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5996 lines
319 KiB
5996 lines
319 KiB
/** |
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* Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:07 2021 |
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* |
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* Generator: C/C++ |
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* Specification: gl |
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* Extensions: 3 |
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* |
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* APIs: |
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* - gl:compatibility=3.3 |
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* |
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* Options: |
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* - ALIAS = False |
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* - DEBUG = False |
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* - HEADER_ONLY = True |
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* - LOADER = False |
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* - MX = False |
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* - MX_GLOBAL = False |
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* - ON_DEMAND = False |
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* |
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* Commandline: |
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* --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only |
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* |
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* Online: |
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* http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY |
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* |
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*/ |
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#ifndef GLAD_GL_H_ |
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#define GLAD_GL_H_ |
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#ifdef __clang__ |
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#pragma clang diagnostic push |
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#pragma clang diagnostic ignored "-Wreserved-id-macro" |
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#endif |
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#ifdef __gl_h_ |
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#error OpenGL (gl.h) header already included (API: gl), remove previous include! |
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#endif |
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#define __gl_h_ 1 |
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#ifdef __gl3_h_ |
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#error OpenGL (gl3.h) header already included (API: gl), remove previous include! |
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#endif |
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#define __gl3_h_ 1 |
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#ifdef __glext_h_ |
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#error OpenGL (glext.h) header already included (API: gl), remove previous include! |
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#endif |
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#define __glext_h_ 1 |
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#ifdef __gl3ext_h_ |
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#error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! |
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#endif |
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#define __gl3ext_h_ 1 |
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#ifdef __clang__ |
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#pragma clang diagnostic pop |
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#endif |
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#define GLAD_GL |
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#define GLAD_OPTION_GL_HEADER_ONLY |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#ifndef GLAD_PLATFORM_H_ |
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#define GLAD_PLATFORM_H_ |
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#ifndef GLAD_PLATFORM_WIN32 |
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#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) |
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#define GLAD_PLATFORM_WIN32 1 |
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#else |
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#define GLAD_PLATFORM_WIN32 0 |
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#endif |
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#endif |
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#ifndef GLAD_PLATFORM_APPLE |
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#ifdef __APPLE__ |
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#define GLAD_PLATFORM_APPLE 1 |
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#else |
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#define GLAD_PLATFORM_APPLE 0 |
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#endif |
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#endif |
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#ifndef GLAD_PLATFORM_EMSCRIPTEN |
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#ifdef __EMSCRIPTEN__ |
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#define GLAD_PLATFORM_EMSCRIPTEN 1 |
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#else |
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#define GLAD_PLATFORM_EMSCRIPTEN 0 |
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#endif |
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#endif |
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#ifndef GLAD_PLATFORM_UWP |
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#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) |
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#ifdef __has_include |
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#if __has_include(<winapifamily.h>) |
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 |
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#endif |
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#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ |
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#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 |
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#endif |
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#endif |
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#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY |
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#include <winapifamily.h> |
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) |
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#define GLAD_PLATFORM_UWP 1 |
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#endif |
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#endif |
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#ifndef GLAD_PLATFORM_UWP |
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#define GLAD_PLATFORM_UWP 0 |
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#endif |
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#endif |
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#ifdef __GNUC__ |
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#define GLAD_GNUC_EXTENSION __extension__ |
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#else |
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#define GLAD_GNUC_EXTENSION |
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#endif |
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#ifndef GLAD_API_CALL |
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#if defined(GLAD_API_CALL_EXPORT) |
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#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) |
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#if defined(GLAD_API_CALL_EXPORT_BUILD) |
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#if defined(__GNUC__) |
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#define GLAD_API_CALL __attribute__ ((dllexport)) extern |
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#else |
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#define GLAD_API_CALL __declspec(dllexport) extern |
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#endif |
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#else |
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#if defined(__GNUC__) |
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#define GLAD_API_CALL __attribute__ ((dllimport)) extern |
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#else |
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#define GLAD_API_CALL __declspec(dllimport) extern |
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#endif |
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#endif |
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#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) |
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#define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern |
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#else |
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#define GLAD_API_CALL extern |
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#endif |
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#else |
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#define GLAD_API_CALL extern |
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#endif |
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#endif |
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#ifdef APIENTRY |
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#define GLAD_API_PTR APIENTRY |
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#elif GLAD_PLATFORM_WIN32 |
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#define GLAD_API_PTR __stdcall |
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#else |
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#define GLAD_API_PTR |
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#endif |
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#ifndef GLAPI |
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#define GLAPI GLAD_API_CALL |
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#endif |
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#ifndef GLAPIENTRY |
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#define GLAPIENTRY GLAD_API_PTR |
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#endif |
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#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) |
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#define GLAD_VERSION_MAJOR(version) (version / 10000) |
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#define GLAD_VERSION_MINOR(version) (version % 10000) |
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#define GLAD_GENERATOR_VERSION "2.0.0-beta" |
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typedef void (*GLADapiproc)(void); |
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typedef GLADapiproc (*GLADloadfunc)(const char *name); |
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typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); |
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typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); |
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typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); |
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#endif /* GLAD_PLATFORM_H_ */ |
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#define GL_2D 0x0600 |
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#define GL_2_BYTES 0x1407 |
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#define GL_3D 0x0601 |
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#define GL_3D_COLOR 0x0602 |
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#define GL_3D_COLOR_TEXTURE 0x0603 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4D_COLOR_TEXTURE 0x0604 |
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#define GL_4_BYTES 0x1409 |
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#define GL_ACCUM 0x0100 |
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#define GL_ACCUM_ALPHA_BITS 0x0D5B |
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#define GL_ACCUM_BLUE_BITS 0x0D5A |
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#define GL_ACCUM_BUFFER_BIT 0x00000200 |
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#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
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#define GL_ACCUM_GREEN_BITS 0x0D59 |
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#define GL_ACCUM_RED_BITS 0x0D58 |
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#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_ACTIVE_UNIFORMS 0x8B86 |
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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#define GL_ADD 0x0104 |
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#define GL_ADD_SIGNED 0x8574 |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF |
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#define GL_ALPHA 0x1906 |
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#define GL_ALPHA12 0x803D |
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#define GL_ALPHA16 0x803E |
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#define GL_ALPHA4 0x803B |
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#define GL_ALPHA8 0x803C |
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#define GL_ALPHA_BIAS 0x0D1D |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_ALPHA_INTEGER 0x8D97 |
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#define GL_ALPHA_SCALE 0x0D1C |
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#define GL_ALPHA_TEST 0x0BC0 |
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#define GL_ALPHA_TEST_FUNC 0x0BC1 |
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#define GL_ALPHA_TEST_REF 0x0BC2 |
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#define GL_ALREADY_SIGNALED 0x911A |
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#define GL_ALWAYS 0x0207 |
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#define GL_AMBIENT 0x1200 |
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#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
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#define GL_AND 0x1501 |
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#define GL_AND_INVERTED 0x1504 |
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#define GL_AND_REVERSE 0x1502 |
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#define GL_ANY_SAMPLES_PASSED 0x8C2F |
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#define GL_ARRAY_BUFFER 0x8892 |
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#define GL_ARRAY_BUFFER_BINDING 0x8894 |
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#define GL_ATTACHED_SHADERS 0x8B85 |
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
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#define GL_AUTO_NORMAL 0x0D80 |
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#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
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#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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#define GL_AUX_BUFFERS 0x0C00 |
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#define GL_BACK 0x0405 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
|
#define GL_BGR 0x80E0 |
|
#define GL_BGRA 0x80E1 |
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#define GL_BGRA_INTEGER 0x8D9B |
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#define GL_BGR_INTEGER 0x8D9A |
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#define GL_BITMAP 0x1A00 |
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#define GL_BITMAP_TOKEN 0x0704 |
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#define GL_BLEND 0x0BE2 |
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#define GL_BLEND_COLOR 0x8005 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_EQUATION 0x8009 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_BLEND_EQUATION_RGB 0x8009 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLUE 0x1905 |
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#define GL_BLUE_BIAS 0x0D1B |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_BLUE_INTEGER 0x8D96 |
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#define GL_BLUE_SCALE 0x0D1A |
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#define GL_BOOL 0x8B56 |
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#define GL_BOOL_VEC2 0x8B57 |
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#define GL_BOOL_VEC3 0x8B58 |
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#define GL_BOOL_VEC4 0x8B59 |
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#define GL_BUFFER 0x82E0 |
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#define GL_BUFFER_ACCESS 0x88BB |
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#define GL_BUFFER_ACCESS_FLAGS 0x911F |
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#define GL_BUFFER_MAPPED 0x88BC |
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#define GL_BUFFER_MAP_LENGTH 0x9120 |
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#define GL_BUFFER_MAP_OFFSET 0x9121 |
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#define GL_BUFFER_MAP_POINTER 0x88BD |
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#define GL_BUFFER_SIZE 0x8764 |
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#define GL_BUFFER_USAGE 0x8765 |
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#define GL_BYTE 0x1400 |
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#define GL_C3F_V3F 0x2A24 |
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#define GL_C4F_N3F_V3F 0x2A26 |
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#define GL_C4UB_V2F 0x2A22 |
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#define GL_C4UB_V3F 0x2A23 |
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#define GL_CCW 0x0901 |
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#define GL_CLAMP 0x2900 |
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#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
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#define GL_CLAMP_READ_COLOR 0x891C |
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#define GL_CLAMP_TO_BORDER 0x812D |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_CLAMP_VERTEX_COLOR 0x891A |
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#define GL_CLEAR 0x1500 |
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#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
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#define GL_CLIP_DISTANCE0 0x3000 |
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#define GL_CLIP_DISTANCE1 0x3001 |
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#define GL_CLIP_DISTANCE2 0x3002 |
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#define GL_CLIP_DISTANCE3 0x3003 |
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#define GL_CLIP_DISTANCE4 0x3004 |
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#define GL_CLIP_DISTANCE5 0x3005 |
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#define GL_CLIP_DISTANCE6 0x3006 |
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#define GL_CLIP_DISTANCE7 0x3007 |
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#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
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#define GL_CLIP_PLANE3 0x3003 |
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#define GL_CLIP_PLANE4 0x3004 |
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#define GL_CLIP_PLANE5 0x3005 |
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#define GL_COEFF 0x0A00 |
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#define GL_COLOR 0x1800 |
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#define GL_COLOR_ARRAY 0x8076 |
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#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
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#define GL_COLOR_ARRAY_POINTER 0x8090 |
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#define GL_COLOR_ARRAY_SIZE 0x8081 |
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#define GL_COLOR_ARRAY_STRIDE 0x8083 |
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#define GL_COLOR_ARRAY_TYPE 0x8082 |
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#define GL_COLOR_ATTACHMENT0 0x8CE0 |
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#define GL_COLOR_ATTACHMENT1 0x8CE1 |
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#define GL_COLOR_ATTACHMENT10 0x8CEA |
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#define GL_COLOR_ATTACHMENT11 0x8CEB |
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#define GL_COLOR_ATTACHMENT12 0x8CEC |
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#define GL_COLOR_ATTACHMENT13 0x8CED |
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#define GL_COLOR_ATTACHMENT14 0x8CEE |
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#define GL_COLOR_ATTACHMENT15 0x8CEF |
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#define GL_COLOR_ATTACHMENT16 0x8CF0 |
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#define GL_COLOR_ATTACHMENT17 0x8CF1 |
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#define GL_COLOR_ATTACHMENT18 0x8CF2 |
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#define GL_COLOR_ATTACHMENT19 0x8CF3 |
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#define GL_COLOR_ATTACHMENT2 0x8CE2 |
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#define GL_COLOR_ATTACHMENT20 0x8CF4 |
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#define GL_COLOR_ATTACHMENT21 0x8CF5 |
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#define GL_COLOR_ATTACHMENT22 0x8CF6 |
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#define GL_COLOR_ATTACHMENT23 0x8CF7 |
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#define GL_COLOR_ATTACHMENT24 0x8CF8 |
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#define GL_COLOR_ATTACHMENT25 0x8CF9 |
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#define GL_COLOR_ATTACHMENT26 0x8CFA |
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#define GL_COLOR_ATTACHMENT27 0x8CFB |
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#define GL_COLOR_ATTACHMENT28 0x8CFC |
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#define GL_COLOR_ATTACHMENT29 0x8CFD |
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#define GL_COLOR_ATTACHMENT3 0x8CE3 |
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#define GL_COLOR_ATTACHMENT30 0x8CFE |
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#define GL_COLOR_ATTACHMENT31 0x8CFF |
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#define GL_COLOR_ATTACHMENT4 0x8CE4 |
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#define GL_COLOR_ATTACHMENT5 0x8CE5 |
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#define GL_COLOR_ATTACHMENT6 0x8CE6 |
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#define GL_COLOR_ATTACHMENT7 0x8CE7 |
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#define GL_COLOR_ATTACHMENT8 0x8CE8 |
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#define GL_COLOR_ATTACHMENT9 0x8CE9 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_INDEX 0x1900 |
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#define GL_COLOR_INDEXES 0x1603 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_COLOR_MATERIAL 0x0B57 |
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#define GL_COLOR_MATERIAL_FACE 0x0B55 |
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
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#define GL_COLOR_SUM 0x8458 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_COMBINE 0x8570 |
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#define GL_COMBINE_ALPHA 0x8572 |
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#define GL_COMBINE_RGB 0x8571 |
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#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
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#define GL_COMPARE_R_TO_TEXTURE 0x884E |
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#define GL_COMPILE 0x1300 |
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#define GL_COMPILE_AND_EXECUTE 0x1301 |
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#define GL_COMPILE_STATUS 0x8B81 |
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#define GL_COMPRESSED_ALPHA 0x84E9 |
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#define GL_COMPRESSED_INTENSITY 0x84EC |
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#define GL_COMPRESSED_LUMINANCE 0x84EA |
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#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
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#define GL_COMPRESSED_RED 0x8225 |
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#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
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#define GL_COMPRESSED_RG 0x8226 |
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#define GL_COMPRESSED_RGB 0x84ED |
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#define GL_COMPRESSED_RGBA 0x84EE |
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
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#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
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#define GL_COMPRESSED_SRGB 0x8C48 |
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_CONDITION_SATISFIED 0x911C |
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#define GL_CONSTANT 0x8576 |
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#define GL_CONSTANT_ALPHA 0x8003 |
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#define GL_CONSTANT_ATTENUATION 0x1207 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
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#define GL_CONTEXT_FLAGS 0x821E |
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
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#define GL_CONTEXT_PROFILE_MASK 0x9126 |
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#define GL_COORD_REPLACE 0x8862 |
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#define GL_COPY 0x1503 |
|
#define GL_COPY_INVERTED 0x150C |
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#define GL_COPY_PIXEL_TOKEN 0x0706 |
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#define GL_COPY_READ_BUFFER 0x8F36 |
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#define GL_COPY_WRITE_BUFFER 0x8F37 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_CURRENT_BIT 0x00000001 |
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#define GL_CURRENT_COLOR 0x0B00 |
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#define GL_CURRENT_FOG_COORD 0x8453 |
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#define GL_CURRENT_FOG_COORDINATE 0x8453 |
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#define GL_CURRENT_INDEX 0x0B01 |
|
#define GL_CURRENT_NORMAL 0x0B02 |
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#define GL_CURRENT_PROGRAM 0x8B8D |
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#define GL_CURRENT_QUERY 0x8865 |
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#define GL_CURRENT_RASTER_COLOR 0x0B04 |
|
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
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#define GL_CURRENT_RASTER_INDEX 0x0B05 |
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#define GL_CURRENT_RASTER_POSITION 0x0B07 |
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
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#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
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#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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#define GL_CW 0x0900 |
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#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
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#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
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#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
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#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
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#define GL_DEBUG_OUTPUT 0x92E0 |
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
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#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
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#define GL_DEBUG_SEVERITY_LOW 0x9148 |
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
|
#define GL_DEBUG_SOURCE_API 0x8246 |
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#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
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#define GL_DEBUG_SOURCE_OTHER 0x824B |
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#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
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#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
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#define GL_DEBUG_TYPE_ERROR 0x824C |
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#define GL_DEBUG_TYPE_MARKER 0x8268 |
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#define GL_DEBUG_TYPE_OTHER 0x8251 |
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#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
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#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
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#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
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#define GL_DECAL 0x2101 |
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#define GL_DECR 0x1E03 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_DELETE_STATUS 0x8B80 |
|
#define GL_DEPTH 0x1801 |
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#define GL_DEPTH24_STENCIL8 0x88F0 |
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#define GL_DEPTH32F_STENCIL8 0x8CAD |
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#define GL_DEPTH_ATTACHMENT 0x8D00 |
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#define GL_DEPTH_BIAS 0x0D1F |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_DEPTH_CLAMP 0x864F |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_DEPTH_COMPONENT32 0x81A7 |
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#define GL_DEPTH_COMPONENT32F 0x8CAC |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_SCALE 0x0D1E |
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#define GL_DEPTH_STENCIL 0x84F9 |
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#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_TEXTURE_MODE 0x884B |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DIFFUSE 0x1201 |
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#define GL_DISPLAY_LIST 0x82E7 |
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#define GL_DITHER 0x0BD0 |
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#define GL_DOMAIN 0x0A02 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_DOT3_RGB 0x86AE |
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#define GL_DOT3_RGBA 0x86AF |
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#define GL_DOUBLE 0x140A |
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#define GL_DOUBLEBUFFER 0x0C32 |
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#define GL_DRAW_BUFFER 0x0C01 |
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#define GL_DRAW_BUFFER0 0x8825 |
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#define GL_DRAW_BUFFER1 0x8826 |
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#define GL_DRAW_BUFFER10 0x882F |
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#define GL_DRAW_BUFFER11 0x8830 |
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#define GL_DRAW_BUFFER12 0x8831 |
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#define GL_DRAW_BUFFER13 0x8832 |
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#define GL_DRAW_BUFFER14 0x8833 |
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#define GL_DRAW_BUFFER15 0x8834 |
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#define GL_DRAW_BUFFER2 0x8827 |
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#define GL_DRAW_BUFFER3 0x8828 |
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#define GL_DRAW_BUFFER4 0x8829 |
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#define GL_DRAW_BUFFER5 0x882A |
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#define GL_DRAW_BUFFER6 0x882B |
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#define GL_DRAW_BUFFER7 0x882C |
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#define GL_DRAW_BUFFER8 0x882D |
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#define GL_DRAW_BUFFER9 0x882E |
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#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_DRAW_PIXEL_TOKEN 0x0705 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_DYNAMIC_COPY 0x88EA |
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#define GL_DYNAMIC_DRAW 0x88E8 |
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#define GL_DYNAMIC_READ 0x88E9 |
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#define GL_EDGE_FLAG 0x0B43 |
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#define GL_EDGE_FLAG_ARRAY 0x8079 |
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#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define GL_EMISSION 0x1600 |
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#define GL_ENABLE_BIT 0x00002000 |
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#define GL_EQUAL 0x0202 |
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#define GL_EQUIV 0x1509 |
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#define GL_EVAL_BIT 0x00010000 |
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#define GL_EXP 0x0800 |
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#define GL_EXP2 0x0801 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_EYE_LINEAR 0x2400 |
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#define GL_EYE_PLANE 0x2502 |
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#define GL_FALSE 0 |
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#define GL_FASTEST 0x1101 |
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#define GL_FEEDBACK 0x1C01 |
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
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#define GL_FILL 0x1B02 |
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#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
|
#define GL_FIXED_ONLY 0x891D |
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#define GL_FLAT 0x1D00 |
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#define GL_FLOAT 0x1406 |
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#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
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#define GL_FLOAT_MAT2 0x8B5A |
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#define GL_FLOAT_MAT2x3 0x8B65 |
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#define GL_FLOAT_MAT2x4 0x8B66 |
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#define GL_FLOAT_MAT3 0x8B5B |
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#define GL_FLOAT_MAT3x2 0x8B67 |
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#define GL_FLOAT_MAT3x4 0x8B68 |
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#define GL_FLOAT_MAT4 0x8B5C |
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#define GL_FLOAT_MAT4x2 0x8B69 |
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#define GL_FLOAT_MAT4x3 0x8B6A |
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#define GL_FLOAT_VEC2 0x8B50 |
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#define GL_FLOAT_VEC3 0x8B51 |
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#define GL_FLOAT_VEC4 0x8B52 |
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#define GL_FOG 0x0B60 |
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#define GL_FOG_BIT 0x00000080 |
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#define GL_FOG_COLOR 0x0B66 |
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#define GL_FOG_COORD 0x8451 |
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#define GL_FOG_COORDINATE 0x8451 |
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#define GL_FOG_COORDINATE_ARRAY 0x8457 |
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#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
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#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
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#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
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#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
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#define GL_FOG_COORDINATE_SOURCE 0x8450 |
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#define GL_FOG_COORD_ARRAY 0x8457 |
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#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D |
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#define GL_FOG_COORD_ARRAY_POINTER 0x8456 |
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#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 |
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#define GL_FOG_COORD_ARRAY_TYPE 0x8454 |
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#define GL_FOG_COORD_SRC 0x8450 |
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#define GL_FOG_DENSITY 0x0B62 |
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#define GL_FOG_END 0x0B64 |
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#define GL_FOG_HINT 0x0C54 |
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#define GL_FOG_INDEX 0x0B61 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_START 0x0B63 |
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#define GL_FRAGMENT_DEPTH 0x8452 |
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#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
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#define GL_FRAMEBUFFER 0x8D40 |
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#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
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#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
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#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
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#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
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#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
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#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
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#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
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#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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#define GL_FRONT 0x0404 |
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#define GL_FRONT_AND_BACK 0x0408 |
|
#define GL_FRONT_FACE 0x0B46 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_GENERATE_MIPMAP 0x8191 |
|
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
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#define GL_GEOMETRY_SHADER 0x8DD9 |
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#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
|
#define GL_GEQUAL 0x0206 |
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#define GL_GREATER 0x0204 |
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#define GL_GREEN 0x1904 |
|
#define GL_GREEN_BIAS 0x0D19 |
|
#define GL_GREEN_BITS 0x0D53 |
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#define GL_GREEN_INTEGER 0x8D95 |
|
#define GL_GREEN_SCALE 0x0D18 |
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#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 |
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#define GL_HALF_FLOAT 0x140B |
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#define GL_HINT_BIT 0x00008000 |
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#define GL_INCR 0x1E02 |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_INDEX 0x8222 |
|
#define GL_INDEX_ARRAY 0x8077 |
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#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
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#define GL_INDEX_ARRAY_POINTER 0x8091 |
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#define GL_INDEX_ARRAY_STRIDE 0x8086 |
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#define GL_INDEX_ARRAY_TYPE 0x8085 |
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#define GL_INDEX_BITS 0x0D51 |
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#define GL_INDEX_CLEAR_VALUE 0x0C20 |
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#define GL_INDEX_LOGIC_OP 0x0BF1 |
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#define GL_INDEX_MODE 0x0C30 |
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#define GL_INDEX_OFFSET 0x0D13 |
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#define GL_INDEX_SHIFT 0x0D12 |
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#define GL_INDEX_WRITEMASK 0x0C21 |
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#define GL_INFO_LOG_LENGTH 0x8B84 |
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#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 |
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#define GL_INT 0x1404 |
|
#define GL_INTENSITY 0x8049 |
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#define GL_INTENSITY12 0x804C |
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#define GL_INTENSITY16 0x804D |
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#define GL_INTENSITY4 0x804A |
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#define GL_INTENSITY8 0x804B |
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#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
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#define GL_INTERPOLATE 0x8575 |
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#define GL_INT_2_10_10_10_REV 0x8D9F |
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#define GL_INT_SAMPLER_1D 0x8DC9 |
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#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
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#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
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#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
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#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
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#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INT_VEC2 0x8B53 |
|
#define GL_INT_VEC3 0x8B54 |
|
#define GL_INT_VEC4 0x8B55 |
|
#define GL_INVALID_ENUM 0x0500 |
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
#define GL_INVALID_INDEX 0xFFFFFFFF |
|
#define GL_INVALID_OPERATION 0x0502 |
|
#define GL_INVALID_VALUE 0x0501 |
|
#define GL_INVERT 0x150A |
|
#define GL_KEEP 0x1E00 |
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define GL_LEFT 0x0406 |
|
#define GL_LEQUAL 0x0203 |
|
#define GL_LESS 0x0201 |
|
#define GL_LIGHT0 0x4000 |
|
#define GL_LIGHT1 0x4001 |
|
#define GL_LIGHT2 0x4002 |
|
#define GL_LIGHT3 0x4003 |
|
#define GL_LIGHT4 0x4004 |
|
#define GL_LIGHT5 0x4005 |
|
#define GL_LIGHT6 0x4006 |
|
#define GL_LIGHT7 0x4007 |
|
#define GL_LIGHTING 0x0B50 |
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#define GL_LIGHTING_BIT 0x00000040 |
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
|
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
|
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
|
#define GL_LINE 0x1B01 |
|
#define GL_LINEAR 0x2601 |
|
#define GL_LINEAR_ATTENUATION 0x1208 |
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
|
#define GL_LINES 0x0001 |
|
#define GL_LINES_ADJACENCY 0x000A |
|
#define GL_LINE_BIT 0x00000004 |
|
#define GL_LINE_LOOP 0x0002 |
|
#define GL_LINE_RESET_TOKEN 0x0707 |
|
#define GL_LINE_SMOOTH 0x0B20 |
|
#define GL_LINE_SMOOTH_HINT 0x0C52 |
|
#define GL_LINE_STIPPLE 0x0B24 |
|
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
|
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
|
#define GL_LINE_STRIP 0x0003 |
|
#define GL_LINE_STRIP_ADJACENCY 0x000B |
|
#define GL_LINE_TOKEN 0x0702 |
|
#define GL_LINE_WIDTH 0x0B21 |
|
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
|
#define GL_LINE_WIDTH_RANGE 0x0B22 |
|
#define GL_LINK_STATUS 0x8B82 |
|
#define GL_LIST_BASE 0x0B32 |
|
#define GL_LIST_BIT 0x00020000 |
|
#define GL_LIST_INDEX 0x0B33 |
|
#define GL_LIST_MODE 0x0B30 |
|
#define GL_LOAD 0x0101 |
|
#define GL_LOGIC_OP 0x0BF1 |
|
#define GL_LOGIC_OP_MODE 0x0BF0 |
|
#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
|
#define GL_LOWER_LEFT 0x8CA1 |
|
#define GL_LUMINANCE 0x1909 |
|
#define GL_LUMINANCE12 0x8041 |
|
#define GL_LUMINANCE12_ALPHA12 0x8047 |
|
#define GL_LUMINANCE12_ALPHA4 0x8046 |
|
#define GL_LUMINANCE16 0x8042 |
|
#define GL_LUMINANCE16_ALPHA16 0x8048 |
|
#define GL_LUMINANCE4 0x803F |
|
#define GL_LUMINANCE4_ALPHA4 0x8043 |
|
#define GL_LUMINANCE6_ALPHA2 0x8044 |
|
#define GL_LUMINANCE8 0x8040 |
|
#define GL_LUMINANCE8_ALPHA8 0x8045 |
|
#define GL_LUMINANCE_ALPHA 0x190A |
|
#define GL_MAJOR_VERSION 0x821B |
|
#define GL_MAP1_COLOR_4 0x0D90 |
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
|
#define GL_MAP1_INDEX 0x0D91 |
|
#define GL_MAP1_NORMAL 0x0D92 |
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
|
#define GL_MAP1_VERTEX_3 0x0D97 |
|
#define GL_MAP1_VERTEX_4 0x0D98 |
|
#define GL_MAP2_COLOR_4 0x0DB0 |
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
|
#define GL_MAP2_INDEX 0x0DB1 |
|
#define GL_MAP2_NORMAL 0x0DB2 |
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
|
#define GL_MAP2_VERTEX_3 0x0DB7 |
|
#define GL_MAP2_VERTEX_4 0x0DB8 |
|
#define GL_MAP_COLOR 0x0D10 |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_STENCIL 0x0D11 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MATRIX_MODE 0x0BA0 |
|
#define GL_MAX 0x8008 |
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
|
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
|
#define GL_MAX_CLIP_PLANES 0x0D32 |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
|
#define GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
|
#define GL_MAX_EVAL_ORDER 0x0D30 |
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
|
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
|
#define GL_MAX_LABEL_LENGTH 0x82E8 |
|
#define GL_MAX_LIGHTS 0x0D31 |
|
#define GL_MAX_LIST_NESTING 0x0B31 |
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
|
#define GL_MAX_TEXTURE_COORDS 0x8871 |
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
|
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
|
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define GL_MAX_VARYING_FLOATS 0x8B4B |
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
|
#define GL_MIN 0x8007 |
|
#define GL_MINOR_VERSION 0x821C |
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
|
#define GL_MIRRORED_REPEAT 0x8370 |
|
#define GL_MODELVIEW 0x1700 |
|
#define GL_MODELVIEW_MATRIX 0x0BA6 |
|
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
|
#define GL_MODULATE 0x2100 |
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#define GL_MULT 0x0103 |
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#define GL_MULTISAMPLE 0x809D |
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#define GL_MULTISAMPLE_ARB 0x809D |
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#define GL_MULTISAMPLE_BIT 0x20000000 |
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
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#define GL_N3F_V3F 0x2A25 |
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#define GL_NAME_STACK_DEPTH 0x0D70 |
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#define GL_NAND 0x150E |
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#define GL_NEAREST 0x2600 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_NEVER 0x0200 |
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#define GL_NICEST 0x1102 |
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#define GL_NONE 0 |
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#define GL_NOOP 0x1505 |
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#define GL_NOR 0x1508 |
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#define GL_NORMALIZE 0x0BA1 |
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#define GL_NORMAL_ARRAY 0x8075 |
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#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
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#define GL_NORMAL_ARRAY_POINTER 0x808F |
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#define GL_NORMAL_ARRAY_STRIDE 0x807F |
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#define GL_NORMAL_ARRAY_TYPE 0x807E |
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#define GL_NORMAL_MAP 0x8511 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_NO_ERROR 0 |
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#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_NUM_EXTENSIONS 0x821D |
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#define GL_OBJECT_LINEAR 0x2401 |
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#define GL_OBJECT_PLANE 0x2501 |
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#define GL_OBJECT_TYPE 0x9112 |
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#define GL_ONE 1 |
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
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#define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_OPERAND0_ALPHA 0x8598 |
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#define GL_OPERAND0_RGB 0x8590 |
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#define GL_OPERAND1_ALPHA 0x8599 |
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#define GL_OPERAND1_RGB 0x8591 |
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#define GL_OPERAND2_ALPHA 0x859A |
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#define GL_OPERAND2_RGB 0x8592 |
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#define GL_OR 0x1507 |
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#define GL_ORDER 0x0A01 |
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#define GL_OR_INVERTED 0x150D |
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#define GL_OR_REVERSE 0x150B |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
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#define GL_PACK_LSB_FIRST 0x0D01 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SWAP_BYTES 0x0D00 |
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#define GL_PASS_THROUGH_TOKEN 0x0700 |
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
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#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
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#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
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#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
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#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
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#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
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#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
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#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
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#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
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#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
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#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
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#define GL_PIXEL_MODE_BIT 0x00000020 |
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#define GL_PIXEL_PACK_BUFFER 0x88EB |
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
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#define GL_POINT 0x1B00 |
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#define GL_POINTS 0x0000 |
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#define GL_POINT_BIT 0x00000002 |
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_POINT_SIZE_MAX 0x8127 |
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#define GL_POINT_SIZE_MIN 0x8126 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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#define GL_POINT_SMOOTH 0x0B10 |
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#define GL_POINT_SMOOTH_HINT 0x0C51 |
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#define GL_POINT_SPRITE 0x8861 |
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#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
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#define GL_POINT_TOKEN 0x0701 |
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#define GL_POLYGON 0x0009 |
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#define GL_POLYGON_BIT 0x00000008 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
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#define GL_POLYGON_TOKEN 0x0703 |
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#define GL_POSITION 0x1203 |
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#define GL_PREVIOUS 0x8578 |
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#define GL_PRIMARY_COLOR 0x8577 |
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#define GL_PRIMITIVES_GENERATED 0x8C87 |
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#define GL_PRIMITIVE_RESTART 0x8F9D |
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#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
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#define GL_PROGRAM 0x82E2 |
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#define GL_PROGRAM_PIPELINE 0x82E4 |
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#define GL_PROGRAM_POINT_SIZE 0x8642 |
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#define GL_PROJECTION 0x1701 |
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#define GL_PROJECTION_MATRIX 0x0BA7 |
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
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#define GL_PROVOKING_VERTEX 0x8E4F |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
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#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
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#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
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#define GL_PROXY_TEXTURE_3D 0x8070 |
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
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#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
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#define GL_Q 0x2003 |
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#define GL_QUADRATIC_ATTENUATION 0x1209 |
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#define GL_QUADS 0x0007 |
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#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
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#define GL_QUAD_STRIP 0x0008 |
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#define GL_QUERY 0x82E3 |
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#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
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#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
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#define GL_QUERY_COUNTER_BITS 0x8864 |
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#define GL_QUERY_NO_WAIT 0x8E14 |
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#define GL_QUERY_RESULT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
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#define GL_QUERY_WAIT 0x8E13 |
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#define GL_R 0x2002 |
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#define GL_R11F_G11F_B10F 0x8C3A |
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#define GL_R16 0x822A |
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#define GL_R16F 0x822D |
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#define GL_R16I 0x8233 |
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#define GL_R16UI 0x8234 |
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#define GL_R16_SNORM 0x8F98 |
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#define GL_R32F 0x822E |
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#define GL_R32I 0x8235 |
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#define GL_R32UI 0x8236 |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_R8 0x8229 |
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#define GL_R8I 0x8231 |
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#define GL_R8UI 0x8232 |
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#define GL_R8_SNORM 0x8F94 |
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#define GL_RASTERIZER_DISCARD 0x8C89 |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_READ_FRAMEBUFFER 0x8CA8 |
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#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
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#define GL_READ_ONLY 0x88B8 |
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#define GL_READ_WRITE 0x88BA |
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#define GL_RED 0x1903 |
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#define GL_RED_BIAS 0x0D15 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_RED_INTEGER 0x8D94 |
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#define GL_RED_SCALE 0x0D14 |
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#define GL_REFLECTION_MAP 0x8512 |
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#define GL_RENDER 0x1C00 |
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#define GL_RENDERBUFFER 0x8D41 |
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#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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#define GL_RENDERBUFFER_BINDING 0x8CA7 |
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#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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#define GL_RENDERBUFFER_WIDTH 0x8D42 |
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#define GL_RENDERER 0x1F01 |
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#define GL_RENDER_MODE 0x0C40 |
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#define GL_REPEAT 0x2901 |
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#define GL_REPLACE 0x1E01 |
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#define GL_RESCALE_NORMAL 0x803A |
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#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
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#define GL_RETURN 0x0102 |
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#define GL_RG 0x8227 |
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#define GL_RG16 0x822C |
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#define GL_RG16F 0x822F |
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#define GL_RG16I 0x8239 |
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#define GL_RG16UI 0x823A |
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#define GL_RG16_SNORM 0x8F99 |
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#define GL_RG32F 0x8230 |
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#define GL_RG32I 0x823B |
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#define GL_RG32UI 0x823C |
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#define GL_RG8 0x822B |
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#define GL_RG8I 0x8237 |
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#define GL_RG8UI 0x8238 |
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#define GL_RG8_SNORM 0x8F95 |
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#define GL_RGB 0x1907 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGB10_A2UI 0x906F |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGB16F 0x881B |
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#define GL_RGB16I 0x8D89 |
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#define GL_RGB16UI 0x8D77 |
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#define GL_RGB16_SNORM 0x8F9A |
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#define GL_RGB32F 0x8815 |
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#define GL_RGB32I 0x8D83 |
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#define GL_RGB32UI 0x8D71 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB8 0x8051 |
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#define GL_RGB8I 0x8D8F |
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#define GL_RGB8UI 0x8D7D |
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#define GL_RGB8_SNORM 0x8F96 |
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#define GL_RGB9_E5 0x8C3D |
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#define GL_RGBA 0x1908 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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#define GL_RGBA16F 0x881A |
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#define GL_RGBA16I 0x8D88 |
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#define GL_RGBA16UI 0x8D76 |
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#define GL_RGBA16_SNORM 0x8F9B |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA32F 0x8814 |
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#define GL_RGBA32I 0x8D82 |
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#define GL_RGBA32UI 0x8D70 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGBA8I 0x8D8E |
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#define GL_RGBA8UI 0x8D7C |
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#define GL_RGBA8_SNORM 0x8F97 |
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#define GL_RGBA_INTEGER 0x8D99 |
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#define GL_RGBA_MODE 0x0C31 |
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#define GL_RGB_INTEGER 0x8D98 |
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#define GL_RGB_SCALE 0x8573 |
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#define GL_RG_INTEGER 0x8228 |
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#define GL_RIGHT 0x0407 |
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#define GL_S 0x2000 |
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#define GL_SAMPLER 0x82E6 |
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#define GL_SAMPLER_1D 0x8B5D |
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#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
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#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
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#define GL_SAMPLER_1D_SHADOW 0x8B61 |
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#define GL_SAMPLER_2D 0x8B5E |
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#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
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#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
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#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
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#define GL_SAMPLER_2D_RECT 0x8B63 |
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#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
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#define GL_SAMPLER_2D_SHADOW 0x8B62 |
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#define GL_SAMPLER_3D 0x8B5F |
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#define GL_SAMPLER_BINDING 0x8919 |
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#define GL_SAMPLER_BUFFER 0x8DC2 |
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#define GL_SAMPLER_CUBE 0x8B60 |
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#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLES_ARB 0x80A9 |
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#define GL_SAMPLES_PASSED 0x8914 |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
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#define GL_SAMPLE_MASK 0x8E51 |
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#define GL_SAMPLE_MASK_VALUE 0x8E52 |
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#define GL_SAMPLE_POSITION 0x8E50 |
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#define GL_SCISSOR_BIT 0x00080000 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_SECONDARY_COLOR_ARRAY 0x845E |
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#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
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#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
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#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
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#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
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#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
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#define GL_SELECT 0x1C02 |
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
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#define GL_SEPARATE_ATTRIBS 0x8C8D |
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
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#define GL_SET 0x150F |
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#define GL_SHADER 0x82E1 |
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#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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#define GL_SHADER_TYPE 0x8B4F |
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#define GL_SHADE_MODEL 0x0B54 |
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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#define GL_SHININESS 0x1601 |
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#define GL_SHORT 0x1402 |
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#define GL_SIGNALED 0x9119 |
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#define GL_SIGNED_NORMALIZED 0x8F9C |
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#define GL_SINGLE_COLOR 0x81F9 |
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#define GL_SLUMINANCE 0x8C46 |
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#define GL_SLUMINANCE8 0x8C47 |
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#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
|
#define GL_SLUMINANCE_ALPHA 0x8C44 |
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#define GL_SMOOTH 0x1D01 |
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
|
#define GL_SOURCE0_ALPHA 0x8588 |
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#define GL_SOURCE0_RGB 0x8580 |
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#define GL_SOURCE1_ALPHA 0x8589 |
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#define GL_SOURCE1_RGB 0x8581 |
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#define GL_SOURCE2_ALPHA 0x858A |
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#define GL_SOURCE2_RGB 0x8582 |
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#define GL_SPECULAR 0x1202 |
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#define GL_SPHERE_MAP 0x2402 |
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#define GL_SPOT_CUTOFF 0x1206 |
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#define GL_SPOT_DIRECTION 0x1204 |
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#define GL_SPOT_EXPONENT 0x1205 |
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#define GL_SRC0_ALPHA 0x8588 |
|
#define GL_SRC0_RGB 0x8580 |
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#define GL_SRC1_ALPHA 0x8589 |
|
#define GL_SRC1_COLOR 0x88F9 |
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#define GL_SRC1_RGB 0x8581 |
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#define GL_SRC2_ALPHA 0x858A |
|
#define GL_SRC2_RGB 0x8582 |
|
#define GL_SRC_ALPHA 0x0302 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
|
#define GL_SRC_COLOR 0x0300 |
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#define GL_SRGB 0x8C40 |
|
#define GL_SRGB8 0x8C41 |
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#define GL_SRGB8_ALPHA8 0x8C43 |
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#define GL_SRGB_ALPHA 0x8C42 |
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#define GL_STACK_OVERFLOW 0x0503 |
|
#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_STATIC_COPY 0x88E6 |
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#define GL_STATIC_DRAW 0x88E4 |
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#define GL_STATIC_READ 0x88E5 |
|
#define GL_STENCIL 0x1802 |
|
#define GL_STENCIL_ATTACHMENT 0x8D20 |
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#define GL_STENCIL_BACK_FAIL 0x8801 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define GL_STENCIL_BACK_REF 0x8CA3 |
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_FUNC 0x0B92 |
|
#define GL_STENCIL_INDEX 0x1901 |
|
#define GL_STENCIL_INDEX1 0x8D46 |
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#define GL_STENCIL_INDEX16 0x8D49 |
|
#define GL_STENCIL_INDEX4 0x8D47 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
|
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
|
#define GL_STENCIL_TEST 0x0B90 |
|
#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STEREO 0x0C33 |
|
#define GL_STREAM_COPY 0x88E2 |
|
#define GL_STREAM_DRAW 0x88E0 |
|
#define GL_STREAM_READ 0x88E1 |
|
#define GL_SUBPIXEL_BITS 0x0D50 |
|
#define GL_SUBTRACT 0x84E7 |
|
#define GL_SYNC_CONDITION 0x9113 |
|
#define GL_SYNC_FENCE 0x9116 |
|
#define GL_SYNC_FLAGS 0x9115 |
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_SYNC_STATUS 0x9114 |
|
#define GL_T 0x2001 |
|
#define GL_T2F_C3F_V3F 0x2A2A |
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
|
#define GL_T2F_C4UB_V3F 0x2A29 |
|
#define GL_T2F_N3F_V3F 0x2A2B |
|
#define GL_T2F_V3F 0x2A27 |
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
|
#define GL_T4F_V4F 0x2A28 |
|
#define GL_TEXTURE 0x1702 |
|
#define GL_TEXTURE0 0x84C0 |
|
#define GL_TEXTURE1 0x84C1 |
|
#define GL_TEXTURE10 0x84CA |
|
#define GL_TEXTURE11 0x84CB |
|
#define GL_TEXTURE12 0x84CC |
|
#define GL_TEXTURE13 0x84CD |
|
#define GL_TEXTURE14 0x84CE |
|
#define GL_TEXTURE15 0x84CF |
|
#define GL_TEXTURE16 0x84D0 |
|
#define GL_TEXTURE17 0x84D1 |
|
#define GL_TEXTURE18 0x84D2 |
|
#define GL_TEXTURE19 0x84D3 |
|
#define GL_TEXTURE2 0x84C2 |
|
#define GL_TEXTURE20 0x84D4 |
|
#define GL_TEXTURE21 0x84D5 |
|
#define GL_TEXTURE22 0x84D6 |
|
#define GL_TEXTURE23 0x84D7 |
|
#define GL_TEXTURE24 0x84D8 |
|
#define GL_TEXTURE25 0x84D9 |
|
#define GL_TEXTURE26 0x84DA |
|
#define GL_TEXTURE27 0x84DB |
|
#define GL_TEXTURE28 0x84DC |
|
#define GL_TEXTURE29 0x84DD |
|
#define GL_TEXTURE3 0x84C3 |
|
#define GL_TEXTURE30 0x84DE |
|
#define GL_TEXTURE31 0x84DF |
|
#define GL_TEXTURE4 0x84C4 |
|
#define GL_TEXTURE5 0x84C5 |
|
#define GL_TEXTURE6 0x84C6 |
|
#define GL_TEXTURE7 0x84C7 |
|
#define GL_TEXTURE8 0x84C8 |
|
#define GL_TEXTURE9 0x84C9 |
|
#define GL_TEXTURE_1D 0x0DE0 |
|
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
|
#define GL_TEXTURE_2D 0x0DE1 |
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
|
#define GL_TEXTURE_3D 0x806F |
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define GL_TEXTURE_BASE_LEVEL 0x813C |
|
#define GL_TEXTURE_BINDING_1D 0x8068 |
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D 0x8069 |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_TEXTURE_BINDING_3D 0x806A |
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
|
#define GL_TEXTURE_BIT 0x00040000 |
|
#define GL_TEXTURE_BLUE_SIZE 0x805E |
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
|
#define GL_TEXTURE_BORDER 0x1005 |
|
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
|
#define GL_TEXTURE_BUFFER 0x8C2A |
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
|
#define GL_TEXTURE_COMPARE_MODE 0x884C |
|
#define GL_TEXTURE_COMPONENTS 0x1003 |
|
#define GL_TEXTURE_COMPRESSED 0x86A1 |
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
|
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
|
#define GL_TEXTURE_CUBE_MAP 0x8513 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
|
#define GL_TEXTURE_DEPTH 0x8071 |
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
|
#define GL_TEXTURE_ENV 0x2300 |
|
#define GL_TEXTURE_ENV_COLOR 0x2201 |
|
#define GL_TEXTURE_ENV_MODE 0x2200 |
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
|
#define GL_TEXTURE_GEN_MODE 0x2500 |
|
#define GL_TEXTURE_GEN_Q 0x0C63 |
|
#define GL_TEXTURE_GEN_R 0x0C62 |
|
#define GL_TEXTURE_GEN_S 0x0C60 |
|
#define GL_TEXTURE_GEN_T 0x0C61 |
|
#define GL_TEXTURE_GREEN_SIZE 0x805D |
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
|
#define GL_TEXTURE_HEIGHT 0x1001 |
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
|
#define GL_TEXTURE_LOD_BIAS 0x8501 |
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
|
#define GL_TEXTURE_MAG_FILTER 0x2800 |
|
#define GL_TEXTURE_MATRIX 0x0BA8 |
|
#define GL_TEXTURE_MAX_LEVEL 0x813D |
|
#define GL_TEXTURE_MAX_LOD 0x813B |
|
#define GL_TEXTURE_MIN_FILTER 0x2801 |
|
#define GL_TEXTURE_MIN_LOD 0x813A |
|
#define GL_TEXTURE_PRIORITY 0x8066 |
|
#define GL_TEXTURE_RECTANGLE 0x84F5 |
|
#define GL_TEXTURE_RED_SIZE 0x805C |
|
#define GL_TEXTURE_RED_TYPE 0x8C10 |
|
#define GL_TEXTURE_RESIDENT 0x8067 |
|
#define GL_TEXTURE_SAMPLES 0x9106 |
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
|
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
|
#define GL_TEXTURE_WIDTH 0x1000 |
|
#define GL_TEXTURE_WRAP_R 0x8072 |
|
#define GL_TEXTURE_WRAP_S 0x2802 |
|
#define GL_TEXTURE_WRAP_T 0x2803 |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
|
#define GL_TIMESTAMP 0x8E28 |
|
#define GL_TIME_ELAPSED 0x88BF |
|
#define GL_TRANSFORM_BIT 0x00001000 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
|
#define GL_TRIANGLES 0x0004 |
|
#define GL_TRIANGLES_ADJACENCY 0x000C |
|
#define GL_TRIANGLE_FAN 0x0006 |
|
#define GL_TRIANGLE_STRIP 0x0005 |
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
|
#define GL_TRUE 1 |
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define GL_UNIFORM_BUFFER 0x8A11 |
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define GL_UNIFORM_BUFFER_START 0x8A29 |
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define GL_UNIFORM_OFFSET 0x8A3B |
|
#define GL_UNIFORM_SIZE 0x8A38 |
|
#define GL_UNIFORM_TYPE 0x8A37 |
|
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 |
|
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
|
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
|
#define GL_UNPACK_SKIP_IMAGES 0x806D |
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_UNSIGNED_BYTE 0x1401 |
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
|
#define GL_UNSIGNED_INT 0x1405 |
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
|
#define GL_UNSIGNED_INT_24_8 0x84FA |
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define GL_UNSIGNED_SHORT 0x1403 |
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
|
#define GL_UPPER_LEFT 0x8CA2 |
|
#define GL_V2F 0x2A20 |
|
#define GL_V3F 0x2A21 |
|
#define GL_VALIDATE_STATUS 0x8B83 |
|
#define GL_VENDOR 0x1F00 |
|
#define GL_VERSION 0x1F02 |
|
#define GL_VERTEX_ARRAY 0x8074 |
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
|
#define GL_VERTEX_ARRAY_POINTER 0x808E |
|
#define GL_VERTEX_ARRAY_SIZE 0x807A |
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
|
#define GL_VERTEX_ARRAY_TYPE 0x807B |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
|
#define GL_VERTEX_SHADER 0x8B31 |
|
#define GL_VIEWPORT 0x0BA2 |
|
#define GL_VIEWPORT_BIT 0x00000800 |
|
#define GL_WAIT_FAILED 0x911D |
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
|
#define GL_WRITE_ONLY 0x88B9 |
|
#define GL_XOR 0x1506 |
|
#define GL_ZERO 0 |
|
#define GL_ZOOM_X 0x0D16 |
|
#define GL_ZOOM_Y 0x0D17 |
|
|
|
|
|
#ifndef __khrplatform_h_ |
|
#define __khrplatform_h_ |
|
|
|
/* |
|
** Copyright (c) 2008-2018 The Khronos Group Inc. |
|
** |
|
** Permission is hereby granted, free of charge, to any person obtaining a |
|
** copy of this software and/or associated documentation files (the |
|
** "Materials"), to deal in the Materials without restriction, including |
|
** without limitation the rights to use, copy, modify, merge, publish, |
|
** distribute, sublicense, and/or sell copies of the Materials, and to |
|
** permit persons to whom the Materials are furnished to do so, subject to |
|
** the following conditions: |
|
** |
|
** The above copyright notice and this permission notice shall be included |
|
** in all copies or substantial portions of the Materials. |
|
** |
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
|
*/ |
|
|
|
/* Khronos platform-specific types and definitions. |
|
* |
|
* The master copy of khrplatform.h is maintained in the Khronos EGL |
|
* Registry repository at https://github.com/KhronosGroup/EGL-Registry |
|
* The last semantic modification to khrplatform.h was at commit ID: |
|
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692 |
|
* |
|
* Adopters may modify this file to suit their platform. Adopters are |
|
* encouraged to submit platform specific modifications to the Khronos |
|
* group so that they can be included in future versions of this file. |
|
* Please submit changes by filing pull requests or issues on |
|
* the EGL Registry repository linked above. |
|
* |
|
* |
|
* See the Implementer's Guidelines for information about where this file |
|
* should be located on your system and for more details of its use: |
|
* http://www.khronos.org/registry/implementers_guide.pdf |
|
* |
|
* This file should be included as |
|
* #include <KHR/khrplatform.h> |
|
* by Khronos client API header files that use its types and defines. |
|
* |
|
* The types in khrplatform.h should only be used to define API-specific types. |
|
* |
|
* Types defined in khrplatform.h: |
|
* khronos_int8_t signed 8 bit |
|
* khronos_uint8_t unsigned 8 bit |
|
* khronos_int16_t signed 16 bit |
|
* khronos_uint16_t unsigned 16 bit |
|
* khronos_int32_t signed 32 bit |
|
* khronos_uint32_t unsigned 32 bit |
|
* khronos_int64_t signed 64 bit |
|
* khronos_uint64_t unsigned 64 bit |
|
* khronos_intptr_t signed same number of bits as a pointer |
|
* khronos_uintptr_t unsigned same number of bits as a pointer |
|
* khronos_ssize_t signed size |
|
* khronos_usize_t unsigned size |
|
* khronos_float_t signed 32 bit floating point |
|
* khronos_time_ns_t unsigned 64 bit time in nanoseconds |
|
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in |
|
* nanoseconds |
|
* khronos_stime_nanoseconds_t signed time interval in nanoseconds |
|
* khronos_boolean_enum_t enumerated boolean type. This should |
|
* only be used as a base type when a client API's boolean type is |
|
* an enum. Client APIs which use an integer or other type for |
|
* booleans cannot use this as the base type for their boolean. |
|
* |
|
* Tokens defined in khrplatform.h: |
|
* |
|
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. |
|
* |
|
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. |
|
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. |
|
* |
|
* Calling convention macros defined in this file: |
|
* KHRONOS_APICALL |
|
* KHRONOS_GLAD_API_PTR |
|
* KHRONOS_APIATTRIBUTES |
|
* |
|
* These may be used in function prototypes as: |
|
* |
|
* KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( |
|
* int arg1, |
|
* int arg2) KHRONOS_APIATTRIBUTES; |
|
*/ |
|
|
|
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) |
|
# define KHRONOS_STATIC 1 |
|
#endif |
|
|
|
/*------------------------------------------------------------------------- |
|
* Definition of KHRONOS_APICALL |
|
*------------------------------------------------------------------------- |
|
* This precedes the return type of the function in the function prototype. |
|
*/ |
|
#if defined(KHRONOS_STATIC) |
|
/* If the preprocessor constant KHRONOS_STATIC is defined, make the |
|
* header compatible with static linking. */ |
|
# define KHRONOS_APICALL |
|
#elif defined(_WIN32) |
|
# define KHRONOS_APICALL __declspec(dllimport) |
|
#elif defined (__SYMBIAN32__) |
|
# define KHRONOS_APICALL IMPORT_C |
|
#elif defined(__ANDROID__) |
|
# define KHRONOS_APICALL __attribute__((visibility("default"))) |
|
#else |
|
# define KHRONOS_APICALL |
|
#endif |
|
|
|
/*------------------------------------------------------------------------- |
|
* Definition of KHRONOS_GLAD_API_PTR |
|
*------------------------------------------------------------------------- |
|
* This follows the return type of the function and precedes the function |
|
* name in the function prototype. |
|
*/ |
|
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) |
|
/* Win32 but not WinCE */ |
|
# define KHRONOS_GLAD_API_PTR __stdcall |
|
#else |
|
# define KHRONOS_GLAD_API_PTR |
|
#endif |
|
|
|
/*------------------------------------------------------------------------- |
|
* Definition of KHRONOS_APIATTRIBUTES |
|
*------------------------------------------------------------------------- |
|
* This follows the closing parenthesis of the function prototype arguments. |
|
*/ |
|
#if defined (__ARMCC_2__) |
|
#define KHRONOS_APIATTRIBUTES __softfp |
|
#else |
|
#define KHRONOS_APIATTRIBUTES |
|
#endif |
|
|
|
/*------------------------------------------------------------------------- |
|
* basic type definitions |
|
*-----------------------------------------------------------------------*/ |
|
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) |
|
|
|
|
|
/* |
|
* Using <stdint.h> |
|
*/ |
|
#include <stdint.h> |
|
typedef int32_t khronos_int32_t; |
|
typedef uint32_t khronos_uint32_t; |
|
typedef int64_t khronos_int64_t; |
|
typedef uint64_t khronos_uint64_t; |
|
#define KHRONOS_SUPPORT_INT64 1 |
|
#define KHRONOS_SUPPORT_FLOAT 1 |
|
|
|
#elif defined(__VMS ) || defined(__sgi) |
|
|
|
/* |
|
* Using <inttypes.h> |
|
*/ |
|
#include <inttypes.h> |
|
typedef int32_t khronos_int32_t; |
|
typedef uint32_t khronos_uint32_t; |
|
typedef int64_t khronos_int64_t; |
|
typedef uint64_t khronos_uint64_t; |
|
#define KHRONOS_SUPPORT_INT64 1 |
|
#define KHRONOS_SUPPORT_FLOAT 1 |
|
|
|
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) |
|
|
|
/* |
|
* Win32 |
|
*/ |
|
typedef __int32 khronos_int32_t; |
|
typedef unsigned __int32 khronos_uint32_t; |
|
typedef __int64 khronos_int64_t; |
|
typedef unsigned __int64 khronos_uint64_t; |
|
#define KHRONOS_SUPPORT_INT64 1 |
|
#define KHRONOS_SUPPORT_FLOAT 1 |
|
|
|
#elif defined(__sun__) || defined(__digital__) |
|
|
|
/* |
|
* Sun or Digital |
|
*/ |
|
typedef int khronos_int32_t; |
|
typedef unsigned int khronos_uint32_t; |
|
#if defined(__arch64__) || defined(_LP64) |
|
typedef long int khronos_int64_t; |
|
typedef unsigned long int khronos_uint64_t; |
|
#else |
|
typedef long long int khronos_int64_t; |
|
typedef unsigned long long int khronos_uint64_t; |
|
#endif /* __arch64__ */ |
|
#define KHRONOS_SUPPORT_INT64 1 |
|
#define KHRONOS_SUPPORT_FLOAT 1 |
|
|
|
#elif 0 |
|
|
|
/* |
|
* Hypothetical platform with no float or int64 support |
|
*/ |
|
typedef int khronos_int32_t; |
|
typedef unsigned int khronos_uint32_t; |
|
#define KHRONOS_SUPPORT_INT64 0 |
|
#define KHRONOS_SUPPORT_FLOAT 0 |
|
|
|
#else |
|
|
|
/* |
|
* Generic fallback |
|
*/ |
|
#include <stdint.h> |
|
typedef int32_t khronos_int32_t; |
|
typedef uint32_t khronos_uint32_t; |
|
typedef int64_t khronos_int64_t; |
|
typedef uint64_t khronos_uint64_t; |
|
#define KHRONOS_SUPPORT_INT64 1 |
|
#define KHRONOS_SUPPORT_FLOAT 1 |
|
|
|
#endif |
|
|
|
|
|
/* |
|
* Types that are (so far) the same on all platforms |
|
*/ |
|
typedef signed char khronos_int8_t; |
|
typedef unsigned char khronos_uint8_t; |
|
typedef signed short int khronos_int16_t; |
|
typedef unsigned short int khronos_uint16_t; |
|
|
|
/* |
|
* Types that differ between LLP64 and LP64 architectures - in LLP64, |
|
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears |
|
* to be the only LLP64 architecture in current use. |
|
*/ |
|
#ifdef _WIN64 |
|
typedef signed long long int khronos_intptr_t; |
|
typedef unsigned long long int khronos_uintptr_t; |
|
typedef signed long long int khronos_ssize_t; |
|
typedef unsigned long long int khronos_usize_t; |
|
#else |
|
typedef signed long int khronos_intptr_t; |
|
typedef unsigned long int khronos_uintptr_t; |
|
typedef signed long int khronos_ssize_t; |
|
typedef unsigned long int khronos_usize_t; |
|
#endif |
|
|
|
#if KHRONOS_SUPPORT_FLOAT |
|
/* |
|
* Float type |
|
*/ |
|
typedef float khronos_float_t; |
|
#endif |
|
|
|
#if KHRONOS_SUPPORT_INT64 |
|
/* Time types |
|
* |
|
* These types can be used to represent a time interval in nanoseconds or |
|
* an absolute Unadjusted System Time. Unadjusted System Time is the number |
|
* of nanoseconds since some arbitrary system event (e.g. since the last |
|
* time the system booted). The Unadjusted System Time is an unsigned |
|
* 64 bit value that wraps back to 0 every 584 years. Time intervals |
|
* may be either signed or unsigned. |
|
*/ |
|
typedef khronos_uint64_t khronos_utime_nanoseconds_t; |
|
typedef khronos_int64_t khronos_stime_nanoseconds_t; |
|
#endif |
|
|
|
/* |
|
* Dummy value used to pad enum types to 32 bits. |
|
*/ |
|
#ifndef KHRONOS_MAX_ENUM |
|
#define KHRONOS_MAX_ENUM 0x7FFFFFFF |
|
#endif |
|
|
|
/* |
|
* Enumerated boolean type |
|
* |
|
* Values other than zero should be considered to be true. Therefore |
|
* comparisons should not be made against KHRONOS_TRUE. |
|
*/ |
|
typedef enum { |
|
KHRONOS_FALSE = 0, |
|
KHRONOS_TRUE = 1, |
|
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM |
|
} khronos_boolean_enum_t; |
|
|
|
#endif /* __khrplatform_h_ */ |
|
|
|
typedef unsigned int GLenum; |
|
|
|
typedef unsigned char GLboolean; |
|
|
|
typedef unsigned int GLbitfield; |
|
|
|
typedef void GLvoid; |
|
|
|
typedef khronos_int8_t GLbyte; |
|
|
|
typedef khronos_uint8_t GLubyte; |
|
|
|
typedef khronos_int16_t GLshort; |
|
|
|
typedef khronos_uint16_t GLushort; |
|
|
|
typedef int GLint; |
|
|
|
typedef unsigned int GLuint; |
|
|
|
typedef khronos_int32_t GLclampx; |
|
|
|
typedef int GLsizei; |
|
|
|
typedef khronos_float_t GLfloat; |
|
|
|
typedef khronos_float_t GLclampf; |
|
|
|
typedef double GLdouble; |
|
|
|
typedef double GLclampd; |
|
|
|
typedef void *GLeglClientBufferEXT; |
|
|
|
typedef void *GLeglImageOES; |
|
|
|
typedef char GLchar; |
|
|
|
typedef char GLcharARB; |
|
|
|
#ifdef __APPLE__ |
|
typedef void *GLhandleARB; |
|
#else |
|
typedef unsigned int GLhandleARB; |
|
#endif |
|
|
|
typedef khronos_uint16_t GLhalf; |
|
|
|
typedef khronos_uint16_t GLhalfARB; |
|
|
|
typedef khronos_int32_t GLfixed; |
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) |
|
typedef khronos_intptr_t GLintptr; |
|
#else |
|
typedef khronos_intptr_t GLintptr; |
|
#endif |
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) |
|
typedef khronos_intptr_t GLintptrARB; |
|
#else |
|
typedef khronos_intptr_t GLintptrARB; |
|
#endif |
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) |
|
typedef khronos_ssize_t GLsizeiptr; |
|
#else |
|
typedef khronos_ssize_t GLsizeiptr; |
|
#endif |
|
|
|
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) |
|
typedef khronos_ssize_t GLsizeiptrARB; |
|
#else |
|
typedef khronos_ssize_t GLsizeiptrARB; |
|
#endif |
|
|
|
typedef khronos_int64_t GLint64; |
|
|
|
typedef khronos_int64_t GLint64EXT; |
|
|
|
typedef khronos_uint64_t GLuint64; |
|
|
|
typedef khronos_uint64_t GLuint64EXT; |
|
|
|
typedef struct __GLsync *GLsync; |
|
|
|
struct _cl_context; |
|
|
|
struct _cl_event; |
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
|
|
|
typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); |
|
|
|
typedef unsigned short GLhalfNV; |
|
|
|
typedef GLintptr GLvdpauSurfaceNV; |
|
|
|
typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); |
|
|
|
|
|
|
|
#define GL_VERSION_1_0 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_1_0; |
|
#define GL_VERSION_1_1 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_1_1; |
|
#define GL_VERSION_1_2 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_1_2; |
|
#define GL_VERSION_1_3 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_1_3; |
|
#define GL_VERSION_1_4 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_1_4; |
|
#define GL_VERSION_1_5 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_1_5; |
|
#define GL_VERSION_2_0 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_2_0; |
|
#define GL_VERSION_2_1 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_2_1; |
|
#define GL_VERSION_3_0 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_3_0; |
|
#define GL_VERSION_3_1 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_3_1; |
|
#define GL_VERSION_3_2 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_3_2; |
|
#define GL_VERSION_3_3 1 |
|
GLAD_API_CALL int GLAD_GL_VERSION_3_3; |
|
#define GL_ARB_multisample 1 |
|
GLAD_API_CALL int GLAD_GL_ARB_multisample; |
|
#define GL_ARB_robustness 1 |
|
GLAD_API_CALL int GLAD_GL_ARB_robustness; |
|
#define GL_KHR_debug 1 |
|
GLAD_API_CALL int GLAD_GL_KHR_debug; |
|
|
|
|
|
typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); |
|
typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); |
|
typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); |
|
typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); |
|
typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); |
|
typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); |
|
typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); |
|
typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); |
|
typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); |
|
typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); |
|
typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); |
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); |
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); |
|
typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); |
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); |
|
typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); |
|
typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); |
|
typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); |
|
typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); |
|
typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); |
|
typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
|
typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); |
|
typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); |
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); |
|
typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
|
typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
|
typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); |
|
typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); |
|
typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); |
|
typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); |
|
typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); |
|
typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); |
|
typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); |
|
typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); |
|
typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); |
|
typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); |
|
typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); |
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); |
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); |
|
typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); |
|
typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); |
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typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); |
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typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); |
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typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); |
