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							156 lines
						
					
					
						
							4.1 KiB
						
					
					
				
			
		
		
	
	
							156 lines
						
					
					
						
							4.1 KiB
						
					
					
				//======================================================================== | 
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// Fullscreen anti-aliasing test | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test renders two high contrast, slowly rotating quads, one aliased | 
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// and one (hopefully) anti-aliased, thus allowing for visual verification | 
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// of whether FSAA is indeed enabled | 
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// | 
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//======================================================================== | 
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 | 
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#include <GL/glfw3.h> | 
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#include <GL/glext.h> | 
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 | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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 | 
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#include "getopt.h" | 
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 | 
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static void window_size_callback(GLFWwindow window, int width, int height) | 
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{ | 
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    glViewport(0, 0, width, height); | 
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} | 
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 | 
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static void key_callback(GLFWwindow window, int key, int action) | 
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{ | 
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  if (action != GLFW_PRESS) | 
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    return; | 
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 | 
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  switch (key) | 
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  { | 
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    case GLFW_KEY_SPACE: | 
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      glfwSetTime(0.0); | 
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      break; | 
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  } | 
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} | 
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 | 
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static void usage(void) | 
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{ | 
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    printf("Usage: fsaa [-h] [-s SAMPLES]\n"); | 
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} | 
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 | 
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int main(int argc, char** argv) | 
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{ | 
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    int ch, samples = 4; | 
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    GLFWwindow window; | 
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 | 
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    while ((ch = getopt(argc, argv, "hs:")) != -1) | 
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    { | 
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        switch (ch) | 
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        { | 
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            case 'h': | 
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                usage(); | 
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                exit(EXIT_SUCCESS); | 
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            case 's': | 
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                samples = atoi(optarg); | 
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                break; | 
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            default: | 
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                usage(); | 
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                exit(EXIT_FAILURE); | 
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        } | 
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    } | 
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 | 
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    if (!glfwInit()) | 
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    { | 
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        fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    if (samples) | 
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        printf("Requesting FSAA with %i samples\n", samples); | 
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    else | 
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        printf("Requesting that FSAA not be available\n"); | 
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 | 
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    glfwSetKeyCallback(key_callback); | 
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    glfwSetWindowSizeCallback(window_size_callback); | 
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 | 
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    glfwOpenWindowHint(GLFW_FSAA_SAMPLES, samples); | 
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 | 
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    window = glfwOpenWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL); | 
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    if (!window) | 
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    { | 
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        glfwTerminate(); | 
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 | 
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        fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    if (!glfwExtensionSupported("GL_ARB_multisample")) | 
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    { | 
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        glfwTerminate(); | 
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 | 
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        fprintf(stderr, "Context reports GL_ARB_multisample is not supported\n"); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    glfwSwapInterval(1); | 
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 | 
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    samples = glfwGetWindowParam(window, GLFW_FSAA_SAMPLES); | 
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    if (samples) | 
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        printf("Context reports FSAA is available with %i samples\n", samples); | 
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    else | 
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        printf("Context reports FSAA is unavailable\n"); | 
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 | 
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    glMatrixMode(GL_PROJECTION); | 
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    gluOrtho2D(0.f, 1.f, 0.f, 0.5f); | 
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    glMatrixMode(GL_MODELVIEW); | 
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 | 
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    while (glfwIsWindow(window)) | 
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    { | 
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        GLfloat time = (GLfloat) glfwGetTime(); | 
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 | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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 | 
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        glLoadIdentity(); | 
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        glTranslatef(0.25f, 0.25f, 0.f); | 
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        glRotatef(time, 0.f, 0.f, 1.f); | 
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 | 
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        glDisable(GL_MULTISAMPLE_ARB); | 
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        glRectf(-0.15f, -0.15f, 0.15f, 0.15f); | 
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 | 
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        glLoadIdentity(); | 
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        glTranslatef(0.75f, 0.25f, 0.f); | 
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        glRotatef(time, 0.f, 0.f, 1.f); | 
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 | 
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        glEnable(GL_MULTISAMPLE_ARB); | 
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        glRectf(-0.15f, -0.15f, 0.15f, 0.15f); | 
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 | 
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        glfwSwapBuffers(); | 
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        glfwPollEvents(); | 
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    } | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |