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1008 lines
38 KiB
1008 lines
38 KiB
/*! |
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@page window_guide Window guide |
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@tableofcontents |
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This guide introduces the window related functions of GLFW. For details on |
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a specific function in this category, see the @ref window. There are also |
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guides for the other areas of GLFW. |
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- @ref intro_guide |
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- @ref context_guide |
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- @ref vulkan_guide |
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- @ref monitor_guide |
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- @ref input_guide |
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@section window_object Window objects |
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The @ref GLFWwindow object encapsulates both a window and a context. They are |
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created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or |
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@ref glfwTerminate, if any remain. As the window and context are inseparably |
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linked, the object pointer is used as both a context and window handle. |
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To see the event stream provided to the various window related callbacks, run |
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the `events` test program. |
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@subsection window_creation Window creation |
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A window and its OpenGL or OpenGL ES context are created with @ref |
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glfwCreateWindow, which returns a handle to the created window object. For |
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example, this creates a 640 by 480 windowed mode window: |
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@code |
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); |
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@endcode |
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If window creation fails, `NULL` will be returned, so it is necessary to check |
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the return value. |
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The window handle is passed to all window related functions and is provided to |
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along with all input events, so event handlers can tell which window received |
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the event. |
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@subsubsection window_full_screen Full screen windows |
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To create a full screen window, you need to specify which monitor the window |
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should use. In most cases, the user's primary monitor is a good choice. |
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For more information about retrieving monitors, see @ref monitor_monitors. |
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@code |
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GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); |
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@endcode |
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Full screen windows cover the entire display area of a monitor, have no border |
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or decorations. |
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Windowed mode windows can be made full screen by setting a monitor with @ref |
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glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it |
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with the same function. |
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Each field of the @ref GLFWvidmode structure corresponds to a function parameter |
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or window hint and combine to form the _desired video mode_ for that window. |
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The supported video mode most closely matching the desired video mode will be |
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set for the chosen monitor as long as the window has input focus. For more |
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information about retrieving video modes, see @ref monitor_modes. |
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Video mode field | Corresponds to |
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----------------------- | ------------------------ |
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GLFWvidmode.width | `width` parameter |
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GLFWvidmode.height | `height` parameter |
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GLFWvidmode.redBits | `GLFW_RED_BITS` hint |
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GLFWvidmode.greenBits | `GLFW_GREEN_BITS` hint |
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GLFWvidmode.blueBits | `GLFW_BLUE_BITS` hint |
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GLFWvidmode.refreshRate | `GLFW_REFRESH_RATE` hint |
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Once you have a full screen window, you can change its resolution, refresh rate |
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and monitor with @ref glfwSetWindowMonitor. If you just need change its |
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resolution you can also call @ref glfwSetWindowSize. In all cases, the new |
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video mode will be selected the same way as the video mode chosen by @ref |
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glfwCreateWindow. If the window has an OpenGL or OpenGL ES context, it will be |
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unaffected. |
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By default, the original video mode of the monitor will be restored and the |
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window iconified if it loses input focus, to allow the user to switch back to |
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the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window |
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hint, for example if you wish to simultaneously cover multiple windows with full |
