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							3321 lines
						
					
					
						
							111 KiB
						
					
					
				/************************************************************************* | 
						|
 * GLFW 3.1 - www.glfw.org | 
						|
 * A library for OpenGL, window and input | 
						|
 *------------------------------------------------------------------------ | 
						|
 * Copyright (c) 2002-2006 Marcus Geelnard | 
						|
 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
						|
 * | 
						|
 * This software is provided 'as-is', without any express or implied | 
						|
 * warranty. In no event will the authors be held liable for any damages | 
						|
 * arising from the use of this software. | 
						|
 * | 
						|
 * Permission is granted to anyone to use this software for any purpose, | 
						|
 * including commercial applications, and to alter it and redistribute it | 
						|
 * freely, subject to the following restrictions: | 
						|
 * | 
						|
 * 1. The origin of this software must not be misrepresented; you must not | 
						|
 *    claim that you wrote the original software. If you use this software | 
						|
 *    in a product, an acknowledgment in the product documentation would | 
						|
 *    be appreciated but is not required. | 
						|
 * | 
						|
 * 2. Altered source versions must be plainly marked as such, and must not | 
						|
 *    be misrepresented as being the original software. | 
						|
 * | 
						|
 * 3. This notice may not be removed or altered from any source | 
						|
 *    distribution. | 
						|
 * | 
						|
 *************************************************************************/ | 
						|
 | 
						|
#ifndef _glfw3_h_ | 
						|
#define _glfw3_h_ | 
						|
 | 
						|
#ifdef __cplusplus | 
						|
extern "C" { | 
						|
#endif | 
						|
 | 
						|
 | 
						|
/************************************************************************* | 
						|
 * Doxygen documentation | 
						|
 *************************************************************************/ | 
						|
 | 
						|
/*! @defgroup context Context handling | 
						|
 * | 
						|
 *  This is the reference documentation for context related functions.  For more | 
						|
 *  information, see the @ref context. | 
						|
 */ | 
						|
/*! @defgroup init Initialization, version and errors | 
						|
 * | 
						|
 *  This is the reference documentation for initialization and termination of | 
						|
 *  the library, version management and error handling.  For more information, | 
						|
 *  see the @ref intro. | 
						|
 */ | 
						|
/*! @defgroup input Input handling | 
						|
 * | 
						|
 *  This is the reference documentation for input related functions and types. | 
						|
 *  For more information, see the @ref input. | 
						|
 */ | 
						|
/*! @defgroup monitor Monitor handling | 
						|
 * | 
						|
 *  This is the reference documentation for monitor related functions and types. | 
						|
 *  For more information, see the @ref monitor. | 
						|
 */ | 
						|
/*! @defgroup window Window handling | 
						|
 * | 
						|
 *  This is the reference documentation for window related functions and types, | 
						|
 *  including creation, deletion and event polling.  For more information, see | 
						|
 *  the @ref window. | 
						|
 */ | 
						|
 | 
						|
 | 
						|
/************************************************************************* | 
						|
 * Compiler- and platform-specific preprocessor work | 
						|
 *************************************************************************/ | 
						|
 | 
						|
/* If we are we on Windows, we want a single define for it. | 
						|
 */ | 
						|
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) | 
						|
 #define _WIN32 | 
						|
#endif /* _WIN32 */ | 
						|
 | 
						|
/* It is customary to use APIENTRY for OpenGL function pointer declarations on | 
						|
 * all platforms.  Additionally, the Windows OpenGL header needs APIENTRY. | 
						|
 */ | 
						|
#ifndef APIENTRY | 
						|
 #ifdef _WIN32 | 
						|
  #define APIENTRY __stdcall | 
						|
 #else | 
						|
  #define APIENTRY | 
						|
 #endif | 
						|
#endif /* APIENTRY */ | 
						|
 | 
						|
/* Some Windows OpenGL headers need this. | 
						|
 */ | 
						|
#if !defined(WINGDIAPI) && defined(_WIN32) | 
						|
 #define WINGDIAPI __declspec(dllimport) | 
						|
 #define GLFW_WINGDIAPI_DEFINED | 
						|
#endif /* WINGDIAPI */ | 
						|
 | 
						|
/* Some Windows GLU headers need this. | 
						|
 */ | 
						|
#if !defined(CALLBACK) && defined(_WIN32) | 
						|
 #define CALLBACK __stdcall | 
						|
 #define GLFW_CALLBACK_DEFINED | 
						|
#endif /* CALLBACK */ | 
						|
 | 
						|
/* Most Windows GLU headers need wchar_t. | 
						|
 * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. | 
						|
 */ | 
						|
#if !defined(GLFW_INCLUDE_NONE) | 
						|
 #include <stddef.h> | 
						|
#endif | 
						|
 | 
						|
/* Include the chosen client API headers. | 
						|
 */ | 
						|
#if defined(__APPLE_CC__) | 
						|
 #if defined(GLFW_INCLUDE_GLCOREARB) | 
						|
  #include <OpenGL/gl3.h> | 
						|
  #if defined(GLFW_INCLUDE_GLEXT) | 
						|
   #include <OpenGL/gl3ext.h> | 
						|
  #endif | 
						|
 #elif !defined(GLFW_INCLUDE_NONE) | 
						|
  #if !defined(GLFW_INCLUDE_GLEXT) | 
						|
   #define GL_GLEXT_LEGACY | 
						|
  #endif | 
						|
  #include <OpenGL/gl.h> | 
						|
 #endif | 
						|
 #if defined(GLFW_INCLUDE_GLU) | 
						|
  #include <OpenGL/glu.h> | 
						|
 #endif | 
						|
#else | 
						|
 #if defined(GLFW_INCLUDE_GLCOREARB) | 
						|
  #include <GL/glcorearb.h> | 
						|
 #elif defined(GLFW_INCLUDE_ES1) | 
						|
  #include <GLES/gl.h> | 
						|
  #if defined(GLFW_INCLUDE_GLEXT) | 
						|
   #include <GLES/glext.h> | 
						|
  #endif | 
						|
 #elif defined(GLFW_INCLUDE_ES2) | 
						|
  #include <GLES2/gl2.h> | 
						|
  #if defined(GLFW_INCLUDE_GLEXT) | 
						|
   #include <GLES2/gl2ext.h> | 
						|
  #endif | 
						|
 #elif defined(GLFW_INCLUDE_ES3) | 
						|
  #include <GLES3/gl3.h> | 
						|
  #if defined(GLFW_INCLUDE_GLEXT) | 
						|
   #include <GLES3/gl2ext.h> | 
						|
  #endif | 
						|
 #elif defined(GLFW_INCLUDE_ES31) | 
						|
  #include <GLES3/gl31.h> | 
						|
  #if defined(GLFW_INCLUDE_GLEXT) | 
						|
   #include <GLES3/gl2ext.h> | 
						|
  #endif | 
						|
 #elif !defined(GLFW_INCLUDE_NONE) | 
						|
  #include <GL/gl.h> | 
						|
  #if defined(GLFW_INCLUDE_GLEXT) | 
						|
   #include <GL/glext.h> | 
						|
  #endif | 
						|
 #endif | 
						|
 #if defined(GLFW_INCLUDE_GLU) | 
						|
  #include <GL/glu.h> | 
						|
 #endif | 
						|
#endif | 
						|
 | 
						|
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) | 
						|
 /* GLFW_DLL must be defined by applications that are linking against the DLL | 
						|
  * version of the GLFW library.  _GLFW_BUILD_DLL is defined by the GLFW | 
						|
  * configuration header when compiling the DLL version of the library. | 
						|
  */ | 
						|
 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" | 
						|
#endif | 
						|
 | 
						|
/* GLFWAPI is used to declare public API functions for export | 
						|
 * from the DLL / shared library / dynamic library. | 
						|
 */ | 
						|
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL) | 
						|
 /* We are building GLFW as a Win32 DLL */ | 
						|
 #define GLFWAPI __declspec(dllexport) | 
						|
#elif defined(_WIN32) && defined(GLFW_DLL) | 
						|
 /* We are calling GLFW as a Win32 DLL */ | 
						|
 #define GLFWAPI __declspec(dllimport) | 
						|
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) | 
						|
 /* We are building GLFW as a shared / dynamic library */ | 
						|
 #define GLFWAPI __attribute__((visibility("default"))) | 
						|
#else | 
						|
 /* We are building or calling GLFW as a static library */ | 
						|
 #define GLFWAPI | 
						|
#endif | 
						|
 | 
						|
 | 
						|
/************************************************************************* | 
						|
 * GLFW API tokens | 
						|
 *************************************************************************/ | 
						|
 | 
						|
/*! @name GLFW version macros | 
						|
 *  @{ */ | 
						|
/*! @brief The major version number of the GLFW library. | 
						|
 * | 
						|
 *  This is incremented when the API is changed in non-compatible ways. | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
#define GLFW_VERSION_MAJOR          3 | 
						|
/*! @brief The minor version number of the GLFW library. | 
						|
 * | 
						|
 *  This is incremented when features are added to the API but it remains | 
						|
 *  backward-compatible. | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
#define GLFW_VERSION_MINOR          1 | 
						|
/*! @brief The revision number of the GLFW library. | 
						|
 * | 
						|
 *  This is incremented when a bug fix release is made that does not contain any | 
						|
 *  API changes. | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
#define GLFW_VERSION_REVISION       1 | 
						|
/*! @} */ | 
						|
 | 
						|
/*! @name Key and button actions | 
						|
 *  @{ */ | 
						|
/*! @brief The key or mouse button was released. | 
						|
 * | 
						|
 *  The key or mouse button was released. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
#define GLFW_RELEASE                0 | 
						|
/*! @brief The key or mouse button was pressed. | 
						|
 * | 
						|
 *  The key or mouse button was pressed. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
#define GLFW_PRESS                  1 | 
						|
/*! @brief The key was held down until it repeated. | 
						|
 * | 
						|
 *  The key was held down until it repeated. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
#define GLFW_REPEAT                 2 | 
						|
/*! @} */ | 
						|
 | 
						|
/*! @defgroup keys Keyboard keys | 
						|
 * | 
						|
 *  See [key input](@ref input_key) for how these are used. | 
						|
 * | 
						|
 *  These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), | 
						|
 *  but re-arranged to map to 7-bit ASCII for printable keys (function keys are | 
						|
 *  put in the 256+ range). | 
						|
 * | 
						|
 *  The naming of the key codes follow these rules: | 
						|
 *   - The US keyboard layout is used | 
						|
 *   - Names of printable alpha-numeric characters are used (e.g. "A", "R", | 
						|
 *     "3", etc.) | 
						|
 *   - For non-alphanumeric characters, Unicode:ish names are used (e.g. | 
						|
 *     "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not | 
						|
 *     correspond to the Unicode standard (usually for brevity) | 
						|
 *   - Keys that lack a clear US mapping are named "WORLD_x" | 
						|
 *   - For non-printable keys, custom names are used (e.g. "F4", | 
						|
 *     "BACKSPACE", etc.) | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 *  @{ | 
						|
 */ | 
						|
 | 
						|
/* The unknown key */ | 
						|
#define GLFW_KEY_UNKNOWN            -1 | 
						|
 | 
						|
/* Printable keys */ | 
						|
#define GLFW_KEY_SPACE              32 | 
						|
#define GLFW_KEY_APOSTROPHE         39  /* ' */ | 
						|
#define GLFW_KEY_COMMA              44  /* , */ | 
						|
#define GLFW_KEY_MINUS              45  /* - */ | 
						|
#define GLFW_KEY_PERIOD             46  /* . */ | 
						|
#define GLFW_KEY_SLASH              47  /* / */ | 
						|
#define GLFW_KEY_0                  48 | 
						|
#define GLFW_KEY_1                  49 | 
						|
#define GLFW_KEY_2                  50 | 
						|
#define GLFW_KEY_3                  51 | 
						|
#define GLFW_KEY_4                  52 | 
						|
#define GLFW_KEY_5                  53 | 
						|
#define GLFW_KEY_6                  54 | 
						|
#define GLFW_KEY_7                  55 | 
						|
#define GLFW_KEY_8                  56 | 
						|
#define GLFW_KEY_9                  57 | 
						|
#define GLFW_KEY_SEMICOLON          59  /* ; */ | 
						|
#define GLFW_KEY_EQUAL              61  /* = */ | 
						|
#define GLFW_KEY_A                  65 | 
						|
#define GLFW_KEY_B                  66 | 
						|
#define GLFW_KEY_C                  67 | 
						|
#define GLFW_KEY_D                  68 | 
						|
#define GLFW_KEY_E                  69 | 
						|
#define GLFW_KEY_F                  70 | 
						|
#define GLFW_KEY_G                  71 | 
						|
#define GLFW_KEY_H                  72 | 
						|
#define GLFW_KEY_I                  73 | 
						|
#define GLFW_KEY_J                  74 | 
						|
#define GLFW_KEY_K                  75 | 
						|
#define GLFW_KEY_L                  76 | 
						|
#define GLFW_KEY_M                  77 | 
						|
#define GLFW_KEY_N                  78 | 
						|
#define GLFW_KEY_O                  79 | 
						|
#define GLFW_KEY_P                  80 | 
						|
#define GLFW_KEY_Q                  81 | 
						|
#define GLFW_KEY_R                  82 | 
						|
#define GLFW_KEY_S                  83 | 
						|
#define GLFW_KEY_T                  84 | 
						|
#define GLFW_KEY_U                  85 | 
						|
#define GLFW_KEY_V                  86 | 
						|
#define GLFW_KEY_W                  87 | 
						|
#define GLFW_KEY_X                  88 | 
						|
#define GLFW_KEY_Y                  89 | 
						|
#define GLFW_KEY_Z                  90 | 
						|
#define GLFW_KEY_LEFT_BRACKET       91  /* [ */ | 
						|
#define GLFW_KEY_BACKSLASH          92  /* \ */ | 
						|
#define GLFW_KEY_RIGHT_BRACKET      93  /* ] */ | 
						|
#define GLFW_KEY_GRAVE_ACCENT       96  /* ` */ | 
						|
#define GLFW_KEY_WORLD_1            161 /* non-US #1 */ | 
						|
#define GLFW_KEY_WORLD_2            162 /* non-US #2 */ | 
						|
 | 
						|
/* Function keys */ | 
						|
#define GLFW_KEY_ESCAPE             256 | 
						|
#define GLFW_KEY_ENTER              257 | 
						|
#define GLFW_KEY_TAB                258 | 
						|
#define GLFW_KEY_BACKSPACE          259 | 
						|
#define GLFW_KEY_INSERT             260 | 
						|
#define GLFW_KEY_DELETE             261 | 
						|
#define GLFW_KEY_RIGHT              262 | 
						|
#define GLFW_KEY_LEFT               263 | 
						|
#define GLFW_KEY_DOWN               264 | 
						|
#define GLFW_KEY_UP                 265 | 
						|
#define GLFW_KEY_PAGE_UP            266 | 
						|
#define GLFW_KEY_PAGE_DOWN          267 | 
						|
#define GLFW_KEY_HOME               268 | 
						|
#define GLFW_KEY_END                269 | 
						|
#define GLFW_KEY_CAPS_LOCK          280 | 
						|
#define GLFW_KEY_SCROLL_LOCK        281 | 
						|
#define GLFW_KEY_NUM_LOCK           282 | 
						|
#define GLFW_KEY_PRINT_SCREEN       283 | 
						|
#define GLFW_KEY_PAUSE              284 | 
						|
#define GLFW_KEY_F1                 290 | 
						|
#define GLFW_KEY_F2                 291 | 
						|
#define GLFW_KEY_F3                 292 | 
						|
#define GLFW_KEY_F4                 293 | 
						|
#define GLFW_KEY_F5                 294 | 
						|
#define GLFW_KEY_F6                 295 | 
						|
#define GLFW_KEY_F7                 296 | 
						|
#define GLFW_KEY_F8                 297 | 
