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948 lines
29 KiB
948 lines
29 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Cocoa/NSOpenGL |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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#include "internal.h" |
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//======================================================================== |
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// Delegate for window related notifications |
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//======================================================================== |
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@interface GLFWWindowDelegate : NSObject |
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{ |
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_GLFWwindow* window; |
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} |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWndow; |
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@end |
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@implementation GLFWWindowDelegate |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
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{ |
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self = [super init]; |
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if (self != nil) |
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window = initWindow; |
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return self; |
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} |
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- (BOOL)windowShouldClose:(id)sender |
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{ |
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window->closeRequested = GL_TRUE; |
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return NO; |
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} |
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- (void)windowDidResize:(NSNotification *)notification |
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{ |
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[window->NSGL.context update]; |
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NSRect contentRect = |
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]]; |
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window->width = contentRect.size.width; |
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window->height = contentRect.size.height; |
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if (_glfwLibrary.windowSizeCallback) |
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_glfwLibrary.windowSizeCallback(window, window->width, window->height); |
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} |
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- (void)windowDidMove:(NSNotification *)notification |
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{ |
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[window->NSGL.context update]; |
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NSRect contentRect = |
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[window->NS.window contentRectForFrameRect:[window->NS.window frame]]; |
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CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
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double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
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CGPoint flippedPos = CGPointMake(contentRect.origin.x - mainScreenOrigin.x, |
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mainScreenHeight - contentRect.origin.y - |
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mainScreenOrigin.y - window->height); |
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window->positionX = flippedPos.x; |
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window->positionY = flippedPos.y; |
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} |
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- (void)windowDidMiniaturize:(NSNotification *)notification |
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{ |
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window->iconified = GL_TRUE; |
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if (_glfwLibrary.windowIconifyCallback) |
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_glfwLibrary.windowIconifyCallback(window, window->iconified); |
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} |
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- (void)windowDidDeminiaturize:(NSNotification *)notification |
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{ |
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window->iconified = GL_FALSE; |
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if (_glfwLibrary.windowIconifyCallback) |
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_glfwLibrary.windowIconifyCallback(window, window->iconified); |
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} |
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- (void)windowDidBecomeKey:(NSNotification *)notification |
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{ |
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_glfwInputWindowFocus(window, GL_TRUE); |
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} |
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- (void)windowDidResignKey:(NSNotification *)notification |
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{ |
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_glfwInputWindowFocus(window, GL_FALSE); |
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} |
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@end |
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//======================================================================== |
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// Delegate for application related notifications |
