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493 lines
14 KiB
493 lines
14 KiB
//======================================================================== |
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// Cursor & input mode tests |
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// |
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// This test provides an interface to the cursor image and cursor mode |
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// parts of the API. |
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// |
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// Custom cursor image generation by urraka. |
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// |
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//======================================================================== |
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#include <glad/gl.h> |
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#define GLFW_INCLUDE_NONE |
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#include <GLFW/glfw3.h> |
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#if defined(_MSC_VER) |
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// Make MS math.h define M_PI |
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#define _USE_MATH_DEFINES |
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#endif |
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#include <math.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include "linmath.h" |
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#define CURSOR_FRAME_COUNT 60 |
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static const char* vertex_shader_text = |
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"#version 110\n" |
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"uniform mat4 MVP;\n" |
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"attribute vec2 vPos;\n" |
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"void main()\n" |
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"{\n" |
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" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" |
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"}\n"; |
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static const char* fragment_shader_text = |
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"#version 110\n" |
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"void main()\n" |
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"{\n" |
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" gl_FragColor = vec4(1.0);\n" |
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"}\n"; |
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static double cursor_x; |
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static double cursor_y; |
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static int swap_interval = 1; |
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static int wait_events = GLFW_TRUE; |
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static int animate_cursor = GLFW_FALSE; |
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static int track_cursor = GLFW_FALSE; |
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static GLFWcursor* standard_cursors[6]; |
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static GLFWcursor* tracking_cursor = NULL; |
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static void error_callback(int error, const char* description) |
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{ |
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fprintf(stderr, "Error: %s\n", description); |
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} |
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static float star(int x, int y, float t) |
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{ |
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const float c = 64 / 2.f; |
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const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f); |
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const float k = 64 * 0.046875f * i; |
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const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c)); |
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const float salpha = 1.f - dist / c; |
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const float xalpha = (float) x == c ? c : k / (float) fabs(x - c); |
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const float yalpha = (float) y == c ? c : k / (float) fabs(y - c); |
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return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha)); |
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} |
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static GLFWcursor* create_cursor_frame(float t) |
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{ |
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int i = 0, x, y; |
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unsigned char buffer[64 * 64 * 4]; |
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const GLFWimage image = { 64, 64, buffer }; |
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for (y = 0; y < image.width; y++) |
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{ |
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for (x = 0; x < image.height; x++) |
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{ |
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buffer[i++] = 255; |
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buffer[i++] = 255; |
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buffer[i++] = 255; |
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buffer[i++] = (unsigned char) (255 * star(x, y, t)); |
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} |
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} |
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return glfwCreateCursor(&image, image.width / 2, image.height / 2); |
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} |
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static GLFWcursor* create_tracking_cursor(void) |
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{ |
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int i = 0, x, y; |
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unsigned char buffer[32 * 32 * 4]; |
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const GLFWimage image = { 32, 32, buffer }; |
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for (y = 0; y < image.width; y++) |
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{ |
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for (x = 0; x < image.height; x++) |
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{ |
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if (x == 7 || y == 7) |
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{ |
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buffer[i++] = 255; |
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buffer[i++] = 0; |
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buffer[i++] = 0; |
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buffer[i++] = 255; |
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} |
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else |
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{ |
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buffer[i++] = 0; |
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buffer[i++] = 0; |
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buffer[i++] = 0; |
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buffer[i++] = 0; |
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} |
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} |
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} |
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return glfwCreateCursor(&image, 7, 7); |
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} |
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static void cursor_position_callback(GLFWwindow* window, double x, double y) |
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{ |
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printf("%0.3f: Cursor position: %f %f (%+f %+f)\n", |
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glfwGetTime(), |
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x, y, x - cursor_x, y - cursor_y); |
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cursor_x = x; |
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cursor_y = y; |
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} |
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) |
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{ |
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if (action != GLFW_PRESS) |
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return; |
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switch (key) |
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{ |
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case GLFW_KEY_A: |
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{ |
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animate_cursor = !animate_cursor; |
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if (!animate_cursor) |
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glfwSetCursor(window, NULL); |
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break; |
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} |
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case GLFW_KEY_ESCAPE: |
