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1253 lines
41 KiB
1253 lines
41 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Win32/WGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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|
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#include "internal.h" |
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|
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <malloc.h> |
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#include <windowsx.h> |
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|
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//======================================================================== |
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// Hide mouse cursor |
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//======================================================================== |
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|
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static void hideCursor(_GLFWwindow* window) |
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{ |
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UNREFERENCED_PARAMETER(window); |
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} |
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|
|
|
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//======================================================================== |
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// Capture mouse cursor |
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//======================================================================== |
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|
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static void captureCursor(_GLFWwindow* window) |
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{ |
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RECT ClipWindowRect; |
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|
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ShowCursor(FALSE); |
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|
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// Clip cursor to the window |
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if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
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ClipCursor(&ClipWindowRect); |
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|
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// Capture cursor to user window |
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SetCapture(window->Win32.handle); |
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} |
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|
|
|
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//======================================================================== |
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// Show mouse cursor |
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//======================================================================== |
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|
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static void showCursor(_GLFWwindow* window) |
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{ |
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UNREFERENCED_PARAMETER(window); |
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|
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// Un-capture cursor |
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ReleaseCapture(); |
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|
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// Release the cursor from the window |
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ClipCursor(NULL); |
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|
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ShowCursor(TRUE); |
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} |
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|
|
|
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//======================================================================== |
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// Translates a Windows key to the corresponding GLFW key |
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//======================================================================== |
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|
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static int translateKey(WPARAM wParam, LPARAM lParam) |
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{ |
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MSG next_msg; |
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DWORD msg_time; |
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DWORD scan_code; |
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|
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// Check for numeric keypad keys. |
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// Note: This way we always force "NumLock = ON", which is intentional |
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// since the returned key code should correspond to a physical |
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// location. |
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int hiFlags = HIWORD(lParam); |
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if (!(hiFlags & 0x100)) |
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{ |
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switch (MapVirtualKey(hiFlags & 0xFF, 1)) |
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{ |
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case VK_INSERT: return GLFW_KEY_KP_0; |
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case VK_END: return GLFW_KEY_KP_1; |
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case VK_DOWN: return GLFW_KEY_KP_2; |
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case VK_NEXT: return GLFW_KEY_KP_3; |
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case VK_LEFT: return GLFW_KEY_KP_4; |
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case VK_CLEAR: return GLFW_KEY_KP_5; |
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case VK_RIGHT: return GLFW_KEY_KP_6; |
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case VK_HOME: return GLFW_KEY_KP_7; |
