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1774 lines
57 KiB
1774 lines
57 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Win32/WGL |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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|
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#include "internal.h" |
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|
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#include <stdio.h> |
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#include <stdlib.h> |
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|
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//======================================================================== |
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// Convert BPP to RGB bits based on "best guess" |
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//======================================================================== |
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|
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static void bpp2rgb(int bpp, int* r, int* g, int* b) |
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{ |
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int delta; |
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|
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// We assume that by 32 they really meant 24 |
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if (bpp == 32) |
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bpp = 24; |
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|
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// Convert "bits per pixel" to red, green & blue sizes |
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|
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*r = *g = *b = bpp / 3; |
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delta = bpp - (*r * 3); |
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if (delta >= 1) |
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*g = *g + 1; |
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|
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if (delta == 2) |
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*r = *r + 1; |
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} |
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//======================================================================== |
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// Enable/disable minimize/restore animations |
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//======================================================================== |
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|
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static int setMinMaxAnimations(int enable) |
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{ |
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ANIMATIONINFO AI; |
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int old_enable; |
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|
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// Get old animation setting |
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AI.cbSize = sizeof(ANIMATIONINFO); |
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SystemParametersInfo(SPI_GETANIMATION, AI.cbSize, &AI, 0); |
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old_enable = AI.iMinAnimate; |
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|
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// If requested, change setting |
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if (old_enable != enable) |
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{ |
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AI.iMinAnimate = enable; |
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SystemParametersInfo(SPI_SETANIMATION, AI.cbSize, &AI, |
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SPIF_SENDCHANGE); |
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} |
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|
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return old_enable; |
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} |
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|
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//======================================================================== |
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// Focus the window and bring it to the top of the stack |
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// Due to some nastiness with how Win98/ME/2k/XP handles SetForegroundWindow, |
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// we have to go through some really bizarre measures to achieve this |
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//======================================================================== |
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|
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static void setForegroundWindow(HWND hWnd) |
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{ |
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int try_count = 0; |
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int old_animate; |
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|
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// Try the standard approach first... |
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BringWindowToTop(hWnd); |
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SetForegroundWindow(hWnd); |
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|
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// If it worked, return now |
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if (hWnd == GetForegroundWindow()) |
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{ |
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// Try to modify the system settings (since this is the foreground |
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// process, we are allowed to do this) |
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
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SPIF_SENDCHANGE); |
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return; |
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} |
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|
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// For other Windows versions than 95 & NT4.0, the standard approach |
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// may not work, so if we failed we have to "trick" Windows into |
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// making our window the foureground window: Iconify and restore |
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// again. It is ugly, but it seems to work (we turn off those annoying |
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// zoom animations to make it look a bit better at least). |
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|
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// Turn off minimize/restore animations |
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old_animate = setMinMaxAnimations(0); |
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|
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// We try this a few times, just to be on the safe side of things... |
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do |
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{ |
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// Iconify & restore |
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ShowWindow(hWnd, SW_HIDE); |
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ShowWindow(hWnd, SW_SHOWMINIMIZED); |
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ShowWindow(hWnd, SW_SHOWNORMAL); |
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|
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// Try to get focus |
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BringWindowToTop(hWnd); |
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SetForegroundWindow(hWnd); |
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|
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// We do not want to keep going on forever, so we keep track of |
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// how many times we tried |
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try_count++; |
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} |
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while (hWnd != GetForegroundWindow() && try_count <= 3); |
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|
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// Restore the system minimize/restore animation setting |