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typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); |
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typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); |
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typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); |
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typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); |
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typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); |
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typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); |
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typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); |
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typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); |
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typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); |
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typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); |
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typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); |
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typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); |
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typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); |
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typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
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typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); |
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typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); |
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typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
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typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); |
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typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); |
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); |
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); |
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); |
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typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); |
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typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); |
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typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); |
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typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); |
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typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); |
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typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); |
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typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); |
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typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
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typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); |
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typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); |
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typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); |
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typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); |
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typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); |
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typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
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typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); |
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typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); |
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typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); |
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typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); |
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typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); |
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typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); |
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typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); |
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typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); |
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typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); |
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typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); |
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
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typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
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typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); |
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typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); |
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typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); |
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typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); |
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typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); |
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typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); |
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typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); |
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typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); |
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typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); |
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); |
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); |
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typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); |
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typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); |
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); |
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typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); |
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); |
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); |
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typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); |
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typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); |
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typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); |
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typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); |
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typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); |
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typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); |
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typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); |
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typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); |
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typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
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typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); |
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typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); |
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); |
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typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); |
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typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); |
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typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); |
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typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); |
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typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); |
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typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); |
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typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); |
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typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); |
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typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); |
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
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typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); |
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); |
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typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
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typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); |
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typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); |
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); |
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typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); |
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typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
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typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); |
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); |
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typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); |
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); |
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); |
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); |
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typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); |
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typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); |
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typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); |
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typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); |
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typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); |
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typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); |
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typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); |
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typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); |
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typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); |
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typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); |
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); |
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); |
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typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); |
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typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); |
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typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); |
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typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); |
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typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); |
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typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); |
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typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); |
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typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); |
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typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); |
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typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); |
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typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); |
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typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); |
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typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); |
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typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
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typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
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typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
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typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); |
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typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
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typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); |
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typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); |
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typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
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typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
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typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); |
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typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); |
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typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); |
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typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); |
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); |
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); |
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typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); |
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typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); |
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typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); |
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typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); |
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); |
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); |
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typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); |
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); |
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); |
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typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); |
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typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); |
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typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); |
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typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); |
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typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); |
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typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); |
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typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); |
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typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); |
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typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); |
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typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); |
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typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); |
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typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); |
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typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
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typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); |
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typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
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typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); |
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typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); |
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typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); |
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typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
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typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); |
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typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
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typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); |
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typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); |
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typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); |
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typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); |
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typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); |
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typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); |
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typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); |
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typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); |
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typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); |
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typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); |
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typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
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typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); |
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typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); |
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typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); |
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); |
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typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); |
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); |
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typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); |
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typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
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typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); |
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typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); |
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typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); |
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typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); |
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typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); |
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typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); |
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typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); |
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GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; |
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#define glAccum glad_glAccum |
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GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
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#define glActiveTexture glad_glActiveTexture |
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GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; |
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#define glAlphaFunc glad_glAlphaFunc |
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GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; |
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#define glAreTexturesResident glad_glAreTexturesResident |
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GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; |
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#define glArrayElement glad_glArrayElement |
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GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; |
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#define glAttachShader glad_glAttachShader |
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GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; |
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#define glBegin glad_glBegin |
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GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
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#define glBeginConditionalRender glad_glBeginConditionalRender |
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GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; |
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#define glBeginQuery glad_glBeginQuery |
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GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
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#define glBeginTransformFeedback glad_glBeginTransformFeedback |
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GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
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#define glBindAttribLocation glad_glBindAttribLocation |
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GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; |
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#define glBindBuffer glad_glBindBuffer |
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GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
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#define glBindBufferBase glad_glBindBufferBase |
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GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
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#define glBindBufferRange glad_glBindBufferRange |
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
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#define glBindFragDataLocation glad_glBindFragDataLocation |
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GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; |
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#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed |
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GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
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#define glBindFramebuffer glad_glBindFramebuffer |
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GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
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#define glBindRenderbuffer glad_glBindRenderbuffer |
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GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; |
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#define glBindSampler glad_glBindSampler |
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GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; |
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#define glBindTexture glad_glBindTexture |
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GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
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#define glBindVertexArray glad_glBindVertexArray |
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GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; |
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#define glBitmap glad_glBitmap |
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GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; |
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#define glBlendColor glad_glBlendColor |
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GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
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#define glBlendEquation glad_glBlendEquation |
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GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
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#define glBlendEquationSeparate glad_glBlendEquationSeparate |
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GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; |
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#define glBlendFunc glad_glBlendFunc |
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GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
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#define glBlendFuncSeparate glad_glBlendFuncSeparate |
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GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
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#define glBlitFramebuffer glad_glBlitFramebuffer |
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GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; |
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#define glBufferData glad_glBufferData |
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GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
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#define glBufferSubData glad_glBufferSubData |
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GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; |
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#define glCallList glad_glCallList |
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GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; |
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#define glCallLists glad_glCallLists |
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GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
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GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; |
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#define glClampColor glad_glClampColor |
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GLAD_API_CALL PFNGLCLEARPROC glad_glClear; |
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#define glClear glad_glClear |
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GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; |
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#define glClearAccum glad_glClearAccum |
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GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
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#define glClearBufferfi glad_glClearBufferfi |
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GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
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#define glClearBufferfv glad_glClearBufferfv |
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GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
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#define glClearBufferiv glad_glClearBufferiv |
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GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
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#define glClearBufferuiv glad_glClearBufferuiv |
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GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; |
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#define glClearColor glad_glClearColor |
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GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; |
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#define glClearDepth glad_glClearDepth |
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GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; |
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#define glClearIndex glad_glClearIndex |
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GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; |
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#define glClearStencil glad_glClearStencil |
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GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; |
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#define glClientActiveTexture glad_glClientActiveTexture |
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GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
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#define glClientWaitSync glad_glClientWaitSync |
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GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; |
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#define glClipPlane glad_glClipPlane |
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GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; |
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#define glColor3b glad_glColor3b |
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GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; |
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#define glColor3bv glad_glColor3bv |
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GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; |
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#define glColor3d glad_glColor3d |
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GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; |
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#define glColor3dv glad_glColor3dv |
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GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; |
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#define glColor3f glad_glColor3f |
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GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; |
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#define glColor3fv glad_glColor3fv |
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GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; |
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#define glColor3i glad_glColor3i |
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GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; |
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#define glColor3iv glad_glColor3iv |
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GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; |
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#define glColor3s glad_glColor3s |
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GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; |
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#define glColor3sv glad_glColor3sv |
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GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; |
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#define glColor3ub glad_glColor3ub |
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GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; |
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#define glColor3ubv glad_glColor3ubv |
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GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; |
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#define glColor3ui glad_glColor3ui |
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GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; |
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#define glColor3uiv glad_glColor3uiv |
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GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; |
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#define glColor3us glad_glColor3us |
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GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; |
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#define glColor3usv glad_glColor3usv |
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GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; |
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#define glColor4b glad_glColor4b |
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GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; |
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#define glColor4bv glad_glColor4bv |
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GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; |
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#define glColor4d glad_glColor4d |
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GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; |
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#define glColor4dv glad_glColor4dv |
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GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; |
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#define glColor4f glad_glColor4f |
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GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; |
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#define glColor4fv glad_glColor4fv |
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GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; |
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#define glColor4i glad_glColor4i |
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GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; |
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#define glColor4iv glad_glColor4iv |
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GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; |
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#define glColor4s glad_glColor4s |
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GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; |
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#define glColor4sv glad_glColor4sv |
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GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; |
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#define glColor4ub glad_glColor4ub |
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GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; |
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#define glColor4ubv glad_glColor4ubv |
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GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; |
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#define glColor4ui glad_glColor4ui |
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GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; |
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#define glColor4uiv glad_glColor4uiv |
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GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; |
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#define glColor4us glad_glColor4us |
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GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; |
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#define glColor4usv glad_glColor4usv |
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GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; |
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#define glColorMask glad_glColorMask |
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GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; |
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#define glColorMaski glad_glColorMaski |
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GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; |
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#define glColorMaterial glad_glColorMaterial |
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GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; |
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#define glColorP3ui glad_glColorP3ui |
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GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; |
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#define glColorP3uiv glad_glColorP3uiv |
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GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; |
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#define glColorP4ui glad_glColorP4ui |
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GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; |
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#define glColorP4uiv glad_glColorP4uiv |
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GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; |
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#define glColorPointer glad_glColorPointer |
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GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; |
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#define glCompileShader glad_glCompileShader |
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
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#define glCompressedTexImage1D glad_glCompressedTexImage1D |
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
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#define glCompressedTexImage2D glad_glCompressedTexImage2D |
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GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
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#define glCompressedTexImage3D glad_glCompressedTexImage3D |
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
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#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D |
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
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GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
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#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
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GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
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#define glCopyBufferSubData glad_glCopyBufferSubData |
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GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; |
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#define glCopyPixels glad_glCopyPixels |
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GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
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#define glCopyTexImage1D glad_glCopyTexImage1D |
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GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
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#define glCopyTexImage2D glad_glCopyTexImage2D |
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
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#define glCopyTexSubImage1D glad_glCopyTexSubImage1D |
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
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GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
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#define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
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GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
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#define glCreateProgram glad_glCreateProgram |
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GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; |
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#define glCreateShader glad_glCreateShader |
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GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; |
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#define glCullFace glad_glCullFace |
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GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; |
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#define glDebugMessageCallback glad_glDebugMessageCallback |
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GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; |
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#define glDebugMessageControl glad_glDebugMessageControl |
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GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; |
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#define glDebugMessageInsert glad_glDebugMessageInsert |
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GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
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#define glDeleteBuffers glad_glDeleteBuffers |
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GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
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#define glDeleteFramebuffers glad_glDeleteFramebuffers |
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GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; |
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#define glDeleteLists glad_glDeleteLists |
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GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
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#define glDeleteProgram glad_glDeleteProgram |
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GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
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#define glDeleteQueries glad_glDeleteQueries |
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GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
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GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; |
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#define glDeleteSamplers glad_glDeleteSamplers |
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GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; |
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#define glDeleteShader glad_glDeleteShader |
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GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; |
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#define glDeleteSync glad_glDeleteSync |
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GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
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#define glDeleteTextures glad_glDeleteTextures |
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GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
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#define glDeleteVertexArrays glad_glDeleteVertexArrays |
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GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
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#define glDepthFunc glad_glDepthFunc |
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GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; |
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#define glDepthMask glad_glDepthMask |
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GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; |
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#define glDepthRange glad_glDepthRange |
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GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; |
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#define glDetachShader glad_glDetachShader |
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GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; |
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#define glDisable glad_glDisable |
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GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; |
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#define glDisableClientState glad_glDisableClientState |
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GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
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#define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
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GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; |
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#define glDisablei glad_glDisablei |
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GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
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#define glDrawArrays glad_glDrawArrays |
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GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
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#define glDrawArraysInstanced glad_glDrawArraysInstanced |
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GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
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#define glDrawBuffer glad_glDrawBuffer |
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GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
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#define glDrawBuffers glad_glDrawBuffers |
