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64 lines
2.1 KiB
64 lines
2.1 KiB
//======================================================================== |
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// GLFW 3.3 macOS - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2016 Camilla Löwy <elmindreda@glfw.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl |
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl |
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#import <CoreVideo/CoreVideo.h> |
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#include <stdatomic.h> |
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// NSGL-specific per-context data |
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// |
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typedef struct _GLFWcontextNSGL |
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{ |
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id pixelFormat; |
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id object; |
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CVDisplayLinkRef displayLink; |
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atomic_int swapInterval; |
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int swapIntervalsPassed; |
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id swapIntervalCond; |
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} _GLFWcontextNSGL; |
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// NSGL-specific global data |
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// |
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typedef struct _GLFWlibraryNSGL |
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{ |
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// dlopen handle for OpenGL.framework (for glfwGetProcAddress) |
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CFBundleRef framework; |
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} _GLFWlibraryNSGL; |
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GLFWbool _glfwInitNSGL(void); |
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void _glfwTerminateNSGL(void); |
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GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, |
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const _GLFWctxconfig* ctxconfig, |
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const _GLFWfbconfig* fbconfig); |
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void _glfwDestroyContextNSGL(_GLFWwindow* window); |
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