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3520 lines
171 KiB
3520 lines
171 KiB
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#ifndef __glad_h_ |
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#define __glad_h_ |
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#ifdef __gl_h_ |
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#error OpenGL header already included, remove this include, glad already provides it |
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#endif |
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#define __gl_h_ |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN 1 |
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#endif |
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#include <windows.h> |
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#endif |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef APIENTRYP |
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#define APIENTRYP APIENTRY * |
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#endif |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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struct gladGLversionStruct { |
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int major; |
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int minor; |
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}; |
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extern struct gladGLversionStruct GLVersion; |
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typedef void* (* GLADloadproc)(const char *name); |
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#ifndef GLAPI |
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# if defined(GLAD_GLAPI_EXPORT) |
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# if defined(WIN32) || defined(__CYGWIN__) |
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# if defined(GLAD_GLAPI_EXPORT_BUILD) |
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# if defined(__GNUC__) |
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# define GLAPI __attribute__ ((dllexport)) extern |
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# else |
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# define GLAPI __declspec(dllexport) extern |
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# endif |
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# else |
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# if defined(__GNUC__) |
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# define GLAPI __attribute__ ((dllimport)) extern |
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# else |
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# define GLAPI __declspec(dllimport) extern |
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# endif |
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# endif |
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# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) |
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# define GLAPI __attribute__ ((visibility ("default"))) extern |
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# else |
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# define GLAPI extern |
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# endif |
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# else |
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# define GLAPI extern |
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# endif |
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#endif |
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GLAPI int gladLoadGLLoader(GLADloadproc); |
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#include <stddef.h> |
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#include <KHR/khrplatform.h> |
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#ifndef GLEXT_64_TYPES_DEFINED |
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/* This code block is duplicated in glxext.h, so must be protected */ |
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#define GLEXT_64_TYPES_DEFINED |
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ |
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/* (as used in the GL_EXT_timer_query extension). */ |
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L |
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#include <inttypes.h> |
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#elif defined(__sun__) || defined(__digital__) |
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#include <inttypes.h> |
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#if defined(__STDC__) |
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#if defined(__arch64__) || defined(_LP64) |
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typedef long int int64_t; |
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typedef unsigned long int uint64_t; |
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#else |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#endif /* __arch64__ */ |
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#endif /* __STDC__ */ |
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#elif defined( __VMS ) || defined(__sgi) |
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#include <inttypes.h> |
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#elif defined(__SCO__) || defined(__USLC__) |
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#include <stdint.h> |
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#elif defined(__UNIXOS2__) || defined(__SOL64__) |
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typedef long int int32_t; |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#elif defined(_WIN32) && defined(__GNUC__) |
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#include <stdint.h> |
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#elif defined(_WIN32) |
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typedef __int32 int32_t; |
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typedef __int64 int64_t; |
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typedef unsigned __int64 uint64_t; |
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#else |
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/* Fallback if nothing above works */ |
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#include <inttypes.h> |
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#endif |
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#endif |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef int GLclampx; |
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typedef unsigned char GLubyte; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef void *GLeglImageOES; |
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typedef char GLchar; |
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typedef char GLcharARB; |
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#ifdef __APPLE__ |
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typedef void *GLhandleARB; |
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#else |
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typedef unsigned int GLhandleARB; |
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#endif |
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typedef unsigned short GLhalfARB; |
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typedef unsigned short GLhalf; |
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typedef GLint GLfixed; |
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typedef ptrdiff_t GLintptr; |
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typedef ptrdiff_t GLsizeiptr; |
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typedef int64_t GLint64; |
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typedef uint64_t GLuint64; |
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typedef ptrdiff_t GLintptrARB; |
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typedef ptrdiff_t GLsizeiptrARB; |
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typedef int64_t GLint64EXT; |
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typedef uint64_t GLuint64EXT; |
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typedef struct __GLsync *GLsync; |
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struct _cl_context; |
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struct _cl_event; |
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); |
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typedef unsigned short GLhalfNV; |
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typedef GLintptr GLvdpauSurfaceNV; |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_QUADS 0x0007 |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLEND 0x0BE2 |
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#define GL_LOGIC_OP_MODE 0x0BF0 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_DRAW_BUFFER 0x0C01 |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_DOUBLEBUFFER 0x0C32 |
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#define GL_STEREO 0x0C33 |
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#define GL_LINE_SMOOTH_HINT 0x0C52 |
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
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#define GL_UNPACK_LSB_FIRST 0x0CF1 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_SWAP_BYTES 0x0D00 |
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#define GL_PACK_LSB_FIRST 0x0D01 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_TEXTURE_1D 0x0DE0 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_1D 0x8068 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_TEXTURE_WIDTH 0x1000 |
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#define GL_TEXTURE_HEIGHT 0x1001 |
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_TEXTURE_RED_SIZE 0x805C |
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#define GL_TEXTURE_GREEN_SIZE 0x805D |
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#define GL_TEXTURE_BLUE_SIZE 0x805E |
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#define GL_TEXTURE_ALPHA_SIZE 0x805F |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_DOUBLE 0x140A |
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#define GL_STACK_OVERFLOW 0x0503 |
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#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_CLEAR 0x1500 |
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#define GL_AND 0x1501 |
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#define GL_AND_REVERSE 0x1502 |
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#define GL_COPY 0x1503 |
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#define GL_AND_INVERTED 0x1504 |
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#define GL_NOOP 0x1505 |
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#define GL_XOR 0x1506 |
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#define GL_OR 0x1507 |
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#define GL_NOR 0x1508 |
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#define GL_EQUIV 0x1509 |
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#define GL_INVERT 0x150A |
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#define GL_OR_REVERSE 0x150B |
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#define GL_COPY_INVERTED 0x150C |
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#define GL_OR_INVERTED 0x150D |
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#define GL_NAND 0x150E |
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#define GL_SET 0x150F |
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#define GL_TEXTURE 0x1702 |
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#define GL_COLOR 0x1800 |
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#define GL_DEPTH 0x1801 |
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#define GL_STENCIL 0x1802 |
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#define GL_STENCIL_INDEX 0x1901 |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_RED 0x1903 |
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#define GL_GREEN 0x1904 |
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#define GL_BLUE 0x1905 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_POINT 0x1B00 |
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#define GL_LINE 0x1B01 |
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#define GL_FILL 0x1B02 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_REPEAT 0x2901 |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB8 0x8051 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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#define GL_CURRENT_BIT 0x00000001 |
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#define GL_POINT_BIT 0x00000002 |
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#define GL_LINE_BIT 0x00000004 |
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#define GL_POLYGON_BIT 0x00000008 |
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#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
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#define GL_PIXEL_MODE_BIT 0x00000020 |
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#define GL_LIGHTING_BIT 0x00000040 |
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#define GL_FOG_BIT 0x00000080 |
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#define GL_ACCUM_BUFFER_BIT 0x00000200 |
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#define GL_VIEWPORT_BIT 0x00000800 |
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#define GL_TRANSFORM_BIT 0x00001000 |
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#define GL_ENABLE_BIT 0x00002000 |
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#define GL_HINT_BIT 0x00008000 |
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#define GL_EVAL_BIT 0x00010000 |
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#define GL_LIST_BIT 0x00020000 |
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#define GL_TEXTURE_BIT 0x00040000 |
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#define GL_SCISSOR_BIT 0x00080000 |
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF |
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
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#define GL_QUAD_STRIP 0x0008 |
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#define GL_POLYGON 0x0009 |
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#define GL_ACCUM 0x0100 |
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#define GL_LOAD 0x0101 |
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#define GL_RETURN 0x0102 |
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#define GL_MULT 0x0103 |
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#define GL_ADD 0x0104 |
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#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
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#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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#define GL_2D 0x0600 |
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#define GL_3D 0x0601 |
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#define GL_3D_COLOR 0x0602 |
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#define GL_3D_COLOR_TEXTURE 0x0603 |
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#define GL_4D_COLOR_TEXTURE 0x0604 |
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#define GL_PASS_THROUGH_TOKEN 0x0700 |
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#define GL_POINT_TOKEN 0x0701 |
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#define GL_LINE_TOKEN 0x0702 |
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#define GL_POLYGON_TOKEN 0x0703 |
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#define GL_BITMAP_TOKEN 0x0704 |
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#define GL_DRAW_PIXEL_TOKEN 0x0705 |
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#define GL_COPY_PIXEL_TOKEN 0x0706 |
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#define GL_LINE_RESET_TOKEN 0x0707 |
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#define GL_EXP 0x0800 |
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#define GL_EXP2 0x0801 |
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#define GL_COEFF 0x0A00 |
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#define GL_ORDER 0x0A01 |
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#define GL_DOMAIN 0x0A02 |
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#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
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#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
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#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
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#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
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#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
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#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
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#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
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#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
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#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
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#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
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#define GL_VERTEX_ARRAY_POINTER 0x808E |
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#define GL_NORMAL_ARRAY_POINTER 0x808F |
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#define GL_COLOR_ARRAY_POINTER 0x8090 |
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#define GL_INDEX_ARRAY_POINTER 0x8091 |
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
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#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
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#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
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#define GL_CURRENT_COLOR 0x0B00 |
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#define GL_CURRENT_INDEX 0x0B01 |
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#define GL_CURRENT_NORMAL 0x0B02 |
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
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#define GL_CURRENT_RASTER_COLOR 0x0B04 |
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#define GL_CURRENT_RASTER_INDEX 0x0B05 |
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
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#define GL_CURRENT_RASTER_POSITION 0x0B07 |
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
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#define GL_POINT_SMOOTH 0x0B10 |
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#define GL_LINE_STIPPLE 0x0B24 |
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#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
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#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
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#define GL_LIST_MODE 0x0B30 |
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#define GL_MAX_LIST_NESTING 0x0B31 |
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#define GL_LIST_BASE 0x0B32 |
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#define GL_LIST_INDEX 0x0B33 |
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#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_EDGE_FLAG 0x0B43 |
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#define GL_LIGHTING 0x0B50 |
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
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#define GL_SHADE_MODEL 0x0B54 |
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#define GL_COLOR_MATERIAL_FACE 0x0B55 |
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
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#define GL_COLOR_MATERIAL 0x0B57 |
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#define GL_FOG 0x0B60 |
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#define GL_FOG_INDEX 0x0B61 |
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#define GL_FOG_DENSITY 0x0B62 |
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#define GL_FOG_START 0x0B63 |
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#define GL_FOG_END 0x0B64 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_COLOR 0x0B66 |
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#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
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#define GL_MATRIX_MODE 0x0BA0 |
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#define GL_NORMALIZE 0x0BA1 |
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
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#define GL_MODELVIEW_MATRIX 0x0BA6 |
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#define GL_PROJECTION_MATRIX 0x0BA7 |
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#define GL_TEXTURE_MATRIX 0x0BA8 |
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
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#define GL_ALPHA_TEST 0x0BC0 |
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#define GL_ALPHA_TEST_FUNC 0x0BC1 |
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#define GL_ALPHA_TEST_REF 0x0BC2 |
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#define GL_INDEX_LOGIC_OP 0x0BF1 |
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#define GL_LOGIC_OP 0x0BF1 |
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#define GL_AUX_BUFFERS 0x0C00 |
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#define GL_INDEX_CLEAR_VALUE 0x0C20 |
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#define GL_INDEX_WRITEMASK 0x0C21 |
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#define GL_INDEX_MODE 0x0C30 |
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#define GL_RGBA_MODE 0x0C31 |
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#define GL_RENDER_MODE 0x0C40 |
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
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#define GL_POINT_SMOOTH_HINT 0x0C51 |
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#define GL_FOG_HINT 0x0C54 |
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#define GL_TEXTURE_GEN_S 0x0C60 |
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#define GL_TEXTURE_GEN_T 0x0C61 |
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#define GL_TEXTURE_GEN_R 0x0C62 |
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#define GL_TEXTURE_GEN_Q 0x0C63 |
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
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#define GL_MAP_COLOR 0x0D10 |
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#define GL_MAP_STENCIL 0x0D11 |
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#define GL_INDEX_SHIFT 0x0D12 |
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#define GL_INDEX_OFFSET 0x0D13 |
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#define GL_RED_SCALE 0x0D14 |
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#define GL_RED_BIAS 0x0D15 |
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#define GL_ZOOM_X 0x0D16 |
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#define GL_ZOOM_Y 0x0D17 |
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#define GL_GREEN_SCALE 0x0D18 |
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#define GL_GREEN_BIAS 0x0D19 |
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#define GL_BLUE_SCALE 0x0D1A |
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#define GL_BLUE_BIAS 0x0D1B |
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#define GL_ALPHA_SCALE 0x0D1C |
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#define GL_ALPHA_BIAS 0x0D1D |
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#define GL_DEPTH_SCALE 0x0D1E |
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#define GL_DEPTH_BIAS 0x0D1F |
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#define GL_MAX_EVAL_ORDER 0x0D30 |
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#define GL_MAX_LIGHTS 0x0D31 |
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#define GL_MAX_CLIP_PLANES 0x0D32 |
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#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
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#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
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#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
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#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
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#define GL_INDEX_BITS 0x0D51 |
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#define GL_RED_BITS 0x0D52 |
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#define GL_GREEN_BITS 0x0D53 |
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#define GL_BLUE_BITS 0x0D54 |
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#define GL_ALPHA_BITS 0x0D55 |
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#define GL_DEPTH_BITS 0x0D56 |
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#define GL_STENCIL_BITS 0x0D57 |
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#define GL_ACCUM_RED_BITS 0x0D58 |
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#define GL_ACCUM_GREEN_BITS 0x0D59 |
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#define GL_ACCUM_BLUE_BITS 0x0D5A |
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#define GL_ACCUM_ALPHA_BITS 0x0D5B |
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#define GL_NAME_STACK_DEPTH 0x0D70 |
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#define GL_AUTO_NORMAL 0x0D80 |
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#define GL_MAP1_COLOR_4 0x0D90 |
|
#define GL_MAP1_INDEX 0x0D91 |
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#define GL_MAP1_NORMAL 0x0D92 |
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#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
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#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
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#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
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#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
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#define GL_MAP1_VERTEX_3 0x0D97 |
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#define GL_MAP1_VERTEX_4 0x0D98 |
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#define GL_MAP2_COLOR_4 0x0DB0 |
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#define GL_MAP2_INDEX 0x0DB1 |
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#define GL_MAP2_NORMAL 0x0DB2 |
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#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
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#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
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#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
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#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
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#define GL_MAP2_VERTEX_3 0x0DB7 |
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#define GL_MAP2_VERTEX_4 0x0DB8 |
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#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
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#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
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#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
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#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
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#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
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#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
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#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
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#define GL_VERTEX_ARRAY 0x8074 |
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#define GL_NORMAL_ARRAY 0x8075 |
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#define GL_COLOR_ARRAY 0x8076 |
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#define GL_INDEX_ARRAY 0x8077 |
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#define GL_TEXTURE_COORD_ARRAY 0x8078 |
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#define GL_EDGE_FLAG_ARRAY 0x8079 |
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#define GL_VERTEX_ARRAY_SIZE 0x807A |
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#define GL_VERTEX_ARRAY_TYPE 0x807B |
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#define GL_VERTEX_ARRAY_STRIDE 0x807C |
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#define GL_NORMAL_ARRAY_TYPE 0x807E |
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#define GL_NORMAL_ARRAY_STRIDE 0x807F |
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#define GL_COLOR_ARRAY_SIZE 0x8081 |
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#define GL_COLOR_ARRAY_TYPE 0x8082 |
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#define GL_COLOR_ARRAY_STRIDE 0x8083 |
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#define GL_INDEX_ARRAY_TYPE 0x8085 |
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#define GL_INDEX_ARRAY_STRIDE 0x8086 |
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
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#define GL_TEXTURE_COMPONENTS 0x1003 |
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#define GL_TEXTURE_BORDER 0x1005 |
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
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#define GL_TEXTURE_PRIORITY 0x8066 |
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#define GL_TEXTURE_RESIDENT 0x8067 |
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#define GL_AMBIENT 0x1200 |
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#define GL_DIFFUSE 0x1201 |
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#define GL_SPECULAR 0x1202 |
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#define GL_POSITION 0x1203 |
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#define GL_SPOT_DIRECTION 0x1204 |
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#define GL_SPOT_EXPONENT 0x1205 |
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#define GL_SPOT_CUTOFF 0x1206 |
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#define GL_CONSTANT_ATTENUATION 0x1207 |
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#define GL_LINEAR_ATTENUATION 0x1208 |
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#define GL_QUADRATIC_ATTENUATION 0x1209 |
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#define GL_COMPILE 0x1300 |
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#define GL_COMPILE_AND_EXECUTE 0x1301 |
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#define GL_2_BYTES 0x1407 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4_BYTES 0x1409 |
