoration window hint and attribute | |
|  * | |
|  *  Window decoration [window hint](@ref GLFW_DECORATED_hint) and | |
|  *  [window attribute](@ref GLFW_DECORATED_attrib). | |
|  */ | |
| #define GLFW_DECORATED              0x00020005 | |
| /*! @brief Window auto-iconification window hint and attribute | |
|  * | |
|  *  Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and | |
|  *  [window attribute](@ref GLFW_AUTO_ICONIFY_attrib). | |
|  */ | |
| #define GLFW_AUTO_ICONIFY           0x00020006 | |
| /*! @brief Window decoration window hint and attribute | |
|  * | |
|  *  Window decoration [window hint](@ref GLFW_FLOATING_hint) and | |
|  *  [window attribute](@ref GLFW_FLOATING_attrib). | |
|  */ | |
| #define GLFW_FLOATING               0x00020007 | |
| /*! @brief Window maximization window hint and attribute | |
|  * | |
|  *  Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and | |
|  *  [window attribute](@ref GLFW_MAXIMIZED_attrib). | |
|  */ | |
| #define GLFW_MAXIMIZED              0x00020008 | |
| /*! @brief Cursor centering window hint | |
|  * | |
|  *  Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint). | |
|  */ | |
| #define GLFW_CENTER_CURSOR          0x00020009 | |
| /*! @brief Window framebuffer transparency hint and attribute | |
|  * | |
|  *  Window framebuffer transparency | |
|  *  [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and | |
|  *  [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib). | |
|  */ | |
| #define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A | |
| /*! @brief Mouse cursor hover window attribute. | |
|  * | |
|  *  Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib). | |
|  */ | |
| #define GLFW_HOVERED                0x0002000B | |
| /*! @brief Input focus on calling show window hint and attribute | |
|  * | |
|  *  Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or | |
|  *  [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib). | |
|  */ | |
| #define GLFW_FOCUS_ON_SHOW          0x0002000C | |
|  | |
| /*! @brief Mouse input transparency window hint and attribute | |
|  * | |
|  *  Mouse input transparency [window hint](@ref GLFW_MOUSE_PASSTHROUGH_hint) or | |
|  *  [window attribute](@ref GLFW_MOUSE_PASSTHROUGH_attrib). | |
|  */ | |
| #define GLFW_MOUSE_PASSTHROUGH      0x0002000D | |
|  | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_RED_BITS). | |
|  */ | |
| #define GLFW_RED_BITS               0x00021001 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS). | |
|  */ | |
| #define GLFW_GREEN_BITS             0x00021002 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS). | |
|  */ | |
| #define GLFW_BLUE_BITS              0x00021003 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS). | |
|  */ | |
| #define GLFW_ALPHA_BITS             0x00021004 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS). | |
|  */ | |
| #define GLFW_DEPTH_BITS             0x00021005 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS). | |
|  */ | |
| #define GLFW_STENCIL_BITS           0x00021006 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS). | |
|  */ | |
| #define GLFW_ACCUM_RED_BITS         0x00021007 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS). | |
|  */ | |
| #define GLFW_ACCUM_GREEN_BITS       0x00021008 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS). | |
|  */ | |
| #define GLFW_ACCUM_BLUE_BITS        0x00021009 | |
| /*! @brief Framebuffer bit depth hint. | |
|  * | |
|  *  Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS). | |
|  */ | |
| #define GLFW_ACCUM_ALPHA_BITS       0x0002100A | |
| /*! @brief Framebuffer auxiliary buffer hint. | |
|  * | |
|  *  Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS). | |
|  */ | |
| #define GLFW_AUX_BUFFERS            0x0002100B | |
| /*! @brief OpenGL stereoscopic rendering hint. | |
|  * | |
|  *  OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO). | |
|  */ | |
| #define GLFW_STEREO                 0x0002100C | |
| /*! @brief Framebuffer MSAA samples hint. | |
|  * | |
|  *  Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES). | |
|  */ | |
| #define GLFW_SAMPLES                0x0002100D | |
| /*! @brief Framebuffer sRGB hint. | |
|  * | |
|  *  Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE). | |
|  */ | |
| #define GLFW_SRGB_CAPABLE           0x0002100E | |
| /*! @brief Monitor refresh rate hint. | |
|  * | |
|  *  Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE). | |
|  */ | |
| #define GLFW_REFRESH_RATE           0x0002100F | |
| /*! @brief Framebuffer double buffering hint and attribute. | |
|  * | |
|  *  Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER_hint) and | |
|  *  [attribute](@ref GLFW_DOUBLEBUFFER_attrib). | |
|  */ | |
| #define GLFW_DOUBLEBUFFER           0x00021010 | |
|  | |
| /*! @brief Context client API hint and attribute. | |
|  * | |
|  *  Context client API [hint](@ref GLFW_CLIENT_API_hint) and | |
|  *  [attribute](@ref GLFW_CLIENT_API_attrib). | |
|  */ | |
| #define GLFW_CLIENT_API             0x00022001 | |
| /*! @brief Context client API major version hint and attribute. | |
|  * | |
|  *  Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint) | |
|  *  and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_VERSION_MAJOR  0x00022002 | |
| /*! @brief Context client API minor version hint and attribute. | |
|  * | |
|  *  Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint) | |
|  *  and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_VERSION_MINOR  0x00022003 | |
| /*! @brief Context client API revision number hint and attribute. | |
|  * | |
|  *  Context client API revision number | |
|  *  [attribute](@ref GLFW_CONTEXT_REVISION_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_REVISION       0x00022004 | |
| /*! @brief Context robustness hint and attribute. | |
|  * | |
|  *  Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint) | |
|  *  and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_ROBUSTNESS     0x00022005 | |
| /*! @brief OpenGL forward-compatibility hint and attribute. | |
|  * | |
|  *  OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) | |
|  *  and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib). | |
|  */ | |
| #define GLFW_OPENGL_FORWARD_COMPAT  0x00022006 | |
| /*! @brief Debug mode context hint and attribute. | |
|  * | |
|  *  Debug mode context [hint](@ref GLFW_CONTEXT_DEBUG_hint) and | |
|  *  [attribute](@ref GLFW_CONTEXT_DEBUG_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_DEBUG          0x00022007 | |
| /*! @brief Legacy name for compatibility. | |
|  * | |
|  *  This is an alias for compatibility with earlier versions. | |
|  */ | |
| #define GLFW_OPENGL_DEBUG_CONTEXT   GLFW_CONTEXT_DEBUG | |
| /*! @brief OpenGL profile hint and attribute. | |
|  * | |
|  *  OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and | |
|  *  [attribute](@ref GLFW_OPENGL_PROFILE_attrib). | |
|  */ | |
| #define GLFW_OPENGL_PROFILE         0x00022008 | |
| /*! @brief Context flush-on-release hint and attribute. | |
|  * | |
|  *  Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and | |
|  *  [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 | |
| /*! @brief Context error suppression hint and attribute. | |
|  * | |
|  *  Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and | |
|  *  [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_NO_ERROR       0x0002200A | |
| /*! @brief Context creation API hint and attribute. | |
|  * | |
|  *  Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and | |
|  *  [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib). | |
|  */ | |
| #define GLFW_CONTEXT_CREATION_API   0x0002200B | |
| /*! @brief Window content area scaling window | |
|  *  [window hint](@ref GLFW_SCALE_TO_MONITOR). | |
|  */ | |
| #define GLFW_SCALE_TO_MONITOR       0x0002200C | |
| /*! @brief macOS specific | |
|  *  [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint). | |
|  */ | |
| #define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001 | |
| /*! @brief macOS specific | |
|  *  [window hint](@ref GLFW_COCOA_FRAME_NAME_hint). | |
|  */ | |
| #define GLFW_COCOA_FRAME_NAME         0x00023002 | |
| /*! @brief macOS specific | |
|  *  [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint). | |
|  */ | |
| #define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003 | |
| /*! @brief X11 specific | |
|  *  [window hint](@ref GLFW_X11_CLASS_NAME_hint). | |
|  */ | |
| #define GLFW_X11_CLASS_NAME         0x00024001 | |
| /*! @brief X11 specific | |
|  *  [window hint](@ref GLFW_X11_CLASS_NAME_hint). | |
|  */ | |
| #define GLFW_X11_INSTANCE_NAME      0x00024002 | |
| #define GLFW_WIN32_KEYBOARD_MENU    0x00025001 | |
| /*! @} */ | |
| 
 | |
| #define GLFW_NO_API                          0 | |
| #define GLFW_OPENGL_API             0x00030001 | |
| #define GLFW_OPENGL_ES_API          0x00030002 | |
|  | |
| #define GLFW_NO_ROBUSTNESS                   0 | |
| #define GLFW_NO_RESET_NOTIFICATION  0x00031001 | |
| #define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002 | |
|  | |
| #define GLFW_OPENGL_ANY_PROFILE              0 | |
| #define GLFW_OPENGL_CORE_PROFILE    0x00032001 | |
| #define GLFW_OPENGL_COMPAT_PROFILE  0x00032002 | |
|  | |
| #define GLFW_CURSOR                 0x00033001 | |
| #define GLFW_STICKY_KEYS            0x00033002 | |
| #define GLFW_STICKY_MOUSE_BUTTONS   0x00033003 | |
| #define GLFW_LOCK_KEY_MODS          0x00033004 | |
| #define GLFW_RAW_MOUSE_MOTION       0x00033005 | |
|  | |
| #define GLFW_CURSOR_NORMAL          0x00034001 | |
| #define GLFW_CURSOR_HIDDEN          0x00034002 | |
| #define GLFW_CURSOR_DISABLED        0x00034003 | |
|  | |
| #define GLFW_ANY_RELEASE_BEHAVIOR            0 | |
| #define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 | |
| #define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002 | |
|  | |
| #define GLFW_NATIVE_CONTEXT_API     0x00036001 | |
| #define GLFW_EGL_CONTEXT_API        0x00036002 | |
| #define GLFW_OSMESA_CONTEXT_API     0x00036003 | |
|  | |
| #define GLFW_ANGLE_PLATFORM_TYPE_NONE    0x00037001 | |
| #define GLFW_ANGLE_PLATFORM_TYPE_OPENGL  0x00037002 | |
| #define GLFW_ANGLE_PLATFORM_TYPE_OPENGLES 0x00037003 | |
| #define GLFW_ANGLE_PLATFORM_TYPE_D3D9    0x00037004 | |
| #define GLFW_ANGLE_PLATFORM_TYPE_D3D11   0x00037005 | |
| #define GLFW_ANGLE_PLATFORM_TYPE_VULKAN  0x00037007 | |
| #define GLFW_ANGLE_PLATFORM_TYPE_METAL   0x00037008 | |
|  | |
| /*! @defgroup shapes Standard cursor shapes | |
|  *  @brief Standard system cursor shapes. | |
|  * | |
|  *  These are the [standard cursor shapes](@ref cursor_standard) that can be | |
|  *  requested from the window system. | |
|  * | |
|  *  @ingroup input | |
|  *  @{ */ | |
| 
 | |
| /*! @brief The regular arrow cursor shape. | |
|  * | |
|  *  The regular arrow cursor shape. | |
|  */ | |
| #define GLFW_ARROW_CURSOR           0x00036001 | |
| /*! @brief The text input I-beam cursor shape. | |
|  * | |
|  *  The text input I-beam cursor shape. | |
|  */ | |
| #define GLFW_IBEAM_CURSOR           0x00036002 | |
| /*! @brief The crosshair cursor shape. | |
|  * | |
|  *  The crosshair cursor shape. | |
|  */ | |
| #define GLFW_CROSSHAIR_CURSOR       0x00036003 | |
| /*! @brief The pointing hand cursor shape. | |
|  * | |
|  *  The pointing hand cursor shape. | |
|  */ | |
| #define GLFW_POINTING_HAND_CURSOR   0x00036004 | |
| /*! @brief The horizontal resize/move arrow shape. | |
|  * | |
|  *  The horizontal resize/move arrow shape.  This is usually a horizontal | |
|  *  double-headed arrow. | |
|  */ | |
| #define GLFW_RESIZE_EW_CURSOR       0x00036005 | |
| /*! @brief The vertical resize/move arrow shape. | |
|  * | |
|  *  The vertical resize/move shape.  This is usually a vertical double-headed | |
|  *  arrow. | |
|  */ | |
| #define GLFW_RESIZE_NS_CURSOR       0x00036006 | |
| /*! @brief The top-left to bottom-right diagonal resize/move arrow shape. | |
|  * | |
|  *  The top-left to bottom-right diagonal resize/move shape.  This is usually | |
|  *  a diagonal double-headed arrow. | |
|  * | |
|  *  @note @macos This shape is provided by a private system API and may fail | |
|  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future. | |
|  * | |
|  *  @note @x11 This shape is provided by a newer standard not supported by all | |
|  *  cursor themes. | |
|  * | |
|  *  @note @wayland This shape is provided by a newer standard not supported by | |
|  *  all cursor themes. | |
|  */ | |
| #define GLFW_RESIZE_NWSE_CURSOR     0x00036007 | |
| /*! @brief The top-right to bottom-left diagonal resize/move arrow shape. | |
|  * | |
|  *  The top-right to bottom-left diagonal resize/move shape.  This is usually | |
|  *  a diagonal double-headed arrow. | |
|  * | |
|  *  @note @macos This shape is provided by a private system API and may fail | |
|  *  with @ref GLFW_CURSOR_UNAVAILABLE in the future. | |
|  * | |
|  *  @note @x11 This shape is provided by a newer standard not supported by all | |
|  *  cursor themes. | |
|  * | |
|  *  @note @wayland This shape is provided by a newer standard not supported by | |
|  *  all cursor themes. | |
|  */ | |
| #define GLFW_RESIZE_NESW_CURSOR     0x00036008 | |
| /*! @brief The omni-directional resize/move cursor shape. | |
|  * | |
|  *  The omni-directional resize cursor/move shape.  This is usually either | |
|  *  a combined horizontal and vertical double-headed arrow or a grabbing hand. | |
|  */ | |
| #define GLFW_RESIZE_ALL_CURSOR      0x00036009 | |
| /*! @brief The operation-not-allowed shape. | |
|  * | |
|  *  The operation-not-allowed shape.  This is usually a circle with a diagonal | |
|  *  line through it. | |
|  * | |
|  *  @note @x11 This shape is provided by a newer standard not supported by all | |
|  *  cursor themes. | |
|  * | |
|  *  @note @wayland This shape is provided by a newer standard not supported by | |
|  *  all cursor themes. | |
|  */ | |
| #define GLFW_NOT_ALLOWED_CURSOR     0x0003600A | |
| /*! @brief Legacy name for compatibility. | |
|  * | |
|  *  This is an alias for compatibility with earlier versions. | |
|  */ | |
| #define GLFW_HRESIZE_CURSOR         GLFW_RESIZE_EW_CURSOR | |
| /*! @brief Legacy name for compatibility. | |
|  * | |
|  *  This is an alias for compatibility with earlier versions. | |
|  */ | |
| #define GLFW_VRESIZE_CURSOR         GLFW_RESIZE_NS_CURSOR | |
| /*! @brief Legacy name for compatibility. | |
|  * | |
|  *  This is an alias for compatibility with earlier versions. | |
|  */ | |
| #define GLFW_HAND_CURSOR            GLFW_POINTING_HAND_CURSOR | |
| /*! @} */ | |
| 
 | |
| #define GLFW_CONNECTED              0x00040001 | |
| #define GLFW_DISCONNECTED           0x00040002 | |
|  | |
| /*! @addtogroup init | |
|  *  @{ */ | |
| /*! @brief Joystick hat buttons init hint. | |
|  * | |
|  *  Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS). | |
|  */ | |
| #define GLFW_JOYSTICK_HAT_BUTTONS   0x00050001 | |
| /*! @brief ANGLE rendering backend init hint. | |
|  * | |
|  *  ANGLE rendering backend [init hint](@ref GLFW_ANGLE_PLATFORM_TYPE_hint). | |
|  */ | |
| #define GLFW_ANGLE_PLATFORM_TYPE    0x00050002 | |
| /*! @brief macOS specific init hint. | |
|  * | |
|  *  macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint). | |
|  */ | |
| #define GLFW_COCOA_CHDIR_RESOURCES  0x00051001 | |
| /*! @brief macOS specific init hint. | |
|  * | |
|  *  macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint). | |
|  */ | |
| #define GLFW_COCOA_MENUBAR          0x00051002 | |
| /*! @brief X11 specific init hint. | |
|  * | |
|  *  X11 specific [init hint](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint). | |
|  */ | |
| #define GLFW_X11_XCB_VULKAN_SURFACE 0x00052001 | |
| /*! @} */ | |
| 
 | |
| #define GLFW_DONT_CARE              -1 | |
|  | |
| 
 | |
| /************************************************************************* | |
|  * GLFW API types | |
|  *************************************************************************/ | |
| 
 | |
| /*! @brief Client API function pointer type. | |
|  * | |
|  *  Generic function pointer used for returning client API function pointers | |
|  *  without forcing a cast from a regular pointer. | |
|  * | |
|  *  @sa @ref context_glext | |
|  *  @sa @ref glfwGetProcAddress | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup context | |
|  */ | |
| typedef void (*GLFWglproc)(void); | |
| 
 | |
| /*! @brief Vulkan API function pointer type. | |
|  * | |
|  *  Generic function pointer used for returning Vulkan API function pointers | |
|  *  without forcing a cast from a regular pointer. | |
|  * | |
|  *  @sa @ref vulkan_proc | |
|  *  @sa @ref glfwGetInstanceProcAddress | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup vulkan | |
|  */ | |
| typedef void (*GLFWvkproc)(void); | |
| 
 | |
| /*! @brief Opaque monitor object. | |
|  * | |
|  *  Opaque monitor object. | |
|  * | |
|  *  @see @ref monitor_object | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| typedef struct GLFWmonitor GLFWmonitor; | |
| 
 | |
| /*! @brief Opaque window object. | |
|  * | |
|  *  Opaque window object. | |
|  * | |
|  *  @see @ref window_object | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef struct GLFWwindow GLFWwindow; | |
| 
 | |
| /*! @brief Opaque cursor object. | |
|  * | |
|  *  Opaque cursor object. | |
|  * | |
|  *  @see @ref cursor_object | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef struct GLFWcursor GLFWcursor; | |
| 
 | |
| /*! @brief The function pointer type for error callbacks. | |
|  * | |
|  *  This is the function pointer type for error callbacks.  An error callback | |
|  *  function has the following signature: | |
|  *  @code | |
|  *  void callback_name(int error_code, const char* description) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] error_code An [error code](@ref errors).  Future releases may add | |
|  *  more error codes. | |
|  *  @param[in] description A UTF-8 encoded string describing the error. | |
|  * | |
|  *  @pointer_lifetime The error description string is valid until the callback | |
|  *  function returns. | |
|  * | |
|  *  @sa @ref error_handling | |
|  *  @sa @ref glfwSetErrorCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| typedef void (* GLFWerrorfun)(int,const char*); | |
| 
 | |
| /*! @brief The function pointer type for window position callbacks. | |
|  * | |
|  *  This is the function pointer type for window position callbacks.  A window | |
|  *  position callback function has the following signature: | |
|  *  @code | |
|  *  void callback_name(GLFWwindow* window, int xpos, int ypos) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that was moved. | |
|  *  @param[in] xpos The new x-coordinate, in screen coordinates, of the | |
|  *  upper-left corner of the content area of the window. | |
|  *  @param[in] ypos The new y-coordinate, in screen coordinates, of the | |
|  *  upper-left corner of the content area of the window. | |
|  * | |
|  *  @sa @ref window_pos | |
|  *  @sa @ref glfwSetWindowPosCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); | |
| 
 | |
| /*! @brief The function pointer type for window size callbacks. | |
|  * | |
|  *  This is the function pointer type for window size callbacks.  A window size | |
|  *  callback function has the following signature: | |
|  *  @code | |
|  *  void callback_name(GLFWwindow* window, int width, int height) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that was resized. | |
|  *  @param[in] width The new width, in screen coordinates, of the window. | |
|  *  @param[in] height The new height, in screen coordinates, of the window. | |
|  * | |
|  *  @sa @ref window_size | |
|  *  @sa @ref glfwSetWindowSizeCallback | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); | |
| 
 | |
| /*! @brief The function pointer type for window close callbacks. | |
|  * | |
|  *  This is the function pointer type for window close callbacks.  A window | |
|  *  close callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that the user attempted to close. | |
|  * | |
|  *  @sa @ref window_close | |
|  *  @sa @ref glfwSetWindowCloseCallback | |
|  * | |
|  *  @since Added in version 2.5. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowclosefun)(GLFWwindow*); | |
| 
 | |
| /*! @brief The function pointer type for window content refresh callbacks. | |
|  * | |
|  *  This is the function pointer type for window content refresh callbacks. | |
|  *  A window content refresh callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window); | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window whose content needs to be refreshed. | |
|  * | |
|  *  @sa @ref window_refresh | |
|  *  @sa @ref glfwSetWindowRefreshCallback | |
|  * | |
|  *  @since Added in version 2.5. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); | |
| 
 | |
| /*! @brief The function pointer type for window focus callbacks. | |
|  * | |
|  *  This is the function pointer type for window focus callbacks.  A window | |
|  *  focus callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int focused) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that gained or lost input focus. | |
|  *  @param[in] focused `GLFW_TRUE` if the window was given input focus, or | |
|  *  `GLFW_FALSE` if it lost it. | |
|  * | |
|  *  @sa @ref window_focus | |
|  *  @sa @ref glfwSetWindowFocusCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); | |
| 
 | |
| /*! @brief The function pointer type for window iconify callbacks. | |
|  * | |
|  *  This is the function pointer type for window iconify callbacks.  A window | |
|  *  iconify callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int iconified) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that was iconified or restored. | |
|  *  @param[in] iconified `GLFW_TRUE` if the window was iconified, or | |
|  *  `GLFW_FALSE` if it was restored. | |
|  * | |
|  *  @sa @ref window_iconify | |
|  *  @sa @ref glfwSetWindowIconifyCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); | |