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GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
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#define glDrawElements glad_glDrawElements |
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GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
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#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex |
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
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#define glDrawElementsInstanced glad_glDrawElementsInstanced |
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GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
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#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex |
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GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; |
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#define glDrawPixels glad_glDrawPixels |
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GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
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#define glDrawRangeElements glad_glDrawRangeElements |
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GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
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#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex |
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GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; |
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#define glEdgeFlag glad_glEdgeFlag |
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GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; |
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#define glEdgeFlagPointer glad_glEdgeFlagPointer |
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GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; |
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#define glEdgeFlagv glad_glEdgeFlagv |
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GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; |
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#define glEnable glad_glEnable |
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GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; |
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#define glEnableClientState glad_glEnableClientState |
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GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
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#define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
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GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; |
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#define glEnablei glad_glEnablei |
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GLAD_API_CALL PFNGLENDPROC glad_glEnd; |
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#define glEnd glad_glEnd |
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GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
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#define glEndConditionalRender glad_glEndConditionalRender |
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GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; |
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#define glEndList glad_glEndList |
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GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; |
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#define glEndQuery glad_glEndQuery |
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GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
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#define glEndTransformFeedback glad_glEndTransformFeedback |
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GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; |
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#define glEvalCoord1d glad_glEvalCoord1d |
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GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; |
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#define glEvalCoord1dv glad_glEvalCoord1dv |
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GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; |
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#define glEvalCoord1f glad_glEvalCoord1f |
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GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; |
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#define glEvalCoord1fv glad_glEvalCoord1fv |
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GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; |
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#define glEvalCoord2d glad_glEvalCoord2d |
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GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; |
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#define glEvalCoord2dv glad_glEvalCoord2dv |
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GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; |
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#define glEvalCoord2f glad_glEvalCoord2f |
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GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; |
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#define glEvalCoord2fv glad_glEvalCoord2fv |
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GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; |
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#define glEvalMesh1 glad_glEvalMesh1 |
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GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; |
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#define glEvalMesh2 glad_glEvalMesh2 |
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GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; |
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#define glEvalPoint1 glad_glEvalPoint1 |
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GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; |
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#define glEvalPoint2 glad_glEvalPoint2 |
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GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; |
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#define glFeedbackBuffer glad_glFeedbackBuffer |
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GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; |
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#define glFenceSync glad_glFenceSync |
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GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; |
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#define glFinish glad_glFinish |
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GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; |
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#define glFlush glad_glFlush |
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GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
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GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; |
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#define glFogCoordPointer glad_glFogCoordPointer |
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GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; |
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#define glFogCoordd glad_glFogCoordd |
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GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; |
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#define glFogCoorddv glad_glFogCoorddv |
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GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; |
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#define glFogCoordf glad_glFogCoordf |
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GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; |
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#define glFogCoordfv glad_glFogCoordfv |
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GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; |
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#define glFogf glad_glFogf |
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GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; |
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#define glFogfv glad_glFogfv |
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GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; |
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#define glFogi glad_glFogi |
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GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; |
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#define glFogiv glad_glFogiv |
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GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
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#define glFramebufferTexture glad_glFramebufferTexture |
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
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#define glFramebufferTexture1D glad_glFramebufferTexture1D |
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
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#define glFramebufferTexture2D glad_glFramebufferTexture2D |
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
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#define glFramebufferTexture3D glad_glFramebufferTexture3D |
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GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
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GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; |
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#define glFrontFace glad_glFrontFace |
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GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; |
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#define glFrustum glad_glFrustum |
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GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; |
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#define glGenBuffers glad_glGenBuffers |
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GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
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#define glGenFramebuffers glad_glGenFramebuffers |
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GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; |
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#define glGenLists glad_glGenLists |
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GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; |
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#define glGenQueries glad_glGenQueries |
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GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
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#define glGenRenderbuffers glad_glGenRenderbuffers |
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GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; |
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#define glGenSamplers glad_glGenSamplers |
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GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; |
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#define glGenTextures glad_glGenTextures |
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GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
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#define glGenVertexArrays glad_glGenVertexArrays |
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GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
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#define glGenerateMipmap glad_glGenerateMipmap |
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GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
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#define glGetActiveAttrib glad_glGetActiveAttrib |
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
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#define glGetActiveUniform glad_glGetActiveUniform |
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
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#define glGetActiveUniformName glad_glGetActiveUniformName |
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GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
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GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
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#define glGetAttachedShaders glad_glGetAttachedShaders |
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GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
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#define glGetAttribLocation glad_glGetAttribLocation |
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GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
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#define glGetBooleani_v glad_glGetBooleani_v |
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GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
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#define glGetBooleanv glad_glGetBooleanv |
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GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
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#define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
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GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
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#define glGetBufferParameteriv glad_glGetBufferParameteriv |
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GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
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#define glGetBufferPointerv glad_glGetBufferPointerv |
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GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
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#define glGetBufferSubData glad_glGetBufferSubData |
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GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; |
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#define glGetClipPlane glad_glGetClipPlane |
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GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
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#define glGetCompressedTexImage glad_glGetCompressedTexImage |
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GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; |
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#define glGetDebugMessageLog glad_glGetDebugMessageLog |
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GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
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#define glGetDoublev glad_glGetDoublev |
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GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; |
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#define glGetError glad_glGetError |
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GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; |
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#define glGetFloatv glad_glGetFloatv |
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GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; |
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#define glGetFragDataIndex glad_glGetFragDataIndex |
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GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
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#define glGetFragDataLocation glad_glGetFragDataLocation |
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GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
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GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; |
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#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB |
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GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
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#define glGetInteger64i_v glad_glGetInteger64i_v |
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GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
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#define glGetInteger64v glad_glGetInteger64v |
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GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
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#define glGetIntegeri_v glad_glGetIntegeri_v |
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GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
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#define glGetIntegerv glad_glGetIntegerv |
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GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; |
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#define glGetLightfv glad_glGetLightfv |
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GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; |
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#define glGetLightiv glad_glGetLightiv |
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GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; |
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#define glGetMapdv glad_glGetMapdv |
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GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; |
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#define glGetMapfv glad_glGetMapfv |
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GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; |
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#define glGetMapiv glad_glGetMapiv |
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GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; |
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#define glGetMaterialfv glad_glGetMaterialfv |
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GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; |
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#define glGetMaterialiv glad_glGetMaterialiv |
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GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
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#define glGetMultisamplefv glad_glGetMultisamplefv |
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GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; |
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#define glGetObjectLabel glad_glGetObjectLabel |
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GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; |
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#define glGetObjectPtrLabel glad_glGetObjectPtrLabel |
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GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; |
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#define glGetPixelMapfv glad_glGetPixelMapfv |
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GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; |
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#define glGetPixelMapuiv glad_glGetPixelMapuiv |
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GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; |
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#define glGetPixelMapusv glad_glGetPixelMapusv |
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GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; |
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#define glGetPointerv glad_glGetPointerv |
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GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; |
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#define glGetPolygonStipple glad_glGetPolygonStipple |
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GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
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#define glGetProgramInfoLog glad_glGetProgramInfoLog |
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GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
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#define glGetProgramiv glad_glGetProgramiv |
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GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; |
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#define glGetQueryObjecti64v glad_glGetQueryObjecti64v |
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GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
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#define glGetQueryObjectiv glad_glGetQueryObjectiv |
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GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; |
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#define glGetQueryObjectui64v glad_glGetQueryObjectui64v |
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GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
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#define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
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GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
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#define glGetQueryiv glad_glGetQueryiv |
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GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; |
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#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv |
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; |
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#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv |
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; |
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#define glGetSamplerParameterfv glad_glGetSamplerParameterfv |
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GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; |
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#define glGetSamplerParameteriv glad_glGetSamplerParameteriv |
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GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
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#define glGetShaderInfoLog glad_glGetShaderInfoLog |
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GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
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#define glGetShaderSource glad_glGetShaderSource |
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GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
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#define glGetShaderiv glad_glGetShaderiv |
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GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; |
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#define glGetString glad_glGetString |
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GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; |
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#define glGetStringi glad_glGetStringi |
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GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; |
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#define glGetSynciv glad_glGetSynciv |
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GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; |
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#define glGetTexEnvfv glad_glGetTexEnvfv |
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GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; |
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#define glGetTexEnviv glad_glGetTexEnviv |
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GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; |
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#define glGetTexGendv glad_glGetTexGendv |
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GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; |
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#define glGetTexGenfv glad_glGetTexGenfv |
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GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; |
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#define glGetTexGeniv glad_glGetTexGeniv |
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GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
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#define glGetTexImage glad_glGetTexImage |
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GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
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#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
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GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
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#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
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GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
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#define glGetTexParameterIiv glad_glGetTexParameterIiv |
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GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv |
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GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
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#define glGetTexParameterfv glad_glGetTexParameterfv |
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GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
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#define glGetTexParameteriv glad_glGetTexParameteriv |
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GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
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#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
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GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
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GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
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#define glGetUniformIndices glad_glGetUniformIndices |
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GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
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#define glGetUniformLocation glad_glGetUniformLocation |
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GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
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#define glGetUniformfv glad_glGetUniformfv |
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GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
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#define glGetUniformiv glad_glGetUniformiv |
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GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
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#define glGetUniformuiv glad_glGetUniformuiv |
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
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#define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
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#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
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GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
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#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
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GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
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#define glGetVertexAttribdv glad_glGetVertexAttribdv |
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GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
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#define glGetVertexAttribfv glad_glGetVertexAttribfv |
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GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
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#define glGetVertexAttribiv glad_glGetVertexAttribiv |
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GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; |
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#define glGetnColorTableARB glad_glGetnColorTableARB |
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GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; |
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#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB |
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GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; |
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#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB |
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GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; |
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#define glGetnHistogramARB glad_glGetnHistogramARB |
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GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; |
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#define glGetnMapdvARB glad_glGetnMapdvARB |
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GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; |
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#define glGetnMapfvARB glad_glGetnMapfvARB |
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GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; |
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#define glGetnMapivARB glad_glGetnMapivARB |
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GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; |
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#define glGetnMinmaxARB glad_glGetnMinmaxARB |
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GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; |
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#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB |
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GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; |
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#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB |
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GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; |
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#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB |
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GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; |
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#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB |
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GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; |
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#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB |
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GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; |
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#define glGetnTexImageARB glad_glGetnTexImageARB |
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GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; |
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#define glGetnUniformdvARB glad_glGetnUniformdvARB |
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GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; |
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#define glGetnUniformfvARB glad_glGetnUniformfvARB |
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GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; |
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#define glGetnUniformivARB glad_glGetnUniformivARB |
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GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; |
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#define glGetnUniformuivARB glad_glGetnUniformuivARB |
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GLAD_API_CALL PFNGLHINTPROC glad_glHint; |
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#define glHint glad_glHint |
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GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; |
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#define glIndexMask glad_glIndexMask |
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GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; |
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#define glIndexPointer glad_glIndexPointer |
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GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; |
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#define glIndexd glad_glIndexd |
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GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; |
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#define glIndexdv glad_glIndexdv |
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GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; |
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#define glIndexf glad_glIndexf |
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GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; |
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#define glIndexfv glad_glIndexfv |
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GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; |
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#define glIndexi glad_glIndexi |
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GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; |
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#define glIndexiv glad_glIndexiv |
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GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; |
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#define glIndexs glad_glIndexs |
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GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; |
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#define glIndexsv glad_glIndexsv |
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GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; |
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#define glIndexub glad_glIndexub |
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GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; |
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#define glIndexubv glad_glIndexubv |
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GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; |
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#define glInitNames glad_glInitNames |
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GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; |
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#define glInterleavedArrays glad_glInterleavedArrays |
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GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; |
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#define glIsBuffer glad_glIsBuffer |
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GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; |
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#define glIsEnabled glad_glIsEnabled |
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GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; |
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#define glIsEnabledi glad_glIsEnabledi |
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GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
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#define glIsFramebuffer glad_glIsFramebuffer |
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GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; |
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#define glIsList glad_glIsList |
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GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; |
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#define glIsProgram glad_glIsProgram |
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GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; |
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#define glIsQuery glad_glIsQuery |
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GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
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#define glIsRenderbuffer glad_glIsRenderbuffer |
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GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; |
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#define glIsSampler glad_glIsSampler |
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GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; |
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#define glIsShader glad_glIsShader |
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GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; |
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#define glIsSync glad_glIsSync |
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GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; |
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#define glIsTexture glad_glIsTexture |
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GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
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#define glIsVertexArray glad_glIsVertexArray |
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GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; |
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#define glLightModelf glad_glLightModelf |
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GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; |
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#define glLightModelfv glad_glLightModelfv |
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GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; |
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#define glLightModeli glad_glLightModeli |
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GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; |
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#define glLightModeliv glad_glLightModeliv |
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GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; |
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#define glLightf glad_glLightf |
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GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; |
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#define glLightfv glad_glLightfv |
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GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; |
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#define glLighti glad_glLighti |
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GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; |
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#define glLightiv glad_glLightiv |
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GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; |
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#define glLineStipple glad_glLineStipple |
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GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; |
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#define glLineWidth glad_glLineWidth |
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GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
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#define glLinkProgram glad_glLinkProgram |
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GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; |
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#define glListBase glad_glListBase |
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GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; |
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#define glLoadIdentity glad_glLoadIdentity |
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GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; |
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#define glLoadMatrixd glad_glLoadMatrixd |
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GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; |
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#define glLoadMatrixf glad_glLoadMatrixf |
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GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; |
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#define glLoadName glad_glLoadName |
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GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; |
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#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd |
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GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; |
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#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf |
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GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; |
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#define glLogicOp glad_glLogicOp |
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GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; |
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#define glMap1d glad_glMap1d |
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GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; |
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#define glMap1f glad_glMap1f |
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GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; |
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#define glMap2d glad_glMap2d |
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GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; |
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#define glMap2f glad_glMap2f |
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GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; |
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#define glMapBuffer glad_glMapBuffer |
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GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
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#define glMapBufferRange glad_glMapBufferRange |
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GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; |
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#define glMapGrid1d glad_glMapGrid1d |
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GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; |
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#define glMapGrid1f glad_glMapGrid1f |
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GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; |
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#define glMapGrid2d glad_glMapGrid2d |
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GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; |
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#define glMapGrid2f glad_glMapGrid2f |
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GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; |
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#define glMaterialf glad_glMaterialf |
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GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; |
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#define glMaterialfv glad_glMaterialfv |
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GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; |
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#define glMateriali glad_glMateriali |
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GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; |
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#define glMaterialiv glad_glMaterialiv |
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GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; |
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#define glMatrixMode glad_glMatrixMode |
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GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; |
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#define glMultMatrixd glad_glMultMatrixd |
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GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; |
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#define glMultMatrixf glad_glMultMatrixf |
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GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; |
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#define glMultTransposeMatrixd glad_glMultTransposeMatrixd |
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GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; |
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#define glMultTransposeMatrixf glad_glMultTransposeMatrixf |
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GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
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#define glMultiDrawArrays glad_glMultiDrawArrays |
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GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
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#define glMultiDrawElements glad_glMultiDrawElements |
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GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
