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1148 lines
34 KiB
1148 lines
34 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Cocoa/NSOpenGL |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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// Needed for _NSGetProgname |
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#include <crt_externs.h> |
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//======================================================================== |
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// Delegate for window related notifications |
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//======================================================================== |
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@interface GLFWWindowDelegate : NSObject |
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{ |
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_GLFWwindow* window; |
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} |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWndow; |
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@end |
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@implementation GLFWWindowDelegate |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
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{ |
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self = [super init]; |
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if (self != nil) |
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window = initWindow; |
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return self; |
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} |
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- (BOOL)windowShouldClose:(id)sender |
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{ |
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_glfwInputWindowCloseRequest(window); |
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return NO; |
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} |
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- (void)windowDidResize:(NSNotification *)notification |
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{ |
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[window->NSGL.context update]; |
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NSRect contentRect = |
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[window->NS.object contentRectForFrameRect:[window->NS.object frame]]; |
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_glfwInputWindowSize(window, contentRect.size.width, contentRect.size.height); |
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} |
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- (void)windowDidMove:(NSNotification *)notification |
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{ |
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[window->NSGL.context update]; |
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NSRect contentRect = |
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[window->NS.object contentRectForFrameRect:[window->NS.object frame]]; |
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
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CGPoint flippedPos = CGPointMake(contentRect.origin.x - mainScreenOrigin.x, |
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mainScreenHeight - contentRect.origin.y - |
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mainScreenOrigin.y - window->height); |
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_glfwInputWindowPos(window, flippedPos.x, flippedPos.y); |
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} |
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- (void)windowDidMiniaturize:(NSNotification *)notification |
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{ |
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_glfwInputWindowIconify(window, GL_TRUE); |
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} |
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- (void)windowDidDeminiaturize:(NSNotification *)notification |
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{ |
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_glfwInputWindowIconify(window, GL_FALSE); |
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} |
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- (void)windowDidBecomeKey:(NSNotification *)notification |
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{ |
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_glfwInputWindowFocus(window, GL_TRUE); |
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} |
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- (void)windowDidResignKey:(NSNotification *)notification |
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{ |
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_glfwInputWindowFocus(window, GL_FALSE); |
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} |
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@end |
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//======================================================================== |
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// Delegate for application related notifications |
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//======================================================================== |
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@interface GLFWApplicationDelegate : NSObject |
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@end |
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@implementation GLFWApplicationDelegate |
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender |
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{ |
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_GLFWwindow* window; |
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for (window = _glfwLibrary.windowListHead; window; window = window->next) |
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_glfwInputWindowCloseRequest(window); |
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return NSTerminateCancel; |
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} |
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- (void)applicationDidHide:(NSNotification *)notification |
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{ |
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_GLFWwindow* window; |
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for (window = _glfwLibrary.windowListHead; window; window = window->next) |
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_glfwInputWindowVisibility(window, GL_FALSE); |