| 
 | |
| /*! @brief The function pointer type for window maximize callbacks. | |
|  * | |
|  *  This is the function pointer type for window maximize callbacks.  A window | |
|  *  maximize callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int maximized) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that was maximized or restored. | |
|  *  @param[in] maximized `GLFW_TRUE` if the window was maximized, or | |
|  *  `GLFW_FALSE` if it was restored. | |
|  * | |
|  *  @sa @ref window_maximize | |
|  *  @sa glfwSetWindowMaximizeCallback | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int); | |
| 
 | |
| /*! @brief The function pointer type for framebuffer size callbacks. | |
|  * | |
|  *  This is the function pointer type for framebuffer size callbacks. | |
|  *  A framebuffer size callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int width, int height) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window whose framebuffer was resized. | |
|  *  @param[in] width The new width, in pixels, of the framebuffer. | |
|  *  @param[in] height The new height, in pixels, of the framebuffer. | |
|  * | |
|  *  @sa @ref window_fbsize | |
|  *  @sa @ref glfwSetFramebufferSizeCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); | |
| 
 | |
| /*! @brief The function pointer type for window content scale callbacks. | |
|  * | |
|  *  This is the function pointer type for window content scale callbacks. | |
|  *  A window content scale callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, float xscale, float yscale) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window whose content scale changed. | |
|  *  @param[in] xscale The new x-axis content scale of the window. | |
|  *  @param[in] yscale The new y-axis content scale of the window. | |
|  * | |
|  *  @sa @ref window_scale | |
|  *  @sa @ref glfwSetWindowContentScaleCallback | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float); | |
| 
 | |
| /*! @brief The function pointer type for mouse button callbacks. | |
|  * | |
|  *  This is the function pointer type for mouse button callback functions. | |
|  *  A mouse button callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int button, int action, int mods) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] button The [mouse button](@ref buttons) that was pressed or | |
|  *  released. | |
|  *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.  Future releases | |
|  *  may add more actions. | |
|  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were | |
|  *  held down. | |
|  * | |
|  *  @sa @ref input_mouse_button | |
|  *  @sa @ref glfwSetMouseButtonCallback | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle and modifier mask parameters. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); | |
| 
 | |
| /*! @brief The function pointer type for cursor position callbacks. | |
|  * | |
|  *  This is the function pointer type for cursor position callbacks.  A cursor | |
|  *  position callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, double xpos, double ypos); | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] xpos The new cursor x-coordinate, relative to the left edge of | |
|  *  the content area. | |
|  *  @param[in] ypos The new cursor y-coordinate, relative to the top edge of the | |
|  *  content area. | |
|  * | |
|  *  @sa @ref cursor_pos | |
|  *  @sa @ref glfwSetCursorPosCallback | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `GLFWmouseposfun`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); | |
| 
 | |
| /*! @brief The function pointer type for cursor enter/leave callbacks. | |
|  * | |
|  *  This is the function pointer type for cursor enter/leave callbacks. | |
|  *  A cursor enter/leave callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int entered) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] entered `GLFW_TRUE` if the cursor entered the window's content | |
|  *  area, or `GLFW_FALSE` if it left it. | |
|  * | |
|  *  @sa @ref cursor_enter | |
|  *  @sa @ref glfwSetCursorEnterCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); | |
| 
 | |
| /*! @brief The function pointer type for scroll callbacks. | |
|  * | |
|  *  This is the function pointer type for scroll callbacks.  A scroll callback | |
|  *  function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, double xoffset, double yoffset) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] xoffset The scroll offset along the x-axis. | |
|  *  @param[in] yoffset The scroll offset along the y-axis. | |
|  * | |
|  *  @sa @ref scrolling | |
|  *  @sa @ref glfwSetScrollCallback | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `GLFWmousewheelfun`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); | |
| 
 | |
| /*! @brief The function pointer type for keyboard key callbacks. | |
|  * | |
|  *  This is the function pointer type for keyboard key callbacks.  A keyboard | |
|  *  key callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] key The [keyboard key](@ref keys) that was pressed or released. | |
|  *  @param[in] scancode The system-specific scancode of the key. | |
|  *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.  Future | |
|  *  releases may add more actions. | |
|  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were | |
|  *  held down. | |
|  * | |
|  *  @sa @ref input_key | |
|  *  @sa @ref glfwSetKeyCallback | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle, scancode and modifier mask parameters. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); | |
| 
 | |
| /*! @brief The function pointer type for Unicode character callbacks. | |
|  * | |
|  *  This is the function pointer type for Unicode character callbacks. | |
|  *  A Unicode character callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, unsigned int codepoint) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] codepoint The Unicode code point of the character. | |
|  * | |
|  *  @sa @ref input_char | |
|  *  @sa @ref glfwSetCharCallback | |
|  * | |
|  *  @since Added in version 2.4. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); | |
| 
 | |
| /*! @brief The function pointer type for Unicode character with modifiers | |
|  *  callbacks. | |
|  * | |
|  *  This is the function pointer type for Unicode character with modifiers | |
|  *  callbacks.  It is called for each input character, regardless of what | |
|  *  modifier keys are held down.  A Unicode character with modifiers callback | |
|  *  function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] codepoint The Unicode code point of the character. | |
|  *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were | |
|  *  held down. | |
|  * | |
|  *  @sa @ref input_char | |
|  *  @sa @ref glfwSetCharModsCallback | |
|  * | |
|  *  @deprecated Scheduled for removal in version 4.0. | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); | |
| 
 | |
| /*! @brief The function pointer type for path drop callbacks. | |
|  * | |
|  *  This is the function pointer type for path drop callbacks.  A path drop | |
|  *  callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int path_count, const char* paths[]) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] window The window that received the event. | |
|  *  @param[in] path_count The number of dropped paths. | |
|  *  @param[in] paths The UTF-8 encoded file and/or directory path names. | |
|  * | |
|  *  @pointer_lifetime The path array and its strings are valid until the | |
|  *  callback function returns. | |
|  * | |
|  *  @sa @ref path_drop | |
|  *  @sa @ref glfwSetDropCallback | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]); | |
| 
 | |
| /*! @brief The function pointer type for monitor configuration callbacks. | |
|  * | |
|  *  This is the function pointer type for monitor configuration callbacks. | |
|  *  A monitor callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(GLFWmonitor* monitor, int event) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] monitor The monitor that was connected or disconnected. | |
|  *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future | |
|  *  releases may add more events. | |
|  * | |
|  *  @sa @ref monitor_event | |
|  *  @sa @ref glfwSetMonitorCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); | |
| 
 | |
| /*! @brief The function pointer type for joystick configuration callbacks. | |
|  * | |
|  *  This is the function pointer type for joystick configuration callbacks. | |
|  *  A joystick configuration callback function has the following signature: | |
|  *  @code | |
|  *  void function_name(int jid, int event) | |
|  *  @endcode | |
|  * | |
|  *  @param[in] jid The joystick that was connected or disconnected. | |
|  *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.  Future | |
|  *  releases may add more events. | |
|  * | |
|  *  @sa @ref joystick_event | |
|  *  @sa @ref glfwSetJoystickCallback | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef void (* GLFWjoystickfun)(int,int); | |
| 
 | |
| /*! @brief Video mode type. | |
|  * | |
|  *  This describes a single video mode. | |
|  * | |
|  *  @sa @ref monitor_modes | |
|  *  @sa @ref glfwGetVideoMode | |
|  *  @sa @ref glfwGetVideoModes | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added refresh rate member. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| typedef struct GLFWvidmode | |
| { | |
|     /*! The width, in screen coordinates, of the video mode. | |
|      */ | |
|     int width; | |
|     /*! The height, in screen coordinates, of the video mode. | |
|      */ | |
|     int height; | |
|     /*! The bit depth of the red channel of the video mode. | |
|      */ | |
|     int redBits; | |
|     /*! The bit depth of the green channel of the video mode. | |
|      */ | |
|     int greenBits; | |
|     /*! The bit depth of the blue channel of the video mode. | |
|      */ | |
|     int blueBits; | |
|     /*! The refresh rate, in Hz, of the video mode. | |
|      */ | |
|     int refreshRate; | |
| } GLFWvidmode; | |
| 
 | |
| /*! @brief Gamma ramp. | |
|  * | |
|  *  This describes the gamma ramp for a monitor. | |
|  * | |
|  *  @sa @ref monitor_gamma | |
|  *  @sa @ref glfwGetGammaRamp | |
|  *  @sa @ref glfwSetGammaRamp | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| typedef struct GLFWgammaramp | |
| { | |
|     /*! An array of value describing the response of the red channel. | |
|      */ | |
|     unsigned short* red; | |
|     /*! An array of value describing the response of the green channel. | |
|      */ | |
|     unsigned short* green; | |
|     /*! An array of value describing the response of the blue channel. | |
|      */ | |
|     unsigned short* blue; | |
|     /*! The number of elements in each array. | |
|      */ | |
|     unsigned int size; | |
| } GLFWgammaramp; | |
| 
 | |
| /*! @brief Image data. | |
|  * | |
|  *  This describes a single 2D image.  See the documentation for each related | |
|  *  function what the expected pixel format is. | |
|  * | |
|  *  @sa @ref cursor_custom | |
|  *  @sa @ref window_icon | |
|  * | |
|  *  @since Added in version 2.1. | |
|  *  @glfw3 Removed format and bytes-per-pixel members. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| typedef struct GLFWimage | |
| { | |
|     /*! The width, in pixels, of this image. | |
|      */ | |
|     int width; | |
|     /*! The height, in pixels, of this image. | |
|      */ | |
|     int height; | |
|     /*! The pixel data of this image, arranged left-to-right, top-to-bottom. | |
|      */ | |
|     unsigned char* pixels; | |
| } GLFWimage; | |
| 
 | |
| /*! @brief Gamepad input state | |
|  * | |
|  *  This describes the input state of a gamepad. | |
|  * | |
|  *  @sa @ref gamepad | |
|  *  @sa @ref glfwGetGamepadState | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| typedef struct GLFWgamepadstate | |
| { | |
|     /*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS` | |
|      *  or `GLFW_RELEASE`. | |
|      */ | |
|     unsigned char buttons[15]; | |
|     /*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0 | |
|      *  to 1.0 inclusive. | |
|      */ | |
|     float axes[6]; | |
| } GLFWgamepadstate; | |
| 
 | |
| 
 | |
| /************************************************************************* | |
|  * GLFW API functions | |
|  *************************************************************************/ | |
| 
 | |
| /*! @brief Initializes the GLFW library. | |
|  * | |
|  *  This function initializes the GLFW library.  Before most GLFW functions can | |
|  *  be used, GLFW must be initialized, and before an application terminates GLFW | |
|  *  should be terminated in order to free any resources allocated during or | |
|  *  after initialization. | |
|  * | |
|  *  If this function fails, it calls @ref glfwTerminate before returning.  If it | |
|  *  succeeds, you should call @ref glfwTerminate before the application exits. | |
|  * | |
|  *  Additional calls to this function after successful initialization but before | |
|  *  termination will return `GLFW_TRUE` immediately. | |
|  * | |
|  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @macos This function will change the current directory of the | |
|  *  application to the `Contents/Resources` subdirectory of the application's | |
|  *  bundle, if present.  This can be disabled with the @ref | |
|  *  GLFW_COCOA_CHDIR_RESOURCES init hint. | |
|  * | |
|  *  @remark @macos This function will create the main menu and dock icon for the | |
|  *  application.  If GLFW finds a `MainMenu.nib` it is loaded and assumed to | |
|  *  contain a menu bar.  Otherwise a minimal menu bar is created manually with | |
|  *  common commands like Hide, Quit and About.  The About entry opens a minimal | |
|  *  about dialog with information from the application's bundle.  The menu bar | |
|  *  and dock icon can be disabled entirely with the @ref GLFW_COCOA_MENUBAR init | |
|  *  hint. | |
|  * | |
|  *  @remark @x11 This function will set the `LC_CTYPE` category of the | |
|  *  application locale according to the current environment if that category is | |
|  *  still "C".  This is because the "C" locale breaks Unicode text input. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref intro_init | |
|  *  @sa @ref glfwTerminate | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI int glfwInit(void); | |
| 
 | |
| /*! @brief Terminates the GLFW library. | |
|  * | |
|  *  This function destroys all remaining windows and cursors, restores any | |
|  *  modified gamma ramps and frees any other allocated resources.  Once this | |
|  *  function is called, you must again call @ref glfwInit successfully before | |
|  *  you will be able to use most GLFW functions. | |
|  * | |
|  *  If GLFW has been successfully initialized, this function should be called | |
|  *  before the application exits.  If initialization fails, there is no need to | |
|  *  call this function, as it is called by @ref glfwInit before it returns | |
|  *  failure. | |
|  * | |
|  *  This function has no effect if GLFW is not initialized. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark This function may be called before @ref glfwInit. | |
|  * | |
|  *  @warning The contexts of any remaining windows must not be current on any | |
|  *  other thread when this function is called. | |
|  * | |
|  *  @reentrancy This function must not be called from a callback. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref intro_init | |
|  *  @sa @ref glfwInit | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI void glfwTerminate(void); | |
| 
 | |
| /*! @brief Sets the specified init hint to the desired value. | |
|  * | |
|  *  This function sets hints for the next initialization of GLFW. | |
|  * | |
|  *  The values you set hints to are never reset by GLFW, but they only take | |
|  *  effect during initialization.  Once GLFW has been initialized, any values | |
|  *  you set will be ignored until the library is terminated and initialized | |
|  *  again. | |
|  * | |
|  *  Some hints are platform specific.  These may be set on any platform but they | |
|  *  will only affect their specific platform.  Other platforms will ignore them. | |
|  *  Setting these hints requires no platform specific headers or functions. | |
|  * | |
|  *  @param[in] hint The [init hint](@ref init_hints) to set. | |
|  *  @param[in] value The new value of the init hint. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref | |
|  *  GLFW_INVALID_VALUE. | |
|  * | |
|  *  @remarks This function may be called before @ref glfwInit. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa init_hints | |
|  *  @sa glfwInit | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI void glfwInitHint(int hint, int value); | |
| 
 | |
| /*! @brief Retrieves the version of the GLFW library. | |
|  * | |
|  *  This function retrieves the major, minor and revision numbers of the GLFW | |
|  *  library.  It is intended for when you are using GLFW as a shared library and | |
|  *  want to ensure that you are using the minimum required version. | |
|  * | |
|  *  Any or all of the version arguments may be `NULL`. | |
|  * | |
|  *  @param[out] major Where to store the major version number, or `NULL`. | |
|  *  @param[out] minor Where to store the minor version number, or `NULL`. | |
|  *  @param[out] rev Where to store the revision number, or `NULL`. | |
|  * | |
|  *  @errors None. | |
|  * | |
|  *  @remark This function may be called before @ref glfwInit. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref intro_version | |
|  *  @sa @ref glfwGetVersionString | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); | |
| 
 | |
| /*! @brief Returns a string describing the compile-time configuration. | |
|  * | |
|  *  This function returns the compile-time generated | |
|  *  [version string](@ref intro_version_string) of the GLFW library binary.  It | |
|  *  describes the version, platform, compiler and any platform-specific | |
|  *  compile-time options.  It should not be confused with the OpenGL or OpenGL | |
|  *  ES version string, queried with `glGetString`. | |
|  * | |
|  *  __Do not use the version string__ to parse the GLFW library version.  The | |
|  *  @ref glfwGetVersion function provides the version of the running library | |
|  *  binary in numerical format. | |
|  * | |
|  *  @return The ASCII encoded GLFW version string. | |
|  * | |
|  *  @errors None. | |
|  * | |
|  *  @remark This function may be called before @ref glfwInit. | |
|  * | |
|  *  @pointer_lifetime The returned string is static and compile-time generated. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref intro_version | |
|  *  @sa @ref glfwGetVersion | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI const char* glfwGetVersionString(void); | |
| 
 | |
| /*! @brief Returns and clears the last error for the calling thread. | |
|  * | |
|  *  This function returns and clears the [error code](@ref errors) of the last | |
|  *  error that occurred on the calling thread, and optionally a UTF-8 encoded | |
|  *  human-readable description of it.  If no error has occurred since the last | |
|  *  call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is | |
|  *  set to `NULL`. | |
|  * | |
|  *  @param[in] description Where to store the error description pointer, or `NULL`. | |
|  *  @return The last error code for the calling thread, or @ref GLFW_NO_ERROR | |
|  *  (zero). | |
|  * | |
|  *  @errors None. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is guaranteed to be valid only until the | |
|  *  next error occurs or the library is terminated. | |
|  * | |
|  *  @remark This function may be called before @ref glfwInit. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref error_handling | |
|  *  @sa @ref glfwSetErrorCallback | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI int glfwGetError(const char** description); | |
| 
 | |
| /*! @brief Sets the error callback. | |
|  * | |
|  *  This function sets the error callback, which is called with an error code | |
|  *  and a human-readable description each time a GLFW error occurs. | |
|  * | |
|  *  The error code is set before the callback is called.  Calling @ref | |
|  *  glfwGetError from the error callback will return the same value as the error | |
|  *  code argument. | |
|  * | |
|  *  The error callback is called on the thread where the error occurred.  If you | |
|  *  are using GLFW from multiple threads, your error callback needs to be | |
|  *  written accordingly. | |
|  * | |
|  *  Because the description string may have been generated specifically for that | |
|  *  error, it is not guaranteed to be valid after the callback has returned.  If | |
|  *  you wish to use it after the callback returns, you need to make a copy. | |
|  * | |
|  *  Once set, the error callback remains set even after the library has been | |
|  *  terminated. | |
|  * | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set. | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void callback_name(int error_code, const char* description) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [callback pointer type](@ref GLFWerrorfun). | |
|  * | |
|  *  @errors None. | |
|  * | |
|  *  @remark This function may be called before @ref glfwInit. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref error_handling | |
|  *  @sa @ref glfwGetError | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup init | |
|  */ | |
| GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback); | |
| 
 | |
| /*! @brief Returns the currently connected monitors. | |
|  * | |
|  *  This function returns an array of handles for all currently connected | |
|  *  monitors.  The primary monitor is always first in the returned array.  If no | |
|  *  monitors were found, this function returns `NULL`. | |
|  * | |
|  *  @param[out] count Where to store the number of monitors in the returned | |
|  *  array.  This is set to zero if an error occurred. | |