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//======================================================================== |
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@interface GLFWApplicationDelegate : NSObject |
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@end |
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@implementation GLFWApplicationDelegate |
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender |
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{ |
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_GLFWwindow* window; |
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for (window = _glfwLibrary.windowListHead; window; window = window->next) |
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window->closeRequested = GL_TRUE; |
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return NSTerminateCancel; |
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} |
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@end |
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//======================================================================== |
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// Keyboard symbol translation table |
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//======================================================================== |
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject. |
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static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] = |
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{ |
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/* 00 */ GLFW_KEY_A, |
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/* 01 */ GLFW_KEY_S, |
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/* 02 */ GLFW_KEY_D, |
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/* 03 */ GLFW_KEY_F, |
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/* 04 */ GLFW_KEY_H, |
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/* 05 */ GLFW_KEY_G, |
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/* 06 */ GLFW_KEY_Z, |
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/* 07 */ GLFW_KEY_X, |
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/* 08 */ GLFW_KEY_C, |
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/* 09 */ GLFW_KEY_V, |
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/* 0a */ -1, |
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/* 0b */ GLFW_KEY_B, |
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/* 0c */ GLFW_KEY_Q, |
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/* 0d */ GLFW_KEY_W, |
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/* 0e */ GLFW_KEY_E, |
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/* 0f */ GLFW_KEY_R, |
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/* 10 */ GLFW_KEY_Y, |
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/* 11 */ GLFW_KEY_T, |
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/* 12 */ GLFW_KEY_1, |
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/* 13 */ GLFW_KEY_2, |
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/* 14 */ GLFW_KEY_3, |
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/* 15 */ GLFW_KEY_4, |
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/* 16 */ GLFW_KEY_6, |
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/* 17 */ GLFW_KEY_5, |
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/* 18 */ GLFW_KEY_EQUAL, |
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/* 19 */ GLFW_KEY_9, |
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/* 1a */ GLFW_KEY_7, |
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/* 1b */ GLFW_KEY_MINUS, |
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/* 1c */ GLFW_KEY_8, |
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/* 1d */ GLFW_KEY_0, |
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/* 1e */ GLFW_KEY_RIGHT_BRACKET, |
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/* 1f */ GLFW_KEY_O, |
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/* 20 */ GLFW_KEY_U, |
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/* 21 */ GLFW_KEY_LEFT_BRACKET, |
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/* 22 */ GLFW_KEY_I, |
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/* 23 */ GLFW_KEY_P, |
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/* 24 */ GLFW_KEY_ENTER, |
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/* 25 */ GLFW_KEY_L, |
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/* 26 */ GLFW_KEY_J, |
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/* 27 */ GLFW_KEY_APOSTROPHE, |
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/* 28 */ GLFW_KEY_K, |
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/* 29 */ GLFW_KEY_SEMICOLON, |
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/* 2a */ GLFW_KEY_BACKSLASH, |
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/* 2b */ GLFW_KEY_COMMA, |
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/* 2c */ GLFW_KEY_SLASH, |
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/* 2d */ GLFW_KEY_N, |
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/* 2e */ GLFW_KEY_M, |
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/* 2f */ GLFW_KEY_PERIOD, |
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/* 30 */ GLFW_KEY_TAB, |
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/* 31 */ GLFW_KEY_SPACE, |
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/* 32 */ GLFW_KEY_GRAVE_ACCENT, |
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/* 33 */ GLFW_KEY_BACKSPACE, |
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/* 34 */ -1, |
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/* 35 */ GLFW_KEY_ESCAPE, |
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/* 36 */ GLFW_KEY_RIGHT_SUPER, |
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/* 37 */ GLFW_KEY_LEFT_SUPER, |
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/* 38 */ GLFW_KEY_LEFT_SHIFT, |
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/* 39 */ GLFW_KEY_CAPS_LOCK, |
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/* 3a */ GLFW_KEY_LEFT_ALT, |
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/* 3b */ GLFW_KEY_LEFT_CONTROL, |
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/* 3c */ GLFW_KEY_RIGHT_SHIFT, |
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/* 3d */ GLFW_KEY_RIGHT_ALT, |
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/* 3e */ GLFW_KEY_RIGHT_CONTROL, |
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/* 3f */ -1, /* Function */ |
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/* 40 */ GLFW_KEY_F17, |
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/* 41 */ GLFW_KEY_KP_DECIMAL, |
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/* 42 */ -1, |
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/* 43 */ GLFW_KEY_KP_MULTIPLY, |
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/* 44 */ -1, |
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/* 45 */ GLFW_KEY_KP_ADD, |
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/* 46 */ -1, |
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/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */ |
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/* 48 */ -1, /* VolumeUp */ |
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/* 49 */ -1, /* VolumeDown */ |
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/* 4a */ -1, /* Mute */ |
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/* 4b */ GLFW_KEY_KP_DIVIDE, |
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/* 4c */ GLFW_KEY_KP_ENTER, |
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/* 4d */ -1, |
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/* 4e */ GLFW_KEY_KP_SUBTRACT, |
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/* 4f */ GLFW_KEY_F18, |
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/* 50 */ GLFW_KEY_F19, |
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/* 51 */ GLFW_KEY_KP_EQUAL, |
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/* 52 */ GLFW_KEY_KP_0, |
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/* 53 */ GLFW_KEY_KP_1, |
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/* 54 */ GLFW_KEY_KP_2, |
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/* 55 */ GLFW_KEY_KP_3, |
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/* 56 */ GLFW_KEY_KP_4, |
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/* 57 */ GLFW_KEY_KP_5, |
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/* 58 */ GLFW_KEY_KP_6, |
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/* 59 */ GLFW_KEY_KP_7, |
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/* 5a */ GLFW_KEY_F20, |
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/* 5b */ GLFW_KEY_KP_8, |
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/* 5c */ GLFW_KEY_KP_9, |
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/* 5d */ -1, |
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/* 5e */ -1, |
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/* 5f */ -1, |
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/* 60 */ GLFW_KEY_F5, |
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/* 61 */ GLFW_KEY_F6, |
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/* 62 */ GLFW_KEY_F7, |
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/* 63 */ GLFW_KEY_F3, |
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/* 64 */ GLFW_KEY_F8, |
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/* 65 */ GLFW_KEY_F9, |
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/* 66 */ -1, |
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/* 67 */ GLFW_KEY_F11, |
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/* 68 */ -1, |
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/* 69 */ GLFW_KEY_F13, |
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/* 6a */ GLFW_KEY_F16, |
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/* 6b */ GLFW_KEY_F14, |
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/* 6c */ -1, |
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/* 6d */ GLFW_KEY_F10, |
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/* 6e */ -1, |
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/* 6f */ GLFW_KEY_F12, |
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/* 70 */ -1, |
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/* 71 */ GLFW_KEY_F15, |
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/* 72 */ GLFW_KEY_INSERT, /* Really Help... */ |
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/* 73 */ GLFW_KEY_HOME, |
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/* 74 */ GLFW_KEY_PAGE_UP, |
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/* 75 */ GLFW_KEY_DELETE, |
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/* 76 */ GLFW_KEY_F4, |
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/* 77 */ GLFW_KEY_END, |
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/* 78 */ GLFW_KEY_F2, |
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/* 79 */ GLFW_KEY_PAGE_DOWN, |
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/* 7a */ GLFW_KEY_F1, |
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/* 7b */ GLFW_KEY_LEFT, |
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/* 7c */ GLFW_KEY_RIGHT, |
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/* 7d */ GLFW_KEY_DOWN, |
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/* 7e */ GLFW_KEY_UP, |
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/* 7f */ -1, |
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}; |
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//======================================================================== |
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// Converts a Mac OS X keycode to a GLFW keycode |
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//======================================================================== |
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|
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static int convertMacKeyCode(unsigned int macKeyCode) |
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{ |