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setMinMaxAnimations(old_animate); |
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|
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// Try to modify the system settings (since this is now hopefully the |
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// foreground process, we are probably allowed to do this) |
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID) 0, |
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SPIF_SENDCHANGE); |
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} |
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//======================================================================== |
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// Returns the specified attribute of the specified pixel format |
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// NOTE: Do not call this unless we have found WGL_ARB_pixel_format |
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//======================================================================== |
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|
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static int getPixelFormatAttrib(_GLFWwindow* window, int pixelFormat, int attrib) |
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{ |
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int value = 0; |
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|
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if (!window->WGL.GetPixelFormatAttribivARB(window->WGL.DC, pixelFormat, 0, 1, &attrib, &value)) |
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{ |
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// NOTE: We should probably handle this error somehow |
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return 0; |
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} |
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return value; |
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} |
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//======================================================================== |
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// Return a list of available and usable framebuffer configs |
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//======================================================================== |
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, unsigned int* found) |
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{ |
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_GLFWfbconfig* result; |
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PIXELFORMATDESCRIPTOR pfd; |
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int i, count; |
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*found = 0; |
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if (window->WGL.has_WGL_ARB_pixel_format) |
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count = getPixelFormatAttrib(window, 1, WGL_NUMBER_PIXEL_FORMATS_ARB); |
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else |
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count = _glfw_DescribePixelFormat(window->WGL.DC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL); |
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if (!count) |
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{ |
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_glfwSetError(GLFW_NO_PIXEL_FORMAT); |
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return NULL; |
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} |
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result = (_GLFWfbconfig*) malloc(sizeof(_GLFWfbconfig) * count); |
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if (!result) |
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{ |
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_glfwSetError(GLFW_OUT_OF_MEMORY); |
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return NULL; |
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} |
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for (i = 1; i <= count; i++) |
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{ |
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if (window->WGL.has_WGL_ARB_pixel_format) |
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{ |
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// Get pixel format attributes through WGL_ARB_pixel_format |
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|
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// Only consider doublebuffered OpenGL pixel formats for windows |
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if (!getPixelFormatAttrib(window, i, WGL_SUPPORT_OPENGL_ARB) || |
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!getPixelFormatAttrib(window, i, WGL_DRAW_TO_WINDOW_ARB) || |
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!getPixelFormatAttrib(window, i, WGL_DOUBLE_BUFFER_ARB)) |
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{ |
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continue; |
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} |
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|
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// Only consider RGBA pixel formats |
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if (getPixelFormatAttrib(window, i, WGL_PIXEL_TYPE_ARB) != |
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WGL_TYPE_RGBA_ARB) |
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{ |
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continue; |
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} |
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|
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result[*found].redBits = |
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getPixelFormatAttrib(window, i, WGL_RED_BITS_ARB); |
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result[*found].greenBits = |
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getPixelFormatAttrib(window, i, WGL_GREEN_BITS_ARB); |
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result[*found].blueBits = |
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getPixelFormatAttrib(window, i, WGL_BLUE_BITS_ARB); |
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result[*found].alphaBits = |
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getPixelFormatAttrib(window, i, WGL_ALPHA_BITS_ARB); |
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result[*found].depthBits = |
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getPixelFormatAttrib(window, i, WGL_DEPTH_BITS_ARB); |
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result[*found].stencilBits = |
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getPixelFormatAttrib(window, i, WGL_STENCIL_BITS_ARB); |
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result[*found].accumRedBits = |
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getPixelFormatAttrib(window, i, WGL_ACCUM_RED_BITS_ARB); |
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result[*found].accumGreenBits = |
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getPixelFormatAttrib(window, i, WGL_ACCUM_GREEN_BITS_ARB); |
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result[*found].accumBlueBits = |
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getPixelFormatAttrib(window, i, WGL_ACCUM_BLUE_BITS_ARB); |
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result[*found].accumAlphaBits = |
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getPixelFormatAttrib(window, i, WGL_ACCUM_ALPHA_BITS_ARB); |
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result[*found].auxBuffers = |
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getPixelFormatAttrib(window, i, WGL_AUX_BUFFERS_ARB); |
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result[*found].stereo = |
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getPixelFormatAttrib(window, i, WGL_STEREO_ARB); |
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|
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if (window->WGL.has_WGL_ARB_multisample) |
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{ |
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result[*found].samples = |
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getPixelFormatAttrib(window, i, WGL_SAMPLES_ARB); |
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} |
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else |
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result[*found].samples = 0; |
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} |
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else |
