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							167 lines
						
					
					
						
							4.3 KiB
						
					
					
				
			
		
		
	
	
							167 lines
						
					
					
						
							4.3 KiB
						
					
					
				//======================================================================== | 
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// Window re-opener (open/close stress test) | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test came about as the result of bug #1262773 | 
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// | 
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// It closes and re-opens the GLFW window every five seconds, alternating | 
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// between windowed and fullscreen mode | 
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// | 
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// It also times and logs opening and closing actions and attempts to separate | 
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// user initiated window closing from its own | 
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// | 
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//======================================================================== | 
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 | 
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#include <GL/glfw3.h> | 
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 | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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 | 
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static GLFWwindow window_handle = NULL; | 
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static GLboolean closed = GL_FALSE; | 
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 | 
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static const char* get_mode_name(int mode) | 
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{ | 
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    switch (mode) | 
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    { | 
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        case GLFW_WINDOWED: | 
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            return "windowed"; | 
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        case GLFW_FULLSCREEN: | 
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            return "fullscreen"; | 
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        default: | 
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            return "unknown"; | 
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    } | 
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} | 
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 | 
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static void window_size_callback(GLFWwindow window, int width, int height) | 
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{ | 
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    glViewport(0, 0, width, height); | 
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} | 
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 | 
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static int window_close_callback(GLFWwindow window) | 
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{ | 
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    printf("Close callback triggered\n"); | 
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    closed = GL_TRUE; | 
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    return 0; | 
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} | 
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 | 
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static void key_callback(GLFWwindow window, int key, int action) | 
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{ | 
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    if (action != GLFW_PRESS) | 
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        return; | 
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 | 
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    switch (key) | 
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    { | 
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        case GLFW_KEY_Q: | 
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        case GLFW_KEY_ESCAPE: | 
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            closed = GL_TRUE; | 
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            break; | 
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    } | 
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} | 
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 | 
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static GLboolean open_window(int width, int height, int mode) | 
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{ | 
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    double base; | 
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 | 
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    if (!glfwInit()) | 
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    { | 
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        fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); | 
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        return GL_FALSE; | 
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    } | 
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 | 
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    base = glfwGetTime(); | 
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 | 
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    window_handle = glfwOpenWindow(width, height, mode, "Window Re-opener", NULL); | 
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    if (!window_handle) | 
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    { | 
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        fprintf(stderr, "Failed to open %s mode GLFW window: %s\n", get_mode_name(mode), glfwErrorString(glfwGetError())); | 
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        return GL_FALSE; | 
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    } | 
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 | 
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    glfwSetWindowSizeCallback(window_size_callback); | 
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    glfwSetWindowCloseCallback(window_close_callback); | 
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    glfwSetKeyCallback(key_callback); | 
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    glfwSwapInterval(1); | 
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 | 
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    printf("Opening %s mode window took %0.3f seconds\n", | 
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           get_mode_name(mode), | 
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           glfwGetTime() - base); | 
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 | 
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    return GL_TRUE; | 
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} | 
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 | 
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static void close_window(void) | 
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{ | 
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    double base = glfwGetTime(); | 
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 | 
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    glfwCloseWindow(window_handle); | 
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    window_handle = NULL; | 
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 | 
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    printf("Closing window took %0.3f seconds\n", glfwGetTime() - base); | 
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 | 
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    glfwTerminate(); | 
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} | 
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 | 
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int main(int argc, char** argv) | 
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{ | 
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    int count = 0; | 
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 | 
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    for (;;) | 
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    { | 
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        if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOWED)) | 
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            exit(EXIT_FAILURE); | 
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 | 
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        glMatrixMode(GL_PROJECTION); | 
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        glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); | 
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        glMatrixMode(GL_MODELVIEW); | 
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 | 
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        glfwSetTime(0.0); | 
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 | 
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        while (glfwGetTime() < 5.0) | 
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        { | 
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            glClear(GL_COLOR_BUFFER_BIT); | 
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 | 
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            glPushMatrix(); | 
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            glRotatef((GLfloat) glfwGetTime() * 100.f, 0.f, 0.f, 1.f); | 
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            glRectf(-0.5f, -0.5f, 1.f, 1.f); | 
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            glPopMatrix(); | 
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 | 
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            glfwSwapBuffers(); | 
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            glfwPollEvents(); | 
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 | 
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            if (closed) | 
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            { | 
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                close_window(); | 
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                printf("User closed window\n"); | 
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                exit(EXIT_SUCCESS); | 
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            } | 
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        } | 
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 | 
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        printf("Closing window\n"); | 
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        close_window(); | 
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 | 
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        count++; | 
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    } | 
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} | 
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 | 
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 |