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if (macKeyCode >= 128) |
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return -1; |
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// This treats keycodes as *positional*; that is, we'll return 'a' |
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// for the key left of 's', even on an AZERTY keyboard. The charInput |
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// function should still get 'q' though. |
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return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode]; |
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} |
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//======================================================================== |
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// Content view class for the GLFW window |
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//======================================================================== |
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@interface GLFWContentView : NSView |
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{ |
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_GLFWwindow* window; |
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} |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow; |
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@end |
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@implementation GLFWContentView |
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- (id)initWithGlfwWindow:(_GLFWwindow *)initWindow |
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{ |
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self = [super init]; |
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if (self != nil) |
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window = initWindow; |
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return self; |
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} |
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- (BOOL)isOpaque |
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{ |
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return YES; |
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} |
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- (BOOL)canBecomeKeyView |
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{ |
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return YES; |
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} |
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- (BOOL)acceptsFirstResponder |
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{ |
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return YES; |
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} |
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- (void)mouseDown:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS); |
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} |
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- (void)mouseDragged:(NSEvent *)event |
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{ |
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[self mouseMoved:event]; |
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} |
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- (void)mouseUp:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE); |
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} |
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- (void)mouseMoved:(NSEvent *)event |
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{ |
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if (window == _glfwLibrary.cursorLockWindow) |
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{ |
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window->mousePosX += [event deltaX]; |
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window->mousePosY += [event deltaY]; |
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} |
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else |
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{ |
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NSPoint p = [event locationInWindow]; |
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// Cocoa coordinate system has origin at lower left |
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window->mousePosX = p.x; |
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window->mousePosY = [[window->NS.window contentView] bounds].size.height - p.y; |
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} |
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if (_glfwLibrary.mousePosCallback) |
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_glfwLibrary.mousePosCallback(window, window->mousePosX, window->mousePosY); |
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} |
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- (void)rightMouseDown:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS); |
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} |
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- (void)rightMouseDragged:(NSEvent *)event |
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{ |
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[self mouseMoved:event]; |
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} |
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- (void)rightMouseUp:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE); |
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} |
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- (void)otherMouseDown:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, [event buttonNumber], GLFW_PRESS); |
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} |
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- (void)otherMouseDragged:(NSEvent *)event |
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{ |
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[self mouseMoved:event]; |
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} |
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- (void)otherMouseUp:(NSEvent *)event |
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{ |
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_glfwInputMouseClick(window, [event buttonNumber], GLFW_RELEASE); |
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} |
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- (void)keyDown:(NSEvent *)event |
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{ |
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NSUInteger i, length; |
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NSString* characters; |
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int code = convertMacKeyCode([event keyCode]); |
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if (code != -1) |
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{ |
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_glfwInputKey(window, code, GLFW_PRESS); |
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if ([event modifierFlags] & NSCommandKeyMask) |
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{ |
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if (!window->sysKeysDisabled) |
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[super keyDown:event]; |
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} |
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else |
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{ |
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characters = [event characters]; |
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length = [characters length]; |
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for (i = 0; i < length; i++) |
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_glfwInputChar(window, [characters characterAtIndex:i]); |
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} |
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} |
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} |
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- (void)flagsChanged:(NSEvent *)event |
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{ |
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int mode; |
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unsigned int newModifierFlags = |
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[event modifierFlags] | NSDeviceIndependentModifierFlagsMask; |
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if (newModifierFlags > window->NS.modifierFlags) |
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mode = GLFW_PRESS; |
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else |
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mode = GLFW_RELEASE; |
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window->NS.modifierFlags = newModifierFlags; |
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_glfwInputKey(window, MAC_TO_GLFW_KEYCODE_MAPPING[[event keyCode]], mode); |
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} |
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- (void)keyUp:(NSEvent *)event |
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{ |
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int code = convertMacKeyCode([event keyCode]); |
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if (code != -1) |
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_glfwInputKey(window, code, GLFW_RELEASE); |
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} |
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- (void)scrollWheel:(NSEvent *)event |
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{ |
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double deltaX = window->NS.fracScrollX + [event deltaX]; |
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double deltaY = window->NS.fracScrollY + [event deltaY]; |
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if ((int) deltaX || (int) deltaY) |
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_glfwInputScroll(window, (int) deltaX, (int) deltaY); |
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window->NS.fracScrollX = (int) (deltaX - floor(deltaX)); |
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window->NS.fracScrollY = (int) (deltaY - floor(deltaY)); |
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} |
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@end |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Here is where the window is created, and the OpenGL rendering context is |
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// created |
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//======================================================================== |
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int _glfwPlatformOpenWindow(_GLFWwindow* window, |
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const _GLFWwndconfig *wndconfig, |
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const _GLFWfbconfig *fbconfig) |
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{ |
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// Fail if OpenGL 3.0 or above was requested |
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if (wndconfig->glMajor > 2) |
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{ |
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Cocoa/NSOpenGL: Mac OS X does not support OpenGL version 3.0 or above"); |
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return GL_FALSE; |
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} |
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// Fail if a robustness strategy was requested |
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if (wndconfig->glRobustness) |
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{ |
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_glfwSetError(GLFW_VERSION_UNAVAILABLE, "Cocoa/NSOpenGL: Mac OS X does not support OpenGL robustness strategies"); |
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return GL_FALSE; |
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} |
