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180 lines
8.6 KiB
180 lines
8.6 KiB
/*! @page window Window handling |
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@tableofcontents |
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The primary purpose of GLFW is to provide a simple interface to window |
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management and OpenGL and OpenGL ES context creation. GLFW supports |
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multiple windows, which can be either a normal desktop window or |
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a fullscreen window. |
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@section window_object Window objects |
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The @ref GLFWwindow object encapsulates both a window and a context. They are |
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created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow (or |
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@ref glfwTerminate, if any remain). As the window and context are inseparably |
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linked, the window handle (i.e. window object pointer) is used as a context |
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handle as well, for example when calling @ref glfwMakeContextCurrent. |
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@section window_hints Window hints |
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There are a number of hints that can be set before the creation of a window. |
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Some affect the window itself, others its framebuffer or context. These hints |
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are set to their default values each time the library is initialized with @ref |
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glfwInit, can be individually set with @ref glfwWindowHint and reset all at once |
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to their defaults with @ref glfwDefaultWindowHints. |
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Note again that they need to be set *before* the creation of the window you wish |
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to have the specified properties. |
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@subsection window_hints_hard Hard and soft constraints |
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Some window hints are hard constraints. These must match the available |
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capabilities *exactly* for window and context creation to succeed. Hints |
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that are not hard constraints are matched as closely as possible, but the |
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resulting window and context may differ from what these hints requested. To |
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find out the actual parameters of the created window and context, use the |
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@ref glfwGetWindowParam function. |
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The following hints are hard constraints: |
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- `GLFW_STEREO` |
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- `GLFW_CLIENT_API` |
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The following additional hints are hard constraints if requesting an OpenGL |
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context: |
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- `GLFW_OPENGL_FORWARD_COMPAT` |
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- `GLFW_OPENGL_PROFILE` |
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Hints that do not apply to a given type of window or context are ignored. |
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@subsection window_hints_fb Framebuffer related hints |
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The `GLFW_RED_BITS`, `GLFW_GREEN_BITS`, `GLFW_BLUE_BITS`, `GLFW_ALPHA_BITS`, |
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`GLFW_DEPTH_BITS` and `GLFW_STENCIL_BITS` hints specify the desired bit |
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depths of the various components of the default framebuffer. |
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The `GLFW_ACCUM_RED_BITS`, `GLFW_ACCUM_GREEN_BITS`, `GLFW_ACCUM_BLUE_BITS` |
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and `GLFW_ACCUM_ALPHA_BITS` hints specify the desired bit depths of the |
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various components of the accumulation buffer. |
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The `GLFW_AUX_BUFFERS` hint specifies the desired number of auxiliary |
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buffers. |
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The `GLFW_STEREO` hint specifies whether to use stereoscopic rendering. |
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The `GLFW_SAMPLES` hint specifies the desired number of samples to use for |
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multisampling. Zero disables multisampling. |
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The `GLFW_SRGB_CAPABLE` hint specifies whether the framebuffer should be |
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sRGB capable. |
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@subsection window_hints_ctx Context related hints |
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The `GLFW_CLIENT_API` hint specifies which client API to create the context |
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for. Possible values are `GLFW_OPENGL_API` and `GLFW_OPENGL_ES_API`. |
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The `GLFW_CONTEXT_VERSION_MAJOR` and `GLFW_CONTEXT_VERSION_MINOR` hints |
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specify the client API version that the created context must be compatible |
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with. |
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For OpenGL, these hints are *not* hard constraints, as they don't have to |
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match exactly, but @ref glfwCreateWindow will still fail if the resulting |
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OpenGL version is less than the one requested. It is therefore perfectly |
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safe to use the default of version 1.0 for legacy code and you may still |
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get backwards-compatible contexts of version 3.0 and above when available. |
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While there is no way to ask the driver for a context of the highest supported |
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version, most drivers provide this when you ask GLFW for a version |
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1.0 context. |
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For OpenGL ES, these hints are hard constraints. |
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If an OpenGL context is requested, the `GLFW_OPENGL_FORWARD_COMPAT` hint |
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specifies whether the OpenGL context should be forward-compatible, i.e. one |
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where all functionality deprecated in the requested version of OpenGL is |
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removed. This may only be used if the requested OpenGL version is 3.0 or |
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above. If another client API is requested, this hint is ignored. |
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If an OpenGL context is requested, the `GLFW_OPENGL_DEBUG_CONTEXT` hint |
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specifies whether to create a debug OpenGL context, which may have |
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additional error and performance issue reporting functionality. If another |
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client API is requested, this hint is ignored. |
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If an OpenGL context is requested, the `GLFW_OPENGL_PROFILE` hint specifies |
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which OpenGL profile to create the context for. Possible values are one of |
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`GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE`, or |
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`GLFW_OPENGL_NO_PROFILE` to not request a specific profile. If requesting |
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an OpenGL version below 3.2, `GLFW_OPENGL_NO_PROFILE` must be used. If |
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another client API is requested, this hint is ignored. |
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The `GLFW_CONTEXT_ROBUSTNESS` hint specifies the robustness strategy to be |
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used by the context. This can be one of `GLFW_NO_RESET_NOTIFICATION` or |
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`GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request |
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a robustness strategy. |
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@subsection window_hints_wnd Window related hints |
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The `GLFW_RESIZABLE` hint specifies whether the window will be resizable *by the |
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user*. The window will still be resizable using the @ref glfwSetWindowSize |
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function. This hint is ignored for fullscreen windows. |
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The `GLFW_VISIBLE` hint specifies whether the window will be initially |
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visible. This hint is ignored for fullscreen windows. |
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The `GLFW_DECORATED` hint specifies whether the window will have window |
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decorations such as a border, a close widget, etc. This hint is ignored for |
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fullscreen windows. Note that even though a window may lack a close widget, it |
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is usually still possible for the user to generate close events. |
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@subsection window_hints_values Supported and default values |
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| Name | Default value | Supported values | |
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| ---------------------------- | ------------------------ | ----------------------- | |
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| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_DECORATED` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` | |
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| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` | |
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| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` | |
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| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` | |
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| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` | |
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| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` | |
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| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` | |
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| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` | |
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| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` | |
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| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` | |
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| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` | |
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| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` | |
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| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` | |
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| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API | |
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| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API | |
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| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` | |
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| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` | |
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| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` | |
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@section window_closing Window closing |
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When the user attempts to close the window, for example by clicking the close |
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widget or using a key chord like Alt+F4, the window's close flag is set and then |
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its close callback is called. The window is not actually destroyed and, unless |
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you are monitoring the close flag, nothing further happens. |
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If you do not want the close flag to be set, it can be cleared again from the |
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close callback (or from any other point in your program) with @ref |
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glfwSetWindowShouldClose. |
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@section window_dims Window dimensions |
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Text here. |
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*/
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