|  *  @return An array of monitor handles, or `NULL` if no monitors were found or | |
|  *  if an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is guaranteed to be valid only until the | |
|  *  monitor configuration changes or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_monitors | |
|  *  @sa @ref monitor_event | |
|  *  @sa @ref glfwGetPrimaryMonitor | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); | |
| 
 | |
| /*! @brief Returns the primary monitor. | |
|  * | |
|  *  This function returns the primary monitor.  This is usually the monitor | |
|  *  where elements like the task bar or global menu bar are located. | |
|  * | |
|  *  @return The primary monitor, or `NULL` if no monitors were found or if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @remark The primary monitor is always first in the array returned by @ref | |
|  *  glfwGetMonitors. | |
|  * | |
|  *  @sa @ref monitor_monitors | |
|  *  @sa @ref glfwGetMonitors | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); | |
| 
 | |
| /*! @brief Returns the position of the monitor's viewport on the virtual screen. | |
|  * | |
|  *  This function returns the position, in screen coordinates, of the upper-left | |
|  *  corner of the specified monitor. | |
|  * | |
|  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` position arguments will be set to zero. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. | |
|  *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_properties | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); | |
| 
 | |
| /*! @brief Retrieves the work area of the monitor. | |
|  * | |
|  *  This function returns the position, in screen coordinates, of the upper-left | |
|  *  corner of the work area of the specified monitor along with the work area | |
|  *  size in screen coordinates. The work area is defined as the area of the | |
|  *  monitor not occluded by the operating system task bar where present. If no | |
|  *  task bar exists then the work area is the monitor resolution in screen | |
|  *  coordinates. | |
|  * | |
|  *  Any or all of the position and size arguments may be `NULL`.  If an error | |
|  *  occurs, all non-`NULL` position and size arguments will be set to zero. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. | |
|  *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. | |
|  *  @param[out] width Where to store the monitor width, or `NULL`. | |
|  *  @param[out] height Where to store the monitor height, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_workarea | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height); | |
| 
 | |
| /*! @brief Returns the physical size of the monitor. | |
|  * | |
|  *  This function returns the size, in millimetres, of the display area of the | |
|  *  specified monitor. | |
|  * | |
|  *  Some systems do not provide accurate monitor size information, either | |
|  *  because the monitor | |
|  *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) | |
|  *  data is incorrect or because the driver does not report it accurately. | |
|  * | |
|  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` size arguments will be set to zero. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @param[out] widthMM Where to store the width, in millimetres, of the | |
|  *  monitor's display area, or `NULL`. | |
|  *  @param[out] heightMM Where to store the height, in millimetres, of the | |
|  *  monitor's display area, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @remark @win32 calculates the returned physical size from the | |
|  *  current resolution and system DPI instead of querying the monitor EDID data. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_properties | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); | |
| 
 | |
| /*! @brief Retrieves the content scale for the specified monitor. | |
|  * | |
|  *  This function retrieves the content scale for the specified monitor.  The | |
|  *  content scale is the ratio between the current DPI and the platform's | |
|  *  default DPI.  This is especially important for text and any UI elements.  If | |
|  *  the pixel dimensions of your UI scaled by this look appropriate on your | |
|  *  machine then it should appear at a reasonable size on other machines | |
|  *  regardless of their DPI and scaling settings.  This relies on the system DPI | |
|  *  and scaling settings being somewhat correct. | |
|  * | |
|  *  The content scale may depend on both the monitor resolution and pixel | |
|  *  density and on user settings.  It may be very different from the raw DPI | |
|  *  calculated from the physical size and current resolution. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @param[out] xscale Where to store the x-axis content scale, or `NULL`. | |
|  *  @param[out] yscale Where to store the y-axis content scale, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_scale | |
|  *  @sa @ref glfwGetWindowContentScale | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale); | |
| 
 | |
| /*! @brief Returns the name of the specified monitor. | |
|  * | |
|  *  This function returns a human-readable name, encoded as UTF-8, of the | |
|  *  specified monitor.  The name typically reflects the make and model of the | |
|  *  monitor and is not guaranteed to be unique among the connected monitors. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @return The UTF-8 encoded name of the monitor, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified monitor is | |
|  *  disconnected or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_properties | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); | |
| 
 | |
| /*! @brief Sets the user pointer of the specified monitor. | |
|  * | |
|  *  This function sets the user-defined pointer of the specified monitor.  The | |
|  *  current value is retained until the monitor is disconnected.  The initial | |
|  *  value is `NULL`. | |
|  * | |
|  *  This function may be called from the monitor callback, even for a monitor | |
|  *  that is being disconnected. | |
|  * | |
|  *  @param[in] monitor The monitor whose pointer to set. | |
|  *  @param[in] pointer The new value. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref monitor_userptr | |
|  *  @sa @ref glfwGetMonitorUserPointer | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer); | |
| 
 | |
| /*! @brief Returns the user pointer of the specified monitor. | |
|  * | |
|  *  This function returns the current value of the user-defined pointer of the | |
|  *  specified monitor.  The initial value is `NULL`. | |
|  * | |
|  *  This function may be called from the monitor callback, even for a monitor | |
|  *  that is being disconnected. | |
|  * | |
|  *  @param[in] monitor The monitor whose pointer to return. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref monitor_userptr | |
|  *  @sa @ref glfwSetMonitorUserPointer | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor); | |
| 
 | |
| /*! @brief Sets the monitor configuration callback. | |
|  * | |
|  *  This function sets the monitor configuration callback, or removes the | |
|  *  currently set callback.  This is called when a monitor is connected to or | |
|  *  disconnected from the system. | |
|  * | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWmonitor* monitor, int event) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWmonitorfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_event | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback); | |
| 
 | |
| /*! @brief Returns the available video modes for the specified monitor. | |
|  * | |
|  *  This function returns an array of all video modes supported by the specified | |
|  *  monitor.  The returned array is sorted in ascending order, first by color | |
|  *  bit depth (the sum of all channel depths), then by resolution area (the | |
|  *  product of width and height), then resolution width and finally by refresh | |
|  *  rate. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @param[out] count Where to store the number of video modes in the returned | |
|  *  array.  This is set to zero if an error occurred. | |
|  *  @return An array of video modes, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified monitor is | |
|  *  disconnected, this function is called again for that monitor or the library | |
|  *  is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_modes | |
|  *  @sa @ref glfwGetVideoMode | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Changed to return an array of modes for a specific monitor. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); | |
| 
 | |
| /*! @brief Returns the current mode of the specified monitor. | |
|  * | |
|  *  This function returns the current video mode of the specified monitor.  If | |
|  *  you have created a full screen window for that monitor, the return value | |
|  *  will depend on whether that window is iconified. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @return The current mode of the monitor, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified monitor is | |
|  *  disconnected or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_modes | |
|  *  @sa @ref glfwGetVideoModes | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwGetDesktopMode`. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); | |
| 
 | |
| /*! @brief Generates a gamma ramp and sets it for the specified monitor. | |
|  * | |
|  *  This function generates an appropriately sized gamma ramp from the specified | |
|  *  exponent and then calls @ref glfwSetGammaRamp with it.  The value must be | |
|  *  a finite number greater than zero. | |
|  * | |
|  *  The software controlled gamma ramp is applied _in addition_ to the hardware | |
|  *  gamma correction, which today is usually an approximation of sRGB gamma. | |
|  *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce | |
|  *  the default (usually sRGB-like) behavior. | |
|  * | |
|  *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref | |
|  *  GLFW_SRGB_CAPABLE hint. | |
|  * | |
|  *  @param[in] monitor The monitor whose gamma ramp to set. | |
|  *  @param[in] gamma The desired exponent. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @wayland Gamma handling is a privileged protocol, this function | |
|  *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_gamma | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); | |
| 
 | |
| /*! @brief Returns the current gamma ramp for the specified monitor. | |
|  * | |
|  *  This function returns the current gamma ramp of the specified monitor. | |
|  * | |
|  *  @param[in] monitor The monitor to query. | |
|  *  @return The current gamma ramp, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @wayland Gamma handling is a privileged protocol, this function | |
|  *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while | |
|  *  returning `NULL`. | |
|  * | |
|  *  @pointer_lifetime The returned structure and its arrays are allocated and | |
|  *  freed by GLFW.  You should not free them yourself.  They are valid until the | |
|  *  specified monitor is disconnected, this function is called again for that | |
|  *  monitor or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_gamma | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); | |
| 
 | |
| /*! @brief Sets the current gamma ramp for the specified monitor. | |
|  * | |
|  *  This function sets the current gamma ramp for the specified monitor.  The | |
|  *  original gamma ramp for that monitor is saved by GLFW the first time this | |
|  *  function is called and is restored by @ref glfwTerminate. | |
|  * | |
|  *  The software controlled gamma ramp is applied _in addition_ to the hardware | |
|  *  gamma correction, which today is usually an approximation of sRGB gamma. | |
|  *  This means that setting a perfectly linear ramp, or gamma 1.0, will produce | |
|  *  the default (usually sRGB-like) behavior. | |
|  * | |
|  *  For gamma correct rendering with OpenGL or OpenGL ES, see the @ref | |
|  *  GLFW_SRGB_CAPABLE hint. | |
|  * | |
|  *  @param[in] monitor The monitor whose gamma ramp to set. | |
|  *  @param[in] ramp The gamma ramp to use. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark The size of the specified gamma ramp should match the size of the | |
|  *  current ramp for that monitor. | |
|  * | |
|  *  @remark @win32 The gamma ramp size must be 256. | |
|  * | |
|  *  @remark @wayland Gamma handling is a privileged protocol, this function | |
|  *  will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The specified gamma ramp is copied before this function | |
|  *  returns. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref monitor_gamma | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup monitor | |
|  */ | |
| GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); | |
| 
 | |
| /*! @brief Resets all window hints to their default values. | |
|  * | |
|  *  This function resets all window hints to their | |
|  *  [default values](@ref window_hints_values). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_hints | |
|  *  @sa @ref glfwWindowHint | |
|  *  @sa @ref glfwWindowHintString | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwDefaultWindowHints(void); | |
| 
 | |
| /*! @brief Sets the specified window hint to the desired value. | |
|  * | |
|  *  This function sets hints for the next call to @ref glfwCreateWindow.  The | |
|  *  hints, once set, retain their values until changed by a call to this | |
|  *  function or @ref glfwDefaultWindowHints, or until the library is terminated. | |
|  * | |
|  *  Only integer value hints can be set with this function.  String value hints | |
|  *  are set with @ref glfwWindowHintString. | |
|  * | |
|  *  This function does not check whether the specified hint values are valid. | |
|  *  If you set hints to invalid values this will instead be reported by the next | |
|  *  call to @ref glfwCreateWindow. | |
|  * | |
|  *  Some hints are platform specific.  These may be set on any platform but they | |
|  *  will only affect their specific platform.  Other platforms will ignore them. | |
|  *  Setting these hints requires no platform specific headers or functions. | |
|  * | |
|  *  @param[in] hint The [window hint](@ref window_hints) to set. | |
|  *  @param[in] value The new value of the window hint. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_hints | |
|  *  @sa @ref glfwWindowHintString | |
|  *  @sa @ref glfwDefaultWindowHints | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwOpenWindowHint`. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwWindowHint(int hint, int value); | |
| 
 | |
| /*! @brief Sets the specified window hint to the desired value. | |
|  * | |
|  *  This function sets hints for the next call to @ref glfwCreateWindow.  The | |
|  *  hints, once set, retain their values until changed by a call to this | |
|  *  function or @ref glfwDefaultWindowHints, or until the library is terminated. | |
|  * | |
|  *  Only string type hints can be set with this function.  Integer value hints | |
|  *  are set with @ref glfwWindowHint. | |
|  * | |
|  *  This function does not check whether the specified hint values are valid. | |
|  *  If you set hints to invalid values this will instead be reported by the next | |
|  *  call to @ref glfwCreateWindow. | |
|  * | |
|  *  Some hints are platform specific.  These may be set on any platform but they | |
|  *  will only affect their specific platform.  Other platforms will ignore them. | |
|  *  Setting these hints requires no platform specific headers or functions. | |
|  * | |
|  *  @param[in] hint The [window hint](@ref window_hints) to set. | |
|  *  @param[in] value The new value of the window hint. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @pointer_lifetime The specified string is copied before this function | |
|  *  returns. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_hints | |
|  *  @sa @ref glfwWindowHint | |
|  *  @sa @ref glfwDefaultWindowHints | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwWindowHintString(int hint, const char* value); | |
| 
 | |
| /*! @brief Creates a window and its associated context. | |
|  * | |
|  *  This function creates a window and its associated OpenGL or OpenGL ES | |
|  *  context.  Most of the options controlling how the window and its context | |
|  *  should be created are specified with [window hints](@ref window_hints). | |
|  * | |
|  *  Successful creation does not change which context is current.  Before you | |
|  *  can use the newly created context, you need to | |
|  *  [make it current](@ref context_current).  For information about the `share` | |
|  *  parameter, see @ref context_sharing. | |
|  * | |
|  *  The created window, framebuffer and context may differ from what you | |
|  *  requested, as not all parameters and hints are | |
|  *  [hard constraints](@ref window_hints_hard).  This includes the size of the | |
|  *  window, especially for full screen windows.  To query the actual attributes | |
|  *  of the created window, framebuffer and context, see @ref | |
|  *  glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize. | |
|  * | |
|  *  To create a full screen window, you need to specify the monitor the window | |
|  *  will cover.  If no monitor is specified, the window will be windowed mode. | |
|  *  Unless you have a way for the user to choose a specific monitor, it is | |
|  *  recommended that you pick the primary monitor.  For more information on how | |
|  *  to query connected monitors, see @ref monitor_monitors. | |
|  * | |
|  *  For full screen windows, the specified size becomes the resolution of the | |
|  *  window's _desired video mode_.  As long as a full screen window is not | |
|  *  iconified, the supported video mode most closely matching the desired video | |
|  *  mode is set for the specified monitor.  For more information about full | |
|  *  screen windows, including the creation of so called _windowed full screen_ | |
|  *  or _borderless full screen_ windows, see @ref window_windowed_full_screen. | |
|  * | |
|  *  Once you have created the window, you can switch it between windowed and | |
|  *  full screen mode with @ref glfwSetWindowMonitor.  This will not affect its | |
|  *  OpenGL or OpenGL ES context. | |
|  * | |
|  *  By default, newly created windows use the placement recommended by the | |
|  *  window system.  To create the window at a specific position, make it | |
|  *  initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window | |
|  *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide) | |
|  *  it. | |
|  * | |
|  *  As long as at least one full screen window is not iconified, the screensaver | |
|  *  is prohibited from starting. | |
|  * | |
|  *  Window systems put limits on window sizes.  Very large or very small window | |
|  *  dimensions may be overridden by the window system on creation.  Check the | |
|  *  actual [size](@ref window_size) after creation. | |
|  * | |
|  *  The [swap interval](@ref buffer_swap) is not set during window creation and | |
|  *  the initial value may vary depending on driver settings and defaults. | |
|  * | |
|  *  @param[in] width The desired width, in screen coordinates, of the window. | |
|  *  This must be greater than zero. | |
|  *  @param[in] height The desired height, in screen coordinates, of the window. | |
|  *  This must be greater than zero. | |
|  *  @param[in] title The initial, UTF-8 encoded window title. | |
|  *  @param[in] monitor The monitor to use for full screen mode, or `NULL` for | |
|  *  windowed mode. | |
|  *  @param[in] share The window whose context to share resources with, or `NULL` | |
|  *  to not share resources. | |
|  *  @return The handle of the created window, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref | |
|  *  GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @win32 Window creation will fail if the Microsoft GDI software | |
|  *  OpenGL implementation is the only one available. | |
|  * | |
|  *  @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it | |
|  *  will be set as the initial icon for the window.  If no such icon is present, | |
|  *  the `IDI_APPLICATION` icon will be used instead.  To set a different icon, | |
|  *  see @ref glfwSetWindowIcon. | |
|  * | |
|  *  @remark @win32 The context to share resources with must not be current on | |
|  *  any other thread. | |
|  * | |
|  *  @remark @macos The OS only supports core profile contexts for OpenGL | |
|  *  versions 3.2 and later.  Before creating an OpenGL context of version 3.2 or | |
|  *  later you must set the [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) | |
|  *  hint accordingly.  OpenGL 3.0 and 3.1 contexts are not supported at all | |
|  *  on macOS. | |
|  * | |
|  *  @remark @macos The GLFW window has no icon, as it is not a document | |
|  *  window, but the dock icon will be the same as the application bundle's icon. | |
|  *  For more information on bundles, see the | |
|  *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) | |
|  *  in the Mac Developer Library. | |
|  * | |
|  *  @remark @macos On OS X 10.10 and later the window frame will not be rendered | |
|  *  at full resolution on Retina displays unless the | |
|  *  [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint) | |
|  *  hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the | |
|  *  application bundle's `Info.plist`.  For more information, see | |
|  *  [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) | |
|  *  in the Mac Developer Library.  The GLFW test and example programs use | |
|  *  a custom `Info.plist` template for this, which can be found as | |
|  *  `CMake/Info.plist.in` in the source tree. | |
|  * | |
|  *  @remark @macos When activating frame autosaving with | |
|  *  [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified | |
|  *  window size and position may be overridden by previously saved values. | |
|  * | |
