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71 lines
3.0 KiB
71 lines
3.0 KiB
//======================================================================== |
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// GLFW - An OpenGL library |
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// Platform: Any |
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// API version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// As config.h.in, this file is used by CMake to produce the config.h shared |
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// configuration header file. If you are adding a feature requiring |
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// conditional compilation, this is the proper place to add the macros. |
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//======================================================================== |
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// As config.h, this file defines compile-time build options and macros for |
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// all platforms supported by GLFW. As this is a generated file, don't modify |
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// it. Instead, you should modify the config.h.in file. |
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//======================================================================== |
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// Define this to 1 if building GLFW for X11/GLX |
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#cmakedefine _GLFW_X11_GLX |
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// Define this to 1 if building GLFW for Win32/WGL |
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#cmakedefine _GLFW_WIN32_WGL |
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// Define this to 1 if building GLFW for Cocoa/NSOpenGL |
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#cmakedefine _GLFW_COCOA_NSGL |
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// Define this to 1 if building as a shared library / dynamic library / DLL |
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#cmakedefine _GLFW_BUILD_DLL |
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// Define this to 1 to disable dynamic loading of winmm |
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#cmakedefine _GLFW_NO_DLOAD_WINMM |
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// Define this to 1 if XRandR is available |
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#cmakedefine _GLFW_HAS_XRANDR |
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// Define this to 1 if Xf86VidMode is available |
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#cmakedefine _GLFW_HAS_XF86VIDMODE |
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// Define this to 1 if Xkb is available |
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#cmakedefine _GLFW_HAS_XKB |
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// Define this to 1 if glXGetProcAddress is available |
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESS |
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// Define this to 1 if glXGetProcAddressARB is available |
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSARB |
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// Define this to 1 if glXGetProcAddressEXT is available |
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#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT |
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// Define this to 1 if the Linux joystick API is available |
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#cmakedefine _GLFW_USE_LINUX_JOYSTICKS |
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// The GLFW version as used by glfwGetVersionString |
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#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@" |
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