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screen windows. |
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@subsubsection window_windowed_full_screen "Windowed full screen" windows |
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If the closest match for the desired video mode is the current one, the video |
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mode will not be changed, making window creation faster and application |
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switching much smoother. This is sometimes called _windowed full screen_ or |
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_borderless full screen_ window and counts as a full screen window. To create |
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such a window, simply request the current video mode. |
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@code |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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glfwWindowHint(GLFW_RED_BITS, mode->redBits); |
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glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); |
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glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); |
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glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); |
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GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); |
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@endcode |
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This also works for windowed mode windows that are made full screen. |
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@code |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); |
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@endcode |
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Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor, |
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so if you already have a full screen window on that monitor that you want to |
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make windowed full screen, you need to have saved the desktop resolution before. |
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@subsection window_destruction Window destruction |
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When a window is no longer needed, destroy it with @ref glfwDestroyWindow. |
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@code |
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glfwDestroyWindow(window); |
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@endcode |
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Window destruction always succeeds. Before the actual destruction, all |
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callbacks are removed so no further events will be delivered for the window. |
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All windows remaining when @ref glfwTerminate is called are destroyed as well. |
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When a full screen window is destroyed, the original video mode of its monitor |
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is restored, but the gamma ramp is left untouched. |
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@subsection window_hints Window creation hints |
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There are a number of hints that can be set before the creation of a window and |
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context. Some affect the window itself, others affect the framebuffer or |
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context. These hints are set to their default values each time the library is |
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initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint |
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and reset all at once to their defaults with @ref glfwDefaultWindowHints. |
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Note that hints need to be set _before_ the creation of the window and context |
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you wish to have the specified attributes. |
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@subsubsection window_hints_hard Hard and soft constraints |
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Some window hints are hard constraints. These must match the available |
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capabilities _exactly_ for window and context creation to succeed. Hints |
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that are not hard constraints are matched as closely as possible, but the |
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resulting context and framebuffer may differ from what these hints requested. |
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The following hints are always hard constraints: |
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- `GLFW_STEREO` |
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- `GLFW_DOUBLEBUFFER` |
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- `GLFW_CLIENT_API` |
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- `GLFW_CONTEXT_CREATION_API` |
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The following additional hints are hard constraints when requesting an OpenGL |
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context, but are ignored when requesting an OpenGL ES context: |
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- `GLFW_OPENGL_FORWARD_COMPAT` |
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- `GLFW_OPENGL_PROFILE` |
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@subsubsection window_hints_wnd Window related hints |
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`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable |
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_by the user_. The window will still be resizable using the @ref |
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glfwSetWindowSize function. This hint is ignored for full screen windows. |
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`GLFW_VISIBLE` specifies whether the windowed mode window will be initially |
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visible. This hint is ignored for full screen windows. |
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`GLFW_DECORATED` specifies whether the windowed mode window will have window |
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decorations such as a border, a close widget, etc. An undecorated window may |
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still allow the user to generate close events on some platforms. This hint is |