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} |
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- (void)applicationDidUnhide:(NSNotification *)notification |
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{ |
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_GLFWwindow* window; |
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for (window = _glfwLibrary.windowListHead; window; window = window->next) |
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{ |
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if ([window->NS.object isVisible]) |
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_glfwInputWindowVisibility(window, GL_TRUE); |
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} |
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} |
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@end |
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//======================================================================== |
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// Converts a Mac OS X keycode to a GLFW keycode |
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//======================================================================== |
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static int convertMacKeyCode(unsigned int macKeyCode) |
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{ |
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// Keyboard symbol translation table |
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject. |
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static const unsigned int table[128] = |
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{ |
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/* 00 */ GLFW_KEY_A, |
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/* 01 */ GLFW_KEY_S, |
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/* 02 */ GLFW_KEY_D, |
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/* 03 */ GLFW_KEY_F, |
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/* 04 */ GLFW_KEY_H, |
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/* 05 */ GLFW_KEY_G, |
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/* 06 */ GLFW_KEY_Z, |
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/* 07 */ GLFW_KEY_X, |
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/* 08 */ GLFW_KEY_C, |
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/* 09 */ GLFW_KEY_V, |
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/* 0a */ GLFW_KEY_GRAVE_ACCENT, |
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/* 0b */ GLFW_KEY_B, |
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/* 0c */ GLFW_KEY_Q, |
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/* 0d */ GLFW_KEY_W, |
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/* 0e */ GLFW_KEY_E, |
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/* 0f */ GLFW_KEY_R, |
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/* 10 */ GLFW_KEY_Y, |
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/* 11 */ GLFW_KEY_T, |
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/* 12 */ GLFW_KEY_1, |
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/* 13 */ GLFW_KEY_2, |
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/* 14 */ GLFW_KEY_3, |
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/* 15 */ GLFW_KEY_4, |
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/* 16 */ GLFW_KEY_6, |
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/* 17 */ GLFW_KEY_5, |
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/* 18 */ GLFW_KEY_EQUAL, |
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/* 19 */ GLFW_KEY_9, |
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/* 1a */ GLFW_KEY_7, |
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/* 1b */ GLFW_KEY_MINUS, |
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/* 1c */ GLFW_KEY_8, |
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/* 1d */ GLFW_KEY_0, |
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/* 1e */ GLFW_KEY_RIGHT_BRACKET, |
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/* 1f */ GLFW_KEY_O, |
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/* 20 */ GLFW_KEY_U, |
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/* 21 */ GLFW_KEY_LEFT_BRACKET, |
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/* 22 */ GLFW_KEY_I, |
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/* 23 */ GLFW_KEY_P, |
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/* 24 */ GLFW_KEY_ENTER, |
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/* 25 */ GLFW_KEY_L, |
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/* 26 */ GLFW_KEY_J, |
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/* 27 */ GLFW_KEY_APOSTROPHE, |
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/* 28 */ GLFW_KEY_K, |
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/* 29 */ GLFW_KEY_SEMICOLON, |
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/* 2a */ GLFW_KEY_BACKSLASH, |
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/* 2b */ GLFW_KEY_COMMA, |
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/* 2c */ GLFW_KEY_SLASH, |
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/* 2d */ GLFW_KEY_N, |
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/* 2e */ GLFW_KEY_M, |
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/* 2f */ GLFW_KEY_PERIOD, |
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/* 30 */ GLFW_KEY_TAB, |
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/* 31 */ GLFW_KEY_SPACE, |
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/* 32 */ GLFW_KEY_WORLD_1, |
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/* 33 */ GLFW_KEY_BACKSPACE, |
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/* 34 */ -1, |
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/* 35 */ GLFW_KEY_ESCAPE, |
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/* 36 */ GLFW_KEY_RIGHT_SUPER, |
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/* 37 */ GLFW_KEY_LEFT_SUPER, |
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/* 38 */ GLFW_KEY_LEFT_SHIFT, |
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/* 39 */ GLFW_KEY_CAPS_LOCK, |
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/* 3a */ GLFW_KEY_LEFT_ALT, |
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/* 3b */ GLFW_KEY_LEFT_CONTROL, |
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/* 3c */ GLFW_KEY_RIGHT_SHIFT, |
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/* 3d */ GLFW_KEY_RIGHT_ALT, |
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/* 3e */ GLFW_KEY_RIGHT_CONTROL, |