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{ |
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// Get pixel format attributes through old-fashioned PFDs |
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|
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if (!_glfw_DescribePixelFormat(window->WGL.DC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd)) |
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continue; |
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|
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// Only consider doublebuffered OpenGL pixel formats for windows |
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if (!(pfd.dwFlags & PFD_DRAW_TO_WINDOW) || |
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!(pfd.dwFlags & PFD_SUPPORT_OPENGL) || |
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!(pfd.dwFlags & PFD_DOUBLEBUFFER)) |
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{ |
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continue; |
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} |
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|
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// Only consider "hardware-accelerated" pixel formats |
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if (!(pfd.dwFlags & PFD_GENERIC_ACCELERATED) && |
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(pfd.dwFlags & PFD_GENERIC_FORMAT)) |
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{ |
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continue; |
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} |
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|
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// Only RGBA pixel formats considered |
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if (pfd.iPixelType != PFD_TYPE_RGBA) |
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continue; |
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result[*found].redBits = pfd.cRedBits; |
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result[*found].greenBits = pfd.cGreenBits; |
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result[*found].blueBits = pfd.cBlueBits; |
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result[*found].alphaBits = pfd.cAlphaBits; |
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|
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result[*found].depthBits = pfd.cDepthBits; |
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result[*found].stencilBits = pfd.cStencilBits; |
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|
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result[*found].accumRedBits = pfd.cAccumRedBits; |
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result[*found].accumGreenBits = pfd.cAccumGreenBits; |
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result[*found].accumBlueBits = pfd.cAccumBlueBits; |
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result[*found].accumAlphaBits = pfd.cAccumAlphaBits; |
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result[*found].auxBuffers = pfd.cAuxBuffers; |
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result[*found].stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; |
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|
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// PFD pixel formats do not support FSAA |
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result[*found].samples = 0; |
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} |
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result[*found].platformID = i; |
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(*found)++; |
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} |
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return result; |
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} |
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//======================================================================== |
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// Creates an OpenGL context on the specified device context |
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//======================================================================== |
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static HGLRC createContext(_GLFWwindow* window, |
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const _GLFWwndconfig* wndconfig, |
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int pixelFormat) |
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{ |
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HGLRC context; |
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PIXELFORMATDESCRIPTOR pfd; |
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int flags, i = 0, attribs[7]; |
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|
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if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd)) |
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{ |
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_glfwSetError(GLFW_INTERNAL_ERROR); |
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return NULL; |
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} |
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|
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if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd)) |
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{ |
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_glfwSetError(GLFW_INTERNAL_ERROR); |
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return NULL; |
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} |
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|
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if (window->WGL.has_WGL_ARB_create_context) |
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{ |
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// Use the newer wglCreateContextAttribsARB creation method |
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|
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0) |
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{ |
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// Request an explicitly versioned context |
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attribs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; |
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attribs[i++] = wndconfig->glMajor; |
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attribs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; |
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attribs[i++] = wndconfig->glMinor; |
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} |
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|
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if (wndconfig->glForward || wndconfig->glDebug) |
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{ |
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flags = 0; |
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|
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if (wndconfig->glForward) |
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flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; |
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|
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if (wndconfig->glDebug) |
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flags |= WGL_CONTEXT_DEBUG_BIT_ARB; |
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|
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attribs[i++] = WGL_CONTEXT_FLAGS_ARB; |
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attribs[i++] = flags; |
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} |
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|
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if (wndconfig->glProfile) |
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{ |
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if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE) |
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flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB; |
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else |
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flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; |
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|
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attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; |
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attribs[i++] = flags; |
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} |
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|
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attribs[i++] = 0; |
