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753 lines
42 KiB
753 lines
42 KiB
#include <stdio.h> |
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#include <string.h> |
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#include <glad/glad.h> |
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struct gladGLversionStruct GLVersion; |
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#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) |
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#define _GLAD_IS_SOME_NEW_VERSION 1 |
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#endif |
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int GLAD_GL_VERSION_1_0; |
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int GLAD_GL_VERSION_1_1; |
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int GLAD_GL_VERSION_1_2; |
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int GLAD_GL_VERSION_1_3; |
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int GLAD_GL_VERSION_1_4; |
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int GLAD_GL_VERSION_1_5; |
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int GLAD_GL_VERSION_2_0; |
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int GLAD_GL_VERSION_2_1; |
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int GLAD_GL_VERSION_3_0; |
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int GLAD_GL_VERSION_3_1; |
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int GLAD_GL_VERSION_3_2; |
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
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PFNGLFLUSHPROC glad_glFlush; |
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
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PFNGLCLEARCOLORPROC glad_glClearColor; |
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PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
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PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
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PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
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PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
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PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
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PFNGLBINDTEXTUREPROC glad_glBindTexture; |
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
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PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
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PFNGLFENCESYNCPROC glad_glFenceSync; |
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PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
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PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
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PFNGLGETSTRINGPROC glad_glGetString; |
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
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PFNGLDETACHSHADERPROC glad_glDetachShader; |
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PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
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PFNGLGENBUFFERSPROC glad_glGenBuffers; |
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PFNGLENDQUERYPROC glad_glEndQuery; |
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PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
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PFNGLLINEWIDTHPROC glad_glLineWidth; |
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PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
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PFNGLCOMPILESHADERPROC glad_glCompileShader; |
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
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PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
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PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
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PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
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PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
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PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
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PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
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PFNGLISSYNCPROC glad_glIsSync; |
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PFNGLCLAMPCOLORPROC glad_glClampColor; |
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PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
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PFNGLCLEARSTENCILPROC glad_glClearStencil; |
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
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PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
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PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
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PFNGLENABLEIPROC glad_glEnablei; |
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PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
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PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
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PFNGLGENTEXTURESPROC glad_glGenTextures; |
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PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
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PFNGLUNIFORM1FPROC glad_glUniform1f; |
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
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PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
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PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
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PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
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PFNGLCREATESHADERPROC glad_glCreateShader; |
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PFNGLISBUFFERPROC glad_glIsBuffer; |
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PFNGLUNIFORM1IPROC glad_glUniform1i; |
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PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
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PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
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PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
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PFNGLDISABLEPROC glad_glDisable; |
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PFNGLUNIFORM2IPROC glad_glUniform2i; |
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
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PFNGLLOGICOPPROC glad_glLogicOp; |
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PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
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PFNGLCOLORMASKPROC glad_glColorMask; |
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PFNGLHINTPROC glad_glHint; |
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PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
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PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
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PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
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PFNGLCULLFACEPROC glad_glCullFace; |
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PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
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PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
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PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
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PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
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PFNGLPOINTSIZEPROC glad_glPointSize; |
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PFNGLGETSTRINGIPROC glad_glGetStringi; |
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PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
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PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
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PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
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PFNGLGENQUERIESPROC glad_glGenQueries; |
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PFNGLWAITSYNCPROC glad_glWaitSync; |
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PFNGLATTACHSHADERPROC glad_glAttachShader; |
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
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PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
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PFNGLUNIFORM3IPROC glad_glUniform3i; |
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
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PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
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PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
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PFNGLUNIFORM3FPROC glad_glUniform3f; |
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PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
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PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
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PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
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PFNGLCOLORMASKIPROC glad_glColorMaski; |
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PFNGLISENABLEDIPROC glad_glIsEnabledi; |
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PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
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PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
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PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
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PFNGLREADBUFFERPROC glad_glReadBuffer; |
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
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PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
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PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
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PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
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PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
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PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
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PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
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PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
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PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
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PFNGLBLENDCOLORPROC glad_glBlendColor; |
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
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PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
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PFNGLDEPTHMASKPROC glad_glDepthMask; |
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PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
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PFNGLDISABLEIPROC glad_glDisablei; |
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PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
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PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
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PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
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PFNGLSHADERSOURCEPROC glad_glShaderSource; |
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
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PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
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PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
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PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
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PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
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PFNGLISPROGRAMPROC glad_glIsProgram; |
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
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PFNGLGETSYNCIVPROC glad_glGetSynciv; |
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
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PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
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PFNGLUNIFORM4IPROC glad_glUniform4i; |
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PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
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PFNGLCLEARPROC glad_glClear; |
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PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
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PFNGLUNIFORM2FPROC glad_glUniform2f; |
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
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PFNGLBEGINQUERYPROC glad_glBeginQuery; |
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PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
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PFNGLBINDBUFFERPROC glad_glBindBuffer; |
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PFNGLISENABLEDPROC glad_glIsEnabled; |
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PFNGLSTENCILOPPROC glad_glStencilOp; |
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PFNGLREADPIXELSPROC glad_glReadPixels; |
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PFNGLCLEARDEPTHPROC glad_glClearDepth; |
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PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
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PFNGLUNIFORM4FPROC glad_glUniform4f; |
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
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PFNGLMAPBUFFERPROC glad_glMapBuffer; |
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PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
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PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