|  *  @remark @x11 Some window managers will not respect the placement of | |
|  *  initially hidden windows. | |
|  * | |
|  *  @remark @x11 Due to the asynchronous nature of X11, it may take a moment for | |
|  *  a window to reach its requested state.  This means you may not be able to | |
|  *  query the final size, position or other attributes directly after window | |
|  *  creation. | |
|  * | |
|  *  @remark @x11 The class part of the `WM_CLASS` window property will by | |
|  *  default be set to the window title passed to this function.  The instance | |
|  *  part will use the contents of the `RESOURCE_NAME` environment variable, if | |
|  *  present and not empty, or fall back to the window title.  Set the | |
|  *  [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and | |
|  *  [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to | |
|  *  override this. | |
|  * | |
|  *  @remark @wayland Compositors should implement the xdg-decoration protocol | |
|  *  for GLFW to decorate the window properly.  If this protocol isn't | |
|  *  supported, or if the compositor prefers client-side decorations, a very | |
|  *  simple fallback frame will be drawn using the wp_viewporter protocol.  A | |
|  *  compositor can still emit close, maximize or fullscreen events, using for | |
|  *  instance a keybind mechanism.  If neither of these protocols is supported, | |
|  *  the window won't be decorated. | |
|  * | |
|  *  @remark @wayland A full screen window will not attempt to change the mode, | |
|  *  no matter what the requested size or refresh rate. | |
|  * | |
|  *  @remark @wayland Screensaver inhibition requires the idle-inhibit protocol | |
|  *  to be implemented in the user's compositor. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_creation | |
|  *  @sa @ref glfwDestroyWindow | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwOpenWindow`. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); | |
| 
 | |
| /*! @brief Destroys the specified window and its context. | |
|  * | |
|  *  This function destroys the specified window and its context.  On calling | |
|  *  this function, no further callbacks will be called for that window. | |
|  * | |
|  *  If the context of the specified window is current on the main thread, it is | |
|  *  detached before being destroyed. | |
|  * | |
|  *  @param[in] window The window to destroy. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @note The context of the specified window must not be current on any other | |
|  *  thread when this function is called. | |
|  * | |
|  *  @reentrancy This function must not be called from a callback. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_creation | |
|  *  @sa @ref glfwCreateWindow | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwCloseWindow`. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwDestroyWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Checks the close flag of the specified window. | |
|  * | |
|  *  This function returns the value of the close flag of the specified window. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @return The value of the close flag. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref window_close | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); | |
| 
 | |
| /*! @brief Sets the close flag of the specified window. | |
|  * | |
|  *  This function sets the value of the close flag of the specified window. | |
|  *  This can be used to override the user's attempt to close the window, or | |
|  *  to signal that it should be closed. | |
|  * | |
|  *  @param[in] window The window whose flag to change. | |
|  *  @param[in] value The new value. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref window_close | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); | |
| 
 | |
| /*! @brief Sets the title of the specified window. | |
|  * | |
|  *  This function sets the window title, encoded as UTF-8, of the specified | |
|  *  window. | |
|  * | |
|  *  @param[in] window The window whose title to change. | |
|  *  @param[in] title The UTF-8 encoded window title. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @macos The window title will not be updated until the next time you | |
|  *  process events. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_title | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); | |
| 
 | |
| /*! @brief Sets the icon for the specified window. | |
|  * | |
|  *  This function sets the icon of the specified window.  If passed an array of | |
|  *  candidate images, those of or closest to the sizes desired by the system are | |
|  *  selected.  If no images are specified, the window reverts to its default | |
|  *  icon. | |
|  * | |
|  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight | |
|  *  bits per channel with the red channel first.  They are arranged canonically | |
|  *  as packed sequential rows, starting from the top-left corner. | |
|  * | |
|  *  The desired image sizes varies depending on platform and system settings. | |
|  *  The selected images will be rescaled as needed.  Good sizes include 16x16, | |
|  *  32x32 and 48x48. | |
|  * | |
|  *  @param[in] window The window whose icon to set. | |
|  *  @param[in] count The number of images in the specified array, or zero to | |
|  *  revert to the default window icon. | |
|  *  @param[in] images The images to create the icon from.  This is ignored if | |
|  *  count is zero. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). | |
|  * | |
|  *  @pointer_lifetime The specified image data is copied before this function | |
|  *  returns. | |
|  * | |
|  *  @remark @macos Regular windows do not have icons on macOS.  This function | |
|  *  will emit @ref GLFW_FEATURE_UNAVAILABLE.  The dock icon will be the same as | |
|  *  the application bundle's icon.  For more information on bundles, see the | |
|  *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) | |
|  *  in the Mac Developer Library. | |
|  * | |
|  *  @remark @wayland There is no existing protocol to change an icon, the | |
|  *  window will thus inherit the one defined in the application's desktop file. | |
|  *  This function will emit @ref GLFW_FEATURE_UNAVAILABLE. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_icon | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images); | |
| 
 | |
| /*! @brief Retrieves the position of the content area of the specified window. | |
|  * | |
|  *  This function retrieves the position, in screen coordinates, of the | |
|  *  upper-left corner of the content area of the specified window. | |
|  * | |
|  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` position arguments will be set to zero. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of | |
|  *  the content area, or `NULL`. | |
|  *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of | |
|  *  the content area, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). | |
|  * | |
|  *  @remark @wayland There is no way for an application to retrieve the global | |
|  *  position of its windows.  This function will emit @ref | |
|  *  GLFW_FEATURE_UNAVAILABLE. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_pos | |
|  *  @sa @ref glfwSetWindowPos | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); | |
| 
 | |
| /*! @brief Sets the position of the content area of the specified window. | |
|  * | |
|  *  This function sets the position, in screen coordinates, of the upper-left | |
|  *  corner of the content area of the specified windowed mode window.  If the | |
|  *  window is a full screen window, this function does nothing. | |
|  * | |
|  *  __Do not use this function__ to move an already visible window unless you | |
|  *  have very good reasons for doing so, as it will confuse and annoy the user. | |
|  * | |
|  *  The window manager may put limits on what positions are allowed.  GLFW | |
|  *  cannot and should not override these limits. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @param[in] xpos The x-coordinate of the upper-left corner of the content area. | |
|  *  @param[in] ypos The y-coordinate of the upper-left corner of the content area. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). | |
|  * | |
|  *  @remark @wayland There is no way for an application to set the global | |
|  *  position of its windows.  This function will emit @ref | |
|  *  GLFW_FEATURE_UNAVAILABLE. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_pos | |
|  *  @sa @ref glfwGetWindowPos | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); | |
| 
 | |
| /*! @brief Retrieves the size of the content area of the specified window. | |
|  * | |
|  *  This function retrieves the size, in screen coordinates, of the content area | |
|  *  of the specified window.  If you wish to retrieve the size of the | |
|  *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. | |
|  * | |
|  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` size arguments will be set to zero. | |
|  * | |
|  *  @param[in] window The window whose size to retrieve. | |
|  *  @param[out] width Where to store the width, in screen coordinates, of the | |
|  *  content area, or `NULL`. | |
|  *  @param[out] height Where to store the height, in screen coordinates, of the | |
|  *  content area, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_size | |
|  *  @sa @ref glfwSetWindowSize | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); | |
| 
 | |
| /*! @brief Sets the size limits of the specified window. | |
|  * | |
|  *  This function sets the size limits of the content area of the specified | |
|  *  window.  If the window is full screen, the size limits only take effect | |
|  *  once it is made windowed.  If the window is not resizable, this function | |
|  *  does nothing. | |
|  * | |
|  *  The size limits are applied immediately to a windowed mode window and may | |
|  *  cause it to be resized. | |
|  * | |
|  *  The maximum dimensions must be greater than or equal to the minimum | |
|  *  dimensions and all must be greater than or equal to zero. | |
|  * | |
|  *  @param[in] window The window to set limits for. | |
|  *  @param[in] minwidth The minimum width, in screen coordinates, of the content | |
|  *  area, or `GLFW_DONT_CARE`. | |
|  *  @param[in] minheight The minimum height, in screen coordinates, of the | |
|  *  content area, or `GLFW_DONT_CARE`. | |
|  *  @param[in] maxwidth The maximum width, in screen coordinates, of the content | |
|  *  area, or `GLFW_DONT_CARE`. | |
|  *  @param[in] maxheight The maximum height, in screen coordinates, of the | |
|  *  content area, or `GLFW_DONT_CARE`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark If you set size limits and an aspect ratio that conflict, the | |
|  *  results are undefined. | |
|  * | |
|  *  @remark @wayland The size limits will not be applied until the window is | |
|  *  actually resized, either by the user or by the compositor. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_sizelimits | |
|  *  @sa @ref glfwSetWindowAspectRatio | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight); | |
| 
 | |
| /*! @brief Sets the aspect ratio of the specified window. | |
|  * | |
|  *  This function sets the required aspect ratio of the content area of the | |
|  *  specified window.  If the window is full screen, the aspect ratio only takes | |
|  *  effect once it is made windowed.  If the window is not resizable, this | |
|  *  function does nothing. | |
|  * | |
|  *  The aspect ratio is specified as a numerator and a denominator and both | |
|  *  values must be greater than zero.  For example, the common 16:9 aspect ratio | |
|  *  is specified as 16 and 9, respectively. | |
|  * | |
|  *  If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect | |
|  *  ratio limit is disabled. | |
|  * | |
|  *  The aspect ratio is applied immediately to a windowed mode window and may | |
|  *  cause it to be resized. | |
|  * | |
|  *  @param[in] window The window to set limits for. | |
|  *  @param[in] numer The numerator of the desired aspect ratio, or | |
|  *  `GLFW_DONT_CARE`. | |
|  *  @param[in] denom The denominator of the desired aspect ratio, or | |
|  *  `GLFW_DONT_CARE`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark If you set size limits and an aspect ratio that conflict, the | |
|  *  results are undefined. | |
|  * | |
|  *  @remark @wayland The aspect ratio will not be applied until the window is | |
|  *  actually resized, either by the user or by the compositor. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_sizelimits | |
|  *  @sa @ref glfwSetWindowSizeLimits | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom); | |
| 
 | |
| /*! @brief Sets the size of the content area of the specified window. | |
|  * | |
|  *  This function sets the size, in screen coordinates, of the content area of | |
|  *  the specified window. | |
|  * | |
|  *  For full screen windows, this function updates the resolution of its desired | |
|  *  video mode and switches to the video mode closest to it, without affecting | |
|  *  the window's context.  As the context is unaffected, the bit depths of the | |
|  *  framebuffer remain unchanged. | |
|  * | |
|  *  If you wish to update the refresh rate of the desired video mode in addition | |
|  *  to its resolution, see @ref glfwSetWindowMonitor. | |
|  * | |
|  *  The window manager may put limits on what sizes are allowed.  GLFW cannot | |
|  *  and should not override these limits. | |
|  * | |
|  *  @param[in] window The window to resize. | |
|  *  @param[in] width The desired width, in screen coordinates, of the window | |
|  *  content area. | |
|  *  @param[in] height The desired height, in screen coordinates, of the window | |
|  *  content area. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @wayland A full screen window will not attempt to change the mode, | |
|  *  no matter what the requested size. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_size | |
|  *  @sa @ref glfwGetWindowSize | |
|  *  @sa @ref glfwSetWindowMonitor | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); | |
| 
 | |
| /*! @brief Retrieves the size of the framebuffer of the specified window. | |
|  * | |
|  *  This function retrieves the size, in pixels, of the framebuffer of the | |
|  *  specified window.  If you wish to retrieve the size of the window in screen | |
|  *  coordinates, see @ref glfwGetWindowSize. | |
|  * | |
|  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` size arguments will be set to zero. | |
|  * | |
|  *  @param[in] window The window whose framebuffer to query. | |
|  *  @param[out] width Where to store the width, in pixels, of the framebuffer, | |
|  *  or `NULL`. | |
|  *  @param[out] height Where to store the height, in pixels, of the framebuffer, | |
|  *  or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_fbsize | |
|  *  @sa @ref glfwSetFramebufferSizeCallback | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); | |
| 
 | |
| /*! @brief Retrieves the size of the frame of the window. | |
|  * | |
|  *  This function retrieves the size, in screen coordinates, of each edge of the | |
|  *  frame of the specified window.  This size includes the title bar, if the | |
|  *  window has one.  The size of the frame may vary depending on the | |
|  *  [window-related hints](@ref window_hints_wnd) used to create it. | |
|  * | |
|  *  Because this function retrieves the size of each window frame edge and not | |
|  *  the offset along a particular coordinate axis, the retrieved values will | |
|  *  always be zero or positive. | |
|  * | |
|  *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` size arguments will be set to zero. | |
|  * | |
|  *  @param[in] window The window whose frame size to query. | |
|  *  @param[out] left Where to store the size, in screen coordinates, of the left | |
|  *  edge of the window frame, or `NULL`. | |
|  *  @param[out] top Where to store the size, in screen coordinates, of the top | |
|  *  edge of the window frame, or `NULL`. | |
|  *  @param[out] right Where to store the size, in screen coordinates, of the | |
|  *  right edge of the window frame, or `NULL`. | |
|  *  @param[out] bottom Where to store the size, in screen coordinates, of the | |
|  *  bottom edge of the window frame, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_size | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); | |
| 
 | |
| /*! @brief Retrieves the content scale for the specified window. | |
|  * | |
|  *  This function retrieves the content scale for the specified window.  The | |
|  *  content scale is the ratio between the current DPI and the platform's | |
|  *  default DPI.  This is especially important for text and any UI elements.  If | |
|  *  the pixel dimensions of your UI scaled by this look appropriate on your | |
|  *  machine then it should appear at a reasonable size on other machines | |
|  *  regardless of their DPI and scaling settings.  This relies on the system DPI | |
|  *  and scaling settings being somewhat correct. | |
|  * | |
|  *  On systems where each monitors can have its own content scale, the window | |
|  *  content scale will depend on which monitor the system considers the window | |
|  *  to be on. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @param[out] xscale Where to store the x-axis content scale, or `NULL`. | |
|  *  @param[out] yscale Where to store the y-axis content scale, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_scale | |
|  *  @sa @ref glfwSetWindowContentScaleCallback | |
|  *  @sa @ref glfwGetMonitorContentScale | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale); | |
| 
 | |
| /*! @brief Returns the opacity of the whole window. | |
|  * | |
|  *  This function returns the opacity of the window, including any decorations. | |
|  * | |
|  *  The opacity (or alpha) value is a positive finite number between zero and | |
|  *  one, where zero is fully transparent and one is fully opaque.  If the system | |
|  *  does not support whole window transparency, this function always returns one. | |
|  * | |
|  *  The initial opacity value for newly created windows is one. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @return The opacity value of the specified window. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_transparency | |
|  *  @sa @ref glfwSetWindowOpacity | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window); | |
| 
 | |
| /*! @brief Sets the opacity of the whole window. | |
|  * | |
|  *  This function sets the opacity of the window, including any decorations. | |
|  * | |
|  *  The opacity (or alpha) value is a positive finite number between zero and | |
|  *  one, where zero is fully transparent and one is fully opaque. | |
|  * | |
|  *  The initial opacity value for newly created windows is one. | |
|  * | |
|  *  A window created with framebuffer transparency may not use whole window | |
|  *  transparency.  The results of doing this are undefined. | |
|  * | |
|  *  @param[in] window The window to set the opacity for. | |
|  *  @param[in] opacity The desired opacity of the specified window. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). | |
|  * | |
|  *  @remark @wayland There is no way to set an opacity factor for a window. | |
|  *  This function will emit @ref GLFW_FEATURE_UNAVAILABLE. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_transparency | |
|  *  @sa @ref glfwGetWindowOpacity | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity); | |
| 
 | |
| /*! @brief Iconifies the specified window. | |
|  * | |
|  *  This function iconifies (minimizes) the specified window if it was | |
|  *  previously restored.  If the window is already iconified, this function does | |
|  *  nothing. | |
|  * | |
|  *  If the specified window is a full screen window, the original monitor | |
|  *  resolution is restored until the window is restored. | |
|  * | |
|  *  @param[in] window The window to iconify. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @wayland Once a window is iconified, @ref glfwRestoreWindow won’t | |
|  *  be able to restore it.  This is a design decision of the xdg-shell | |
|  *  protocol. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_iconify | |
|  *  @sa @ref glfwRestoreWindow | |
|  *  @sa @ref glfwMaximizeWindow | |
|  * | |
|  *  @since Added in version 2.1. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwIconifyWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Restores the specified window. | |
|  * | |
|  *  This function restores the specified window if it was previously iconified | |
|  *  (minimized) or maximized.  If the window is already restored, this function | |
|  *  does nothing. | |
|  * | |
|  *  If the specified window is a full screen window, the resolution chosen for | |
|  *  the window is restored on the selected monitor. | |
|  * | |
|  *  @param[in] window The window to restore. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_iconify | |
|  *  @sa @ref glfwIconifyWindow | |
|  *  @sa @ref glfwMaximizeWindow | |
|  * | |
|  *  @since Added in version 2.1. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwRestoreWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Maximizes the specified window. | |
|  * | |
|  *  This function maximizes the specified window if it was previously not | |
|  *  maximized.  If the window is already maximized, this function does nothing. | |
|  * | |
|  *  If the specified window is a full screen window, this function does nothing. | |
|  * | |
|  *  @param[in] window The window to maximize. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @par Thread Safety | |
|  *  This function may only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_iconify | |
|  *  @sa @ref glfwIconifyWindow | |
|  *  @sa @ref glfwRestoreWindow | |
|  * | |
|  *  @since Added in GLFW 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwMaximizeWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Makes the specified window visible. | |
|  * | |