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|
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context = window->WGL.CreateContextAttribsARB(window->WGL.DC, NULL, attribs); |
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if (!context) |
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{ |
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_glfwSetError(GLFW_INTERNAL_ERROR); |
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return NULL; |
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} |
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} |
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else |
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{ |
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context = wglCreateContext(window->WGL.DC); |
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if (!context) |
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{ |
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_glfwSetError(GLFW_INTERNAL_ERROR); |
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return NULL; |
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} |
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} |
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return context; |
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} |
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|
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//======================================================================== |
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// Translates a Windows key to the corresponding GLFW key |
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//======================================================================== |
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|
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static int translateKey(WPARAM wParam, LPARAM lParam) |
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{ |
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MSG next_msg; |
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DWORD msg_time; |
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DWORD scan_code; |
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|
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// Check for numeric keypad keys |
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// Note: This way we always force "NumLock = ON", which at least |
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// enables GLFW users to detect numeric keypad keys |
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int hiFlags = HIWORD(lParam); |
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|
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if (!(hiFlags & 0x100)) |
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{ |
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switch (MapVirtualKey(hiFlags & 0xFF, 1)) |
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{ |
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case VK_INSERT: return GLFW_KEY_KP_0; |
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case VK_END: return GLFW_KEY_KP_1; |
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case VK_DOWN: return GLFW_KEY_KP_2; |
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case VK_NEXT: return GLFW_KEY_KP_3; |
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case VK_LEFT: return GLFW_KEY_KP_4; |
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case VK_CLEAR: return GLFW_KEY_KP_5; |
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case VK_RIGHT: return GLFW_KEY_KP_6; |
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case VK_HOME: return GLFW_KEY_KP_7; |
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case VK_UP: return GLFW_KEY_KP_8; |
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case VK_PRIOR: return GLFW_KEY_KP_9; |
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case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
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case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
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case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
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case VK_ADD: return GLFW_KEY_KP_ADD; |
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case VK_DELETE: return GLFW_KEY_KP_DECIMAL; |
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} |
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} |
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|
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// Check which key was pressed or released |
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switch (wParam) |
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{ |
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// The SHIFT keys require special handling |
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case VK_SHIFT: |
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{ |
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// Compare scan code for this key with that of VK_RSHIFT in |
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// order to determine which shift key was pressed (left or |
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// right) |
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scan_code = MapVirtualKey(VK_RSHIFT, 0); |
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if (((lParam & 0x01ff0000) >> 16) == scan_code) |
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return GLFW_KEY_RSHIFT; |
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|
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return GLFW_KEY_LSHIFT; |
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} |
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|
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// The CTRL keys require special handling |
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case VK_CONTROL: |
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{ |
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// Is this an extended key (i.e. right key)? |
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if (lParam & 0x01000000) |
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return GLFW_KEY_RCTRL; |
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|
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// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only |
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// want the RALT message, so we try to see if the next message |
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// is a RALT message. In that case, this is a false LCTRL! |
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msg_time = GetMessageTime(); |
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if (PeekMessage(&next_msg, NULL, 0, 0, PM_NOREMOVE)) |
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{ |
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if (next_msg.message == WM_KEYDOWN || |
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next_msg.message == WM_SYSKEYDOWN) |
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{ |
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if (next_msg.wParam == VK_MENU && |
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(next_msg.lParam & 0x01000000) && |
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next_msg.time == msg_time) |
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{ |
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// Next message is a RALT down message, which |
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// means that this is NOT a proper LCTRL message! |
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return GLFW_KEY_UNKNOWN; |
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} |
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} |
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} |
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|
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return GLFW_KEY_LCTRL; |
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} |
|
|
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// The ALT keys require special handling |
|
case VK_MENU: |
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{ |
|
// Is this an extended key (i.e. right key)? |
|
if (lParam & 0x01000000) |
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return GLFW_KEY_RALT; |
|
|
|
return GLFW_KEY_LALT; |
|
} |
|
|
|
// The ENTER keys require special handling |
|
case VK_RETURN: |
|
{ |
|
// Is this an extended key (i.e. right key)? |
|
if (lParam & 0x01000000) |
|
return GLFW_KEY_KP_ENTER; |
|
|
|
return GLFW_KEY_ENTER; |