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PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
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PFNGLBUFFERDATAPROC glad_glBufferData; |
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PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
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PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
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PFNGLDELETESYNCPROC glad_glDeleteSync; |
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
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PFNGLGETERRORPROC glad_glGetError; |
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
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PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
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PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
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PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
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PFNGLGETFLOATVPROC glad_glGetFloatv; |
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PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
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PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
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PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
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PFNGLUSEPROGRAMPROC glad_glUseProgram; |
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PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
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PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
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PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
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PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
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PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
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PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
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PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
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PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
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PFNGLISQUERYPROC glad_glIsQuery; |
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PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
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PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
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PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
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PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
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PFNGLSTENCILMASKPROC glad_glStencilMask; |
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PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
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PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
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PFNGLISTEXTUREPROC glad_glIsTexture; |
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
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PFNGLISSHADERPROC glad_glIsShader; |
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
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PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
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PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
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PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
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PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
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PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
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PFNGLENABLEPROC glad_glEnable; |
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
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PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
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PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
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PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
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PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
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PFNGLFINISHPROC glad_glFinish; |
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
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PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
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PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
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PFNGLDELETESHADERPROC glad_glDeleteShader; |
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PFNGLBLENDFUNCPROC glad_glBlendFunc; |
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
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PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
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PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
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PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
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PFNGLVIEWPORTPROC glad_glViewport; |
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PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
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PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
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PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
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PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
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PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
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PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
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PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
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PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
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PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
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PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
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PFNGLDEPTHRANGEPROC glad_glDepthRange; |
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
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PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
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PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
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PFNGLFRONTFACEPROC glad_glFrontFace; |
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
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PFNGLSCISSORPROC glad_glScissor; |
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
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PFNGLTEXBUFFERPROC glad_glTexBuffer; |
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PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
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PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
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PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
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PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
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PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
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static void load_GL_VERSION_1_0(GLADloadproc load) { |
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if(!GLAD_GL_VERSION_1_0) return; |
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glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); |
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glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); |
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glad_glHint = (PFNGLHINTPROC)load("glHint"); |
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glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); |
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glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); |
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glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); |
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glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); |
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); |
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); |
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); |
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); |
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); |
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); |
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); |
|
glad_glClear = (PFNGLCLEARPROC)load("glClear"); |
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); |
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); |
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); |
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); |
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); |
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); |
|
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); |
|
glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); |
|
glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); |
|
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); |
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); |
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); |
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); |
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); |
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); |
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); |
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); |
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); |
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); |
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); |
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); |
|
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); |
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); |
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); |
|
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); |
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); |
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); |
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); |
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); |
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); |
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); |
|
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); |
|
} |
|
static void load_GL_VERSION_1_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_1) return; |
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); |
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); |
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); |
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); |
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); |
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); |
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); |
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); |
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); |
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); |
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); |
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); |
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); |
|
} |
|
static void load_GL_VERSION_1_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_2) return; |
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); |
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); |
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); |
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); |
|
} |
|
static void load_GL_VERSION_1_3(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_3) return; |
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); |
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); |
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); |
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); |
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); |
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); |
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); |
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); |
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); |
|
} |
|
static void load_GL_VERSION_1_4(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_4) return; |
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); |
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); |
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); |
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); |
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); |
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); |
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); |
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); |
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); |
|
} |
|
static void load_GL_VERSION_1_5(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_1_5) return; |
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); |
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); |
|
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); |
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); |
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); |
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); |
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); |
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); |
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); |
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); |
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); |
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); |
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); |
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); |
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); |
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); |
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); |
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); |
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); |
|
} |
|
static void load_GL_VERSION_2_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_2_0) return; |
