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206 lines
5.8 KiB
206 lines
5.8 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: X11/GLX |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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//************************************************************************ |
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//**** GLFW internal functions **** |
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//************************************************************************ |
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//======================================================================== |
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// Dynamically load libraries |
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//======================================================================== |
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static void initLibraries( void ) |
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{ |
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#ifdef _GLFW_DLOPEN_LIBGL |
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int i; |
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char *libGL_names[ ] = |
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{ |
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"libGL.so", |
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"libGL.so.1", |
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"/usr/lib/libGL.so", |
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"/usr/lib/libGL.so.1", |
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NULL |
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}; |
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_glfwLibrary.Libs.libGL = NULL; |
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for( i = 0; !libGL_names[ i ] != NULL; i ++ ) |
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{ |
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_glfwLibrary.Libs.libGL = dlopen( libGL_names[ i ], |
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RTLD_LAZY | RTLD_GLOBAL ); |
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if( _glfwLibrary.Libs.libGL ) |
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break; |
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} |
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#endif |
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} |
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//======================================================================== |
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// Terminate GLFW when exiting application |
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//======================================================================== |
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static void glfw_atexit( void ) |
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{ |
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glfwTerminate(); |
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} |
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//======================================================================== |
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// Initialize X11 display |
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//======================================================================== |
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static int initDisplay( void ) |
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{ |
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// Open display |
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_glfwLibrary.display = XOpenDisplay( 0 ); |
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if( !_glfwLibrary.display ) |
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{ |
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fprintf(stderr, "Failed to open X display\n"); |
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return GL_FALSE; |
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} |
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// Check for XF86VidMode extension |
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#ifdef _GLFW_HAS_XF86VIDMODE |
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_glfwLibrary.XF86VidMode.available = |
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XF86VidModeQueryExtension( _glfwLibrary.display, |
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&_glfwLibrary.XF86VidMode.eventBase, |
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&_glfwLibrary.XF86VidMode.errorBase); |
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#else |
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_glfwLibrary.XF86VidMode.available = 0; |
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#endif |
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// Check for XRandR extension |
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#ifdef _GLFW_HAS_XRANDR |
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_glfwLibrary.XRandR.available = |
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XRRQueryExtension( _glfwLibrary.display, |
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&_glfwLibrary.XRandR.eventBase, |
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&_glfwLibrary.XRandR.errorBase ); |
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#else |
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_glfwLibrary.XRandR.available = 0; |
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#endif |
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// Fullscreen & screen saver settings |
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// Check if GLX is supported on this display |
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if( !glXQueryExtension( _glfwLibrary.display, NULL, NULL ) ) |
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{ |
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fprintf(stderr, "GLX not supported\n"); |
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return GL_FALSE; |
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} |
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// Retrieve GLX version |
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if( !glXQueryVersion( _glfwLibrary.display, |
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&_glfwLibrary.glxMajor, |
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&_glfwLibrary.glxMinor ) ) |
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{ |
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fprintf(stderr, "Unable to query GLX version\n"); |
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return GL_FALSE; |
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} |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Terminate X11 display |
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//======================================================================== |
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static void terminateDisplay( void ) |
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{ |
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// Open display |
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if( _glfwLibrary.display ) |
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{ |
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XCloseDisplay( _glfwLibrary.display ); |
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_glfwLibrary.display = NULL; |
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} |
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} |
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//************************************************************************ |
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//**** Platform implementation functions **** |
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//************************************************************************ |
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//======================================================================== |
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// Initialize various GLFW state |
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//======================================================================== |
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int _glfwPlatformInit( void ) |
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{ |
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// Initialize display |
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if( !initDisplay() ) |
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{ |
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return GL_FALSE; |
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} |
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// Try to load libGL.so if necessary |
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initLibraries(); |
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// Install atexit() routine |
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atexit( glfw_atexit ); |
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// Initialize joysticks |
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_glfwInitJoysticks(); |
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// Start the timer |
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_glfwInitTimer(); |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Close window and shut down library |
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//======================================================================== |
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int _glfwPlatformTerminate( void ) |
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{ |
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// Close OpenGL window |
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glfwCloseWindow(); |
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// Terminate display |
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terminateDisplay(); |
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// Terminate joysticks |
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_glfwTerminateJoysticks(); |
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// Unload libGL.so if necessary |
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#ifdef _GLFW_DLOPEN_LIBGL |
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if( _glfwLibrary.Libs.libGL != NULL ) |
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{ |
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dlclose( _glfwLibrary.Libs.libGL ); |
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_glfwLibrary.Libs.libGL = NULL; |
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} |
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#endif |
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return GL_TRUE; |
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} |
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