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ignored for full screen windows. |
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`GLFW_FOCUSED` specifies whether the windowed mode window will be given input |
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focus when created. This hint is ignored for full screen and initially hidden |
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windows. |
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`GLFW_AUTO_ICONIFY` specifies whether the full screen window will |
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automatically iconify and restore the previous video mode on input focus loss. |
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This hint is ignored for windowed mode windows. |
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`GLFW_FLOATING` specifies whether the windowed mode window will be floating |
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above other regular windows, also called topmost or always-on-top. This is |
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intended primarily for debugging purposes and cannot be used to implement proper |
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full screen windows. This hint is ignored for full screen windows. |
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`GLFW_MAXIMIZED` specifies whether the windowed mode window will be maximized |
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when created. This hint is ignored for full screen windows. |
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@subsubsection window_hints_fb Framebuffer related hints |
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`GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, |
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`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` specify the desired bit depths of the |
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various components of the default framebuffer. `GLFW_DONT_CARE` means the |
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application has no preference. |
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`GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` and |
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`GLFW_ACCUM_ALPHA_BITS` specify the desired bit depths of the various components |
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of the accumulation buffer. `GLFW_DONT_CARE` means the application has no |
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preference. |
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@par |
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Accumulation buffers are a legacy OpenGL feature and should not be used in new |
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code. |
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`GLFW_AUX_BUFFERS` specifies the desired number of auxiliary buffers. |
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`GLFW_DONT_CARE` means the application has no preference. |
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@par |
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Auxiliary buffers are a legacy OpenGL feature and should not be used in new |
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code. |
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`GLFW_STEREO` specifies whether to use stereoscopic rendering. This is a hard |
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constraint. |
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`GLFW_SAMPLES` specifies the desired number of samples to use for multisampling. |
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Zero disables multisampling. `GLFW_DONT_CARE` means the application has no |
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preference. |
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`GLFW_SRGB_CAPABLE` specifies whether the framebuffer should be sRGB capable. |
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If supported, a created OpenGL context will support the `GL_FRAMEBUFFER_SRGB` |
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enable, also called `GL_FRAMEBUFFER_SRGB_EXT`) for controlling sRGB rendering |
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and a created OpenGL ES context will always have sRGB rendering enabled. |
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`GLFW_DOUBLEBUFFER` specifies whether the framebuffer should be double buffered. |
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You nearly always want to use double buffering. This is a hard constraint. |
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@subsubsection window_hints_mtr Monitor related hints |
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`GLFW_REFRESH_RATE` specifies the desired refresh rate for full screen windows. |
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If set to `GLFW_DONT_CARE`, the highest available refresh rate will be used. |
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This hint is ignored for windowed mode windows. |
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@subsubsection window_hints_ctx Context related hints |
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`GLFW_CLIENT_API` specifies which client API to create the context for. |
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Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`. |
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This is a hard constraint. |
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`GLFW_CONTEXT_CREATION_API` specifies which context creation API to use to |
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create the context. Possible values are `GLFW_NATIVE_CONTEXT_API` and |
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`GLFW_EGL_CONTEXT_API`. This is a hard constraint. If no client API is |
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requested, this hint is ignored. |
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@par |
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__OS X:__ The EGL API is not available on this platform and requests to use it |
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will fail. |
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@par |
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__Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint |
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will have no effect. |
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@note An OpenGL extension loader library that assumes it knows which context |
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creation API is used on a given platform may fail if you change this hint. This |
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can be resolved by having it load via @ref glfwGetProcAddress, which always uses |