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#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex |
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GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; |
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#define glMultiTexCoord1d glad_glMultiTexCoord1d |
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GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; |
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#define glMultiTexCoord1dv glad_glMultiTexCoord1dv |
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GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; |
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#define glMultiTexCoord1f glad_glMultiTexCoord1f |
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GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; |
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#define glMultiTexCoord1fv glad_glMultiTexCoord1fv |
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GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; |
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#define glMultiTexCoord1i glad_glMultiTexCoord1i |
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GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; |
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#define glMultiTexCoord1iv glad_glMultiTexCoord1iv |
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GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; |
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#define glMultiTexCoord1s glad_glMultiTexCoord1s |
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GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; |
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#define glMultiTexCoord1sv glad_glMultiTexCoord1sv |
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GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; |
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#define glMultiTexCoord2d glad_glMultiTexCoord2d |
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GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; |
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#define glMultiTexCoord2dv glad_glMultiTexCoord2dv |
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GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; |
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#define glMultiTexCoord2f glad_glMultiTexCoord2f |
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GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; |
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#define glMultiTexCoord2fv glad_glMultiTexCoord2fv |
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GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; |
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#define glMultiTexCoord2i glad_glMultiTexCoord2i |
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GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; |
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#define glMultiTexCoord2iv glad_glMultiTexCoord2iv |
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GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; |
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#define glMultiTexCoord2s glad_glMultiTexCoord2s |
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GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; |
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#define glMultiTexCoord2sv glad_glMultiTexCoord2sv |
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GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; |
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#define glMultiTexCoord3d glad_glMultiTexCoord3d |
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GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; |
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#define glMultiTexCoord3dv glad_glMultiTexCoord3dv |
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GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; |
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#define glMultiTexCoord3f glad_glMultiTexCoord3f |
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GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; |
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#define glMultiTexCoord3fv glad_glMultiTexCoord3fv |
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GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; |
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#define glMultiTexCoord3i glad_glMultiTexCoord3i |
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GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; |
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#define glMultiTexCoord3iv glad_glMultiTexCoord3iv |
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GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; |
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#define glMultiTexCoord3s glad_glMultiTexCoord3s |
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GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; |
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#define glMultiTexCoord3sv glad_glMultiTexCoord3sv |
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GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; |
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#define glMultiTexCoord4d glad_glMultiTexCoord4d |
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GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; |
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#define glMultiTexCoord4dv glad_glMultiTexCoord4dv |
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GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; |
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#define glMultiTexCoord4f glad_glMultiTexCoord4f |
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GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; |
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#define glMultiTexCoord4fv glad_glMultiTexCoord4fv |
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GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; |
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#define glMultiTexCoord4i glad_glMultiTexCoord4i |
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GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; |
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#define glMultiTexCoord4iv glad_glMultiTexCoord4iv |
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GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; |
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#define glMultiTexCoord4s glad_glMultiTexCoord4s |
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GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; |
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#define glMultiTexCoord4sv glad_glMultiTexCoord4sv |
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GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; |
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#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui |
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GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; |
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#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv |
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GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; |
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#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui |
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GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; |
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#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv |
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GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; |
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#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui |
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GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; |
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#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv |
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GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; |
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#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui |
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GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; |
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#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv |
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GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; |
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#define glNewList glad_glNewList |
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GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; |
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#define glNormal3b glad_glNormal3b |
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GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; |
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#define glNormal3bv glad_glNormal3bv |
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GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; |
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#define glNormal3d glad_glNormal3d |
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GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; |
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#define glNormal3dv glad_glNormal3dv |
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GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; |
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#define glNormal3f glad_glNormal3f |
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GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; |
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#define glNormal3fv glad_glNormal3fv |
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GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; |
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#define glNormal3i glad_glNormal3i |
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GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; |
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#define glNormal3iv glad_glNormal3iv |
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GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; |
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#define glNormal3s glad_glNormal3s |
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GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; |
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#define glNormal3sv glad_glNormal3sv |
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GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; |
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#define glNormalP3ui glad_glNormalP3ui |
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GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; |
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#define glNormalP3uiv glad_glNormalP3uiv |
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GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; |
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#define glNormalPointer glad_glNormalPointer |
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GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; |
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#define glObjectLabel glad_glObjectLabel |
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GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; |
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#define glObjectPtrLabel glad_glObjectPtrLabel |
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GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; |
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#define glOrtho glad_glOrtho |
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GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; |
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#define glPassThrough glad_glPassThrough |
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GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; |
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#define glPixelMapfv glad_glPixelMapfv |
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GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; |
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#define glPixelMapuiv glad_glPixelMapuiv |
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GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; |
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#define glPixelMapusv glad_glPixelMapusv |
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GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
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#define glPixelStoref glad_glPixelStoref |
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GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
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#define glPixelStorei glad_glPixelStorei |
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GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; |
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#define glPixelTransferf glad_glPixelTransferf |
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GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; |
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#define glPixelTransferi glad_glPixelTransferi |
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GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; |
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#define glPixelZoom glad_glPixelZoom |
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GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
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#define glPointParameterf glad_glPointParameterf |
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GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
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#define glPointParameterfv glad_glPointParameterfv |
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GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
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#define glPointParameteri glad_glPointParameteri |
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GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
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#define glPointParameteriv glad_glPointParameteriv |
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GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; |
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#define glPointSize glad_glPointSize |
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GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
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#define glPolygonMode glad_glPolygonMode |
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GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
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#define glPolygonOffset glad_glPolygonOffset |
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GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; |
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#define glPolygonStipple glad_glPolygonStipple |
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GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; |
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#define glPopAttrib glad_glPopAttrib |
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GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; |
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#define glPopClientAttrib glad_glPopClientAttrib |
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GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; |
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#define glPopDebugGroup glad_glPopDebugGroup |
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GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; |
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#define glPopMatrix glad_glPopMatrix |
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GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; |
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#define glPopName glad_glPopName |
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GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex |
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GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; |
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#define glPrioritizeTextures glad_glPrioritizeTextures |
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GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
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#define glProvokingVertex glad_glProvokingVertex |
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GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; |
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#define glPushAttrib glad_glPushAttrib |
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GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; |
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#define glPushClientAttrib glad_glPushClientAttrib |
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GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; |
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#define glPushDebugGroup glad_glPushDebugGroup |
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GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; |
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#define glPushMatrix glad_glPushMatrix |
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GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; |
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#define glPushName glad_glPushName |
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GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; |
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#define glQueryCounter glad_glQueryCounter |
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GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; |
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#define glRasterPos2d glad_glRasterPos2d |
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GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; |
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#define glRasterPos2dv glad_glRasterPos2dv |
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GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; |
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#define glRasterPos2f glad_glRasterPos2f |
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GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; |
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#define glRasterPos2fv glad_glRasterPos2fv |
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GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; |
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#define glRasterPos2i glad_glRasterPos2i |
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GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; |
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#define glRasterPos2iv glad_glRasterPos2iv |
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GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; |
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#define glRasterPos2s glad_glRasterPos2s |
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GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; |
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#define glRasterPos2sv glad_glRasterPos2sv |
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GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; |
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#define glRasterPos3d glad_glRasterPos3d |
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GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; |
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#define glRasterPos3dv glad_glRasterPos3dv |
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GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; |
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#define glRasterPos3f glad_glRasterPos3f |
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GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; |
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#define glRasterPos3fv glad_glRasterPos3fv |
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GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; |
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#define glRasterPos3i glad_glRasterPos3i |
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GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; |
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#define glRasterPos3iv glad_glRasterPos3iv |
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GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; |
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#define glRasterPos3s glad_glRasterPos3s |
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GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; |
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#define glRasterPos3sv glad_glRasterPos3sv |
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GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; |
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#define glRasterPos4d glad_glRasterPos4d |
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GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; |
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#define glRasterPos4dv glad_glRasterPos4dv |
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GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; |
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#define glRasterPos4f glad_glRasterPos4f |
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GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; |
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#define glRasterPos4fv glad_glRasterPos4fv |
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GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; |
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#define glRasterPos4i glad_glRasterPos4i |
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GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; |
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#define glRasterPos4iv glad_glRasterPos4iv |
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GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; |
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#define glRasterPos4s glad_glRasterPos4s |
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GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; |
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#define glRasterPos4sv glad_glRasterPos4sv |
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GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; |
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#define glReadBuffer glad_glReadBuffer |
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GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; |
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#define glReadPixels glad_glReadPixels |
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GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; |
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#define glReadnPixelsARB glad_glReadnPixelsARB |
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GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; |
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#define glRectd glad_glRectd |
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GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; |
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#define glRectdv glad_glRectdv |
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GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; |
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#define glRectf glad_glRectf |
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GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; |
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#define glRectfv glad_glRectfv |
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GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; |
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#define glRecti glad_glRecti |
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GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; |
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#define glRectiv glad_glRectiv |
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GLAD_API_CALL PFNGLRECTSPROC glad_glRects; |
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#define glRects glad_glRects |
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GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; |
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#define glRectsv glad_glRectsv |
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GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; |
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#define glRenderMode glad_glRenderMode |
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
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#define glRenderbufferStorage glad_glRenderbufferStorage |
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GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
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GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; |
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#define glRotated glad_glRotated |
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GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; |
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#define glRotatef glad_glRotatef |
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GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
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#define glSampleCoverage glad_glSampleCoverage |
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GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; |
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#define glSampleCoverageARB glad_glSampleCoverageARB |
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GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
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#define glSampleMaski glad_glSampleMaski |
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; |
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#define glSamplerParameterIiv glad_glSamplerParameterIiv |
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; |
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#define glSamplerParameterIuiv glad_glSamplerParameterIuiv |
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; |
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#define glSamplerParameterf glad_glSamplerParameterf |
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GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; |
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#define glSamplerParameterfv glad_glSamplerParameterfv |
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; |
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#define glSamplerParameteri glad_glSamplerParameteri |
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GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; |
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#define glSamplerParameteriv glad_glSamplerParameteriv |
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GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; |
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#define glScaled glad_glScaled |
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GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; |
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#define glScalef glad_glScalef |
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GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; |
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#define glScissor glad_glScissor |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; |
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#define glSecondaryColor3b glad_glSecondaryColor3b |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; |
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#define glSecondaryColor3bv glad_glSecondaryColor3bv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; |
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#define glSecondaryColor3d glad_glSecondaryColor3d |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; |
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#define glSecondaryColor3dv glad_glSecondaryColor3dv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; |
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#define glSecondaryColor3f glad_glSecondaryColor3f |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; |
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#define glSecondaryColor3fv glad_glSecondaryColor3fv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; |
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#define glSecondaryColor3i glad_glSecondaryColor3i |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; |
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#define glSecondaryColor3iv glad_glSecondaryColor3iv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; |
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#define glSecondaryColor3s glad_glSecondaryColor3s |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; |
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#define glSecondaryColor3sv glad_glSecondaryColor3sv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; |
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#define glSecondaryColor3ub glad_glSecondaryColor3ub |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; |
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#define glSecondaryColor3ubv glad_glSecondaryColor3ubv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; |
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#define glSecondaryColor3ui glad_glSecondaryColor3ui |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; |
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#define glSecondaryColor3uiv glad_glSecondaryColor3uiv |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; |
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#define glSecondaryColor3us glad_glSecondaryColor3us |
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GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; |
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#define glSecondaryColor3usv glad_glSecondaryColor3usv |
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GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; |
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#define glSecondaryColorP3ui glad_glSecondaryColorP3ui |
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GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; |
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#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv |
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GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; |
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#define glSecondaryColorPointer glad_glSecondaryColorPointer |
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GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; |
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#define glSelectBuffer glad_glSelectBuffer |
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GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; |
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#define glShadeModel glad_glShadeModel |
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GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; |
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#define glShaderSource glad_glShaderSource |
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GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
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#define glStencilFunc glad_glStencilFunc |
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GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
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#define glStencilFuncSeparate glad_glStencilFuncSeparate |
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GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; |
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#define glStencilMask glad_glStencilMask |
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GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
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#define glStencilMaskSeparate glad_glStencilMaskSeparate |
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GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; |
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#define glStencilOp glad_glStencilOp |
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GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
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#define glStencilOpSeparate glad_glStencilOpSeparate |
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GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; |
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#define glTexBuffer glad_glTexBuffer |
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GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; |
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#define glTexCoord1d glad_glTexCoord1d |
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GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; |
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#define glTexCoord1dv glad_glTexCoord1dv |
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GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; |
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#define glTexCoord1f glad_glTexCoord1f |
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GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; |
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#define glTexCoord1fv glad_glTexCoord1fv |
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GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; |
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#define glTexCoord1i glad_glTexCoord1i |
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GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; |
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#define glTexCoord1iv glad_glTexCoord1iv |
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GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; |
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#define glTexCoord1s glad_glTexCoord1s |
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GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; |
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#define glTexCoord1sv glad_glTexCoord1sv |
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GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; |
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#define glTexCoord2d glad_glTexCoord2d |
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GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; |
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#define glTexCoord2dv glad_glTexCoord2dv |
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GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; |
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#define glTexCoord2f glad_glTexCoord2f |
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GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; |
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#define glTexCoord2fv glad_glTexCoord2fv |
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GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; |
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#define glTexCoord2i glad_glTexCoord2i |
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GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; |
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#define glTexCoord2iv glad_glTexCoord2iv |
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GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; |
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#define glTexCoord2s glad_glTexCoord2s |
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GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; |
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#define glTexCoord2sv glad_glTexCoord2sv |
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GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; |
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#define glTexCoord3d glad_glTexCoord3d |
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GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; |
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#define glTexCoord3dv glad_glTexCoord3dv |
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GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; |
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#define glTexCoord3f glad_glTexCoord3f |
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GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; |
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#define glTexCoord3fv glad_glTexCoord3fv |
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GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; |
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#define glTexCoord3i glad_glTexCoord3i |
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GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; |
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#define glTexCoord3iv glad_glTexCoord3iv |
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GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; |
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#define glTexCoord3s glad_glTexCoord3s |
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GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; |
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#define glTexCoord3sv glad_glTexCoord3sv |
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GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; |
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#define glTexCoord4d glad_glTexCoord4d |
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GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; |
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#define glTexCoord4dv glad_glTexCoord4dv |
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GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; |
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#define glTexCoord4f glad_glTexCoord4f |
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GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; |
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#define glTexCoord4fv glad_glTexCoord4fv |
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GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; |
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#define glTexCoord4i glad_glTexCoord4i |
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GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; |
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#define glTexCoord4iv glad_glTexCoord4iv |
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GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; |
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#define glTexCoord4s glad_glTexCoord4s |
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GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; |
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#define glTexCoord4sv glad_glTexCoord4sv |
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GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; |
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#define glTexCoordP1ui glad_glTexCoordP1ui |
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GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; |
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#define glTexCoordP1uiv glad_glTexCoordP1uiv |
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GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; |
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#define glTexCoordP2ui glad_glTexCoordP2ui |
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GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; |
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#define glTexCoordP2uiv glad_glTexCoordP2uiv |
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GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; |
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#define glTexCoordP3ui glad_glTexCoordP3ui |
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GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; |
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#define glTexCoordP3uiv glad_glTexCoordP3uiv |
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GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; |
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#define glTexCoordP4ui glad_glTexCoordP4ui |
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GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; |
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#define glTexCoordP4uiv glad_glTexCoordP4uiv |
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GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; |
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#define glTexCoordPointer glad_glTexCoordPointer |
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GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; |
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#define glTexEnvf glad_glTexEnvf |
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GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; |
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#define glTexEnvfv glad_glTexEnvfv |
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GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; |
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#define glTexEnvi glad_glTexEnvi |
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GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; |
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#define glTexEnviv glad_glTexEnviv |
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GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; |
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#define glTexGend glad_glTexGend |
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GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; |
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#define glTexGendv glad_glTexGendv |
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GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; |
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#define glTexGenf glad_glTexGenf |
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GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; |
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#define glTexGenfv glad_glTexGenfv |
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GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; |
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#define glTexGeni glad_glTexGeni |
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GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; |
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#define glTexGeniv glad_glTexGeniv |
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GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
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#define glTexImage1D glad_glTexImage1D |
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GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
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#define glTexImage2D glad_glTexImage2D |
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GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
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#define glTexImage2DMultisample glad_glTexImage2DMultisample |
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GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
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#define glTexImage3D glad_glTexImage3D |
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GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
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#define glTexImage3DMultisample glad_glTexImage3DMultisample |
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GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
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#define glTexParameterIiv glad_glTexParameterIiv |
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GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
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#define glTexParameterIuiv glad_glTexParameterIuiv |
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GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
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#define glTexParameterf glad_glTexParameterf |
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GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
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#define glTexParameterfv glad_glTexParameterfv |
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GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
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#define glTexParameteri glad_glTexParameteri |