						|
#define GLFW_KEY_F9                 298 | 
						|
#define GLFW_KEY_F10                299 | 
						|
#define GLFW_KEY_F11                300 | 
						|
#define GLFW_KEY_F12                301 | 
						|
#define GLFW_KEY_F13                302 | 
						|
#define GLFW_KEY_F14                303 | 
						|
#define GLFW_KEY_F15                304 | 
						|
#define GLFW_KEY_F16                305 | 
						|
#define GLFW_KEY_F17                306 | 
						|
#define GLFW_KEY_F18                307 | 
						|
#define GLFW_KEY_F19                308 | 
						|
#define GLFW_KEY_F20                309 | 
						|
#define GLFW_KEY_F21                310 | 
						|
#define GLFW_KEY_F22                311 | 
						|
#define GLFW_KEY_F23                312 | 
						|
#define GLFW_KEY_F24                313 | 
						|
#define GLFW_KEY_F25                314 | 
						|
#define GLFW_KEY_KP_0               320 | 
						|
#define GLFW_KEY_KP_1               321 | 
						|
#define GLFW_KEY_KP_2               322 | 
						|
#define GLFW_KEY_KP_3               323 | 
						|
#define GLFW_KEY_KP_4               324 | 
						|
#define GLFW_KEY_KP_5               325 | 
						|
#define GLFW_KEY_KP_6               326 | 
						|
#define GLFW_KEY_KP_7               327 | 
						|
#define GLFW_KEY_KP_8               328 | 
						|
#define GLFW_KEY_KP_9               329 | 
						|
#define GLFW_KEY_KP_DECIMAL         330 | 
						|
#define GLFW_KEY_KP_DIVIDE          331 | 
						|
#define GLFW_KEY_KP_MULTIPLY        332 | 
						|
#define GLFW_KEY_KP_SUBTRACT        333 | 
						|
#define GLFW_KEY_KP_ADD             334 | 
						|
#define GLFW_KEY_KP_ENTER           335 | 
						|
#define GLFW_KEY_KP_EQUAL           336 | 
						|
#define GLFW_KEY_LEFT_SHIFT         340 | 
						|
#define GLFW_KEY_LEFT_CONTROL       341 | 
						|
#define GLFW_KEY_LEFT_ALT           342 | 
						|
#define GLFW_KEY_LEFT_SUPER         343 | 
						|
#define GLFW_KEY_RIGHT_SHIFT        344 | 
						|
#define GLFW_KEY_RIGHT_CONTROL      345 | 
						|
#define GLFW_KEY_RIGHT_ALT          346 | 
						|
#define GLFW_KEY_RIGHT_SUPER        347 | 
						|
#define GLFW_KEY_MENU               348 | 
						|
#define GLFW_KEY_LAST               GLFW_KEY_MENU | 
						|
 | 
						|
/*! @} */ | 
						|
 | 
						|
/*! @defgroup mods Modifier key flags | 
						|
 * | 
						|
 *  See [key input](@ref input_key) for how these are used. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 *  @{ */ | 
						|
 | 
						|
/*! @brief If this bit is set one or more Shift keys were held down. | 
						|
 */ | 
						|
#define GLFW_MOD_SHIFT           0x0001 | 
						|
/*! @brief If this bit is set one or more Control keys were held down. | 
						|
 */ | 
						|
#define GLFW_MOD_CONTROL         0x0002 | 
						|
/*! @brief If this bit is set one or more Alt keys were held down. | 
						|
 */ | 
						|
#define GLFW_MOD_ALT             0x0004 | 
						|
/*! @brief If this bit is set one or more Super keys were held down. | 
						|
 */ | 
						|
#define GLFW_MOD_SUPER           0x0008 | 
						|
 | 
						|
/*! @} */ | 
						|
 | 
						|
/*! @defgroup buttons Mouse buttons | 
						|
 * | 
						|
 *  See [mouse button input](@ref input_mouse_button) for how these are used. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 *  @{ */ | 
						|
#define GLFW_MOUSE_BUTTON_1         0 | 
						|
#define GLFW_MOUSE_BUTTON_2         1 | 
						|
#define GLFW_MOUSE_BUTTON_3         2 | 
						|
#define GLFW_MOUSE_BUTTON_4         3 | 
						|
#define GLFW_MOUSE_BUTTON_5         4 | 
						|
#define GLFW_MOUSE_BUTTON_6         5 | 
						|
#define GLFW_MOUSE_BUTTON_7         6 | 
						|
#define GLFW_MOUSE_BUTTON_8         7 | 
						|
#define GLFW_MOUSE_BUTTON_LAST      GLFW_MOUSE_BUTTON_8 | 
						|
#define GLFW_MOUSE_BUTTON_LEFT      GLFW_MOUSE_BUTTON_1 | 
						|
#define GLFW_MOUSE_BUTTON_RIGHT     GLFW_MOUSE_BUTTON_2 | 
						|
#define GLFW_MOUSE_BUTTON_MIDDLE    GLFW_MOUSE_BUTTON_3 | 
						|
/*! @} */ | 
						|
 | 
						|
/*! @defgroup joysticks Joysticks | 
						|
 * | 
						|
 *  See [joystick input](@ref joystick) for how these are used. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 *  @{ */ | 
						|
#define GLFW_JOYSTICK_1             0 | 
						|
#define GLFW_JOYSTICK_2             1 | 
						|
#define GLFW_JOYSTICK_3             2 | 
						|
#define GLFW_JOYSTICK_4             3 | 
						|
#define GLFW_JOYSTICK_5             4 | 
						|
#define GLFW_JOYSTICK_6             5 | 
						|
#define GLFW_JOYSTICK_7             6 | 
						|
#define GLFW_JOYSTICK_8             7 | 
						|
#define GLFW_JOYSTICK_9             8 | 
						|
#define GLFW_JOYSTICK_10            9 | 
						|
#define GLFW_JOYSTICK_11            10 | 
						|
#define GLFW_JOYSTICK_12            11 | 
						|
#define GLFW_JOYSTICK_13            12 | 
						|
#define GLFW_JOYSTICK_14            13 | 
						|
#define GLFW_JOYSTICK_15            14 | 
						|
#define GLFW_JOYSTICK_16            15 | 
						|
#define GLFW_JOYSTICK_LAST          GLFW_JOYSTICK_16 | 
						|
/*! @} */ | 
						|
 | 
						|
/*! @defgroup errors Error codes | 
						|
 * | 
						|
 *  See [error handling](@ref error_handling) for how these are used. | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 *  @{ */ | 
						|
/*! @brief GLFW has not been initialized. | 
						|
 * | 
						|
 *  This occurs if a GLFW function was called that may not be called unless the | 
						|
 *  library is [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  Application programmer error.  Initialize GLFW before calling any function | 
						|
 *  that requires initialization. | 
						|
 */ | 
						|
#define GLFW_NOT_INITIALIZED        0x00010001 | 
						|
/*! @brief No context is current for this thread. | 
						|
 * | 
						|
 *  This occurs if a GLFW function was called that needs and operates on the | 
						|
 *  current OpenGL or OpenGL ES context but no context is current on the calling | 
						|
 *  thread.  One such function is @ref glfwSwapInterval. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  Application programmer error.  Ensure a context is current before calling | 
						|
 *  functions that require a current context. | 
						|
 */ | 
						|
#define GLFW_NO_CURRENT_CONTEXT     0x00010002 | 
						|
/*! @brief One of the arguments to the function was an invalid enum value. | 
						|
 * | 
						|
 *  One of the arguments to the function was an invalid enum value, for example | 
						|
 *  requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref | 
						|
 *  glfwGetWindowAttrib. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  Application programmer error.  Fix the offending call. | 
						|
 */ | 
						|
#define GLFW_INVALID_ENUM           0x00010003 | 
						|
/*! @brief One of the arguments to the function was an invalid value. | 
						|
 * | 
						|
 *  One of the arguments to the function was an invalid value, for example | 
						|
 *  requesting a non-existent OpenGL or OpenGL ES version like 2.7. | 
						|
 * | 
						|
 *  Requesting a valid but unavailable OpenGL or OpenGL ES version will instead | 
						|
 *  result in a @ref GLFW_VERSION_UNAVAILABLE error. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  Application programmer error.  Fix the offending call. | 
						|
 */ | 
						|
#define GLFW_INVALID_VALUE          0x00010004 | 
						|
/*! @brief A memory allocation failed. | 
						|
 * | 
						|
 *  A memory allocation failed. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  A bug in GLFW or the underlying operating system.  Report the bug to our | 
						|
 *  [issue tracker](https://github.com/glfw/glfw/issues). | 
						|
 */ | 
						|
#define GLFW_OUT_OF_MEMORY          0x00010005 | 
						|
/*! @brief GLFW could not find support for the requested client API on the | 
						|
 *  system. | 
						|
 * | 
						|
 *  GLFW could not find support for the requested client API on the system. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  The installed graphics driver does not support the requested client API, or | 
						|
 *  does not support it via the chosen context creation backend.  Below are | 
						|
 *  a few examples. | 
						|
 * | 
						|
 *  @par | 
						|
 *  Some pre-installed Windows graphics drivers do not support OpenGL.  AMD only | 
						|
 *  supports OpenGL ES via EGL, while Nvidia and Intel only supports it via | 
						|
 *  a WGL or GLX extension.  OS X does not provide OpenGL ES at all.  The Mesa | 
						|
 *  EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary | 
						|
 *  driver. | 
						|
 */ | 
						|
#define GLFW_API_UNAVAILABLE        0x00010006 | 
						|
/*! @brief The requested OpenGL or OpenGL ES version is not available. | 
						|
 * | 
						|
 *  The requested OpenGL or OpenGL ES version (including any requested profile | 
						|
 *  or context option) is not available on this machine. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  The machine does not support your requirements.  If your application is | 
						|
 *  sufficiently flexible, downgrade your requirements and try again. | 
						|
 *  Otherwise, inform the user that their machine does not match your | 
						|
 *  requirements. | 
						|
 * | 
						|
 *  @par | 
						|
 *  Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 | 
						|
 *  comes out before the 4.x series gets that far, also fail with this error and | 
						|
 *  not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions | 
						|
 *  will exist. | 
						|
 */ | 
						|
#define GLFW_VERSION_UNAVAILABLE    0x00010007 | 
						|
/*! @brief A platform-specific error occurred that does not match any of the | 
						|
 *  more specific categories. | 
						|
 * | 
						|
 *  A platform-specific error occurred that does not match any of the more | 
						|
 *  specific categories. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  A bug in GLFW or the underlying operating system.  Report the bug to our | 
						|
 *  [issue tracker](https://github.com/glfw/glfw/issues). | 
						|
 */ | 
						|
#define GLFW_PLATFORM_ERROR         0x00010008 | 
						|
/*! @brief The requested format is not supported or available. | 
						|
 * | 
						|
 *  If emitted during window creation, the requested pixel format is not | 
						|
 *  supported. | 
						|
 * | 
						|
 *  If emitted when querying the clipboard, the contents of the clipboard could | 
						|
 *  not be converted to the requested format. | 
						|
 * | 
						|
 *  @par Analysis | 
						|
 *  If emitted during window creation, one or more | 
						|
 *  [hard constraints](@ref window_hints_hard) did not match any of the | 
						|
 *  available pixel formats.  If your application is sufficiently flexible, | 
						|
 *  downgrade your requirements and try again.  Otherwise, inform the user that | 
						|
 *  their machine does not match your requirements. | 
						|
 * | 
						|
 *  @par | 
						|
 *  If emitted when querying the clipboard, ignore the error or report it to | 
						|
 *  the user, as appropriate. | 
						|
 */ | 
						|
#define GLFW_FORMAT_UNAVAILABLE     0x00010009 | 
						|
/*! @} */ | 
						|
 | 
						|
#define GLFW_FOCUSED                0x00020001 | 
						|
#define GLFW_ICONIFIED              0x00020002 | 
						|
#define GLFW_RESIZABLE              0x00020003 | 
						|
#define GLFW_VISIBLE                0x00020004 | 
						|
#define GLFW_DECORATED              0x00020005 | 
						|
#define GLFW_AUTO_ICONIFY           0x00020006 | 
						|
#define GLFW_FLOATING               0x00020007 | 
						|
 | 
						|
#define GLFW_RED_BITS               0x00021001 | 
						|
#define GLFW_GREEN_BITS             0x00021002 | 
						|
#define GLFW_BLUE_BITS              0x00021003 | 
						|
#define GLFW_ALPHA_BITS             0x00021004 | 
						|
#define GLFW_DEPTH_BITS             0x00021005 | 
						|
#define GLFW_STENCIL_BITS           0x00021006 | 
						|
#define GLFW_ACCUM_RED_BITS         0x00021007 | 
						|
#define GLFW_ACCUM_GREEN_BITS       0x00021008 | 
						|
#define GLFW_ACCUM_BLUE_BITS        0x00021009 | 
						|
#define GLFW_ACCUM_ALPHA_BITS       0x0002100A | 
						|
#define GLFW_AUX_BUFFERS            0x0002100B | 
						|
#define GLFW_STEREO                 0x0002100C | 
						|
#define GLFW_SAMPLES                0x0002100D | 
						|
#define GLFW_SRGB_CAPABLE           0x0002100E | 
						|
#define GLFW_REFRESH_RATE           0x0002100F | 
						|
#define GLFW_DOUBLEBUFFER           0x00021010 | 
						|
 | 
						|
#define GLFW_CLIENT_API             0x00022001 | 
						|
#define GLFW_CONTEXT_VERSION_MAJOR  0x00022002 | 
						|
#define GLFW_CONTEXT_VERSION_MINOR  0x00022003 | 
						|
#define GLFW_CONTEXT_REVISION       0x00022004 | 
						|
#define GLFW_CONTEXT_ROBUSTNESS     0x00022005 | 
						|
#define GLFW_OPENGL_FORWARD_COMPAT  0x00022006 | 
						|
#define GLFW_OPENGL_DEBUG_CONTEXT   0x00022007 | 
						|
#define GLFW_OPENGL_PROFILE         0x00022008 | 
						|
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 | 
						|
 | 
						|
#define GLFW_OPENGL_API             0x00030001 | 
						|
#define GLFW_OPENGL_ES_API          0x00030002 | 
						|
 | 
						|
#define GLFW_NO_ROBUSTNESS                   0 | 
						|
#define GLFW_NO_RESET_NOTIFICATION  0x00031001 | 
						|
#define GLFW_LOSE_CONTEXT_ON_RESET  0x00031002 | 
						|
 | 
						|
#define GLFW_OPENGL_ANY_PROFILE              0 | 
						|
#define GLFW_OPENGL_CORE_PROFILE    0x00032001 | 
						|
#define GLFW_OPENGL_COMPAT_PROFILE  0x00032002 | 
						|
 | 
						|
#define GLFW_CURSOR                 0x00033001 | 
						|
#define GLFW_STICKY_KEYS            0x00033002 | 
						|
#define GLFW_STICKY_MOUSE_BUTTONS   0x00033003 | 
						|
 | 
						|
#define GLFW_CURSOR_NORMAL          0x00034001 | 
						|
#define GLFW_CURSOR_HIDDEN          0x00034002 | 
						|
#define GLFW_CURSOR_DISABLED        0x00034003 | 
						|
 | 
						|
#define GLFW_ANY_RELEASE_BEHAVIOR            0 | 
						|
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 | 
						|
#define GLFW_RELEASE_BEHAVIOR_NONE  0x00035002 | 
						|
 | 
						|
/*! @defgroup shapes Standard cursor shapes | 
						|
 * | 
						|
 *  See [standard cursor creation](@ref cursor_standard) for how these are used. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 *  @{ */ | 
						|
 | 
						|
/*! @brief The regular arrow cursor shape. | 
						|
 * | 
						|
 *  The regular arrow cursor. | 
						|
 */ | 
						|
#define GLFW_ARROW_CURSOR           0x00036001 | 
						|
/*! @brief The text input I-beam cursor shape. | 
						|
 * | 
						|
 *  The text input I-beam cursor shape. | 
						|
 */ | 
						|
#define GLFW_IBEAM_CURSOR           0x00036002 | 
						|
/*! @brief The crosshair shape. | 
						|
 * | 
						|
 *  The crosshair shape. | 
						|
 */ | 
						|
#define GLFW_CROSSHAIR_CURSOR       0x00036003 | 
						|
/*! @brief The hand shape. | 
						|
 * | 
						|
 *  The hand shape. | 
						|
 */ | 
						|
#define GLFW_HAND_CURSOR            0x00036004 | 
						|