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/* 3f */ -1, /* Function */ |
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/* 40 */ GLFW_KEY_F17, |
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/* 41 */ GLFW_KEY_KP_DECIMAL, |
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/* 42 */ -1, |
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/* 43 */ GLFW_KEY_KP_MULTIPLY, |
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/* 44 */ -1, |
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/* 45 */ GLFW_KEY_KP_ADD, |
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/* 46 */ -1, |
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/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */ |
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/* 48 */ -1, /* VolumeUp */ |
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/* 49 */ -1, /* VolumeDown */ |
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/* 4a */ -1, /* Mute */ |
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/* 4b */ GLFW_KEY_KP_DIVIDE, |
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/* 4c */ GLFW_KEY_KP_ENTER, |
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/* 4d */ -1, |
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/* 4e */ GLFW_KEY_KP_SUBTRACT, |
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/* 4f */ GLFW_KEY_F18, |
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/* 50 */ GLFW_KEY_F19, |
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/* 51 */ GLFW_KEY_KP_EQUAL, |
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/* 52 */ GLFW_KEY_KP_0, |
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/* 53 */ GLFW_KEY_KP_1, |
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/* 54 */ GLFW_KEY_KP_2, |
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/* 55 */ GLFW_KEY_KP_3, |
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/* 56 */ GLFW_KEY_KP_4, |
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/* 57 */ GLFW_KEY_KP_5, |
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/* 58 */ GLFW_KEY_KP_6, |
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/* 59 */ GLFW_KEY_KP_7, |
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/* 5a */ GLFW_KEY_F20, |
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/* 5b */ GLFW_KEY_KP_8, |
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/* 5c */ GLFW_KEY_KP_9, |
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/* 5d */ -1, |
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/* 5e */ -1, |
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/* 5f */ -1, |
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/* 60 */ GLFW_KEY_F5, |
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/* 61 */ GLFW_KEY_F6, |
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/* 62 */ GLFW_KEY_F7, |
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/* 63 */ GLFW_KEY_F3, |
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/* 64 */ GLFW_KEY_F8, |
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/* 65 */ GLFW_KEY_F9, |
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/* 66 */ -1, |
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/* 67 */ GLFW_KEY_F11, |
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/* 68 */ -1, |
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/* 69 */ GLFW_KEY_F13, |
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/* 6a */ GLFW_KEY_F16, |
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/* 6b */ GLFW_KEY_F14, |
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/* 6c */ -1, |
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/* 6d */ GLFW_KEY_F10, |
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/* 6e */ -1, |
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/* 6f */ GLFW_KEY_F12, |
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/* 70 */ -1, |
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/* 71 */ GLFW_KEY_F15, |
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/* 72 */ GLFW_KEY_INSERT, /* Really Help... */ |
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/* 73 */ GLFW_KEY_HOME, |
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/* 74 */ GLFW_KEY_PAGE_UP, |
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/* 75 */ GLFW_KEY_DELETE, |
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/* 76 */ GLFW_KEY_F4, |
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/* 77 */ GLFW_KEY_END, |
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/* 78 */ GLFW_KEY_F2, |
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/* 79 */ GLFW_KEY_PAGE_DOWN, |
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/* 7a */ GLFW_KEY_F1, |
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/* 7b */ GLFW_KEY_LEFT, |
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/* 7c */ GLFW_KEY_RIGHT, |
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/* 7d */ GLFW_KEY_DOWN, |
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/* 7e */ GLFW_KEY_UP, |
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/* 7f */ -1, |
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}; |
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if (macKeyCode >= 128) |
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return -1; |
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return table[macKeyCode]; |
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} |
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//======================================================================== |
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// Content view class for the GLFW window |
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//======================================================================== |
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@interface GLFWContentView : NSView |
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{ |
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_GLFWwindow* window; |
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NSTrackingArea* trackingArea; |
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} |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; |
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@end |
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@implementation GLFWContentView |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
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{ |
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self = [super init]; |
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if (self != nil) |
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{ |