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the selected API. |
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@bug On some Linux systems, creating contexts via both the native and EGL APIs |
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in a single process will cause the application to segfault. Stick to one API or |
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the other on Linux for now. |
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`GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` specify the client |
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API version that the created context must be compatible with. The exact |
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behavior of these hints depend on the requested client API. |
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@par |
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__OpenGL:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are |
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not hard constraints, but creation will fail if the OpenGL version of the |
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created context is less than the one requested. It is therefore perfectly safe |
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to use the default of version 1.0 for legacy code and you will still get |
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backwards-compatible contexts of version 3.0 and above when available. |
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@par |
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While there is no way to ask the driver for a context of the highest supported |
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version, GLFW will attempt to provide this when you ask for a version 1.0 |
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context, which is the default for these hints. |
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@par |
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__OpenGL ES:__ `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` are |
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not hard constraints, but creation will fail if the OpenGL ES version of the |
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created context is less than the one requested. Additionally, OpenGL ES 1.x |
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cannot be returned if 2.0 or later was requested, and vice versa. This is |
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because OpenGL ES 3.x is backward compatible with 2.0, but OpenGL ES 2.0 is not |
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backward compatible with 1.x. |
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`GLFW_OPENGL_FORWARD_COMPAT` specifies whether the OpenGL context should be |
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forward-compatible, i.e. one where all functionality deprecated in the requested |
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version of OpenGL is removed. This must only be used if the requested OpenGL |
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version is 3.0 or above. If OpenGL ES is requested, this hint is ignored. |
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@par |
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Forward-compatibility is described in detail in the |
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[OpenGL Reference Manual](https://www.opengl.org/registry/). |
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`GLFW_OPENGL_DEBUG_CONTEXT` specifies whether to create a debug OpenGL context, |
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which may have additional error and performance issue reporting functionality. |
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If OpenGL ES is requested, this hint is ignored. |
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`GLFW_OPENGL_PROFILE` specifies which OpenGL profile to create the context for. |
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Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or |
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`GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request |
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a specific profile. If requesting an OpenGL version below 3.2, |
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`GLFW_OPENGL_ANY_PROFILE` must be used. If OpenGL ES is requested, |
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this hint is ignored. |
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@par |
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OpenGL profiles are described in detail in the |
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[OpenGL Reference Manual](https://www.opengl.org/registry/). |
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`GLFW_CONTEXT_ROBUSTNESS` specifies the robustness strategy to be used by the |
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context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or |
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`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request |
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a robustness strategy. |
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`GLFW_CONTEXT_RELEASE_BEHAVIOR` specifies the release behavior to be |
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used by the context. Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`, |
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`GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`. If the |
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behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context |
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creation API will be used. If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`, |
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the pipeline will be flushed whenever the context is released from being the |
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current one. If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will |
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not be flushed on release. |
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@par |
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Context release behaviors are described in detail by the |
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[GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) |
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extension. |
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`GLFW_CONTEXT_NO_ERROR` specifies whether errors should be generated by the |