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case VK_UP: return GLFW_KEY_KP_8; |
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case VK_PRIOR: return GLFW_KEY_KP_9; |
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case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
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case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
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case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
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case VK_ADD: return GLFW_KEY_KP_ADD; |
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case VK_DELETE: return GLFW_KEY_KP_DECIMAL; |
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default: break; |
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} |
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} |
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|
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// Check which key was pressed or released |
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switch (wParam) |
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{ |
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// The SHIFT keys require special handling |
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case VK_SHIFT: |
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{ |
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// Compare scan code for this key with that of VK_RSHIFT in |
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// order to determine which shift key was pressed (left or |
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// right) |
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scan_code = MapVirtualKey(VK_RSHIFT, 0); |
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if (((lParam & 0x01ff0000) >> 16) == scan_code) |
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return GLFW_KEY_RIGHT_SHIFT; |
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|
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return GLFW_KEY_LEFT_SHIFT; |
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} |
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|
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// The CTRL keys require special handling |
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case VK_CONTROL: |
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{ |
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// Is this an extended key (i.e. right key)? |
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if (lParam & 0x01000000) |
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return GLFW_KEY_RIGHT_CONTROL; |
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|
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// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only |
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// want the RALT message, so we try to see if the next message |
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// is a RALT message. In that case, this is a false LCTRL! |
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msg_time = GetMessageTime(); |
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if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE)) |
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{ |
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if (next_msg.message == WM_KEYDOWN || |
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next_msg.message == WM_SYSKEYDOWN) |
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{ |
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if (next_msg.wParam == VK_MENU && |
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(next_msg.lParam & 0x01000000) && |
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next_msg.time == msg_time) |
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{ |
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// Next message is a RALT down message, which |
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// means that this is NOT a proper LCTRL message! |
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return -1; |
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} |
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} |
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} |
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|
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return GLFW_KEY_LEFT_CONTROL; |
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} |
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|
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// The ALT keys require special handling |
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case VK_MENU: |
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{ |
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// Is this an extended key (i.e. right key)? |
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if (lParam & 0x01000000) |
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return GLFW_KEY_RIGHT_ALT; |
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|
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return GLFW_KEY_LEFT_ALT; |
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} |
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|
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// The ENTER keys require special handling |
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case VK_RETURN: |
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{ |
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// Is this an extended key (i.e. right key)? |
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if (lParam & 0x01000000) |
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return GLFW_KEY_KP_ENTER; |
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|
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return GLFW_KEY_ENTER; |
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} |
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|
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// Funcion keys (non-printable keys) |
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case VK_ESCAPE: return GLFW_KEY_ESCAPE; |
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case VK_TAB: return GLFW_KEY_TAB; |