/*! @brief The horizontal resize arrow shape. | 
						|
 * | 
						|
 *  The horizontal resize arrow shape. | 
						|
 */ | 
						|
#define GLFW_HRESIZE_CURSOR         0x00036005 | 
						|
/*! @brief The vertical resize arrow shape. | 
						|
 * | 
						|
 *  The vertical resize arrow shape. | 
						|
 */ | 
						|
#define GLFW_VRESIZE_CURSOR         0x00036006 | 
						|
/*! @} */ | 
						|
 | 
						|
#define GLFW_CONNECTED              0x00040001 | 
						|
#define GLFW_DISCONNECTED           0x00040002 | 
						|
 | 
						|
#define GLFW_DONT_CARE              -1 | 
						|
 | 
						|
 | 
						|
/************************************************************************* | 
						|
 * GLFW API types | 
						|
 *************************************************************************/ | 
						|
 | 
						|
/*! @brief Client API function pointer type. | 
						|
 * | 
						|
 *  Generic function pointer used for returning client API function pointers | 
						|
 *  without forcing a cast from a regular pointer. | 
						|
 * | 
						|
 *  @ingroup context | 
						|
 */ | 
						|
typedef void (*GLFWglproc)(void); | 
						|
 | 
						|
/*! @brief Opaque monitor object. | 
						|
 * | 
						|
 *  Opaque monitor object. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
typedef struct GLFWmonitor GLFWmonitor; | 
						|
 | 
						|
/*! @brief Opaque window object. | 
						|
 * | 
						|
 *  Opaque window object. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef struct GLFWwindow GLFWwindow; | 
						|
 | 
						|
/*! @brief Opaque cursor object. | 
						|
 * | 
						|
 *  Opaque cursor object. | 
						|
 * | 
						|
 *  @ingroup cursor | 
						|
 */ | 
						|
typedef struct GLFWcursor GLFWcursor; | 
						|
 | 
						|
/*! @brief The function signature for error callbacks. | 
						|
 * | 
						|
 *  This is the function signature for error callback functions. | 
						|
 * | 
						|
 *  @param[in] error An [error code](@ref errors). | 
						|
 *  @param[in] description A UTF-8 encoded string describing the error. | 
						|
 * | 
						|
 *  @sa glfwSetErrorCallback | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
typedef void (* GLFWerrorfun)(int,const char*); | 
						|
 | 
						|
/*! @brief The function signature for window position callbacks. | 
						|
 * | 
						|
 *  This is the function signature for window position callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that was moved. | 
						|
 *  @param[in] xpos The new x-coordinate, in screen coordinates, of the | 
						|
 *  upper-left corner of the client area of the window. | 
						|
 *  @param[in] ypos The new y-coordinate, in screen coordinates, of the | 
						|
 *  upper-left corner of the client area of the window. | 
						|
 * | 
						|
 *  @sa glfwSetWindowPosCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); | 
						|
 | 
						|
/*! @brief The function signature for window resize callbacks. | 
						|
 * | 
						|
 *  This is the function signature for window size callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that was resized. | 
						|
 *  @param[in] width The new width, in screen coordinates, of the window. | 
						|
 *  @param[in] height The new height, in screen coordinates, of the window. | 
						|
 * | 
						|
 *  @sa glfwSetWindowSizeCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int); | 
						|
 | 
						|
/*! @brief The function signature for window close callbacks. | 
						|
 * | 
						|
 *  This is the function signature for window close callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that the user attempted to close. | 
						|
 * | 
						|
 *  @sa glfwSetWindowCloseCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWwindowclosefun)(GLFWwindow*); | 
						|
 | 
						|
/*! @brief The function signature for window content refresh callbacks. | 
						|
 * | 
						|
 *  This is the function signature for window refresh callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window whose content needs to be refreshed. | 
						|
 * | 
						|
 *  @sa glfwSetWindowRefreshCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); | 
						|
 | 
						|
/*! @brief The function signature for window focus/defocus callbacks. | 
						|
 * | 
						|
 *  This is the function signature for window focus callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that gained or lost input focus. | 
						|
 *  @param[in] focused `GL_TRUE` if the window was given input focus, or | 
						|
 *  `GL_FALSE` if it lost it. | 
						|
 * | 
						|
 *  @sa glfwSetWindowFocusCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int); | 
						|
 | 
						|
/*! @brief The function signature for window iconify/restore callbacks. | 
						|
 * | 
						|
 *  This is the function signature for window iconify/restore callback | 
						|
 *  functions. | 
						|
 * | 
						|
 *  @param[in] window The window that was iconified or restored. | 
						|
 *  @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE` | 
						|
 *  if it was restored. | 
						|
 * | 
						|
 *  @sa glfwSetWindowIconifyCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int); | 
						|
 | 
						|
/*! @brief The function signature for framebuffer resize callbacks. | 
						|
 * | 
						|
 *  This is the function signature for framebuffer resize callback | 
						|
 *  functions. | 
						|
 * | 
						|
 *  @param[in] window The window whose framebuffer was resized. | 
						|
 *  @param[in] width The new width, in pixels, of the framebuffer. | 
						|
 *  @param[in] height The new height, in pixels, of the framebuffer. | 
						|
 * | 
						|
 *  @sa glfwSetFramebufferSizeCallback | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int); | 
						|
 | 
						|
/*! @brief The function signature for mouse button callbacks. | 
						|
 * | 
						|
 *  This is the function signature for mouse button callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] button The [mouse button](@ref buttons) that was pressed or | 
						|
 *  released. | 
						|
 *  @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. | 
						|
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were | 
						|
 *  held down. | 
						|
 * | 
						|
 *  @sa glfwSetMouseButtonCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int); | 
						|
 | 
						|
/*! @brief The function signature for cursor position callbacks. | 
						|
 * | 
						|
 *  This is the function signature for cursor position callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor. | 
						|
 *  @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor. | 
						|
 * | 
						|
 *  @sa glfwSetCursorPosCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double); | 
						|
 | 
						|
/*! @brief The function signature for cursor enter/leave callbacks. | 
						|
 * | 
						|
 *  This is the function signature for cursor enter/leave callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] entered `GL_TRUE` if the cursor entered the window's client | 
						|
 *  area, or `GL_FALSE` if it left it. | 
						|
 * | 
						|
 *  @sa glfwSetCursorEnterCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int); | 
						|
 | 
						|
/*! @brief The function signature for scroll callbacks. | 
						|
 * | 
						|
 *  This is the function signature for scroll callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] xoffset The scroll offset along the x-axis. | 
						|
 *  @param[in] yoffset The scroll offset along the y-axis. | 
						|
 * | 
						|
 *  @sa glfwSetScrollCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); | 
						|
 | 
						|
/*! @brief The function signature for keyboard key callbacks. | 
						|
 * | 
						|
 *  This is the function signature for keyboard key callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] key The [keyboard key](@ref keys) that was pressed or released. | 
						|
 *  @param[in] scancode The system-specific scancode of the key. | 
						|
 *  @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. | 
						|
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were | 
						|
 *  held down. | 
						|
 * | 
						|
 *  @sa glfwSetKeyCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); | 
						|
 | 
						|
/*! @brief The function signature for Unicode character callbacks. | 
						|
 * | 
						|
 *  This is the function signature for Unicode character callback functions. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] codepoint The Unicode code point of the character. | 
						|
 * | 
						|
 *  @sa glfwSetCharCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); | 
						|
 | 
						|
/*! @brief The function signature for Unicode character with modifiers | 
						|
 *  callbacks. | 
						|
 * | 
						|
 *  This is the function signature for Unicode character with modifiers callback | 
						|
 *  functions.  It is called for each input character, regardless of what | 
						|
 *  modifier keys are held down. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] codepoint The Unicode code point of the character. | 
						|
 *  @param[in] mods Bit field describing which [modifier keys](@ref mods) were | 
						|
 *  held down. | 
						|
 * | 
						|
 *  @sa glfwSetCharModsCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); | 
						|
 | 
						|
/*! @brief The function signature for file drop callbacks. | 
						|
 * | 
						|
 *  This is the function signature for file drop callbacks. | 
						|
 * | 
						|
 *  @param[in] window The window that received the event. | 
						|
 *  @param[in] count The number of dropped files. | 
						|
 *  @param[in] paths The UTF-8 encoded file and/or directory path names. | 
						|
 * | 
						|
 *  @sa glfwSetDropCallback | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); | 
						|
 | 
						|
/*! @brief The function signature for monitor configuration callbacks. | 
						|
 * | 
						|
 *  This is the function signature for monitor configuration callback functions. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor that was connected or disconnected. | 
						|
 *  @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. | 
						|
 * | 
						|
 *  @sa glfwSetMonitorCallback | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int); | 
						|
 | 
						|
/*! @brief Video mode type. | 
						|
 * | 
						|
 *  This describes a single video mode. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
typedef struct GLFWvidmode | 
						|
{ | 
						|
    /*! The width, in screen coordinates, of the video mode. | 
						|
     */ | 
						|
    int width; | 
						|
    /*! The height, in screen coordinates, of the video mode. | 
						|
     */ | 
						|
    int height; | 
						|
    /*! The bit depth of the red channel of the video mode. | 
						|
     */ | 
						|
    int redBits; | 
						|
    /*! The bit depth of the green channel of the video mode. | 
						|
     */ | 
						|
    int greenBits; | 
						|
    /*! The bit depth of the blue channel of the video mode. | 
						|
     */ | 
						|
    int blueBits; | 
						|
    /*! The refresh rate, in Hz, of the video mode. | 
						|
     */ | 
						|
    int refreshRate; | 
						|
} GLFWvidmode; | 
						|
 | 
						|
/*! @brief Gamma ramp. | 
						|
 * | 
						|
 *  This describes the gamma ramp for a monitor. | 
						|
 * | 
						|
 *  @sa glfwGetGammaRamp glfwSetGammaRamp | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
typedef struct GLFWgammaramp | 
						|
{ | 
						|
    /*! An array of value describing the response of the red channel. | 
						|
     */ | 
						|
    unsigned short* red; | 
						|
    /*! An array of value describing the response of the green channel. | 
						|
     */ | 
						|
    unsigned short* green; | 
						|
    /*! An array of value describing the response of the blue channel. | 
						|
     */ | 
						|
    unsigned short* blue; | 
						|
    /*! The number of elements in each array. | 
						|
     */ | 
						|
    unsigned int size; | 
						|
} GLFWgammaramp; | 
						|
 | 
						|
/*! @brief Image data. | 
						|
 */ | 
						|
typedef struct GLFWimage | 
						|
{ | 
						|
    /*! The width, in pixels, of this image. | 
						|
     */ | 
						|
    int width; | 
						|
    /*! The height, in pixels, of this image. | 
						|
     */ | 
						|
    int height; | 
						|
    /*! The pixel data of this image, arranged left-to-right, top-to-bottom. | 
						|
     */ | 
						|
    unsigned char* pixels; | 
						|
} GLFWimage; | 
						|
 | 
						|
 | 
						|
/************************************************************************* | 
						|
 * GLFW API functions | 
						|
 *************************************************************************/ | 
						|
 | 
						|
/*! @brief Initializes the GLFW library. | 
						|
 * | 
						|
 *  This function initializes the GLFW library.  Before most GLFW functions can | 
						|
 *  be used, GLFW must be initialized, and before an application terminates GLFW | 
						|
 *  should be terminated in order to free any resources allocated during or | 
						|
 *  after initialization. | 
						|
 * | 
						|
 *  If this function fails, it calls @ref glfwTerminate before returning.  If it | 
						|
 *  succeeds, you should call @ref glfwTerminate before the application exits. | 
						|
 * | 
						|
 *  Additional calls to this function after successful initialization but before | 
						|
 *  termination will return `GL_TRUE` immediately. | 
						|
 * | 
						|
 *  @return `GL_TRUE` if successful, or `GL_FALSE` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @remarks __OS X:__ This function will change the current directory of the | 
						|
 *  application to the `Contents/Resources` subdirectory of the application's | 
						|
 *  bundle, if present.  This can be disabled with a | 
						|
 *  [compile-time option](@ref compile_options_osx). | 
						|
 * | 
						|
 *  @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to | 
						|
 *  `"C"` then the environment's locale will be applied to that category.  This | 
						|
 *  is done because character input will not function when `LC_CTYPE` is set to | 
						|
 *  `"C"`.  If another locale was set before this function was called, it will | 
						|
 *  be left untouched. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref intro_init | 
						|
 *  @sa glfwTerminate | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
GLFWAPI int glfwInit(void); | 
						|
 | 
						|
/*! @brief Terminates the GLFW library. | 
						|
 * | 
						|
 *  This function destroys all remaining windows and cursors, restores any | 
						|
 *  modified gamma ramps and frees any other allocated resources.  Once this | 
						|
 *  function is called, you must again call @ref glfwInit successfully before | 
						|
 *  you will be able to use most GLFW functions. | 
						|
 * | 
						|
 *  If GLFW has been successfully initialized, this function should be called | 
						|
 *  before the application exits.  If initialization fails, there is no need to | 
						|
 *  call this function, as it is called by @ref glfwInit before it returns | 