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// We can only have one application delegate, but we only allocate it the |
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// first time we create a window to keep all window code in this file |
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if (_glfwLibrary.NS.delegate == nil) |
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{ |
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_glfwLibrary.NS.delegate = [[GLFWApplicationDelegate alloc] init]; |
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if (_glfwLibrary.NS.delegate == nil) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa/NSOpenGL: Failed to create application delegate"); |
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return GL_FALSE; |
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} |
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[NSApp setDelegate:_glfwLibrary.NS.delegate]; |
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} |
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window->NS.delegate = [[GLFWWindowDelegate alloc] initWithGlfwWindow:window]; |
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if (window->NS.delegate == nil) |
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{ |
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_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa/NSOpenGL: Failed to create window delegate"); |
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return GL_FALSE; |
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} |
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|
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// Mac OS X needs non-zero color size, so set resonable values |
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int colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits; |
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if (colorBits == 0) |
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colorBits = 24; |
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else if (colorBits < 15) |
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colorBits = 15; |
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|
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// Ignored hints: |
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// OpenGLMajor, OpenGLMinor, OpenGLForward: |
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// pending Mac OS X support for OpenGL 3.x |
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// OpenGLDebug |
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// pending it meaning anything on Mac OS X |
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|
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// Don't use accumulation buffer support; it's not accelerated |
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// Aux buffers probably aren't accelerated either |
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|
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CFDictionaryRef fullscreenMode = NULL; |
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if (wndconfig->mode == GLFW_FULLSCREEN) |
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{ |
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// I think it's safe to pass 0 to the refresh rate for this function |
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// rather than conditionalizing the code to call the version which |
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// doesn't specify refresh... |
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fullscreenMode = |
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CGDisplayBestModeForParametersAndRefreshRateWithProperty( |
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CGMainDisplayID(), |
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colorBits + fbconfig->alphaBits, |
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window->width, window->height, |
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wndconfig->refreshRate, |
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// Controversial, see macosx_fullscreen.m for discussion |
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kCGDisplayModeIsSafeForHardware, |
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NULL); |
|
|
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window->width = |
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[[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue]; |
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window->height = |
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[[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue]; |
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} |
|
|
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unsigned int styleMask = 0; |
|
|
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if (wndconfig->mode == GLFW_WINDOWED) |
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{ |
|
styleMask = NSTitledWindowMask | NSClosableWindowMask | |
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NSMiniaturizableWindowMask; |
|
|
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if (!wndconfig->windowNoResize) |
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styleMask |= NSResizableWindowMask; |
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} |
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else |
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styleMask = NSBorderlessWindowMask; |
|
|
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window->NS.window = [[NSWindow alloc] |
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initWithContentRect:NSMakeRect(0, 0, window->width, window->height) |
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styleMask:styleMask |
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backing:NSBackingStoreBuffered |
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defer:NO]; |
|
|
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[window->NS.window setTitle:[NSString stringWithCString:wndconfig->title |