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context. If enabled, situations that would have generated errors instead cause |
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undefined behavior. |
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@par |
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The no error mode for OpenGL and OpenGL ES is described in detail by the |
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[GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) |
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extension. |
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@note This hint is experimental in its current state. There are currently |
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(October 2015) no corresponding WGL or GLX extensions. That makes this hint |
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a [hard constraint](@ref window_hints_hard) for those backends, as creation will |
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fail if unsupported context flags are requested. Once the extensions are |
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available, they will be required and creation of `GL_KHR_no_error` contexts may |
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fail on early drivers where this flag is supported without those extensions |
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being listed. |
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@subsubsection window_hints_values Supported and default values |
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Window hint | Default value | Supported values |
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------------------------------- | --------------------------- | ---------------- |
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`GLFW_RESIZABLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_VISIBLE` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_DECORATED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_FOCUSED` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_AUTO_ICONIFY` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_FLOATING` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_MAXIMIZED` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_RED_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_SAMPLES` | 0 | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_REFRESH_RATE` | `GLFW_DONT_CARE` | 0 to `INT_MAX` or `GLFW_DONT_CARE` |
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`GLFW_STEREO` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_SRGB_CAPABLE` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_DOUBLEBUFFER` | `GLFW_TRUE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API` |
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`GLFW_CONTEXT_CREATION_API` | `GLFW_NATIVE_CONTEXT_API` | `GLFW_NATIVE_CONTEXT_API` or `GLFW_EGL_CONTEXT_API` |
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`GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
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`GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
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`GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
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`GLFW_CONTEXT_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE` |
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`GLFW_OPENGL_FORWARD_COMPAT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_OPENGL_DEBUG_CONTEXT` | `GLFW_FALSE` | `GLFW_TRUE` or `GLFW_FALSE` |
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`GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_ANY_PROFILE` | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
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@section window_events Window event processing |
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See @ref events. |
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@section window_properties Window properties and events |
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@subsection window_userptr User pointer |
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Each window has a user pointer that can be set with @ref |
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glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer. This |
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can be used for any purpose you need and will not be modified by GLFW throughout |
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the life-time of the window. |
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The initial value of the pointer is `NULL`. |
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@subsection window_close Window closing and close flag |
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When the user attempts to close the window, for example by clicking the close |
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widget or using a key chord like Alt+F4, the _close flag_ of the window is set. |
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The window is however not actually destroyed and, unless you watch for this |
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state change, nothing further happens. |
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The current state of the close flag is returned by @ref glfwWindowShouldClose |
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and can be set or cleared directly with @ref glfwSetWindowShouldClose. A common |
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pattern is to use the close flag as a main loop condition. |
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@code |
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while (!glfwWindowShouldClose(window)) |
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{ |
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render(window); |
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glfwSwapBuffers(window); |
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glfwPollEvents(); |
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} |
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@endcode |
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If you wish to be notified when the user attempts to close a window, set a close |
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callback. |
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@code |
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glfwSetWindowCloseCallback(window, window_close_callback); |
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@endcode |
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The callback function is called directly _after_ the close flag has been set. |
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It can be used for example to filter close requests and clear the close flag |