						|
 *  failure. | 
						|
 * | 
						|
 *  @remarks This function may be called before @ref glfwInit. | 
						|
 * | 
						|
 *  @warning No window's context may be current on another thread when this | 
						|
 *  function is called. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref intro_init | 
						|
 *  @sa glfwInit | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
GLFWAPI void glfwTerminate(void); | 
						|
 | 
						|
/*! @brief Retrieves the version of the GLFW library. | 
						|
 * | 
						|
 *  This function retrieves the major, minor and revision numbers of the GLFW | 
						|
 *  library.  It is intended for when you are using GLFW as a shared library and | 
						|
 *  want to ensure that you are using the minimum required version. | 
						|
 * | 
						|
 *  Any or all of the version arguments may be `NULL`.  This function always | 
						|
 *  succeeds. | 
						|
 * | 
						|
 *  @param[out] major Where to store the major version number, or `NULL`. | 
						|
 *  @param[out] minor Where to store the minor version number, or `NULL`. | 
						|
 *  @param[out] rev Where to store the revision number, or `NULL`. | 
						|
 * | 
						|
 *  @remarks This function may be called before @ref glfwInit. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref intro_version | 
						|
 *  @sa glfwGetVersionString | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); | 
						|
 | 
						|
/*! @brief Returns a string describing the compile-time configuration. | 
						|
 * | 
						|
 *  This function returns the compile-time generated | 
						|
 *  [version string](@ref intro_version_string) of the GLFW library binary.  It | 
						|
 *  describes the version, platform, compiler and any platform-specific | 
						|
 *  compile-time options. | 
						|
 * | 
						|
 *  __Do not use the version string__ to parse the GLFW library version.  The | 
						|
 *  @ref glfwGetVersion function already provides the version of the running | 
						|
 *  library binary. | 
						|
 * | 
						|
 *  This function always succeeds. | 
						|
 * | 
						|
 *  @return The GLFW version string. | 
						|
 * | 
						|
 *  @remarks This function may be called before @ref glfwInit. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned string is static and compile-time generated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref intro_version | 
						|
 *  @sa glfwGetVersion | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
GLFWAPI const char* glfwGetVersionString(void); | 
						|
 | 
						|
/*! @brief Sets the error callback. | 
						|
 * | 
						|
 *  This function sets the error callback, which is called with an error code | 
						|
 *  and a human-readable description each time a GLFW error occurs. | 
						|
 * | 
						|
 *  The error callback is called on the thread where the error occurred.  If you | 
						|
 *  are using GLFW from multiple threads, your error callback needs to be | 
						|
 *  written accordingly. | 
						|
 * | 
						|
 *  Because the description string may have been generated specifically for that | 
						|
 *  error, it is not guaranteed to be valid after the callback has returned.  If | 
						|
 *  you wish to use it after the callback returns, you need to make a copy. | 
						|
 * | 
						|
 *  Once set, the error callback remains set even after the library has been | 
						|
 *  terminated. | 
						|
 * | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set. | 
						|
 * | 
						|
 *  @remarks This function may be called before @ref glfwInit. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref error_handling | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup init | 
						|
 */ | 
						|
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); | 
						|
 | 
						|
/*! @brief Returns the currently connected monitors. | 
						|
 * | 
						|
 *  This function returns an array of handles for all currently connected | 
						|
 *  monitors. | 
						|
 * | 
						|
 *  @param[out] count Where to store the number of monitors in the returned | 
						|
 *  array.  This is set to zero if an error occurred. | 
						|
 *  @return An array of monitor handles, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned array is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is guaranteed to be valid only until the monitor configuration | 
						|
 *  changes or the library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_monitors | 
						|
 *  @sa @ref monitor_event | 
						|
 *  @sa glfwGetPrimaryMonitor | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); | 
						|
 | 
						|
/*! @brief Returns the primary monitor. | 
						|
 * | 
						|
 *  This function returns the primary monitor.  This is usually the monitor | 
						|
 *  where elements like the Windows task bar or the OS X menu bar is located. | 
						|
 * | 
						|
 *  @return The primary monitor, or `NULL` if an [error](@ref error_handling) | 
						|
 *  occurred. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_monitors | 
						|
 *  @sa glfwGetMonitors | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); | 
						|
 | 
						|
/*! @brief Returns the position of the monitor's viewport on the virtual screen. | 
						|
 * | 
						|
 *  This function returns the position, in screen coordinates, of the upper-left | 
						|
 *  corner of the specified monitor. | 
						|
 * | 
						|
 *  Any or all of the position arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` position arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor to query. | 
						|
 *  @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. | 
						|
 *  @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_properties | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); | 
						|
 | 
						|
/*! @brief Returns the physical size of the monitor. | 
						|
 * | 
						|
 *  This function returns the size, in millimetres, of the display area of the | 
						|
 *  specified monitor. | 
						|
 * | 
						|
 *  Some systems do not provide accurate monitor size information, either | 
						|
 *  because the monitor | 
						|
 *  [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) | 
						|
 *  data is incorrect or because the driver does not report it accurately. | 
						|
 * | 
						|
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` size arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor to query. | 
						|
 *  @param[out] widthMM Where to store the width, in millimetres, of the | 
						|
 *  monitor's display area, or `NULL`. | 
						|
 *  @param[out] heightMM Where to store the height, in millimetres, of the | 
						|
 *  monitor's display area, or `NULL`. | 
						|
 * | 
						|
 *  @remarks __Windows:__ The OS calculates the returned physical size from the | 
						|
 *  current resolution and system DPI instead of querying the monitor EDID data. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_properties | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); | 
						|
 | 
						|
/*! @brief Returns the name of the specified monitor. | 
						|
 * | 
						|
 *  This function returns a human-readable name, encoded as UTF-8, of the | 
						|
 *  specified monitor.  The name typically reflects the make and model of the | 
						|
 *  monitor and is not guaranteed to be unique among the connected monitors. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor to query. | 
						|
 *  @return The UTF-8 encoded name of the monitor, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned string is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the specified monitor is disconnected or the | 
						|
 *  library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_properties | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); | 
						|
 | 
						|
/*! @brief Sets the monitor configuration callback. | 
						|
 * | 
						|
 *  This function sets the monitor configuration callback, or removes the | 
						|
 *  currently set callback.  This is called when a monitor is connected to or | 
						|
 *  disconnected from the system. | 
						|
 * | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @bug __X11:__ This callback is not yet called on monitor configuration | 
						|
 *  changes. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_event | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); | 
						|
 | 
						|
/*! @brief Returns the available video modes for the specified monitor. | 
						|
 * | 
						|
 *  This function returns an array of all video modes supported by the specified | 
						|
 *  monitor.  The returned array is sorted in ascending order, first by color | 
						|
 *  bit depth (the sum of all channel depths) and then by resolution area (the | 
						|
 *  product of width and height). | 
						|
 * | 
						|
 *  @param[in] monitor The monitor to query. | 
						|
 *  @param[out] count Where to store the number of video modes in the returned | 
						|
 *  array.  This is set to zero if an error occurred. | 
						|
 *  @return An array of video modes, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned array is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the specified monitor is disconnected, this | 
						|
 *  function is called again for that monitor or the library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_modes | 
						|
 *  @sa glfwGetVideoMode | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Changed to return an array of modes for a specific monitor. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); | 
						|
 | 
						|
/*! @brief Returns the current mode of the specified monitor. | 
						|
 * | 
						|
 *  This function returns the current video mode of the specified monitor.  If | 
						|
 *  you have created a full screen window for that monitor, the return value | 
						|
 *  will depend on whether that window is iconified. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor to query. | 
						|
 *  @return The current mode of the monitor, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned array is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the specified monitor is disconnected or the | 
						|
 *  library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_modes | 
						|
 *  @sa glfwGetVideoModes | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwGetDesktopMode`. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); | 
						|
 | 
						|
/*! @brief Generates a gamma ramp and sets it for the specified monitor. | 
						|
 * | 
						|
 *  This function generates a 256-element gamma ramp from the specified exponent | 
						|
 *  and then calls @ref glfwSetGammaRamp with it. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor whose gamma ramp to set. | 
						|
 *  @param[in] gamma The desired exponent. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_gamma | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); | 
						|
 | 
						|
/*! @brief Returns the current gamma ramp for the specified monitor. | 
						|
 * | 
						|
 *  This function returns the current gamma ramp of the specified monitor. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor to query. | 
						|
 *  @return The current gamma ramp, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned structure and its arrays are allocated and freed by GLFW.  You | 
						|
 *  should not free them yourself.  They are valid until the specified monitor | 
						|
 *  is disconnected, this function is called again for that monitor or the | 
						|
 *  library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_gamma | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); | 
						|
 | 
						|
/*! @brief Sets the current gamma ramp for the specified monitor. | 
						|
 * | 
						|
 *  This function sets the current gamma ramp for the specified monitor.  The | 
						|
 *  original gamma ramp for that monitor is saved by GLFW the first time this | 
						|
 *  function is called and is restored by @ref glfwTerminate. | 
						|
 * | 
						|
 *  @param[in] monitor The monitor whose gamma ramp to set. | 
						|
 *  @param[in] ramp The gamma ramp to use. | 
						|
 * | 
						|
 *  @note Gamma ramp sizes other than 256 are not supported by all hardware. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The specified gamma ramp is copied before this function returns. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref monitor_gamma | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup monitor | 
						|
 */ | 
						|
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); | 
						|
 | 
						|
/*! @brief Resets all window hints to their default values. | 
						|
 * | 
						|
 *  This function resets all window hints to their | 
						|
 *  [default values](@ref window_hints_values). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_hints | 
						|
 *  @sa glfwWindowHint | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwDefaultWindowHints(void); | 
						|
 | 
						|
/*! @brief Sets the specified window hint to the desired value. | 
						|
 * | 
						|
 *  This function sets hints for the next call to @ref glfwCreateWindow.  The | 
						|
 *  hints, once set, retain their values until changed by a call to @ref | 
						|
 *  glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is | 
						|
 *  terminated. | 
						|
 * | 
						|
 *  @param[in] target The [window hint](@ref window_hints) to set. | 
						|
 *  @param[in] hint The new value of the window hint. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_hints | 
						|
 *  @sa glfwDefaultWindowHints | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwOpenWindowHint`. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwWindowHint(int target, int hint); | 
						|
 | 
						|
/*! @brief Creates a window and its associated context. | 
						|
 * | 
						|
 *  This function creates a window and its associated OpenGL or OpenGL ES | 
						|
 *  context.  Most of the options controlling how the window and its context | 
						|
 *  should be created are specified with [window hints](@ref window_hints). | 
						|
 * | 
						|
 *  Successful creation does not change which context is current.  Before you | 
						|
 *  can use the newly created context, you need to | 
						|
 *  [make it current](@ref context_current).  For information about the `share` | 
						|
 *  parameter, see @ref context_sharing. | 
						|
 * | 
						|
 *  The created window, framebuffer and context may differ from what you | 
						|
 *  requested, as not all parameters and hints are | 
						|
 *  [hard constraints](@ref window_hints_hard).  This includes the size of the | 
						|
 *  window, especially for full screen windows.  To query the actual attributes | 
						|
 *  of the created window, framebuffer and context, use queries like @ref | 
						|
 *  glfwGetWindowAttrib and @ref glfwGetWindowSize. | 
						|
 * | 
						|
 *  To create a full screen window, you need to specify the monitor the window | 
						|