|  *  This function makes the specified window visible if it was previously | |
|  *  hidden.  If the window is already visible or is in full screen mode, this | |
|  *  function does nothing. | |
|  * | |
|  *  By default, windowed mode windows are focused when shown | |
|  *  Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint | |
|  *  to change this behavior for all newly created windows, or change the | |
|  *  behavior for an existing window with @ref glfwSetWindowAttrib. | |
|  * | |
|  *  @param[in] window The window to make visible. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_hide | |
|  *  @sa @ref glfwHideWindow | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwShowWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Hides the specified window. | |
|  * | |
|  *  This function hides the specified window if it was previously visible.  If | |
|  *  the window is already hidden or is in full screen mode, this function does | |
|  *  nothing. | |
|  * | |
|  *  @param[in] window The window to hide. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_hide | |
|  *  @sa @ref glfwShowWindow | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwHideWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Brings the specified window to front and sets input focus. | |
|  * | |
|  *  This function brings the specified window to front and sets input focus. | |
|  *  The window should already be visible and not iconified. | |
|  * | |
|  *  By default, both windowed and full screen mode windows are focused when | |
|  *  initially created.  Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to | |
|  *  disable this behavior. | |
|  * | |
|  *  Also by default, windowed mode windows are focused when shown | |
|  *  with @ref glfwShowWindow. Set the | |
|  *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior. | |
|  * | |
|  *  __Do not use this function__ to steal focus from other applications unless | |
|  *  you are certain that is what the user wants.  Focus stealing can be | |
|  *  extremely disruptive. | |
|  * | |
|  *  For a less disruptive way of getting the user's attention, see | |
|  *  [attention requests](@ref window_attention). | |
|  * | |
|  *  @param[in] window The window to give input focus. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_PLATFORM_ERROR and @ref GLFW_FEATURE_UNAVAILABLE (see remarks). | |
|  * | |
|  *  @remark @wayland It is not possible for an application to set the input | |
|  *  focus.  This function will emit @ref GLFW_FEATURE_UNAVAILABLE. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_focus | |
|  *  @sa @ref window_attention | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwFocusWindow(GLFWwindow* window); | |
| 
 | |
| /*! @brief Requests user attention to the specified window. | |
|  * | |
|  *  This function requests user attention to the specified window.  On | |
|  *  platforms where this is not supported, attention is requested to the | |
|  *  application as a whole. | |
|  * | |
|  *  Once the user has given attention, usually by focusing the window or | |
|  *  application, the system will end the request automatically. | |
|  * | |
|  *  @param[in] window The window to request attention to. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @macos Attention is requested to the application as a whole, not the | |
|  *  specific window. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_attention | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window); | |
| 
 | |
| /*! @brief Returns the monitor that the window uses for full screen mode. | |
|  * | |
|  *  This function returns the handle of the monitor that the specified window is | |
|  *  in full screen on. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @return The monitor, or `NULL` if the window is in windowed mode or an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_monitor | |
|  *  @sa @ref glfwSetWindowMonitor | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); | |
| 
 | |
| /*! @brief Sets the mode, monitor, video mode and placement of a window. | |
|  * | |
|  *  This function sets the monitor that the window uses for full screen mode or, | |
|  *  if the monitor is `NULL`, makes it windowed mode. | |
|  * | |
|  *  When setting a monitor, this function updates the width, height and refresh | |
|  *  rate of the desired video mode and switches to the video mode closest to it. | |
|  *  The window position is ignored when setting a monitor. | |
|  * | |
|  *  When the monitor is `NULL`, the position, width and height are used to | |
|  *  place the window content area.  The refresh rate is ignored when no monitor | |
|  *  is specified. | |
|  * | |
|  *  If you only wish to update the resolution of a full screen window or the | |
|  *  size of a windowed mode window, see @ref glfwSetWindowSize. | |
|  * | |
|  *  When a window transitions from full screen to windowed mode, this function | |
|  *  restores any previous window settings such as whether it is decorated, | |
|  *  floating, resizable, has size or aspect ratio limits, etc. | |
|  * | |
|  *  @param[in] window The window whose monitor, size or video mode to set. | |
|  *  @param[in] monitor The desired monitor, or `NULL` to set windowed mode. | |
|  *  @param[in] xpos The desired x-coordinate of the upper-left corner of the | |
|  *  content area. | |
|  *  @param[in] ypos The desired y-coordinate of the upper-left corner of the | |
|  *  content area. | |
|  *  @param[in] width The desired with, in screen coordinates, of the content | |
|  *  area or video mode. | |
|  *  @param[in] height The desired height, in screen coordinates, of the content | |
|  *  area or video mode. | |
|  *  @param[in] refreshRate The desired refresh rate, in Hz, of the video mode, | |
|  *  or `GLFW_DONT_CARE`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise | |
|  *  affected by any resizing or mode switching, although you may need to update | |
|  *  your viewport if the framebuffer size has changed. | |
|  * | |
|  *  @remark @wayland The desired window position is ignored, as there is no way | |
|  *  for an application to set this property. | |
|  * | |
|  *  @remark @wayland Setting the window to full screen will not attempt to | |
|  *  change the mode, no matter what the requested size or refresh rate. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_monitor | |
|  *  @sa @ref window_full_screen | |
|  *  @sa @ref glfwGetWindowMonitor | |
|  *  @sa @ref glfwSetWindowSize | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate); | |
| 
 | |
| /*! @brief Returns an attribute of the specified window. | |
|  * | |
|  *  This function returns the value of an attribute of the specified window or | |
|  *  its OpenGL or OpenGL ES context. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to | |
|  *  return. | |
|  *  @return The value of the attribute, or zero if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark Framebuffer related hints are not window attributes.  See @ref | |
|  *  window_attribs_fb for more information. | |
|  * | |
|  *  @remark Zero is a valid value for many window and context related | |
|  *  attributes so you cannot use a return value of zero as an indication of | |
|  *  errors.  However, this function should not fail as long as it is passed | |
|  *  valid arguments and the library has been [initialized](@ref intro_init). | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_attribs | |
|  *  @sa @ref glfwSetWindowAttrib | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwGetWindowParam` and | |
|  *  `glfwGetGLVersion`. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); | |
| 
 | |
| /*! @brief Sets an attribute of the specified window. | |
|  * | |
|  *  This function sets the value of an attribute of the specified window. | |
|  * | |
|  *  The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), | |
|  *  [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), | |
|  *  [GLFW_FLOATING](@ref GLFW_FLOATING_attrib), | |
|  *  [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and | |
|  *  [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib). | |
|  *  [GLFW_MOUSE_PASSTHROUGH](@ref GLFW_MOUSE_PASSTHROUGH_attrib) | |
|  * | |
|  *  Some of these attributes are ignored for full screen windows.  The new | |
|  *  value will take effect if the window is later made windowed. | |
|  * | |
|  *  Some of these attributes are ignored for windowed mode windows.  The new | |
|  *  value will take effect if the window is later made full screen. | |
|  * | |
|  *  @param[in] window The window to set the attribute for. | |
|  *  @param[in] attrib A supported window attribute. | |
|  *  @param[in] value `GLFW_TRUE` or `GLFW_FALSE`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark Calling @ref glfwGetWindowAttrib will always return the latest | |
|  *  value, even if that value is ignored by the current mode of the window. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_attribs | |
|  *  @sa @ref glfwGetWindowAttrib | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value); | |
| 
 | |
| /*! @brief Sets the user pointer of the specified window. | |
|  * | |
|  *  This function sets the user-defined pointer of the specified window.  The | |
|  *  current value is retained until the window is destroyed.  The initial value | |
|  *  is `NULL`. | |
|  * | |
|  *  @param[in] window The window whose pointer to set. | |
|  *  @param[in] pointer The new value. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref window_userptr | |
|  *  @sa @ref glfwGetWindowUserPointer | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); | |
| 
 | |
| /*! @brief Returns the user pointer of the specified window. | |
|  * | |
|  *  This function returns the current value of the user-defined pointer of the | |
|  *  specified window.  The initial value is `NULL`. | |
|  * | |
|  *  @param[in] window The window whose pointer to return. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref window_userptr | |
|  *  @sa @ref glfwSetWindowUserPointer | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); | |
| 
 | |
| /*! @brief Sets the position callback for the specified window. | |
|  * | |
|  *  This function sets the position callback of the specified window, which is | |
|  *  called when the window is moved.  The callback is provided with the | |
|  *  position, in screen coordinates, of the upper-left corner of the content | |
|  *  area of the window. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int xpos, int ypos) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowposfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @remark @wayland This callback will never be called, as there is no way for | |
|  *  an application to know its global position. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_pos | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback); | |
| 
 | |
| /*! @brief Sets the size callback for the specified window. | |
|  * | |
|  *  This function sets the size callback of the specified window, which is | |
|  *  called when the window is resized.  The callback is provided with the size, | |
|  *  in screen coordinates, of the content area of the window. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int width, int height) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowsizefun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_size | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter and return value. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback); | |
| 
 | |
| /*! @brief Sets the close callback for the specified window. | |
|  * | |
|  *  This function sets the close callback of the specified window, which is | |
|  *  called when the user attempts to close the window, for example by clicking | |
|  *  the close widget in the title bar. | |
|  * | |
|  *  The close flag is set before this callback is called, but you can modify it | |
|  *  at any time with @ref glfwSetWindowShouldClose. | |
|  * | |
|  *  The close callback is not triggered by @ref glfwDestroyWindow. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowclosefun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @remark @macos Selecting Quit from the application menu will trigger the | |
|  *  close callback for all windows. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_close | |
|  * | |
|  *  @since Added in version 2.5. | |
|  *  @glfw3 Added window handle parameter and return value. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback); | |
| 
 | |
| /*! @brief Sets the refresh callback for the specified window. | |
|  * | |
|  *  This function sets the refresh callback of the specified window, which is | |
|  *  called when the content area of the window needs to be redrawn, for example | |
|  *  if the window has been exposed after having been covered by another window. | |
|  * | |
|  *  On compositing window systems such as Aero, Compiz, Aqua or Wayland, where | |
|  *  the window contents are saved off-screen, this callback may be called only | |
|  *  very infrequently or never at all. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window); | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowrefreshfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_refresh | |
|  * | |
|  *  @since Added in version 2.5. | |
|  *  @glfw3 Added window handle parameter and return value. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback); | |
| 
 | |
| /*! @brief Sets the focus callback for the specified window. | |
|  * | |
|  *  This function sets the focus callback of the specified window, which is | |
|  *  called when the window gains or loses input focus. | |
|  * | |
|  *  After the focus callback is called for a window that lost input focus, | |
|  *  synthetic key and mouse button release events will be generated for all such | |
|  *  that had been pressed.  For more information, see @ref glfwSetKeyCallback | |
|  *  and @ref glfwSetMouseButtonCallback. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int focused) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowfocusfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_focus | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback); | |
| 
 | |
| /*! @brief Sets the iconify callback for the specified window. | |
|  * | |
|  *  This function sets the iconification callback of the specified window, which | |
|  *  is called when the window is iconified or restored. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int iconified) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowiconifyfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_iconify | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback); | |
| 
 | |
| /*! @brief Sets the maximize callback for the specified window. | |
|  * | |
|  *  This function sets the maximization callback of the specified window, which | |
|  *  is called when the window is maximized or restored. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int maximized) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowmaximizefun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_maximize | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback); | |
| 
 | |
| /*! @brief Sets the framebuffer resize callback for the specified window. | |
|  * | |
|  *  This function sets the framebuffer resize callback of the specified window, | |
|  *  which is called when the framebuffer of the specified window is resized. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int width, int height) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWframebuffersizefun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_fbsize | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback); | |
| 
 | |
| /*! @brief Sets the window content scale callback for the specified window. | |
|  * | |
|  *  This function sets the window content scale callback of the specified window, | |
|  *  which is called when the content scale of the specified window changes. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, float xscale, float yscale) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWwindowcontentscalefun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref window_scale | |
|  *  @sa @ref glfwGetWindowContentScale | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback); | |
| 
 | |
| /*! @brief Processes all pending events. | |
|  * | |
|  *  This function processes only those events that are already in the event | |
|  *  queue and then returns immediately.  Processing events will cause the window | |
|  *  and input callbacks associated with those events to be called. | |
|  * | |
|  *  On some platforms, a window move, resize or menu operation will cause event | |
|  *  processing to block.  This is due to how event processing is designed on | |
|  *  those platforms.  You can use the | |
|  *  [window refresh callback](@ref window_refresh) to redraw the contents of | |
|  *  your window when necessary during such operations. | |
|  * | |
|  *  Do not assume that callbacks you set will _only_ be called in response to | |
|  *  event processing functions like this one.  While it is necessary to poll for | |
|  *  events, window systems that require GLFW to register callbacks of its own | |
|  *  can pass events to GLFW in response to many window system function calls. | |
|  *  GLFW will pass those events on to the application callbacks before | |
|  *  returning. | |
|  * | |
|  *  Event processing is not required for joystick input to work. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @reentrancy This function must not be called from a callback. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref events | |
|  *  @sa @ref glfwWaitEvents | |
|  *  @sa @ref glfwWaitEventsTimeout | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwPollEvents(void); | |
| 
 | |
| /*! @brief Waits until events are queued and processes them. | |
|  * | |
|  *  This function puts the calling thread to sleep until at least one event is | |
|  *  available in the event queue.  Once one or more events are available, | |
|  *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue | |
|  *  are processed and the function then returns immediately.  Processing events | |
|  *  will cause the window and input callbacks associated with those events to be | |
|  *  called. | |
|  * | |
|  *  Since not all events are associated with callbacks, this function may return | |
|  *  without a callback having been called even if you are monitoring all | |
|  *  callbacks. | |
|  * | |
|  *  On some platforms, a window move, resize or menu operation will cause event | |
|  *  processing to block.  This is due to how event processing is designed on | |
|  *  those platforms.  You can use the | |
|  *  [window refresh callback](@ref window_refresh) to redraw the contents of | |
|  *  your window when necessary during such operations. | |
|  * | |
|  *  Do not assume that callbacks you set will _only_ be called in response to | |
|  *  event processing functions like this one.  While it is necessary to poll for | |
|  *  events, window systems that require GLFW to register callbacks of its own | |
|  *  can pass events to GLFW in response to many window system function calls. | |
|  *  GLFW will pass those events on to the application callbacks before | |
|  *  returning. | |
|  * | |
|  *  Event processing is not required for joystick input to work. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @reentrancy This function must not be called from a callback. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref events | |
|  *  @sa @ref glfwPollEvents | |
|  *  @sa @ref glfwWaitEventsTimeout | |
|  * | |
|  *  @since Added in version 2.5. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwWaitEvents(void); | |
| 
 | |
| /*! @brief Waits with timeout until events are queued and processes them. | |
|  * | |
|  *  This function puts the calling thread to sleep until at least one event is | |
|  *  available in the event queue, or until the specified timeout is reached.  If | |
|  *  one or more events are available, it behaves exactly like @ref | |
|  *  glfwPollEvents, i.e. the events in the queue are processed and the function | |
|  *  then returns immediately.  Processing events will cause the window and input | |
|  *  callbacks associated with those events to be called. | |
|  * | |
|  *  The timeout value must be a positive finite number. | |
|  * | |
|  *  Since not all events are associated with callbacks, this function may return | |
|  *  without a callback having been called even if you are monitoring all | |
|  *  callbacks. | |
|  * | |
|  *  On some platforms, a window move, resize or menu operation will cause event | |
|  *  processing to block.  This is due to how event processing is designed on | |
|  *  those platforms.  You can use the | |
|  *  [window refresh callback](@ref window_refresh) to redraw the contents of | |
|  *  your window when necessary during such operations. | |
|  * | |
|  *  Do not assume that callbacks you set will _only_ be called in response to | |
|  *  event processing functions like this one.  While it is necessary to poll for | |
|  *  events, window systems that require GLFW to register callbacks of its own | |
|  *  can pass events to GLFW in response to many window system function calls. | |
|  *  GLFW will pass those events on to the application callbacks before | |
|  *  returning. | |
|  * | |
|  *  Event processing is not required for joystick input to work. | |
|  * | |
|  *  @param[in] timeout The maximum amount of time, in seconds, to wait. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @reentrancy This function must not be called from a callback. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref events | |
|  *  @sa @ref glfwPollEvents | |
|  *  @sa @ref glfwWaitEvents | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwWaitEventsTimeout(double timeout); | |
| 
 | |
| /*! @brief Posts an empty event to the event queue. | |