|
} |
|
|
|
// Special keys (non character keys) |
|
case VK_ESCAPE: return GLFW_KEY_ESC; |
|
case VK_TAB: return GLFW_KEY_TAB; |
|
case VK_BACK: return GLFW_KEY_BACKSPACE; |
|
case VK_HOME: return GLFW_KEY_HOME; |
|
case VK_END: return GLFW_KEY_END; |
|
case VK_PRIOR: return GLFW_KEY_PAGEUP; |
|
case VK_NEXT: return GLFW_KEY_PAGEDOWN; |
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case VK_INSERT: return GLFW_KEY_INSERT; |
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case VK_DELETE: return GLFW_KEY_DEL; |
|
case VK_LEFT: return GLFW_KEY_LEFT; |
|
case VK_UP: return GLFW_KEY_UP; |
|
case VK_RIGHT: return GLFW_KEY_RIGHT; |
|
case VK_DOWN: return GLFW_KEY_DOWN; |
|
case VK_F1: return GLFW_KEY_F1; |
|
case VK_F2: return GLFW_KEY_F2; |
|
case VK_F3: return GLFW_KEY_F3; |
|
case VK_F4: return GLFW_KEY_F4; |
|
case VK_F5: return GLFW_KEY_F5; |
|
case VK_F6: return GLFW_KEY_F6; |
|
case VK_F7: return GLFW_KEY_F7; |
|
case VK_F8: return GLFW_KEY_F8; |
|
case VK_F9: return GLFW_KEY_F9; |
|
case VK_F10: return GLFW_KEY_F10; |
|
case VK_F11: return GLFW_KEY_F11; |
|
case VK_F12: return GLFW_KEY_F12; |
|
case VK_F13: return GLFW_KEY_F13; |
|
case VK_F14: return GLFW_KEY_F14; |
|
case VK_F15: return GLFW_KEY_F15; |
|
case VK_F16: return GLFW_KEY_F16; |
|
case VK_F17: return GLFW_KEY_F17; |
|
case VK_F18: return GLFW_KEY_F18; |
|
case VK_F19: return GLFW_KEY_F19; |
|
case VK_F20: return GLFW_KEY_F20; |
|
case VK_F21: return GLFW_KEY_F21; |
|
case VK_F22: return GLFW_KEY_F22; |
|
case VK_F23: return GLFW_KEY_F23; |
|
case VK_F24: return GLFW_KEY_F24; |
|
case VK_SPACE: return GLFW_KEY_SPACE; |
|
|
|
// Numeric keypad |
|
case VK_NUMPAD0: return GLFW_KEY_KP_0; |
|
case VK_NUMPAD1: return GLFW_KEY_KP_1; |
|
case VK_NUMPAD2: return GLFW_KEY_KP_2; |
|
case VK_NUMPAD3: return GLFW_KEY_KP_3; |
|
case VK_NUMPAD4: return GLFW_KEY_KP_4; |
|
case VK_NUMPAD5: return GLFW_KEY_KP_5; |
|
case VK_NUMPAD6: return GLFW_KEY_KP_6; |
|
case VK_NUMPAD7: return GLFW_KEY_KP_7; |
|
case VK_NUMPAD8: return GLFW_KEY_KP_8; |
|
case VK_NUMPAD9: return GLFW_KEY_KP_9; |
|
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE; |
|
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY; |
|
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT; |
|
case VK_ADD: return GLFW_KEY_KP_ADD; |
|
case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL; |
|
case VK_NUMLOCK: return GLFW_KEY_KP_NUM_LOCK; |
|
|
|
case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK; |
|
case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK; |
|
case VK_PAUSE: return GLFW_KEY_PAUSE; |
|
|
|
case VK_LWIN: return GLFW_KEY_LSUPER; |
|
case VK_RWIN: return GLFW_KEY_RSUPER; |
|
case VK_APPS: return GLFW_KEY_MENU; |
|
|
|
// The rest (should be printable keys) |
|
default: |
|
{ |
|
// Convert to printable character (ISO-8859-1 or Unicode) |
|
wParam = MapVirtualKey((UINT) wParam, 2) & 0x0000FFFF; |
|
|
|
// Make sure that the character is uppercase |
|
wParam = (WPARAM) CharUpperW((LPWSTR) wParam); |
|
|
|
// Valid ISO-8859-1 character? |
|
if ((wParam >= 32 && wParam <= 126) || |
|
(wParam >= 160 && wParam <= 255)) |
|
{ |
|
return (int) wParam; |
|
} |
|
|
|
return GLFW_KEY_UNKNOWN; |
|
} |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Translates a Windows key to Unicode |
|
//======================================================================== |
|
|
|
static void translateChar(_GLFWwindow* window, DWORD wParam, DWORD lParam) |
|
{ |
|
BYTE keyboard_state[256]; |
|
WCHAR unicode_buf[10]; |
|
UINT scan_code; |
|
int i, num_chars; |
|
|
|
GetKeyboardState(keyboard_state); |
|
|
|
// Derive scan code from lParam and action |
|
scan_code = (lParam & 0x01ff0000) >> 16; |
|
|
|
num_chars = ToUnicode( |
|
wParam, // virtual-key code |
|
scan_code, // scan code |
|
keyboard_state, // key-state array |
|
unicode_buf, // buffer for translated key |
|
10, // size of translated key buffer |
|
0 // active-menu flag |
|
); |
|
|
|
// Report characters |
|
for (i = 0; i < num_chars; i++) |
|
_glfwInputChar(window, (int) unicode_buf[i]); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window callback function (handles window events) |
|
//======================================================================== |
|
|
|
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, |
|
WPARAM wParam, LPARAM lParam) |
|
{ |
|
int wheelDelta, iconified; |
|
|
|
_GLFWwindow* window = (_GLFWwindow*) GetWindowLongPtr(hWnd, 0); |
|
|
|
switch (uMsg) |
|
{ |
|
case WM_CREATE: |
|
{ |
|
CREATESTRUCT* cs = (CREATESTRUCT*) lParam; |
|
SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams); |
|
break; |
|
} |
|
|
|
// Window activate message? (iconification?) |
|
case WM_ACTIVATE: |
|
{ |
|
if (LOWORD(wParam) != WA_INACTIVE) |
|
_glfwLibrary.activeWindow = window; |
|
|
|
iconified = HIWORD(wParam) ? GL_TRUE : GL_FALSE; |
|
|
|
// Were we deactivated/iconified? |
|
if ((window != _glfwLibrary.activeWindow || iconified) && !window->iconified) |
|
{ |
|
_glfwInputDeactivation(window); |
|
|
|
// If we are in fullscreen mode we need to iconify |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// Do we need to manually iconify? |
|
if (!iconified) |
|
{ |
|
// Minimize window |
|
CloseWindow(window->Win32.handle); |
|
iconified = GL_TRUE; |
|
} |
|
|
|
// Restore the original desktop resolution |
|
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); |
|
} |
|
|
|
// Unlock mouse if locked |
|
//if (!window->Win32.oldMouseLockValid) |
|
//{ |
|
//window->Win32.oldMouseLock = window->mouseLock; |
|
//window->Win32.oldMouseLockValid = GL_TRUE; |
|
//glfwEnable(GLFW_MOUSE_CURSOR); |
|
//} |
|
} |
|
else if (window == _glfwLibrary.activeWindow || !iconified) |
|
{ |
|
// If we are in fullscreen mode we need to maximize |
|
if (window->mode == GLFW_FULLSCREEN && window->iconified) |
|
{ |
|
// Change display settings to the user selected mode |
|
//_glfwSetVideoModeMODE(window->Win32.modeID); |
|
|
|
// Do we need to manually restore window? |
|
if (iconified) |
|
{ |
|
// Restore window |
|
OpenIcon(window->Win32.handle); |
|
iconified = GL_FALSE; |
|
|
|
// Activate window |
|
ShowWindow(hWnd, SW_SHOW); |
|
setForegroundWindow(window->Win32.handle); |
|
SetFocus(window->Win32.handle); |
|
} |
|
} |
|
|
|
// Lock mouse, if necessary |
|
//if (window->Win32.oldMouseLockValid && window->Win32.oldMouseLock) |
|
//glfwDisable(GLFW_MOUSE_CURSOR); |
|
|
|
//window->Win32.oldMouseLockValid = GL_FALSE; |
|
} |
|
|
|
window->iconified = iconified; |
|
return 0; |
|
} |
|
|
|
case WM_SYSCOMMAND: |
|
{ |
|
switch (wParam & 0xfff0) |
|
{ |
|
case SC_SCREENSAVE: |
|
case SC_MONITORPOWER: |
|
{ |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// We are running in fullscreen mode, so disallow |
|
// screen saver and screen blanking |
|
return 0; |
|
} |
|
else |
|
break; |
|
} |
|
|
|
// User trying to access application menu using ALT? |
|
case SC_KEYMENU: |
|
return 0; |
|
} |
|
break; |
|
} |
|
|
|
case WM_CLOSE: |
|
{ |
|
// Flag this window for closing (handled in glfwPollEvents) |
|
window->closed = GL_TRUE; |
|
return 0; |
|
} |
|
|
|
case WM_KEYDOWN: |
|
case WM_SYSKEYDOWN: |
|
{ |
|
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_PRESS); |
|
|
|
if (window->charCallback) |
|
translateChar(window, (DWORD) wParam, (DWORD) lParam); |
|
|
|
return 0; |
|
} |
|
|
|
case WM_KEYUP: |
|
case WM_SYSKEYUP: |
|
{ |
|
// Special trick: release both shift keys on SHIFT up event |
|
if (wParam == VK_SHIFT) |
|
{ |
|
_glfwInputKey(window, GLFW_KEY_LSHIFT, GLFW_RELEASE); |
|
_glfwInputKey(window, GLFW_KEY_RSHIFT, GLFW_RELEASE); |
|
} |
|
else |
|
_glfwInputKey(window, translateKey(wParam, lParam), GLFW_RELEASE); |
|
|
|
return 0; |
|
} |
|
|
|
case WM_LBUTTONDOWN: |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
|
return 0; |
|
} |
|
|
|
case WM_RBUTTONDOWN: |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
|
return 0; |
|
} |
|
|
|
case WM_MBUTTONDOWN: |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS); |
|
return 0; |
|
} |
|
|
|
case WM_XBUTTONDOWN: |
|
{ |
|
if (HIWORD(wParam) == XBUTTON1) |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS); |
|
} |
|
else if (HIWORD(wParam) == XBUTTON2) |
|
{ |
|
SetCapture(hWnd); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
case WM_LBUTTONUP: |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
|
return 0; |
|
} |
|
|
|
case WM_RBUTTONUP: |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
|
return 0; |
|
} |
|
|
|
case WM_MBUTTONUP: |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE); |
|
return 0; |
|
} |
|
|
|
case WM_XBUTTONUP: |
|
{ |
|
if (HIWORD(wParam) == XBUTTON1) |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE); |
|
} |
|
else if (HIWORD(wParam) == XBUTTON2) |
|
{ |
|
ReleaseCapture(); |
|
