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							137 lines
						
					
					
						
							3.6 KiB
						
					
					
				
			
		
		
	
	
							137 lines
						
					
					
						
							3.6 KiB
						
					
					
				//======================================================================== | 
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// Multithreading test | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test is intended to verify whether the OpenGL context part of | 
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// the GLFW API is able to be used from multiple threads | 
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// | 
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//======================================================================== | 
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 | 
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#include "tinycthread.h" | 
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 | 
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#include <GLFW/glfw3.h> | 
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 | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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#include <math.h> | 
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#include <assert.h> | 
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 | 
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typedef struct | 
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{ | 
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    GLFWwindow* window; | 
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    const char* title; | 
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    float r, g, b; | 
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    thrd_t id; | 
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} Thread; | 
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 | 
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static volatile GLboolean running = GL_TRUE; | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fprintf(stderr, "Error: %s\n", description); | 
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} | 
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 | 
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static int thread_main(void* data) | 
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{ | 
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    const Thread* thread = (const Thread*) data; | 
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 | 
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    glfwMakeContextCurrent(thread->window); | 
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    assert(glfwGetCurrentContext() == thread->window); | 
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 | 
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    glfwSwapInterval(1); | 
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 | 
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    while (running) | 
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    { | 
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        const float v = (float) fabs(sin(glfwGetTime() * 2.f)); | 
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        glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f); | 
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 | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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        glfwSwapBuffers(thread->window); | 
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    } | 
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 | 
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    glfwMakeContextCurrent(NULL); | 
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    return 0; | 
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} | 
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 | 
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int main(void) | 
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{ | 
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    int i, result; | 
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    Thread threads[] = | 
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    { | 
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        { NULL, "Red", 1.f, 0.f, 0.f, 0 }, | 
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        { NULL, "Green", 0.f, 1.f, 0.f, 0 }, | 
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        { NULL, "Blue", 0.f, 0.f, 1.f, 0 } | 
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    }; | 
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    const int count = sizeof(threads) / sizeof(Thread); | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); | 
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 | 
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    for (i = 0;  i < count;  i++) | 
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    { | 
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        threads[i].window = glfwCreateWindow(200, 200, | 
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                                             threads[i].title, | 
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                                             NULL, NULL); | 
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        if (!threads[i].window) | 
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        { | 
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            glfwTerminate(); | 
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            exit(EXIT_FAILURE); | 
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        } | 
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 | 
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        glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200); | 
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        glfwShowWindow(threads[i].window); | 
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 | 
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        if (thrd_create(&threads[i].id, thread_main, threads + i) != | 
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            thrd_success) | 
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        { | 
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            fprintf(stderr, "Failed to create secondary thread\n"); | 
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 | 
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            glfwTerminate(); | 
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            exit(EXIT_FAILURE); | 
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        } | 
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    } | 
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 | 
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    while (running) | 
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    { | 
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        assert(glfwGetCurrentContext() == NULL); | 
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 | 
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        glfwWaitEvents(); | 
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 | 
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        for (i = 0;  i < count;  i++) | 
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        { | 
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            if (glfwWindowShouldClose(threads[i].window)) | 
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                running = GL_FALSE; | 
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        } | 
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    } | 
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 | 
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    for (i = 0;  i < count;  i++) | 
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        thrd_join(threads[i].id, &result); | 
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 | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |