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250 lines
7.0 KiB
250 lines
7.0 KiB
//======================================================================== |
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// Vsync enabling test |
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// Copyright (c) Camilla Löwy <elmindreda@glfw.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// |
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// This test renders a high contrast, horizontally moving bar, allowing for |
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// visual verification of whether the set swap interval is indeed obeyed |
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// |
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//======================================================================== |
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#include <glad/gl.h> |
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#define GLFW_INCLUDE_NONE |
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#include <GLFW/glfw3.h> |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <math.h> |
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#include "linmath.h" |
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static const struct |
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{ |
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float x, y; |
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} vertices[4] = |
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{ |
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{ -0.25f, -1.f }, |
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{ 0.25f, -1.f }, |
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{ 0.25f, 1.f }, |
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{ -0.25f, 1.f } |
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}; |
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static const char* vertex_shader_text = |
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"#version 110\n" |
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"uniform mat4 MVP;\n" |
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"attribute vec2 vPos;\n" |
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"void main()\n" |
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"{\n" |
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" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" |
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"}\n"; |
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static const char* fragment_shader_text = |
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"#version 110\n" |
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"void main()\n" |
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"{\n" |
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" gl_FragColor = vec4(1.0);\n" |
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"}\n"; |
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static int swap_tear; |
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static int swap_interval; |
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static double frame_rate; |
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static void update_window_title(GLFWwindow* window) |
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{ |
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char title[256]; |
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snprintf(title, sizeof(title), "Tearing detector (interval %i%s, %0.1f Hz)", |
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swap_interval, |
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(swap_tear && swap_interval < 0) ? " (swap tear)" : "", |
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frame_rate); |
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glfwSetWindowTitle(window, title); |
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} |
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static void set_swap_interval(GLFWwindow* window, int interval) |
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{ |
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swap_interval = interval; |
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glfwSwapInterval(swap_interval); |
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update_window_title(window); |
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} |
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static void error_callback(int error, const char* description) |
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{ |
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fprintf(stderr, "Error: %s\n", description); |
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} |
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) |
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{ |
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if (action != GLFW_PRESS) |
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return; |
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switch (key) |
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{ |
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case GLFW_KEY_UP: |
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{ |
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if (swap_interval + 1 > swap_interval) |
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set_swap_interval(window, swap_interval + 1); |
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break; |
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} |
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case GLFW_KEY_DOWN: |
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{ |
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if (swap_tear) |
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{ |
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if (swap_interval - 1 < swap_interval) |
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set_swap_interval(window, swap_interval - 1); |
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} |
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else |
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{ |
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if (swap_interval - 1 >= 0) |
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set_swap_interval(window, swap_interval - 1); |
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} |
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break; |
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} |
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case GLFW_KEY_ESCAPE: |
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glfwSetWindowShouldClose(window, 1); |
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break; |
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case GLFW_KEY_F11: |
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case GLFW_KEY_ENTER: |
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{ |
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static int x, y, width, height; |
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if (mods != GLFW_MOD_ALT) |
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return; |
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if (glfwGetWindowMonitor(window)) |
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glfwSetWindowMonitor(window, NULL, x, y, width, height, 0); |
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else |
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{ |
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GLFWmonitor* monitor = glfwGetPrimaryMonitor(); |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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glfwGetWindowPos(window, &x, &y); |
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glfwGetWindowSize(window, &width, &height); |
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glfwSetWindowMonitor(window, monitor, |
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0, 0, mode->width, mode->height, |
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mode->refreshRate); |
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} |
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break; |
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} |
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} |
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} |
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int main(int argc, char** argv) |
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{ |
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unsigned long frame_count = 0; |
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double last_time, current_time; |
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GLFWwindow* window; |
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GLuint vertex_buffer, vertex_shader, fragment_shader, program; |
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GLint mvp_location, vpos_location; |
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glfwSetErrorCallback(error_callback); |
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if (!glfwInit()) |
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exit(EXIT_FAILURE); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); |
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); |
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window = glfwCreateWindow(640, 480, "Tearing detector", NULL, NULL); |
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if (!window) |
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{ |
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glfwTerminate(); |
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exit(EXIT_FAILURE); |
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} |
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glfwMakeContextCurrent(window); |
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gladLoadGL(glfwGetProcAddress); |
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set_swap_interval(window, 0); |
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last_time = glfwGetTime(); |
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frame_rate = 0.0; |
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swap_tear = (glfwExtensionSupported("WGL_EXT_swap_control_tear") || |
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glfwExtensionSupported("GLX_EXT_swap_control_tear")); |
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glfwSetKeyCallback(window, key_callback); |
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glGenBuffers(1, &vertex_buffer); |
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glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); |
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
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vertex_shader = glCreateShader(GL_VERTEX_SHADER); |
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glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); |
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glCompileShader(vertex_shader); |
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fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); |
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glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); |
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glCompileShader(fragment_shader); |
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program = glCreateProgram(); |
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glAttachShader(program, vertex_shader); |
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glAttachShader(program, fragment_shader); |
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glLinkProgram(program); |
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mvp_location = glGetUniformLocation(program, "MVP"); |
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vpos_location = glGetAttribLocation(program, "vPos"); |
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glEnableVertexAttribArray(vpos_location); |
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glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, |
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sizeof(vertices[0]), (void*) 0); |
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while (!glfwWindowShouldClose(window)) |
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{ |
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int width, height; |
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mat4x4 m, p, mvp; |
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float position = cosf((float) glfwGetTime() * 4.f) * 0.75f; |
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glfwGetFramebufferSize(window, &width, &height); |
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glViewport(0, 0, width, height); |
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glClear(GL_COLOR_BUFFER_BIT); |
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mat4x4_ortho(p, -1.f, 1.f, -1.f, 1.f, 0.f, 1.f); |
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mat4x4_translate(m, position, 0.f, 0.f); |
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mat4x4_mul(mvp, p, m); |
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glUseProgram(program); |
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); |
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
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glfwSwapBuffers(window); |
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glfwPollEvents(); |
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frame_count++; |
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current_time = glfwGetTime(); |
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if (current_time - last_time > 1.0) |
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{ |
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frame_rate = frame_count / (current_time - last_time); |
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frame_count = 0; |
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last_time = current_time; |
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update_window_title(window); |
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} |
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} |
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glfwTerminate(); |
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exit(EXIT_SUCCESS); |
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} |
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