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1930 lines
88 KiB
1930 lines
88 KiB
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#ifndef __glad_h_ |
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#ifdef __gl_h_ |
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#error OpenGL header already included, remove this include, glad already provides it |
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#endif |
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#define __glad_h_ |
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#define __gl_h_ |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN 1 |
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#endif |
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#include <windows.h> |
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#endif |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef APIENTRYP |
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#define APIENTRYP APIENTRY * |
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#endif |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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struct gladGLversionStruct { |
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int major; |
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int minor; |
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}; |
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extern struct gladGLversionStruct GLVersion; |
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typedef void* (* GLADloadproc)(const char *name); |
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#ifndef GLAPI |
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# if defined(GLAD_GLAPI_EXPORT) |
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# if defined(WIN32) || defined(__CYGWIN__) |
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# if defined(GLAD_GLAPI_EXPORT_BUILD) |
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# if defined(__GNUC__) |
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# define GLAPI __attribute__ ((dllexport)) extern |
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# else |
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# define GLAPI __declspec(dllexport) extern |
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# endif |
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# else |
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# if defined(__GNUC__) |
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# define GLAPI __attribute__ ((dllimport)) extern |
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# else |
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# define GLAPI __declspec(dllimport) extern |
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# endif |
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# endif |
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# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) |
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# define GLAPI __attribute__ ((visibility ("default"))) extern |
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# else |
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# define GLAPI extern |
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# endif |
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# else |
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# define GLAPI extern |
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# endif |
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#endif |
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GLAPI int gladLoadGLLoader(GLADloadproc); |
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#include <stddef.h> |
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#include <KHR/khrplatform.h> |
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#ifndef GLEXT_64_TYPES_DEFINED |
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/* This code block is duplicated in glxext.h, so must be protected */ |
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#define GLEXT_64_TYPES_DEFINED |
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ |
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/* (as used in the GL_EXT_timer_query extension). */ |
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L |
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#include <inttypes.h> |
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#elif defined(__sun__) || defined(__digital__) |
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#include <inttypes.h> |
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#if defined(__STDC__) |
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#if defined(__arch64__) || defined(_LP64) |
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typedef long int int64_t; |
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typedef unsigned long int uint64_t; |