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case VK_BACK: return GLFW_KEY_BACKSPACE; |
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case VK_HOME: return GLFW_KEY_HOME; |
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case VK_END: return GLFW_KEY_END; |
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case VK_PRIOR: return GLFW_KEY_PAGE_UP; |
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case VK_NEXT: return GLFW_KEY_PAGE_DOWN; |
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case VK_INSERT: return GLFW_KEY_INSERT; |
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case VK_DELETE: return GLFW_KEY_DELETE; |
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case VK_LEFT: return GLFW_KEY_LEFT; |
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case VK_UP: return GLFW_KEY_UP; |
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case VK_RIGHT: return GLFW_KEY_RIGHT; |
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case VK_DOWN: return GLFW_KEY_DOWN; |
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case VK_F1: return GLFW_KEY_F1; |
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case VK_F2: return GLFW_KEY_F2; |
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case VK_F3: return GLFW_KEY_F3; |
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case VK_F4: return GLFW_KEY_F4; |
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case VK_F5: return GLFW_KEY_F5; |
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case VK_F6: return GLFW_KEY_F6; |
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case VK_F7: return GLFW_KEY_F7; |
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case VK_F8: return GLFW_KEY_F8; |
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case VK_F9: return GLFW_KEY_F9; |
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case VK_F10: return GLFW_KEY_F10; |
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case VK_F11: return GLFW_KEY_F11; |
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case VK_F12: return GLFW_KEY_F12; |
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case VK_F13: return GLFW_KEY_F13; |
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case VK_F14: return GLFW_KEY_F14; |
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case VK_F15: return GLFW_KEY_F15; |
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case VK_F16: return GLFW_KEY_F16; |
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case VK_F17: return GLFW_KEY_F17; |
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case VK_F18: return GLFW_KEY_F18; |
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case VK_F19: return GLFW_KEY_F19; |
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case VK_F20: return GLFW_KEY_F20; |
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case VK_F21: return GLFW_KEY_F21; |
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case VK_F22: return GLFW_KEY_F22; |
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case VK_F23: return GLFW_KEY_F23; |
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case VK_F24: return GLFW_KEY_F24; |
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case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK; |
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case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; |
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case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; |
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case VK_PAUSE: return GLFW_KEY_PAUSE; |
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case VK_LWIN: return GLFW_KEY_LEFT_SUPER; |
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case VK_RWIN: return GLFW_KEY_RIGHT_SUPER; |
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case VK_APPS: return GLFW_KEY_MENU; |
|
|
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// Numeric keypad |
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case VK_NUMPAD0: return GLFW_KEY_KP_0; |
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case VK_NUMPAD1: return GLFW_KEY_KP_1; |
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case VK_NUMPAD2: return GLFW_KEY_KP_2; |
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case VK_NUMPAD3: return GLFW_KEY_KP_3; |
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case VK_NUMPAD4: return GLFW_KEY_KP_4; |
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case VK_NUMPAD5: return GLFW_KEY_KP_5; |
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case VK_NUMPAD6: return GLFW_KEY_KP_6; |
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case VK_NUMPAD7: return GLFW_KEY_KP_7; |
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case VK_NUMPAD8: return GLFW_KEY_KP_8; |
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case VK_NUMPAD9: return GLFW_KEY_KP_9; |
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case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
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case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
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case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
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case VK_ADD: return GLFW_KEY_KP_ADD; |
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case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; |
|
|
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// Printable keys are mapped according to US layout |
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case VK_SPACE: return GLFW_KEY_SPACE; |
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case 0x30: return GLFW_KEY_0; |
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case 0x31: return GLFW_KEY_1; |
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case 0x32: return GLFW_KEY_2; |
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case 0x33: return GLFW_KEY_3; |
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case 0x34: return GLFW_KEY_4; |
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case 0x35: return GLFW_KEY_5; |
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case 0x36: return GLFW_KEY_6; |
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case 0x37: return GLFW_KEY_7; |
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case 0x38: return GLFW_KEY_8; |
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case 0x39: return GLFW_KEY_9; |
