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42 lines
1.7 KiB
42 lines
1.7 KiB
/*! |
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@mainpage notitle |
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@section main_intro Introduction |
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__GLFW__ is a free, Open Source, multi-platform library for creating windows |
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with OpenGL or OpenGL ES contexts and receiving many kinds of input. It is easy |
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to integrate into existing applications and does not lay claim to the main loop. |
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This is the documentation for version 3.1, which adds many |
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[new features](@ref news_31). |
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@ref quick is a guide for those new to GLFW. It takes you through how to write |
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a small but complete program. For people coming from GLFW 2, the @ref moving |
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guide explains what has changed and how to update existing code to use the new |
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API. |
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There are guides for each of the various areas of the API. |
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- @ref intro – initialization, error handling and high-level design |
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- @ref window – creating and working with windows and framebuffers |
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- @ref context – working with OpenGL and OpenGL ES contexts |
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- @ref monitor – enumerating and working with monitors and video modes |
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- @ref input – receiving events, polling and processing input |
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The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the |
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design, implementation and use of GLFW. |
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The [reference documentation](modules.html) provides more detailed information |
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about specific functions. |
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Once you have written a program, see the @ref compile and @ref build guides. |
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Finally, the @ref compat guide explains what APIs, standards and protocols GLFW |
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uses and what happens when they are not present on a given machine. |
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This documentation was generated with Doxygen. The sources for it are available |
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in both the [source distribution](http://www.glfw.org/download.html) and |
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[GitHub repository](https://github.com/glfw/glfw). |
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*/
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