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#define GL_EMISSION 0x1600 |
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#define GL_SHININESS 0x1601 |
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
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#define GL_COLOR_INDEXES 0x1603 |
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#define GL_MODELVIEW 0x1700 |
|
#define GL_PROJECTION 0x1701 |
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#define GL_COLOR_INDEX 0x1900 |
|
#define GL_LUMINANCE 0x1909 |
|
#define GL_LUMINANCE_ALPHA 0x190A |
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#define GL_BITMAP 0x1A00 |
|
#define GL_RENDER 0x1C00 |
|
#define GL_FEEDBACK 0x1C01 |
|
#define GL_SELECT 0x1C02 |
|
#define GL_FLAT 0x1D00 |
|
#define GL_SMOOTH 0x1D01 |
|
#define GL_S 0x2000 |
|
#define GL_T 0x2001 |
|
#define GL_R 0x2002 |
|
#define GL_Q 0x2003 |
|
#define GL_MODULATE 0x2100 |
|
#define GL_DECAL 0x2101 |
|
#define GL_TEXTURE_ENV_MODE 0x2200 |
|
#define GL_TEXTURE_ENV_COLOR 0x2201 |
|
#define GL_TEXTURE_ENV 0x2300 |
|
#define GL_EYE_LINEAR 0x2400 |
|
#define GL_OBJECT_LINEAR 0x2401 |
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#define GL_SPHERE_MAP 0x2402 |
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#define GL_TEXTURE_GEN_MODE 0x2500 |
|
#define GL_OBJECT_PLANE 0x2501 |
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#define GL_EYE_PLANE 0x2502 |
|
#define GL_CLAMP 0x2900 |
|
#define GL_ALPHA4 0x803B |
|
#define GL_ALPHA8 0x803C |
|
#define GL_ALPHA12 0x803D |
|
#define GL_ALPHA16 0x803E |
|
#define GL_LUMINANCE4 0x803F |
|
#define GL_LUMINANCE8 0x8040 |
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#define GL_LUMINANCE12 0x8041 |
|
#define GL_LUMINANCE16 0x8042 |
|
#define GL_LUMINANCE4_ALPHA4 0x8043 |
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#define GL_LUMINANCE6_ALPHA2 0x8044 |
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#define GL_LUMINANCE8_ALPHA8 0x8045 |
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#define GL_LUMINANCE12_ALPHA4 0x8046 |
|
#define GL_LUMINANCE12_ALPHA12 0x8047 |
|
#define GL_LUMINANCE16_ALPHA16 0x8048 |
|
#define GL_INTENSITY 0x8049 |
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#define GL_INTENSITY4 0x804A |
|
#define GL_INTENSITY8 0x804B |
|
#define GL_INTENSITY12 0x804C |
|
#define GL_INTENSITY16 0x804D |
|
#define GL_V2F 0x2A20 |
|
#define GL_V3F 0x2A21 |
|
#define GL_C4UB_V2F 0x2A22 |
|
#define GL_C4UB_V3F 0x2A23 |
|
#define GL_C3F_V3F 0x2A24 |
|
#define GL_N3F_V3F 0x2A25 |
|
#define GL_C4F_N3F_V3F 0x2A26 |
|
#define GL_T2F_V3F 0x2A27 |
|
#define GL_T4F_V4F 0x2A28 |
|
#define GL_T2F_C4UB_V3F 0x2A29 |
|
#define GL_T2F_C3F_V3F 0x2A2A |
|
#define GL_T2F_N3F_V3F 0x2A2B |
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
|
#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
|
#define GL_CLIP_PLANE3 0x3003 |
|
#define GL_CLIP_PLANE4 0x3004 |
|
#define GL_CLIP_PLANE5 0x3005 |
|
#define GL_LIGHT0 0x4000 |
|
#define GL_LIGHT1 0x4001 |
|
#define GL_LIGHT2 0x4002 |
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#define GL_LIGHT3 0x4003 |
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#define GL_LIGHT4 0x4004 |
|
#define GL_LIGHT5 0x4005 |
|
#define GL_LIGHT6 0x4006 |
|
#define GL_LIGHT7 0x4007 |
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
|
#define GL_TEXTURE_BINDING_3D 0x806A |
|
#define GL_PACK_SKIP_IMAGES 0x806B |
|
#define GL_PACK_IMAGE_HEIGHT 0x806C |
|
#define GL_UNPACK_SKIP_IMAGES 0x806D |
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
|
#define GL_PROXY_TEXTURE_3D 0x8070 |
|
#define GL_TEXTURE_DEPTH 0x8071 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
|
#define GL_BGR 0x80E0 |
|
#define GL_BGRA 0x80E1 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
|
#define GL_CLAMP_TO_EDGE 0x812F |
|
#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_MAX_LOD 0x813B |
|
#define GL_TEXTURE_BASE_LEVEL 0x813C |
|
#define GL_TEXTURE_MAX_LEVEL 0x813D |
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_RESCALE_NORMAL 0x803A |
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
|
#define GL_SINGLE_COLOR 0x81F9 |
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
|
#define GL_TEXTURE0 0x84C0 |
|
#define GL_TEXTURE1 0x84C1 |
|
#define GL_TEXTURE2 0x84C2 |
|
#define GL_TEXTURE3 0x84C3 |
|
#define GL_TEXTURE4 0x84C4 |
|
#define GL_TEXTURE5 0x84C5 |
|
#define GL_TEXTURE6 0x84C6 |
|
#define GL_TEXTURE7 0x84C7 |
|
#define GL_TEXTURE8 0x84C8 |
|
#define GL_TEXTURE9 0x84C9 |
|
#define GL_TEXTURE10 0x84CA |
|
#define GL_TEXTURE11 0x84CB |
|
#define GL_TEXTURE12 0x84CC |
|
#define GL_TEXTURE13 0x84CD |
|
#define GL_TEXTURE14 0x84CE |
|
#define GL_TEXTURE15 0x84CF |
|
#define GL_TEXTURE16 0x84D0 |
|
#define GL_TEXTURE17 0x84D1 |
|
#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
|
#define GL_TEXTURE20 0x84D4 |
|
#define GL_TEXTURE21 0x84D5 |
|
#define GL_TEXTURE22 0x84D6 |
|
#define GL_TEXTURE23 0x84D7 |
|
#define GL_TEXTURE24 0x84D8 |
|
#define GL_TEXTURE25 0x84D9 |
|
#define GL_TEXTURE26 0x84DA |
|
#define GL_TEXTURE27 0x84DB |
|
#define GL_TEXTURE28 0x84DC |
|
#define GL_TEXTURE29 0x84DD |
|
#define GL_TEXTURE30 0x84DE |
|
#define GL_TEXTURE31 0x84DF |
|
#define GL_ACTIVE_TEXTURE 0x84E0 |
|
#define GL_MULTISAMPLE 0x809D |
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
|
#define GL_SAMPLE_COVERAGE 0x80A0 |
|
#define GL_SAMPLE_BUFFERS 0x80A8 |
|
#define GL_SAMPLES 0x80A9 |
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
|
#define GL_TEXTURE_CUBE_MAP 0x8513 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
|
#define GL_COMPRESSED_RGB 0x84ED |
|
#define GL_COMPRESSED_RGBA 0x84EE |
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
|
#define GL_TEXTURE_COMPRESSED 0x86A1 |
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
|
#define GL_CLAMP_TO_BORDER 0x812D |
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
|
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
|
#define GL_MULTISAMPLE_BIT 0x20000000 |
|
#define GL_NORMAL_MAP 0x8511 |
|
#define GL_REFLECTION_MAP 0x8512 |
|
#define GL_COMPRESSED_ALPHA 0x84E9 |
|
#define GL_COMPRESSED_LUMINANCE 0x84EA |
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
|
#define GL_COMPRESSED_INTENSITY 0x84EC |
|
#define GL_COMBINE 0x8570 |
|
#define GL_COMBINE_RGB 0x8571 |
|
#define GL_COMBINE_ALPHA 0x8572 |
|
#define GL_SOURCE0_RGB 0x8580 |
|
#define GL_SOURCE1_RGB 0x8581 |
|
#define GL_SOURCE2_RGB 0x8582 |
|
#define GL_SOURCE0_ALPHA 0x8588 |
|
#define GL_SOURCE1_ALPHA 0x8589 |
|
#define GL_SOURCE2_ALPHA 0x858A |
|
#define GL_OPERAND0_RGB 0x8590 |
|
#define GL_OPERAND1_RGB 0x8591 |
|
#define GL_OPERAND2_RGB 0x8592 |
|
#define GL_OPERAND0_ALPHA 0x8598 |
|
#define GL_OPERAND1_ALPHA 0x8599 |
|
#define GL_OPERAND2_ALPHA 0x859A |
|
#define GL_RGB_SCALE 0x8573 |
|
#define GL_ADD_SIGNED 0x8574 |
|
#define GL_INTERPOLATE 0x8575 |
|
#define GL_SUBTRACT 0x84E7 |
|
#define GL_CONSTANT 0x8576 |
|
#define GL_PRIMARY_COLOR 0x8577 |
|
#define GL_PREVIOUS 0x8578 |
|
#define GL_DOT3_RGB 0x86AE |
|
#define GL_DOT3_RGBA 0x86AF |
|
#define GL_BLEND_DST_RGB 0x80C8 |
|
#define GL_BLEND_SRC_RGB 0x80C9 |
|
#define GL_BLEND_DST_ALPHA 0x80CA |
|
#define GL_BLEND_SRC_ALPHA 0x80CB |
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
|
#define GL_DEPTH_COMPONENT16 0x81A5 |
|
#define GL_DEPTH_COMPONENT24 0x81A6 |
|
#define GL_DEPTH_COMPONENT32 0x81A7 |
|
#define GL_MIRRORED_REPEAT 0x8370 |
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
|
#define GL_TEXTURE_LOD_BIAS 0x8501 |
|
#define GL_INCR_WRAP 0x8507 |
|
#define GL_DECR_WRAP 0x8508 |
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
|
#define GL_TEXTURE_COMPARE_MODE 0x884C |
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
|
#define GL_POINT_SIZE_MIN 0x8126 |
|
#define GL_POINT_SIZE_MAX 0x8127 |
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
|
#define GL_GENERATE_MIPMAP 0x8191 |
|
#define GL_GENERATE_MIPMAP_HINT 0x8192 |
|
#define GL_FOG_COORDINATE_SOURCE 0x8450 |
|
#define GL_FOG_COORDINATE 0x8451 |
|
#define GL_FRAGMENT_DEPTH 0x8452 |
|
#define GL_CURRENT_FOG_COORDINATE 0x8453 |
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 |
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 |
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 |
|
#define GL_FOG_COORDINATE_ARRAY 0x8457 |
|
#define GL_COLOR_SUM 0x8458 |
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459 |
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A |
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B |
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C |
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D |
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E |
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500 |
|
#define GL_DEPTH_TEXTURE_MODE 0x884B |
|
#define GL_COMPARE_R_TO_TEXTURE 0x884E |
|
#define GL_FUNC_ADD 0x8006 |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_MIN 0x8007 |
|
#define GL_MAX 0x8008 |
|
#define GL_CONSTANT_COLOR 0x8001 |
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define GL_BUFFER_SIZE 0x8764 |
|
#define GL_BUFFER_USAGE 0x8765 |
|
#define GL_QUERY_COUNTER_BITS 0x8864 |
|
#define GL_CURRENT_QUERY 0x8865 |
|
#define GL_QUERY_RESULT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
#define GL_ARRAY_BUFFER 0x8892 |
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
|
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define GL_READ_ONLY 0x88B8 |
|
#define GL_WRITE_ONLY 0x88B9 |
|
#define GL_READ_WRITE 0x88BA |
|
#define GL_BUFFER_ACCESS 0x88BB |
|
#define GL_BUFFER_MAPPED 0x88BC |
|
#define GL_BUFFER_MAP_POINTER 0x88BD |
|
#define GL_STREAM_DRAW 0x88E0 |
|
#define GL_STREAM_READ 0x88E1 |
|
#define GL_STREAM_COPY 0x88E2 |
|
#define GL_STATIC_DRAW 0x88E4 |
|
#define GL_STATIC_READ 0x88E5 |
|
#define GL_STATIC_COPY 0x88E6 |
|
#define GL_DYNAMIC_DRAW 0x88E8 |
|
#define GL_DYNAMIC_READ 0x88E9 |
|
#define GL_DYNAMIC_COPY 0x88EA |
|
#define GL_SAMPLES_PASSED 0x8914 |
|
#define GL_SRC1_ALPHA 0x8589 |
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 |
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B |
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C |
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D |
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E |
|
#define GL_FOG_COORD_SRC 0x8450 |
|
#define GL_FOG_COORD 0x8451 |
|
#define GL_CURRENT_FOG_COORD 0x8453 |
|
#define GL_FOG_COORD_ARRAY_TYPE 0x8454 |
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 |
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456 |
|
#define GL_FOG_COORD_ARRAY 0x8457 |
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D |
|
#define GL_SRC0_RGB 0x8580 |
|
#define GL_SRC1_RGB 0x8581 |
|
#define GL_SRC2_RGB 0x8582 |
|
#define GL_SRC0_ALPHA 0x8588 |
|
#define GL_SRC2_ALPHA 0x858A |
|
#define GL_BLEND_EQUATION_RGB 0x8009 |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_FAIL 0x8801 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define GL_DRAW_BUFFER0 0x8825 |
|
#define GL_DRAW_BUFFER1 0x8826 |
|
#define GL_DRAW_BUFFER2 0x8827 |
|
#define GL_DRAW_BUFFER3 0x8828 |
|
#define GL_DRAW_BUFFER4 0x8829 |
|
#define GL_DRAW_BUFFER5 0x882A |
|
#define GL_DRAW_BUFFER6 0x882B |
|
#define GL_DRAW_BUFFER7 0x882C |
|
#define GL_DRAW_BUFFER8 0x882D |
|
#define GL_DRAW_BUFFER9 0x882E |
|
#define GL_DRAW_BUFFER10 0x882F |
|
#define GL_DRAW_BUFFER11 0x8830 |
|
#define GL_DRAW_BUFFER12 0x8831 |
|
#define GL_DRAW_BUFFER13 0x8832 |
|
#define GL_DRAW_BUFFER14 0x8833 |
|
#define GL_DRAW_BUFFER15 0x8834 |
|
#define GL_BLEND_EQUATION_ALPHA 0x883D |
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define GL_FRAGMENT_SHADER 0x8B30 |
|
#define GL_VERTEX_SHADER 0x8B31 |
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
|
#define GL_MAX_VARYING_FLOATS 0x8B4B |
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define GL_SHADER_TYPE 0x8B4F |
|
#define GL_FLOAT_VEC2 0x8B50 |
|
#define GL_FLOAT_VEC3 0x8B51 |
|
#define GL_FLOAT_VEC4 0x8B52 |
|
#define GL_INT_VEC2 0x8B53 |
|
#define GL_INT_VEC3 0x8B54 |
|
#define GL_INT_VEC4 0x8B55 |
|
#define GL_BOOL 0x8B56 |
|
#define GL_BOOL_VEC2 0x8B57 |
|
#define GL_BOOL_VEC3 0x8B58 |
|
#define GL_BOOL_VEC4 0x8B59 |
|
#define GL_FLOAT_MAT2 0x8B5A |
|
#define GL_FLOAT_MAT3 0x8B5B |
|
#define GL_FLOAT_MAT4 0x8B5C |
|
#define GL_SAMPLER_1D 0x8B5D |
|
#define GL_SAMPLER_2D 0x8B5E |
|
#define GL_SAMPLER_3D 0x8B5F |
|
#define GL_SAMPLER_CUBE 0x8B60 |
|
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
|
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
|
#define GL_DELETE_STATUS 0x8B80 |
|
#define GL_COMPILE_STATUS 0x8B81 |
|
#define GL_LINK_STATUS 0x8B82 |
|
#define GL_VALIDATE_STATUS 0x8B83 |
|
#define GL_INFO_LOG_LENGTH 0x8B84 |
|
#define GL_ATTACHED_SHADERS 0x8B85 |
|
#define GL_ACTIVE_UNIFORMS 0x8B86 |
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
|
#define GL_CURRENT_PROGRAM 0x8B8D |
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
|
#define GL_LOWER_LEFT 0x8CA1 |
|
#define GL_UPPER_LEFT 0x8CA2 |
|
#define GL_STENCIL_BACK_REF 0x8CA3 |
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 |
|
#define GL_POINT_SPRITE 0x8861 |
|
#define GL_COORD_REPLACE 0x8862 |
|
#define GL_MAX_TEXTURE_COORDS 0x8871 |
|
#define GL_PIXEL_PACK_BUFFER 0x88EB |
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
|
#define GL_FLOAT_MAT2x3 0x8B65 |
|
#define GL_FLOAT_MAT2x4 0x8B66 |
|
#define GL_FLOAT_MAT3x2 0x8B67 |
|
#define GL_FLOAT_MAT3x4 0x8B68 |
|
#define GL_FLOAT_MAT4x2 0x8B69 |
|
#define GL_FLOAT_MAT4x3 0x8B6A |
|
#define GL_SRGB 0x8C40 |
|
#define GL_SRGB8 0x8C41 |
|
#define GL_SRGB_ALPHA 0x8C42 |
|
#define GL_SRGB8_ALPHA8 0x8C43 |
|
#define GL_COMPRESSED_SRGB 0x8C48 |
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
|
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F |
|
#define GL_SLUMINANCE_ALPHA 0x8C44 |
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45 |
|
#define GL_SLUMINANCE 0x8C46 |
|
#define GL_SLUMINANCE8 0x8C47 |
|
#define GL_COMPRESSED_SLUMINANCE 0x8C4A |
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B |
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
|
#define GL_CLIP_DISTANCE0 0x3000 |
|
#define GL_CLIP_DISTANCE1 0x3001 |
|
#define GL_CLIP_DISTANCE2 0x3002 |
|
#define GL_CLIP_DISTANCE3 0x3003 |
|
#define GL_CLIP_DISTANCE4 0x3004 |
|
#define GL_CLIP_DISTANCE5 0x3005 |
|
#define GL_CLIP_DISTANCE6 0x3006 |
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#define GL_CLIP_DISTANCE7 0x3007 |
|
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
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#define GL_MAJOR_VERSION 0x821B |
|
#define GL_MINOR_VERSION 0x821C |
|
#define GL_NUM_EXTENSIONS 0x821D |
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#define GL_CONTEXT_FLAGS 0x821E |
|
#define GL_COMPRESSED_RED 0x8225 |
|
#define GL_COMPRESSED_RG 0x8226 |
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
|
#define GL_RGBA32F 0x8814 |
|
#define GL_RGB32F 0x8815 |
|
#define GL_RGBA16F 0x881A |
|
#define GL_RGB16F 0x881B |
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#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
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#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
|
#define GL_CLAMP_READ_COLOR 0x891C |
|
#define GL_FIXED_ONLY 0x891D |
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_R11F_G11F_B10F 0x8C3A |
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
#define GL_RGB9_E5 0x8C3D |
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
|
#define GL_PRIMITIVES_GENERATED 0x8C87 |
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
#define GL_RASTERIZER_DISCARD 0x8C89 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
|
#define GL_SEPARATE_ATTRIBS 0x8C8D |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
|
#define GL_RGBA32UI 0x8D70 |
|
#define GL_RGB32UI 0x8D71 |
|
#define GL_RGBA16UI 0x8D76 |
|
#define GL_RGB16UI 0x8D77 |
|
#define GL_RGBA8UI 0x8D7C |
|
#define GL_RGB8UI 0x8D7D |
|
#define GL_RGBA32I 0x8D82 |
|
#define GL_RGB32I 0x8D83 |
|
#define GL_RGBA16I 0x8D88 |
|
#define GL_RGB16I 0x8D89 |
|
#define GL_RGBA8I 0x8D8E |
|
#define GL_RGB8I 0x8D8F |
|
#define GL_RED_INTEGER 0x8D94 |
|
#define GL_GREEN_INTEGER 0x8D95 |
|
#define GL_BLUE_INTEGER 0x8D96 |
|
#define GL_RGB_INTEGER 0x8D98 |
|
#define GL_RGBA_INTEGER 0x8D99 |
|
#define GL_BGR_INTEGER 0x8D9A |
|
#define GL_BGRA_INTEGER 0x8D9B |
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_INT_SAMPLER_1D 0x8DC9 |
|
#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define GL_QUERY_WAIT 0x8E13 |
|
#define GL_QUERY_NO_WAIT 0x8E14 |
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define GL_DEPTH_STENCIL 0x84F9 |
|
#define GL_UNSIGNED_INT_24_8 0x84FA |
|
#define GL_DEPTH24_STENCIL8 0x88F0 |
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
|
#define GL_TEXTURE_RED_TYPE 0x8C10 |
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
|
#define GL_READ_FRAMEBUFFER 0x8CA8 |
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
|
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13 0x8CED |
|
#define GL_COLOR_ATTACHMENT14 0x8CEE |
|
#define GL_COLOR_ATTACHMENT15 0x8CEF |
|
#define GL_COLOR_ATTACHMENT16 0x8CF0 |
|
#define GL_COLOR_ATTACHMENT17 0x8CF1 |
|
#define GL_COLOR_ATTACHMENT18 0x8CF2 |
|
#define GL_COLOR_ATTACHMENT19 0x8CF3 |
|
#define GL_COLOR_ATTACHMENT20 0x8CF4 |
|
#define GL_COLOR_ATTACHMENT21 0x8CF5 |
|
#define GL_COLOR_ATTACHMENT22 0x8CF6 |
|
#define GL_COLOR_ATTACHMENT23 0x8CF7 |
|
#define GL_COLOR_ATTACHMENT24 0x8CF8 |
|
#define GL_COLOR_ATTACHMENT25 0x8CF9 |
|
#define GL_COLOR_ATTACHMENT26 0x8CFA |
|
#define GL_COLOR_ATTACHMENT27 0x8CFB |
|
#define GL_COLOR_ATTACHMENT28 0x8CFC |
|
#define GL_COLOR_ATTACHMENT29 0x8CFD |
|
#define GL_COLOR_ATTACHMENT30 0x8CFE |
|
#define GL_COLOR_ATTACHMENT31 0x8CFF |
|
#define GL_DEPTH_ATTACHMENT 0x8D00 |
|
#define GL_STENCIL_ATTACHMENT 0x8D20 |
|
#define GL_FRAMEBUFFER 0x8D40 |
|
#define GL_RENDERBUFFER 0x8D41 |
|
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
#define GL_STENCIL_INDEX1 0x8D46 |
|
#define GL_STENCIL_INDEX4 0x8D47 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_STENCIL_INDEX16 0x8D49 |
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_INDEX 0x8222 |
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 |
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 |
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
|
#define GL_HALF_FLOAT 0x140B |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
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#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
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#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
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#define GL_RG 0x8227 |
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#define GL_RG_INTEGER 0x8228 |
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#define GL_R8 0x8229 |
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#define GL_R16 0x822A |
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#define GL_RG8 0x822B |
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#define GL_RG16 0x822C |
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#define GL_R16F 0x822D |
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#define GL_R32F 0x822E |
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#define GL_RG16F 0x822F |
|
#define GL_RG32F 0x8230 |
|
#define GL_R8I 0x8231 |
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#define GL_R8UI 0x8232 |
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#define GL_R16I 0x8233 |
|
#define GL_R16UI 0x8234 |
|
#define GL_R32I 0x8235 |
|
#define GL_R32UI 0x8236 |
|
#define GL_RG8I 0x8237 |
|
#define GL_RG8UI 0x8238 |
|
#define GL_RG16I 0x8239 |
|
#define GL_RG16UI 0x823A |
|
#define GL_RG32I 0x823B |
|
#define GL_RG32UI 0x823C |
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
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#define GL_CLAMP_VERTEX_COLOR 0x891A |
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#define GL_CLAMP_FRAGMENT_COLOR 0x891B |
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#define GL_ALPHA_INTEGER 0x8D97 |
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#define GL_SAMPLER_2D_RECT 0x8B63 |
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#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
|
#define GL_SAMPLER_BUFFER 0x8DC2 |
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
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#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
#define GL_TEXTURE_BUFFER 0x8C2A |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
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#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
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#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
|
#define GL_TEXTURE_RECTANGLE 0x84F5 |
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
|
#define GL_R8_SNORM 0x8F94 |
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#define GL_RG8_SNORM 0x8F95 |
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#define GL_RGB8_SNORM 0x8F96 |
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#define GL_RGBA8_SNORM 0x8F97 |
|
#define GL_R16_SNORM 0x8F98 |
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#define GL_RG16_SNORM 0x8F99 |
|
#define GL_RGB16_SNORM 0x8F9A |
|
#define GL_RGBA16_SNORM 0x8F9B |
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#define GL_SIGNED_NORMALIZED 0x8F9C |
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#define GL_PRIMITIVE_RESTART 0x8F9D |
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#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
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#define GL_COPY_READ_BUFFER 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER 0x8F37 |
|
#define GL_UNIFORM_BUFFER 0x8A11 |
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define GL_UNIFORM_BUFFER_START 0x8A29 |
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
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#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
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#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
|
#define GL_UNIFORM_TYPE 0x8A37 |
|
#define GL_UNIFORM_SIZE 0x8A38 |
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define GL_UNIFORM_OFFSET 0x8A3B |
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define GL_INVALID_INDEX 0xFFFFFFFF |
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
|
#define GL_LINES_ADJACENCY 0x000A |
|
#define GL_LINE_STRIP_ADJACENCY 0x000B |
|
#define GL_TRIANGLES_ADJACENCY 0x000C |
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
|
#define GL_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
|
#define GL_GEOMETRY_SHADER 0x8DD9 |
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
|
#define GL_DEPTH_CLAMP 0x864F |
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define GL_PROVOKING_VERTEX 0x8E4F |
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_OBJECT_TYPE 0x9112 |
|
#define GL_SYNC_CONDITION 0x9113 |
|
#define GL_SYNC_STATUS 0x9114 |
|
#define GL_SYNC_FLAGS 0x9115 |
|
#define GL_SYNC_FENCE 0x9116 |
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_SIGNALED 0x9119 |
|
#define GL_ALREADY_SIGNALED 0x911A |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
|
#define GL_CONDITION_SATISFIED 0x911C |
|
#define GL_WAIT_FAILED 0x911D |
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
|
#define GL_SAMPLE_POSITION 0x8E50 |
|
#define GL_SAMPLE_MASK 0x8E51 |
|
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_TEXTURE_SAMPLES 0x9106 |
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
|
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
|
#ifndef GL_VERSION_1_0 |
|
#define GL_VERSION_1_0 1 |
|
GLAPI int GLAD_GL_VERSION_1_0; |
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typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); |
|
GLAPI PFNGLCULLFACEPROC glad_glCullFace; |
|
#define glCullFace glad_glCullFace |
|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); |
|
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; |
|
#define glFrontFace glad_glFrontFace |
|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); |
|
GLAPI PFNGLHINTPROC glad_glHint; |
|
#define glHint glad_glHint |
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); |
|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; |
|
#define glLineWidth glad_glLineWidth |
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); |
|
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; |
|
#define glPointSize glad_glPointSize |
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); |
|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
|
#define glPolygonMode glad_glPolygonMode |
|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); |
|
GLAPI PFNGLSCISSORPROC glad_glScissor; |
|
#define glScissor glad_glScissor |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); |
|
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
|
#define glTexParameterf glad_glTexParameterf |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params); |
|
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
|
#define glTexParameterfv glad_glTexParameterfv |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); |
|
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
|
#define glTexParameteri glad_glTexParameteri |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params); |
|
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
|
#define glTexParameteriv glad_glTexParameteriv |
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); |
|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
|
#define glTexImage1D glad_glTexImage1D |
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); |
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GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
|
#define glTexImage2D glad_glTexImage2D |
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); |
|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
|
#define glDrawBuffer glad_glDrawBuffer |
|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); |
|
GLAPI PFNGLCLEARPROC glad_glClear; |
|
#define glClear glad_glClear |
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; |
|
#define glClearColor glad_glClearColor |
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); |
|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; |
|
#define glClearStencil glad_glClearStencil |
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); |
|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; |
|
#define glClearDepth glad_glClearDepth |
|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); |
|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; |
|
#define glStencilMask glad_glStencilMask |
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask; |
|
#define glColorMask glad_glColorMask |
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); |
|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; |
|
#define glDepthMask glad_glDepthMask |
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap); |
|
GLAPI PFNGLDISABLEPROC glad_glDisable; |
|
#define glDisable glad_glDisable |
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap); |
|
GLAPI PFNGLENABLEPROC glad_glEnable; |
|
#define glEnable glad_glEnable |
|
typedef void (APIENTRYP PFNGLFINISHPROC)(); |
|
GLAPI PFNGLFINISHPROC glad_glFinish; |
|
#define glFinish glad_glFinish |
|
typedef void (APIENTRYP PFNGLFLUSHPROC)(); |
|
GLAPI PFNGLFLUSHPROC glad_glFlush; |
|
#define glFlush glad_glFlush |
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); |
|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; |
|
#define glBlendFunc glad_glBlendFunc |
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); |
|
GLAPI PFNGLLOGICOPPROC glad_glLogicOp; |
|
#define glLogicOp glad_glLogicOp |
|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); |
|
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
|
#define glStencilFunc glad_glStencilFunc |
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); |
|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; |
|
#define glStencilOp glad_glStencilOp |
|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); |
|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
|
#define glDepthFunc glad_glDepthFunc |
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); |
|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
|
#define glPixelStoref glad_glPixelStoref |
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); |
|
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
|
#define glPixelStorei glad_glPixelStorei |
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); |
|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; |
|
#define glReadBuffer glad_glReadBuffer |
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); |
|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; |
|
#define glReadPixels glad_glReadPixels |
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data); |
|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
|
#define glGetBooleanv glad_glGetBooleanv |
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data); |
|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
|
#define glGetDoublev glad_glGetDoublev |
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); |
|
GLAPI PFNGLGETERRORPROC glad_glGetError; |
|
#define glGetError glad_glGetError |
|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data); |
|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; |
|
#define glGetFloatv glad_glGetFloatv |
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data); |
|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
|
#define glGetIntegerv glad_glGetIntegerv |
|
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); |
|
GLAPI PFNGLGETSTRINGPROC glad_glGetString; |
|
#define glGetString glad_glGetString |
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void* pixels); |
|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
|
#define glGetTexImage glad_glGetTexImage |
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params); |
|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
|
#define glGetTexParameterfv glad_glGetTexParameterfv |
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); |
|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
|
#define glGetTexParameteriv glad_glGetTexParameteriv |
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat* params); |
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params); |
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); |
|
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; |
|
#define glIsEnabled glad_glIsEnabled |
|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far); |
|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; |
|
#define glDepthRange glad_glDepthRange |
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); |
|
GLAPI PFNGLVIEWPORTPROC glad_glViewport; |
|
#define glViewport glad_glViewport |
|
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); |
|
GLAPI PFNGLNEWLISTPROC glad_glNewList; |
|
#define glNewList glad_glNewList |
|
typedef void (APIENTRYP PFNGLENDLISTPROC)(); |
|
GLAPI PFNGLENDLISTPROC glad_glEndList; |
|
#define glEndList glad_glEndList |
|
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list); |
|
GLAPI PFNGLCALLLISTPROC glad_glCallList; |
|
#define glCallList glad_glCallList |
|
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void* lists); |
|
GLAPI PFNGLCALLLISTSPROC glad_glCallLists; |
|
#define glCallLists glad_glCallLists |
|
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); |
|
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; |
|
#define glDeleteLists glad_glDeleteLists |
|
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); |
|
GLAPI PFNGLGENLISTSPROC glad_glGenLists; |
|
#define glGenLists glad_glGenLists |
|
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base); |
|
GLAPI PFNGLLISTBASEPROC glad_glListBase; |
|
#define glListBase glad_glListBase |
|
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode); |
|
GLAPI PFNGLBEGINPROC glad_glBegin; |
|
#define glBegin glad_glBegin |
|
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap); |
|
GLAPI PFNGLBITMAPPROC glad_glBitmap; |
|
#define glBitmap glad_glBitmap |
|
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); |
|
GLAPI PFNGLCOLOR3BPROC glad_glColor3b; |
|
#define glColor3b glad_glColor3b |
|
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte* v); |
|
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; |
|
#define glColor3bv glad_glColor3bv |
|
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); |
|
GLAPI PFNGLCOLOR3DPROC glad_glColor3d; |
|
#define glColor3d glad_glColor3d |
|
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble* v); |
|
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; |
|
#define glColor3dv glad_glColor3dv |
|
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); |
|
GLAPI PFNGLCOLOR3FPROC glad_glColor3f; |
|
#define glColor3f glad_glColor3f |
|
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat* v); |
|
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; |
|
#define glColor3fv glad_glColor3fv |
|
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); |
|
GLAPI PFNGLCOLOR3IPROC glad_glColor3i; |
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#define glColor3i glad_glColor3i |
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typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint* v); |
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GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; |
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#define glColor3iv glad_glColor3iv |
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typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); |
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GLAPI PFNGLCOLOR3SPROC glad_glColor3s; |
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#define glColor3s glad_glColor3s |
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typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort* v); |
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GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; |
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#define glColor3sv glad_glColor3sv |
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typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); |
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GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; |
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#define glColor3ub glad_glColor3ub |
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typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte* v); |
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GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; |
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#define glColor3ubv glad_glColor3ubv |
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typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); |
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GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; |
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#define glColor3ui glad_glColor3ui |
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typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint* v); |
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GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; |
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#define glColor3uiv glad_glColor3uiv |
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typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); |
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GLAPI PFNGLCOLOR3USPROC glad_glColor3us; |
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#define glColor3us glad_glColor3us |
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typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort* v); |
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GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; |
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#define glColor3usv glad_glColor3usv |
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typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
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GLAPI PFNGLCOLOR4BPROC glad_glColor4b; |
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#define glColor4b glad_glColor4b |
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typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte* v); |
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GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; |
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#define glColor4bv glad_glColor4bv |
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typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
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GLAPI PFNGLCOLOR4DPROC glad_glColor4d; |
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#define glColor4d glad_glColor4d |
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typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble* v); |
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GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; |
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#define glColor4dv glad_glColor4dv |
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typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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GLAPI PFNGLCOLOR4FPROC glad_glColor4f; |
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#define glColor4f glad_glColor4f |
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typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat* v); |
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GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; |
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#define glColor4fv glad_glColor4fv |
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typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); |
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GLAPI PFNGLCOLOR4IPROC glad_glColor4i; |
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#define glColor4i glad_glColor4i |
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typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint* v); |
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GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; |
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#define glColor4iv glad_glColor4iv |
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typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
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GLAPI PFNGLCOLOR4SPROC glad_glColor4s; |
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#define glColor4s glad_glColor4s |
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typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort* v); |
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GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; |
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#define glColor4sv glad_glColor4sv |
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typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
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GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; |
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#define glColor4ub glad_glColor4ub |
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typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte* v); |
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GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; |
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#define glColor4ubv glad_glColor4ubv |
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typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
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GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; |
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#define glColor4ui glad_glColor4ui |
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typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint* v); |
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GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; |
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#define glColor4uiv glad_glColor4uiv |
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typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
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GLAPI PFNGLCOLOR4USPROC glad_glColor4us; |
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#define glColor4us glad_glColor4us |
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typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort* v); |
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GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; |
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#define glColor4usv glad_glColor4usv |
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typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); |
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GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; |
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#define glEdgeFlag glad_glEdgeFlag |
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typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean* flag); |
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GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; |
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#define glEdgeFlagv glad_glEdgeFlagv |
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typedef void (APIENTRYP PFNGLENDPROC)(); |
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GLAPI PFNGLENDPROC glad_glEnd; |
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#define glEnd glad_glEnd |
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typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c); |
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GLAPI PFNGLINDEXDPROC glad_glIndexd; |
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#define glIndexd glad_glIndexd |
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typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble* c); |
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GLAPI PFNGLINDEXDVPROC glad_glIndexdv; |
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#define glIndexdv glad_glIndexdv |
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typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c); |
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GLAPI PFNGLINDEXFPROC glad_glIndexf; |
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#define glIndexf glad_glIndexf |
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typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat* c); |
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GLAPI PFNGLINDEXFVPROC glad_glIndexfv; |
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#define glIndexfv glad_glIndexfv |
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typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c); |
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GLAPI PFNGLINDEXIPROC glad_glIndexi; |
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#define glIndexi glad_glIndexi |
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typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint* c); |
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GLAPI PFNGLINDEXIVPROC glad_glIndexiv; |
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#define glIndexiv glad_glIndexiv |
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typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c); |
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GLAPI PFNGLINDEXSPROC glad_glIndexs; |
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#define glIndexs glad_glIndexs |
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typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort* c); |
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GLAPI PFNGLINDEXSVPROC glad_glIndexsv; |
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#define glIndexsv glad_glIndexsv |
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typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); |
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GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; |
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#define glNormal3b glad_glNormal3b |
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typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte* v); |
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GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; |
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#define glNormal3bv glad_glNormal3bv |
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typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); |
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GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; |
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#define glNormal3d glad_glNormal3d |
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typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble* v); |
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GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; |
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#define glNormal3dv glad_glNormal3dv |
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typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); |
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GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; |
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#define glNormal3f glad_glNormal3f |
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typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat* v); |
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GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; |
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#define glNormal3fv glad_glNormal3fv |
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typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); |
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GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; |
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#define glNormal3i glad_glNormal3i |
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typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint* v); |
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GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; |
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#define glNormal3iv glad_glNormal3iv |
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typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); |
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GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; |
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#define glNormal3s glad_glNormal3s |
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typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort* v); |
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GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; |
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#define glNormal3sv glad_glNormal3sv |
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typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); |
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GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; |
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#define glRasterPos2d glad_glRasterPos2d |
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typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble* v); |
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GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; |
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#define glRasterPos2dv glad_glRasterPos2dv |
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typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); |
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GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; |
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#define glRasterPos2f glad_glRasterPos2f |
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typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat* v); |
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GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; |
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#define glRasterPos2fv glad_glRasterPos2fv |
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typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); |
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GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; |
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#define glRasterPos2i glad_glRasterPos2i |
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typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint* v); |
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GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; |
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#define glRasterPos2iv glad_glRasterPos2iv |
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typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); |
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GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; |
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#define glRasterPos2s glad_glRasterPos2s |
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typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort* v); |
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GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; |
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#define glRasterPos2sv glad_glRasterPos2sv |
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typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; |
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#define glRasterPos3d glad_glRasterPos3d |
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typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble* v); |
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GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; |
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#define glRasterPos3dv glad_glRasterPos3dv |
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typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; |
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#define glRasterPos3f glad_glRasterPos3f |
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typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat* v); |
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GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; |
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#define glRasterPos3fv glad_glRasterPos3fv |
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typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); |
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GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; |
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#define glRasterPos3i glad_glRasterPos3i |
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typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint* v); |
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GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; |
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#define glRasterPos3iv glad_glRasterPos3iv |
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typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); |
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GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; |
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#define glRasterPos3s glad_glRasterPos3s |
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typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort* v); |
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GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; |
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#define glRasterPos3sv glad_glRasterPos3sv |
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typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; |
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#define glRasterPos4d glad_glRasterPos4d |
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typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble* v); |
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GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; |
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#define glRasterPos4dv glad_glRasterPos4dv |
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typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; |
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#define glRasterPos4f glad_glRasterPos4f |
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typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat* v); |
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GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; |
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#define glRasterPos4fv glad_glRasterPos4fv |
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typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); |
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GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; |
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#define glRasterPos4i glad_glRasterPos4i |
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typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint* v); |
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GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; |
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#define glRasterPos4iv glad_glRasterPos4iv |
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typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); |
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GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; |
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#define glRasterPos4s glad_glRasterPos4s |
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typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort* v); |
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GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; |
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#define glRasterPos4sv glad_glRasterPos4sv |
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typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
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GLAPI PFNGLRECTDPROC glad_glRectd; |
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#define glRectd glad_glRectd |
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typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble* v1, const GLdouble* v2); |
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GLAPI PFNGLRECTDVPROC glad_glRectdv; |
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#define glRectdv glad_glRectdv |
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typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
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GLAPI PFNGLRECTFPROC glad_glRectf; |
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#define glRectf glad_glRectf |
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typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat* v1, const GLfloat* v2); |
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GLAPI PFNGLRECTFVPROC glad_glRectfv; |
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#define glRectfv glad_glRectfv |
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typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); |
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GLAPI PFNGLRECTIPROC glad_glRecti; |
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#define glRecti glad_glRecti |
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typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint* v1, const GLint* v2); |
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GLAPI PFNGLRECTIVPROC glad_glRectiv; |
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#define glRectiv glad_glRectiv |
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typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
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GLAPI PFNGLRECTSPROC glad_glRects; |
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#define glRects glad_glRects |
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typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort* v1, const GLshort* v2); |
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GLAPI PFNGLRECTSVPROC glad_glRectsv; |
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#define glRectsv glad_glRectsv |
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typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); |
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GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; |
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#define glTexCoord1d glad_glTexCoord1d |
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typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble* v); |
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GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; |
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#define glTexCoord1dv glad_glTexCoord1dv |
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typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); |
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GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; |
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#define glTexCoord1f glad_glTexCoord1f |
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typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat* v); |
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GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; |
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#define glTexCoord1fv glad_glTexCoord1fv |
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typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); |
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GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; |
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#define glTexCoord1i glad_glTexCoord1i |
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typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint* v); |
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GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; |
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#define glTexCoord1iv glad_glTexCoord1iv |
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typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); |
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GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; |
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#define glTexCoord1s glad_glTexCoord1s |
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typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort* v); |
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GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; |
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#define glTexCoord1sv glad_glTexCoord1sv |
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typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); |
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GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; |
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#define glTexCoord2d glad_glTexCoord2d |
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typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble* v); |
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GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; |
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#define glTexCoord2dv glad_glTexCoord2dv |
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typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); |
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GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; |
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#define glTexCoord2f glad_glTexCoord2f |
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typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat* v); |
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GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; |
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#define glTexCoord2fv glad_glTexCoord2fv |
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typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); |
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GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; |
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#define glTexCoord2i glad_glTexCoord2i |
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typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint* v); |
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GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; |
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#define glTexCoord2iv glad_glTexCoord2iv |
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typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); |
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GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; |
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#define glTexCoord2s glad_glTexCoord2s |
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typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort* v); |
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GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; |
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#define glTexCoord2sv glad_glTexCoord2sv |
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typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); |
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GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; |
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#define glTexCoord3d glad_glTexCoord3d |
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typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble* v); |
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GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; |