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case 0x41: return GLFW_KEY_A; |
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case 0x42: return GLFW_KEY_B; |
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case 0x43: return GLFW_KEY_C; |
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case 0x44: return GLFW_KEY_D; |
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case 0x45: return GLFW_KEY_E; |
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case 0x46: return GLFW_KEY_F; |
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case 0x47: return GLFW_KEY_G; |
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case 0x48: return GLFW_KEY_H; |
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case 0x49: return GLFW_KEY_I; |
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case 0x4A: return GLFW_KEY_J; |
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case 0x4B: return GLFW_KEY_K; |
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case 0x4C: return GLFW_KEY_L; |
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case 0x4D: return GLFW_KEY_M; |
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case 0x4E: return GLFW_KEY_N; |
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case 0x4F: return GLFW_KEY_O; |
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case 0x50: return GLFW_KEY_P; |
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case 0x51: return GLFW_KEY_Q; |
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case 0x52: return GLFW_KEY_R; |
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case 0x53: return GLFW_KEY_S; |
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case 0x54: return GLFW_KEY_T; |
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case 0x55: return GLFW_KEY_U; |
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case 0x56: return GLFW_KEY_V; |
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case 0x57: return GLFW_KEY_W; |
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case 0x58: return GLFW_KEY_X; |
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case 0x59: return GLFW_KEY_Y; |
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case 0x5A: return GLFW_KEY_Z; |
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case 0xBD: return GLFW_KEY_MINUS; |
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case 0xBB: return GLFW_KEY_EQUAL; |
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case 0xDB: return GLFW_KEY_LEFT_BRACKET; |
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case 0xDD: return GLFW_KEY_RIGHT_BRACKET; |
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case 0xDC: return GLFW_KEY_BACKSLASH; |
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case 0xBA: return GLFW_KEY_SEMICOLON; |
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case 0xDE: return GLFW_KEY_APOSTROPHE; |
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case 0xC0: return GLFW_KEY_GRAVE_ACCENT; |
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case 0xBC: return GLFW_KEY_COMMA; |
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case 0xBE: return GLFW_KEY_PERIOD; |
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case 0xBF: return GLFW_KEY_SLASH; |
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case 0xDF: return GLFW_KEY_WORLD_1; |
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case 0xE2: return GLFW_KEY_WORLD_2; |
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default: break; |
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} |
|
|
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// No matching translation was found, so return -1 |
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return -1; |
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} |
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|
|
|
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//======================================================================== |
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// Window callback function (handles window events) |
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//======================================================================== |
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|
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static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, |
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WPARAM wParam, LPARAM lParam) |
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{ |
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_GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); |
|
|
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switch (uMsg) |
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{ |
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case WM_CREATE: |
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{ |
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CREATESTRUCT* cs = (CREATESTRUCT*) lParam; |
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SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); |
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break; |
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} |
|
|
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case WM_ACTIVATE: |
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{ |
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// Window was (de)activated and/or (de)iconified |
|
|
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BOOL active = LOWORD(wParam) != WA_INACTIVE; |
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BOOL iconified = HIWORD(wParam) ? TRUE : FALSE; |
|
|
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if (active && iconified) |
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{ |
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// This is a workaround for window iconification using the |
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// taskbar leading to windows being told they're active and |
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// iconified and then never told they're deactivated |
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active = FALSE; |
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} |
|
|
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if (!active && _glfwLibrary.activeWindow == window) |