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
case WM_MOUSEMOVE: |
|
{ |
|
int newMouseX, newMouseY; |
|
|
|
// Get signed (!) mouse position |
|
newMouseX = (int)((short)LOWORD(lParam)); |
|
newMouseY = (int)((short)HIWORD(lParam)); |
|
|
|
if (newMouseX != window->Win32.oldMouseX || |
|
newMouseY != window->Win32.oldMouseY) |
|
{ |
|
if (window == _glfwLibrary.cursorLockWindow) |
|
{ |
|
window->mousePosX += newMouseX - |
|
window->Win32.oldMouseX; |
|
window->mousePosY += newMouseY - |
|
window->Win32.oldMouseY; |
|
} |
|
else |
|
{ |
|
window->mousePosX = newMouseX; |
|
window->mousePosY = newMouseY; |
|
} |
|
|
|
window->Win32.oldMouseX = newMouseX; |
|
window->Win32.oldMouseY = newMouseY; |
|
window->Win32.mouseMoved = GL_TRUE; |
|
|
|
if (window->mousePosCallback) |
|
{ |
|
window->mousePosCallback(window, |
|
window->mousePosX, |
|
window->mousePosY); |
|
} |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
case WM_MOUSEWHEEL: |
|
{ |
|
wheelDelta = (((int)wParam) >> 16) / WHEEL_DELTA; |
|
window->wheelPos += wheelDelta; |
|
|
|
if (window->mouseWheelCallback) |
|
window->mouseWheelCallback(window, window->wheelPos); |
|
|
|
return 0; |
|
} |
|
|
|
case WM_SIZE: |
|
{ |
|
window->width = LOWORD(lParam); |
|
window->height = HIWORD(lParam); |
|
|
|
// If the mouse is locked, update the clipping rect |
|
if (window == _glfwLibrary.cursorLockWindow) |
|
{ |
|
RECT ClipWindowRect; |
|
if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
|
ClipCursor(&ClipWindowRect); |
|
} |
|
|
|
if (window->windowSizeCallback) |
|
window->windowSizeCallback(window, window->width, window->height); |
|
|
|
return 0; |
|
} |
|
|
|
case WM_MOVE: |
|
{ |
|
// If the mouse is locked, update the clipping rect |
|
if (window == _glfwLibrary.cursorLockWindow) |
|
{ |
|
RECT ClipWindowRect; |
|
if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
|
ClipCursor(&ClipWindowRect); |
|
} |
|
return 0; |
|
} |
|
|
|
// Was the window contents damaged? |
|
case WM_PAINT: |
|
{ |
|
if (window->windowRefreshCallback) |
|
window->windowRefreshCallback(window); |
|
|
|
break; |
|
} |
|
|
|
case WM_DISPLAYCHANGE: |
|
{ |
|
// TODO: Do stuff here. |
|
|
|
break; |
|
} |
|
} |
|
|
|
// Pass all unhandled messages to DefWindowProc |
|
return DefWindowProc(hWnd, uMsg, wParam, lParam); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Translate client window size to full window size (including window borders) |
|
//======================================================================== |
|
|
|
static void getFullWindowSize(_GLFWwindow* window, |
|
int clientWidth, int clientHeight, |
|
int* fullWidth, int* fullHeight) |
|
{ |
|
RECT rect; |
|
|
|
// Create a window rectangle |
|
rect.left = (long) 0; |
|
rect.right = (long) clientWidth - 1; |
|
rect.top = (long) 0; |
|
rect.bottom = (long) clientHeight - 1; |
|
|
|
// Adjust according to window styles |
|
AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle); |
|
|
|
// Calculate width and height of full window |
|
*fullWidth = rect.right - rect.left + 1; |
|
*fullHeight = rect.bottom - rect.top + 1; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Initialize WGL-specific extensions |
|
// This function is called once before initial context creation, i.e. before |
|
// any WGL extensions could be present. This is done in order to have both |
|
// extension variable clearing and loading in the same place, hopefully |
|
// decreasing the possibility of forgetting to add one without the other. |
|
//======================================================================== |
|
|
|
static void initWGLExtensions(_GLFWwindow* window) |
|
{ |
|
// This needs to include every function pointer loaded below |
|
window->WGL.SwapIntervalEXT = NULL; |
|
window->WGL.GetPixelFormatAttribivARB = NULL; |
|
window->WGL.GetExtensionsStringARB = NULL; |
|
window->WGL.GetExtensionsStringEXT = NULL; |
|
window->WGL.CreateContextAttribsARB = NULL; |
|
|
|
// This needs to include every extension used below except for |
|
// WGL_ARB_extensions_string and WGL_EXT_extensions_string |
|
window->WGL.has_WGL_EXT_swap_control = GL_FALSE; |
|
window->WGL.has_WGL_ARB_pixel_format = GL_FALSE; |
|
window->WGL.has_WGL_ARB_multisample = GL_FALSE; |
|
window->WGL.has_WGL_ARB_create_context = GL_FALSE; |
|
|
|
window->WGL.GetExtensionsStringEXT = (WGLGETEXTENSIONSSTRINGEXT_T) |
|
wglGetProcAddress("wglGetExtensionsStringEXT"); |
|
if (!window->WGL.GetExtensionsStringEXT) |
|
{ |
|
window->WGL.GetExtensionsStringARB = (WGLGETEXTENSIONSSTRINGARB_T) |
|
wglGetProcAddress("wglGetExtensionsStringARB"); |
|
if (!window->WGL.GetExtensionsStringARB) |
|
return; |
|
} |
|
|
|
if (_glfwPlatformExtensionSupported("WGL_ARB_multisample")) |
|
window->WGL.has_WGL_ARB_multisample = GL_TRUE; |
|
|
|
if (_glfwPlatformExtensionSupported("WGL_ARB_create_context")) |
|
{ |
|
window->WGL.CreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) |
|
wglGetProcAddress("wglCreateContextAttribsARB"); |
|
|
|
if (window->WGL.CreateContextAttribsARB) |
|
window->WGL.has_WGL_ARB_create_context = GL_TRUE; |
|
} |
|
|
|
if (_glfwPlatformExtensionSupported("WGL_EXT_swap_control")) |
|
{ |
|
window->WGL.SwapIntervalEXT = (WGLSWAPINTERVALEXT_T) |
|
wglGetProcAddress("wglSwapIntervalEXT"); |
|
|
|
if (window->WGL.SwapIntervalEXT) |
|
window->WGL.has_WGL_EXT_swap_control = GL_TRUE; |
|
} |
|
|
|
if (_glfwPlatformExtensionSupported("WGL_ARB_pixel_format")) |
|
{ |
|
window->WGL.GetPixelFormatAttribivARB = (WGLGETPIXELFORMATATTRIBIVARB_T) |
|
wglGetProcAddress("wglGetPixelFormatAttribivARB"); |
|
|
|
if (window->WGL.GetPixelFormatAttribivARB) |
|
window->WGL.has_WGL_ARB_pixel_format = GL_TRUE; |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Registers the GLFW window class |
|
//======================================================================== |
|
|
|
static ATOM registerWindowClass(void) |
|
{ |
|
WNDCLASS wc; |
|
ATOM classAtom; |
|
|
|
// Set window class parameters |
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on... |
|
wc.lpfnWndProc = (WNDPROC) windowProc; // Message handler |
|
wc.cbClsExtra = 0; // No extra class data |
|
wc.cbWndExtra = sizeof(void*) + sizeof(int); // Make room for one pointer |
|
wc.hInstance = _glfwLibrary.Win32.instance; // Set instance |
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load arrow pointer |
|
wc.hbrBackground = NULL; // No background |
|
wc.lpszMenuName = NULL; // No menu |
|
wc.lpszClassName = _GLFW_WNDCLASSNAME; // Set class name |
|
|
|
// Load user-provided icon if available |
|
wc.hIcon = LoadIcon(_glfwLibrary.Win32.instance, "GLFW_ICON"); |
|
if (!wc.hIcon) |
|
{ |
|
// Load default icon |
|
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); |
|
} |
|
|
|
classAtom = RegisterClass(&wc); |
|
if (!classAtom) |
|
{ |
|
_glfwSetError(GLFW_INTERNAL_ERROR); |
|
return 0; |
|
} |
|
|
|
return classAtom; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Returns the closest matching pixel format, or zero on error |
|
//======================================================================== |
|
|
|
static int choosePixelFormat(_GLFWwindow* window, const _GLFWfbconfig* fbconfig) |
|
{ |
|
unsigned int fbcount; |
|
int pixelFormat; |
|
_GLFWfbconfig* fbconfigs; |
|
const _GLFWfbconfig* closest; |
|
|
|
fbconfigs = getFBConfigs(window, &fbcount); |
|
if (!fbconfigs) |
|
return 0; |
|
|
|
closest = _glfwChooseFBConfig(fbconfig, fbconfigs, fbcount); |
|
if (!closest) |
|
{ |
|
free(fbconfigs); |
|
return 0; |
|
} |
|
|
|
pixelFormat = (int) closest->platformID; |
|
|
|
free(fbconfigs); |
|
fbconfigs = NULL; |
|
closest = NULL; |
|
|
|
return pixelFormat; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Creates the GLFW window and rendering context |
|
//======================================================================== |
|
|
|
static int createWindow(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig, |
|
const _GLFWfbconfig* fbconfig) |
|
{ |
|
DWORD dwStyle, dwExStyle; |
|
int pixelFormat, fullWidth, fullHeight; |
|
RECT wa; |
|
POINT pos; |
|
|
|
window->WGL.DC = NULL; |
|
window->WGL.context = NULL; |
|
window->Win32.handle = NULL; |
|
|
|
// Set common window styles |
|
dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE; |
|
dwExStyle = WS_EX_APPWINDOW; |
|
|
|
// Set window style, depending on fullscreen mode |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
dwStyle |= WS_POPUP; |
|
|
|
// Here's a trick for helping us getting window focus |
|
// (SetForegroundWindow doesn't work properly under |
|
// Win98/ME/2K/.NET/+) |
|
/* |
|
if (_glfwLibrary.Sys.WinVer != _GLFW_WIN_95 && |
|
_glfwLibrary.Sys.WinVer != _GLFW_WIN_NT4 && |
|
_glfwLibrary.Sys.WinVer != _GLFW_WIN_XP) |
|
{ |
|
dwStyle |= WS_MINIMIZE; |
|
} |
|
*/ |
|
} |
|
else |
|
{ |
|
dwStyle |= WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX; |