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#else |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#endif /* __arch64__ */ |
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#endif /* __STDC__ */ |
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#elif defined( __VMS ) || defined(__sgi) |
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#include <inttypes.h> |
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#elif defined(__SCO__) || defined(__USLC__) |
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#include <stdint.h> |
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#elif defined(__UNIXOS2__) || defined(__SOL64__) |
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typedef long int int32_t; |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#elif defined(_WIN32) && defined(__GNUC__) |
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#include <stdint.h> |
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#elif defined(_WIN32) |
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typedef __int32 int32_t; |
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typedef __int64 int64_t; |
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typedef unsigned __int64 uint64_t; |
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#else |
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/* Fallback if nothing above works */ |
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#include <inttypes.h> |
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#endif |
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#endif |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef int GLclampx; |
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typedef unsigned char GLubyte; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef void *GLeglImageOES; |
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typedef char GLchar; |
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typedef char GLcharARB; |
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#ifdef __APPLE__ |
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typedef void *GLhandleARB; |
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#else |
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typedef unsigned int GLhandleARB; |
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#endif |
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typedef unsigned short GLhalfARB; |
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typedef unsigned short GLhalf; |
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typedef GLint GLfixed; |
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typedef ptrdiff_t GLintptr; |
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typedef ptrdiff_t GLsizeiptr; |
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typedef int64_t GLint64; |
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typedef uint64_t GLuint64; |
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typedef ptrdiff_t GLintptrARB; |
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typedef ptrdiff_t GLsizeiptrARB; |
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typedef int64_t GLint64EXT; |
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typedef uint64_t GLuint64EXT; |
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typedef struct __GLsync *GLsync; |
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struct _cl_context; |
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struct _cl_event; |
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); |
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typedef unsigned short GLhalfNV; |
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typedef GLintptr GLvdpauSurfaceNV; |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLEND 0x0BE2 |
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#define GL_LOGIC_OP_MODE 0x0BF0 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_DRAW_BUFFER 0x0C01 |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_DOUBLEBUFFER 0x0C32 |
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#define GL_STEREO 0x0C33 |
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#define GL_LINE_SMOOTH_HINT 0x0C52 |
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
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#define GL_UNPACK_LSB_FIRST 0x0CF1 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_SWAP_BYTES 0x0D00 |
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#define GL_PACK_LSB_FIRST 0x0D01 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_TEXTURE_1D 0x0DE0 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_1D 0x8068 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_TEXTURE_WIDTH 0x1000 |
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#define GL_TEXTURE_HEIGHT 0x1001 |
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_TEXTURE_RED_SIZE 0x805C |
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#define GL_TEXTURE_GREEN_SIZE 0x805D |