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{ |
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// The window was deactivated (or iconified, see above) |
|
|
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if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
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showCursor(window); |
|
|
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if (window->mode == GLFW_FULLSCREEN) |
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{ |
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if (!iconified) |
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{ |
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// Iconify the (on top, borderless, oddly positioned) |
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// window or the user will be annoyed |
|
_glfwPlatformIconifyWindow(window); |
|
} |
|
|
|
if (_glfwLibrary.Win32.monitor.modeChanged) |
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{ |
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_glfwRestoreVideoMode(); |
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_glfwLibrary.Win32.monitor.modeChanged = GL_FALSE; |
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} |
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} |
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} |
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else if (active && _glfwLibrary.activeWindow != window) |
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{ |
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// The window was activated |
|
|
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if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
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captureCursor(window); |
|
|
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if (window->mode == GLFW_FULLSCREEN) |
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{ |
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if (!_glfwLibrary.Win32.monitor.modeChanged) |
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{ |
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_glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width, |
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&_glfwLibrary.Win32.monitor.height, |
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&_glfwLibrary.Win32.monitor.bitsPerPixel, |
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&_glfwLibrary.Win32.monitor.refreshRate, |
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GL_TRUE); |
|
|
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_glfwLibrary.Win32.monitor.modeChanged = GL_TRUE; |
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} |
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} |
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} |
|
|
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_glfwInputWindowFocus(window, active); |
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_glfwInputWindowIconify(window, iconified); |
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return 0; |
|
} |
|
|
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case WM_SHOWWINDOW: |
|
{ |
|
_glfwInputWindowVisibility(window, wParam ? GL_TRUE : GL_FALSE); |
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break; |
|
} |
|
|
|
case WM_SYSCOMMAND: |
|
{ |
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switch (wParam & 0xfff0) |
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{ |
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case SC_SCREENSAVE: |
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case SC_MONITORPOWER: |
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{ |
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if (window->mode == GLFW_FULLSCREEN) |
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{ |
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// We are running in fullscreen mode, so disallow |
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// screen saver and screen blanking |
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return 0; |
|
} |
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else |
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break; |
|
} |
|
|
|
// User trying to access application menu using ALT? |
|
case SC_KEYMENU: |
|
return 0; |
|
} |
|
break; |
|
} |
|
|
|
case WM_CLOSE: |
|
{ |
|
_glfwInputWindowCloseRequest(window); |
|
return 0; |
|
} |
|
|
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case WM_KEYDOWN: |
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case WM_SYSKEYDOWN: |
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{ |
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS); |
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break; |
|
} |
|
|
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case WM_CHAR: |
|
{ |
|
_glfwInputChar(window, wParam); |
|
return 0; |
|
} |
|
|
|
case WM_KEYUP: |
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case WM_SYSKEYUP: |
|
{ |
|
// Special trick: release both shift keys on SHIFT up event |
|
if (wParam == VK_SHIFT) |
|
{ |
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_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE); |
|
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE); |
|
} |
|
else |
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_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE); |
|
|
|
break; |
|
} |
|
|
|
case WM_LBUTTONDOWN: |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
|
return 0; |
|
} |
|
|
|
case WM_RBUTTONDOWN: |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
|
return 0; |
|
} |
|
|
|
case WM_MBUTTONDOWN: |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS); |
|
return 0; |
|
} |
|
|
|
case WM_XBUTTONDOWN: |
|
{ |
|
if (HIWORD(wParam) == XBUTTON1) |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS); |
|
} |
|
else if (HIWORD(wParam) == XBUTTON2) |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
case WM_LBUTTONUP: |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
|
return 0; |
|
} |
|
|
|
case WM_RBUTTONUP: |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
|
return 0; |
|
} |
|
|
|
case WM_MBUTTONUP: |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE); |
|
return 0; |
|
} |
|
|
|
case WM_XBUTTONUP: |
|
{ |
|
if (HIWORD(wParam) == XBUTTON1) |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE); |