|
|
|
if (!wndconfig->windowNoResize) |
|
{ |
|
dwStyle |= (WS_MAXIMIZEBOX | WS_SIZEBOX); |
|
dwExStyle |= WS_EX_WINDOWEDGE; |
|
} |
|
} |
|
|
|
// Remember window styles (used by getFullWindowSize) |
|
window->Win32.dwStyle = dwStyle; |
|
window->Win32.dwExStyle = dwExStyle; |
|
|
|
// Adjust window size for frame and title bar |
|
getFullWindowSize(window, window->width, window->height, &fullWidth, &fullHeight); |
|
|
|
// Adjust window position to working area (e.g. if the task bar is at |
|
// the top of the display). Fullscreen windows are always opened in |
|
// the upper left corner regardless of the desktop working area. |
|
if (window->mode == GLFW_FULLSCREEN) |
|
wa.left = wa.top = 0; |
|
else |
|
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0); |
|
|
|
window->Win32.handle = CreateWindowEx(window->Win32.dwExStyle, |
|
_GLFW_WNDCLASSNAME, |
|
"GLFW Window", |
|
window->Win32.dwStyle, |
|
wa.left, wa.top, // Window position |
|
fullWidth, // Decorated window width |
|
fullHeight, // Decorated window height |
|
NULL, // No parent window |
|
NULL, // No menu |
|
_glfwLibrary.Win32.instance, |
|
window); // Pass GLFW window to WM_CREATE |
|
|
|
if (!window->Win32.handle) |
|
{ |
|
_glfwSetError(GLFW_INTERNAL_ERROR); |
|
return GL_FALSE; |
|
} |
|
|
|
window->WGL.DC = GetDC(window->Win32.handle); |
|
if (!window->WGL.DC) |
|
{ |
|
_glfwSetError(GLFW_INTERNAL_ERROR); |
|
return GL_FALSE; |
|
} |
|
|
|
pixelFormat = choosePixelFormat(window, fbconfig); |
|
if (!pixelFormat) |
|
return GL_FALSE; |
|
|
|
window->WGL.context = createContext(window, wndconfig, pixelFormat); |
|
if (!window->WGL.context) |
|
return GL_FALSE; |
|
|
|
glfwMakeWindowCurrent(window); |
|
|
|
initWGLExtensions(window); |
|
|
|
// Initialize mouse position data |
|
GetCursorPos(&pos); |
|
ScreenToClient(window->Win32.handle, &pos); |
|
window->Win32.oldMouseX = window->mousePosX = pos.x; |
|
window->Win32.oldMouseY = window->mousePosY = pos.y; |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Destroys the GLFW window and rendering context |
|
//======================================================================== |
|
|
|
static void destroyWindow(_GLFWwindow* window) |
|
{ |
|
if (window->WGL.context) |
|
{ |
|
wglDeleteContext(window->WGL.context); |
|
window->WGL.context = NULL; |
|
} |
|
|
|
if (window->WGL.DC) |
|
{ |
|
ReleaseDC(window->Win32.handle, window->WGL.DC); |
|
window->WGL.DC = NULL; |
|
} |
|
|
|
if (window->Win32.handle) |
|
{ |
|
DestroyWindow(window->Win32.handle); |
|
window->Win32.handle = NULL; |
|
} |
|
} |
|
|
|
|
|
////////////////////////////////////////////////////////////////////////// |
|
////// GLFW platform API ////// |
|
////////////////////////////////////////////////////////////////////////// |
|
|
|
//======================================================================== |
|
// Here is where the window is created, and the OpenGL rendering context is |
|
// created |
|
//======================================================================== |
|
|
|
int _glfwPlatformOpenWindow(_GLFWwindow* window, |
|
const _GLFWwndconfig* wndconfig, |
|
const _GLFWfbconfig* fbconfig) |
|
{ |
|
GLboolean recreateContext = GL_FALSE; |
|
|
|
window->Win32.desiredRefreshRate = wndconfig->refreshRate; |
|
|
|
if (!_glfwLibrary.Win32.classAtom) |
|
{ |
|
_glfwLibrary.Win32.classAtom = registerWindowClass(); |
|
if (!_glfwLibrary.Win32.classAtom) |
|
return GL_FALSE; |
|
} |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
int refreshRate = wndconfig->refreshRate; |
|
|
|
int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
|
if (bpp < 15 || bpp >= 24) |
|
bpp = 32; |
|
|
|
_glfwSetVideoMode(&window->width, &window->height, |
|
&bpp, &refreshRate, GL_FALSE); |
|
} |
|
|
|
// This call only clears the WGL extension member variables |
|
initWGLExtensions(window); |
|
|
|
if (!createWindow(window, wndconfig, fbconfig)) |
|
return GL_FALSE; |
|
|
|
if (wndconfig->glMajor > 2) |
|
{ |
|
if (!window->WGL.has_WGL_ARB_create_context) |
|
{ |
|
_glfwSetError(GLFW_UNAVAILABLE_VERSION); |
|
return GL_FALSE; |
|
} |
|
|
|
recreateContext = GL_TRUE; |
|
} |
|
|
|
if (fbconfig->samples > 0) |
|
{ |
|
// We want FSAA, but can we get it? |
|
// FSAA is not a hard constraint, so otherwise we just don't care |
|
|
|
if (window->WGL.has_WGL_ARB_multisample && window->WGL.has_WGL_ARB_pixel_format) |
|
{ |
|
// We appear to have both the FSAA extension and the means to ask for it |
|
recreateContext = GL_TRUE; |
|
} |
|
} |
|
|
|
if (recreateContext) |
|
{ |
|
// Some window hints require us to re-create the context using WGL |
|
// extensions retrieved through the current context, as we cannot check |
|
// for WGL extensions or retrieve WGL entry points before we have a |
|
// current context (actually until we have implicitly loaded the ICD) |
|
|
|
// Yes, this is strange, and yes, this is the proper way on Win32 |
|
|
|
// As Windows only allows you to set the pixel format once for a |
|
// window, we need to destroy the current window and create a new one |
|
// to be able to use the new pixel format |
|
|
|
// Technically, it may be possible to keep the old window around if |
|
// we're just creating an OpenGL 3.0+ context with the same pixel |
|
// format, but it's not worth the potential compatibility problems |
|
|
|
destroyWindow(window); |
|
|
|
if (!createWindow(window, wndconfig, fbconfig)) |
|
return GL_FALSE; |
|
} |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// Place the window above all topmost windows |
|
SetWindowPos(window->Win32.handle, HWND_TOPMOST, 0,0,0,0, |
|
SWP_NOMOVE | SWP_NOSIZE); |
|
} |
|
|
|
setForegroundWindow(window->Win32.handle); |
|
SetFocus(window->Win32.handle); |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Make the OpenGL context associated with the specified window current |
|
//======================================================================== |
|
|
|
void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window) |
|
{ |
|
if (window) |
|
wglMakeCurrent(window->WGL.DC, window->WGL.context); |
|
else |
|
wglMakeCurrent(NULL, NULL); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Properly kill the window / video display |
|
//======================================================================== |
|
|
|
void _glfwPlatformCloseWindow(_GLFWwindow* window) |
|
{ |
|
destroyWindow(window); |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
_glfwRestoreVideoMode(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window title |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title) |
|
{ |
|
SetWindowText(window->Win32.handle, title); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window size. |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
|
{ |
|
int bpp, newMode = 0, refresh; |
|
GLboolean sizeChanged = GL_FALSE; |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// Get some info about the current mode |
|
|
|
DEVMODE dm; |
|
|
|
dm.dmSize = sizeof(DEVMODE); |
|
//if (EnumDisplaySettings(NULL, window->Win32.modeID, &dm)) |
|
//{ |
|
// We need to keep BPP the same for the OpenGL context to keep working |
|
//bpp = dm.dmBitsPerPel; |
|
|
|
// Get closest match for target video mode |
|
//refresh = window->Win32.desiredRefreshRate; |
|
//newMode = _glfwGetClosestVideoModeBPP(&width, &height, &bpp, &refresh); |
|
//} |
|
//else |
|
//newMode = window->Win32.modeID; |
|
|
|
if (width > window->width || height > window->height) |
|
{ |
|
// The new video mode is larger than the current one, so we resize |
|
// the window before switch modes to avoid exposing whatever is |
|
// underneath |
|
|
|
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
|
sizeChanged = GL_TRUE; |
|
} |
|
|
|
//if (newMode != window->Win32.modeID) |
|
//_glfwSetVideoModeMODE(newMode); |
|
} |
|
else |
|
{ |
|
// If we are in windowed mode, adjust the window size to |
|
// compensate for window decorations |
|
getFullWindowSize(window, width, height, &width, &height); |
|
} |
|
|
|
// Set window size (if we haven't already) |
|
if (!sizeChanged) |
|
{ |
|
SetWindowPos(window->Win32.handle, HWND_TOP, 0, 0, width, height, |
|
SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set the window position |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) |
|
{ |
|
SetWindowPos(window->Win32.handle, HWND_TOP, x, y, 0, 0, |
|
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window iconification |
|
//======================================================================== |
|
|
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
|
{ |
|
// Iconify window |
|
CloseWindow(window->Win32.handle); |
|
window->iconified = GL_TRUE; |
|
|
|
// If we are in fullscreen mode we need to change video modes |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// Change display settings to the desktop resolution |