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window = initWindow; |
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trackingArea = nil; |
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[self updateTrackingAreas]; |
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} |
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return self; |
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} |
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-(void)dealloc |
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{ |
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[trackingArea release]; |
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[super dealloc]; |
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} |
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- (BOOL)isOpaque |
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{ |
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return YES; |
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} |
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- (BOOL)canBecomeKeyView |
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{ |
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return YES; |
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} |
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- (BOOL)acceptsFirstResponder |
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{ |
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return YES; |
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} |
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- (void)mouseDown:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
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} |
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- (void)mouseDragged:(NSEvent *)event |
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{ |
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[self mouseMoved:event]; |
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} |
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- (void)mouseUp:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
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} |
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- (void)mouseMoved:(NSEvent *)event |
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{ |
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if (window->cursorMode == GLFW_CURSOR_CAPTURED) |
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_glfwInputCursorMotion(window, [event deltaX], [event deltaY]); |
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else |
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{ |
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const NSPoint p = [event locationInWindow]; |
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// Cocoa coordinate system has origin at lower left |
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const int x = lround(floor(p.x)); |
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const int y = window->height - lround(ceil(p.y)); |
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_glfwInputCursorMotion(window, x, y); |
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} |
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} |
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- (void)rightMouseDown:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
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} |
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- (void)rightMouseDragged:(NSEvent *)event |
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{ |
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[self mouseMoved:event]; |
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} |
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- (void)rightMouseUp:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
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} |
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- (void)otherMouseDown:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS); |
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} |
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- (void)otherMouseDragged:(NSEvent *)event |
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{ |
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[self mouseMoved:event]; |
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} |
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- (void)otherMouseUp:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE); |
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} |
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- (void)mouseExited:(NSEvent *)event |
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{ |
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_glfwInputCursorEnter(window, GL_FALSE); |
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} |
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- (void)mouseEntered:(NSEvent *)event |
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{ |
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_glfwInputCursorEnter(window, GL_TRUE); |
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} |
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- (void)updateTrackingAreas |
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{ |
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if (trackingArea != nil) |
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{ |
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[self removeTrackingArea:trackingArea]; |
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[trackingArea release]; |
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} |
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NSTrackingAreaOptions options = NSTrackingMouseEnteredAndExited | |
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NSTrackingActiveAlways | |
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NSTrackingInVisibleRect; |
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trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds] |
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options:options |
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owner:self |
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userInfo:nil]; |
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[self addTrackingArea:trackingArea]; |
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[super updateTrackingAreas]; |
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} |
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- (void)keyDown:(NSEvent *)event |
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{ |
