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							135 lines
						
					
					
						
							3.4 KiB
						
					
					
				
			
		
		
	
	
							135 lines
						
					
					
						
							3.4 KiB
						
					
					
				//======================================================================== | 
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// Cursor animation | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// Cursor animation test. | 
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// | 
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//======================================================================== | 
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 | 
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#include <GLFW/glfw3.h> | 
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 | 
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#include <stdlib.h> | 
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#include <math.h> | 
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 | 
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#ifdef min | 
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 #undef min | 
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#endif | 
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#ifdef max | 
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 #undef max | 
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#endif | 
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 | 
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#define SIZE 64  // cursor size (width & height) | 
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#define N    60  // number of frames | 
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 | 
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unsigned char buffer[4 * SIZE * SIZE]; | 
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 | 
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static float max(float a, float b) { return a > b ? a : b; } | 
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static float min(float a, float b) { return a < b ? a : b; } | 
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 | 
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static float star(int x, int y, float t) | 
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{ | 
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    float c = SIZE / 2.0f; | 
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 | 
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    float i = (0.25f * (float)sin(2.0f * 3.1415926f * t) + 0.75f); | 
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    float k = SIZE * 0.046875f * i; | 
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 | 
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    float dist = (float)sqrt((x - c) * (x - c) + (y - c) * (y - c)); | 
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 | 
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    float salpha = 1.0f - dist / c; | 
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    float xalpha = (float)x == c ? c : k / (float)fabs(x - c); | 
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    float yalpha = (float)y == c ? c : k / (float)fabs(y - c); | 
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 | 
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    return max(0.0f, min(1.0f, i * salpha * 0.2f + salpha * xalpha * yalpha)); | 
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} | 
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 | 
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static GLFWcursor* load_frame(float t) | 
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{ | 
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    int i = 0, x, y; | 
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    const GLFWimage image = { SIZE, SIZE, buffer }; | 
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 | 
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    for (y = 0;  y < image.width;  y++) | 
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    { | 
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        for (x = 0;  x < image.height;  x++) | 
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        { | 
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            buffer[i++] = 255; | 
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            buffer[i++] = 255; | 
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            buffer[i++] = 255; | 
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            buffer[i++] = (unsigned char)(255 * star(x, y, t)); | 
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        } | 
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    } | 
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 | 
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    return glfwCreateCursor(&image, image.width / 2, image.height / 2); | 
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} | 
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 | 
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int main(void) | 
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{ | 
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    int i; | 
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    double t0, t1, frameTime = 0.0; | 
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 | 
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    GLFWwindow* window; | 
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    GLFWcursor* frames[N]; | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    window = glfwCreateWindow(640, 480, "Cursor animation", NULL, NULL); | 
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 | 
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    if (!window) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    glfwMakeContextCurrent(window); | 
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    glfwSwapInterval(1); | 
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 | 
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    for (i = 0; i < N; i++) | 
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        frames[i] = load_frame(i / (float)N); | 
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 | 
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    i = 0; | 
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 | 
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    t0 = glfwGetTime(); | 
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 | 
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    while (!glfwWindowShouldClose(window)) | 
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    { | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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        glfwSetCursor(window, frames[i]); | 
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        glfwSwapBuffers(window); | 
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        glfwPollEvents(); | 
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 | 
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        t1 = glfwGetTime(); | 
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        frameTime += t1 - t0; | 
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        t0 = t1; | 
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 | 
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        while (frameTime > 1.0 / (double)N) | 
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        { | 
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            i = (i + 1) % N; | 
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            frameTime -= 1.0 / (double)N; | 
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        } | 
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    } | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |