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							162 lines
						
					
					
						
							4.9 KiB
						
					
					
				
			
		
		
	
	
							162 lines
						
					
					
						
							4.9 KiB
						
					
					
				//======================================================================== | 
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// GLFW - An OpenGL library | 
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// Platform:    Any | 
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// API version: 3.0 | 
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// WWW:         http://www.glfw.org/ | 
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//------------------------------------------------------------------------ | 
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// Copyright (c) 2002-2006 Marcus Geelnard | 
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
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// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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 | 
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#include "internal.h" | 
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 | 
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#include <stdlib.h> | 
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#if defined(_MSC_VER) | 
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 #include <malloc.h> | 
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#endif | 
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 | 
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 | 
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//======================================================================== | 
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// Lexical comparison function for GLFW video modes, used by qsort | 
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//======================================================================== | 
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 | 
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static int compareVideoModes(const void* firstPtr, const void* secondPtr) | 
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{ | 
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    int firstBPP, secondBPP, firstSize, secondSize; | 
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    GLFWvidmode* first = (GLFWvidmode*) firstPtr; | 
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    GLFWvidmode* second = (GLFWvidmode*) secondPtr; | 
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 | 
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    // First sort on color bits per pixel | 
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 | 
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    firstBPP = first->redBits + | 
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               first->greenBits + | 
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               first->blueBits; | 
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    secondBPP = second->redBits + | 
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                second->greenBits + | 
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                second->blueBits; | 
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 | 
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    if (firstBPP != secondBPP) | 
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        return firstBPP - secondBPP; | 
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 | 
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    // Then sort on screen area, in pixels | 
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 | 
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    firstSize = first->width * first->height; | 
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    secondSize = second->width * second->height; | 
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 | 
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    return firstSize - secondSize; | 
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} | 
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 | 
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 | 
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////////////////////////////////////////////////////////////////////////// | 
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//////                       GLFW internal API                      ////// | 
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////////////////////////////////////////////////////////////////////////// | 
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 | 
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//======================================================================== | 
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// Lexical comparison of GLFW video modes | 
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//======================================================================== | 
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 | 
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int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second) | 
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{ | 
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    return compareVideoModes(first, second); | 
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} | 
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 | 
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 | 
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//======================================================================== | 
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// Convert BPP to RGB bits based on "best guess" | 
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//======================================================================== | 
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 | 
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue) | 
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{ | 
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    int delta; | 
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 | 
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    // We assume that by 32 the user really meant 24 | 
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    if (bpp == 32) | 
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        bpp = 24; | 
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 | 
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    // Convert "bits per pixel" to red, green & blue sizes | 
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 | 
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    *red = *green = *blue = bpp / 3; | 
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    delta = bpp - (*red * 3); | 
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    if (delta >= 1) | 
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        *green = *green + 1; | 
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 | 
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    if (delta == 2) | 
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        *red = *red + 1; | 
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} | 
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 | 
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 | 
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////////////////////////////////////////////////////////////////////////// | 
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//////                        GLFW public API                       ////// | 
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////////////////////////////////////////////////////////////////////////// | 
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 | 
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//======================================================================== | 
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// Get a list of available video modes | 
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//======================================================================== | 
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 | 
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GLFWAPI GLFWvidmode* glfwGetVideoModes(int* count) | 
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{ | 
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    if (!_glfwInitialized) | 
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    { | 
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        _glfwSetError(GLFW_NOT_INITIALIZED, NULL); | 
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        return NULL; | 
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    } | 
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 | 
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    if (count == NULL) | 
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    { | 
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        _glfwSetError(GLFW_INVALID_VALUE, NULL); | 
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        return NULL; | 
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    } | 
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 | 
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    free(_glfwLibrary.modes); | 
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 | 
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    _glfwLibrary.modes = _glfwPlatformGetVideoModes(count); | 
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    if (_glfwLibrary.modes) | 
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        qsort(_glfwLibrary.modes, *count, sizeof(GLFWvidmode), compareVideoModes); | 
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 | 
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    return _glfwLibrary.modes; | 
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} | 
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 | 
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 | 
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//======================================================================== | 
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// Get the desktop video mode | 
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//======================================================================== | 
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 | 
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GLFWAPI void glfwGetDesktopMode(GLFWvidmode* mode) | 
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{ | 
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    if (!_glfwInitialized) | 
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    { | 
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        _glfwSetError(GLFW_NOT_INITIALIZED, NULL); | 
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        return; | 
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    } | 
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 | 
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    if (mode == NULL) | 
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    { | 
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        _glfwSetError(GLFW_INVALID_VALUE, | 
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                      "glfwGetDesktopMode: Parameter 'mode' cannot be NULL"); | 
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        return; | 
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    } | 
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 | 
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    _glfwPlatformGetDesktopMode(mode); | 
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} | 
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 | 
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 |