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							185 lines
						
					
					
						
							4.8 KiB
						
					
					
				
			
		
		
	
	
							185 lines
						
					
					
						
							4.8 KiB
						
					
					
				//======================================================================== | 
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// Context sharing test program | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This program is used to test sharing of objects between contexts | 
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// | 
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//======================================================================== | 
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 | 
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#define GLFW_INCLUDE_GLU | 
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#include <GLFW/glfw3.h> | 
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 | 
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#include <stdio.h> | 
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#include <stdlib.h> | 
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 | 
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#define WIDTH  400 | 
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#define HEIGHT 400 | 
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#define OFFSET 50 | 
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 | 
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static GLFWwindow* windows[2]; | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fprintf(stderr, "Error: %s\n", description); | 
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} | 
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 | 
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | 
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{ | 
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    if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE) | 
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        glfwSetWindowShouldClose(window, GL_TRUE); | 
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} | 
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 | 
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static GLFWwindow* open_window(const char* title, GLFWwindow* share, int posX, int posY) | 
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{ | 
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    GLFWwindow* window; | 
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 | 
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    glfwWindowHint(GLFW_VISIBLE, GL_FALSE); | 
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    window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share); | 
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    if (!window) | 
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        return NULL; | 
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 | 
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    glfwMakeContextCurrent(window); | 
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    glfwSwapInterval(1); | 
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    glfwSetWindowPos(window, posX, posY); | 
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    glfwShowWindow(window); | 
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 | 
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    glfwSetKeyCallback(window, key_callback); | 
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 | 
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    return window; | 
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} | 
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 | 
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static GLuint create_texture(void) | 
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{ | 
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    int x, y; | 
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    char pixels[256 * 256]; | 
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    GLuint texture; | 
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 | 
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    glGenTextures(1, &texture); | 
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    glBindTexture(GL_TEXTURE_2D, texture); | 
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 | 
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    for (y = 0;  y < 256;  y++) | 
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    { | 
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        for (x = 0;  x < 256;  x++) | 
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            pixels[y * 256 + x] = rand() % 256; | 
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    } | 
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 | 
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    glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 256, 256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels); | 
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
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    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
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 | 
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    return texture; | 
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} | 
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 | 
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static void draw_quad(GLuint texture) | 
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{ | 
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    int width, height; | 
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    glfwGetFramebufferSize(glfwGetCurrentContext(), &width, &height); | 
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 | 
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    glViewport(0, 0, width, height); | 
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 | 
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    glMatrixMode(GL_PROJECTION); | 
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    glLoadIdentity(); | 
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    gluOrtho2D(0.f, 1.f, 0.f, 1.f); | 
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 | 
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    glEnable(GL_TEXTURE_2D); | 
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    glBindTexture(GL_TEXTURE_2D, texture); | 
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    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
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 | 
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    glBegin(GL_QUADS); | 
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 | 
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    glTexCoord2f(0.f, 0.f); | 
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    glVertex2f(0.f, 0.f); | 
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 | 
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    glTexCoord2f(1.f, 0.f); | 
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    glVertex2f(1.f, 0.f); | 
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 | 
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    glTexCoord2f(1.f, 1.f); | 
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    glVertex2f(1.f, 1.f); | 
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 | 
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    glTexCoord2f(0.f, 1.f); | 
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    glVertex2f(0.f, 1.f); | 
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 | 
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    glEnd(); | 
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} | 
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 | 
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int main(int argc, char** argv) | 
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{ | 
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    int x, y, width; | 
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    GLuint texture; | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    windows[0] = open_window("First", NULL, OFFSET, OFFSET); | 
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    if (!windows[0]) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    // This is the one and only time we create a texture | 
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    // It is created inside the first context, created above | 
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    // It will then be shared with the second context, created below | 
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    texture = create_texture(); | 
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 | 
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    glfwGetWindowPos(windows[0], &x, &y); | 
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    glfwGetWindowSize(windows[0], &width, NULL); | 
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 | 
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    // Put the second window to the right of the first one | 
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    windows[1] = open_window("Second", windows[0], x + width + OFFSET, y); | 
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    if (!windows[1]) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    // Set drawing color for both contexts | 
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    glfwMakeContextCurrent(windows[0]); | 
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    glColor3f(0.6f, 0.f, 0.6f); | 
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    glfwMakeContextCurrent(windows[1]); | 
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    glColor3f(0.6f, 0.6f, 0.f); | 
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 | 
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    glfwMakeContextCurrent(windows[0]); | 
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 | 
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    while (!glfwWindowShouldClose(windows[0]) && | 
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           !glfwWindowShouldClose(windows[1])) | 
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    { | 
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        glfwMakeContextCurrent(windows[0]); | 
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        draw_quad(texture); | 
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 | 
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        glfwMakeContextCurrent(windows[1]); | 
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        draw_quad(texture); | 
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 | 
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        glfwSwapBuffers(windows[0]); | 
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        glfwSwapBuffers(windows[1]); | 
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 | 
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        glfwWaitEvents(); | 
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    } | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |