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94 lines
2.7 KiB
94 lines
2.7 KiB
//======================================================================== |
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// This is a small test application for GLFW. |
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// The program opens a window (640x480), and renders a spinning colored |
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// triangle (it is controlled with both the GLFW timer and the mouse). |
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//======================================================================== |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <GL/glfw.h> |
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int main( void ) |
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{ |
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int width, height, x; |
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double t; |
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// Initialise GLFW |
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if( !glfwInit() ) |
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{ |
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fprintf( stderr, "Failed to initialize GLFW\n" ); |
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exit( EXIT_FAILURE ); |
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} |
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// Open a window and create its OpenGL context |
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if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) ) |
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{ |
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fprintf( stderr, "Failed to open GLFW window\n" ); |
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glfwTerminate(); |
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exit( EXIT_FAILURE ); |
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} |
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glfwSetWindowTitle( "Spinning Triangle" ); |
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// Ensure we can capture the escape key being pressed below |
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glfwEnable( GLFW_STICKY_KEYS ); |
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// Enable vertical sync (on cards that support it) |
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glfwSwapInterval( 1 ); |
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do |
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{ |
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t = glfwGetTime(); |
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glfwGetMousePos( &x, NULL ); |
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// Get window size (may be different than the requested size) |
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glfwGetWindowSize( &width, &height ); |
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// Special case: avoid division by zero below |
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height = height > 0 ? height : 1; |
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glViewport( 0, 0, width, height ); |
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// Clear color buffer to black |
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glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); |
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glClear( GL_COLOR_BUFFER_BIT ); |
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// Select and setup the projection matrix |
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glMatrixMode( GL_PROJECTION ); |
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glLoadIdentity(); |
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gluPerspective( 65.0f, (GLfloat)width/(GLfloat)height, 1.0f, 100.0f ); |
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// Select and setup the modelview matrix |
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glMatrixMode( GL_MODELVIEW ); |
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glLoadIdentity(); |
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gluLookAt( 0.0f, 1.0f, 0.0f, // Eye-position |
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0.0f, 20.0f, 0.0f, // View-point |
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0.0f, 0.0f, 1.0f ); // Up-vector |
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// Draw a rotating colorful triangle |
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glTranslatef( 0.0f, 14.0f, 0.0f ); |
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glRotatef( 0.3f*(GLfloat)x + (GLfloat)t*100.0f, 0.0f, 0.0f, 1.0f ); |
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glBegin( GL_TRIANGLES ); |
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glColor3f( 1.0f, 0.0f, 0.0f ); |
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glVertex3f( -5.0f, 0.0f, -4.0f ); |
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glColor3f( 0.0f, 1.0f, 0.0f ); |
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glVertex3f( 5.0f, 0.0f, -4.0f ); |
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glColor3f( 0.0f, 0.0f, 1.0f ); |
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glVertex3f( 0.0f, 0.0f, 6.0f ); |
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glEnd(); |
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// Swap buffers |
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glfwSwapBuffers(); |
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} // Check if the ESC key was pressed or the window was closed |
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while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS && |
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glfwGetWindowParam( GLFW_OPENED ) ); |
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// Close OpenGL window and terminate GLFW |
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glfwTerminate(); |
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exit( EXIT_SUCCESS ); |
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} |
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