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NSUInteger i, length; |
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NSString* characters; |
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int key = convertMacKeyCode([event keyCode]); |
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if (key != -1) |
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{ |
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_glfwInputKey(window, key, GLFW_PRESS); |
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if ([event modifierFlags] & NSCommandKeyMask) |
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{ |
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if (window->systemKeys) |
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[super keyDown:event]; |
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} |
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else |
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{ |
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characters = [event characters]; |
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length = [characters length]; |
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for (i = 0; i < length; i++) |
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_glfwInputChar(window, [characters characterAtIndex:i]); |
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} |
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} |
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} |
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- (void)flagsChanged:(NSEvent *)event |
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{ |
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int mode, key; |
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unsigned int newModifierFlags = |
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[event modifierFlags] | NSDeviceIndependentModifierFlagsMask; |
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if (newModifierFlags > window->NS.modifierFlags) |
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mode = GLFW_PRESS; |
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else |
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mode = GLFW_RELEASE; |
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window->NS.modifierFlags = newModifierFlags; |
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key = convertMacKeyCode([event keyCode]); |
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if (key != -1) |
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_glfwInputKey(window, key, mode); |
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} |
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- (void)keyUp:(NSEvent *)event |
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{ |
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int key = convertMacKeyCode([event keyCode]); |
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if (key != -1) |
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_glfwInputKey(window, key, GLFW_RELEASE); |
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} |
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- (void)scrollWheel:(NSEvent *)event |
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{ |
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double deltaX = [event deltaX]; |
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double deltaY = [event deltaY]; |
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if (fabs(deltaX) > 0.0 || fabs(deltaY) > 0.0) |
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_glfwInputScroll(window, deltaX, deltaY); |
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} |
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@end |
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//======================================================================== |
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// GLFW application class |
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//======================================================================== |
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@interface GLFWApplication : NSApplication |
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@end |
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@implementation GLFWApplication |
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost |
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// This works around an AppKit bug, where key up events while holding |
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// down the command key don't get sent to the key window. |
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- (void)sendEvent:(NSEvent *)event |
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{ |
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if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) |
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[[self keyWindow] sendEvent:event]; |
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else |
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[super sendEvent:event]; |
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} |
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@end |
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//======================================================================== |
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// Try to figure out what the calling application is called |
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//======================================================================== |
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static NSString* findAppName(void) |
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{ |
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unsigned int i; |
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NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; |
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// Keys to search for as potential application names |
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NSString* GLFWNameKeys[] = |
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{ |
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@"CFBundleDisplayName", |
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@"CFBundleName", |
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@"CFBundleExecutable", |
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}; |
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for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) |
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{ |