 *  will cover.  If no monitor is specified, windowed mode will be used.  Unless | 
						|
 *  you have a way for the user to choose a specific monitor, it is recommended | 
						|
 *  that you pick the primary monitor.  For more information on how to query | 
						|
 *  connected monitors, see @ref monitor_monitors. | 
						|
 * | 
						|
 *  For full screen windows, the specified size becomes the resolution of the | 
						|
 *  window's _desired video mode_.  As long as a full screen window has input | 
						|
 *  focus, the supported video mode most closely matching the desired video mode | 
						|
 *  is set for the specified monitor.  For more information about full screen | 
						|
 *  windows, including the creation of so called _windowed full screen_ or | 
						|
 *  _borderless full screen_ windows, see @ref window_windowed_full_screen. | 
						|
 * | 
						|
 *  By default, newly created windows use the placement recommended by the | 
						|
 *  window system.  To create the window at a specific position, make it | 
						|
 *  initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window | 
						|
 *  hint, set its [position](@ref window_pos) and then [show](@ref window_hide) | 
						|
 *  it. | 
						|
 * | 
						|
 *  If a full screen window has input focus, the screensaver is prohibited from | 
						|
 *  starting. | 
						|
 * | 
						|
 *  Window systems put limits on window sizes.  Very large or very small window | 
						|
 *  dimensions may be overridden by the window system on creation.  Check the | 
						|
 *  actual [size](@ref window_size) after creation. | 
						|
 * | 
						|
 *  The [swap interval](@ref buffer_swap) is not set during window creation and | 
						|
 *  the initial value may vary depending on driver settings and defaults. | 
						|
 * | 
						|
 *  @param[in] width The desired width, in screen coordinates, of the window. | 
						|
 *  This must be greater than zero. | 
						|
 *  @param[in] height The desired height, in screen coordinates, of the window. | 
						|
 *  This must be greater than zero. | 
						|
 *  @param[in] title The initial, UTF-8 encoded window title. | 
						|
 *  @param[in] monitor The monitor to use for full screen mode, or `NULL` to use | 
						|
 *  windowed mode. | 
						|
 *  @param[in] share The window whose context to share resources with, or `NULL` | 
						|
 *  to not share resources. | 
						|
 *  @return The handle of the created window, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @remarks __Windows:__ Window creation will fail if the Microsoft GDI | 
						|
 *  software OpenGL implementation is the only one available. | 
						|
 * | 
						|
 *  @remarks __Windows:__ If the executable has an icon resource named | 
						|
 *  `GLFW_ICON,` it will be set as the icon for the window.  If no such icon is | 
						|
 *  present, the `IDI_WINLOGO` icon will be used instead. | 
						|
 * | 
						|
 *  @remarks __Windows:__ The context to share resources with may not be current | 
						|
 *  on any other thread. | 
						|
 * | 
						|
 *  @remarks __OS X:__ The GLFW window has no icon, as it is not a document | 
						|
 *  window, but the dock icon will be the same as the application bundle's icon. | 
						|
 *  For more information on bundles, see the | 
						|
 *  [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) | 
						|
 *  in the Mac Developer Library. | 
						|
 * | 
						|
 *  @remarks __OS X:__ The first time a window is created the menu bar is | 
						|
 *  populated with common commands like Hide, Quit and About.  The About entry | 
						|
 *  opens a minimal about dialog with information from the application's bundle. | 
						|
 *  The menu bar can be disabled with a | 
						|
 *  [compile-time option](@ref compile_options_osx). | 
						|
 * | 
						|
 *  @remarks __X11:__ There is no mechanism for setting the window icon yet. | 
						|
 * | 
						|
 *  @remarks __X11:__ Some window managers will not respect the placement of | 
						|
 *  initially hidden windows. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_creation | 
						|
 *  @sa glfwDestroyWindow | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwOpenWindow`. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); | 
						|
 | 
						|
/*! @brief Destroys the specified window and its context. | 
						|
 * | 
						|
 *  This function destroys the specified window and its context.  On calling | 
						|
 *  this function, no further callbacks will be called for that window. | 
						|
 * | 
						|
 *  If the context of the specified window is current on the main thread, it is | 
						|
 *  detached before being destroyed. | 
						|
 * | 
						|
 *  @param[in] window The window to destroy. | 
						|
 * | 
						|
 *  @note The context of the specified window must not be current on any other | 
						|
 *  thread when this function is called. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_creation | 
						|
 *  @sa glfwCreateWindow | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwCloseWindow`. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwDestroyWindow(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Checks the close flag of the specified window. | 
						|
 * | 
						|
 *  This function returns the value of the close flag of the specified window. | 
						|
 * | 
						|
 *  @param[in] window The window to query. | 
						|
 *  @return The value of the close flag. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread.  Access is not synchronized. | 
						|
 * | 
						|
 *  @sa @ref window_close | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Sets the close flag of the specified window. | 
						|
 * | 
						|
 *  This function sets the value of the close flag of the specified window. | 
						|
 *  This can be used to override the user's attempt to close the window, or | 
						|
 *  to signal that it should be closed. | 
						|
 * | 
						|
 *  @param[in] window The window whose flag to change. | 
						|
 *  @param[in] value The new value. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread.  Access is not synchronized. | 
						|
 * | 
						|
 *  @sa @ref window_close | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); | 
						|
 | 
						|
/*! @brief Sets the title of the specified window. | 
						|
 * | 
						|
 *  This function sets the window title, encoded as UTF-8, of the specified | 
						|
 *  window. | 
						|
 * | 
						|
 *  @param[in] window The window whose title to change. | 
						|
 *  @param[in] title The UTF-8 encoded window title. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_title | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); | 
						|
 | 
						|
/*! @brief Retrieves the position of the client area of the specified window. | 
						|
 * | 
						|
 *  This function retrieves the position, in screen coordinates, of the | 
						|
 *  upper-left corner of the client area of the specified window. | 
						|
 * | 
						|
 *  Any or all of the position arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` position arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] window The window to query. | 
						|
 *  @param[out] xpos Where to store the x-coordinate of the upper-left corner of | 
						|
 *  the client area, or `NULL`. | 
						|
 *  @param[out] ypos Where to store the y-coordinate of the upper-left corner of | 
						|
 *  the client area, or `NULL`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_pos | 
						|
 *  @sa glfwSetWindowPos | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); | 
						|
 | 
						|
/*! @brief Sets the position of the client area of the specified window. | 
						|
 * | 
						|
 *  This function sets the position, in screen coordinates, of the upper-left | 
						|
 *  corner of the client area of the specified windowed mode window.  If the | 
						|
 *  window is a full screen window, this function does nothing. | 
						|
 * | 
						|
 *  __Do not use this function__ to move an already visible window unless you | 
						|
 *  have very good reasons for doing so, as it will confuse and annoy the user. | 
						|
 * | 
						|
 *  The window manager may put limits on what positions are allowed.  GLFW | 
						|
 *  cannot and should not override these limits. | 
						|
 * | 
						|
 *  @param[in] window The window to query. | 
						|
 *  @param[in] xpos The x-coordinate of the upper-left corner of the client area. | 
						|
 *  @param[in] ypos The y-coordinate of the upper-left corner of the client area. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_pos | 
						|
 *  @sa glfwGetWindowPos | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); | 
						|
 | 
						|
/*! @brief Retrieves the size of the client area of the specified window. | 
						|
 * | 
						|
 *  This function retrieves the size, in screen coordinates, of the client area | 
						|
 *  of the specified window.  If you wish to retrieve the size of the | 
						|
 *  framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. | 
						|
 * | 
						|
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` size arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] window The window whose size to retrieve. | 
						|
 *  @param[out] width Where to store the width, in screen coordinates, of the | 
						|
 *  client area, or `NULL`. | 
						|
 *  @param[out] height Where to store the height, in screen coordinates, of the | 
						|
 *  client area, or `NULL`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_size | 
						|
 *  @sa glfwSetWindowSize | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); | 
						|
 | 
						|
/*! @brief Sets the size of the client area of the specified window. | 
						|
 * | 
						|
 *  This function sets the size, in screen coordinates, of the client area of | 
						|
 *  the specified window. | 
						|
 * | 
						|
 *  For full screen windows, this function selects and switches to the resolution | 
						|
 *  closest to the specified size, without affecting the window's context.  As | 
						|
 *  the context is unaffected, the bit depths of the framebuffer remain | 
						|
 *  unchanged. | 
						|
 * | 
						|
 *  The window manager may put limits on what sizes are allowed.  GLFW cannot | 
						|
 *  and should not override these limits. | 
						|
 * | 
						|
 *  @param[in] window The window to resize. | 
						|
 *  @param[in] width The desired width of the specified window. | 
						|
 *  @param[in] height The desired height of the specified window. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_size | 
						|
 *  @sa glfwGetWindowSize | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); | 
						|
 | 
						|
/*! @brief Retrieves the size of the framebuffer of the specified window. | 
						|
 * | 
						|
 *  This function retrieves the size, in pixels, of the framebuffer of the | 
						|
 *  specified window.  If you wish to retrieve the size of the window in screen | 
						|
 *  coordinates, see @ref glfwGetWindowSize. | 
						|
 * | 
						|
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` size arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] window The window whose framebuffer to query. | 
						|
 *  @param[out] width Where to store the width, in pixels, of the framebuffer, | 
						|
 *  or `NULL`. | 
						|
 *  @param[out] height Where to store the height, in pixels, of the framebuffer, | 
						|
 *  or `NULL`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_fbsize | 
						|
 *  @sa glfwSetFramebufferSizeCallback | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); | 
						|
 | 
						|
/*! @brief Retrieves the size of the frame of the window. | 
						|
 * | 
						|
 *  This function retrieves the size, in screen coordinates, of each edge of the | 
						|
 *  frame of the specified window.  This size includes the title bar, if the | 
						|
 *  window has one.  The size of the frame may vary depending on the | 
						|
 *  [window-related hints](@ref window_hints_wnd) used to create it. | 
						|
 * | 
						|
 *  Because this function retrieves the size of each window frame edge and not | 
						|
 *  the offset along a particular coordinate axis, the retrieved values will | 
						|
 *  always be zero or positive. | 
						|
 * | 
						|
 *  Any or all of the size arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` size arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] window The window whose frame size to query. | 
						|
 *  @param[out] left Where to store the size, in screen coordinates, of the left | 
						|
 *  edge of the window frame, or `NULL`. | 
						|
 *  @param[out] top Where to store the size, in screen coordinates, of the top | 
						|
 *  edge of the window frame, or `NULL`. | 
						|
 *  @param[out] right Where to store the size, in screen coordinates, of the | 
						|
 *  right edge of the window frame, or `NULL`. | 
						|
 *  @param[out] bottom Where to store the size, in screen coordinates, of the | 
						|
 *  bottom edge of the window frame, or `NULL`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_size | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); | 
						|
 | 
						|
/*! @brief Iconifies the specified window. | 
						|
 * | 
						|
 *  This function iconifies (minimizes) the specified window if it was | 
						|
 *  previously restored.  If the window is already iconified, this function does | 
						|
 *  nothing. | 
						|
 * | 
						|
 *  If the specified window is a full screen window, the original monitor | 
						|
 *  resolution is restored until the window is restored. | 
						|
 * | 
						|
 *  @param[in] window The window to iconify. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_iconify | 
						|
 *  @sa glfwRestoreWindow | 
						|
 * | 
						|
 *  @since Added in GLFW 2.1. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwIconifyWindow(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Restores the specified window. | 
						|
 * | 
						|
 *  This function restores the specified window if it was previously iconified | 
						|
 *  (minimized).  If the window is already restored, this function does nothing. | 
						|
 * | 
						|
 *  If the specified window is a full screen window, the resolution chosen for | 
						|
 *  the window is restored on the selected monitor. | 
						|
 * | 
						|
 *  @param[in] window The window to restore. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_iconify | 
						|
 *  @sa glfwIconifyWindow | 
						|
 * | 
						|
 *  @since Added in GLFW 2.1. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwRestoreWindow(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Makes the specified window visible. | 
						|
 * | 
						|
 *  This function makes the specified window visible if it was previously | 
						|
 *  hidden.  If the window is already visible or is in full screen mode, this | 
						|
 *  function does nothing. | 
						|
 * | 
						|
 *  @param[in] window The window to make visible. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_hide | 
						|