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again unless certain conditions are met. |
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@code |
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void window_close_callback(GLFWwindow* window) |
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{ |
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if (!time_to_close) |
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glfwSetWindowShouldClose(window, GLFW_FALSE); |
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} |
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@endcode |
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@subsection window_size Window size |
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The size of a window can be changed with @ref glfwSetWindowSize. For windowed |
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mode windows, this sets the size, in |
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[screen coordinates](@ref coordinate_systems) of the _client area_ or _content |
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area_ of the window. The window system may impose limits on window size. |
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@code |
|
glfwSetWindowSize(window, 640, 480); |
|
@endcode |
|
|
|
For full screen windows, the specified size becomes the new resolution of the |
|
window's desired video mode. The video mode most closely matching the new |
|
desired video mode is set immediately. The window is resized to fit the |
|
resolution of the set video mode. |
|
|
|
If you wish to be notified when a window is resized, whether by the user or |
|
the system, set a size callback. |
|
|
|
@code |
|
glfwSetWindowSizeCallback(window, window_size_callback); |
|
@endcode |
|
|
|
The callback function receives the new size, in screen coordinates, of the |
|
client area of the window when it is resized. |
|
|
|
@code |
|
void window_size_callback(GLFWwindow* window, int width, int height) |
|
{ |
|
} |
|
@endcode |
|
|
|
There is also @ref glfwGetWindowSize for directly retrieving the current size of |
|
a window. |
|
|
|
@code |
|
int width, height; |
|
glfwGetWindowSize(window, &width, &height); |
|
@endcode |
|
|
|
@note Do not pass the window size to `glViewport` or other pixel-based OpenGL |
|
calls. The window size is in screen coordinates, not pixels. Use the |
|
[framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based |
|
calls. |
|
|
|
The above functions work with the size of the client area, but decorated windows |
|
typically have title bars and window frames around this rectangle. You can |
|
retrieve the extents of these with @ref glfwGetWindowFrameSize. |
|
|
|
@code |
|
int left, top, right, bottom; |
|
glfwGetWindowFrameSize(window, &left, &top, &right, &bottom); |
|
@endcode |
|
|
|
The returned values are the distances, in screen coordinates, from the edges of |
|
the client area to the corresponding edges of the full window. As they are |
|
distances and not coordinates, they are always zero or positive. |
|
|
|
|
|
@subsection window_fbsize Framebuffer size |
|
|
|
While the size of a window is measured in screen coordinates, OpenGL works with |
|
pixels. The size you pass into `glViewport`, for example, should be in pixels. |
|
On some machines screen coordinates and pixels are the same, but on others they |
|
will not be. There is a second set of functions to retrieve the size, in |
|
pixels, of the framebuffer of a window. |
|
|
|
If you wish to be notified when the framebuffer of a window is resized, whether |
|
by the user or the system, set a size callback. |
|
|
|
@code |
|
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); |
|
@endcode |
|
|
|
The callback function receives the new size of the framebuffer when it is |
|
resized, which can for example be used to update the OpenGL viewport. |
|
|
|
@code |
|
void framebuffer_size_callback(GLFWwindow* window, int width, int height) |
|
{ |
|
glViewport(0, 0, width, height); |
|
} |
|
@endcode |
|
|
|
There is also @ref glfwGetFramebufferSize for directly retrieving the current |
|
size of the framebuffer of a window. |
|
|
|
@code |
|
int width, height; |
|
glfwGetFramebufferSize(window, &width, &height); |
|
glViewport(0, 0, width, height); |
|
@endcode |
|
|
|
The size of a framebuffer may change independently of the size of a window, for |
|
example if the window is dragged between a regular monitor and a high-DPI one. |
|
|
|
|
|
@subsection window_sizelimits Window size limits |
|
|
|
The minimum and maximum size of the client area of a windowed mode window can be |
|
enforced with @ref glfwSetWindowSizeLimits. The user may resize the window to |
|
any size and aspect ratio within the specified limits, unless the aspect ratio |
|
is also set. |
|
|
|
@code |
|
glfwSetWindowSizeLimits(window, 200, 200, 400, 400); |
|
@endcode |
|
|
|
To specify only a minimum size or only a maximum one, set the other pair to |
|
`GLFW_DONT_CARE`. |
|
|
|
@code |
|
glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); |
|
@endcode |
|
|
|
To disable size limits for a window, set them all to `GLFW_DONT_CARE`. |
|
|
|
The aspect ratio of the client area of a windowed mode window can be enforced |
|
with @ref glfwSetWindowAspectRatio. The user may resize the window freely |
|
unless size limits are also set, but the size will be constrained to maintain |
|
the aspect ratio. |
|
|
|
@code |
|
glfwSetWindowAspectRatio(window, 16, 9); |
|
@endcode |
|
|
|
The aspect ratio is specified as a numerator and denominator, corresponding to |
|
the width and height, respectively. If you want a window to maintain its |
|
current aspect ratio, simply use its current size as the ratio. |
|
|
|
@code |
|
int width, height; |
|
glfwGetWindowSize(window, &width, &height); |
|
glfwSetWindowAspectRatio(window, width, height); |
|
@endcode |
|
|
|
To disable the aspect ratio limit for a window, set both terms to |
|
`GLFW_DONT_CARE`. |
|
|
|
You can have both size limits and aspect ratio set for a window, but the results |
|
are undefined if they conflict. |
|
|
|
|
|
@subsection window_pos Window position |
|
|
|
The position of a windowed-mode window can be changed with @ref |
|
glfwSetWindowPos. This moves the window so that the upper-left corner of its |
|
client area has the specified [screen coordinates](@ref coordinate_systems). |
|
The window system may put limitations on window placement. |
|
|
|
@code |
|
glfwSetWindowPos(window, 100, 100); |
|
@endcode |
|
|
|
If you wish to be notified when a window is moved, whether by the user, system |
|
or your own code, set a position callback. |
|
|
|
@code |
|
glfwSetWindowPosCallback(window, window_pos_callback); |
|
@endcode |
|
|
|
The callback function receives the new position of the upper-left corner of the |
|
client area when the window is moved. |
|
|
|
@code |
|
void window_pos_callback(GLFWwindow* window, int xpos, int ypos) |
|
{ |
|
} |
|
@endcode |
|
|
|
There is also @ref glfwGetWindowPos for directly retrieving the current position |
|
of the client area of the window. |
|
|
|
@code |
|
int xpos, ypos; |
|
glfwGetWindowPos(window, &xpos, &ypos); |
|
@endcode |
|
|
|
|
|
@subsection window_title Window title |
|
|
|
All GLFW windows have a title, although undecorated or full screen windows may |
|
not display it or only display it in a task bar or similar interface. You can |
|
set a UTF-8 encoded window title with @ref glfwSetWindowTitle. |
|
|
|
@code |
|
glfwSetWindowTitle(window, "My Window"); |
|
@endcode |
|
|
|
The specified string is copied before the function returns, so there is no need |
|
to keep it around. |
|
|
|
As long as your source file is encoded as UTF-8, you can use any Unicode |
|
characters directly in the source. |
|
|
|
@code |
|
glfwSetWindowTitle(window, "ラストエグザイル"); |
|
@endcode |
|
|
|
If you are using C++11 or C11, you can use a UTF-8 string literal. |
|
|
|
@code |
|
glfwSetWindowTitle(window, u8"This is always a UTF-8 string"); |
|
@endcode |
|
|
|
|
|
@subsection window_icon Window icon |
|
|
|
Decorated windows have icons on some platforms. You can set this icon by |
|
specifying a list of candidate images with @ref glfwSetWindowIcon. |
|
|
|
@code |
|
GLFWimage images[2]; |
|
images[0] = load_icon("my_icon.png"); |
|
images[1] = load_icon("my_icon_small.png"); |
|
|
|
glfwSetWindowIcon(window, 2, images); |
|
@endcode |
|
|
|
To revert to the default window icon, pass in an empty image array. |
|
|
|
@code |
|
glfwSetWindowIcon(window, 0, NULL); |
|
@endcode |
|
|
|
|
|
@subsection window_monitor Window monitor |
|
|
|
Full screen windows are associated with a specific monitor. You can get the |
|
handle for this monitor with @ref glfwGetWindowMonitor. |
|
|
|
@code |
|
GLFWmonitor* monitor = glfwGetWindowMonitor(window); |
|
@endcode |
|
|
|
This monitor handle is one of those returned by @ref glfwGetMonitors. |
|
|
|
For windowed mode windows, this function returns `NULL`. This is how to tell |
|
full screen windows from windowed mode windows. |
|
|
|
You can move windows between monitors or between full screen and windowed mode |
|
with @ref glfwSetWindowMonitor. When making a window full screen on the same or |
|
on a different monitor, specify the desired monitor, resolution and refresh |
|
rate. The position arguments are ignored. |
|
|
|
@code |
|
const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
|
|
|
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); |
|
@endcode |
|
|
|
When making the window windowed, specify the desired position and size. The |
|
refresh rate argument is ignored. |
|
|
|
@code |
|
glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0); |
|
@endcode |
|
|
|
This restores any previous window settings such as whether it is decorated, |
|
floating, resizable, has size or aspect ratio limits, etc.. To restore a window |
|
that was originally windowed to its original size and position, save these |
|
before making it full screen and then pass them in as above. |
|
|
|
|
|
@subsection window_iconify Window iconification |
|
|
|
Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow. |
|
|
|
@code |
|
glfwIconifyWindow(window); |
|
@endcode |
|
|
|
When a full screen window is iconified, the original video mode of its monitor |
|
is restored until the user or application restores the window. |
|
|
|
Iconified windows can be restored with @ref glfwRestoreWindow. |
|
|
|
@code |
|
glfwRestoreWindow(window); |
|
@endcode |
|
|
|
When a full screen window is restored, the desired video mode is restored to its |
|
monitor as well. |
|
|
|
If you wish to be notified when a window is iconified or restored, whether by |
|
the user, system or your own code, set a iconify callback. |
|
|
|
@code |
|
glfwSetWindowIconifyCallback(window, window_iconify_callback); |
|
@endcode |
|
|
|
The callback function receives changes in the iconification state of the window. |
|
|
|
@code |
|
void window_iconify_callback(GLFWwindow* window, int iconified) |
|
{ |
|
if (iconified) |
|
{ |
|
// The window was iconified |
|
} |
|
else |
|
{ |
|
// The window was restored |
|
} |
|
} |
|
@endcode |
|
|
|
You can also get the current iconification state with @ref glfwGetWindowAttrib. |
|
|
|
@code |
|
int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); |
|
@endcode |
|
|
|
|
|
@subsection window_hide Window visibility |
|
|
|
Windowed mode windows can be hidden with @ref glfwHideWindow. |
|
|
|
@code |
|
glfwHideWindow(window); |
|
@endcode |
|
|
|
This makes the window completely invisible to the user, including removing it |
|
from the task bar, dock or window list. Full screen windows cannot be hidden |
|
and calling @ref glfwHideWindow on a full screen window does nothing. |
|
|
|
Hidden windows can be shown with @ref glfwShowWindow. |
|
|
|
@code |
|
glfwShowWindow(window); |
|
@endcode |
|
|
|
Windowed mode windows can be created initially hidden with the `GLFW_VISIBLE` |
|
[window hint](@ref window_hints_wnd). Windows created hidden are completely |
|
invisible to the user until shown. This can be useful if you need to set up |
|
your window further before showing it, for example moving it to a specific |
|
location. |
|
|
|
You can also get the current visibility state with @ref glfwGetWindowAttrib. |
|
|
|
@code |
|
int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); |
|
@endcode |
|
|
|
|
|
@subsection window_focus Window input focus |
|
|
|
Windows can be given input focus and brought to the front with @ref |
|
glfwFocusWindow. |
|
|
|
@code |
|
glfwFocusWindow(window); |
|
@endcode |
|
|
|
If you wish to be notified when a window gains or loses input focus, whether by |
|
the user, system or your own code, set a focus callback. |
|
|
|
@code |
|
glfwSetWindowFocusCallback(window, window_focus_callback); |
|
@endcode |
|
|
|
The callback function receives changes in the input focus state of the window. |
|
|
|
@code |
|
void window_focus_callback(GLFWwindow* window, int focused) |
|
{ |
|
if (focused) |
|
{ |
|
// The window gained input focus |
|
} |
|
else |
|
{ |
|
// The window lost input focus |
|
} |
|
} |
|
@endcode |
|
|
|
You can also get the current input focus state with @ref glfwGetWindowAttrib. |
|
|
|
@code |
|
int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); |
|
@endcode |
|
|
|
|
|
@subsection window_refresh Window damage and refresh |
|
|
|
If you wish to be notified when the contents of a window is damaged and needs |
|
to be refreshed, set a window refresh callback. |
|
|
|
@code |
|
glfwSetWindowRefreshCallback(m_handle, window_refresh_callback); |
|
@endcode |
|
|
|
The callback function is called when the contents of the window needs to be |
|
refreshed. |
|
|
|
@code |
|
void window_refresh_callback(GLFWwindow* window) |
|
{ |
|
draw_editor_ui(window); |
|
glfwSwapBuffers(window); |
|
} |
|
@endcode |
|
|
|
@note On compositing window systems such as Aero, Compiz or Aqua, where the |
|
window contents are saved off-screen, this callback might only be called when |
|
the window or framebuffer is resized. |
|
|
|
|
|
@subsection window_attribs Window attributes |
|
|
|
Windows have a number of attributes that can be returned using @ref |
|
glfwGetWindowAttrib. Some reflect state that may change during the lifetime of |
|
the window, while others reflect the corresponding hints and are fixed at the |
|
time of creation. Some are related to the actual window and others to its |
|
context. |
|
|
|
@code |
|
if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) |
|
{ |
|
// window has input focus |
|
} |
|
@endcode |
|
|
|
|
|
@subsubsection window_attribs_wnd Window related attributes |
|
|
|
`GLFW_FOCUSED` indicates whether the specified window has input focus. Initial |
|
input focus is controlled by the [window hint](@ref window_hints_wnd) with the |
|
same name. |
|
|
|
`GLFW_ICONIFIED` indicates whether the specified window is iconified, whether by |
|
the user or with @ref glfwIconifyWindow. |
|
|
|
`GLFW_MAXIMIZED` indicates whether the specified window is maximized, whether by |
|
the user or with @ref glfwMaximizeWindow. |
|
|
|
`GLFW_VISIBLE` indicates whether the specified window is visible. Window |
|
visibility can be controlled with @ref glfwShowWindow and @ref glfwHideWindow |
|
and initial visibility is controlled by the [window hint](@ref window_hints_wnd) |
|
with the same name. |
|
|
|
`GLFW_RESIZABLE` indicates whether the specified window is resizable _by the |
|
user_. This is set on creation with the [window hint](@ref window_hints_wnd) |
|
with the same name. |
|
|
|
`GLFW_DECORATED` indicates whether the specified window has decorations such as |
|
a border, a close widget, etc. This is set on creation with the |
|
[window hint](@ref window_hints_wnd) with the same name. |
|
|
|
`GLFW_FLOATING` indicates whether the specified window is floating, also called |
|
topmost or always-on-top. This is controlled by the |
|
[window hint](@ref window_hints_wnd) with the same name. |
|
|
|
|
|
@subsubsection window_attribs_ctx Context related attributes |
|
|
|
`GLFW_CLIENT_API` indicates the client API provided by the window's context; |
|
either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`. |
|
|
|
`GLFW_CONTEXT_CREATION_API` indicates the context creation API used to create |
|
the window's context; either `GLFW_NATIVE_CONTEXT_API` or |
|
`GLFW_EGL_CONTEXT_API`. |
|
|
|
`GLFW_CONTEXT_VERSION_MAJOR`, `GLFW_CONTEXT_VERSION_MINOR` and |
|
`GLFW_CONTEXT_REVISION` indicate the client API version of the window's context. |
|
|
|
`GLFW_OPENGL_FORWARD_COMPAT` is `GLFW_TRUE` if the window's context is an OpenGL |
|
forward-compatible one, or `GLFW_FALSE` otherwise. |
|
|
|
`GLFW_OPENGL_DEBUG_CONTEXT` is `GLFW_TRUE` if the window's context is an OpenGL |
|
debug context, or `GLFW_FALSE` otherwise. |
|
|
|
`GLFW_OPENGL_PROFILE` indicates the OpenGL profile used by the context. This is |
|
`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context uses |
|
a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is unknown |
|
or the context is an OpenGL ES context. Note that the returned profile may not |
|
match the profile bits of the context flags, as GLFW will try other means of |
|
detecting the profile when no bits are set. |
|
|
|
`GLFW_CONTEXT_ROBUSTNESS` indicates the robustness strategy used by the context. |
|
This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` if the |
|
window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise. |
|
|
|
|
|
@subsubsection window_attribs_fb Framebuffer related attributes |
|
|
|
GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer |
|
attached to the window) as these can be queried directly with either OpenGL, |
|
OpenGL ES or Vulkan. |
|
|
|
If you are using version 3.0 or later of OpenGL or OpenGL ES, the |
|
`glGetFramebufferAttachmentParameteriv` function can be used to retrieve the |
|
number of bits for the red, green, blue, alpha, depth and stencil buffer |
|
channels. Otherwise, the `glGetIntegerv` function can be used. |
|
|
|
The number of MSAA samples are always retrieved with `glGetIntegerv`. For |
|
contexts supporting framebuffer objects, the number of samples of the currently |
|
bound framebuffer is returned. |
|
|
|
Attribute | glGetIntegerv | glGetFramebufferAttachmentParameteriv |
|
------------ | ----------------- | ------------------------------------- |
|
Red bits | `GL_RED_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE` |
|
Green bits | `GL_GREEN_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` |
|
Blue bits | `GL_BLUE_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` |
|
Alpha bits | `GL_ALPHA_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` |
|
Depth bits | `GL_DEPTH_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` |
|
Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` |
|
MSAA samples | `GL_SAMPLES` | _Not provided by this function_ |
|
|
|
When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and |
|
alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil |
|
sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments, |
|
respectively. |
|
|
|
|
|
@section buffer_swap Buffer swapping |
|
|
|
GLFW windows are by default double buffered. That means that you have two |
|
rendering buffers; a front buffer and a back buffer. The front buffer is |
|
the one being displayed and the back buffer the one you render to. |
|
|
|
When the entire frame has been rendered, it is time to swap the back and the |
|
front buffers in order to display what has been rendered and begin rendering |
|
a new frame. This is done with @ref glfwSwapBuffers. |
|
|
|
@code |
|
glfwSwapBuffers(window); |
|
@endcode |
|
|
|
Sometimes it can be useful to select when the buffer swap will occur. With the |
|
function @ref glfwSwapInterval it is possible to select the minimum number of |
|
monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was |
|
called before swapping the buffers: |
|
|
|
@code |
|
glfwSwapInterval(1); |
|
@endcode |
|
|
|
If the interval is zero, the swap will take place immediately when @ref |
|
glfwSwapBuffers is called without waiting for a refresh. Otherwise at least |
|
interval retraces will pass between each buffer swap. Using a swap interval of |
|
zero can be useful for benchmarking purposes, when it is not desirable to |
|
measure the time it takes to wait for the vertical retrace. However, a swap |
|
interval of one lets you avoid tearing. |
|
|
|
Note that this may not work on all machines, as some drivers have |
|
user-controlled settings that override any swap interval the application |
|
requests. |
|
|
|
*/
|
|
|