|  * | |
|  *  This function posts an empty event from the current thread to the event | |
|  *  queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref events | |
|  *  @sa @ref glfwWaitEvents | |
|  *  @sa @ref glfwWaitEventsTimeout | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwPostEmptyEvent(void); | |
| 
 | |
| /*! @brief Returns the value of an input option for the specified window. | |
|  * | |
|  *  This function returns the value of an input option for the specified window. | |
|  *  The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, | |
|  *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or | |
|  *  @ref GLFW_RAW_MOUSE_MOTION. | |
|  * | |
|  *  @param[in] window The window to query. | |
|  *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, | |
|  *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or | |
|  *  `GLFW_RAW_MOUSE_MOTION`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref glfwSetInputMode | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); | |
| 
 | |
| /*! @brief Sets an input option for the specified window. | |
|  * | |
|  *  This function sets an input mode option for the specified window.  The mode | |
|  *  must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, | |
|  *  @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or | |
|  *  @ref GLFW_RAW_MOUSE_MOTION. | |
|  * | |
|  *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor | |
|  *  modes: | |
|  *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. | |
|  *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the | |
|  *    content area of the window but does not restrict the cursor from leaving. | |
|  *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual | |
|  *    and unlimited cursor movement.  This is useful for implementing for | |
|  *    example 3D camera controls. | |
|  * | |
|  *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to | |
|  *  enable sticky keys, or `GLFW_FALSE` to disable it.  If sticky keys are | |
|  *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` | |
|  *  the next time it is called even if the key had been released before the | |
|  *  call.  This is useful when you are only interested in whether keys have been | |
|  *  pressed but not when or in which order. | |
|  * | |
|  *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either | |
|  *  `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it. | |
|  *  If sticky mouse buttons are enabled, a mouse button press will ensure that | |
|  *  @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even | |
|  *  if the mouse button had been released before the call.  This is useful when | |
|  *  you are only interested in whether mouse buttons have been pressed but not | |
|  *  when or in which order. | |
|  * | |
|  *  If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to | |
|  *  enable lock key modifier bits, or `GLFW_FALSE` to disable them.  If enabled, | |
|  *  callbacks that receive modifier bits will also have the @ref | |
|  *  GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on, | |
|  *  and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on. | |
|  * | |
|  *  If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE` | |
|  *  to enable raw (unscaled and unaccelerated) mouse motion when the cursor is | |
|  *  disabled, or `GLFW_FALSE` to disable it.  If raw motion is not supported, | |
|  *  attempting to set this will emit @ref GLFW_FEATURE_UNAVAILABLE.  Call @ref | |
|  *  glfwRawMouseMotionSupported to check for support. | |
|  * | |
|  *  @param[in] window The window whose input mode to set. | |
|  *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, | |
|  *  `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or | |
|  *  `GLFW_RAW_MOUSE_MOTION`. | |
|  *  @param[in] value The new value of the specified input mode. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM, @ref GLFW_PLATFORM_ERROR and @ref | |
|  *  GLFW_FEATURE_UNAVAILABLE (see above). | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref glfwGetInputMode | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwEnable` and `glfwDisable`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); | |
| 
 | |
| /*! @brief Returns whether raw mouse motion is supported. | |
|  * | |
|  *  This function returns whether raw mouse motion is supported on the current | |
|  *  system.  This status does not change after GLFW has been initialized so you | |
|  *  only need to check this once.  If you attempt to enable raw motion on | |
|  *  a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted. | |
|  * | |
|  *  Raw mouse motion is closer to the actual motion of the mouse across | |
|  *  a surface.  It is not affected by the scaling and acceleration applied to | |
|  *  the motion of the desktop cursor.  That processing is suitable for a cursor | |
|  *  while raw motion is better for controlling for example a 3D camera.  Because | |
|  *  of this, raw mouse motion is only provided when the cursor is disabled. | |
|  * | |
|  *  @return `GLFW_TRUE` if raw mouse motion is supported on the current machine, | |
|  *  or `GLFW_FALSE` otherwise. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref raw_mouse_motion | |
|  *  @sa @ref glfwSetInputMode | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwRawMouseMotionSupported(void); | |
| 
 | |
| /*! @brief Returns the layout-specific name of the specified printable key. | |
|  * | |
|  *  This function returns the name of the specified printable key, encoded as | |
|  *  UTF-8.  This is typically the character that key would produce without any | |
|  *  modifier keys, intended for displaying key bindings to the user.  For dead | |
|  *  keys, it is typically the diacritic it would add to a character. | |
|  * | |
|  *  __Do not use this function__ for [text input](@ref input_char).  You will | |
|  *  break text input for many languages even if it happens to work for yours. | |
|  * | |
|  *  If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key, | |
|  *  otherwise the scancode is ignored.  If you specify a non-printable key, or | |
|  *  `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this | |
|  *  function returns `NULL` but does not emit an error. | |
|  * | |
|  *  This behavior allows you to always pass in the arguments in the | |
|  *  [key callback](@ref input_key) without modification. | |
|  * | |
|  *  The printable keys are: | |
|  *  - `GLFW_KEY_APOSTROPHE` | |
|  *  - `GLFW_KEY_COMMA` | |
|  *  - `GLFW_KEY_MINUS` | |
|  *  - `GLFW_KEY_PERIOD` | |
|  *  - `GLFW_KEY_SLASH` | |
|  *  - `GLFW_KEY_SEMICOLON` | |
|  *  - `GLFW_KEY_EQUAL` | |
|  *  - `GLFW_KEY_LEFT_BRACKET` | |
|  *  - `GLFW_KEY_RIGHT_BRACKET` | |
|  *  - `GLFW_KEY_BACKSLASH` | |
|  *  - `GLFW_KEY_WORLD_1` | |
|  *  - `GLFW_KEY_WORLD_2` | |
|  *  - `GLFW_KEY_0` to `GLFW_KEY_9` | |
|  *  - `GLFW_KEY_A` to `GLFW_KEY_Z` | |
|  *  - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9` | |
|  *  - `GLFW_KEY_KP_DECIMAL` | |
|  *  - `GLFW_KEY_KP_DIVIDE` | |
|  *  - `GLFW_KEY_KP_MULTIPLY` | |
|  *  - `GLFW_KEY_KP_SUBTRACT` | |
|  *  - `GLFW_KEY_KP_ADD` | |
|  *  - `GLFW_KEY_KP_EQUAL` | |
|  * | |
|  *  Names for printable keys depend on keyboard layout, while names for | |
|  *  non-printable keys are the same across layouts but depend on the application | |
|  *  language and should be localized along with other user interface text. | |
|  * | |
|  *  @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`. | |
|  *  @param[in] scancode The scancode of the key to query. | |
|  *  @return The UTF-8 encoded, layout-specific name of the key, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark The contents of the returned string may change when a keyboard | |
|  *  layout change event is received. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_key_name | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const char* glfwGetKeyName(int key, int scancode); | |
| 
 | |
| /*! @brief Returns the platform-specific scancode of the specified key. | |
|  * | |
|  *  This function returns the platform-specific scancode of the specified key. | |
|  * | |
|  *  If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this | |
|  *  method will return `-1`. | |
|  * | |
|  *  @param[in] key Any [named key](@ref keys). | |
|  *  @return The platform-specific scancode for the key, or `-1` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref input_key | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwGetKeyScancode(int key); | |
| 
 | |
| /*! @brief Returns the last reported state of a keyboard key for the specified | |
|  *  window. | |
|  * | |
|  *  This function returns the last state reported for the specified key to the | |
|  *  specified window.  The returned state is one of `GLFW_PRESS` or | |
|  *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to | |
|  *  the key callback. | |
|  * | |
|  *  If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns | |
|  *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if | |
|  *  that key has already been released. | |
|  * | |
|  *  The key functions deal with physical keys, with [key tokens](@ref keys) | |
|  *  named after their use on the standard US keyboard layout.  If you want to | |
|  *  input text, use the Unicode character callback instead. | |
|  * | |
|  *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be | |
|  *  used with this function. | |
|  * | |
|  *  __Do not use this function__ to implement [text input](@ref input_char). | |
|  * | |
|  *  @param[in] window The desired window. | |
|  *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is | |
|  *  not a valid key for this function. | |
|  *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_key | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwGetKey(GLFWwindow* window, int key); | |
| 
 | |
| /*! @brief Returns the last reported state of a mouse button for the specified | |
|  *  window. | |
|  * | |
|  *  This function returns the last state reported for the specified mouse button | |
|  *  to the specified window.  The returned state is one of `GLFW_PRESS` or | |
|  *  `GLFW_RELEASE`. | |
|  * | |
|  *  If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function | |
|  *  returns `GLFW_PRESS` the first time you call it for a mouse button that was | |
|  *  pressed, even if that mouse button has already been released. | |
|  * | |
|  *  @param[in] window The desired window. | |
|  *  @param[in] button The desired [mouse button](@ref buttons). | |
|  *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_mouse_button | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); | |
| 
 | |
| /*! @brief Retrieves the position of the cursor relative to the content area of | |
|  *  the window. | |
|  * | |
|  *  This function returns the position of the cursor, in screen coordinates, | |
|  *  relative to the upper-left corner of the content area of the specified | |
|  *  window. | |
|  * | |
|  *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor | |
|  *  position is unbounded and limited only by the minimum and maximum values of | |
|  *  a `double`. | |
|  * | |
|  *  The coordinate can be converted to their integer equivalents with the | |
|  *  `floor` function.  Casting directly to an integer type works for positive | |
|  *  coordinates, but fails for negative ones. | |
|  * | |
|  *  Any or all of the position arguments may be `NULL`.  If an error occurs, all | |
|  *  non-`NULL` position arguments will be set to zero. | |
|  * | |
|  *  @param[in] window The desired window. | |
|  *  @param[out] xpos Where to store the cursor x-coordinate, relative to the | |
|  *  left edge of the content area, or `NULL`. | |
|  *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to | |
|  *  top edge of the content area, or `NULL`. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_pos | |
|  *  @sa @ref glfwSetCursorPos | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwGetMousePos`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); | |
| 
 | |
| /*! @brief Sets the position of the cursor, relative to the content area of the | |
|  *  window. | |
|  * | |
|  *  This function sets the position, in screen coordinates, of the cursor | |
|  *  relative to the upper-left corner of the content area of the specified | |
|  *  window.  The window must have input focus.  If the window does not have | |
|  *  input focus when this function is called, it fails silently. | |
|  * | |
|  *  __Do not use this function__ to implement things like camera controls.  GLFW | |
|  *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the | |
|  *  cursor, transparently re-centers it and provides unconstrained cursor | |
|  *  motion.  See @ref glfwSetInputMode for more information. | |
|  * | |
|  *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is | |
|  *  unconstrained and limited only by the minimum and maximum values of | |
|  *  a `double`. | |
|  * | |
|  *  @param[in] window The desired window. | |
|  *  @param[in] xpos The desired x-coordinate, relative to the left edge of the | |
|  *  content area. | |
|  *  @param[in] ypos The desired y-coordinate, relative to the top edge of the | |
|  *  content area. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @wayland This function will only work when the cursor mode is | |
|  *  `GLFW_CURSOR_DISABLED`, otherwise it will do nothing. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_pos | |
|  *  @sa @ref glfwGetCursorPos | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwSetMousePos`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); | |
| 
 | |
| /*! @brief Creates a custom cursor. | |
|  * | |
|  *  Creates a new custom cursor image that can be set for a window with @ref | |
|  *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor. | |
|  *  Any remaining cursors are destroyed by @ref glfwTerminate. | |
|  * | |
|  *  The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight | |
|  *  bits per channel with the red channel first.  They are arranged canonically | |
|  *  as packed sequential rows, starting from the top-left corner. | |
|  * | |
|  *  The cursor hotspot is specified in pixels, relative to the upper-left corner | |
|  *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis | |
|  *  points to the right and the Y-axis points down. | |
|  * | |
|  *  @param[in] image The desired cursor image. | |
|  *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. | |
|  *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. | |
|  *  @return The handle of the created cursor, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The specified image data is copied before this function | |
|  *  returns. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_object | |
|  *  @sa @ref glfwDestroyCursor | |
|  *  @sa @ref glfwCreateStandardCursor | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); | |
| 
 | |
| /*! @brief Creates a cursor with a standard shape. | |
|  * | |
|  *  Returns a cursor with a standard shape, that can be set for a window with | |
|  *  @ref glfwSetCursor.  The images for these cursors come from the system | |
|  *  cursor theme and their exact appearance will vary between platforms. | |
|  * | |
|  *  Most of these shapes are guaranteed to exist on every supported platform but | |
|  *  a few may not be present.  See the table below for details. | |
|  * | |
|  *  Cursor shape                   | Windows | macOS | X11    | Wayland | |
|  *  ------------------------------ | ------- | ----- | ------ | ------- | |
|  *  @ref GLFW_ARROW_CURSOR         | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_IBEAM_CURSOR         | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_CROSSHAIR_CURSOR     | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_POINTING_HAND_CURSOR | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_RESIZE_EW_CURSOR     | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_RESIZE_NS_CURSOR     | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_RESIZE_NWSE_CURSOR   | Yes     | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup> | |
|  *  @ref GLFW_RESIZE_NESW_CURSOR   | Yes     | Yes<sup>1</sup> | Maybe<sup>2</sup> | Maybe<sup>2</sup> | |
|  *  @ref GLFW_RESIZE_ALL_CURSOR    | Yes     | Yes   | Yes    | Yes | |
|  *  @ref GLFW_NOT_ALLOWED_CURSOR   | Yes     | Yes   | Maybe<sup>2</sup> | Maybe<sup>2</sup> | |
|  * | |
|  *  1) This uses a private system API and may fail in the future. | |
|  * | |
|  *  2) This uses a newer standard that not all cursor themes support. | |
|  * | |
|  *  If the requested shape is not available, this function emits a @ref | |
|  *  GLFW_CURSOR_UNAVAILABLE error and returns `NULL`. | |
|  * | |
|  *  @param[in] shape One of the [standard shapes](@ref shapes). | |
|  *  @return A new cursor ready to use or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM, @ref GLFW_CURSOR_UNAVAILABLE and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_standard | |
|  *  @sa @ref glfwCreateCursor | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); | |
| 
 | |
| /*! @brief Destroys a cursor. | |
|  * | |
|  *  This function destroys a cursor previously created with @ref | |
|  *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref | |
|  *  glfwTerminate. | |
|  * | |
|  *  If the specified cursor is current for any window, that window will be | |
|  *  reverted to the default cursor.  This does not affect the cursor mode. | |
|  * | |
|  *  @param[in] cursor The cursor object to destroy. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @reentrancy This function must not be called from a callback. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_object | |
|  *  @sa @ref glfwCreateCursor | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); | |
| 
 | |
| /*! @brief Sets the cursor for the window. | |
|  * | |
|  *  This function sets the cursor image to be used when the cursor is over the | |
|  *  content area of the specified window.  The set cursor will only be visible | |
|  *  when the [cursor mode](@ref cursor_mode) of the window is | |
|  *  `GLFW_CURSOR_NORMAL`. | |
|  * | |
|  *  On some platforms, the set cursor may not be visible unless the window also | |
|  *  has input focus. | |
|  * | |
|  *  @param[in] window The window to set the cursor for. | |
|  *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default | |
|  *  arrow cursor. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_object | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); | |
| 
 | |
| /*! @brief Sets the key callback. | |
|  * | |
|  *  This function sets the key callback of the specified window, which is called | |
|  *  when a key is pressed, repeated or released. | |
|  * | |
|  *  The key functions deal with physical keys, with layout independent | |
|  *  [key tokens](@ref keys) named after their values in the standard US keyboard | |
|  *  layout.  If you want to input text, use the | |
|  *  [character callback](@ref glfwSetCharCallback) instead. | |
|  * | |
|  *  When a window loses input focus, it will generate synthetic key release | |
|  *  events for all pressed keys.  You can tell these events from user-generated | |
|  *  events by the fact that the synthetic ones are generated after the focus | |
|  *  loss event has been processed, i.e. after the | |
|  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called. | |
|  * | |
|  *  The scancode of a key is specific to that platform or sometimes even to that | |
|  *  machine.  Scancodes are intended to allow users to bind keys that don't have | |
|  *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their | |
|  *  state is not saved and so it cannot be queried with @ref glfwGetKey. | |
|  * | |
|  *  Sometimes GLFW needs to generate synthetic key events, in which case the | |
|  *  scancode may be zero. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new key callback, or `NULL` to remove the currently | |
|  *  set callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int key, int scancode, int action, int mods) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWkeyfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_key | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter and return value. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback); | |
| 
 | |
| /*! @brief Sets the Unicode character callback. | |
|  * | |
|  *  This function sets the character callback of the specified window, which is | |
|  *  called when a Unicode character is input. | |
|  * | |
|  *  The character callback is intended for Unicode text input.  As it deals with | |
|  *  characters, it is keyboard layout dependent, whereas the | |
|  *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1 | |
|  *  to physical keys, as a key may produce zero, one or more characters.  If you | |
|  *  want to know whether a specific physical key was pressed or released, see | |
|  *  the key callback instead. | |
|  * | |
|  *  The character callback behaves as system text input normally does and will | |
|  *  not be called if modifier keys are held down that would prevent normal text | |
|  *  input on that platform, for example a Super (Command) key on macOS or Alt key | |
|  *  on Windows. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, unsigned int codepoint) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWcharfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_char | |
|  * | |
|  *  @since Added in version 2.4. | |
|  *  @glfw3 Added window handle parameter and return value. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback); | |
| 
 | |
| /*! @brief Sets the Unicode character with modifiers callback. | |
|  * | |
|  *  This function sets the character with modifiers callback of the specified | |
|  *  window, which is called when a Unicode character is input regardless of what | |
|  *  modifier keys are used. | |
|  * | |
|  *  The character with modifiers callback is intended for implementing custom | |