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#define glTexCoord3dv glad_glTexCoord3dv |
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typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); |
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GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; |
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#define glTexCoord3f glad_glTexCoord3f |
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typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat* v); |
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GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; |
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#define glTexCoord3fv glad_glTexCoord3fv |
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typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); |
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GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; |
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#define glTexCoord3i glad_glTexCoord3i |
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typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint* v); |
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GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; |
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#define glTexCoord3iv glad_glTexCoord3iv |
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typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); |
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GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; |
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#define glTexCoord3s glad_glTexCoord3s |
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typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort* v); |
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GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; |
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#define glTexCoord3sv glad_glTexCoord3sv |
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typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; |
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#define glTexCoord4d glad_glTexCoord4d |
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typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble* v); |
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GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; |
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#define glTexCoord4dv glad_glTexCoord4dv |
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typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; |
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#define glTexCoord4f glad_glTexCoord4f |
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typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat* v); |
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GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; |
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#define glTexCoord4fv glad_glTexCoord4fv |
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typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); |
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GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; |
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#define glTexCoord4i glad_glTexCoord4i |
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typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint* v); |
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GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; |
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#define glTexCoord4iv glad_glTexCoord4iv |
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typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); |
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GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; |
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#define glTexCoord4s glad_glTexCoord4s |
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typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort* v); |
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GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; |
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#define glTexCoord4sv glad_glTexCoord4sv |
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typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); |
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GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; |
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#define glVertex2d glad_glVertex2d |
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typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble* v); |
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GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; |
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#define glVertex2dv glad_glVertex2dv |
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typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); |
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GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; |
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#define glVertex2f glad_glVertex2f |
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typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat* v); |
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GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; |
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#define glVertex2fv glad_glVertex2fv |
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typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); |
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GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; |
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#define glVertex2i glad_glVertex2i |
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typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint* v); |
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GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; |
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#define glVertex2iv glad_glVertex2iv |
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typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); |
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GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; |
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#define glVertex2s glad_glVertex2s |
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typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort* v); |
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GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; |
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#define glVertex2sv glad_glVertex2sv |
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typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; |
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#define glVertex3d glad_glVertex3d |
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typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble* v); |
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GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; |
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#define glVertex3dv glad_glVertex3dv |
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typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; |
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#define glVertex3f glad_glVertex3f |
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typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat* v); |
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GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; |
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#define glVertex3fv glad_glVertex3fv |
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typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); |
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GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; |
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#define glVertex3i glad_glVertex3i |
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typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint* v); |
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GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; |
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#define glVertex3iv glad_glVertex3iv |
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typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); |
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GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; |
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#define glVertex3s glad_glVertex3s |
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typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort* v); |
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GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; |
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#define glVertex3sv glad_glVertex3sv |
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typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; |
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#define glVertex4d glad_glVertex4d |
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typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble* v); |
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GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; |
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#define glVertex4dv glad_glVertex4dv |
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typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; |
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#define glVertex4f glad_glVertex4f |
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typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat* v); |
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GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; |
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#define glVertex4fv glad_glVertex4fv |
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typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); |
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GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; |
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#define glVertex4i glad_glVertex4i |
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typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint* v); |
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GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; |
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#define glVertex4iv glad_glVertex4iv |
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typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); |
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GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; |
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#define glVertex4s glad_glVertex4s |
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typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort* v); |
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GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; |
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#define glVertex4sv glad_glVertex4sv |
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typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble* equation); |
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GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; |
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#define glClipPlane glad_glClipPlane |
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typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); |
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GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; |
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#define glColorMaterial glad_glColorMaterial |
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typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); |
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GLAPI PFNGLFOGFPROC glad_glFogf; |
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#define glFogf glad_glFogf |
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typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat* params); |
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GLAPI PFNGLFOGFVPROC glad_glFogfv; |
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#define glFogfv glad_glFogfv |
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typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); |
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GLAPI PFNGLFOGIPROC glad_glFogi; |
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#define glFogi glad_glFogi |
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typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint* params); |
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GLAPI PFNGLFOGIVPROC glad_glFogiv; |
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#define glFogiv glad_glFogiv |
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typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); |
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GLAPI PFNGLLIGHTFPROC glad_glLightf; |
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#define glLightf glad_glLightf |
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typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat* params); |
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GLAPI PFNGLLIGHTFVPROC glad_glLightfv; |
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#define glLightfv glad_glLightfv |
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typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); |
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GLAPI PFNGLLIGHTIPROC glad_glLighti; |
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#define glLighti glad_glLighti |
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typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint* params); |
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GLAPI PFNGLLIGHTIVPROC glad_glLightiv; |
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#define glLightiv glad_glLightiv |
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typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); |
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GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; |
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#define glLightModelf glad_glLightModelf |
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typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat* params); |
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GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; |
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#define glLightModelfv glad_glLightModelfv |
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typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); |
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GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; |
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#define glLightModeli glad_glLightModeli |
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typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint* params); |
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GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; |
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#define glLightModeliv glad_glLightModeliv |
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typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); |
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GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; |
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#define glLineStipple glad_glLineStipple |
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typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); |
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GLAPI PFNGLMATERIALFPROC glad_glMaterialf; |
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#define glMaterialf glad_glMaterialf |
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typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat* params); |
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GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; |
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#define glMaterialfv glad_glMaterialfv |
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typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); |
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GLAPI PFNGLMATERIALIPROC glad_glMateriali; |
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#define glMateriali glad_glMateriali |
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typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint* params); |
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GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; |
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#define glMaterialiv glad_glMaterialiv |
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typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte* mask); |
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GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; |
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#define glPolygonStipple glad_glPolygonStipple |
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typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); |
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GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; |
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#define glShadeModel glad_glShadeModel |
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typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); |
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GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; |
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#define glTexEnvf glad_glTexEnvf |
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typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat* params); |
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GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; |
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#define glTexEnvfv glad_glTexEnvfv |
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typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); |
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GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; |
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#define glTexEnvi glad_glTexEnvi |
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typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint* params); |
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GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; |
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#define glTexEnviv glad_glTexEnviv |
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typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); |
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GLAPI PFNGLTEXGENDPROC glad_glTexGend; |
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#define glTexGend glad_glTexGend |
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typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble* params); |
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GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; |
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#define glTexGendv glad_glTexGendv |
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typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); |
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GLAPI PFNGLTEXGENFPROC glad_glTexGenf; |
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#define glTexGenf glad_glTexGenf |
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typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat* params); |
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GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; |
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#define glTexGenfv glad_glTexGenfv |
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typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); |
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GLAPI PFNGLTEXGENIPROC glad_glTexGeni; |
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#define glTexGeni glad_glTexGeni |
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typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint* params); |
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GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; |
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#define glTexGeniv glad_glTexGeniv |
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typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat* buffer); |
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GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; |
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#define glFeedbackBuffer glad_glFeedbackBuffer |
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typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint* buffer); |
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GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; |
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#define glSelectBuffer glad_glSelectBuffer |
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typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); |
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GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; |
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#define glRenderMode glad_glRenderMode |
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typedef void (APIENTRYP PFNGLINITNAMESPROC)(); |
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GLAPI PFNGLINITNAMESPROC glad_glInitNames; |
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#define glInitNames glad_glInitNames |
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typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); |
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GLAPI PFNGLLOADNAMEPROC glad_glLoadName; |
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#define glLoadName glad_glLoadName |
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typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); |
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GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; |
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#define glPassThrough glad_glPassThrough |
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typedef void (APIENTRYP PFNGLPOPNAMEPROC)(); |
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GLAPI PFNGLPOPNAMEPROC glad_glPopName; |
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#define glPopName glad_glPopName |
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typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); |
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GLAPI PFNGLPUSHNAMEPROC glad_glPushName; |
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#define glPushName glad_glPushName |
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typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; |
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#define glClearAccum glad_glClearAccum |
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typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); |
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GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; |
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#define glClearIndex glad_glClearIndex |
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typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); |
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GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; |
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#define glIndexMask glad_glIndexMask |
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typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); |
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GLAPI PFNGLACCUMPROC glad_glAccum; |
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#define glAccum glad_glAccum |
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typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(); |
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GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; |
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#define glPopAttrib glad_glPopAttrib |
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typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); |
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GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; |
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#define glPushAttrib glad_glPushAttrib |
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typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); |
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GLAPI PFNGLMAP1DPROC glad_glMap1d; |
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#define glMap1d glad_glMap1d |
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typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); |
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GLAPI PFNGLMAP1FPROC glad_glMap1f; |
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#define glMap1f glad_glMap1f |
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typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); |
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GLAPI PFNGLMAP2DPROC glad_glMap2d; |
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#define glMap2d glad_glMap2d |
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typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); |
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GLAPI PFNGLMAP2FPROC glad_glMap2f; |
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#define glMap2f glad_glMap2f |
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typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); |
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GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; |
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#define glMapGrid1d glad_glMapGrid1d |
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typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); |
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GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; |
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#define glMapGrid1f glad_glMapGrid1f |
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typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
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GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; |
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#define glMapGrid2d glad_glMapGrid2d |
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typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
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GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; |
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#define glMapGrid2f glad_glMapGrid2f |
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typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); |
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GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; |
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#define glEvalCoord1d glad_glEvalCoord1d |
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typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble* u); |
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GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; |
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#define glEvalCoord1dv glad_glEvalCoord1dv |
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typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); |
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GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; |
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#define glEvalCoord1f glad_glEvalCoord1f |
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typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat* u); |
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GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; |
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#define glEvalCoord1fv glad_glEvalCoord1fv |
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typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); |
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GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; |
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#define glEvalCoord2d glad_glEvalCoord2d |
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typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble* u); |
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GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; |
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#define glEvalCoord2dv glad_glEvalCoord2dv |
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typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); |
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GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; |
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#define glEvalCoord2f glad_glEvalCoord2f |
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typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat* u); |
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GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; |
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#define glEvalCoord2fv glad_glEvalCoord2fv |
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typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); |
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GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; |
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#define glEvalMesh1 glad_glEvalMesh1 |
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typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); |
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GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; |
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#define glEvalPoint1 glad_glEvalPoint1 |
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typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
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GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; |
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#define glEvalMesh2 glad_glEvalMesh2 |
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typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); |
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GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; |
