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							202 lines
						
					
					
						
							6.2 KiB
						
					
					
				/************************************************************************* | 
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 * GLFW 3.0 - www.glfw.org | 
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 * A library for OpenGL, window and input | 
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 *------------------------------------------------------------------------ | 
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 * Copyright (c) 2002-2006 Marcus Geelnard | 
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 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
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 * | 
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 * This software is provided 'as-is', without any express or implied | 
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 * warranty. In no event will the authors be held liable for any damages | 
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 * arising from the use of this software. | 
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 * | 
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 * Permission is granted to anyone to use this software for any purpose, | 
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 * including commercial applications, and to alter it and redistribute it | 
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 * freely, subject to the following restrictions: | 
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 * | 
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 * 1. The origin of this software must not be misrepresented; you must not | 
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 *    claim that you wrote the original software. If you use this software | 
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 *    in a product, an acknowledgment in the product documentation would | 
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 *    be appreciated but is not required. | 
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 * | 
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 * 2. Altered source versions must be plainly marked as such, and must not | 
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 *    be misrepresented as being the original software. | 
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 * | 
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 * 3. This notice may not be removed or altered from any source | 
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 *    distribution. | 
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 * | 
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 *************************************************************************/ | 
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 | 
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#ifndef _glfw3_native_h_ | 
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#define _glfw3_native_h_ | 
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 | 
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#ifdef __cplusplus | 
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extern "C" { | 
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#endif | 
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 | 
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 | 
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/************************************************************************* | 
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 * Doxygen documentation | 
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 *************************************************************************/ | 
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 | 
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/*! @defgroup native Native access | 
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 * | 
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 *  **By using the native API, you assert that you know what you're doing and | 
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 *  how to fix problems caused by using it.  If you don't, you shouldn't be | 
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 *  using it.** | 
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 * | 
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 *  Before the inclusion of @ref glfw3native.h, you must define exactly one | 
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 *  window API macro and exactly one context API macro.  Failure to do this | 
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 *  will cause a compile-time error. | 
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 * | 
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 *  The available window API macros are: | 
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 *  * `GLFW_EXPOSE_NATIVE_WIN32` | 
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 *  * `GLFW_EXPOSE_NATIVE_COCOA` | 
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 *  * `GLFW_EXPOSE_NATIVE_X11` | 
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 * | 
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 *  The available context API macros are: | 
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 *  * `GLFW_EXPOSE_NATIVE_WGL` | 
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 *  * `GLFW_EXPOSE_NATIVE_NSGL` | 
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 *  * `GLFW_EXPOSE_NATIVE_GLX` | 
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 *  * `GLFW_EXPOSE_NATIVE_EGL` | 
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 * | 
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 *  These macros select which of the native access functions that are declared | 
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 *  and which platform-specific headers to include.  It is then up your (by | 
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 *  definition platform-specific) code to handle which of these should be | 
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 *  defined. | 
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 */ | 
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 | 
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 | 
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/************************************************************************* | 
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 * System headers and types | 
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 *************************************************************************/ | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) | 
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 #include <windows.h> | 
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) | 
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 #include <ApplicationServices/ApplicationServices.h> | 
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 #if defined(__OBJC__) | 
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  #import <Cocoa/Cocoa.h> | 
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 #else | 
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  typedef void* id; | 
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 #endif | 
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#elif defined(GLFW_EXPOSE_NATIVE_X11) | 
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 #include <X11/Xlib.h> | 
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#else | 
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 #error "No window API specified" | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_WGL) | 
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 /* WGL is declared by windows.h */ | 
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL) | 
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 /* NSGL is declared by Cocoa.h */ | 
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#elif defined(GLFW_EXPOSE_NATIVE_GLX) | 
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 #include <GL/glx.h> | 
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#elif defined(GLFW_EXPOSE_NATIVE_EGL) | 
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 #include <EGL/egl.h> | 
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#else | 
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 #error "No context API specified" | 
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#endif | 
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 | 
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 | 
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/************************************************************************* | 
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 * Functions | 
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 *************************************************************************/ | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) | 
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/*! @brief Returns the device name of the specified monitor. | 
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 *  @return The the device name of the specified monitor. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI const WCHAR* glfwGetWin32Monitor(GLFWmonitor* monitor); | 
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 | 
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/*! @brief Returns the `HWND` of the specified window. | 
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 *  @return The `HWND` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_WGL) | 
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/*! @brief Returns the `HGLRC` of the specified window. | 
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 *  @return The `HGLRC` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_COCOA) | 
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/*! @brief Returns the `CGDirectDisplayID` of the specified monitor. | 
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 *  @return The the `CGDirectDisplayID` of the specified monitor. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor); | 
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 | 
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/*! @brief Returns the `NSWindow` of the specified window. | 
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 *  @return The `NSWindow` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_NSGL) | 
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/*! @brief Returns the `NSOpenGLContext` of the specified window. | 
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 *  @return The `NSOpenGLContext` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_X11) | 
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/*! @brief Returns the `Display` used by GLFW. | 
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 *  @return The `Display` used by GLFW. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI Display* glfwGetX11Display(void); | 
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 | 
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/*! @brief Returns the `RRCrtc` of the specified monitor. | 
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 *  @return The the `RRCrtc` of the specified monitor. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI RRCrtc glfwGetX11Monitor(GLFWmonitor* monitor); | 
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 | 
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/*! @brief Returns the `Window` of the specified window. | 
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 *  @return The `Window` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window); | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_GLX) | 
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/*! @brief Returns the `GLXContext` of the specified window. | 
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 *  @return The `GLXContext` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); | 
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#endif | 
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 | 
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#if defined(GLFW_EXPOSE_NATIVE_EGL) | 
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/*! @brief Returns the `EGLDisplay` used by GLFW. | 
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 *  @return The `EGLDisplay` used by GLFW. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void); | 
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 | 
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/*! @brief Returns the `EGLContext` of the specified window. | 
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 *  @return The `EGLContext` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); | 
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 | 
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/*! @brief Returns the `EGLSurface` of the specified window. | 
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 *  @return The `EGLSurface` of the specified window. | 
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 *  @ingroup native | 
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 */ | 
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); | 
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#endif | 
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 | 
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#ifdef __cplusplus | 
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} | 
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#endif | 
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 | 
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#endif /* _glfw3_native_h_ */ | 
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 | 
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