|  *  Unicode character input.  For regular Unicode text input, see the | |
|  *  [character callback](@ref glfwSetCharCallback).  Like the character | |
|  *  callback, the character with modifiers callback deals with characters and is | |
|  *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as | |
|  *  a key may produce zero, one or more characters.  If you want to know whether | |
|  *  a specific physical key was pressed or released, see the | |
|  *  [key callback](@ref glfwSetKeyCallback) instead. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, unsigned int codepoint, int mods) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWcharmodsfun). | |
|  * | |
|  *  @deprecated Scheduled for removal in version 4.0. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_char | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback); | |
| 
 | |
| /*! @brief Sets the mouse button callback. | |
|  * | |
|  *  This function sets the mouse button callback of the specified window, which | |
|  *  is called when a mouse button is pressed or released. | |
|  * | |
|  *  When a window loses input focus, it will generate synthetic mouse button | |
|  *  release events for all pressed mouse buttons.  You can tell these events | |
|  *  from user-generated events by the fact that the synthetic ones are generated | |
|  *  after the focus loss event has been processed, i.e. after the | |
|  *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int button, int action, int mods) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWmousebuttonfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref input_mouse_button | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter and return value. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback); | |
| 
 | |
| /*! @brief Sets the cursor position callback. | |
|  * | |
|  *  This function sets the cursor position callback of the specified window, | |
|  *  which is called when the cursor is moved.  The callback is provided with the | |
|  *  position, in screen coordinates, relative to the upper-left corner of the | |
|  *  content area of the window. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, double xpos, double ypos); | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWcursorposfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_pos | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwSetMousePosCallback`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback); | |
| 
 | |
| /*! @brief Sets the cursor enter/leave callback. | |
|  * | |
|  *  This function sets the cursor boundary crossing callback of the specified | |
|  *  window, which is called when the cursor enters or leaves the content area of | |
|  *  the window. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int entered) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWcursorenterfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref cursor_enter | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback); | |
| 
 | |
| /*! @brief Sets the scroll callback. | |
|  * | |
|  *  This function sets the scroll callback of the specified window, which is | |
|  *  called when a scrolling device is used, such as a mouse wheel or scrolling | |
|  *  area of a touchpad. | |
|  * | |
|  *  The scroll callback receives all scrolling input, like that from a mouse | |
|  *  wheel or a touchpad scrolling area. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new scroll callback, or `NULL` to remove the | |
|  *  currently set callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, double xoffset, double yoffset) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWscrollfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref scrolling | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwSetMouseWheelCallback`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback); | |
| 
 | |
| /*! @brief Sets the path drop callback. | |
|  * | |
|  *  This function sets the path drop callback of the specified window, which is | |
|  *  called when one or more dragged paths are dropped on the window. | |
|  * | |
|  *  Because the path array and its strings may have been generated specifically | |
|  *  for that event, they are not guaranteed to be valid after the callback has | |
|  *  returned.  If you wish to use them after the callback returns, you need to | |
|  *  make a deep copy. | |
|  * | |
|  *  @param[in] window The window whose callback to set. | |
|  *  @param[in] callback The new file drop callback, or `NULL` to remove the | |
|  *  currently set callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(GLFWwindow* window, int path_count, const char* paths[]) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWdropfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @remark @wayland File drop is currently unimplemented. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref path_drop | |
|  * | |
|  *  @since Added in version 3.1. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback); | |
| 
 | |
| /*! @brief Returns whether the specified joystick is present. | |
|  * | |
|  *  This function returns whether the specified joystick is present. | |
|  * | |
|  *  There is no need to call this function before other functions that accept | |
|  *  a joystick ID, as they all check for presence before performing any other | |
|  *  work. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref joystick | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwGetJoystickParam`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwJoystickPresent(int jid); | |
| 
 | |
| /*! @brief Returns the values of all axes of the specified joystick. | |
|  * | |
|  *  This function returns the values of all axes of the specified joystick. | |
|  *  Each element in the array is a value between -1.0 and 1.0. | |
|  * | |
|  *  If the specified joystick is not present this function will return `NULL` | |
|  *  but will not generate an error.  This can be used instead of first calling | |
|  *  @ref glfwJoystickPresent. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @param[out] count Where to store the number of axis values in the returned | |
|  *  array.  This is set to zero if the joystick is not present or an error | |
|  *  occurred. | |
|  *  @return An array of axis values, or `NULL` if the joystick is not present or | |
|  *  an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified joystick is | |
|  *  disconnected or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref joystick_axis | |
|  * | |
|  *  @since Added in version 3.0.  Replaces `glfwGetJoystickPos`. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count); | |
| 
 | |
| /*! @brief Returns the state of all buttons of the specified joystick. | |
|  * | |
|  *  This function returns the state of all buttons of the specified joystick. | |
|  *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. | |
|  * | |
|  *  For backward compatibility with earlier versions that did not have @ref | |
|  *  glfwGetJoystickHats, the button array also includes all hats, each | |
|  *  represented as four buttons.  The hats are in the same order as returned by | |
|  *  __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and | |
|  *  _left_.  To disable these extra buttons, set the @ref | |
|  *  GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization. | |
|  * | |
|  *  If the specified joystick is not present this function will return `NULL` | |
|  *  but will not generate an error.  This can be used instead of first calling | |
|  *  @ref glfwJoystickPresent. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @param[out] count Where to store the number of button states in the returned | |
|  *  array.  This is set to zero if the joystick is not present or an error | |
|  *  occurred. | |
|  *  @return An array of button states, or `NULL` if the joystick is not present | |
|  *  or an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified joystick is | |
|  *  disconnected or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref joystick_button | |
|  * | |
|  *  @since Added in version 2.2. | |
|  *  @glfw3 Changed to return a dynamic array. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count); | |
| 
 | |
| /*! @brief Returns the state of all hats of the specified joystick. | |
|  * | |
|  *  This function returns the state of all hats of the specified joystick. | |
|  *  Each element in the array is one of the following values: | |
|  * | |
|  *  Name                  | Value | |
|  *  ----                  | ----- | |
|  *  `GLFW_HAT_CENTERED`   | 0 | |
|  *  `GLFW_HAT_UP`         | 1 | |
|  *  `GLFW_HAT_RIGHT`      | 2 | |
|  *  `GLFW_HAT_DOWN`       | 4 | |
|  *  `GLFW_HAT_LEFT`       | 8 | |
|  *  `GLFW_HAT_RIGHT_UP`   | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP` | |
|  *  `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN` | |
|  *  `GLFW_HAT_LEFT_UP`    | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP` | |
|  *  `GLFW_HAT_LEFT_DOWN`  | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN` | |
|  * | |
|  *  The diagonal directions are bitwise combinations of the primary (up, right, | |
|  *  down and left) directions and you can test for these individually by ANDing | |
|  *  it with the corresponding direction. | |
|  * | |
|  *  @code | |
|  *  if (hats[2] & GLFW_HAT_RIGHT) | |
|  *  { | |
|  *      // State of hat 2 could be right-up, right or right-down | |
|  *  } | |
|  *  @endcode | |
|  * | |
|  *  If the specified joystick is not present this function will return `NULL` | |
|  *  but will not generate an error.  This can be used instead of first calling | |
|  *  @ref glfwJoystickPresent. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @param[out] count Where to store the number of hat states in the returned | |
|  *  array.  This is set to zero if the joystick is not present or an error | |
|  *  occurred. | |
|  *  @return An array of hat states, or `NULL` if the joystick is not present | |
|  *  or an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified joystick is | |
|  *  disconnected, this function is called again for that joystick or the library | |
|  *  is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref joystick_hat | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count); | |
| 
 | |
| /*! @brief Returns the name of the specified joystick. | |
|  * | |
|  *  This function returns the name, encoded as UTF-8, of the specified joystick. | |
|  *  The returned string is allocated and freed by GLFW.  You should not free it | |
|  *  yourself. | |
|  * | |
|  *  If the specified joystick is not present this function will return `NULL` | |
|  *  but will not generate an error.  This can be used instead of first calling | |
|  *  @ref glfwJoystickPresent. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick | |
|  *  is not present or an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified joystick is | |
|  *  disconnected or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref joystick_name | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const char* glfwGetJoystickName(int jid); | |
| 
 | |
| /*! @brief Returns the SDL compatible GUID of the specified joystick. | |
|  * | |
|  *  This function returns the SDL compatible GUID, as a UTF-8 encoded | |
|  *  hexadecimal string, of the specified joystick.  The returned string is | |
|  *  allocated and freed by GLFW.  You should not free it yourself. | |
|  * | |
|  *  The GUID is what connects a joystick to a gamepad mapping.  A connected | |
|  *  joystick will always have a GUID even if there is no gamepad mapping | |
|  *  assigned to it. | |
|  * | |
|  *  If the specified joystick is not present this function will return `NULL` | |
|  *  but will not generate an error.  This can be used instead of first calling | |
|  *  @ref glfwJoystickPresent. | |
|  * | |
|  *  The GUID uses the format introduced in SDL 2.0.5.  This GUID tries to | |
|  *  uniquely identify the make and model of a joystick but does not identify | |
|  *  a specific unit, e.g. all wired Xbox 360 controllers will have the same | |
|  *  GUID on that platform.  The GUID for a unit may vary between platforms | |
|  *  depending on what hardware information the platform specific APIs provide. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick | |
|  *  is not present or an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified joystick is | |
|  *  disconnected or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref gamepad | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const char* glfwGetJoystickGUID(int jid); | |
| 
 | |
| /*! @brief Sets the user pointer of the specified joystick. | |
|  * | |
|  *  This function sets the user-defined pointer of the specified joystick.  The | |
|  *  current value is retained until the joystick is disconnected.  The initial | |
|  *  value is `NULL`. | |
|  * | |
|  *  This function may be called from the joystick callback, even for a joystick | |
|  *  that is being disconnected. | |
|  * | |
|  *  @param[in] jid The joystick whose pointer to set. | |
|  *  @param[in] pointer The new value. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref joystick_userptr | |
|  *  @sa @ref glfwGetJoystickUserPointer | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer); | |
| 
 | |
| /*! @brief Returns the user pointer of the specified joystick. | |
|  * | |
|  *  This function returns the current value of the user-defined pointer of the | |
|  *  specified joystick.  The initial value is `NULL`. | |
|  * | |
|  *  This function may be called from the joystick callback, even for a joystick | |
|  *  that is being disconnected. | |
|  * | |
|  *  @param[in] jid The joystick whose pointer to return. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Access is not | |
|  *  synchronized. | |
|  * | |
|  *  @sa @ref joystick_userptr | |
|  *  @sa @ref glfwSetJoystickUserPointer | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void* glfwGetJoystickUserPointer(int jid); | |
| 
 | |
| /*! @brief Returns whether the specified joystick has a gamepad mapping. | |
|  * | |
|  *  This function returns whether the specified joystick is both present and has | |
|  *  a gamepad mapping. | |
|  * | |
|  *  If the specified joystick is present but does not have a gamepad mapping | |
|  *  this function will return `GLFW_FALSE` but will not generate an error.  Call | |
|  *  @ref glfwJoystickPresent to check if a joystick is present regardless of | |
|  *  whether it has a mapping. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping, | |
|  *  or `GLFW_FALSE` otherwise. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref gamepad | |
|  *  @sa @ref glfwGetGamepadState | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwJoystickIsGamepad(int jid); | |
| 
 | |
| /*! @brief Sets the joystick configuration callback. | |
|  * | |
|  *  This function sets the joystick configuration callback, or removes the | |
|  *  currently set callback.  This is called when a joystick is connected to or | |
|  *  disconnected from the system. | |
|  * | |
|  *  For joystick connection and disconnection events to be delivered on all | |
|  *  platforms, you need to call one of the [event processing](@ref events) | |
|  *  functions.  Joystick disconnection may also be detected and the callback | |
|  *  called by joystick functions.  The function will then return whatever it | |
|  *  returns if the joystick is not present. | |
|  * | |
|  *  @param[in] callback The new callback, or `NULL` to remove the currently set | |
|  *  callback. | |
|  *  @return The previously set callback, or `NULL` if no callback was set or the | |
|  *  library had not been [initialized](@ref intro_init). | |
|  * | |
|  *  @callback_signature | |
|  *  @code | |
|  *  void function_name(int jid, int event) | |
|  *  @endcode | |
|  *  For more information about the callback parameters, see the | |
|  *  [function pointer type](@ref GLFWjoystickfun). | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref joystick_event | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback); | |
| 
 | |
| /*! @brief Adds the specified SDL_GameControllerDB gamepad mappings. | |
|  * | |
|  *  This function parses the specified ASCII encoded string and updates the | |
|  *  internal list with any gamepad mappings it finds.  This string may | |
|  *  contain either a single gamepad mapping or many mappings separated by | |
|  *  newlines.  The parser supports the full format of the `gamecontrollerdb.txt` | |
|  *  source file including empty lines and comments. | |
|  * | |
|  *  See @ref gamepad_mapping for a description of the format. | |
|  * | |
|  *  If there is already a gamepad mapping for a given GUID in the internal list, | |
|  *  it will be replaced by the one passed to this function.  If the library is | |
|  *  terminated and re-initialized the internal list will revert to the built-in | |
|  *  default. | |
|  * | |
|  *  @param[in] string The string containing the gamepad mappings. | |
|  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_VALUE. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref gamepad | |
|  *  @sa @ref glfwJoystickIsGamepad | |
|  *  @sa @ref glfwGetGamepadName | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwUpdateGamepadMappings(const char* string); | |
| 
 | |
| /*! @brief Returns the human-readable gamepad name for the specified joystick. | |
|  * | |
|  *  This function returns the human-readable name of the gamepad from the | |
|  *  gamepad mapping assigned to the specified joystick. | |
|  * | |
|  *  If the specified joystick is not present or does not have a gamepad mapping | |
|  *  this function will return `NULL` but will not generate an error.  Call | |
|  *  @ref glfwJoystickPresent to check whether it is present regardless of | |
|  *  whether it has a mapping. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @return The UTF-8 encoded name of the gamepad, or `NULL` if the | |
|  *  joystick is not present, does not have a mapping or an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the specified joystick is | |
|  *  disconnected, the gamepad mappings are updated or the library is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref gamepad | |
|  *  @sa @ref glfwJoystickIsGamepad | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const char* glfwGetGamepadName(int jid); | |
| 
 | |
| /*! @brief Retrieves the state of the specified joystick remapped as a gamepad. | |
|  * | |
|  *  This function retrieves the state of the specified joystick remapped to | |
|  *  an Xbox-like gamepad. | |
|  * | |
|  *  If the specified joystick is not present or does not have a gamepad mapping | |
|  *  this function will return `GLFW_FALSE` but will not generate an error.  Call | |
|  *  @ref glfwJoystickPresent to check whether it is present regardless of | |
|  *  whether it has a mapping. | |
|  * | |
|  *  The Guide button may not be available for input as it is often hooked by the | |
|  *  system or the Steam client. | |
|  * | |
|  *  Not all devices have all the buttons or axes provided by @ref | |
|  *  GLFWgamepadstate.  Unavailable buttons and axes will always report | |
|  *  `GLFW_RELEASE` and 0.0 respectively. | |
|  * | |
|  *  @param[in] jid The [joystick](@ref joysticks) to query. | |
|  *  @param[out] state The gamepad input state of the joystick. | |
|  *  @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is | |
|  *  connected, it has no gamepad mapping or an [error](@ref error_handling) | |
|  *  occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_ENUM. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref gamepad | |
|  *  @sa @ref glfwUpdateGamepadMappings | |
|  *  @sa @ref glfwJoystickIsGamepad | |
|  * | |
|  *  @since Added in version 3.3. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state); | |
| 
 | |
| /*! @brief Sets the clipboard to the specified string. | |
|  * | |
|  *  This function sets the system clipboard to the specified, UTF-8 encoded | |
|  *  string. | |
|  * | |
|  *  @param[in] window Deprecated.  Any valid window or `NULL`. | |
|  *  @param[in] string A UTF-8 encoded string. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The specified string is copied before this function | |
|  *  returns. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref clipboard | |
|  *  @sa @ref glfwGetClipboardString | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); | |
| 
 | |
| /*! @brief Returns the contents of the clipboard as a string. | |
|  * | |
|  *  This function returns the contents of the system clipboard, if it contains | |
|  *  or is convertible to a UTF-8 encoded string.  If the clipboard is empty or | |
|  *  if its contents cannot be converted, `NULL` is returned and a @ref | |
|  *  GLFW_FORMAT_UNAVAILABLE error is generated. | |
|  * | |
|  *  @param[in] window Deprecated.  Any valid window or `NULL`. | |
|  *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` | |
|  *  if an [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @pointer_lifetime The returned string is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is valid until the next call to @ref | |
|  *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library | |
|  *  is terminated. | |
|  * | |
|  *  @thread_safety This function must only be called from the main thread. | |
|  * | |
|  *  @sa @ref clipboard | |
|  *  @sa @ref glfwSetClipboardString | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); | |
| 
 | |
| /*! @brief Returns the GLFW time. | |
|  * | |
|  *  This function returns the current GLFW time, in seconds.  Unless the time | |
|  *  has been set using @ref glfwSetTime it measures time elapsed since GLFW was | |
|  *  initialized. | |
|  * | |
|  *  This function and @ref glfwSetTime are helper functions on top of @ref | |
|  *  glfwGetTimerFrequency and @ref glfwGetTimerValue. | |
|  * | |
|  *  The resolution of the timer is system dependent, but is usually on the order | |
