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							230 lines
						
					
					
						
							6.0 KiB
						
					
					
				
			
		
		
	
	
							230 lines
						
					
					
						
							6.0 KiB
						
					
					
				//======================================================================== | 
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// Joystick input test | 
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org> | 
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// | 
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// This software is provided 'as-is', without any express or implied | 
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// warranty. In no event will the authors be held liable for any damages | 
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// arising from the use of this software. | 
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// | 
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// Permission is granted to anyone to use this software for any purpose, | 
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// including commercial applications, and to alter it and redistribute it | 
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// freely, subject to the following restrictions: | 
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// | 
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// 1. The origin of this software must not be misrepresented; you must not | 
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//    claim that you wrote the original software. If you use this software | 
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//    in a product, an acknowledgment in the product documentation would | 
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//    be appreciated but is not required. | 
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// | 
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// 2. Altered source versions must be plainly marked as such, and must not | 
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//    be misrepresented as being the original software. | 
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// | 
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// 3. This notice may not be removed or altered from any source | 
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//    distribution. | 
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// | 
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//======================================================================== | 
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// | 
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// This test displays the state of every button and axis of every connected | 
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// joystick and/or gamepad | 
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// | 
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//======================================================================== | 
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 | 
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#include <GLFW/glfw3.h> | 
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 | 
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#include <stdio.h> | 
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#include <string.h> | 
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#include <stdlib.h> | 
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 | 
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#ifdef _MSC_VER | 
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#define strdup(x) _strdup(x) | 
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#endif | 
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 | 
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typedef struct Joystick | 
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{ | 
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    GLboolean present; | 
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    char* name; | 
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    float* axes; | 
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    unsigned char* buttons; | 
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    int axis_count; | 
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    int button_count; | 
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} Joystick; | 
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 | 
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static Joystick joysticks[GLFW_JOYSTICK_LAST - GLFW_JOYSTICK_1 + 1]; | 
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static int joystick_count = 0; | 
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 | 
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static void error_callback(int error, const char* description) | 
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{ | 
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    fprintf(stderr, "Error: %s\n", description); | 
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} | 
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 | 
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height) | 
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{ | 
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    glViewport(0, 0, width, height); | 
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} | 
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 | 
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static void draw_joystick(Joystick* j, int x, int y, int width, int height) | 
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{ | 
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    int i; | 
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    int axis_width, axis_height; | 
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    int button_width, button_height; | 
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 | 
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    axis_width = width / j->axis_count; | 
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    axis_height = 3 * height / 4; | 
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 | 
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    button_width = width / j->button_count; | 
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    button_height = height / 4; | 
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 | 
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    for (i = 0;  i < j->axis_count;  i++) | 
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    { | 
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        float value = j->axes[i] / 2.f + 0.5f; | 
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 | 
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        glColor3f(0.3f, 0.3f, 0.3f); | 
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        glRecti(x + i * axis_width, | 
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                y, | 
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                x + (i + 1) * axis_width, | 
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                y + axis_height); | 
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 | 
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        glColor3f(1.f, 1.f, 1.f); | 
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        glRecti(x + i * axis_width, | 
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                y + (int) (value * (axis_height - 5)), | 
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                x + (i + 1) * axis_width, | 
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                y + 5 + (int) (value * (axis_height - 5))); | 
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    } | 
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 | 
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    for (i = 0;  i < j->button_count;  i++) | 
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    { | 
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        if (j->buttons[i]) | 
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            glColor3f(1.f, 1.f, 1.f); | 
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        else | 
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            glColor3f(0.3f, 0.3f, 0.3f); | 
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 | 
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        glRecti(x + i * button_width, | 
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                y + axis_height, | 
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                x + (i + 1) * button_width, | 
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                y + axis_height + button_height); | 
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    } | 
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} | 
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 | 
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static void draw_joysticks(GLFWwindow* window) | 
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{ | 
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    int i, width, height; | 
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 | 
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    glfwGetFramebufferSize(window, &width, &height); | 
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 | 