 *  @sa glfwHideWindow | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwShowWindow(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Hides the specified window. | 
						|
 * | 
						|
 *  This function hides the specified window if it was previously visible.  If | 
						|
 *  the window is already hidden or is in full screen mode, this function does | 
						|
 *  nothing. | 
						|
 * | 
						|
 *  @param[in] window The window to hide. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_hide | 
						|
 *  @sa glfwShowWindow | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwHideWindow(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Returns the monitor that the window uses for full screen mode. | 
						|
 * | 
						|
 *  This function returns the handle of the monitor that the specified window is | 
						|
 *  in full screen on. | 
						|
 * | 
						|
 *  @param[in] window The window to query. | 
						|
 *  @return The monitor, or `NULL` if the window is in windowed mode or an error | 
						|
 *  occurred. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_monitor | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Returns an attribute of the specified window. | 
						|
 * | 
						|
 *  This function returns the value of an attribute of the specified window or | 
						|
 *  its OpenGL or OpenGL ES context. | 
						|
 * | 
						|
 *  @param[in] window The window to query. | 
						|
 *  @param[in] attrib The [window attribute](@ref window_attribs) whose value to | 
						|
 *  return. | 
						|
 *  @return The value of the attribute, or zero if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_attribs | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwGetWindowParam` and | 
						|
 *  `glfwGetGLVersion`. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); | 
						|
 | 
						|
/*! @brief Sets the user pointer of the specified window. | 
						|
 * | 
						|
 *  This function sets the user-defined pointer of the specified window.  The | 
						|
 *  current value is retained until the window is destroyed.  The initial value | 
						|
 *  is `NULL`. | 
						|
 * | 
						|
 *  @param[in] window The window whose pointer to set. | 
						|
 *  @param[in] pointer The new value. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread.  Access is not synchronized. | 
						|
 * | 
						|
 *  @sa @ref window_userptr | 
						|
 *  @sa glfwGetWindowUserPointer | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); | 
						|
 | 
						|
/*! @brief Returns the user pointer of the specified window. | 
						|
 * | 
						|
 *  This function returns the current value of the user-defined pointer of the | 
						|
 *  specified window.  The initial value is `NULL`. | 
						|
 * | 
						|
 *  @param[in] window The window whose pointer to return. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread.  Access is not synchronized. | 
						|
 * | 
						|
 *  @sa @ref window_userptr | 
						|
 *  @sa glfwSetWindowUserPointer | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Sets the position callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the position callback of the specified window, which is | 
						|
 *  called when the window is moved.  The callback is provided with the screen | 
						|
 *  position of the upper-left corner of the client area of the window. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_pos | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the size callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the size callback of the specified window, which is | 
						|
 *  called when the window is resized.  The callback is provided with the size, | 
						|
 *  in screen coordinates, of the client area of the window. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_size | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun); | 
						|
 | 
						|
/*! @brief Sets the close callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the close callback of the specified window, which is | 
						|
 *  called when the user attempts to close the window, for example by clicking | 
						|
 *  the close widget in the title bar. | 
						|
 * | 
						|
 *  The close flag is set before this callback is called, but you can modify it | 
						|
 *  at any time with @ref glfwSetWindowShouldClose. | 
						|
 * | 
						|
 *  The close callback is not triggered by @ref glfwDestroyWindow. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @remarks __OS X:__ Selecting Quit from the application menu will | 
						|
 *  trigger the close callback for all windows. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_close | 
						|
 * | 
						|
 *  @since Added in GLFW 2.5. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); | 
						|
 | 
						|
/*! @brief Sets the refresh callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the refresh callback of the specified window, which is | 
						|
 *  called when the client area of the window needs to be redrawn, for example | 
						|
 *  if the window has been exposed after having been covered by another window. | 
						|
 * | 
						|
 *  On compositing window systems such as Aero, Compiz or Aqua, where the window | 
						|
 *  contents are saved off-screen, this callback may be called only very | 
						|
 *  infrequently or never at all. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_refresh | 
						|
 * | 
						|
 *  @since Added in GLFW 2.5. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the focus callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the focus callback of the specified window, which is | 
						|
 *  called when the window gains or loses input focus. | 
						|
 * | 
						|
 *  After the focus callback is called for a window that lost input focus, | 
						|
 *  synthetic key and mouse button release events will be generated for all such | 
						|
 *  that had been pressed.  For more information, see @ref glfwSetKeyCallback | 
						|
 *  and @ref glfwSetMouseButtonCallback. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_focus | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the iconify callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the iconification callback of the specified window, which | 
						|
 *  is called when the window is iconified or restored. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_iconify | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the framebuffer resize callback for the specified window. | 
						|
 * | 
						|
 *  This function sets the framebuffer resize callback of the specified window, | 
						|
 *  which is called when the framebuffer of the specified window is resized. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref window_fbsize | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun); | 
						|
 | 
						|
/*! @brief Processes all pending events. | 
						|
 * | 
						|
 *  This function processes only those events that are already in the event | 
						|
 *  queue and then returns immediately.  Processing events will cause the window | 
						|
 *  and input callbacks associated with those events to be called. | 
						|
 * | 
						|
 *  On some platforms, a window move, resize or menu operation will cause event | 
						|
 *  processing to block.  This is due to how event processing is designed on | 
						|
 *  those platforms.  You can use the | 
						|
 *  [window refresh callback](@ref window_refresh) to redraw the contents of | 
						|
 *  your window when necessary during such operations. | 
						|
 * | 
						|
 *  On some platforms, certain events are sent directly to the application | 
						|
 *  without going through the event queue, causing callbacks to be called | 
						|
 *  outside of a call to one of the event processing functions. | 
						|
 * | 
						|
 *  Event processing is not required for joystick input to work. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref events | 
						|
 *  @sa glfwWaitEvents | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwPollEvents(void); | 
						|
 | 
						|
/*! @brief Waits until events are queued and processes them. | 
						|
 * | 
						|
 *  This function puts the calling thread to sleep until at least one event is | 
						|
 *  available in the event queue.  Once one or more events are available, | 
						|
 *  it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue | 
						|
 *  are processed and the function then returns immediately.  Processing events | 
						|
 *  will cause the window and input callbacks associated with those events to be | 
						|
 *  called. | 
						|
 * | 
						|
 *  Since not all events are associated with callbacks, this function may return | 
						|
 *  without a callback having been called even if you are monitoring all | 
						|
 *  callbacks. | 
						|
 * | 
						|
 *  On some platforms, a window move, resize or menu operation will cause event | 
						|
 *  processing to block.  This is due to how event processing is designed on | 
						|
 *  those platforms.  You can use the | 
						|
 *  [window refresh callback](@ref window_refresh) to redraw the contents of | 
						|
 *  your window when necessary during such operations. | 
						|
 * | 
						|
 *  On some platforms, certain callbacks may be called outside of a call to one | 
						|
 *  of the event processing functions. | 
						|
 * | 
						|
 *  If no windows exist, this function returns immediately.  For synchronization | 
						|
 *  of threads in applications that do not create windows, use your threading | 
						|
 *  library of choice. | 
						|
 * | 
						|
 *  Event processing is not required for joystick input to work. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref events | 
						|
 *  @sa glfwPollEvents | 
						|
 * | 
						|
 *  @since Added in GLFW 2.5. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwWaitEvents(void); | 
						|
 | 
						|
/*! @brief Posts an empty event to the event queue. | 
						|
 * | 
						|
 *  This function posts an empty event from the current thread to the event | 
						|
 *  queue, causing @ref glfwWaitEvents to return. | 
						|
 * | 
						|
 *  If no windows exist, this function returns immediately.  For synchronization | 
						|
 *  of threads in applications that do not create windows, use your threading | 
						|
 *  library of choice. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref events | 
						|
 *  @sa glfwWaitEvents | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwPostEmptyEvent(void); | 
						|
 | 
						|
/*! @brief Returns the value of an input option for the specified window. | 
						|
 * | 
						|
 *  This function returns the value of an input option for the specified window. | 
						|
 *  The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or | 
						|
 *  `GLFW_STICKY_MOUSE_BUTTONS`. | 
						|
 * | 
						|
 *  @param[in] window The window to query. | 
						|
 *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or | 
						|
 *  `GLFW_STICKY_MOUSE_BUTTONS`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa glfwSetInputMode | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); | 
						|
 | 
						|
/*! @brief Sets an input option for the specified window. | 
						|
 * | 
						|
 *  This function sets an input mode option for the specified window.  The mode | 
						|
 *  must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or | 
						|
 *  `GLFW_STICKY_MOUSE_BUTTONS`. | 
						|
 * | 
						|
 *  If the mode is `GLFW_CURSOR`, the value must be one of the following cursor | 
						|
 *  modes: | 
						|
 *  - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. | 
						|
 *  - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client | 
						|
 *    area of the window but does not restrict the cursor from leaving. | 
						|
 *  - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual | 
						|
 *    and unlimited cursor movement.  This is useful for implementing for | 
						|
 *    example 3D camera controls. | 
						|
 * | 
						|
 *  If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to | 
						|
 *  enable sticky keys, or `GL_FALSE` to disable it.  If sticky keys are | 
						|
 *  enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` | 
						|
 *  the next time it is called even if the key had been released before the | 
						|
 *  call.  This is useful when you are only interested in whether keys have been | 
						|
 *  pressed but not when or in which order. | 
						|
 * | 
						|
 *  If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either | 
						|
 *  `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it.  If | 
						|
 *  sticky mouse buttons are enabled, a mouse button press will ensure that @ref | 
						|
 *  glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if | 
						|
 *  the mouse button had been released before the call.  This is useful when you | 
						|
 *  are only interested in whether mouse buttons have been pressed but not when | 
						|
 *  or in which order. | 
						|
 * | 
						|
 *  @param[in] window The window whose input mode to set. | 
						|
 *  @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or | 
						|
 *  `GLFW_STICKY_MOUSE_BUTTONS`. | 
						|
 *  @param[in] value The new value of the specified input mode. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa glfwGetInputMode | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwEnable` and `glfwDisable`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); | 
						|
 | 
						|
/*! @brief Returns the last reported state of a keyboard key for the specified | 
						|
 *  window. | 
						|
 * | 
						|
 *  This function returns the last state reported for the specified key to the | 
						|
 *  specified window.  The returned state is one of `GLFW_PRESS` or | 
						|
 *  `GLFW_RELEASE`.  The higher-level action `GLFW_REPEAT` is only reported to | 
						|
 *  the key callback. | 
						|
 * | 
						|
 *  If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns | 
						|
 *  `GLFW_PRESS` the first time you call it for a key that was pressed, even if | 
						|
 *  that key has already been released. | 
						|
 * | 
						|
 *  The key functions deal with physical keys, with [key tokens](@ref keys) | 
						|
 *  named after their use on the standard US keyboard layout.  If you want to | 
						|
 *  input text, use the Unicode character callback instead. | 
						|
 * | 
						|
 *  The [modifier key bit masks](@ref mods) are not key tokens and cannot be | 
						|
 *  used with this function. | 
						|
 * | 
						|
 *  @param[in] window The desired window. | 
						|
 *  @param[in] key The desired [keyboard key](@ref keys).  `GLFW_KEY_UNKNOWN` is | 
						|
 *  not a valid key for this function. | 
						|
 *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref input_key | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI int glfwGetKey(GLFWwindow* window, int key); | 
						|
 | 
						|
/*! @brief Returns the last reported state of a mouse button for the specified | 
						|
 *  window. | 
						|
 * | 