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#define GL_TEXTURE_BLUE_SIZE 0x805E |
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#define GL_TEXTURE_ALPHA_SIZE 0x805F |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_DOUBLE 0x140A |
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#define GL_CLEAR 0x1500 |
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#define GL_AND 0x1501 |
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#define GL_AND_REVERSE 0x1502 |
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#define GL_COPY 0x1503 |
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#define GL_AND_INVERTED 0x1504 |
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#define GL_NOOP 0x1505 |
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#define GL_XOR 0x1506 |
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#define GL_OR 0x1507 |
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#define GL_NOR 0x1508 |
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#define GL_EQUIV 0x1509 |
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#define GL_INVERT 0x150A |
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#define GL_OR_REVERSE 0x150B |
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#define GL_COPY_INVERTED 0x150C |
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#define GL_OR_INVERTED 0x150D |
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#define GL_NAND 0x150E |
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#define GL_SET 0x150F |
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#define GL_TEXTURE 0x1702 |
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#define GL_COLOR 0x1800 |
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#define GL_DEPTH 0x1801 |
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#define GL_STENCIL 0x1802 |
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#define GL_STENCIL_INDEX 0x1901 |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_RED 0x1903 |
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#define GL_GREEN 0x1904 |
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#define GL_BLUE 0x1905 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_POINT 0x1B00 |
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#define GL_LINE 0x1B01 |
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#define GL_FILL 0x1B02 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_REPEAT 0x2901 |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB8 0x8051 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_PROXY_TEXTURE_3D 0x8070 |
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#define GL_TEXTURE_DEPTH 0x8071 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_BGR 0x80E0 |
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#define GL_BGRA 0x80E1 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_MAX_LOD 0x813B |
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#define GL_TEXTURE_BASE_LEVEL 0x813C |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_MULTISAMPLE 0x809D |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_COMPRESSED_RGB 0x84ED |
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#define GL_COMPRESSED_RGBA 0x84EE |
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
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#define GL_TEXTURE_COMPRESSED 0x86A1 |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_CLAMP_TO_BORDER 0x812D |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_DEPTH_COMPONENT32 0x81A7 |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
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#define GL_TEXTURE_LOD_BIAS 0x8501 |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_TEXTURE_DEPTH_SIZE 0x884A |
|
#define GL_TEXTURE_COMPARE_MODE 0x884C |
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
|
#define GL_FUNC_ADD 0x8006 |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_MIN 0x8007 |
|
#define GL_MAX 0x8008 |
|
#define GL_CONSTANT_COLOR 0x8001 |
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define GL_BUFFER_SIZE 0x8764 |
|
#define GL_BUFFER_USAGE 0x8765 |
|
#define GL_QUERY_COUNTER_BITS 0x8864 |
|
#define GL_CURRENT_QUERY 0x8865 |
|
#define GL_QUERY_RESULT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
#define GL_ARRAY_BUFFER 0x8892 |
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
|
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define GL_READ_ONLY 0x88B8 |
|
#define GL_WRITE_ONLY 0x88B9 |
|
#define GL_READ_WRITE 0x88BA |
|
#define GL_BUFFER_ACCESS 0x88BB |
|
#define GL_BUFFER_MAPPED 0x88BC |
|
#define GL_BUFFER_MAP_POINTER 0x88BD |
|
#define GL_STREAM_DRAW 0x88E0 |
|
#define GL_STREAM_READ 0x88E1 |
|
#define GL_STREAM_COPY 0x88E2 |
|
#define GL_STATIC_DRAW 0x88E4 |
|
#define GL_STATIC_READ 0x88E5 |
|
#define GL_STATIC_COPY 0x88E6 |
|
#define GL_DYNAMIC_DRAW 0x88E8 |
|
#define GL_DYNAMIC_READ 0x88E9 |
|
#define GL_DYNAMIC_COPY 0x88EA |
|
#define GL_SAMPLES_PASSED 0x8914 |
|
#define GL_SRC1_ALPHA 0x8589 |
|