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#define glEvalPoint2 glad_glEvalPoint2 |
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typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); |
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GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; |
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#define glAlphaFunc glad_glAlphaFunc |
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typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); |
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GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; |
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#define glPixelZoom glad_glPixelZoom |
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typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); |
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GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; |
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#define glPixelTransferf glad_glPixelTransferf |
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typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); |
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GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; |
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#define glPixelTransferi glad_glPixelTransferi |
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typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat* values); |
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GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; |
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#define glPixelMapfv glad_glPixelMapfv |
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typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint* values); |
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GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; |
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#define glPixelMapuiv glad_glPixelMapuiv |
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typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort* values); |
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GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; |
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#define glPixelMapusv glad_glPixelMapusv |
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typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
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GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; |
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#define glCopyPixels glad_glCopyPixels |
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typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
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GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; |
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#define glDrawPixels glad_glDrawPixels |
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typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble* equation); |
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GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; |
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#define glGetClipPlane glad_glGetClipPlane |
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typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat* params); |
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GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; |
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#define glGetLightfv glad_glGetLightfv |
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typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint* params); |
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GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; |
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#define glGetLightiv glad_glGetLightiv |
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typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble* v); |
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GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; |
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#define glGetMapdv glad_glGetMapdv |
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typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat* v); |
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GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; |
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#define glGetMapfv glad_glGetMapfv |
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typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint* v); |
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GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; |
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#define glGetMapiv glad_glGetMapiv |
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typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat* params); |
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GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; |
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#define glGetMaterialfv glad_glGetMaterialfv |
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typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint* params); |
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GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; |
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#define glGetMaterialiv glad_glGetMaterialiv |
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typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat* values); |
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GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; |
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#define glGetPixelMapfv glad_glGetPixelMapfv |
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typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values); |
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GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; |
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#define glGetPixelMapuiv glad_glGetPixelMapuiv |
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typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort* values); |
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GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; |
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#define glGetPixelMapusv glad_glGetPixelMapusv |
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typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte* mask); |
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GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; |
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#define glGetPolygonStipple glad_glGetPolygonStipple |
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typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat* params); |
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GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; |
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#define glGetTexEnvfv glad_glGetTexEnvfv |
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typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint* params); |
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GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; |
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#define glGetTexEnviv glad_glGetTexEnviv |
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typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble* params); |
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GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; |
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#define glGetTexGendv glad_glGetTexGendv |
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typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat* params); |
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GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; |
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#define glGetTexGenfv glad_glGetTexGenfv |
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typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint* params); |
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GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; |
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#define glGetTexGeniv glad_glGetTexGeniv |
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typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list); |
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GLAPI PFNGLISLISTPROC glad_glIsList; |
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#define glIsList glad_glIsList |
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typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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GLAPI PFNGLFRUSTUMPROC glad_glFrustum; |
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#define glFrustum glad_glFrustum |
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typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(); |
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GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; |
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#define glLoadIdentity glad_glLoadIdentity |
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typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat* m); |
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GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; |
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#define glLoadMatrixf glad_glLoadMatrixf |
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typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble* m); |
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GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; |
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#define glLoadMatrixd glad_glLoadMatrixd |
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typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); |
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GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; |
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#define glMatrixMode glad_glMatrixMode |
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typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat* m); |
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GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; |
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#define glMultMatrixf glad_glMultMatrixf |
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typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble* m); |
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GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; |
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#define glMultMatrixd glad_glMultMatrixd |
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typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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GLAPI PFNGLORTHOPROC glad_glOrtho; |
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#define glOrtho glad_glOrtho |
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typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(); |
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GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; |
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#define glPopMatrix glad_glPopMatrix |
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typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(); |
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GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; |
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#define glPushMatrix glad_glPushMatrix |
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typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLROTATEDPROC glad_glRotated; |
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#define glRotated glad_glRotated |
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typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLROTATEFPROC glad_glRotatef; |
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#define glRotatef glad_glRotatef |
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typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLSCALEDPROC glad_glScaled; |
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#define glScaled glad_glScaled |
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typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLSCALEFPROC glad_glScalef; |
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#define glScalef glad_glScalef |
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typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; |
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#define glTranslated glad_glTranslated |
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typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; |
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#define glTranslatef glad_glTranslatef |
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#endif |
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#ifndef GL_VERSION_1_1 |
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#define GL_VERSION_1_1 1 |
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GLAPI int GLAD_GL_VERSION_1_1; |
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typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); |
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GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
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#define glDrawArrays glad_glDrawArrays |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices); |
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GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
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#define glDrawElements glad_glDrawElements |
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typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params); |
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GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; |
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#define glGetPointerv glad_glGetPointerv |
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typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); |
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GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
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#define glPolygonOffset glad_glPolygonOffset |
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typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
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GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
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#define glCopyTexImage1D glad_glCopyTexImage1D |
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typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
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#define glCopyTexImage2D glad_glCopyTexImage2D |
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typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
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GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
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#define glCopyTexSubImage1D glad_glCopyTexSubImage1D |
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typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
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#define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
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typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); |
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GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
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#define glTexSubImage1D glad_glTexSubImage1D |
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typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); |
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GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
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#define glTexSubImage2D glad_glTexSubImage2D |
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typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); |
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GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; |
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#define glBindTexture glad_glBindTexture |
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typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures); |
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GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
|
#define glDeleteTextures glad_glDeleteTextures |
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typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures); |
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GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; |
|
#define glGenTextures glad_glGenTextures |
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typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); |
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GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; |
|
#define glIsTexture glad_glIsTexture |
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typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); |
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GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; |
|
#define glArrayElement glad_glArrayElement |
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typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); |
|
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; |
|
#define glColorPointer glad_glColorPointer |
|
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); |
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GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; |
|
#define glDisableClientState glad_glDisableClientState |
|
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void* pointer); |
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GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; |
|
#define glEdgeFlagPointer glad_glEdgeFlagPointer |
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typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); |
|
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; |
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#define glEnableClientState glad_glEnableClientState |
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typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; |
|
#define glIndexPointer glad_glIndexPointer |
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typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void* pointer); |
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GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; |
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#define glInterleavedArrays glad_glInterleavedArrays |
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typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; |
|
#define glNormalPointer glad_glNormalPointer |
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typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; |
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#define glTexCoordPointer glad_glTexCoordPointer |
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typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; |
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#define glVertexPointer glad_glVertexPointer |
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typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences); |
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GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; |
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#define glAreTexturesResident glad_glAreTexturesResident |
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typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint* textures, const GLfloat* priorities); |
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GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; |
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#define glPrioritizeTextures glad_glPrioritizeTextures |
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typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); |
|
GLAPI PFNGLINDEXUBPROC glad_glIndexub; |
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#define glIndexub glad_glIndexub |
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typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte* c); |
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GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; |
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#define glIndexubv glad_glIndexubv |
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typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(); |
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GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; |
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#define glPopClientAttrib glad_glPopClientAttrib |
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typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); |
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GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; |
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#define glPushClientAttrib glad_glPushClientAttrib |
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#endif |
|
#ifndef GL_VERSION_1_2 |
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#define GL_VERSION_1_2 1 |
|
GLAPI int GLAD_GL_VERSION_1_2; |
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typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); |
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GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
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#define glDrawRangeElements glad_glDrawRangeElements |
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typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); |
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GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
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#define glTexImage3D glad_glTexImage3D |
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typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); |
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GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
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#define glTexSubImage3D glad_glTexSubImage3D |
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typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
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#define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
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#endif |
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#ifndef GL_VERSION_1_3 |
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#define GL_VERSION_1_3 1 |
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GLAPI int GLAD_GL_VERSION_1_3; |
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typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); |
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GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
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#define glActiveTexture glad_glActiveTexture |
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typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); |
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GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
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#define glSampleCoverage glad_glSampleCoverage |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); |
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GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
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#define glCompressedTexImage3D glad_glCompressedTexImage3D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); |
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GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
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#define glCompressedTexImage2D glad_glCompressedTexImage2D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); |
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GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
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#define glCompressedTexImage1D glad_glCompressedTexImage1D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); |
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
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#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); |
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
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#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D |
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typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img); |
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GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
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#define glGetCompressedTexImage glad_glGetCompressedTexImage |
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typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); |
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GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; |
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#define glClientActiveTexture glad_glClientActiveTexture |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); |
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GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; |
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#define glMultiTexCoord1d glad_glMultiTexCoord1d |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v); |
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GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; |
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#define glMultiTexCoord1dv glad_glMultiTexCoord1dv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); |
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GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; |
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#define glMultiTexCoord1f glad_glMultiTexCoord1f |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v); |
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GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; |
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#define glMultiTexCoord1fv glad_glMultiTexCoord1fv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); |
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GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; |
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#define glMultiTexCoord1i glad_glMultiTexCoord1i |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v); |
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GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; |
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#define glMultiTexCoord1iv glad_glMultiTexCoord1iv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); |
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GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; |
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#define glMultiTexCoord1s glad_glMultiTexCoord1s |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v); |
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GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; |
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#define glMultiTexCoord1sv glad_glMultiTexCoord1sv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); |
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GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; |
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#define glMultiTexCoord2d glad_glMultiTexCoord2d |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v); |
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GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; |
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#define glMultiTexCoord2dv glad_glMultiTexCoord2dv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); |
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GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; |
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#define glMultiTexCoord2f glad_glMultiTexCoord2f |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v); |
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GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; |
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#define glMultiTexCoord2fv glad_glMultiTexCoord2fv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); |
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GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; |
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#define glMultiTexCoord2i glad_glMultiTexCoord2i |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v); |
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GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; |
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#define glMultiTexCoord2iv glad_glMultiTexCoord2iv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); |
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GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; |
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#define glMultiTexCoord2s glad_glMultiTexCoord2s |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v); |
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GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; |
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#define glMultiTexCoord2sv glad_glMultiTexCoord2sv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
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GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; |
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#define glMultiTexCoord3d glad_glMultiTexCoord3d |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v); |
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GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; |
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#define glMultiTexCoord3dv glad_glMultiTexCoord3dv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
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GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; |
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#define glMultiTexCoord3f glad_glMultiTexCoord3f |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v); |
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GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; |