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GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
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#define glTexParameteriv glad_glTexParameteriv |
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GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
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#define glTexSubImage1D glad_glTexSubImage1D |
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GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
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#define glTexSubImage2D glad_glTexSubImage2D |
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GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
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#define glTexSubImage3D glad_glTexSubImage3D |
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GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
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#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
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GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; |
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#define glTranslated glad_glTranslated |
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GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; |
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#define glTranslatef glad_glTranslatef |
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GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; |
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#define glUniform1f glad_glUniform1f |
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GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
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#define glUniform1fv glad_glUniform1fv |
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GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; |
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#define glUniform1i glad_glUniform1i |
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GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
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#define glUniform1iv glad_glUniform1iv |
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GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
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#define glUniform1ui glad_glUniform1ui |
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GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
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#define glUniform1uiv glad_glUniform1uiv |
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GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; |
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#define glUniform2f glad_glUniform2f |
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GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
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#define glUniform2fv glad_glUniform2fv |
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GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; |
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#define glUniform2i glad_glUniform2i |
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GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
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#define glUniform2iv glad_glUniform2iv |
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GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
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#define glUniform2ui glad_glUniform2ui |
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GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
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#define glUniform2uiv glad_glUniform2uiv |
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GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; |
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#define glUniform3f glad_glUniform3f |
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GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
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#define glUniform3fv glad_glUniform3fv |
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GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; |
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#define glUniform3i glad_glUniform3i |
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GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
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#define glUniform3iv glad_glUniform3iv |
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GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
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#define glUniform3ui glad_glUniform3ui |
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GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
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#define glUniform3uiv glad_glUniform3uiv |
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GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; |
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#define glUniform4f glad_glUniform4f |
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GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
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#define glUniform4fv glad_glUniform4fv |
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GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; |
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#define glUniform4i glad_glUniform4i |
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GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
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#define glUniform4iv glad_glUniform4iv |
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GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
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#define glUniform4ui glad_glUniform4ui |
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GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
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#define glUniform4uiv glad_glUniform4uiv |
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GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
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#define glUniformBlockBinding glad_glUniformBlockBinding |
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GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
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#define glUniformMatrix2fv glad_glUniformMatrix2fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
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#define glUniformMatrix3fv glad_glUniformMatrix3fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
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#define glUniformMatrix4fv glad_glUniformMatrix4fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
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GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
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GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
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#define glUnmapBuffer glad_glUnmapBuffer |
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GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; |
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#define glUseProgram glad_glUseProgram |
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GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
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#define glValidateProgram glad_glValidateProgram |
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GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; |
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#define glVertex2d glad_glVertex2d |
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GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; |
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#define glVertex2dv glad_glVertex2dv |
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GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; |
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#define glVertex2f glad_glVertex2f |
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GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; |
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#define glVertex2fv glad_glVertex2fv |
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GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; |
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#define glVertex2i glad_glVertex2i |
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GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; |
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#define glVertex2iv glad_glVertex2iv |
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GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; |
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#define glVertex2s glad_glVertex2s |
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GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; |
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#define glVertex2sv glad_glVertex2sv |
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GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; |
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#define glVertex3d glad_glVertex3d |
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GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; |
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#define glVertex3dv glad_glVertex3dv |
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GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; |
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#define glVertex3f glad_glVertex3f |
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GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; |
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#define glVertex3fv glad_glVertex3fv |
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GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; |
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#define glVertex3i glad_glVertex3i |
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GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; |
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#define glVertex3iv glad_glVertex3iv |
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GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; |
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#define glVertex3s glad_glVertex3s |
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GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; |
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#define glVertex3sv glad_glVertex3sv |
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GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; |
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#define glVertex4d glad_glVertex4d |
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GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; |
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#define glVertex4dv glad_glVertex4dv |
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GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; |
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#define glVertex4f glad_glVertex4f |
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GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; |
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#define glVertex4fv glad_glVertex4fv |
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GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; |
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#define glVertex4i glad_glVertex4i |
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GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; |
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#define glVertex4iv glad_glVertex4iv |
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GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; |
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#define glVertex4s glad_glVertex4s |
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GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; |
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#define glVertex4sv glad_glVertex4sv |
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GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
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#define glVertexAttrib1d glad_glVertexAttrib1d |
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GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
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#define glVertexAttrib1dv glad_glVertexAttrib1dv |
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GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
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#define glVertexAttrib1f glad_glVertexAttrib1f |
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GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
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#define glVertexAttrib1fv glad_glVertexAttrib1fv |
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GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
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#define glVertexAttrib1s glad_glVertexAttrib1s |
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GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
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#define glVertexAttrib1sv glad_glVertexAttrib1sv |
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GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
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#define glVertexAttrib2d glad_glVertexAttrib2d |
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GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
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#define glVertexAttrib2dv glad_glVertexAttrib2dv |
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GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
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#define glVertexAttrib2f glad_glVertexAttrib2f |
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GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
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#define glVertexAttrib2fv glad_glVertexAttrib2fv |
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GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
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#define glVertexAttrib2s glad_glVertexAttrib2s |
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GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
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#define glVertexAttrib2sv glad_glVertexAttrib2sv |
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GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
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#define glVertexAttrib3d glad_glVertexAttrib3d |
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GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
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#define glVertexAttrib3dv glad_glVertexAttrib3dv |
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GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
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#define glVertexAttrib3f glad_glVertexAttrib3f |
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GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
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#define glVertexAttrib3fv glad_glVertexAttrib3fv |
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GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
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#define glVertexAttrib3s glad_glVertexAttrib3s |
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GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
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#define glVertexAttrib3sv glad_glVertexAttrib3sv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
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#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
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#define glVertexAttrib4Niv glad_glVertexAttrib4Niv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
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#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
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#define glVertexAttrib4Nub glad_glVertexAttrib4Nub |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
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#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
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#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
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#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
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#define glVertexAttrib4bv glad_glVertexAttrib4bv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
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#define glVertexAttrib4d glad_glVertexAttrib4d |
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GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
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#define glVertexAttrib4dv glad_glVertexAttrib4dv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
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#define glVertexAttrib4f glad_glVertexAttrib4f |
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GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
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#define glVertexAttrib4fv glad_glVertexAttrib4fv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
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#define glVertexAttrib4iv glad_glVertexAttrib4iv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
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#define glVertexAttrib4s glad_glVertexAttrib4s |
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GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
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#define glVertexAttrib4sv glad_glVertexAttrib4sv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
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#define glVertexAttrib4ubv glad_glVertexAttrib4ubv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
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#define glVertexAttrib4uiv glad_glVertexAttrib4uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
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#define glVertexAttrib4usv glad_glVertexAttrib4usv |
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GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; |
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#define glVertexAttribDivisor glad_glVertexAttribDivisor |
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GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
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#define glVertexAttribI1i glad_glVertexAttribI1i |
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GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
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#define glVertexAttribI1iv glad_glVertexAttribI1iv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
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#define glVertexAttribI1ui glad_glVertexAttribI1ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
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#define glVertexAttribI1uiv glad_glVertexAttribI1uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
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#define glVertexAttribI2i glad_glVertexAttribI2i |
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GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
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#define glVertexAttribI2iv glad_glVertexAttribI2iv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
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#define glVertexAttribI2ui glad_glVertexAttribI2ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
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#define glVertexAttribI3i glad_glVertexAttribI3i |
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GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
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#define glVertexAttribI3iv glad_glVertexAttribI3iv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
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#define glVertexAttribI3ui glad_glVertexAttribI3ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
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#define glVertexAttribI3uiv glad_glVertexAttribI3uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
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#define glVertexAttribI4bv glad_glVertexAttribI4bv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
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#define glVertexAttribI4i glad_glVertexAttribI4i |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
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#define glVertexAttribI4iv glad_glVertexAttribI4iv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
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#define glVertexAttribI4sv glad_glVertexAttribI4sv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
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#define glVertexAttribI4ubv glad_glVertexAttribI4ubv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
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#define glVertexAttribI4ui glad_glVertexAttribI4ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
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#define glVertexAttribI4usv glad_glVertexAttribI4usv |
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GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
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#define glVertexAttribIPointer glad_glVertexAttribIPointer |
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GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; |
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#define glVertexAttribP1ui glad_glVertexAttribP1ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; |
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#define glVertexAttribP1uiv glad_glVertexAttribP1uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; |
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#define glVertexAttribP2ui glad_glVertexAttribP2ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; |
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#define glVertexAttribP2uiv glad_glVertexAttribP2uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; |
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#define glVertexAttribP3ui glad_glVertexAttribP3ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; |
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#define glVertexAttribP3uiv glad_glVertexAttribP3uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; |
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#define glVertexAttribP4ui glad_glVertexAttribP4ui |
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GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; |
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#define glVertexAttribP4uiv glad_glVertexAttribP4uiv |
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GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
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#define glVertexAttribPointer glad_glVertexAttribPointer |
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GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; |
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#define glVertexP2ui glad_glVertexP2ui |
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GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; |
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#define glVertexP2uiv glad_glVertexP2uiv |
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GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; |
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#define glVertexP3ui glad_glVertexP3ui |
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GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; |
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#define glVertexP3uiv glad_glVertexP3uiv |
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GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; |
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#define glVertexP4ui glad_glVertexP4ui |
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GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; |
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#define glVertexP4uiv glad_glVertexP4uiv |
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GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; |
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#define glVertexPointer glad_glVertexPointer |
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GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; |
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#define glViewport glad_glViewport |
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GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; |
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#define glWaitSync glad_glWaitSync |
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GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; |
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#define glWindowPos2d glad_glWindowPos2d |
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GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; |
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#define glWindowPos2dv glad_glWindowPos2dv |
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GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; |
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#define glWindowPos2f glad_glWindowPos2f |
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GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; |
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#define glWindowPos2fv glad_glWindowPos2fv |
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GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; |
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#define glWindowPos2i glad_glWindowPos2i |
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GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; |
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#define glWindowPos2iv glad_glWindowPos2iv |
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GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; |
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#define glWindowPos2s glad_glWindowPos2s |
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GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; |
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#define glWindowPos2sv glad_glWindowPos2sv |
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GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; |
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#define glWindowPos3d glad_glWindowPos3d |
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GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; |
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#define glWindowPos3dv glad_glWindowPos3dv |
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GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; |
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#define glWindowPos3f glad_glWindowPos3f |
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GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; |
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#define glWindowPos3fv glad_glWindowPos3fv |
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GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; |
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#define glWindowPos3i glad_glWindowPos3i |
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GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; |
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#define glWindowPos3iv glad_glWindowPos3iv |
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GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; |
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#define glWindowPos3s glad_glWindowPos3s |
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GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; |
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#define glWindowPos3sv glad_glWindowPos3sv |
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GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); |
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GLAD_API_CALL int gladLoadGL( GLADloadfunc load); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif |
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/* Source */ |
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#ifdef GLAD_GL_IMPLEMENTATION |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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#ifndef GLAD_IMPL_UTIL_C_ |
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#define GLAD_IMPL_UTIL_C_ |
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#ifdef _MSC_VER |
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s |
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#else |
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#define GLAD_IMPL_UTIL_SSCANF sscanf |
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#endif |
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#endif /* GLAD_IMPL_UTIL_C_ */ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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int GLAD_GL_VERSION_1_0 = 0; |
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int GLAD_GL_VERSION_1_1 = 0; |
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int GLAD_GL_VERSION_1_2 = 0; |
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int GLAD_GL_VERSION_1_3 = 0; |
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int GLAD_GL_VERSION_1_4 = 0; |
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int GLAD_GL_VERSION_1_5 = 0; |
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int GLAD_GL_VERSION_2_0 = 0; |
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int GLAD_GL_VERSION_2_1 = 0; |
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int GLAD_GL_VERSION_3_0 = 0; |
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int GLAD_GL_VERSION_3_1 = 0; |
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int GLAD_GL_VERSION_3_2 = 0; |
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int GLAD_GL_VERSION_3_3 = 0; |
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int GLAD_GL_ARB_multisample = 0; |
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int GLAD_GL_ARB_robustness = 0; |
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int GLAD_GL_KHR_debug = 0; |
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PFNGLACCUMPROC glad_glAccum = NULL; |
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; |
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PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; |
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PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; |
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PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; |
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; |
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PFNGLBEGINPROC glad_glBegin = NULL; |
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; |
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; |
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; |
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; |
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; |
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; |
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; |
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; |
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; |
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; |
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; |
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; |
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; |
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; |
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PFNGLBITMAPPROC glad_glBitmap = NULL; |
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; |
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; |
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; |
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; |
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; |
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; |
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL; |
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; |
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PFNGLCALLLISTPROC glad_glCallList = NULL; |
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PFNGLCALLLISTSPROC glad_glCallLists = NULL; |
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; |
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; |
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PFNGLCLEARPROC glad_glClear = NULL; |
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PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; |
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; |
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; |
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; |
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; |
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL; |
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; |
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PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; |
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; |
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; |
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; |
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PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; |
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PFNGLCOLOR3BPROC glad_glColor3b = NULL; |
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PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; |
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PFNGLCOLOR3DPROC glad_glColor3d = NULL; |
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PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; |
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PFNGLCOLOR3FPROC glad_glColor3f = NULL; |
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PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; |
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PFNGLCOLOR3IPROC glad_glColor3i = NULL; |
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PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; |
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PFNGLCOLOR3SPROC glad_glColor3s = NULL; |
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PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; |
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PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; |
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PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; |
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PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; |
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PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; |
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PFNGLCOLOR3USPROC glad_glColor3us = NULL; |
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PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; |
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PFNGLCOLOR4BPROC glad_glColor4b = NULL; |
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PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; |
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PFNGLCOLOR4DPROC glad_glColor4d = NULL; |
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PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; |
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PFNGLCOLOR4FPROC glad_glColor4f = NULL; |
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PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; |
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PFNGLCOLOR4IPROC glad_glColor4i = NULL; |
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PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; |
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PFNGLCOLOR4SPROC glad_glColor4s = NULL; |
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PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; |
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PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; |
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PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; |
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PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; |
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PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; |
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PFNGLCOLOR4USPROC glad_glColor4us = NULL; |
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PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; |
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PFNGLCOLORMASKPROC glad_glColorMask = NULL; |
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; |
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PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; |
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PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; |
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; |
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PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; |
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PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; |
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PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; |
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; |
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; |
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; |
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; |
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; |
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; |
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; |
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; |
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PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; |
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; |
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; |
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; |
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; |
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; |
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; |
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL; |
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PFNGLCULLFACEPROC glad_glCullFace = NULL; |
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PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; |
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PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; |
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PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; |
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; |
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; |
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PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; |
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; |
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; |
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; |
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; |
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; |
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; |
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; |
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; |
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; |
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; |
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; |
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; |
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PFNGLDISABLEPROC glad_glDisable = NULL; |
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PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; |
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; |
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PFNGLDISABLEIPROC glad_glDisablei = NULL; |
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; |
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; |
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; |
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; |
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; |
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; |
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; |
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; |
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PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; |
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; |
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; |
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PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; |
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PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; |
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PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; |
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PFNGLENABLEPROC glad_glEnable = NULL; |
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PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; |
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; |
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PFNGLENABLEIPROC glad_glEnablei = NULL; |
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PFNGLENDPROC glad_glEnd = NULL; |
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; |
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PFNGLENDLISTPROC glad_glEndList = NULL; |
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PFNGLENDQUERYPROC glad_glEndQuery = NULL; |
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; |
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PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; |
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PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; |
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PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; |
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; |
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; |
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PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; |
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; |
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PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; |
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PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; |
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PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; |
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PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; |
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PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; |
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PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; |
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PFNGLFENCESYNCPROC glad_glFenceSync = NULL; |
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PFNGLFINISHPROC glad_glFinish = NULL; |
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PFNGLFLUSHPROC glad_glFlush = NULL; |
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; |
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PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; |
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PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; |
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PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; |
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PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; |
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PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; |
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PFNGLFOGFPROC glad_glFogf = NULL; |
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PFNGLFOGFVPROC glad_glFogfv = NULL; |
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PFNGLFOGIPROC glad_glFogi = NULL; |
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PFNGLFOGIVPROC glad_glFogiv = NULL; |
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; |
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; |
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; |
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; |
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; |
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; |
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL; |
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PFNGLFRUSTUMPROC glad_glFrustum = NULL; |
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; |
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; |
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PFNGLGENLISTSPROC glad_glGenLists = NULL; |
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL; |