						|
 *  This function returns the last state reported for the specified mouse button | 
						|
 *  to the specified window.  The returned state is one of `GLFW_PRESS` or | 
						|
 *  `GLFW_RELEASE`. | 
						|
 * | 
						|
 *  If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function | 
						|
 *  `GLFW_PRESS` the first time you call it for a mouse button that was pressed, | 
						|
 *  even if that mouse button has already been released. | 
						|
 * | 
						|
 *  @param[in] window The desired window. | 
						|
 *  @param[in] button The desired [mouse button](@ref buttons). | 
						|
 *  @return One of `GLFW_PRESS` or `GLFW_RELEASE`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref input_mouse_button | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); | 
						|
 | 
						|
/*! @brief Retrieves the position of the cursor relative to the client area of | 
						|
 *  the window. | 
						|
 * | 
						|
 *  This function returns the position of the cursor, in screen coordinates, | 
						|
 *  relative to the upper-left corner of the client area of the specified | 
						|
 *  window. | 
						|
 * | 
						|
 *  If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor | 
						|
 *  position is unbounded and limited only by the minimum and maximum values of | 
						|
 *  a `double`. | 
						|
 * | 
						|
 *  The coordinate can be converted to their integer equivalents with the | 
						|
 *  `floor` function.  Casting directly to an integer type works for positive | 
						|
 *  coordinates, but fails for negative ones. | 
						|
 * | 
						|
 *  Any or all of the position arguments may be `NULL`.  If an error occurs, all | 
						|
 *  non-`NULL` position arguments will be set to zero. | 
						|
 * | 
						|
 *  @param[in] window The desired window. | 
						|
 *  @param[out] xpos Where to store the cursor x-coordinate, relative to the | 
						|
 *  left edge of the client area, or `NULL`. | 
						|
 *  @param[out] ypos Where to store the cursor y-coordinate, relative to the to | 
						|
 *  top edge of the client area, or `NULL`. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_pos | 
						|
 *  @sa glfwSetCursorPos | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwGetMousePos`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); | 
						|
 | 
						|
/*! @brief Sets the position of the cursor, relative to the client area of the | 
						|
 *  window. | 
						|
 * | 
						|
 *  This function sets the position, in screen coordinates, of the cursor | 
						|
 *  relative to the upper-left corner of the client area of the specified | 
						|
 *  window.  The window must have input focus.  If the window does not have | 
						|
 *  input focus when this function is called, it fails silently. | 
						|
 * | 
						|
 *  __Do not use this function__ to implement things like camera controls.  GLFW | 
						|
 *  already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the | 
						|
 *  cursor, transparently re-centers it and provides unconstrained cursor | 
						|
 *  motion.  See @ref glfwSetInputMode for more information. | 
						|
 * | 
						|
 *  If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is | 
						|
 *  unconstrained and limited only by the minimum and maximum values of | 
						|
 *  a `double`. | 
						|
 * | 
						|
 *  @param[in] window The desired window. | 
						|
 *  @param[in] xpos The desired x-coordinate, relative to the left edge of the | 
						|
 *  client area. | 
						|
 *  @param[in] ypos The desired y-coordinate, relative to the top edge of the | 
						|
 *  client area. | 
						|
 * | 
						|
 *  @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it | 
						|
 *  may take a moment for the window focus event to arrive.  This means you will | 
						|
 *  not be able to set the cursor position directly after window creation. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_pos | 
						|
 *  @sa glfwGetCursorPos | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwSetMousePos`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); | 
						|
 | 
						|
/*! @brief Creates a custom cursor. | 
						|
 * | 
						|
 *  Creates a new custom cursor image that can be set for a window with @ref | 
						|
 *  glfwSetCursor.  The cursor can be destroyed with @ref glfwDestroyCursor. | 
						|
 *  Any remaining cursors are destroyed by @ref glfwTerminate. | 
						|
 * | 
						|
 *  The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel.  They | 
						|
 *  are arranged canonically as packed sequential rows, starting from the | 
						|
 *  top-left corner. | 
						|
 * | 
						|
 *  The cursor hotspot is specified in pixels, relative to the upper-left corner | 
						|
 *  of the cursor image.  Like all other coordinate systems in GLFW, the X-axis | 
						|
 *  points to the right and the Y-axis points down. | 
						|
 * | 
						|
 *  @param[in] image The desired cursor image. | 
						|
 *  @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. | 
						|
 *  @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. | 
						|
 * | 
						|
 *  @return The handle of the created cursor, or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The specified image data is copied before this function returns. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_object | 
						|
 *  @sa glfwDestroyCursor | 
						|
 *  @sa glfwCreateStandardCursor | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); | 
						|
 | 
						|
/*! @brief Creates a cursor with a standard shape. | 
						|
 * | 
						|
 *  Returns a cursor with a [standard shape](@ref shapes), that can be set for | 
						|
 *  a window with @ref glfwSetCursor. | 
						|
 * | 
						|
 *  @param[in] shape One of the [standard shapes](@ref shapes). | 
						|
 * | 
						|
 *  @return A new cursor ready to use or `NULL` if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_object | 
						|
 *  @sa glfwCreateCursor | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); | 
						|
 | 
						|
/*! @brief Destroys a cursor. | 
						|
 * | 
						|
 *  This function destroys a cursor previously created with @ref | 
						|
 *  glfwCreateCursor.  Any remaining cursors will be destroyed by @ref | 
						|
 *  glfwTerminate. | 
						|
 * | 
						|
 *  @param[in] cursor The cursor object to destroy. | 
						|
 * | 
						|
 *  @par Reentrancy | 
						|
 *  This function may not be called from a callback. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_object | 
						|
 *  @sa glfwCreateCursor | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); | 
						|
 | 
						|
/*! @brief Sets the cursor for the window. | 
						|
 * | 
						|
 *  This function sets the cursor image to be used when the cursor is over the | 
						|
 *  client area of the specified window.  The set cursor will only be visible | 
						|
 *  when the [cursor mode](@ref cursor_mode) of the window is | 
						|
 *  `GLFW_CURSOR_NORMAL`. | 
						|
 * | 
						|
 *  On some platforms, the set cursor may not be visible unless the window also | 
						|
 *  has input focus. | 
						|
 * | 
						|
 *  @param[in] window The window to set the cursor for. | 
						|
 *  @param[in] cursor The cursor to set, or `NULL` to switch back to the default | 
						|
 *  arrow cursor. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_object | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); | 
						|
 | 
						|
/*! @brief Sets the key callback. | 
						|
 * | 
						|
 *  This function sets the key callback of the specified window, which is called | 
						|
 *  when a key is pressed, repeated or released. | 
						|
 * | 
						|
 *  The key functions deal with physical keys, with layout independent | 
						|
 *  [key tokens](@ref keys) named after their values in the standard US keyboard | 
						|
 *  layout.  If you want to input text, use the | 
						|
 *  [character callback](@ref glfwSetCharCallback) instead. | 
						|
 * | 
						|
 *  When a window loses input focus, it will generate synthetic key release | 
						|
 *  events for all pressed keys.  You can tell these events from user-generated | 
						|
 *  events by the fact that the synthetic ones are generated after the focus | 
						|
 *  loss event has been processed, i.e. after the | 
						|
 *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called. | 
						|
 * | 
						|
 *  The scancode of a key is specific to that platform or sometimes even to that | 
						|
 *  machine.  Scancodes are intended to allow users to bind keys that don't have | 
						|
 *  a GLFW key token.  Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their | 
						|
 *  state is not saved and so it cannot be queried with @ref glfwGetKey. | 
						|
 * | 
						|
 *  Sometimes GLFW needs to generate synthetic key events, in which case the | 
						|
 *  scancode may be zero. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new key callback, or `NULL` to remove the currently | 
						|
 *  set callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref input_key | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the Unicode character callback. | 
						|
 * | 
						|
 *  This function sets the character callback of the specified window, which is | 
						|
 *  called when a Unicode character is input. | 
						|
 * | 
						|
 *  The character callback is intended for Unicode text input.  As it deals with | 
						|
 *  characters, it is keyboard layout dependent, whereas the | 
						|
 *  [key callback](@ref glfwSetKeyCallback) is not.  Characters do not map 1:1 | 
						|
 *  to physical keys, as a key may produce zero, one or more characters.  If you | 
						|
 *  want to know whether a specific physical key was pressed or released, see | 
						|
 *  the key callback instead. | 
						|
 * | 
						|
 *  The character callback behaves as system text input normally does and will | 
						|
 *  not be called if modifier keys are held down that would prevent normal text | 
						|
 *  input on that platform, for example a Super (Command) key on OS X or Alt key | 
						|
 *  on Windows.  There is a | 
						|
 *  [character with modifiers callback](@ref glfwSetCharModsCallback) that | 
						|
 *  receives these events. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref input_char | 
						|
 * | 
						|
 *  @since Added in GLFW 2.4. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the Unicode character with modifiers callback. | 
						|
 * | 
						|
 *  This function sets the character with modifiers callback of the specified | 
						|
 *  window, which is called when a Unicode character is input regardless of what | 
						|
 *  modifier keys are used. | 
						|
 * | 
						|
 *  The character with modifiers callback is intended for implementing custom | 
						|
 *  Unicode character input.  For regular Unicode text input, see the | 
						|
 *  [character callback](@ref glfwSetCharCallback).  Like the character | 
						|
 *  callback, the character with modifiers callback deals with characters and is | 
						|
 *  keyboard layout dependent.  Characters do not map 1:1 to physical keys, as | 
						|
 *  a key may produce zero, one or more characters.  If you want to know whether | 
						|
 *  a specific physical key was pressed or released, see the | 
						|
 *  [key callback](@ref glfwSetKeyCallback) instead. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or an | 
						|
 *  error occurred. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref input_char | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the mouse button callback. | 
						|
 * | 
						|
 *  This function sets the mouse button callback of the specified window, which | 
						|
 *  is called when a mouse button is pressed or released. | 
						|
 * | 
						|
 *  When a window loses input focus, it will generate synthetic mouse button | 
						|
 *  release events for all pressed mouse buttons.  You can tell these events | 
						|
 *  from user-generated events by the fact that the synthetic ones are generated | 
						|
 *  after the focus loss event has been processed, i.e. after the | 
						|
 *  [window focus callback](@ref glfwSetWindowFocusCallback) has been called. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref input_mouse_button | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter.  Updated callback signature. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the cursor position callback. | 
						|
 * | 
						|
 *  This function sets the cursor position callback of the specified window, | 
						|
 *  which is called when the cursor is moved.  The callback is provided with the | 
						|
 *  position, in screen coordinates, relative to the upper-left corner of the | 
						|
 *  client area of the window. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_pos | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwSetMousePosCallback`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the cursor enter/exit callback. | 
						|
 * | 
						|
 *  This function sets the cursor boundary crossing callback of the specified | 
						|
 *  window, which is called when the cursor enters or leaves the client area of | 
						|
 *  the window. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new callback, or `NULL` to remove the currently set | 
						|
 *  callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref cursor_enter | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the scroll callback. | 
						|
 * | 
						|
 *  This function sets the scroll callback of the specified window, which is | 
						|
 *  called when a scrolling device is used, such as a mouse wheel or scrolling | 
						|
 *  area of a touchpad. | 
						|
 * | 
						|
 *  The scroll callback receives all scrolling input, like that from a mouse | 
						|
 *  wheel or a touchpad scrolling area. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new scroll callback, or `NULL` to remove the currently | 
						|
 *  set callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref scrolling | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwSetMouseWheelCallback`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); | 
						|
 | 
						|
/*! @brief Sets the file drop callback. | 
						|
 * | 
						|
 *  This function sets the file drop callback of the specified window, which is | 
						|
 *  called when one or more dragged files are dropped on the window. | 
						|
 * | 
						|
 *  Because the path array and its strings may have been generated specifically | 
						|
 *  for that event, they are not guaranteed to be valid after the callback has | 
						|
 *  returned.  If you wish to use them after the callback returns, you need to | 
						|
 *  make a deep copy. | 
						|
 * | 
						|
 *  @param[in] window The window whose callback to set. | 
						|
 *  @param[in] cbfun The new file drop callback, or `NULL` to remove the | 
						|
 *  currently set callback. | 
						|
 *  @return The previously set callback, or `NULL` if no callback was set or the | 
						|