|
} |
|
else if (HIWORD(wParam) == XBUTTON2) |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
case WM_MOUSEMOVE: |
|
{ |
|
int newCursorX, newCursorY; |
|
|
|
// Get signed (!) cursor position |
|
newCursorX = GET_X_LPARAM(lParam); |
|
newCursorY = GET_Y_LPARAM(lParam); |
|
|
|
if (newCursorX != window->Win32.oldCursorX || |
|
newCursorY != window->Win32.oldCursorY) |
|
{ |
|
int x, y; |
|
|
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
|
{ |
|
if (_glfwLibrary.activeWindow != window) |
|
return 0; |
|
|
|
x = newCursorX - window->Win32.oldCursorX; |
|
y = newCursorY - window->Win32.oldCursorY; |
|
} |
|
else |
|
{ |
|
x = newCursorX; |
|
y = newCursorY; |
|
} |
|
|
|
window->Win32.oldCursorX = newCursorX; |
|
window->Win32.oldCursorY = newCursorY; |
|
window->Win32.cursorCentered = GL_FALSE; |
|
|
|
_glfwInputCursorMotion(window, x, y); |
|
} |
|
|
|
if (!window->Win32.cursorInside) |
|
{ |
|
TRACKMOUSEEVENT tme; |
|
ZeroMemory(&tme, sizeof(tme)); |
|
tme.cbSize = sizeof(tme); |
|
tme.dwFlags = TME_LEAVE; |
|
tme.hwndTrack = window->Win32.handle; |
|
TrackMouseEvent(&tme); |
|
|
|
window->Win32.cursorInside = GL_TRUE; |
|
_glfwInputCursorEnter(window, GL_TRUE); |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
case WM_MOUSELEAVE: |
|
{ |
|
window->Win32.cursorInside = GL_FALSE; |
|
_glfwInputCursorEnter(window, GL_FALSE); |
|
return 0; |
|
} |
|
|
|
case WM_MOUSEWHEEL: |
|
{ |
|
_glfwInputScroll(window, 0.0, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA); |
|
return 0; |
|
} |
|
|
|
case WM_MOUSEHWHEEL: |
|
{ |
|
// This message is only sent on Windows Vista and later |
|
|
|
_glfwInputScroll(window, (SHORT) HIWORD(wParam) / (double) WHEEL_DELTA, 0.0); |
|
return 0; |
|
} |
|
|
|
case WM_SIZE: |
|
{ |
|
// If window is in cursor capture mode, update clipping rect |
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
|
{ |
|
RECT ClipWindowRect; |
|
if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
|
ClipCursor(&ClipWindowRect); |
|
} |
|
|
|
_glfwInputWindowSize(window, LOWORD(lParam), HIWORD(lParam)); |
|
return 0; |
|
} |
|
|
|
case WM_MOVE: |
|
{ |
|
// If window is in cursor capture mode, update clipping rect |
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
|
{ |
|
RECT ClipWindowRect; |
|
if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
|
ClipCursor(&ClipWindowRect); |
|
} |
|
|
|
_glfwInputWindowPos(window, LOWORD(lParam), HIWORD(lParam)); |
|
return 0; |
|
} |
|
|
|
// Was the window contents damaged? |
|
case WM_PAINT: |
|
{ |
|
_glfwInputWindowDamage(window); |
|
break; |
|
} |
|
|
|
case WM_DISPLAYCHANGE: |
|
{ |
|
// TODO: Do stuff here. |
|
|
|
break; |
|
} |
|
} |
|
|
|
// Pass all unhandled messages to DefWindowProc |
|
return DefWindowProc(hWnd, uMsg, wParam, lParam); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Translate client window size to full window size (including window borders) |
|
//======================================================================== |
|
|
|
static void getFullWindowSize(_GLFWwindow* window, |
|
int clientWidth, int clientHeight, |
|
int* fullWidth, int* fullHeight) |
|
{ |
|
RECT rect; |
|
|
|
// Create a window rectangle |
|
rect.left = (long) 0; |
|
rect.right = (long) clientWidth - 1; |
|
rect.top = (long) 0; |
|
rect.bottom = (long) clientHeight - 1; |
|
|
|
// Adjust according to window styles |
|
AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle); |
|
|
|
// Calculate width and height of full window |
|
*fullWidth = rect.right - rect.left + 1; |
|
*fullHeight = rect.bottom - rect.top + 1; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Registers the GLFW window class |
|
//======================================================================== |
|
|
|
static ATOM registerWindowClass(void) |
|
{ |
|
WNDCLASS wc; |
|
ATOM classAtom; |
|
|
|
// Set window class parameters |
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on... |
|
wc.lpfnWndProc = (WNDPROC) windowProc; // Message handler |
|
wc.cbClsExtra = 0; // No extra class data |
|
wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer |
|
wc.hInstance = _glfwLibrary.Win32.instance; // Set instance |
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer |
|
wc.hbrBackground = NULL; // No background |
|
wc.lpszMenuName = NULL; // No menu |
|
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name |
|
|
|
// Load user-provided icon if available |
|
wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, L"GLFW_ICON"); |
|
if (!wc.hIcon) |
|
{ |
|
// Load default icon |
|
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); |
|
} |
|
|
|
classAtom = RegisterClass(&wc); |
|
if (!classAtom) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"Win32: Failed to register window class"); |
|
return 0; |
|
} |
|
|
|
return classAtom; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Creates the GLFW window and rendering context |
|
//======================================================================== |
|
|
|
static int createWindow(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig, |
|
const _GLFWfbconfig* fbconfig) |
|
{ |
|
DWORD dwStyle, dwExStyle; |
|
int fullWidth, fullHeight; |
|
RECT wa; |
|
POINT pos; |
|
WCHAR* wideTitle; |
|
|
|
// Set common window styles |
|
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; |
|
dwExStyle = WS_EX_APPWINDOW; |
|
|
|
// Set window style, depending on fullscreen mode |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
dwStyle |= WS_POPUP; |
|
|
|
// Here's a trick for helping us getting window focus |
|
// (SetForegroundWindow doesn't work properly under |
|
// Win98/ME/2K/.NET/+) |
|
/* |
|
if (_glfwLibrary.Sys.WinVer != _GLFW_WIN_95 && |
|
_glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 && |
|
_glfwLibrary.Sys.WinVer != _GLFW_WIN_XP) |
|
{ |
|
dwStyle |= WS_MINIMIZE; |
|
} |
|
*/ |
|
} |
|
else |
|
{ |
|
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; |
|
|
|
if (wndconfig->resizable) |
|
{ |
|
dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX); |
|
dwExStyle |= WS_EX_WINDOWEDGE; |
|
} |
|
} |
|
|
|
// Remember window styles (used by getFullWindowSize) |
|
window->Win32.dwStyle = dwStyle; |
|
window->Win32.dwExStyle = dwExStyle; |
|
|
|
// Adjust window size for frame and title bar |
|
getFullWindowSize(window, window->width, window->height, &fullWidth, &fullHeight); |
|
|
|
// Adjust window position to working area (e.g. if the task bar is at |
