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							42 lines
						
					
					
						
							1.7 KiB
						
					
					
				/*! | 
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@mainpage notitle | 
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@section main_intro Introduction | 
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__GLFW__ is a free, Open Source, multi-platform library for creating windows | 
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with OpenGL or OpenGL ES contexts and receiving many kinds of input.  It is easy | 
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to integrate into existing applications and does not lay claim to the main loop. | 
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This is the documentation for version 3.1, which adds many | 
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[new features](@ref news_31). | 
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@ref quick is a guide for those new to GLFW.  It takes you through how to write | 
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a small but complete program.  For people coming from GLFW 2, the @ref moving | 
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guide explains what has changed and how to update existing code to use the new | 
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API. | 
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There are guides for each of the various areas of the API. | 
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 - @ref intro – initialization, error handling and high-level design | 
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 - @ref window – creating and working with windows and framebuffers | 
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 - @ref context – working with OpenGL and OpenGL ES contexts | 
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 - @ref monitor – enumerating and working with monitors and video modes | 
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 - @ref input – receiving events, polling and processing input | 
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 | 
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the | 
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design, implementation and use of GLFW. | 
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The [reference documentation](modules.html) provides more detailed information | 
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about specific functions. | 
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Once you have written a program, see the @ref compile and @ref build guides.         | 
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Finally, the @ref compat guide explains what APIs, standards and protocols GLFW | 
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uses and what happens when they are not present on a given machine. | 
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This documentation was generated with Doxygen.  The sources for it are available | 
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in both the [source distribution](http://www.glfw.org/download.html) and | 
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[GitHub repository](https://github.com/glfw/glfw). | 
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*/
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