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{ |
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if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED) |
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{ |
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glfwSetWindowShouldClose(window, GLFW_TRUE); |
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break; |
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} |
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/* FALLTHROUGH */ |
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} |
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case GLFW_KEY_N: |
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); |
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glfwGetCursorPos(window, &cursor_x, &cursor_y); |
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printf("(( cursor is normal ))\n"); |
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break; |
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case GLFW_KEY_D: |
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); |
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printf("(( cursor is disabled ))\n"); |
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break; |
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case GLFW_KEY_H: |
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); |
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printf("(( cursor is hidden ))\n"); |
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break; |
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case GLFW_KEY_R: |
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if (!glfwRawMouseMotionSupported()) |
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break; |
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if (glfwGetInputMode(window, GLFW_RAW_MOUSE_MOTION)) |
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{ |
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glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); |
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printf("(( raw input is disabled ))\n"); |
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} |
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else |
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{ |
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glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); |
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printf("(( raw input is enabled ))\n"); |
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} |
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break; |
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case GLFW_KEY_SPACE: |
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swap_interval = 1 - swap_interval; |
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printf("(( swap interval: %i ))\n", swap_interval); |
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glfwSwapInterval(swap_interval); |
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break; |
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case GLFW_KEY_W: |
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wait_events = !wait_events; |
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printf("(( %sing for events ))\n", wait_events ? "wait" : "poll"); |
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break; |
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case GLFW_KEY_T: |
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track_cursor = !track_cursor; |
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if (track_cursor) |
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glfwSetCursor(window, tracking_cursor); |
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else |
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glfwSetCursor(window, NULL); |
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break; |
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case GLFW_KEY_P: |
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{ |
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double x, y; |
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glfwGetCursorPos(window, &x, &y); |
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printf("Query before set: %f %f (%+f %+f)\n", |
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x, y, x - cursor_x, y - cursor_y); |
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cursor_x = x; |
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cursor_y = y; |
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glfwSetCursorPos(window, cursor_x, cursor_y); |
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glfwGetCursorPos(window, &x, &y); |
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printf("Query after set: %f %f (%+f %+f)\n", |
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x, y, x - cursor_x, y - cursor_y); |
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cursor_x = x; |
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cursor_y = y; |
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break; |
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} |
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case GLFW_KEY_UP: |
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glfwSetCursorPos(window, 0, 0); |
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glfwGetCursorPos(window, &cursor_x, &cursor_y); |
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break; |
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case GLFW_KEY_DOWN: |
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{ |
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int width, height; |
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glfwGetWindowSize(window, &width, &height); |
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glfwSetCursorPos(window, width - 1, height - 1); |
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glfwGetCursorPos(window, &cursor_x, &cursor_y); |
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break; |
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} |
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case GLFW_KEY_0: |
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glfwSetCursor(window, NULL); |
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break; |
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case GLFW_KEY_1: |
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glfwSetCursor(window, standard_cursors[0]); |
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break; |
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case GLFW_KEY_2: |
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glfwSetCursor(window, standard_cursors[1]); |
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break; |
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case GLFW_KEY_3: |
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glfwSetCursor(window, standard_cursors[2]); |
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break; |
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case GLFW_KEY_4: |
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glfwSetCursor(window, standard_cursors[3]); |
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break; |
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case GLFW_KEY_5: |
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glfwSetCursor(window, standard_cursors[4]); |
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break; |
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case GLFW_KEY_6: |
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glfwSetCursor(window, standard_cursors[5]); |
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break; |
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case GLFW_KEY_F11: |
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case GLFW_KEY_ENTER: |
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{ |
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static int x, y, width, height; |
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if (mods != GLFW_MOD_ALT) |
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return; |
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if (glfwGetWindowMonitor(window)) |
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glfwSetWindowMonitor(window, NULL, x, y, width, height, 0); |
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else |
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{ |
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GLFWmonitor* monitor = glfwGetPrimaryMonitor(); |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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glfwGetWindowPos(window, &x, &y); |
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glfwGetWindowSize(window, &width, &height); |
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glfwSetWindowMonitor(window, monitor, |
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0, 0, mode->width, mode->height, |
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mode->refreshRate); |
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} |
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glfwGetCursorPos(window, &cursor_x, &cursor_y); |
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break; |
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} |
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} |
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} |
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int main(void) |
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{ |
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int i; |
