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63 lines
2.5 KiB
63 lines
2.5 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Cocoa/NSOpenGL |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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//************************************************************************ |
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//**** Platform implementation functions **** |
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//************************************************************************ |
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//======================================================================== |
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// Check if an OpenGL extension is available at runtime |
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//======================================================================== |
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int _glfwPlatformExtensionSupported( const char *extension ) |
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{ |
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// There are no AGL, CGL or NSGL extensions. |
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return GL_FALSE; |
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} |
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//======================================================================== |
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// Get the function pointer to an OpenGL function |
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//======================================================================== |
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void * _glfwPlatformGetProcAddress( const char *procname ) |
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{ |
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CFStringRef symbolName = CFStringCreateWithCString( kCFAllocatorDefault, |
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procname, |
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kCFStringEncodingASCII ); |
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void *symbol = CFBundleGetFunctionPointerForName( _glfwLibrary.OpenGLFramework, |
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symbolName ); |
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CFRelease( symbolName ); |
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return symbol; |
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} |
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