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encoding:NSISOLatin1StringEncoding]]; |
|
|
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[window->NS.window setContentView:[[GLFWContentView alloc] initWithGlfwWindow:window]]; |
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[window->NS.window setDelegate:window->NS.delegate]; |
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[window->NS.window setAcceptsMouseMovedEvents:YES]; |
|
[window->NS.window center]; |
|
|
|
if (wndconfig->mode == GLFW_FULLSCREEN) |
|
{ |
|
CGCaptureAllDisplays(); |
|
CGDisplaySwitchToMode(CGMainDisplayID(), fullscreenMode); |
|
} |
|
|
|
unsigned int attribute_count = 0; |
|
|
|
#define ADD_ATTR(x) attributes[attribute_count++] = x |
|
#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); } |
|
|
|
// Arbitrary array size here |
|
NSOpenGLPixelFormatAttribute attributes[24]; |
|
|
|
ADD_ATTR(NSOpenGLPFADoubleBuffer); |
|
|
|
if (wndconfig->mode == GLFW_FULLSCREEN) |
|
{ |
|
ADD_ATTR(NSOpenGLPFAFullScreen); |
|
ADD_ATTR(NSOpenGLPFANoRecovery); |
|
ADD_ATTR2(NSOpenGLPFAScreenMask, |
|
CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID())); |
|
} |
|
|
|
ADD_ATTR2(NSOpenGLPFAColorSize, colorBits); |
|
|
|
if (fbconfig->alphaBits > 0) |
|
ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits); |
|
|
|
if (fbconfig->depthBits > 0) |
|
ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits); |
|
|
|
if (fbconfig->stencilBits > 0) |
|
ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits); |
|
|
|
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits + |
|
fbconfig->accumBlueBits + fbconfig->accumAlphaBits; |
|
|
|
if (accumBits > 0) |
|
ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits); |
|
|
|
if (fbconfig->auxBuffers > 0) |
|
ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers); |
|
|
|
if (fbconfig->stereo) |
|
ADD_ATTR(NSOpenGLPFAStereo ); |
|
|
|
if (fbconfig->samples > 0) |
|
{ |
|
ADD_ATTR2(NSOpenGLPFASampleBuffers, 1); |
|
ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples); |
|
} |
|
|
|
ADD_ATTR(0); |
|
|
|
#undef ADD_ATTR |
|
#undef ADD_ATTR2 |
|
|
|
window->NSGL.pixelFormat = |
|
[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes]; |
|
if (window->NSGL.pixelFormat == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa/NSOpenGL: Failed to create pixel format"); |
|
return GL_FALSE; |
|
} |
|
|
|
NSOpenGLContext* share = NULL; |
|
|
|
if (wndconfig->share) |
|
share = wndconfig->share->NSGL.context; |
|
|
|
window->NSGL.context = |
|
[[NSOpenGLContext alloc] initWithFormat:window->NSGL.pixelFormat |
|
shareContext:share]; |
|
if (window->NSGL.context == nil) |
|
{ |
|
_glfwSetError(GLFW_PLATFORM_ERROR, "Cocoa/NSOpenGL: Failed to create OpenGL context"); |
|
return GL_FALSE; |
|
} |
|
|
|
[window->NS.window makeKeyAndOrderFront:nil]; |
|
[window->NSGL.context setView:[window->NS.window contentView]]; |
|
|
|
if (wndconfig->mode == GLFW_FULLSCREEN) |
|
{ |
|
// TODO: Make this work on pre-Leopard systems |
|
[[window->NS.window contentView] enterFullScreenMode:[NSScreen mainScreen] |
|
withOptions:nil]; |
|
} |
|
|
|
glfwMakeWindowCurrent(window); |
|
|
|
NSPoint point = [[NSCursor currentCursor] hotSpot]; |
|
window->mousePosX = point.x; |
|
window->mousePosY = point.y; |
|
|
|
window->windowNoResize = wndconfig->windowNoResize; |
|
|
|
return GL_TRUE; |
|
} |
|
|
|
//======================================================================== |
|
// Make the OpenGL context associated with the specified window current |
|
//======================================================================== |
|
|
|
void _glfwPlatformMakeWindowCurrent(_GLFWwindow* window) |
|
{ |
|
if (window) |
|
[window->NSGL.context makeCurrentContext]; |
|
else |
|
[NSOpenGLContext clearCurrentContext]; |
|
} |
|
|
|
|
|
//======================================================================== |
|
// Properly kill the window / video display |
|
//======================================================================== |
|
|
|
void _glfwPlatformCloseWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.window orderOut:nil]; |
|
|
|
if (window->mode == GLFW_FULLSCREEN) |
|
{ |
|
[[window->NS.window contentView] exitFullScreenModeWithOptions:nil]; |
|
|
|
CGDisplaySwitchToMode(CGMainDisplayID(), |
|
(CFDictionaryRef) _glfwLibrary.NS.desktopMode); |
|
CGReleaseAllDisplays(); |
|
} |
|
|
|
[window->NSGL.pixelFormat release]; |
|
window->NSGL.pixelFormat = nil; |
|
|
|
[NSOpenGLContext clearCurrentContext]; |
|
[window->NSGL.context release]; |
|
window->NSGL.context = nil; |
|
|
|
[window->NS.window setDelegate:nil]; |
|
[window->NS.delegate release]; |
|
window->NS.delegate = nil; |
|
|
|
[window->NS.window close]; |
|
window->NS.window = nil; |
|
|
|
// TODO: Probably more cleanup |
|
} |
|
|
|
//======================================================================== |
|
// Set the window title |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) |
|
{ |
|
[window->NS.window setTitle:[NSString stringWithCString:title |
|
encoding:NSISOLatin1StringEncoding]]; |
|
} |
|
|
|
//======================================================================== |
|
// Set the window size |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height) |
|
{ |
|
[window->NS.window setContentSize:NSMakeSize(width, height)]; |
|
} |
|
|
|
//======================================================================== |
|
// Set the window position |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y) |
|
{ |
|
NSRect contentRect = |
|
[window->NS.window contentRectForFrameRect:[window->NS.window frame]]; |
|
|
|
// We assume here that the client code wants to position the window within the |
|
// screen the window currently occupies |
|
NSRect screenRect = [[window->NS.window screen] visibleFrame]; |
|
contentRect.origin = NSMakePoint(screenRect.origin.x + x, |
|
screenRect.origin.y + screenRect.size.height - |
|
y - contentRect.size.height); |
|
|
|
[window->NS.window setFrame:[window->NS.window frameRectForContentRect:contentRect] |
|
display:YES]; |
|
} |
|
|
|
//======================================================================== |
