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115 lines
4.1 KiB
115 lines
4.1 KiB
/*! |
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@page glext OpenGL extension handling |
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One of the benefits of OpenGL is its extensibility. Independent hardware |
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vendors (IHVs) may include functionality in their OpenGL implementations that |
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expand upon the OpenGL standard before that functionality is included in a new |
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version of the OpenGL specification. |
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An extension is defined by: |
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- An extension name (e.g. `GL_ARB_debug_output`) |
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- New OpenGL tokens (e.g. `GL_DEBUG_SEVERITY_HIGH_ARB`) |
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- New OpenGL functions (e.g. `glGetDebugMessageLogARB`) |
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Note the `ARB` affix, which stands for Architecture Review Board and is used |
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for official extensions. There are many different affixes, depending on who |
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wrote the extension. A list of extensions, together with their specifications, |
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can be found at the |
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[OpenGL Registry](http://www.opengl.org/registry/). |
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To use a certain extension, you must first check whether the context exposes |
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that extension and then, if it introduces new functions, retrieve the pointers |
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to those functions. |
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This can be done with GLFW, as will be described in this section, but usually |
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you will instead want to use a dedicated extension loading library such as |
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[GLEW](http://glew.sourceforge.net/). This kind of library greatly reduces the |
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amount of work necessary to use both OpenGL extensions and modern versions of |
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the OpenGL API. GLEW in particular has been extensively tested with and works |
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well with GLFW. |
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@section glext_header The glext.h header |
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The `glext.h` header is a continually updated file that defines the interfaces |
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for all OpenGL extensions. The latest version of this can always be found at |
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the [OpenGL Registry](http://www.opengl.org/registry/). It it strongly |
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recommended that you use your own copy, as the one shipped with your development |
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environment may be several years out of date and may not include the extensions |
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you wish to use. |
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The header defines function pointer types for all functions of all extensions it |
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supports. These have names like `PFNGLGETDEBUGMESSAGELOGARB` (for |
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`glGetDebugMessageLogARB`), i.e. the name is made uppercase, the `gl` prefix is |
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removed and `PFN` and `PROC` are added to the ends. |
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@section glext_string Checking for extensions |
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A given machine may not actually support the extension (it may have older |
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drivers or a graphics card that lacks the necessary hardware features), so it |
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is necessary to check whether the context exposes the extension. This is done |
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with @ref glfwExtensionSupported. |
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@code |
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if (glfwExtensionSupported("GL_ARB_debug_output")) |
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{ |
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// The extension is exposed by the current context |
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} |
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@endcode |
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The argument is a null terminated ASCII string with the extension name. If the |
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extension is exposed, @ref glfwExtensionSupported returns non-zero, otherwise it |
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returns zero. |
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@section glext_proc Fetching function pointers |
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Many extensions, though not all, require the use of new OpenGL functions. |
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These entry points are often not exposed by your link libraries, making |
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it necessary to fetch them at run time. With @ref glfwGetProcAddress you can |
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retrieve the address of extension and non-extension OpenGL functions. |
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@code |
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PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = glfwGetProcAddress("glGetDebugMessageLogARB"); |
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@endcode |
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In general, you should avoid giving the function pointer variables the (exact) |
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same name as the function, as this may confuse your linker. Instead, you can |
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use a different prefix, like above, or some other naming scheme. |
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Now that all the pieces have been introduced, here is what they might look like |
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when used together. |
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@code |
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#include "glext.h" |
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#define glGetDebugMessageLogARB pfnGetDebugMessageLog |
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PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog; |
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// Flag indicating whether the extension is present |
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int has_debug_output = 0; |
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void load_extensions(void) |
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{ |
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if (glfwExtensionSupported("GL_ARB_debug_output")) |
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{ |
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pfnGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGARB) glfwGetProcAddress("glGetDebugMessageLogARB"); |
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if (pfnGetDebugMessageLog) |
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{ |
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// Both the extension name and the function pointer are present |
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has_debug_output = 1; |
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} |
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} |
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} |
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void some_function(void) |
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{ |
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// Now the extension function can be called as usual |
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glGetDebugMessageLogARB(...); |
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} |
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@endcode |
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*/
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