|
// the top of the display). Fullscreen windows are always opened in |
|
// the upper left corner regardless of the desktop working area. |
|
if (window->mode == GLFW_FULLSCREEN) |
|
wa.left = wa.top = 0; |
|
else |
|
{ |
|
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0); |
|
wa.left += wndconfig->positionX; |
|
wa.top += wndconfig->positionY; |
|
} |
|
|
|
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); |
|
if (!wideTitle) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"Win32: Failed to convert title to wide string"); |
|
return GL_FALSE; |
|
} |
|
|
|
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle, |
|
_GLFW_WNDCLASSNAME, |
|
wideTitle, |
|
window->Win32.dwStyle, |
|
wa.left, wa.top, // Window position |
|
fullWidth, // Decorated window width |
|
fullHeight, // Decorated window height |
|
NULL, // No parent window |
|
NULL, // No menu |
|
_glfwLibrary.Win32.instance, |
|
window); // Pass GLFW window to WM_CREATE |
|
|
|
if (!window->Win32.handle) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, "Win32: Failed to create window"); |
|
return GL_FALSE; |
|
} |
|
|
|
free(wideTitle); |
|
|
|
// Initialize cursor position data |
|
GetCursorPos(&pos); |
|
ScreenToClient(window->Win32.handle, &pos); |
|
window->Win32.oldCursorX = window->cursorPosX = pos.x; |
|
window->Win32.oldCursorY = window->cursorPosY = pos.y; |
|
|
|
if (!_glfwCreateContext(window, wndconfig, fbconfig)) |
|
return GL_FALSE; |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Destroys the GLFW window and rendering context |
|
//======================================================================== |
|
|
|
static void destroyWindow(_GLFWwindow* window) |
|
{ |
|
_glfwDestroyContext(window); |
|
|
|
// This is duplicated from glfwDestroyWindow |
|
// TODO: Stop duplicating code |
|
if (window == _glfwLibrary.activeWindow) |
|
_glfwLibrary.activeWindow = NULL; |
|
|
|
if (window->Win32.handle) |
|
{ |
|
DestroyWindow(window->Win32.handle); |
|
window->Win32.handle = NULL; |
|
} |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW platform API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
//======================================================================== |
|
// Here is where the window is created, and the OpenGL rendering context is |
|
// created |
|
//======================================================================== |
|
|
|
int _glfwPlatformCreateWindow(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig, |
|
const _GLFWfbconfig* fbconfig) |
|
{ |
|
GLboolean recreateContext = GL_FALSE; |
|
|
|
window->Win32.desiredRefreshRate = wndconfig->refreshRate; |
|
|
|
if (!_glfwLibrary.Win32.classAtom) |
|
{ |
|
_glfwLibrary.Win32.classAtom = registerWindowClass(); |
|
if (!_glfwLibrary.Win32.classAtom) |
|
return GL_FALSE; |
|
} |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
|
if (bpp < 15 || bpp >= 24) |
|
bpp = 32; |
|
|
|
_glfwLibrary.Win32.monitor.width = window->width; |
|
_glfwLibrary.Win32.monitor.height = window->height; |
|
_glfwLibrary.Win32.monitor.refreshRate = wndconfig->refreshRate; |
|
_glfwLibrary.Win32.monitor.bitsPerPixel = bpp; |
|
|
|
_glfwSetVideoMode(&_glfwLibrary.Win32.monitor.width, |
|
&_glfwLibrary.Win32.monitor.height, |
|
&_glfwLibrary.Win32.monitor.bitsPerPixel, |
|
&_glfwLibrary.Win32.monitor.refreshRate, |
|
GL_FALSE); |
|
|
|
_glfwLibrary.Win32.monitor.modeChanged = GL_TRUE; |
|
} |
|
|
|
if (!createWindow(window, wndconfig, fbconfig)) |
|
return GL_FALSE; |
|
|
|
if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) |
|
{ |
|
if (window->WGL.ARB_create_context) |
|
recreateContext = GL_TRUE; |
|
} |
|
|
|
if (wndconfig->glDebug) |
|
{ |
|
if (window->WGL.ARB_create_context) |
|
recreateContext = GL_TRUE; |
|
} |
|
|
|
if (wndconfig->glForward) |
|
{ |
|
if (!window->WGL.ARB_create_context) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"WGL: A forward compatible OpenGL context requested " |
|
"but WGL_ARB_create_context is unavailable"); |
|
return GL_FALSE; |
|
} |
|
|
|
recreateContext = GL_TRUE; |
|
} |
|
|
|
if (wndconfig->glProfile) |
|
{ |
|
if (!window->WGL.ARB_create_context_profile) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"WGL: OpenGL profile requested but " |
|
"WGL_ARB_create_context_profile is unavailable"); |
|
return GL_FALSE; |
|
} |
|
|
|
recreateContext = GL_TRUE; |
|
} |
|
|
|
if (fbconfig->samples > 0) |
|
{ |
|
// We want FSAA, but can we get it? |
|
// FSAA is not a hard constraint, so otherwise we just don't care |
|
|
|
if (window->WGL.ARB_multisample && window->WGL.ARB_pixel_format) |
|
{ |
|
// We appear to have both the FSAA extension and the means to ask for it |
|
recreateContext = GL_TRUE; |
|
} |
|
} |
|
|
|
if (recreateContext) |
|
{ |
|
// Some window hints require us to re-create the context using WGL |
|
// extensions retrieved through the current context, as we cannot check |
|
// for WGL extensions or retrieve WGL entry points before we have a |
|
// current context (actually until we have implicitly loaded the ICD) |
|
|
|
// Yes, this is strange, and yes, this is the proper way on Win32 |
|
|
|
// As Windows only allows you to set the pixel format once for a |
|
// window, we need to destroy the current window and create a new one |
|
// to be able to use the new pixel format |
|
|
|
// Technically, it may be possible to keep the old window around if |
|
// we're just creating an OpenGL 3.0+ context with the same pixel |
|
// format, but it's not worth the added code complexity |
|
|
|
// First we clear the current context (the one we just created) |
|
// This is usually done by glfwDestroyWindow, but as we're not doing |
|
// full window destruction, it's duplicated here |
|
_glfwPlatformMakeContextCurrent(NULL); |
|
|
|
// Next destroy the Win32 window and WGL context (without resetting or |
|
// destroying the GLFW window object) |
|
destroyWindow(window); |
|
|
|
// ...and then create them again, this time with better APIs |
|
if (!createWindow(window, wndconfig, fbconfig)) |
|
return GL_FALSE; |
|
} |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// Place the window above all topmost windows |
|
_glfwPlatformShowWindow(window); |
|
SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0, |
|
SWP_NOMOVE | SWP_NOSIZE); |
|
} |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Properly kill the window / video display |
|