|
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); |
|
} |
|
|
|
// Unlock mouse |
|
//if (!window->Win32.oldMouseLockValid) |
|
//{ |
|
//window->Win32.oldMouseLock = _glfwWin.mouseLock; |
|
//window->Win32.oldMouseLockValid = GL_TRUE; |
|
//glfwEnable(window, GLFW_MOUSE_CURSOR); |
|
//} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Window un-iconification |
|
//======================================================================== |
|
|
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
|
{ |
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
// Change display settings to the user selected mode |
|
//_glfwSetVideoModeMODE(window->Win32.modeID); |
|
} |
|
|
|
// Un-iconify window |
|
OpenIcon(window->Win32.handle); |
|
|
|
// Make sure that our window ends up on top of things |
|
ShowWindow(window->Win32.handle, SW_SHOW); |
|
setForegroundWindow(window->Win32.handle); |
|
SetFocus(window->Win32.handle); |
|
|
|
// Window is no longer iconified |
|
window->iconified = GL_FALSE; |
|
|
|
// Lock mouse, if necessary |
|
//if (window->Win32.oldMouseLockValid && window->Win32.oldMouseLock) |
|
//glfwDisable(GLFW_MOUSE_CURSOR); |
|
|
|
window->Win32.oldMouseLockValid = GL_FALSE; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Swap buffers (double-buffering) |
|
//======================================================================== |
|
|
|
void _glfwPlatformSwapBuffers(void) |
|
{ |
|
_GLFWwindow* window = _glfwLibrary.currentWindow; |
|
|
|
_glfw_SwapBuffers(window->WGL.DC); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set double buffering swap interval |
|
//======================================================================== |
|
|
|
void _glfwPlatformSwapInterval(int interval) |
|
{ |
|
_GLFWwindow* window = _glfwLibrary.currentWindow; |
|
|
|
if (window->WGL.has_WGL_EXT_swap_control) |
|
window->WGL.SwapIntervalEXT(interval); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Write back window parameters into GLFW window structure |
|
//======================================================================== |
|
|
|
void _glfwPlatformRefreshWindowParams(void) |
|
{ |
|
PIXELFORMATDESCRIPTOR pfd; |
|
DEVMODE dm; |
|
int pixelFormat, mode; |
|
|
|
_GLFWwindow* window = _glfwLibrary.currentWindow; |
|
|
|
// Obtain a detailed description of current pixel format |
|
pixelFormat = _glfw_GetPixelFormat(window->WGL.DC); |
|
|
|
if (window->WGL.has_WGL_ARB_pixel_format) |
|
{ |
|
if (getPixelFormatAttrib(window, pixelFormat, WGL_ACCELERATION_ARB) != |
|
WGL_NO_ACCELERATION_ARB) |
|
{ |
|
window->accelerated = GL_TRUE; |
|
} |
|
else |
|
window->accelerated = GL_FALSE; |
|
|
|
window->redBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_RED_BITS_ARB); |
|
window->greenBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_GREEN_BITS_ARB); |
|
window->blueBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_BLUE_BITS_ARB); |
|
|
|
window->alphaBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_ALPHA_BITS_ARB); |
|
window->depthBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_DEPTH_BITS_ARB); |
|
window->stencilBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_STENCIL_BITS_ARB); |
|
|
|
window->accumRedBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_RED_BITS_ARB); |
|
window->accumGreenBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_GREEN_BITS_ARB); |
|
window->accumBlueBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_BLUE_BITS_ARB); |
|
window->accumAlphaBits = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_ACCUM_ALPHA_BITS_ARB); |
|
|
|
window->auxBuffers = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_AUX_BUFFERS_ARB); |
|
window->stereo = |
|
getPixelFormatAttrib(window, pixelFormat, WGL_STEREO_ARB) ? GL_TRUE : GL_FALSE; |
|
|
|
if (window->WGL.has_WGL_ARB_multisample) |
|
{ |
|
window->samples = getPixelFormatAttrib(window, pixelFormat, WGL_SAMPLES_ARB); |
|
// Should we force 1 to 0 here for consistency, or keep 1 for transparency? |
|
} |
|
else |
|
window->samples = 0; |
|
} |
|
else |
|
{ |
|
_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, |
|
sizeof(PIXELFORMATDESCRIPTOR), &pfd); |
|
|
|
// Is current OpenGL context accelerated? |
|
window->accelerated = (pfd.dwFlags & PFD_GENERIC_ACCELERATED) || |
|
!(pfd.dwFlags & PFD_GENERIC_FORMAT) ? 1 : 0; |
|
|
|
// "Standard" window parameters |
|
window->redBits = pfd.cRedBits; |
|
window->greenBits = pfd.cGreenBits; |
|
window->blueBits = pfd.cBlueBits; |
|
window->alphaBits = pfd.cAlphaBits; |
|
window->depthBits = pfd.cDepthBits; |
|
window->stencilBits = pfd.cStencilBits; |
|
window->accumRedBits = pfd.cAccumRedBits; |
|
window->accumGreenBits = pfd.cAccumGreenBits; |
|
window->accumBlueBits = pfd.cAccumBlueBits; |
|
window->accumAlphaBits = pfd.cAccumAlphaBits; |
|
window->auxBuffers = pfd.cAuxBuffers; |
|
window->stereo = (pfd.dwFlags & PFD_STEREO) ? GL_TRUE : GL_FALSE; |
|
|
|
// If we don't have WGL_ARB_pixel_format then we can't have created a |
|
// multisampling context, so it's safe to hardcode zero here |
|
window->samples = 0; |
|
} |
|
|
|
dm.dmSize = sizeof(DEVMODE); |
|
|
|
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm)) |
|
{ |
|
window->refreshRate = dm.dmDisplayFrequency; |
|
if (window->refreshRate <= 1) |
|
window->refreshRate = 0; |
|
} |
|
else |
|
window->refreshRate = 0; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Poll for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformPollEvents(void) |
|
{ |
|
MSG msg; |
|
_GLFWwindow* window; |
|
|
|
window = _glfwLibrary.cursorLockWindow; |
|
if (window) |
|
{ |
|
window->Win32.mouseMoved = GL_FALSE; |
|
window->Win32.oldMouseX = window->width / 2; |
|
window->Win32.oldMouseY = window->height / 2; |
|
} |
|
else |
|
{ |
|
//window->Win32.oldMouseX = window->mousePosX; |
|
//window->Win32.oldMouseY = window->mousePosY; |
|
} |
|
|
|
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) |
|
{ |
|
switch (msg.message) |
|
{ |
|
case WM_QUIT: |
|
{ |
|
// Treat WM_QUIT as a close on all windows |
|
|
|
window = _glfwLibrary.windowListHead; |
|
while (window) |
|
{ |
|
window->closed = GL_TRUE; |
|
window = window->next; |
|
} |
|
|
|
break; |
|
} |
|
|
|
default: |
|
{ |
|
DispatchMessage(&msg); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// LSHIFT/RSHIFT fixup (keys tend to "stick" without this fix) |
|
// This is the only async event handling in GLFW, but it solves some |
|
// nasty problems. |
|
window = _glfwLibrary.activeWindow; |
|
if (window) |
|
{ |
|
int lshift_down, rshift_down; |
|
|
|
// Get current state of left and right shift keys |
|
lshift_down = (GetAsyncKeyState(VK_LSHIFT) >> 15) & 1; |
|
rshift_down = (GetAsyncKeyState(VK_RSHIFT) >> 15) & 1; |
|
|
|
// See if this differs from our belief of what has happened |
|
// (we only have to check for lost key up events) |
|
if (!lshift_down && window->key[GLFW_KEY_LSHIFT] == 1) |
|
_glfwInputKey(window, GLFW_KEY_LSHIFT, GLFW_RELEASE); |
|
|
|
if (!rshift_down && window->key[GLFW_KEY_RSHIFT] == 1) |
|
_glfwInputKey(window, GLFW_KEY_RSHIFT, GLFW_RELEASE); |
|
} |
|
|
|
// Did we have mouse movement in locked cursor mode? |
|
window = _glfwLibrary.cursorLockWindow; |
|
if (window && window->Win32.mouseMoved) |
|
{ |
|
_glfwPlatformSetMouseCursorPos(window, |
|
window->width / 2, |
|
window->height / 2); |
|
} |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Wait for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformWaitEvents(void) |
|
{ |
|
WaitMessage(); |
|
|
|
_glfwPlatformPollEvents(); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Hide mouse cursor (lock it) |
|
//======================================================================== |
|
|
|
void _glfwPlatformHideMouseCursor(_GLFWwindow* window) |
|
{ |
|
RECT ClipWindowRect; |
|
|
|
ShowCursor(FALSE); |
|
|
|
// Clip cursor to the window |
|
if (GetWindowRect(window->Win32.handle, &ClipWindowRect)) |
|
ClipCursor(&ClipWindowRect); |
|
|
|
// Capture cursor to user window |
|
SetCapture(window->Win32.handle); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Show mouse cursor (unlock it) |
|
//======================================================================== |
|
|
|
void _glfwPlatformShowMouseCursor(_GLFWwindow* window) |
|
{ |
|
// Un-capture cursor |
|
ReleaseCapture(); |
|
|
|
// Release the cursor from the window |
|
ClipCursor(NULL); |
|
|
|
ShowCursor(TRUE); |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Set physical mouse cursor position |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y) |
|
{ |
|
POINT pos; |
|
|
|
// Convert client coordinates to screen coordinates |
|
pos.x = x; |
|
pos.y = y; |
|
ClientToScreen(window->Win32.handle, &pos); |
|
|
|
SetCursorPos(pos.x, pos.y); |
|
} |
|
|
|
|