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id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; |
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if (name && |
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[name isKindOfClass:[NSString class]] && |
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![@"" isEqualToString:name]) |
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{ |
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return name; |
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} |
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} |
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// If we get here, the application is unbundled |
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ProcessSerialNumber psn = { 0, kCurrentProcess }; |
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TransformProcessType(&psn, kProcessTransformToForegroundApplication); |
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|
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// Having the app in front of the terminal window is also generally |
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// handy. There is an NSApplication API to do this, but... |
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SetFrontProcess(&psn); |
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char** progname = _NSGetProgname(); |
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if (progname && *progname) |
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return [NSString stringWithUTF8String:*progname]; |
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|
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// Really shouldn't get here |
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return @"GLFW Application"; |
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} |
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//======================================================================== |
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// Set up the menu bar (manually) |
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that |
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// could go away at any moment, lots of stuff that really should be |
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// localize(d|able), etc. Loading a nib would save us this horror, but that |
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// doesn't seem like a good thing to require of GLFW's clients. |
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//======================================================================== |
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|
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static void createMenuBar(void) |
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{ |
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NSString* appName = findAppName(); |
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|
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NSMenu* bar = [[NSMenu alloc] init]; |
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[NSApp setMainMenu:bar]; |
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|
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NSMenuItem* appMenuItem = |
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
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NSMenu* appMenu = [[NSMenu alloc] init]; |
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[appMenuItem setSubmenu:appMenu]; |
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|
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] |
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action:@selector(orderFrontStandardAboutPanel:) |
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keyEquivalent:@""]; |
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[appMenu addItem:[NSMenuItem separatorItem]]; |
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NSMenu* servicesMenu = [[NSMenu alloc] init]; |
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[NSApp setServicesMenu:servicesMenu]; |
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[[appMenu addItemWithTitle:@"Services" |
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action:NULL |
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keyEquivalent:@""] setSubmenu:servicesMenu]; |
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[appMenu addItem:[NSMenuItem separatorItem]]; |
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] |
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action:@selector(hide:) |
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keyEquivalent:@"h"]; |
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[[appMenu addItemWithTitle:@"Hide Others" |
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action:@selector(hideOtherApplications:) |
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keyEquivalent:@"h"] |
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setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; |
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[appMenu addItemWithTitle:@"Show All" |
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action:@selector(unhideAllApplications:) |
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keyEquivalent:@""]; |
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[appMenu addItem:[NSMenuItem separatorItem]]; |
|
[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] |
|
action:@selector(terminate:) |
|
keyEquivalent:@"q"]; |
|
|
|
NSMenuItem* windowMenuItem = |
|
[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
|
NSMenu* windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; |
|
[NSApp setWindowsMenu:windowMenu]; |
|
[windowMenuItem setSubmenu:windowMenu]; |
|
|
|
[windowMenu addItemWithTitle:@"Miniaturize" |
|
action:@selector(performMiniaturize:) |
|
keyEquivalent:@"m"]; |
|
[windowMenu addItemWithTitle:@"Zoom" |
|
action:@selector(performZoom:) |
|
keyEquivalent:@""]; |
|
[windowMenu addItem:[NSMenuItem separatorItem]]; |
|
[windowMenu addItemWithTitle:@"Bring All to Front" |
|
action:@selector(arrangeInFront:) |
|
keyEquivalent:@""]; |
|
|
|
// Prior to Snow Leopard, we need to use this oddly-named semi-private API |
|
// to get the application menu working properly. |
|
[NSApp performSelector:@selector(setAppleMenu:) withObject:appMenu]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Initialize the Cocoa Application Kit |
|
//======================================================================== |
|
|
|
static GLboolean initializeAppKit(void) |
|
{ |
|
if (NSApp) |
|
return GL_TRUE; |
|
|
|