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    glMatrixMode(GL_PROJECTION); | 
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    glLoadIdentity(); | 
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    glOrtho(0.f, width, height, 0.f, 1.f, -1.f); | 
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    glMatrixMode(GL_MODELVIEW); | 
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 | 
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    for (i = 0;  i < sizeof(joysticks) / sizeof(Joystick);  i++) | 
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    { | 
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        Joystick* j = joysticks + i; | 
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 | 
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        if (j->present) | 
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        { | 
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            draw_joystick(j, | 
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                          0, i * height / joystick_count, | 
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                          width, height / joystick_count); | 
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        } | 
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    } | 
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} | 
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 | 
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static void refresh_joysticks(void) | 
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{ | 
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    int i; | 
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 | 
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    for (i = 0;  i < sizeof(joysticks) / sizeof(Joystick);  i++) | 
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    { | 
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        Joystick* j = joysticks + i; | 
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 | 
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        if (glfwJoystickPresent(GLFW_JOYSTICK_1 + i)) | 
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        { | 
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            const float* axes; | 
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            const unsigned char* buttons; | 
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            int axis_count, button_count; | 
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 | 
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            free(j->name); | 
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            j->name = strdup(glfwGetJoystickName(GLFW_JOYSTICK_1 + i)); | 
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 | 
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            axes = glfwGetJoystickAxes(GLFW_JOYSTICK_1 + i, &axis_count); | 
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            if (axis_count != j->axis_count) | 
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            { | 
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                j->axis_count = axis_count; | 
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                j->axes = realloc(j->axes, j->axis_count * sizeof(float)); | 
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            } | 
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 | 
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            memcpy(j->axes, axes, axis_count * sizeof(float)); | 
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 | 
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            buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1 + i, &button_count); | 
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            if (button_count != j->button_count) | 
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            { | 
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                j->button_count = button_count; | 
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                j->buttons = realloc(j->buttons, j->button_count); | 
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            } | 
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 | 
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            memcpy(j->buttons, buttons, button_count * sizeof(unsigned char)); | 
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 | 
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            if (!j->present) | 
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            { | 
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                printf("Found joystick %i named \'%s\' with %i axes, %i buttons\n", | 
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                       i + 1, j->name, j->axis_count, j->button_count); | 
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 | 
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                joystick_count++; | 
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            } | 
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 | 
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            j->present = GL_TRUE; | 
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        } | 
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        else | 
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        { | 
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            if (j->present) | 
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            { | 
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                printf("Lost joystick %i named \'%s\'\n", i + 1, j->name); | 
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 | 
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                free(j->name); | 
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                free(j->axes); | 
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                free(j->buttons); | 
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                memset(j, 0, sizeof(Joystick)); | 
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 | 
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                joystick_count--; | 
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            } | 
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        } | 
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    } | 
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} | 
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 | 
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int main(void) | 
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{ | 
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    GLFWwindow* window; | 
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 | 
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    memset(joysticks, 0, sizeof(joysticks)); | 
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 | 
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    glfwSetErrorCallback(error_callback); | 
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 | 
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    if (!glfwInit()) | 
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        exit(EXIT_FAILURE); | 
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 | 
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    window = glfwCreateWindow(640, 480, "Joystick Test", NULL, NULL); | 
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    if (!window) | 
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    { | 
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        glfwTerminate(); | 
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        exit(EXIT_FAILURE); | 
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    } | 
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 | 
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    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); | 
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 | 
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    glfwMakeContextCurrent(window); | 
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    glfwSwapInterval(1); | 
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 | 
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    while (!glfwWindowShouldClose(window)) | 
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    { | 
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        glClear(GL_COLOR_BUFFER_BIT); | 
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 | 
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        refresh_joysticks(); | 
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        draw_joysticks(window); | 
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 | 
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        glfwSwapBuffers(window); | 
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        glfwPollEvents(); | 
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    } | 
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 | 
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    glfwTerminate(); | 
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    exit(EXIT_SUCCESS); | 
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} | 
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 | 
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 |