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GLFWwindow* window; |
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GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; |
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GLFWcursor* current_frame = NULL; |
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GLuint vertex_buffer, vertex_shader, fragment_shader, program; |
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GLint mvp_location, vpos_location; |
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glfwSetErrorCallback(error_callback); |
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if (!glfwInit()) |
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exit(EXIT_FAILURE); |
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tracking_cursor = create_tracking_cursor(); |
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if (!tracking_cursor) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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for (i = 0; i < CURSOR_FRAME_COUNT; i++) |
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{ |
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star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT); |
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if (!star_cursors[i]) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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} |
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for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) |
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{ |
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const int shapes[] = { |
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GLFW_ARROW_CURSOR, |
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GLFW_IBEAM_CURSOR, |
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GLFW_CROSSHAIR_CURSOR, |
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GLFW_HAND_CURSOR, |
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GLFW_HRESIZE_CURSOR, |
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GLFW_VRESIZE_CURSOR |
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}; |
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standard_cursors[i] = glfwCreateStandardCursor(shapes[i]); |
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if (!standard_cursors[i]) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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} |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
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window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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glfwMakeContextCurrent(window); |
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gladLoadGL(glfwGetProcAddress); |
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glGenBuffers(1, &vertex_buffer); |
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); |
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vertex_shader = glCreateShader(GL_VERTEX_SHADER); |
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glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); |
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glCompileShader(vertex_shader); |
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fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); |
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glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); |
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glCompileShader(fragment_shader); |
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program = glCreateProgram(); |
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glAttachShader(program, vertex_shader); |
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glAttachShader(program, fragment_shader); |
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glLinkProgram(program); |
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mvp_location = glGetUniformLocation(program, "MVP"); |
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vpos_location = glGetAttribLocation(program, "vPos"); |
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glEnableVertexAttribArray(vpos_location); |
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glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, |
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sizeof(vec2), (void*) 0); |
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glUseProgram(program); |
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glfwGetCursorPos(window, &cursor_x, &cursor_y); |
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printf("Cursor position: %f %f\n", cursor_x, cursor_y); |
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glfwSetCursorPosCallback(window, cursor_position_callback); |
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glfwSetKeyCallback(window, key_callback); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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glClear(GL_COLOR_BUFFER_BIT); |
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if (track_cursor) |
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{ |
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int wnd_width, wnd_height, fb_width, fb_height; |
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float scale; |
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vec2 vertices[4]; |
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mat4x4 mvp; |
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glfwGetWindowSize(window, &wnd_width, &wnd_height); |
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glfwGetFramebufferSize(window, &fb_width, &fb_height); |
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glViewport(0, 0, fb_width, fb_height); |
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scale = (float) fb_width / (float) wnd_width; |
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vertices[0][0] = 0.5f; |
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vertices[0][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f); |
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vertices[1][0] = (float) fb_width + 0.5f; |
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vertices[1][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f); |
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vertices[2][0] = (float) floor(cursor_x * scale) + 0.5f; |
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vertices[2][1] = 0.5f; |
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vertices[3][0] = (float) floor(cursor_x * scale) + 0.5f; |
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vertices[3][1] = (float) fb_height + 0.5f; |
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glBufferData(GL_ARRAY_BUFFER, |
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sizeof(vertices), |
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vertices, |
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GL_STREAM_DRAW); |
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mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); |
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); |
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glDrawArrays(GL_LINES, 0, 4); |
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} |
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glfwSwapBuffers(window); |
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if (animate_cursor) |
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{ |
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const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; |
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if (current_frame != star_cursors[i]) |
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{ |
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glfwSetCursor(window, star_cursors[i]); |
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current_frame = star_cursors[i]; |
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} |
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} |
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else |
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current_frame = NULL; |
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if (wait_events) |
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{ |
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if (animate_cursor) |
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glfwWaitEventsTimeout(1.0 / 30.0); |
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else |
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glfwWaitEvents(); |
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} |
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else |
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glfwPollEvents(); |
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// Workaround for an issue with msvcrt and mintty |
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fflush(stdout); |
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} |
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glfwDestroyWindow(window); |
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for (i = 0; i < CURSOR_FRAME_COUNT; i++) |
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glfwDestroyCursor(star_cursors[i]); |
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for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) |
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glfwDestroyCursor(standard_cursors[i]); |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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