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#define glMultiTexCoord3fv glad_glMultiTexCoord3fv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); |
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GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; |
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#define glMultiTexCoord3i glad_glMultiTexCoord3i |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v); |
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GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; |
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#define glMultiTexCoord3iv glad_glMultiTexCoord3iv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); |
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GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; |
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#define glMultiTexCoord3s glad_glMultiTexCoord3s |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v); |
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GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; |
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#define glMultiTexCoord3sv glad_glMultiTexCoord3sv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; |
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#define glMultiTexCoord4d glad_glMultiTexCoord4d |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v); |
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GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; |
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#define glMultiTexCoord4dv glad_glMultiTexCoord4dv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; |
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#define glMultiTexCoord4f glad_glMultiTexCoord4f |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v); |
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GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; |
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#define glMultiTexCoord4fv glad_glMultiTexCoord4fv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); |
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GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; |
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#define glMultiTexCoord4i glad_glMultiTexCoord4i |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v); |
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GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; |
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#define glMultiTexCoord4iv glad_glMultiTexCoord4iv |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
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GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; |
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#define glMultiTexCoord4s glad_glMultiTexCoord4s |
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typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v); |
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GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; |
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#define glMultiTexCoord4sv glad_glMultiTexCoord4sv |
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typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m); |
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GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; |
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#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf |
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typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m); |
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GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; |
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#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd |
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typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m); |
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GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; |
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#define glMultTransposeMatrixf glad_glMultTransposeMatrixf |
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typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m); |
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GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; |
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#define glMultTransposeMatrixd glad_glMultTransposeMatrixd |
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#endif |
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#ifndef GL_VERSION_1_4 |
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#define GL_VERSION_1_4 1 |
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GLAPI int GLAD_GL_VERSION_1_4; |
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typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
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#define glBlendFuncSeparate glad_glBlendFuncSeparate |
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typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount); |
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GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
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#define glMultiDrawArrays glad_glMultiDrawArrays |
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount); |
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GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
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#define glMultiDrawElements glad_glMultiDrawElements |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); |
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GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
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#define glPointParameterf glad_glPointParameterf |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params); |
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GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
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#define glPointParameterfv glad_glPointParameterfv |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); |
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GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
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#define glPointParameteri glad_glPointParameteri |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params); |
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GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
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#define glPointParameteriv glad_glPointParameteriv |
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typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); |
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GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; |
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#define glFogCoordf glad_glFogCoordf |
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typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord); |
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GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; |
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#define glFogCoordfv glad_glFogCoordfv |
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typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); |
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GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; |
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#define glFogCoordd glad_glFogCoordd |
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typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord); |
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GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; |
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#define glFogCoorddv glad_glFogCoorddv |
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typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; |
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#define glFogCoordPointer glad_glFogCoordPointer |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); |
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GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; |
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#define glSecondaryColor3b glad_glSecondaryColor3b |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v); |
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GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; |
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#define glSecondaryColor3bv glad_glSecondaryColor3bv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); |
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GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; |
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#define glSecondaryColor3d glad_glSecondaryColor3d |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v); |
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GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; |
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#define glSecondaryColor3dv glad_glSecondaryColor3dv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); |
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GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; |
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#define glSecondaryColor3f glad_glSecondaryColor3f |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v); |
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GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; |
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#define glSecondaryColor3fv glad_glSecondaryColor3fv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); |
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GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; |
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#define glSecondaryColor3i glad_glSecondaryColor3i |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v); |
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GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; |
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#define glSecondaryColor3iv glad_glSecondaryColor3iv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); |
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GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; |
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#define glSecondaryColor3s glad_glSecondaryColor3s |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v); |
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GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; |
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#define glSecondaryColor3sv glad_glSecondaryColor3sv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); |
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GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; |
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#define glSecondaryColor3ub glad_glSecondaryColor3ub |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v); |
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GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; |
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#define glSecondaryColor3ubv glad_glSecondaryColor3ubv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); |
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GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; |
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#define glSecondaryColor3ui glad_glSecondaryColor3ui |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v); |
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GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; |
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#define glSecondaryColor3uiv glad_glSecondaryColor3uiv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); |
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GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; |
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#define glSecondaryColor3us glad_glSecondaryColor3us |
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typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v); |
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GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; |
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#define glSecondaryColor3usv glad_glSecondaryColor3usv |
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typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; |
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#define glSecondaryColorPointer glad_glSecondaryColorPointer |
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typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); |
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GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; |
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#define glWindowPos2d glad_glWindowPos2d |
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typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v); |
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GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; |
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#define glWindowPos2dv glad_glWindowPos2dv |
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typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); |
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GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; |
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#define glWindowPos2f glad_glWindowPos2f |
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typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v); |
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GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; |
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#define glWindowPos2fv glad_glWindowPos2fv |
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typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); |
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GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; |
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#define glWindowPos2i glad_glWindowPos2i |
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typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v); |
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GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; |
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#define glWindowPos2iv glad_glWindowPos2iv |
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typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); |
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GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; |
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#define glWindowPos2s glad_glWindowPos2s |
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typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v); |
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GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; |
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#define glWindowPos2sv glad_glWindowPos2sv |
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typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; |
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#define glWindowPos3d glad_glWindowPos3d |
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typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v); |
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GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; |
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#define glWindowPos3dv glad_glWindowPos3dv |
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typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; |
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#define glWindowPos3f glad_glWindowPos3f |
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typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v); |
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GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; |
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#define glWindowPos3fv glad_glWindowPos3fv |
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typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); |
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GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; |
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#define glWindowPos3i glad_glWindowPos3i |
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typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v); |
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GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; |
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#define glWindowPos3iv glad_glWindowPos3iv |
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typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); |
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GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; |
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#define glWindowPos3s glad_glWindowPos3s |
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typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v); |
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GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; |
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#define glWindowPos3sv glad_glWindowPos3sv |
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typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
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GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; |
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#define glBlendColor glad_glBlendColor |
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typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); |
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GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
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#define glBlendEquation glad_glBlendEquation |
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#endif |
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#ifndef GL_VERSION_1_5 |
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#define GL_VERSION_1_5 1 |
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GLAPI int GLAD_GL_VERSION_1_5; |
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typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); |
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GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; |
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#define glGenQueries glad_glGenQueries |
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typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); |
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GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
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#define glDeleteQueries glad_glDeleteQueries |
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typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id); |
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GLAPI PFNGLISQUERYPROC glad_glIsQuery; |
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#define glIsQuery glad_glIsQuery |
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typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); |
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GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; |
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#define glBeginQuery glad_glBeginQuery |
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typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target); |
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GLAPI PFNGLENDQUERYPROC glad_glEndQuery; |
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#define glEndQuery glad_glEndQuery |
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typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params); |
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GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
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#define glGetQueryiv glad_glGetQueryiv |
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typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params); |
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GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
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#define glGetQueryObjectiv glad_glGetQueryObjectiv |
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typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params); |
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GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
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#define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); |
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GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; |
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#define glBindBuffer glad_glBindBuffer |
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers); |
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GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
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#define glDeleteBuffers glad_glDeleteBuffers |
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typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); |
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GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; |
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#define glGenBuffers glad_glGenBuffers |
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typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); |
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GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; |
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#define glIsBuffer glad_glIsBuffer |
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typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage); |
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GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; |
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#define glBufferData glad_glBufferData |
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typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data); |
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GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
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#define glBufferSubData glad_glBufferSubData |
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typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data); |
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GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
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#define glGetBufferSubData glad_glGetBufferSubData |
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typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); |
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GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; |
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#define glMapBuffer glad_glMapBuffer |
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typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); |
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GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
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#define glUnmapBuffer glad_glUnmapBuffer |
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typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); |
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GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
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#define glGetBufferParameteriv glad_glGetBufferParameteriv |
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typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params); |
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GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
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#define glGetBufferPointerv glad_glGetBufferPointerv |
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#endif |
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#ifndef GL_VERSION_2_0 |
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#define GL_VERSION_2_0 1 |
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GLAPI int GLAD_GL_VERSION_2_0; |
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typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); |
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GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
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#define glBlendEquationSeparate glad_glBlendEquationSeparate |
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typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); |
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GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
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#define glDrawBuffers glad_glDrawBuffers |
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typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
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GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
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#define glStencilOpSeparate glad_glStencilOpSeparate |
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typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); |
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GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
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#define glStencilFuncSeparate glad_glStencilFuncSeparate |
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typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); |
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GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
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#define glStencilMaskSeparate glad_glStencilMaskSeparate |
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typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); |
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GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; |
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#define glAttachShader glad_glAttachShader |
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typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name); |
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GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
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#define glBindAttribLocation glad_glBindAttribLocation |
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typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); |
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GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; |
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#define glCompileShader glad_glCompileShader |
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typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); |
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GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
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#define glCreateProgram glad_glCreateProgram |
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typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); |
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GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; |
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#define glCreateShader glad_glCreateShader |
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); |
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GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
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#define glDeleteProgram glad_glDeleteProgram |
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typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); |
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GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; |
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#define glDeleteShader glad_glDeleteShader |
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typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); |
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GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; |
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#define glDetachShader glad_glDetachShader |
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typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
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GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
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#define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
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typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
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GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
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#define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
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typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
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GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
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#define glGetActiveAttrib glad_glGetActiveAttrib |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
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GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
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#define glGetActiveUniform glad_glGetActiveUniform |
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typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); |
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GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
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#define glGetAttachedShaders glad_glGetAttachedShaders |
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typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name); |
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GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
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#define glGetAttribLocation glad_glGetAttribLocation |
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typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params); |
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GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
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#define glGetProgramiv glad_glGetProgramiv |
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typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