// Implicitly create shared NSApplication instance |
|
[GLFWApplication sharedApplication]; |
|
|
|
// Menu bar setup must go between sharedApplication above and |
|
// finishLaunching below, in order to properly emulate the behavior |
|
// of NSApplicationMain |
|
createMenuBar(); |
|
|
|
[NSApp finishLaunching]; |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Create the Cocoa window |
|
//======================================================================== |
|
|
|
static GLboolean createWindow(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig) |
|
{ |
|
unsigned int styleMask = 0; |
|
|
|
if (wndconfig->mode == GLFW_WINDOWED) |
|
{ |
|
styleMask = NSTitledWindowMask | NSClosableWindowMask | |
|
NSMiniaturizableWindowMask; |
|
|
|
if (wndconfig->resizable) |
|
styleMask |= NSResizableWindowMask; |
|
} |
|
else |
|
styleMask = NSBorderlessWindowMask; |
|
|
|
window->NS.object = [[NSWindow alloc] |
|
initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height) |
|
styleMask:styleMask |
|
backing:NSBackingStoreBuffered |
|
defer:NO]; |
|
|
|
if (window->NS.object == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create window"); |
|
return GL_FALSE; |
|
} |
|
|
|
window->NS.view = [[GLFWContentView alloc] initWithGlfwWindow:window]; |
|
|
|
[window->NS.object setTitle:[NSString stringWithUTF8String:wndconfig->title]]; |
|
[window->NS.object setContentView:window->NS.view]; |
|
[window->NS.object setDelegate:window->NS.delegate]; |
|
[window->NS.object setAcceptsMouseMovedEvents:YES]; |
|
[window->NS.object center]; |
|
|
|
if ([window->NS.object respondsToSelector:@selector(setRestorable:)]) |
|
[window->NS.object setRestorable:NO]; |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Create the OpenGL context |
|
//======================================================================== |
|
|
|
static GLboolean createContext(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig, |
|
const _GLFWfbconfig* fbconfig) |
|
{ |
|
unsigned int attributeCount = 0; |
|
|
|
// Mac OS X needs non-zero color size, so set resonable values |
|
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
|
if (colorBits == 0) |
|
colorBits = 24; |
|
else if (colorBits < 15) |
|
colorBits = 15; |
|
|
|
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"Cocoa/NSOpenGL: NSOpenGL does not support OpenGL ES"); |
|
return GL_FALSE; |
|
} |
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
|
// Fail if any OpenGL version above 2.1 other than 3.2 was requested |
|
if (wndconfig->glMajor > 3 || |
|
(wndconfig->glMajor == 3 && wndconfig->glMinor != 2)) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"NSOpenGL: The targeted version of Mac OS X does not " |
|
"support any OpenGL version above 2.1 except 3.2"); |
|
return GL_FALSE; |
|
} |
|
|
|
if (wndconfig->glMajor > 2) |
|
{ |
|
if (!wndconfig->glForward) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"NSOpenGL: The targeted version of Mac OS X only " |
|
"supports OpenGL 3.2 contexts if they are " |
|
"forward-compatible"); |
|
return GL_FALSE; |
|
} |
|
|
|
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"NSOpenGL: The targeted version of Mac OS X only " |
|
"supports OpenGL 3.2 contexts if they use the " |
|
"core profile"); |
|
return GL_FALSE; |
|
} |
|
} |
|
#else |
|
// Fail if OpenGL 3.0 or above was requested |
|
if (wndconfig->glMajor > 2) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"NSOpenGL: The targeted version of Mac OS X does not " |
|
"support OpenGL version 3.0 or above"); |
|
return GL_FALSE; |
|
} |
|
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
|
|
|
// Fail if a robustness strategy was requested |
|
if (wndconfig->glRobustness) |
|
{ |
|
_glfwSetError(GLFW_VERSION_UNAVAILABLE, |
|
"NSOpenGL: Mac OS X does not support OpenGL robustness " |
|
"strategies"); |
|
return GL_FALSE; |
|
} |
|
|
|
#define ADD_ATTR(x) { attributes[attributeCount++] = x; } |
|
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } |
|
|
|
// Arbitrary array size here |
|
NSOpenGLPixelFormatAttribute attributes[40]; |
|
|
|
ADD_ATTR(NSOpenGLPFADoubleBuffer); |
|
|
|
if (wndconfig->mode == GLFW_FULLSCREEN) |
|
{ |
|
ADD_ATTR(NSOpenGLPFANoRecovery); |
|
ADD_ATTR2(NSOpenGLPFAScreenMask, |
|
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID())); |
|
} |
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 |
|
if (wndconfig->glMajor > 2) |
|
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core); |
|
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ |
|
|
|
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); |
|
|
|
if (fbconfig->alphaBits > 0) |
|
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); |
|
|
|
if (fbconfig->depthBits > 0) |
|
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); |
|
|
|
if (fbconfig->stencilBits > 0) |
|
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); |
|
|
|
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + |
|
fbconfig->accumBlueBits + fbconfig->accumAlphaBits; |
|
|
|
if (accumBits > 0) |
|
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); |
|
|
|
if (fbconfig->auxBuffers > 0) |
|
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); |
|
|
|
if (fbconfig->stereo) |
|
ADD_ATTR(NSOpenGLPFAStereo); |
|
|
|
if (fbconfig->samples > 0) |
|
{ |
|
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); |
|
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); |
|
} |
|
|
|
ADD_ATTR(0); |
|
|
|
#undef ADD_ATTR |
|
#undef ADD_ATTR2 |
|
|
|
window->NSGL.pixelFormat = |
|
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; |
|
if (window->NSGL.pixelFormat == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"NSOpenGL: Failed to create OpenGL pixel format"); |
|
return GL_FALSE; |
|
} |
|
|
|
NSOpenGLContext* share = NULL; |
|
|
|
if (wndconfig->share) |
|
share = wndconfig->share->NSGL.context; |
|
|
|
window->NSGL.context = |
|
[[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat |
|
shareContext:share]; |
|
if (window->NSGL.context == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"NSOpenGL: Failed to create OpenGL context"); |
|
return GL_FALSE; |
|
} |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW platform API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
//======================================================================== |
|
// Here is where the window is created, and the OpenGL rendering context is |
|
// created |
|
//======================================================================== |
|
|
|
int _glfwPlatformCreateWindow(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig, |
|
const _GLFWfbconfig* fbconfig) |
|
{ |
|
if (!initializeAppKit()) |
|
return GL_FALSE; |
|
|
|
