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							87 lines
						
					
					
						
							3.0 KiB
						
					
					
				
			
		
		
	
	
							87 lines
						
					
					
						
							3.0 KiB
						
					
					
				//======================================================================== | 
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// GLFW - An OpenGL library | 
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// Platform:    Cocoa | 
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// API Version: 3.0 | 
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// WWW:         http://www.glfw.org/ | 
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//------------------------------------------------------------------------ | 
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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 | 
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#include "internal.h" | 
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 | 
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#include <mach/mach_time.h> | 
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 | 
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 | 
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//======================================================================== | 
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// Return raw time | 
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//======================================================================== | 
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 | 
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static uint64_t getRawTime(void) | 
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{ | 
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    return mach_absolute_time(); | 
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} | 
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 | 
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////////////////////////////////////////////////////////////////////////// | 
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//////                       GLFW internal API                      ////// | 
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////////////////////////////////////////////////////////////////////////// | 
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 | 
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//======================================================================== | 
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// Initialise timer | 
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//======================================================================== | 
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 | 
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void _glfwInitTimer(void) | 
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{ | 
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    mach_timebase_info_data_t info; | 
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    mach_timebase_info(&info); | 
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 | 
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    _glfwLibrary.NS.timer.resolution = (double) info.numer / (info.denom * 1.0e9); | 
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    _glfwLibrary.NS.timer.base = getRawTime(); | 
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} | 
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 | 
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 | 
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////////////////////////////////////////////////////////////////////////// | 
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//////                       GLFW platform API                      ////// | 
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////////////////////////////////////////////////////////////////////////// | 
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 | 
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//======================================================================== | 
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// Return timer value in seconds | 
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//======================================================================== | 
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 | 
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double _glfwPlatformGetTime(void) | 
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{ | 
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    return (double) (getRawTime() - _glfwLibrary.NS.timer.base) * | 
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        _glfwLibrary.NS.timer.resolution; | 
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} | 
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 | 
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 | 
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//======================================================================== | 
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// Set timer value in seconds | 
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//======================================================================== | 
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 | 
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void _glfwPlatformSetTime(double time) | 
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{ | 
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    _glfwLibrary.NS.timer.base = getRawTime() - | 
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        (uint64_t) (time / _glfwLibrary.NS.timer.resolution); | 
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} | 
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 | 
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