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GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
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#define glGetProgramInfoLog glad_glGetProgramInfoLog |
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typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params); |
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GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
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#define glGetShaderiv glad_glGetShaderiv |
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typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); |
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GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
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#define glGetShaderInfoLog glad_glGetShaderInfoLog |
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typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source); |
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GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
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#define glGetShaderSource glad_glGetShaderSource |
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typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name); |
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GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
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#define glGetUniformLocation glad_glGetUniformLocation |
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typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params); |
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GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
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#define glGetUniformfv glad_glGetUniformfv |
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typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params); |
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GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
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#define glGetUniformiv glad_glGetUniformiv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params); |
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GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
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#define glGetVertexAttribdv glad_glGetVertexAttribdv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params); |
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GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
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#define glGetVertexAttribfv glad_glGetVertexAttribfv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params); |
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GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
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#define glGetVertexAttribiv glad_glGetVertexAttribiv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer); |
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GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
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#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
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typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); |
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GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; |
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#define glIsProgram glad_glIsProgram |
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typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader); |
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GLAPI PFNGLISSHADERPROC glad_glIsShader; |
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#define glIsShader glad_glIsShader |
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typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); |
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GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
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#define glLinkProgram glad_glLinkProgram |
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); |
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GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; |
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#define glShaderSource glad_glShaderSource |
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typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); |
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GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; |
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#define glUseProgram glad_glUseProgram |
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typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); |
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GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; |
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#define glUniform1f glad_glUniform1f |
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typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); |
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GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; |
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#define glUniform2f glad_glUniform2f |
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typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
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GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; |
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#define glUniform3f glad_glUniform3f |
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typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
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GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; |
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#define glUniform4f glad_glUniform4f |
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typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); |
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GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; |
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#define glUniform1i glad_glUniform1i |
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typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); |
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GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; |
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#define glUniform2i glad_glUniform2i |
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typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); |
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GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; |
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#define glUniform3i glad_glUniform3i |
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typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
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GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; |
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#define glUniform4i glad_glUniform4i |
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typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat* value); |
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GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
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#define glUniform1fv glad_glUniform1fv |
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typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat* value); |
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GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
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#define glUniform2fv glad_glUniform2fv |
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typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat* value); |
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GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
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#define glUniform3fv glad_glUniform3fv |
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typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value); |
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GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
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#define glUniform4fv glad_glUniform4fv |
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typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint* value); |
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GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
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#define glUniform1iv glad_glUniform1iv |
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typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint* value); |
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GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
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#define glUniform2iv glad_glUniform2iv |
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typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint* value); |
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GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
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#define glUniform3iv glad_glUniform3iv |
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typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint* value); |
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GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
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#define glUniform4iv glad_glUniform4iv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
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#define glUniformMatrix2fv glad_glUniformMatrix2fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
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#define glUniformMatrix3fv glad_glUniformMatrix3fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
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#define glUniformMatrix4fv glad_glUniformMatrix4fv |
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typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); |
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GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
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#define glValidateProgram glad_glValidateProgram |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); |
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GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
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#define glVertexAttrib1d glad_glVertexAttrib1d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v); |
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GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
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#define glVertexAttrib1dv glad_glVertexAttrib1dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); |
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GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
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#define glVertexAttrib1f glad_glVertexAttrib1f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat* v); |
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GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
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#define glVertexAttrib1fv glad_glVertexAttrib1fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); |
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GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
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#define glVertexAttrib1s glad_glVertexAttrib1s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort* v); |
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GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
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#define glVertexAttrib1sv glad_glVertexAttrib1sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); |
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GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
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#define glVertexAttrib2d glad_glVertexAttrib2d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v); |
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GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
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#define glVertexAttrib2dv glad_glVertexAttrib2dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); |
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GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
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#define glVertexAttrib2f glad_glVertexAttrib2f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v); |
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GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
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#define glVertexAttrib2fv glad_glVertexAttrib2fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); |
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GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
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#define glVertexAttrib2s glad_glVertexAttrib2s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v); |
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GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
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#define glVertexAttrib2sv glad_glVertexAttrib2sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
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GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
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#define glVertexAttrib3d glad_glVertexAttrib3d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v); |
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GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
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#define glVertexAttrib3dv glad_glVertexAttrib3dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
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GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
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#define glVertexAttrib3f glad_glVertexAttrib3f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v); |
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GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
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#define glVertexAttrib3fv glad_glVertexAttrib3fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); |
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GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
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#define glVertexAttrib3s glad_glVertexAttrib3s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v); |
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GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
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#define glVertexAttrib3sv glad_glVertexAttrib3sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v); |
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GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
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#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); |
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GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
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#define glVertexAttrib4Niv glad_glVertexAttrib4Niv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort* v); |
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GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
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#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
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GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
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#define glVertexAttrib4Nub glad_glVertexAttrib4Nub |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v); |
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GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
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#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v); |
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GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
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#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v); |
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GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
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#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); |
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GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
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#define glVertexAttrib4bv glad_glVertexAttrib4bv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
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#define glVertexAttrib4d glad_glVertexAttrib4d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble* v); |
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GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
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#define glVertexAttrib4dv glad_glVertexAttrib4dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
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#define glVertexAttrib4f glad_glVertexAttrib4f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v); |
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GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
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#define glVertexAttrib4fv glad_glVertexAttrib4fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); |
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GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
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#define glVertexAttrib4iv glad_glVertexAttrib4iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
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GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
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#define glVertexAttrib4s glad_glVertexAttrib4s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v); |
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GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
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#define glVertexAttrib4sv glad_glVertexAttrib4sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v); |
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GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
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#define glVertexAttrib4ubv glad_glVertexAttrib4ubv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v); |
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GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
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#define glVertexAttrib4uiv glad_glVertexAttrib4uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v); |
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GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
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#define glVertexAttrib4usv glad_glVertexAttrib4usv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); |
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GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
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#define glVertexAttribPointer glad_glVertexAttribPointer |
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#endif |
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#ifndef GL_VERSION_2_1 |
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#define GL_VERSION_2_1 1 |
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GLAPI int GLAD_GL_VERSION_2_1; |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
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GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
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#endif |
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#ifndef GL_VERSION_3_0 |
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#define GL_VERSION_3_0 1 |
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GLAPI int GLAD_GL_VERSION_3_0; |
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typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
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GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; |
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#define glColorMaski glad_glColorMaski |
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typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data); |
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GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
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#define glGetBooleani_v glad_glGetBooleani_v |
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typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data); |
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GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
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#define glGetIntegeri_v glad_glGetIntegeri_v |
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typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); |
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GLAPI PFNGLENABLEIPROC glad_glEnablei; |
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#define glEnablei glad_glEnablei |
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typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); |
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GLAPI PFNGLDISABLEIPROC glad_glDisablei; |
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#define glDisablei glad_glDisablei |
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typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); |
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GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; |
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#define glIsEnabledi glad_glIsEnabledi |
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typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); |
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GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
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#define glBeginTransformFeedback glad_glBeginTransformFeedback |
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typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); |
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GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
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#define glEndTransformFeedback glad_glEndTransformFeedback |
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typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
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GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
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#define glBindBufferRange glad_glBindBufferRange |
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typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); |
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GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
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#define glBindBufferBase glad_glBindBufferBase |
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typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode); |
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GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
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#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
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typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); |
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GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
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#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
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typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); |
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GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; |
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#define glClampColor glad_glClampColor |
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typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); |
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GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
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#define glBeginConditionalRender glad_glBeginConditionalRender |
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typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); |
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GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
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#define glEndConditionalRender glad_glEndConditionalRender |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); |
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GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
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#define glVertexAttribIPointer glad_glVertexAttribIPointer |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params); |
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GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
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#define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params); |
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GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
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#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); |
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GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
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#define glVertexAttribI1i glad_glVertexAttribI1i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); |
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GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
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#define glVertexAttribI2i glad_glVertexAttribI2i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); |
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GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
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#define glVertexAttribI3i glad_glVertexAttribI3i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); |
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GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
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#define glVertexAttribI4i glad_glVertexAttribI4i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); |
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GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
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#define glVertexAttribI1ui glad_glVertexAttribI1ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); |
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GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
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#define glVertexAttribI2ui glad_glVertexAttribI2ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); |
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GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
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#define glVertexAttribI3ui glad_glVertexAttribI3ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
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GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
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#define glVertexAttribI4ui glad_glVertexAttribI4ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v); |
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GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
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#define glVertexAttribI1iv glad_glVertexAttribI1iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v); |
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GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
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#define glVertexAttribI2iv glad_glVertexAttribI2iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v); |
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GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
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#define glVertexAttribI3iv glad_glVertexAttribI3iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v); |
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GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
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#define glVertexAttribI4iv glad_glVertexAttribI4iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v); |
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GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
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#define glVertexAttribI1uiv glad_glVertexAttribI1uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v); |
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GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v); |
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GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
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#define glVertexAttribI3uiv glad_glVertexAttribI3uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v); |
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GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v); |
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GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
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#define glVertexAttribI4bv glad_glVertexAttribI4bv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v); |
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GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
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#define glVertexAttribI4sv glad_glVertexAttribI4sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v); |
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GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
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#define glVertexAttribI4ubv glad_glVertexAttribI4ubv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v); |
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GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
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#define glVertexAttribI4usv glad_glVertexAttribI4usv |
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typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params); |