|  *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic | |
|  *  time source on each supported platform. | |
|  * | |
|  *  @return The current time, in seconds, or zero if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Reading and | |
|  *  writing of the internal base time is not atomic, so it needs to be | |
|  *  externally synchronized with calls to @ref glfwSetTime. | |
|  * | |
|  *  @sa @ref time | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI double glfwGetTime(void); | |
| 
 | |
| /*! @brief Sets the GLFW time. | |
|  * | |
|  *  This function sets the current GLFW time, in seconds.  The value must be | |
|  *  a positive finite number less than or equal to 18446744073.0, which is | |
|  *  approximately 584.5 years. | |
|  * | |
|  *  This function and @ref glfwGetTime are helper functions on top of @ref | |
|  *  glfwGetTimerFrequency and @ref glfwGetTimerValue. | |
|  * | |
|  *  @param[in] time The new value, in seconds. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_INVALID_VALUE. | |
|  * | |
|  *  @remark The upper limit of GLFW time is calculated as | |
|  *  floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations | |
|  *  storing nanoseconds in 64 bits.  The limit may be increased in the future. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  Reading and | |
|  *  writing of the internal base time is not atomic, so it needs to be | |
|  *  externally synchronized with calls to @ref glfwGetTime. | |
|  * | |
|  *  @sa @ref time | |
|  * | |
|  *  @since Added in version 2.2. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI void glfwSetTime(double time); | |
| 
 | |
| /*! @brief Returns the current value of the raw timer. | |
|  * | |
|  *  This function returns the current value of the raw timer, measured in | |
|  *  1 / frequency seconds.  To get the frequency, call @ref | |
|  *  glfwGetTimerFrequency. | |
|  * | |
|  *  @return The value of the timer, or zero if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref time | |
|  *  @sa @ref glfwGetTimerFrequency | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI uint64_t glfwGetTimerValue(void); | |
| 
 | |
| /*! @brief Returns the frequency, in Hz, of the raw timer. | |
|  * | |
|  *  This function returns the frequency, in Hz, of the raw timer. | |
|  * | |
|  *  @return The frequency of the timer, in Hz, or zero if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref time | |
|  *  @sa @ref glfwGetTimerValue | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup input | |
|  */ | |
| GLFWAPI uint64_t glfwGetTimerFrequency(void); | |
| 
 | |
| /*! @brief Makes the context of the specified window current for the calling | |
|  *  thread. | |
|  * | |
|  *  This function makes the OpenGL or OpenGL ES context of the specified window | |
|  *  current on the calling thread.  A context must only be made current on | |
|  *  a single thread at a time and each thread can have only a single current | |
|  *  context at a time. | |
|  * | |
|  *  When moving a context between threads, you must make it non-current on the | |
|  *  old thread before making it current on the new one. | |
|  * | |
|  *  By default, making a context non-current implicitly forces a pipeline flush. | |
|  *  On machines that support `GL_KHR_context_flush_control`, you can control | |
|  *  whether a context performs this flush by setting the | |
|  *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) | |
|  *  hint. | |
|  * | |
|  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying | |
|  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT | |
|  *  error. | |
|  * | |
|  *  @param[in] window The window whose context to make current, or `NULL` to | |
|  *  detach the current context. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref context_current | |
|  *  @sa @ref glfwGetCurrentContext | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup context | |
|  */ | |
| GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); | |
| 
 | |
| /*! @brief Returns the window whose context is current on the calling thread. | |
|  * | |
|  *  This function returns the window whose OpenGL or OpenGL ES context is | |
|  *  current on the calling thread. | |
|  * | |
|  *  @return The window whose context is current, or `NULL` if no window's | |
|  *  context is current. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref context_current | |
|  *  @sa @ref glfwMakeContextCurrent | |
|  * | |
|  *  @since Added in version 3.0. | |
|  * | |
|  *  @ingroup context | |
|  */ | |
| GLFWAPI GLFWwindow* glfwGetCurrentContext(void); | |
| 
 | |
| /*! @brief Swaps the front and back buffers of the specified window. | |
|  * | |
|  *  This function swaps the front and back buffers of the specified window when | |
|  *  rendering with OpenGL or OpenGL ES.  If the swap interval is greater than | |
|  *  zero, the GPU driver waits the specified number of screen updates before | |
|  *  swapping the buffers. | |
|  * | |
|  *  The specified window must have an OpenGL or OpenGL ES context.  Specifying | |
|  *  a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT | |
|  *  error. | |
|  * | |
|  *  This function does not apply to Vulkan.  If you are rendering with Vulkan, | |
|  *  see `vkQueuePresentKHR` instead. | |
|  * | |
|  *  @param[in] window The window whose buffers to swap. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark __EGL:__ The context of the specified window must be current on the | |
|  *  calling thread. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref buffer_swap | |
|  *  @sa @ref glfwSwapInterval | |
|  * | |
|  *  @since Added in version 1.0. | |
|  *  @glfw3 Added window handle parameter. | |
|  * | |
|  *  @ingroup window | |
|  */ | |
| GLFWAPI void glfwSwapBuffers(GLFWwindow* window); | |
| 
 | |
| /*! @brief Sets the swap interval for the current context. | |
|  * | |
|  *  This function sets the swap interval for the current OpenGL or OpenGL ES | |
|  *  context, i.e. the number of screen updates to wait from the time @ref | |
|  *  glfwSwapBuffers was called before swapping the buffers and returning.  This | |
|  *  is sometimes called _vertical synchronization_, _vertical retrace | |
|  *  synchronization_ or just _vsync_. | |
|  * | |
|  *  A context that supports either of the `WGL_EXT_swap_control_tear` and | |
|  *  `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap | |
|  *  intervals, which allows the driver to swap immediately even if a frame | |
|  *  arrives a little bit late.  You can check for these extensions with @ref | |
|  *  glfwExtensionSupported. | |
|  * | |
|  *  A context must be current on the calling thread.  Calling this function | |
|  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. | |
|  * | |
|  *  This function does not apply to Vulkan.  If you are rendering with Vulkan, | |
|  *  see the present mode of your swapchain instead. | |
|  * | |
|  *  @param[in] interval The minimum number of screen updates to wait for | |
|  *  until the buffers are swapped by @ref glfwSwapBuffers. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark This function is not called during context creation, leaving the | |
|  *  swap interval set to whatever is the default on that platform.  This is done | |
|  *  because some swap interval extensions used by GLFW do not allow the swap | |
|  *  interval to be reset to zero once it has been set to a non-zero value. | |
|  * | |
|  *  @remark Some GPU drivers do not honor the requested swap interval, either | |
|  *  because of a user setting that overrides the application's request or due to | |
|  *  bugs in the driver. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref buffer_swap | |
|  *  @sa @ref glfwSwapBuffers | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup context | |
|  */ | |
| GLFWAPI void glfwSwapInterval(int interval); | |
| 
 | |
| /*! @brief Returns whether the specified extension is available. | |
|  * | |
|  *  This function returns whether the specified | |
|  *  [API extension](@ref context_glext) is supported by the current OpenGL or | |
|  *  OpenGL ES context.  It searches both for client API extension and context | |
|  *  creation API extensions. | |
|  * | |
|  *  A context must be current on the calling thread.  Calling this function | |
|  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. | |
|  * | |
|  *  As this functions retrieves and searches one or more extension strings each | |
|  *  call, it is recommended that you cache its results if it is going to be used | |
|  *  frequently.  The extension strings will not change during the lifetime of | |
|  *  a context, so there is no danger in doing this. | |
|  * | |
|  *  This function does not apply to Vulkan.  If you are using Vulkan, see @ref | |
|  *  glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties` | |
|  *  and `vkEnumerateDeviceExtensionProperties` instead. | |
|  * | |
|  *  @param[in] extension The ASCII encoded name of the extension. | |
|  *  @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE` | |
|  *  otherwise. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref | |
|  *  GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref context_glext | |
|  *  @sa @ref glfwGetProcAddress | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup context | |
|  */ | |
| GLFWAPI int glfwExtensionSupported(const char* extension); | |
| 
 | |
| /*! @brief Returns the address of the specified function for the current | |
|  *  context. | |
|  * | |
|  *  This function returns the address of the specified OpenGL or OpenGL ES | |
|  *  [core or extension function](@ref context_glext), if it is supported | |
|  *  by the current context. | |
|  * | |
|  *  A context must be current on the calling thread.  Calling this function | |
|  *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. | |
|  * | |
|  *  This function does not apply to Vulkan.  If you are rendering with Vulkan, | |
|  *  see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and | |
|  *  `vkGetDeviceProcAddr` instead. | |
|  * | |
|  *  @param[in] procname The ASCII encoded name of the function. | |
|  *  @return The address of the function, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark The address of a given function is not guaranteed to be the same | |
|  *  between contexts. | |
|  * | |
|  *  @remark This function may return a non-`NULL` address despite the | |
|  *  associated version or extension not being available.  Always check the | |
|  *  context version or extension string first. | |
|  * | |
|  *  @pointer_lifetime The returned function pointer is valid until the context | |
|  *  is destroyed or the library is terminated. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref context_glext | |
|  *  @sa @ref glfwExtensionSupported | |
|  * | |
|  *  @since Added in version 1.0. | |
|  * | |
|  *  @ingroup context | |
|  */ | |
| GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); | |
| 
 | |
| /*! @brief Returns whether the Vulkan loader and an ICD have been found. | |
|  * | |
|  *  This function returns whether the Vulkan loader and any minimally functional | |
|  *  ICD have been found. | |
|  * | |
|  *  The availability of a Vulkan loader and even an ICD does not by itself | |
|  *  guarantee that surface creation or even instance creation is possible. | |
|  *  For example, on Fermi systems Nvidia will install an ICD that provides no | |
|  *  actual Vulkan support.  Call @ref glfwGetRequiredInstanceExtensions to check | |
|  *  whether the extensions necessary for Vulkan surface creation are available | |
|  *  and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue | |
|  *  family of a physical device supports image presentation. | |
|  * | |
|  *  @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE` | |
|  *  otherwise. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref vulkan_support | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup vulkan | |
|  */ | |
| GLFWAPI int glfwVulkanSupported(void); | |
| 
 | |
| /*! @brief Returns the Vulkan instance extensions required by GLFW. | |
|  * | |
|  *  This function returns an array of names of Vulkan instance extensions required | |
|  *  by GLFW for creating Vulkan surfaces for GLFW windows.  If successful, the | |
|  *  list will always contain `VK_KHR_surface`, so if you don't require any | |
|  *  additional extensions you can pass this list directly to the | |
|  *  `VkInstanceCreateInfo` struct. | |
|  * | |
|  *  If Vulkan is not available on the machine, this function returns `NULL` and | |
|  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported | |
|  *  to check whether Vulkan is at least minimally available. | |
|  * | |
|  *  If Vulkan is available but no set of extensions allowing window surface | |
|  *  creation was found, this function returns `NULL`.  You may still use Vulkan | |
|  *  for off-screen rendering and compute work. | |
|  * | |
|  *  @param[out] count Where to store the number of extensions in the returned | |
|  *  array.  This is set to zero if an error occurred. | |
|  *  @return An array of ASCII encoded extension names, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_API_UNAVAILABLE. | |
|  * | |
|  *  @remark Additional extensions may be required by future versions of GLFW. | |
|  *  You should check if any extensions you wish to enable are already in the | |
|  *  returned array, as it is an error to specify an extension more than once in | |
|  *  the `VkInstanceCreateInfo` struct. | |
|  * | |
|  *  @remark @macos GLFW currently supports both the `VK_MVK_macos_surface` and | |
|  *  the newer `VK_EXT_metal_surface` extensions. | |
|  * | |
|  *  @pointer_lifetime The returned array is allocated and freed by GLFW.  You | |
|  *  should not free it yourself.  It is guaranteed to be valid only until the | |
|  *  library is terminated. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref vulkan_ext | |
|  *  @sa @ref glfwCreateWindowSurface | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup vulkan | |
|  */ | |
| GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count); | |
| 
 | |
| #if defined(VK_VERSION_1_0) | |
|  | |
| /*! @brief Returns the address of the specified Vulkan instance function. | |
|  * | |
|  *  This function returns the address of the specified Vulkan core or extension | |
|  *  function for the specified instance.  If instance is set to `NULL` it can | |
|  *  return any function exported from the Vulkan loader, including at least the | |
|  *  following functions: | |
|  * | |
|  *  - `vkEnumerateInstanceExtensionProperties` | |
|  *  - `vkEnumerateInstanceLayerProperties` | |
|  *  - `vkCreateInstance` | |
|  *  - `vkGetInstanceProcAddr` | |
|  * | |
|  *  If Vulkan is not available on the machine, this function returns `NULL` and | |
|  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported | |
|  *  to check whether Vulkan is at least minimally available. | |
|  * | |
|  *  This function is equivalent to calling `vkGetInstanceProcAddr` with | |
|  *  a platform-specific query of the Vulkan loader as a fallback. | |
|  * | |
|  *  @param[in] instance The Vulkan instance to query, or `NULL` to retrieve | |
|  *  functions related to instance creation. | |
|  *  @param[in] procname The ASCII encoded name of the function. | |
|  *  @return The address of the function, or `NULL` if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref | |
|  *  GLFW_API_UNAVAILABLE. | |
|  * | |
|  *  @pointer_lifetime The returned function pointer is valid until the library | |
|  *  is terminated. | |
|  * | |
|  *  @thread_safety This function may be called from any thread. | |
|  * | |
|  *  @sa @ref vulkan_proc | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup vulkan | |
|  */ | |
| GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname); | |
| 
 | |
| /*! @brief Returns whether the specified queue family can present images. | |
|  * | |
|  *  This function returns whether the specified queue family of the specified | |
|  *  physical device supports presentation to the platform GLFW was built for. | |
|  * | |
|  *  If Vulkan or the required window surface creation instance extensions are | |
|  *  not available on the machine, or if the specified instance was not created | |
|  *  with the required extensions, this function returns `GLFW_FALSE` and | |
|  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported | |
|  *  to check whether Vulkan is at least minimally available and @ref | |
|  *  glfwGetRequiredInstanceExtensions to check what instance extensions are | |
|  *  required. | |
|  * | |
|  *  @param[in] instance The instance that the physical device belongs to. | |
|  *  @param[in] device The physical device that the queue family belongs to. | |
|  *  @param[in] queuefamily The index of the queue family to query. | |
|  *  @return `GLFW_TRUE` if the queue family supports presentation, or | |
|  *  `GLFW_FALSE` otherwise. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR. | |
|  * | |
|  *  @remark @macos This function currently always returns `GLFW_TRUE`, as the | |
|  *  `VK_MVK_macos_surface` and `VK_EXT_metal_surface` extensions do not provide | |
|  *  a `vkGetPhysicalDevice*PresentationSupport` type function. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  For | |
|  *  synchronization details of Vulkan objects, see the Vulkan specification. | |
|  * | |
|  *  @sa @ref vulkan_present | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup vulkan | |
|  */ | |
| GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily); | |
| 
 | |
| /*! @brief Creates a Vulkan surface for the specified window. | |
|  * | |
|  *  This function creates a Vulkan surface for the specified window. | |
|  * | |
|  *  If the Vulkan loader or at least one minimally functional ICD were not found, | |
|  *  this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref | |
|  *  GLFW_API_UNAVAILABLE error.  Call @ref glfwVulkanSupported to check whether | |
|  *  Vulkan is at least minimally available. | |
|  * | |
|  *  If the required window surface creation instance extensions are not | |
|  *  available or if the specified instance was not created with these extensions | |
|  *  enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and | |
|  *  generates a @ref GLFW_API_UNAVAILABLE error.  Call @ref | |
|  *  glfwGetRequiredInstanceExtensions to check what instance extensions are | |
|  *  required. | |
|  * | |
|  *  The window surface cannot be shared with another API so the window must | |
|  *  have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib) | |
|  *  set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error | |
|  *  and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`. | |
|  * | |
|  *  The window surface must be destroyed before the specified Vulkan instance. | |
|  *  It is the responsibility of the caller to destroy the window surface.  GLFW | |
|  *  does not destroy it for you.  Call `vkDestroySurfaceKHR` to destroy the | |
|  *  surface. | |
|  * | |
|  *  @param[in] instance The Vulkan instance to create the surface in. | |
|  *  @param[in] window The window to create the surface for. | |
|  *  @param[in] allocator The allocator to use, or `NULL` to use the default | |
|  *  allocator. | |
|  *  @param[out] surface Where to store the handle of the surface.  This is set | |
|  *  to `VK_NULL_HANDLE` if an error occurred. | |
|  *  @return `VK_SUCCESS` if successful, or a Vulkan error code if an | |
|  *  [error](@ref error_handling) occurred. | |
|  * | |
|  *  @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref | |
|  *  GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE | |
|  * | |
|  *  @remark If an error occurs before the creation call is made, GLFW returns | |
|  *  the Vulkan error code most appropriate for the error.  Appropriate use of | |
|  *  @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should | |
|  *  eliminate almost all occurrences of these errors. | |
|  * | |
|  *  @remark @macos This function currently only supports the | |
|  *  `VK_MVK_macos_surface` extension from MoltenVK. | |
|  * | |
|  *  @remark @macos This function creates and sets a `CAMetalLayer` instance for | |
|  *  the window content view, which is required for MoltenVK to function. | |
|  * | |
|  *  @remark @x11 GLFW by default attempts to use the `VK_KHR_xcb_surface` | |
|  *  extension, if available.  You can make it prefer the `VK_KHR_xlib_surface` | |
|  *  extension by setting the | |
|  *  [GLFW_X11_XCB_VULKAN_SURFACE](@ref GLFW_X11_XCB_VULKAN_SURFACE_hint) init | |
|  *  hint. | |
|  * | |
|  *  @thread_safety This function may be called from any thread.  For | |
|  *  synchronization details of Vulkan objects, see the Vulkan specification. | |
|  * | |
|  *  @sa @ref vulkan_surface | |
|  *  @sa @ref glfwGetRequiredInstanceExtensions | |
|  * | |
|  *  @since Added in version 3.2. | |
|  * | |
|  *  @ingroup vulkan | |
|  */ | |
| GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); | |
| 
 | |
| #endif /*VK_VERSION_1_0*/ | |
|  | |
| 
 | |
| /************************************************************************* | |
|  * Global definition cleanup | |
|  *************************************************************************/ | |
| 
 | |
| /* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ | |
| 
 | |
| #ifdef GLFW_WINGDIAPI_DEFINED | |
|  #undef WINGDIAPI | |
|  #undef GLFW_WINGDIAPI_DEFINED | |
| #endif | |
|  | |
| #ifdef GLFW_CALLBACK_DEFINED | |
|  #undef CALLBACK | |
|  #undef GLFW_CALLBACK_DEFINED | |
| #endif | |
|  | |
| /* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally | |
|  * defined by some gl.h variants (OpenBSD) so define it after if needed. | |
|  */ | |
| #ifndef GLAPIENTRY | |
|  #define GLAPIENTRY APIENTRY | |
| #endif | |
|  | |
| /* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ | |
| 
 | |
| 
 | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
|  | |
| #endif /* _glfw3_h_ */ | |
| 
 | |
| 
 |