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); |
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); |
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); |
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); |
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); |
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); |
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); |
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); |
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); |
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); |
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); |
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); |
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); |
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); |
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); |
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); |
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); |
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); |
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); |
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); |
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); |
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); |
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); |
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); |
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); |
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); |
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); |
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); |
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); |
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); |
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); |
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); |
|
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); |
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); |
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); |
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); |
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); |
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); |
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); |
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); |
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); |
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); |
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); |
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); |
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); |
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); |
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); |
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); |
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); |
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); |
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); |
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); |
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); |
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); |
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); |
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); |
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); |
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); |
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); |
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); |
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); |
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); |
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); |
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); |
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); |
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); |
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); |
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); |
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); |
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); |
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); |
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); |
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); |
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); |
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); |
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); |
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); |
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); |
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); |
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); |
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); |
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); |
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); |
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); |
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); |
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); |
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); |
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); |
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); |
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); |
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); |
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); |
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); |
|
} |
|
static void load_GL_VERSION_2_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_2_1) return; |
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); |
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); |
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); |
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); |
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); |
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); |
|
} |
|
static void load_GL_VERSION_3_0(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_0) return; |
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); |
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); |
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); |
|
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); |
|
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); |
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); |
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); |
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); |
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); |
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); |
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); |
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying"); |
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); |
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); |
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); |
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); |
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); |
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); |
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); |
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); |
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); |
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); |
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); |
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); |
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); |
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); |
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); |
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); |
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); |
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glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); |
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); |
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); |
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); |
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); |
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); |
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); |
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); |
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); |
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); |
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); |
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); |
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); |
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); |
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); |
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); |
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); |
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); |
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); |
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); |
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); |
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); |
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); |
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); |
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); |
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); |
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); |
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); |
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); |
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); |
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); |
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); |
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); |
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); |
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); |
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); |
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); |
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); |
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); |
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); |
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); |
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); |
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); |
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); |
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv"); |
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); |
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); |
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample"); |
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); |
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); |
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); |
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); |
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); |
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); |
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); |
|
} |
|
static void load_GL_VERSION_3_1(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_1) return; |
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); |
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); |
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); |
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); |
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); |
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); |
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); |
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); |
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); |
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); |
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); |
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); |
|
} |
|
static void load_GL_VERSION_3_2(GLADloadproc load) { |
|
if(!GLAD_GL_VERSION_3_2) return; |
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); |
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex"); |
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex"); |
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex"); |
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); |
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); |
|
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); |
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); |
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); |
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); |
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); |
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); |
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); |
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); |
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); |
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); |
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); |
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); |
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); |
|
} |
|
static void find_extensionsGL(void) { |
|
} |
|
|
|
static void find_coreGL(void) { |
|
|
|
/* Thank you @elmindreda |
|
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 |
|
* https://github.com/glfw/glfw/blob/master/src/context.c#L36 |
|
*/ |
|
int i, major, minor; |
|
|
|
const char* version; |
|
const char* prefixes[] = { |
|
"OpenGL ES-CM ", |
|
"OpenGL ES-CL ", |
|
"OpenGL ES ", |
|
NULL |
|
}; |
|
|
|
version = (const char*) glGetString(GL_VERSION); |
|
if (!version) return; |
|
|
|
for (i = 0; prefixes[i]; i++) { |
|
const size_t length = strlen(prefixes[i]); |
|
if (strncmp(version, prefixes[i], length) == 0) { |
|
version += length; |
|
break; |
|
} |
|
} |
|
|
|
sscanf(version, "%d.%d", &major, &minor); |
|
GLVersion.major = major; GLVersion.minor = minor; |
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; |
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; |
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; |
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; |
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; |
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; |
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; |
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; |
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; |
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; |
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; |
|
} |
|
|
|
int gladLoadGLLoader(GLADloadproc load) { |
|
GLVersion.major = 0; GLVersion.minor = 0; |
|
glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); |
|
if(glGetString == NULL) return 0; |
|
if(glGetString(GL_VERSION) == NULL) return 0; |
|
find_coreGL(); |
|
load_GL_VERSION_1_0(load); |
|
load_GL_VERSION_1_1(load); |
|
load_GL_VERSION_1_2(load); |
|
load_GL_VERSION_1_3(load); |
|
load_GL_VERSION_1_4(load); |
|
load_GL_VERSION_1_5(load); |
|
load_GL_VERSION_2_0(load); |
|
load_GL_VERSION_2_1(load); |
|
load_GL_VERSION_3_0(load); |
|
load_GL_VERSION_3_1(load); |
|
load_GL_VERSION_3_2(load); |
|
|
|
find_extensionsGL(); |
|
return GLVersion.major != 0 || GLVersion.minor != 0; |
|
} |
|
|
|
|