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177 lines
5.3 KiB
177 lines
5.3 KiB
//======================================================================== |
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// GLFW 3.1 WinMM - www.glfw.org |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2002-2006 Marcus Geelnard |
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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#include <stdlib.h> |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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// Convert axis value to the [-1,1] range |
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// |
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static float normalizeAxis(DWORD pos, DWORD min, DWORD max) |
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{ |
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float fpos = (float) pos; |
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float fmin = (float) min; |
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float fmax = (float) max; |
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return (2.f * (fpos - fmin) / (fmax - fmin)) - 1.f; |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW internal API ////// |
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////////////////////////////////////////////////////////////////////////// |
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// Initialize joystick interface |
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// |
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void _glfwInitJoysticks(void) |
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{ |
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} |
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// Close all opened joystick handles |
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// |
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void _glfwTerminateJoysticks(void) |
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{ |
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int i; |
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for (i = 0; i < GLFW_JOYSTICK_LAST; i++) |
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free(_glfw.winmm_js[i].name); |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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int _glfwPlatformJoystickPresent(int joy) |
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{ |
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JOYINFO ji; |
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if (_glfw_joyGetPos(joy, &ji) != JOYERR_NOERROR) |
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return GL_FALSE; |
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return GL_TRUE; |
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} |
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const float* _glfwPlatformGetJoystickAxes(int joy, int* count) |
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{ |
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JOYCAPS jc; |
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JOYINFOEX ji; |
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float* axes = _glfw.winmm_js[joy].axes; |
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if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) |
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return NULL; |
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ji.dwSize = sizeof(JOYINFOEX); |
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ji.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | |
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JOY_RETURNR | JOY_RETURNU | JOY_RETURNV; |
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if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) |
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return NULL; |
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axes[(*count)++] = normalizeAxis(ji.dwXpos, jc.wXmin, jc.wXmax); |
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axes[(*count)++] = normalizeAxis(ji.dwYpos, jc.wYmin, jc.wYmax); |
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if (jc.wCaps & JOYCAPS_HASZ) |
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axes[(*count)++] = normalizeAxis(ji.dwZpos, jc.wZmin, jc.wZmax); |
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if (jc.wCaps & JOYCAPS_HASR) |
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axes[(*count)++] = normalizeAxis(ji.dwRpos, jc.wRmin, jc.wRmax); |
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if (jc.wCaps & JOYCAPS_HASU) |
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axes[(*count)++] = normalizeAxis(ji.dwUpos, jc.wUmin, jc.wUmax); |
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if (jc.wCaps & JOYCAPS_HASV) |
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axes[(*count)++] = normalizeAxis(ji.dwVpos, jc.wVmin, jc.wVmax); |
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return axes; |
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} |
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const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count) |
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{ |
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JOYCAPS jc; |
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JOYINFOEX ji; |
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unsigned char* buttons = _glfw.winmm_js[joy].buttons; |
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if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) |
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return NULL; |
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ji.dwSize = sizeof(JOYINFOEX); |
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ji.dwFlags = JOY_RETURNBUTTONS | JOY_RETURNPOV; |
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if (_glfw_joyGetPosEx(joy, &ji) != JOYERR_NOERROR) |
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return NULL; |
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while (*count < (int) jc.wNumButtons) |
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{ |
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buttons[*count] = (unsigned char) |
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(ji.dwButtons & (1UL << *count) ? GLFW_PRESS : GLFW_RELEASE); |
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(*count)++; |
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} |
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// Virtual buttons - Inject data from hats |
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// Each hat is exposed as 4 buttons which exposes 8 directions with |
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// concurrent button presses |
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// NOTE: this API exposes only one hat |
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if ((jc.wCaps & JOYCAPS_HASPOV) && (jc.wCaps & JOYCAPS_POV4DIR)) |
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{ |
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int i, value = ji.dwPOV / 100 / 45; |
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// Bit fields of button presses for each direction, including nil |
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const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 }; |
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if (value < 0 || value > 8) |
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value = 8; |
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for (i = 0; i < 4; i++) |
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{ |
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if (directions[value] & (1 << i)) |
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buttons[(*count)++] = GLFW_PRESS; |
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else |
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buttons[(*count)++] = GLFW_RELEASE; |
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} |
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} |
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return buttons; |
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} |
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const char* _glfwPlatformGetJoystickName(int joy) |
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{ |
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JOYCAPS jc; |
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if (_glfw_joyGetDevCaps(joy, &jc, sizeof(JOYCAPS)) != JOYERR_NOERROR) |
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return NULL; |
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free(_glfw.winmm_js[joy].name); |
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_glfw.winmm_js[joy].name = _glfwCreateUTF8FromWideString(jc.szPname); |
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return _glfw.winmm_js[joy].name; |
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} |
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