 *  library had not been [initialized](@ref intro_init). | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref path_drop | 
						|
 * | 
						|
 *  @since Added in GLFW 3.1. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); | 
						|
 | 
						|
/*! @brief Returns whether the specified joystick is present. | 
						|
 * | 
						|
 *  This function returns whether the specified joystick is present. | 
						|
 * | 
						|
 *  @param[in] joy The [joystick](@ref joysticks) to query. | 
						|
 *  @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref joystick | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwGetJoystickParam`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI int glfwJoystickPresent(int joy); | 
						|
 | 
						|
/*! @brief Returns the values of all axes of the specified joystick. | 
						|
 * | 
						|
 *  This function returns the values of all axes of the specified joystick. | 
						|
 *  Each element in the array is a value between -1.0 and 1.0. | 
						|
 * | 
						|
 *  @param[in] joy The [joystick](@ref joysticks) to query. | 
						|
 *  @param[out] count Where to store the number of axis values in the returned | 
						|
 *  array.  This is set to zero if an error occurred. | 
						|
 *  @return An array of axis values, or `NULL` if the joystick is not present. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned array is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the specified joystick is disconnected, this | 
						|
 *  function is called again for that joystick or the library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref joystick_axis | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0.  Replaces `glfwGetJoystickPos`. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); | 
						|
 | 
						|
/*! @brief Returns the state of all buttons of the specified joystick. | 
						|
 * | 
						|
 *  This function returns the state of all buttons of the specified joystick. | 
						|
 *  Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. | 
						|
 * | 
						|
 *  @param[in] joy The [joystick](@ref joysticks) to query. | 
						|
 *  @param[out] count Where to store the number of button states in the returned | 
						|
 *  array.  This is set to zero if an error occurred. | 
						|
 *  @return An array of button states, or `NULL` if the joystick is not present. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned array is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the specified joystick is disconnected, this | 
						|
 *  function is called again for that joystick or the library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref joystick_button | 
						|
 * | 
						|
 *  @since Added in GLFW 2.2. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Changed to return a dynamic array. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); | 
						|
 | 
						|
/*! @brief Returns the name of the specified joystick. | 
						|
 * | 
						|
 *  This function returns the name, encoded as UTF-8, of the specified joystick. | 
						|
 *  The returned string is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself. | 
						|
 * | 
						|
 *  @param[in] joy The [joystick](@ref joysticks) to query. | 
						|
 *  @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick | 
						|
 *  is not present. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned string is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the specified joystick is disconnected, this | 
						|
 *  function is called again for that joystick or the library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref joystick_name | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI const char* glfwGetJoystickName(int joy); | 
						|
 | 
						|
/*! @brief Sets the clipboard to the specified string. | 
						|
 * | 
						|
 *  This function sets the system clipboard to the specified, UTF-8 encoded | 
						|
 *  string. | 
						|
 * | 
						|
 *  @param[in] window The window that will own the clipboard contents. | 
						|
 *  @param[in] string A UTF-8 encoded string. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The specified string is copied before this function returns. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref clipboard | 
						|
 *  @sa glfwGetClipboardString | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); | 
						|
 | 
						|
/*! @brief Returns the contents of the clipboard as a string. | 
						|
 * | 
						|
 *  This function returns the contents of the system clipboard, if it contains | 
						|
 *  or is convertible to a UTF-8 encoded string. | 
						|
 * | 
						|
 *  @param[in] window The window that will request the clipboard contents. | 
						|
 *  @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` | 
						|
 *  if an [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned string is allocated and freed by GLFW.  You should not free it | 
						|
 *  yourself.  It is valid until the next call to @ref | 
						|
 *  glfwGetClipboardString or @ref glfwSetClipboardString, or until the library | 
						|
 *  is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref clipboard | 
						|
 *  @sa glfwSetClipboardString | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Returns the value of the GLFW timer. | 
						|
 * | 
						|
 *  This function returns the value of the GLFW timer.  Unless the timer has | 
						|
 *  been set using @ref glfwSetTime, the timer measures time elapsed since GLFW | 
						|
 *  was initialized. | 
						|
 * | 
						|
 *  The resolution of the timer is system dependent, but is usually on the order | 
						|
 *  of a few micro- or nanoseconds.  It uses the highest-resolution monotonic | 
						|
 *  time source on each supported platform. | 
						|
 * | 
						|
 *  @return The current value, in seconds, or zero if an | 
						|
 *  [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread.  Access is not synchronized. | 
						|
 * | 
						|
 *  @sa @ref time | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI double glfwGetTime(void); | 
						|
 | 
						|
/*! @brief Sets the GLFW timer. | 
						|
 * | 
						|
 *  This function sets the value of the GLFW timer.  It then continues to count | 
						|
 *  up from that value.  The value must be a positive finite number. | 
						|
 * | 
						|
 *  @param[in] time The new value, in seconds. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may only be called from the main thread. | 
						|
 * | 
						|
 *  @sa @ref time | 
						|
 * | 
						|
 *  @since Added in GLFW 2.2. | 
						|
 * | 
						|
 *  @ingroup input | 
						|
 */ | 
						|
GLFWAPI void glfwSetTime(double time); | 
						|
 | 
						|
/*! @brief Makes the context of the specified window current for the calling | 
						|
 *  thread. | 
						|
 * | 
						|
 *  This function makes the OpenGL or OpenGL ES context of the specified window | 
						|
 *  current on the calling thread.  A context can only be made current on | 
						|
 *  a single thread at a time and each thread can have only a single current | 
						|
 *  context at a time. | 
						|
 * | 
						|
 *  By default, making a context non-current implicitly forces a pipeline flush. | 
						|
 *  On machines that support `GL_KHR_context_flush_control`, you can control | 
						|
 *  whether a context performs this flush by setting the | 
						|
 *  [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. | 
						|
 * | 
						|
 *  @param[in] window The window whose context to make current, or `NULL` to | 
						|
 *  detach the current context. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref context_current | 
						|
 *  @sa glfwGetCurrentContext | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup context | 
						|
 */ | 
						|
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Returns the window whose context is current on the calling thread. | 
						|
 * | 
						|
 *  This function returns the window whose OpenGL or OpenGL ES context is | 
						|
 *  current on the calling thread. | 
						|
 * | 
						|
 *  @return The window whose context is current, or `NULL` if no window's | 
						|
 *  context is current. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref context_current | 
						|
 *  @sa glfwMakeContextCurrent | 
						|
 * | 
						|
 *  @since Added in GLFW 3.0. | 
						|
 * | 
						|
 *  @ingroup context | 
						|
 */ | 
						|
GLFWAPI GLFWwindow* glfwGetCurrentContext(void); | 
						|
 | 
						|
/*! @brief Swaps the front and back buffers of the specified window. | 
						|
 * | 
						|
 *  This function swaps the front and back buffers of the specified window.  If | 
						|
 *  the swap interval is greater than zero, the GPU driver waits the specified | 
						|
 *  number of screen updates before swapping the buffers. | 
						|
 * | 
						|
 *  @param[in] window The window whose buffers to swap. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref buffer_swap | 
						|
 *  @sa glfwSwapInterval | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @par | 
						|
 *  __GLFW 3:__ Added window handle parameter. | 
						|
 * | 
						|
 *  @ingroup window | 
						|
 */ | 
						|
GLFWAPI void glfwSwapBuffers(GLFWwindow* window); | 
						|
 | 
						|
/*! @brief Sets the swap interval for the current context. | 
						|
 * | 
						|
 *  This function sets the swap interval for the current context, i.e. the | 
						|
 *  number of screen updates to wait from the time @ref glfwSwapBuffers was | 
						|
 *  called before swapping the buffers and returning.  This is sometimes called | 
						|
 *  _vertical synchronization_, _vertical retrace synchronization_ or just | 
						|
 *  _vsync_. | 
						|
 * | 
						|
 *  Contexts that support either of the `WGL_EXT_swap_control_tear` and | 
						|
 *  `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, | 
						|
 *  which allow the driver to swap even if a frame arrives a little bit late. | 
						|
 *  You can check for the presence of these extensions using @ref | 
						|
 *  glfwExtensionSupported.  For more information about swap tearing, see the | 
						|
 *  extension specifications. | 
						|
 * | 
						|
 *  A context must be current on the calling thread.  Calling this function | 
						|
 *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. | 
						|
 * | 
						|
 *  @param[in] interval The minimum number of screen updates to wait for | 
						|
 *  until the buffers are swapped by @ref glfwSwapBuffers. | 
						|
 * | 
						|
 *  @remarks This function is not called during context creation, leaving the | 
						|
 *  swap interval set to whatever is the default on that platform.  This is done | 
						|
 *  because some swap interval extensions used by GLFW do not allow the swap | 
						|
 *  interval to be reset to zero once it has been set to a non-zero value. | 
						|
 * | 
						|
 *  @remarks Some GPU drivers do not honor the requested swap interval, either | 
						|
 *  because of a user setting that overrides the application's request or due to | 
						|
 *  bugs in the driver. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref buffer_swap | 
						|
 *  @sa glfwSwapBuffers | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup context | 
						|
 */ | 
						|
GLFWAPI void glfwSwapInterval(int interval); | 
						|
 | 
						|
/*! @brief Returns whether the specified extension is available. | 
						|
 * | 
						|
 *  This function returns whether the specified | 
						|
 *  [client API extension](@ref context_glext) is supported by the current | 
						|
 *  OpenGL or OpenGL ES context.  It searches both for OpenGL and OpenGL ES | 
						|
 *  extension and platform-specific context creation API extensions. | 
						|
 * | 
						|
 *  A context must be current on the calling thread.  Calling this function | 
						|
 *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. | 
						|
 * | 
						|
 *  As this functions retrieves and searches one or more extension strings each | 
						|
 *  call, it is recommended that you cache its results if it is going to be used | 
						|
 *  frequently.  The extension strings will not change during the lifetime of | 
						|
 *  a context, so there is no danger in doing this. | 
						|
 * | 
						|
 *  @param[in] extension The ASCII encoded name of the extension. | 
						|
 *  @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref context_glext | 
						|
 *  @sa glfwGetProcAddress | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup context | 
						|
 */ | 
						|
GLFWAPI int glfwExtensionSupported(const char* extension); | 
						|
 | 
						|
/*! @brief Returns the address of the specified function for the current | 
						|
 *  context. | 
						|
 * | 
						|
 *  This function returns the address of the specified | 
						|
 *  [core or extension function](@ref context_glext), if it is supported | 
						|
 *  by the current context. | 
						|
 * | 
						|
 *  A context must be current on the calling thread.  Calling this function | 
						|
 *  without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. | 
						|
 * | 
						|
 *  @param[in] procname The ASCII encoded name of the function. | 
						|
 *  @return The address of the function, or `NULL` if the function is | 
						|
 *  unavailable or an [error](@ref error_handling) occurred. | 
						|
 * | 
						|
 *  @remarks The addresses of a given function is not guaranteed to be the same | 
						|
 *  between contexts. | 
						|
 * | 
						|
 *  @remarks This function may return a non-`NULL` address despite the | 
						|
 *  associated version or extension not being available.  Always check the | 
						|
 *  context version or extension string presence first. | 
						|
 * | 
						|
 *  @par Pointer Lifetime | 
						|
 *  The returned function pointer is valid until the context is destroyed or the | 
						|
 *  library is terminated. | 
						|
 * | 
						|
 *  @par Thread Safety | 
						|
 *  This function may be called from any thread. | 
						|
 * | 
						|
 *  @sa @ref context_glext | 
						|
 *  @sa glfwExtensionSupported | 
						|
 * | 
						|
 *  @since Added in GLFW 1.0. | 
						|
 * | 
						|
 *  @ingroup context | 
						|
 */ | 
						|
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); | 
						|
 | 
						|
 | 
						|
/************************************************************************* | 
						|
 * Global definition cleanup | 
						|
 *************************************************************************/ | 
						|
 | 
						|
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ | 
						|
 | 
						|
#ifdef GLFW_WINGDIAPI_DEFINED | 
						|
 #undef WINGDIAPI | 
						|
 #undef GLFW_WINGDIAPI_DEFINED | 
						|
#endif | 
						|
 | 
						|
#ifdef GLFW_CALLBACK_DEFINED | 
						|
 #undef CALLBACK | 
						|
 #undef GLFW_CALLBACK_DEFINED | 
						|
#endif | 
						|
 | 
						|
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ | 
						|
 | 
						|
 | 
						|
#ifdef __cplusplus | 
						|
} | 
						|
#endif | 
						|
 | 
						|
#endif /* _glfw3_h_ */ | 
						|
 | 
						|
 |