// There can only be one application delegate, but we allocate it the |
|
// first time a window is created to keep all window code in this file |
|
if (_glfwLibrary.NS.delegate == nil) |
|
{ |
|
_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init]; |
|
if (_glfwLibrary.NS.delegate == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"Cocoa: Failed to create application delegate"); |
|
return GL_FALSE; |
|
} |
|
|
|
[NSApp setDelegate:_glfwLibrary.NS.delegate]; |
|
} |
|
|
|
window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; |
|
if (window->NS.delegate == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, |
|
"Cocoa: Failed to create window delegate"); |
|
return GL_FALSE; |
|
} |
|
|
|
// Mac OS X needs non-zero color size, so set resonable values |
|
int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
|
if (colorBits == 0) |
|
colorBits = 24; |
|
else if (colorBits < 15) |
|
colorBits = 15; |
|
|
|
// Don't use accumulation buffer support; it's not accelerated |
|
// Aux buffers probably aren't accelerated either |
|
|
|
if (!createWindow(window, wndconfig)) |
|
return GL_FALSE; |
|
|
|
if (!createContext(window, wndconfig, fbconfig)) |
|
return GL_FALSE; |
|
|
|
[window->NSGL.context setView:[window->NS.object contentView]]; |
|
|
|
if (wndconfig->mode == GLFW_FULLSCREEN) |
|
{ |
|
int bpp = colorBits + fbconfig->alphaBits; |
|
|
|
if (!_glfwSetVideoMode(&window->width, |
|
&window->height, |
|
&bpp, |
|
&window->refreshRate)) |
|
{ |
|
return GL_FALSE; |
|
} |
|
|
|
_glfwPlatformShowWindow(window); |
|
[[window->NS.object contentView] enterFullScreenMode:[NSScreen mainScreen] |
|
withOptions:nil]; |
|
} |
|
|
|
NSPoint point = [[NSCursor currentCursor] hotSpot]; |
|
window->cursorPosX = point.x; |
|
window->cursorPosY = point.y; |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Properly kill the window / video display |
|
//======================================================================== |
|
|
|
void _glfwPlatformDestroyWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.object orderOut:nil]; |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
[[window->NS.object contentView] exitFullScreenModeWithOptions:nil]; |
|
|
|
_glfwRestoreVideoMode(); |
|
} |
|
|
|
[window->NSGL.pixelFormat release]; |
|
window->NSGL.pixelFormat = nil; |
|
|
|
[window->NSGL.context release]; |
|
window->NSGL.context = nil; |
|
|
|
[window->NS.object setDelegate:nil]; |
|
[window->NS.delegate release]; |
|
window->NS.delegate = nil; |
|
|
|
[window->NS.view release]; |
|
window->NS.view = nil; |
|
|
|
[window->NS.object close]; |
|
window->NS.object = nil; |
|
|
|
// TODO: Probably more cleanup |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window title |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) |
|
{ |
|
[window->NS.object setTitle:[NSString stringWithUTF8String:title]]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window size |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
|
{ |
|
[window->NS.object setContentSize:NSMakeSize(width, height)]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Iconify the window |
|
//======================================================================== |
|
|
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.object miniaturize:nil]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Restore (un-iconify) the window |
|
//======================================================================== |
|
|
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.object deminiaturize:nil]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Show window |
|
//======================================================================== |
|
|
|
void _glfwPlatformShowWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.object makeKeyAndOrderFront:nil]; |
|
_glfwInputWindowVisibility(window, GL_TRUE); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Hide window |
|
//======================================================================== |
|
|
|
void _glfwPlatformHideWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.object orderOut:nil]; |
|
_glfwInputWindowVisibility(window, GL_FALSE); |
|
} |
|
|
|
//======================================================================== |
|
// Write back window parameters into GLFW window structure |
|
//======================================================================== |
|
|
|
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window) |
|
{ |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Poll for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformPollEvents(void) |
|
{ |
|
NSEvent* event; |
|
|
|
do |
|
{ |
|
event = [NSApp nextEventMatchingMask:NSAnyEventMask |
|
untilDate:[NSDate distantPast] |
|
inMode:NSDefaultRunLoopMode |
|
dequeue:YES]; |
|
|
|
if (event) |
|
[NSApp sendEvent:event]; |
|
} |
|
while (event); |
|
|
|
[_glfwLibrary.NS.autoreleasePool drain]; |
|
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Wait for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformWaitEvents( void ) |
|
{ |
|
// I wanted to pass NO to dequeue:, and rely on PollEvents to |
|
// dequeue and send. For reasons not at all clear to me, passing |
|
// NO to dequeue: causes this method never to return. |
|
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask |
|
untilDate:[NSDate distantFuture] |
|
inMode:NSDefaultRunLoopMode |
|
dequeue:YES]; |
|
[NSApp sendEvent:event]; |
|
|
|
_glfwPlatformPollEvents(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set physical cursor position |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y) |
|
{ |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
CGPoint globalPoint = CGPointMake(x, y); |
|
CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint); |
|
} |
|
else |
|
{ |
|
NSPoint localPoint = NSMakePoint(x, window->height - y - 1); |
|
NSPoint globalPoint = [window->NS.object convertBaseToScreen:localPoint]; |
|
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
|
double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
|
CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x, |
|
mainScreenHeight - globalPoint.y - |
|
mainScreenOrigin.y); |
|
CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint); |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set physical mouse cursor mode |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode) |
|
{ |
|
switch (mode) |
|
{ |
|
case GLFW_CURSOR_NORMAL: |
|
[NSCursor unhide]; |
|
CGAssociateMouseAndMouseCursorPosition(true); |
|
break; |
|
case GLFW_CURSOR_HIDDEN: |
|
break; |
|
case GLFW_CURSOR_CAPTURED: |
|
[NSCursor hide]; |
|
CGAssociateMouseAndMouseCursorPosition(false); |
|
break; |
|
} |
|
} |
|
|
|
|