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; |
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PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; |
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; |
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; |
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; |
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; |
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; |
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; |
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; |
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; |
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; |
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; |
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; |
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; |
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; |
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; |
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; |
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; |
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; |
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PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; |
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; |
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PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; |
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PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; |
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PFNGLGETERRORPROC glad_glGetError = NULL; |
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; |
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PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; |
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; |
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; |
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PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; |
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; |
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; |
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; |
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; |
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PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; |
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PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; |
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PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; |
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PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; |
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PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; |
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; |
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PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; |
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; |
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PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; |
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PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; |
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PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; |
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PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; |
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PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; |
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PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; |
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PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; |
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; |
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; |
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PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; |
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; |
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PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; |
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; |
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PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; |
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; |
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PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; |
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PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; |
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PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; |
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PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; |
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; |
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; |
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PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; |
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PFNGLGETSTRINGPROC glad_glGetString = NULL; |
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PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; |
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PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; |
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PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; |
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PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; |
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PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; |
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PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; |
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PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; |
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; |
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PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; |
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; |
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PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; |
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; |
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; |
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; |
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; |
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PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; |
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; |
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; |
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; |
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; |
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; |
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; |
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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; |
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; |
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; |
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; |
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; |
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PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; |
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PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; |
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PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; |
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PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; |
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PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; |
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PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; |
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PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; |
|
PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; |
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PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; |
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PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; |
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PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; |
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PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; |
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PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; |
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PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; |
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PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; |
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PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; |
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PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; |
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PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; |
|
PFNGLHINTPROC glad_glHint = NULL; |
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PFNGLINDEXMASKPROC glad_glIndexMask = NULL; |
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PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; |
|
PFNGLINDEXDPROC glad_glIndexd = NULL; |
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PFNGLINDEXDVPROC glad_glIndexdv = NULL; |
|
PFNGLINDEXFPROC glad_glIndexf = NULL; |
|
PFNGLINDEXFVPROC glad_glIndexfv = NULL; |
|
PFNGLINDEXIPROC glad_glIndexi = NULL; |
|
PFNGLINDEXIVPROC glad_glIndexiv = NULL; |
|
PFNGLINDEXSPROC glad_glIndexs = NULL; |
|
PFNGLINDEXSVPROC glad_glIndexsv = NULL; |
|
PFNGLINDEXUBPROC glad_glIndexub = NULL; |
|
PFNGLINDEXUBVPROC glad_glIndexubv = NULL; |
|
PFNGLINITNAMESPROC glad_glInitNames = NULL; |
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; |
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL; |
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL; |
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; |
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; |
|
PFNGLISLISTPROC glad_glIsList = NULL; |
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL; |
|
PFNGLISQUERYPROC glad_glIsQuery = NULL; |
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; |
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL; |
|
PFNGLISSHADERPROC glad_glIsShader = NULL; |
|
PFNGLISSYNCPROC glad_glIsSync = NULL; |
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL; |
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; |
|
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; |
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PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; |
|
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; |
|
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; |
|
PFNGLLIGHTFPROC glad_glLightf = NULL; |
|
PFNGLLIGHTFVPROC glad_glLightfv = NULL; |
|
PFNGLLIGHTIPROC glad_glLighti = NULL; |
|
PFNGLLIGHTIVPROC glad_glLightiv = NULL; |
|
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; |
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; |
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; |
|
PFNGLLISTBASEPROC glad_glListBase = NULL; |
|
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; |
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; |
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; |
|
PFNGLLOADNAMEPROC glad_glLoadName = NULL; |
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; |
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; |
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL; |
|
PFNGLMAP1DPROC glad_glMap1d = NULL; |
|
PFNGLMAP1FPROC glad_glMap1f = NULL; |
|
PFNGLMAP2DPROC glad_glMap2d = NULL; |
|
PFNGLMAP2FPROC glad_glMap2f = NULL; |
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; |
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; |
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; |
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; |
|
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; |
|
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; |
|
PFNGLMATERIALFPROC glad_glMaterialf = NULL; |
|
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; |
|
PFNGLMATERIALIPROC glad_glMateriali = NULL; |
|
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; |
|
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; |
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; |
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; |
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; |
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; |
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; |
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; |
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; |
|
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; |
|
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; |
|
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; |
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; |
|
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; |
|
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; |
|
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; |
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; |
|
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; |
|
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; |
|
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; |
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; |
|
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; |
|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; |
|
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; |
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; |
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; |
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; |
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; |
|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; |
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; |
|
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; |
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; |
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; |
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; |
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; |
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; |
|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; |
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; |
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; |
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; |
|
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; |
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; |
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; |
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PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; |
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; |
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; |
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; |
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PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; |
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; |
|
PFNGLNEWLISTPROC glad_glNewList = NULL; |
|
PFNGLNORMAL3BPROC glad_glNormal3b = NULL; |
|
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; |
|
PFNGLNORMAL3DPROC glad_glNormal3d = NULL; |
|
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; |
|
PFNGLNORMAL3FPROC glad_glNormal3f = NULL; |
|
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; |
|
PFNGLNORMAL3IPROC glad_glNormal3i = NULL; |
|
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; |
|
PFNGLNORMAL3SPROC glad_glNormal3s = NULL; |
|
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; |
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; |
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; |
|
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; |
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; |
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; |
|
PFNGLORTHOPROC glad_glOrtho = NULL; |
|
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; |
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; |
|
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; |
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; |
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; |
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; |
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; |
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; |
|
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; |
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PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; |
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; |
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PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; |
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; |
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL; |
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PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; |
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; |
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PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; |
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PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; |
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PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; |
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PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; |
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PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; |
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PFNGLPOPNAMEPROC glad_glPopName = NULL; |
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; |
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PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; |
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; |
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; |
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PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; |
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PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; |
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PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; |
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PFNGLPUSHNAMEPROC glad_glPushName = NULL; |
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PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; |
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PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; |
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PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; |
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PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; |
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PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; |
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PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; |
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PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; |
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PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; |
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PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; |
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PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; |
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; |
|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; |
|
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; |
|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; |
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PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; |
|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; |
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PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; |
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; |
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PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; |
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PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; |
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PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; |
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; |
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; |
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; |
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PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; |
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; |
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL; |
|
PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; |
|
PFNGLRECTDPROC glad_glRectd = NULL; |
|
PFNGLRECTDVPROC glad_glRectdv = NULL; |
|
PFNGLRECTFPROC glad_glRectf = NULL; |
|
PFNGLRECTFVPROC glad_glRectfv = NULL; |
|
PFNGLRECTIPROC glad_glRecti = NULL; |
|
PFNGLRECTIVPROC glad_glRectiv = NULL; |
|
PFNGLRECTSPROC glad_glRects = NULL; |
|
PFNGLRECTSVPROC glad_glRectsv = NULL; |
|
PFNGLRENDERMODEPROC glad_glRenderMode = NULL; |
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; |
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; |
|
PFNGLROTATEDPROC glad_glRotated = NULL; |
|
PFNGLROTATEFPROC glad_glRotatef = NULL; |
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; |
|
PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; |
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; |
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; |
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; |
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; |
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; |
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; |
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; |
|
PFNGLSCALEDPROC glad_glScaled = NULL; |
|
PFNGLSCALEFPROC glad_glScalef = NULL; |
|
PFNGLSCISSORPROC glad_glScissor = NULL; |
|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; |
|
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; |
|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; |
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; |
|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; |
|
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; |
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; |
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; |
|
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; |
|
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; |
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; |
|
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; |
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; |
|
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; |
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; |
|
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; |
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; |
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; |
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; |
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; |
|
PFNGLSHADEMODELPROC glad_glShadeModel = NULL; |
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; |
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; |
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; |
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; |
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; |
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL; |
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; |
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; |
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; |
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; |
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; |
|
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; |
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; |
|
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; |
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; |
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; |
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; |
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; |
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; |
|
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; |
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; |
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; |
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; |
|
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; |
|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; |
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; |
|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; |
|
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; |
|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; |
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; |
|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; |
|
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; |
|
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; |
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; |
|
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; |
|
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; |
|
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; |
|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; |
|
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; |
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; |
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; |
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; |
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; |
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; |
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; |
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; |
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; |
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; |
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; |
|
PFNGLTEXENVFPROC glad_glTexEnvf = NULL; |
|
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; |
|
PFNGLTEXENVIPROC glad_glTexEnvi = NULL; |
|
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; |
|
PFNGLTEXGENDPROC glad_glTexGend = NULL; |
|
PFNGLTEXGENDVPROC glad_glTexGendv = NULL; |
|
PFNGLTEXGENFPROC glad_glTexGenf = NULL; |
|
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; |
|
PFNGLTEXGENIPROC glad_glTexGeni = NULL; |
|
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; |
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; |
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; |
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; |
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; |
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; |
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; |
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; |
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; |
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; |
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; |
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; |
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; |
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; |
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; |
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; |
|
PFNGLTRANSLATEDPROC glad_glTranslated = NULL; |
|
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; |
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; |
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; |
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; |
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; |
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; |
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; |
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; |
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; |
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; |
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; |
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; |
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; |
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; |
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; |
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; |
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; |
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; |
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; |
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; |
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; |
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; |
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; |
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; |
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; |
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; |
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; |
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; |
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; |
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; |
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; |
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; |
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; |
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; |
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; |
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; |
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; |
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; |
|
PFNGLVERTEX2DPROC glad_glVertex2d = NULL; |
|
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; |
|
PFNGLVERTEX2FPROC glad_glVertex2f = NULL; |
|
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; |
|
PFNGLVERTEX2IPROC glad_glVertex2i = NULL; |
|
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; |
|
PFNGLVERTEX2SPROC glad_glVertex2s = NULL; |
|
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; |
|
PFNGLVERTEX3DPROC glad_glVertex3d = NULL; |
|
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; |
|
PFNGLVERTEX3FPROC glad_glVertex3f = NULL; |
|
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; |
|
PFNGLVERTEX3IPROC glad_glVertex3i = NULL; |
|
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; |
|
PFNGLVERTEX3SPROC glad_glVertex3s = NULL; |
|
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; |
|
PFNGLVERTEX4DPROC glad_glVertex4d = NULL; |
|
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; |
|
PFNGLVERTEX4FPROC glad_glVertex4f = NULL; |
|
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; |
|
PFNGLVERTEX4IPROC glad_glVertex4i = NULL; |
|
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; |
|
PFNGLVERTEX4SPROC glad_glVertex4s = NULL; |
|
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; |
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; |
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; |
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; |
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; |
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; |
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; |
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; |
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; |
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; |
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; |
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; |
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; |
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; |
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; |
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; |
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; |
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; |
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; |
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; |
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; |
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; |
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; |
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; |
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; |
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; |
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; |
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; |
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; |
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; |
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; |
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; |
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; |
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; |
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; |
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; |
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; |
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; |
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; |
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; |
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; |
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; |
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; |
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; |
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; |
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; |
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; |
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; |
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; |
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; |
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; |
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PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; |
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PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; |
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PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; |
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PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; |
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PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; |
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PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; |
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PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; |
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PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; |
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PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; |
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PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; |
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PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; |
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PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; |
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PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; |
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PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; |
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PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; |
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PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; |
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; |
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PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; |
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PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; |
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PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; |
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PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; |
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PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; |
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PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; |
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PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; |
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PFNGLVIEWPORTPROC glad_glViewport = NULL; |
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PFNGLWAITSYNCPROC glad_glWaitSync = NULL; |
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PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; |
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PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; |
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PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; |
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PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; |
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PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; |
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PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; |
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PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; |
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PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; |
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PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; |
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PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; |
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PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; |
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PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; |
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PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; |
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PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; |
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PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; |
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PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; |
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static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { |
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if(!GLAD_GL_VERSION_1_0) return; |
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glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); |
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glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); |
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glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); |
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glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); |
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glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); |
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glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); |
|
glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); |
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glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); |
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glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); |
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glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); |
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glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); |
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glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); |
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glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); |
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glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); |
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glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); |
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glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); |
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glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); |
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glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); |
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glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); |
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glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); |
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glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); |
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glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); |
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glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); |
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glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); |
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glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); |
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glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); |
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glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); |
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glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); |
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glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); |
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glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); |
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glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); |
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glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); |
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glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); |
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glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); |
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glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); |
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glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); |
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glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); |
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glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); |
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glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); |
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glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); |
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glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); |
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glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); |
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glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); |
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glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); |
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glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); |
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glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); |
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glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); |
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glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); |
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glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); |
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glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); |
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); |
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); |
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); |
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glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); |
|
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); |
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); |
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); |
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glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); |
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); |
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glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); |
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glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); |
|
glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); |
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); |
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); |
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); |
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); |
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); |
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); |
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glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); |
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); |
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); |
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); |
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glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); |
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); |
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glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); |
|
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); |
|
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); |
|
glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); |
|
glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); |
|
glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); |
|
glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); |
|
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); |
|
glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); |
|
glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); |
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); |
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); |
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); |
|
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); |
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); |
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); |
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); |
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); |
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); |
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); |
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); |
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); |
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); |
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); |
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); |
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); |
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); |
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); |
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); |
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); |
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); |
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); |
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); |
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); |
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); |
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); |
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); |
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); |
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); |
|
glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); |
|
glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); |
|
glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); |
|
glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); |
|
glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); |
|
glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); |
|
glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); |
|
glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); |
|
glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); |
|
glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); |
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); |
|
glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); |
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); |
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); |
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); |
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); |
|
glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); |
|
glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); |
|
glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); |
|
glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); |
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); |
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); |
|
glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); |
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); |
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); |
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); |
|
glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); |
|
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); |
|
glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); |
|
glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); |
|
glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); |
|
glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); |
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); |
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); |
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); |
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); |
|
glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); |
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); |
|
glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); |
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); |
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); |
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); |
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); |
|
glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); |
|
glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); |
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); |
|
glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); |
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); |
|
glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); |
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); |
|
glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); |
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); |
|
glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); |
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); |
|
glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); |
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); |
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); |
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); |
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); |
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); |
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); |
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); |
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); |
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); |
|
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); |
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); |
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); |
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); |
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); |
|
glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); |
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); |
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); |
|
glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); |
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); |
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); |
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); |
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); |
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); |
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); |
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); |
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); |
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); |
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); |
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); |
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); |
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); |
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); |
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); |
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); |
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); |
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); |
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); |
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); |
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); |
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); |
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); |
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); |
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); |
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); |
|
glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); |
|
glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); |
|
glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); |
|
glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); |
|
glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); |
|
glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); |
|
glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); |
|
glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); |
|
glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); |
|
glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); |
|
glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); |
|
glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); |
|
glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); |
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); |
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); |
|
glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); |
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); |
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); |
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); |
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); |
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); |
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); |
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); |
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); |
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); |
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); |
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); |
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); |
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); |
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); |
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); |
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); |
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); |
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); |
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); |
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); |
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); |
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); |
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); |
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); |
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); |
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); |
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); |
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); |
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); |
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); |
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); |
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); |
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); |
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); |
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); |
|
glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); |
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); |
|
glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); |
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); |
|
glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); |
|
glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); |
|
glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); |
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); |
|
glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); |
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); |
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); |
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); |
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); |
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); |
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); |
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); |
|
glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); |
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); |
|
glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); |
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); |
|
glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); |
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); |
|
glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); |
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); |
|
glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); |
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); |
|
glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); |
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); |
|
glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); |
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); |
|
glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); |
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); |
|
glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); |
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); |
|
glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); |
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); |
|
glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); |
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); |
|
glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); |
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); |
|
glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); |
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); |
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); |
|
} |
|
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_1_1) return; |
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); |
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); |
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); |
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); |
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); |
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); |
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); |
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); |
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); |
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); |
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); |
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); |
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); |
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); |
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); |
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); |
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); |
|
glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); |
|
glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); |
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); |
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); |
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); |
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); |
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); |
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); |
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); |
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); |
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); |
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); |
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); |
|
} |
|
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_1_2) return; |
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); |
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); |
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); |
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); |
|
} |
|
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_1_3) return; |
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); |
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); |
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); |
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); |
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); |
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D"); |
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); |
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); |
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); |
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC) load(userptr, "glLoadTransposeMatrixd"); |
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC) load(userptr, "glLoadTransposeMatrixf"); |
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC) load(userptr, "glMultTransposeMatrixd"); |
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC) load(userptr, "glMultTransposeMatrixf"); |
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); |
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); |
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); |
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); |
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); |
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); |
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); |
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); |
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); |
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); |
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); |
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); |
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); |
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); |
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); |
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); |
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); |
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); |
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); |
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); |
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); |
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); |
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); |
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); |
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); |
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); |
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); |
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); |
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); |
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); |
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); |
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); |
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); |
|
} |
|
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_1_4) return; |
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); |
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); |
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); |
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC) load(userptr, "glFogCoordPointer"); |
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC) load(userptr, "glFogCoordd"); |
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC) load(userptr, "glFogCoorddv"); |
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC) load(userptr, "glFogCoordf"); |
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC) load(userptr, "glFogCoordfv"); |
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); |
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); |
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); |
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); |
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); |
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); |
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC) load(userptr, "glSecondaryColor3b"); |
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC) load(userptr, "glSecondaryColor3bv"); |
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC) load(userptr, "glSecondaryColor3d"); |
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC) load(userptr, "glSecondaryColor3dv"); |
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC) load(userptr, "glSecondaryColor3f"); |
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC) load(userptr, "glSecondaryColor3fv"); |
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC) load(userptr, "glSecondaryColor3i"); |
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC) load(userptr, "glSecondaryColor3iv"); |
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC) load(userptr, "glSecondaryColor3s"); |
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC) load(userptr, "glSecondaryColor3sv"); |
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC) load(userptr, "glSecondaryColor3ub"); |
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC) load(userptr, "glSecondaryColor3ubv"); |
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC) load(userptr, "glSecondaryColor3ui"); |
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC) load(userptr, "glSecondaryColor3uiv"); |
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC) load(userptr, "glSecondaryColor3us"); |
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC) load(userptr, "glSecondaryColor3usv"); |
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC) load(userptr, "glSecondaryColorPointer"); |
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC) load(userptr, "glWindowPos2d"); |
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC) load(userptr, "glWindowPos2dv"); |
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC) load(userptr, "glWindowPos2f"); |
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC) load(userptr, "glWindowPos2fv"); |
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC) load(userptr, "glWindowPos2i"); |
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC) load(userptr, "glWindowPos2iv"); |
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC) load(userptr, "glWindowPos2s"); |
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC) load(userptr, "glWindowPos2sv"); |
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC) load(userptr, "glWindowPos3d"); |
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC) load(userptr, "glWindowPos3dv"); |
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC) load(userptr, "glWindowPos3f"); |
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC) load(userptr, "glWindowPos3fv"); |
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC) load(userptr, "glWindowPos3i"); |
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC) load(userptr, "glWindowPos3iv"); |
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC) load(userptr, "glWindowPos3s"); |
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC) load(userptr, "glWindowPos3sv"); |
|
} |
|
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_1_5) return; |
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); |
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); |
|
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); |
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); |
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); |
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); |
|
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); |
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); |
|
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); |
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); |
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); |
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); |
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv"); |
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv"); |
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv"); |
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); |
|
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); |
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); |
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); |
|
} |
|
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_2_0) return; |
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); |
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); |
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); |
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); |
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); |
|
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); |
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); |
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); |
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); |
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); |
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); |
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); |
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); |
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); |
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); |
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); |
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); |
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); |
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); |
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); |
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); |
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); |
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); |
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); |
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); |
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); |
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); |
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); |
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); |
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); |
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); |
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); |
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); |
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); |
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); |
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); |
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); |
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); |
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); |
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); |
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); |
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); |
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); |
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); |
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); |
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); |
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); |
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); |
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); |
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); |
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); |
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); |
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); |
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); |
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); |
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); |
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); |
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); |
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); |
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); |
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); |
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); |
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); |
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); |
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); |
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); |
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); |
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); |
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); |
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); |
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); |
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); |
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); |
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); |
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); |
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); |
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); |
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); |
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); |
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); |
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); |
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); |
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); |
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); |
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); |
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); |
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); |
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); |
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); |
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); |
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); |
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); |
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); |
|
} |
|
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_2_1) return; |
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv"); |
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv"); |
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); |
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); |
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); |
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); |
|
} |
|
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_3_0) return; |
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender"); |
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback"); |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); |
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation"); |
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); |
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); |
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray"); |
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); |
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); |
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor"); |
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi"); |
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv"); |
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv"); |
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv"); |
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski"); |
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); |
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); |
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays"); |
|
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei"); |
|
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei"); |
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender"); |
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback"); |
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange"); |
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); |
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); |
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); |
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); |
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); |
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); |
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); |
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays"); |
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); |
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v"); |
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation"); |
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); |
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); |
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); |
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv"); |
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv"); |
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); |
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); |
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); |
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); |
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi"); |
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); |
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); |
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); |
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); |
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); |
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); |
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv"); |
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv"); |
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings"); |
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui"); |
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv"); |
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui"); |
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv"); |
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui"); |
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv"); |
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui"); |
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv"); |
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i"); |
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv"); |
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui"); |
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv"); |
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i"); |
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv"); |
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui"); |
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv"); |
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i"); |
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv"); |
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui"); |
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv"); |
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv"); |
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); |
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); |
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv"); |
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv"); |
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); |
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); |
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv"); |
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); |
|
} |
|
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_3_1) return; |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange"); |
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); |
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced"); |
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced"); |
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName"); |
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv"); |
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName"); |
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v"); |
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); |
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); |
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); |
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); |
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); |
|
} |
|
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_3_2) return; |
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); |
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); |
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); |
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); |
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); |
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync"); |
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); |
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v"); |
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v"); |
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v"); |
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv"); |
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); |
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); |
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex"); |
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex"); |
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski"); |
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample"); |
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); |
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); |
|
} |
|
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_VERSION_3_3) return; |
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); |
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); |
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); |
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); |
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); |
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); |
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); |
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); |
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); |
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); |
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); |
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); |
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); |
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); |
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); |
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); |
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); |
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); |
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); |
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); |
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); |
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); |
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); |
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); |
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); |
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); |
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); |
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); |
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); |
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); |
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); |
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); |
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); |
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); |
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); |
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); |
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); |
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); |
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); |
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); |
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); |
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); |
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); |
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); |
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); |
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); |
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); |
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); |
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); |
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); |
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); |
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); |
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); |
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); |
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); |
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); |
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); |
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); |
|
} |
|
static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_ARB_multisample) return; |
|
glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); |
|
} |
|
static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_ARB_robustness) return; |
|
glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); |
|
glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); |
|
glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); |
|
glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); |
|
glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); |
|
glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); |
|
glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); |
|
glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); |
|
glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); |
|
glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); |
|
glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); |
|
glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); |
|
glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); |
|
glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); |
|
glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); |
|
glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); |
|
glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); |
|
glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); |
|
glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); |
|
glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); |
|
} |
|
static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { |
|
if(!GLAD_GL_KHR_debug) return; |
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); |
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); |
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); |
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); |
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); |
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); |
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); |
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); |
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); |
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); |
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); |
|
} |
|
|
|
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1 |
|
#else |
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0 |
|
#endif |
|
|
|
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { |
|
#if GLAD_GL_IS_SOME_NEW_VERSION |
|
if(GLAD_VERSION_MAJOR(version) < 3) { |
|
#else |
|
(void) version; |
|
(void) out_num_exts_i; |
|
(void) out_exts_i; |
|
#endif |
|
if (glad_glGetString == NULL) { |
|
return 0; |
|
} |
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); |
|
#if GLAD_GL_IS_SOME_NEW_VERSION |
|
} else { |
|
unsigned int index = 0; |
|
unsigned int num_exts_i = 0; |
|
char **exts_i = NULL; |
|
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { |
|
return 0; |
|
} |
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); |
|
if (num_exts_i > 0) { |
|
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); |
|
} |
|
if (exts_i == NULL) { |
|
return 0; |
|
} |
|
for(index = 0; index < num_exts_i; index++) { |
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); |
|
size_t len = strlen(gl_str_tmp) + 1; |
|
|
|
char *local_str = (char*) malloc(len * sizeof(char)); |
|
if(local_str != NULL) { |
|
memcpy(local_str, gl_str_tmp, len * sizeof(char)); |
|
} |
|
|
|
exts_i[index] = local_str; |
|
} |
|
|
|
*out_num_exts_i = num_exts_i; |
|
*out_exts_i = exts_i; |
|
} |
|
#endif |
|
return 1; |
|
} |
|
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { |
|
if (exts_i != NULL) { |
|
unsigned int index; |
|
for(index = 0; index < num_exts_i; index++) { |
|
free((void *) (exts_i[index])); |
|
} |
|
free((void *)exts_i); |
|
exts_i = NULL; |
|
} |
|
} |
|
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { |
|
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { |
|
const char *extensions; |
|
const char *loc; |
|
const char *terminator; |
|
extensions = exts; |
|
if(extensions == NULL || ext == NULL) { |
|
return 0; |
|
} |
|
while(1) { |
|
loc = strstr(extensions, ext); |
|
if(loc == NULL) { |
|
return 0; |
|
} |
|
terminator = loc + strlen(ext); |
|
if((loc == extensions || *(loc - 1) == ' ') && |
|
(*terminator == ' ' || *terminator == '\0')) { |
|
return 1; |
|
} |
|
extensions = terminator; |
|
} |
|
} else { |
|
unsigned int index; |
|
for(index = 0; index < num_exts_i; index++) { |
|
const char *e = exts_i[index]; |
|
if(strcmp(e, ext) == 0) { |
|
return 1; |
|
} |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { |
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); |
|
} |
|
|
|
static int glad_gl_find_extensions_gl( int version) { |
|
const char *exts = NULL; |
|
unsigned int num_exts_i = 0; |
|
char **exts_i = NULL; |
|
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; |
|
|
|
GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); |
|
GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); |
|
GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); |
|
|
|
glad_gl_free_extensions(exts_i, num_exts_i); |
|
|
|
return 1; |
|
} |
|
|
|
static int glad_gl_find_core_gl(void) { |
|
int i; |
|
const char* version; |
|
const char* prefixes[] = { |
|
"OpenGL ES-CM ", |
|
"OpenGL ES-CL ", |
|
"OpenGL ES ", |
|
"OpenGL SC ", |
|
NULL |
|
}; |
|
int major = 0; |
|
int minor = 0; |
|
version = (const char*) glad_glGetString(GL_VERSION); |
|
if (!version) return 0; |
|
for (i = 0; prefixes[i]; i++) { |
|
const size_t length = strlen(prefixes[i]); |
|
if (strncmp(version, prefixes[i], length) == 0) { |
|
version += length; |
|
break; |
|
} |
|
} |
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); |
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; |
|
|
|
return GLAD_MAKE_VERSION(major, minor); |
|
} |
|
|
|
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { |
|
int version; |
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); |
|
if(glad_glGetString == NULL) return 0; |
|
if(glad_glGetString(GL_VERSION) == NULL) return 0; |
|
version = glad_gl_find_core_gl(); |
|
|
|
glad_gl_load_GL_VERSION_1_0(load, userptr); |
|
glad_gl_load_GL_VERSION_1_1(load, userptr); |
|
glad_gl_load_GL_VERSION_1_2(load, userptr); |
|
glad_gl_load_GL_VERSION_1_3(load, userptr); |
|
glad_gl_load_GL_VERSION_1_4(load, userptr); |
|
glad_gl_load_GL_VERSION_1_5(load, userptr); |
|
glad_gl_load_GL_VERSION_2_0(load, userptr); |
|
glad_gl_load_GL_VERSION_2_1(load, userptr); |
|
glad_gl_load_GL_VERSION_3_0(load, userptr); |
|
glad_gl_load_GL_VERSION_3_1(load, userptr); |
|
glad_gl_load_GL_VERSION_3_2(load, userptr); |
|
glad_gl_load_GL_VERSION_3_3(load, userptr); |
|
|
|
if (!glad_gl_find_extensions_gl(version)) return 0; |
|
glad_gl_load_GL_ARB_multisample(load, userptr); |
|
glad_gl_load_GL_ARB_robustness(load, userptr); |
|
glad_gl_load_GL_KHR_debug(load, userptr); |
|
|
|
|
|
|
|
return version; |
|
} |
|
|
|
|
|
int gladLoadGL( GLADloadfunc load) { |
|
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus |
|
} |
|
#endif |
|
|
|
#endif /* GLAD_GL_IMPLEMENTATION */ |
|
|
|
|