//======================================================================== |
|
|
|
void _glfwPlatformDestroyWindow(_GLFWwindow* window) |
|
{ |
|
destroyWindow(window); |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
if (_glfwLibrary.Win32.monitor.modeChanged) |
|
{ |
|
_glfwRestoreVideoMode(); |
|
_glfwLibrary.Win32.monitor.modeChanged = GL_FALSE; |
|
} |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window title |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) |
|
{ |
|
WCHAR* wideTitle = _glfwCreateWideStringFromUTF8(title); |
|
if (!wideTitle) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"Win32: Failed to convert title to wide string"); |
|
return; |
|
} |
|
|
|
SetWindowText(window->Win32.handle, wideTitle); |
|
|
|
free(wideTitle); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window size. |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
|
{ |
|
GLboolean sizeChanged = GL_FALSE; |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
if (width > window->width || height > window->height) |
|
{ |
|
// The new video mode is larger than the current one, so we resize |
|
// the window before switch modes to avoid exposing whatever is |
|
// underneath |
|
|
|
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
|
sizeChanged = GL_TRUE; |
|
} |
|
|
|
// TODO: Change video mode |
|
} |
|
else |
|
{ |
|
// If we are in windowed mode, adjust the window size to |
|
// compensate for window decorations |
|
getFullWindowSize(window, width, height, &width, &height); |
|
} |
|
|
|
// Set window size (if we haven't already) |
|
if (!sizeChanged) |
|
{ |
|
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window iconification |
|
//======================================================================== |
|
|
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
|
{ |
|
ShowWindow(window->Win32.handle, SW_MINIMIZE); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window un-iconification |
|
//======================================================================== |
|
|
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
|
{ |
|
ShowWindow(window->Win32.handle, SW_RESTORE); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Show or hide window |
|
//======================================================================== |
|
|
|
void _glfwPlatformShowWindow(_GLFWwindow* window) |
|
{ |
|
ShowWindow(window->Win32.handle, SW_SHOWNORMAL); |
|
BringWindowToTop(window->Win32.handle); |
|
SetForegroundWindow(window->Win32.handle); |
|
SetFocus(window->Win32.handle); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Show or hide window |
|
//======================================================================== |
|
|
|
void _glfwPlatformHideWindow(_GLFWwindow* window) |
|
{ |
|
ShowWindow(window->Win32.handle, SW_HIDE); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Write back window parameters into GLFW window structure |
|
//======================================================================== |
|
|
|
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window) |
|
{ |
|
DEVMODE dm; |
|
|
|
ZeroMemory(&dm, sizeof(DEVMODE)); |
|
dm.dmSize = sizeof(DEVMODE); |
|
|
|
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm)) |
|
{ |
|
window->refreshRate = dm.dmDisplayFrequency; |
|
if (window->refreshRate <= 1) |
|
window->refreshRate = 0; |
|
} |
|
else |
|
window->refreshRate = 0; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Poll for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformPollEvents(void) |
|
{ |
|
MSG msg; |
|
_GLFWwindow* window; |
|
|
|
window = _glfwLibrary.activeWindow; |
|
if (window) |
|
{ |
|
window->Win32.cursorCentered = GL_FALSE; |
|
window->Win32.oldCursorX = window->width / 2; |
|
window->Win32.oldCursorY = window->height / 2; |
|
} |
|
else |
|
{ |
|
//window->Win32.oldCursorX = window->cursorPosX; |
|
//window->Win32.oldCursorY = window->cursorPosY; |
|
} |
|
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) |
|
{ |
|
if (msg.message == WM_QUIT) |
|
{ |
|
// Treat WM_QUIT as a close on all windows |
|
|
|
window = _glfwLibrary.windowListHead; |
|
while (window) |
|
{ |
|
_glfwInputWindowCloseRequest(window); |
|
window = window->next; |
|
} |
|
} |
|
else |
|
{ |
|
TranslateMessage(&msg); |
|
DispatchMessage(&msg); |
|
} |
|
} |
|
|
|
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) |
|
// This is the only async event handling in GLFW, but it solves some |
|
// nasty problems. |
|
window = _glfwLibrary.activeWindow; |
|
if (window) |
|
{ |
|
int lshift_down, rshift_down; |
|
|
|
// Get current state of left and right shift keys |
|
lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; |
|
rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; |
|
|
|
// See if this differs from our belief of what has happened |
|
// (we only have to check for lost key up events) |
|
if (!lshift_down && window->key[GLFW_KEY_LEFT_SHIFT] == 1) |
|
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, GLFW_RELEASE); |
|
|
|
if (!rshift_down && window->key[GLFW_KEY_RIGHT_SHIFT] == 1) |
|
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, GLFW_RELEASE); |
|
} |
|
|
|
// Did the cursor move in an active window that has captured the cursor |
|
window = _glfwLibrary.activeWindow; |
|
if (window) |
|
{ |
|
if (window->cursorMode == GLFW_CURSOR_CAPTURED && |
|
!window->Win32.cursorCentered) |
|
{ |
|
_glfwPlatformSetCursorPos(window, |
|
window->width / 2, |
|
window->height / 2); |
|
window->Win32.cursorCentered = GL_TRUE; |
|
} |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Wait for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformWaitEvents(void) |
|
{ |
|
WaitMessage(); |
|
|
|
_glfwPlatformPollEvents(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set physical cursor position |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) |
|
{ |
|
POINT pos; |
|
|
|
// Convert client coordinates to screen coordinates |
|
pos.x = x; |
|
pos.y = y; |
|
ClientToScreen(window->Win32.handle, &pos); |
|
|
|
SetCursorPos(pos.x, pos.y); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set physical mouse cursor mode |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) |
|
{ |
|
switch (mode) |
|
{ |
|
case GLFW_CURSOR_NORMAL: |
|
showCursor(window); |
|
break; |
|
case GLFW_CURSOR_HIDDEN: |
|
hideCursor(window); |
|
break; |
|
case GLFW_CURSOR_CAPTURED: |
|
captureCursor(window); |
|
break; |
|
} |
|
} |
|
|
|
|