|
// Iconify the window |
|
//======================================================================== |
|
|
|
void _glfwPlatformIconifyWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.window miniaturize:nil]; |
|
} |
|
|
|
//======================================================================== |
|
// Restore (un-iconify) the window |
|
//======================================================================== |
|
|
|
void _glfwPlatformRestoreWindow(_GLFWwindow* window) |
|
{ |
|
[window->NS.window deminiaturize:nil]; |
|
} |
|
|
|
//======================================================================== |
|
// Write back window parameters into GLFW window structure |
|
//======================================================================== |
|
|
|
void _glfwPlatformRefreshWindowParams(void) |
|
{ |
|
GLint value; |
|
_GLFWwindow* window = _glfwLibrary.currentWindow; |
|
|
|
// Since GLFW doesn't understand screens, we use virtual screen zero |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAAccelerated |
|
forVirtualScreen:0]; |
|
window->accelerated = value; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAAlphaSize |
|
forVirtualScreen:0]; |
|
window->alphaBits = value; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAColorSize |
|
forVirtualScreen:0]; |
|
|
|
// It seems that the color size includes the size of the alpha channel so |
|
// we subtract it before splitting |
|
_glfwSplitBPP(value - window->alphaBits, |
|
&window->redBits, |
|
&window->greenBits, |
|
&window->blueBits); |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFADepthSize |
|
forVirtualScreen:0]; |
|
window->depthBits = value; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAStencilSize |
|
forVirtualScreen:0]; |
|
window->stencilBits = value; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAAccumSize |
|
forVirtualScreen:0]; |
|
|
|
_glfwSplitBPP(value, |
|
&window->accumRedBits, |
|
&window->accumGreenBits, |
|
&window->accumBlueBits); |
|
|
|
// TODO: Figure out what to set this value to |
|
window->accumAlphaBits = 0; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAAuxBuffers |
|
forVirtualScreen:0]; |
|
window->auxBuffers = value; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFAStereo |
|
forVirtualScreen:0]; |
|
window->stereo = value; |
|
|
|
[window->NSGL.pixelFormat getValues:&value |
|
forAttribute:NSOpenGLPFASamples |
|
forVirtualScreen:0]; |
|
window->samples = value; |
|
|
|
// These are forced to false as long as Mac OS X lacks support for OpenGL 3.0+ |
|
window->glForward = GL_FALSE; |
|
window->glDebug = GL_FALSE; |
|
window->glProfile = 0; |
|
} |
|
|
|
//======================================================================== |
|
// Poll for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformPollEvents(void) |
|
{ |
|
NSEvent* event; |
|
|
|
do |
|
{ |
|
event = [NSApp nextEventMatchingMask:NSAnyEventMask |
|
untilDate:[NSDate distantPast] |
|
inMode:NSDefaultRunLoopMode |
|
dequeue:YES]; |
|
|
|
if (event) |
|
[NSApp sendEvent:event]; |
|
} |
|
while (event); |
|
|
|
[_glfwLibrary.NS.autoreleasePool drain]; |
|
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init]; |
|
} |
|
|
|
//======================================================================== |
|
// Wait for new window and input events |
|
//======================================================================== |
|
|
|
void _glfwPlatformWaitEvents( void ) |
|
{ |
|
// I wanted to pass NO to dequeue:, and rely on PollEvents to |
|
// dequeue and send. For reasons not at all clear to me, passing |
|
// NO to dequeue: causes this method never to return. |
|
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask |
|
untilDate:[NSDate distantFuture] |
|
inMode:NSDefaultRunLoopMode |
|
dequeue:YES]; |
|
[NSApp sendEvent:event]; |
|
|
|
_glfwPlatformPollEvents(); |
|
} |
|
|
|
//======================================================================== |
|
// Hide mouse cursor (lock it) |
|
//======================================================================== |
|
|
|
void _glfwPlatformHideMouseCursor(_GLFWwindow* window) |
|
{ |
|
[NSCursor hide]; |
|
CGAssociateMouseAndMouseCursorPosition(false); |
|
} |
|
|
|
//======================================================================== |
|
// Show mouse cursor (unlock it) |
|
//======================================================================== |
|
|
|
void _glfwPlatformShowMouseCursor(_GLFWwindow* window) |
|
{ |
|
[NSCursor unhide]; |
|
CGAssociateMouseAndMouseCursorPosition(true); |
|
} |
|
|
|
//======================================================================== |
|
// Set physical mouse cursor position |
|
//======================================================================== |
|
|
|
void _glfwPlatformSetMouseCursorPos(_GLFWwindow* window, int x, int y) |
|
{ |
|
// The library seems to assume that after calling this the mouse won't move, |
|
// but obviously it will, and escape the app's window, and activate other apps, |
|
// and other badness in pain. I think the API's just silly, but maybe I'm |
|
// misunderstanding it... |
|
|
|
// Also, (x, y) are window coords... |
|
|
|
// Also, it doesn't seem possible to write this robustly without |
|
// calculating the maximum y coordinate of all screens, since Cocoa's |
|
// "global coordinates" are upside down from CG's... |
|
|
|
// Without this (once per app run, but it's convenient to do it here) |
|
// events will be suppressed for a default of 0.25 seconds after we |
|
// move the cursor. |
|
CGSetLocalEventsSuppressionInterval(0.0); |
|
|
|
NSPoint localPoint = NSMakePoint(x, y); |
|
NSPoint globalPoint = [window->NS.window convertBaseToScreen:localPoint]; |
|
CGPoint mainScreenOrigin = CGDisplayBounds(CGMainDisplayID()).origin; |
|
double mainScreenHeight = CGDisplayBounds(CGMainDisplayID()).size.height; |
|
CGPoint targetPoint = CGPointMake(globalPoint.x - mainScreenOrigin.x, |
|
mainScreenHeight - globalPoint.y - |
|
mainScreenOrigin.y); |
|
CGDisplayMoveCursorToPoint(CGMainDisplayID(), targetPoint); |
|
} |
|
|
|
|