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GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
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#define glGetUniformuiv glad_glGetUniformuiv |
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typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name); |
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GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
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#define glBindFragDataLocation glad_glBindFragDataLocation |
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typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name); |
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GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
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#define glGetFragDataLocation glad_glGetFragDataLocation |
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typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); |
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GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
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#define glUniform1ui glad_glUniform1ui |
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typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); |
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GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
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#define glUniform2ui glad_glUniform2ui |
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typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); |
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GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
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#define glUniform3ui glad_glUniform3ui |
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typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
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GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
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#define glUniform4ui glad_glUniform4ui |
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typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value); |
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GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
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#define glUniform1uiv glad_glUniform1uiv |
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typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value); |
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GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
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#define glUniform2uiv glad_glUniform2uiv |
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typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value); |
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GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
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#define glUniform3uiv glad_glUniform3uiv |
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typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value); |
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GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
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#define glUniform4uiv glad_glUniform4uiv |
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typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params); |
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GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
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#define glTexParameterIiv glad_glTexParameterIiv |
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typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params); |
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GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
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#define glTexParameterIuiv glad_glTexParameterIuiv |
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params); |
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GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
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#define glGetTexParameterIiv glad_glGetTexParameterIiv |
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params); |
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GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value); |
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GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
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#define glClearBufferiv glad_glClearBufferiv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value); |
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GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
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#define glClearBufferuiv glad_glClearBufferuiv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value); |
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GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
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#define glClearBufferfv glad_glClearBufferfv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
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GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
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#define glClearBufferfi glad_glClearBufferfi |
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typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); |
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GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; |
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#define glGetStringi glad_glGetStringi |
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typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); |
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GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
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#define glIsRenderbuffer glad_glIsRenderbuffer |
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typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); |
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GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
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#define glBindRenderbuffer glad_glBindRenderbuffer |
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typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers); |
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GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
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typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers); |
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GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
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#define glGenRenderbuffers glad_glGenRenderbuffers |
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
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GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
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#define glRenderbufferStorage glad_glRenderbufferStorage |
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typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params); |
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GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
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typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); |
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GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
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#define glIsFramebuffer glad_glIsFramebuffer |
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typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); |
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GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
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#define glBindFramebuffer glad_glBindFramebuffer |
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typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers); |
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GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
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#define glDeleteFramebuffers glad_glDeleteFramebuffers |
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typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers); |
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GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
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#define glGenFramebuffers glad_glGenFramebuffers |
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typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); |
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GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
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#define glFramebufferTexture1D glad_glFramebufferTexture1D |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
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GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
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#define glFramebufferTexture2D glad_glFramebufferTexture2D |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
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GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
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#define glFramebufferTexture3D glad_glFramebufferTexture3D |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
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GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
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typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params); |
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GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
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typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); |
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GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
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#define glGenerateMipmap glad_glGenerateMipmap |
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
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GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
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#define glBlitFramebuffer glad_glBlitFramebuffer |
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
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GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
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typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
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GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
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#define glMapBufferRange glad_glMapBufferRange |
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typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); |
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GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
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typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); |
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GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
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#define glBindVertexArray glad_glBindVertexArray |
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typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays); |
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GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
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#define glDeleteVertexArrays glad_glDeleteVertexArrays |
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typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); |
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GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
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#define glGenVertexArrays glad_glGenVertexArrays |
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typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); |
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GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
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#define glIsVertexArray glad_glIsVertexArray |
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#endif |
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#ifndef GL_VERSION_3_1 |
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#define GL_VERSION_3_1 1 |
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GLAPI int GLAD_GL_VERSION_3_1; |
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
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GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
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#define glDrawArraysInstanced glad_glDrawArraysInstanced |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount); |
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GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
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#define glDrawElementsInstanced glad_glDrawElementsInstanced |
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typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); |
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GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; |
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#define glTexBuffer glad_glTexBuffer |
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typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); |
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GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex |
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typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
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GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
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#define glCopyBufferSubData glad_glCopyBufferSubData |
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typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); |
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GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
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#define glGetUniformIndices glad_glGetUniformIndices |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); |
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GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); |
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GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
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#define glGetActiveUniformName glad_glGetActiveUniformName |
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typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName); |
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GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); |
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); |
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
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typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
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GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
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#define glUniformBlockBinding glad_glUniformBlockBinding |
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#endif |
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#ifndef GL_VERSION_3_2 |
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#define GL_VERSION_3_2 1 |
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GLAPI int GLAD_GL_VERSION_3_2; |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex); |
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GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
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#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex |
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typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex); |
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GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
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#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex); |
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GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
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#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex |
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex); |
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GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
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#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex |
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typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); |
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GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
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#define glProvokingVertex glad_glProvokingVertex |
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typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); |
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GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; |
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#define glFenceSync glad_glFenceSync |
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typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync); |
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GLAPI PFNGLISSYNCPROC glad_glIsSync; |
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#define glIsSync glad_glIsSync |
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typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); |
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GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; |
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#define glDeleteSync glad_glDeleteSync |
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typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); |
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GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
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#define glClientWaitSync glad_glClientWaitSync |
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typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); |
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GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; |
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#define glWaitSync glad_glWaitSync |
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typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data); |
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GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
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#define glGetInteger64v glad_glGetInteger64v |
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typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); |
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GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; |
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#define glGetSynciv glad_glGetSynciv |
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typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data); |
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GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
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#define glGetInteger64i_v glad_glGetInteger64i_v |
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typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params); |
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GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
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#define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); |
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GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
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#define glFramebufferTexture glad_glFramebufferTexture |
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typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
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GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
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#define glTexImage2DMultisample glad_glTexImage2DMultisample |
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typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
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GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
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#define glTexImage3DMultisample glad_glTexImage3DMultisample |
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typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val); |
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GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
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#define glGetMultisamplefv glad_glGetMultisamplefv |
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typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); |
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GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
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#define glSampleMaski glad_glSampleMaski |
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#endif |
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#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 |
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#define GL_SINGLE_COLOR_EXT 0x81F9 |
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#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA |
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#define GL_MULTISAMPLE_ARB 0x809D |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E |
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#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F |
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#define GL_SAMPLE_COVERAGE_ARB 0x80A0 |
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#define GL_SAMPLE_BUFFERS_ARB 0x80A8 |
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#define GL_SAMPLES_ARB 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB |
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#define GL_MULTISAMPLE_BIT_ARB 0x20000000 |
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
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#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
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#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 |
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#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
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#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 |
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#ifndef GL_EXT_separate_specular_color |
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#define GL_EXT_separate_specular_color 1 |
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GLAPI int GLAD_GL_EXT_separate_specular_color; |
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#endif |
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#ifndef GL_ARB_multisample |
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#define GL_ARB_multisample 1 |
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GLAPI int GLAD_GL_ARB_multisample; |
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typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); |
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GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; |
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#define glSampleCoverageARB glad_glSampleCoverageARB |
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#endif |
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#ifndef GL_ARB_robustness |
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#define GL_ARB_robustness 1 |
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GLAPI int GLAD_GL_ARB_robustness; |
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typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(); |
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GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; |
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#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB |
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typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); |
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GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; |
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#define glGetnTexImageARB glad_glGetnTexImageARB |
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typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); |
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GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; |
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#define glReadnPixelsARB glad_glReadnPixelsARB |
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typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img); |
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GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; |
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#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB |
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typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params); |
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GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; |
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#define glGetnUniformfvARB glad_glGetnUniformfvARB |
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typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params); |
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GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; |
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#define glGetnUniformivARB glad_glGetnUniformivARB |
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typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params); |
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GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; |
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#define glGetnUniformuivARB glad_glGetnUniformuivARB |
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typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params); |
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GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; |
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#define glGetnUniformdvARB glad_glGetnUniformdvARB |
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typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); |
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GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; |
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#define glGetnMapdvARB glad_glGetnMapdvARB |
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typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); |
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GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; |
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#define glGetnMapfvARB glad_glGetnMapfvARB |
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typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v); |
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GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; |
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#define glGetnMapivARB glad_glGetnMapivARB |
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typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values); |
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GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; |
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#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB |
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typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values); |
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GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; |
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#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB |
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typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values); |
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GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; |
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#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB |
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typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern); |
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GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; |
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#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB |
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typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); |
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GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; |
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#define glGetnColorTableARB glad_glGetnColorTableARB |
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typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); |
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GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; |
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#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB |
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typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span); |
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GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; |
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#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB |
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typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); |
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GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; |
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#define glGetnHistogramARB glad_glGetnHistogramARB |
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typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); |
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GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; |
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#define glGetnMinmaxARB glad_glGetnMinmaxARB |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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