#define GL_BLEND_EQUATION_RGB 0x8009 |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_FAIL 0x8801 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define GL_DRAW_BUFFER0 0x8825 |
|
#define GL_DRAW_BUFFER1 0x8826 |
|
#define GL_DRAW_BUFFER2 0x8827 |
|
#define GL_DRAW_BUFFER3 0x8828 |
|
#define GL_DRAW_BUFFER4 0x8829 |
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#define GL_DRAW_BUFFER5 0x882A |
|
#define GL_DRAW_BUFFER6 0x882B |
|
#define GL_DRAW_BUFFER7 0x882C |
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#define GL_DRAW_BUFFER8 0x882D |
|
#define GL_DRAW_BUFFER9 0x882E |
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#define GL_DRAW_BUFFER10 0x882F |
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#define GL_DRAW_BUFFER11 0x8830 |
|
#define GL_DRAW_BUFFER12 0x8831 |
|
#define GL_DRAW_BUFFER13 0x8832 |
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#define GL_DRAW_BUFFER14 0x8833 |
|
#define GL_DRAW_BUFFER15 0x8834 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
|
#define GL_MAX_VARYING_FLOATS 0x8B4B |
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define GL_SHADER_TYPE 0x8B4F |
|
#define GL_FLOAT_VEC2 0x8B50 |
|
#define GL_FLOAT_VEC3 0x8B51 |
|
#define GL_FLOAT_VEC4 0x8B52 |
|
#define GL_INT_VEC2 0x8B53 |
|
#define GL_INT_VEC3 0x8B54 |
|
#define GL_INT_VEC4 0x8B55 |
|
#define GL_BOOL 0x8B56 |
|
#define GL_BOOL_VEC2 0x8B57 |
|
#define GL_BOOL_VEC3 0x8B58 |
|
#define GL_BOOL_VEC4 0x8B59 |
|
#define GL_FLOAT_MAT2 0x8B5A |
|
#define GL_FLOAT_MAT3 0x8B5B |
|
#define GL_FLOAT_MAT4 0x8B5C |
|
#define GL_SAMPLER_1D 0x8B5D |
|
#define GL_SAMPLER_2D 0x8B5E |
|
#define GL_SAMPLER_3D 0x8B5F |
|
#define GL_SAMPLER_CUBE 0x8B60 |
|
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
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#define GL_SAMPLER_2D_SHADOW 0x8B62 |
|
#define GL_DELETE_STATUS 0x8B80 |
|
#define GL_COMPILE_STATUS 0x8B81 |
|
#define GL_LINK_STATUS 0x8B82 |
|
#define GL_VALIDATE_STATUS 0x8B83 |
|
#define GL_INFO_LOG_LENGTH 0x8B84 |
|
#define GL_ATTACHED_SHADERS 0x8B85 |
|
#define GL_ACTIVE_UNIFORMS 0x8B86 |
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
|
#define GL_CURRENT_PROGRAM 0x8B8D |
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
|
#define GL_LOWER_LEFT 0x8CA1 |
|
#define GL_UPPER_LEFT 0x8CA2 |
|
#define GL_STENCIL_BACK_REF 0x8CA3 |
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
|
#define GL_PIXEL_PACK_BUFFER 0x88EB |
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
|
#define GL_FLOAT_MAT2x3 0x8B65 |
|
#define GL_FLOAT_MAT2x4 0x8B66 |
|
#define GL_FLOAT_MAT3x2 0x8B67 |
|
#define GL_FLOAT_MAT3x4 0x8B68 |
|
#define GL_FLOAT_MAT4x2 0x8B69 |
|
#define GL_FLOAT_MAT4x3 0x8B6A |
|
#define GL_SRGB 0x8C40 |
|
#define GL_SRGB8 0x8C41 |
|
#define GL_SRGB_ALPHA 0x8C42 |
|
#define GL_SRGB8_ALPHA8 0x8C43 |
|
#define GL_COMPRESSED_SRGB 0x8C48 |
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
|
#define GL_CLIP_DISTANCE0 0x3000 |
|
#define GL_CLIP_DISTANCE1 0x3001 |
|
#define GL_CLIP_DISTANCE2 0x3002 |
|
#define GL_CLIP_DISTANCE3 0x3003 |
|
#define GL_CLIP_DISTANCE4 0x3004 |
|
#define GL_CLIP_DISTANCE5 0x3005 |
|
#define GL_CLIP_DISTANCE6 0x3006 |
|
#define GL_CLIP_DISTANCE7 0x3007 |
|
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
|
#define GL_MAJOR_VERSION 0x821B |
|
#define GL_MINOR_VERSION 0x821C |
|
#define GL_NUM_EXTENSIONS 0x821D |
|
#define GL_CONTEXT_FLAGS 0x821E |
|
#define GL_COMPRESSED_RED 0x8225 |
|
#define GL_COMPRESSED_RG 0x8226 |
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
|
#define GL_RGBA32F 0x8814 |
|
#define GL_RGB32F 0x8815 |
|
#define GL_RGBA16F 0x881A |
|
#define GL_RGB16F 0x881B |
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
|
#define GL_CLAMP_READ_COLOR 0x891C |
|
#define GL_FIXED_ONLY 0x891D |
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_R11F_G11F_B10F 0x8C3A |
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
#define GL_RGB9_E5 0x8C3D |
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
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#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
|
#define GL_PRIMITIVES_GENERATED 0x8C87 |
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
#define GL_RASTERIZER_DISCARD 0x8C89 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
|
#define GL_SEPARATE_ATTRIBS 0x8C8D |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
|
#define GL_RGBA32UI 0x8D70 |
|
#define GL_RGB32UI 0x8D71 |
|
#define GL_RGBA16UI 0x8D76 |
|
#define GL_RGB16UI 0x8D77 |
|
#define GL_RGBA8UI 0x8D7C |
|
#define GL_RGB8UI 0x8D7D |
|
#define GL_RGBA32I 0x8D82 |
|
#define GL_RGB32I 0x8D83 |
|
#define GL_RGBA16I 0x8D88 |
|
#define GL_RGB16I 0x8D89 |
|
#define GL_RGBA8I 0x8D8E |
|
#define GL_RGB8I 0x8D8F |
|
#define GL_RED_INTEGER 0x8D94 |
|
#define GL_GREEN_INTEGER 0x8D95 |
|
#define GL_BLUE_INTEGER 0x8D96 |
|
#define GL_RGB_INTEGER 0x8D98 |
|
#define GL_RGBA_INTEGER 0x8D99 |
|
#define GL_BGR_INTEGER 0x8D9A |
|
#define GL_BGRA_INTEGER 0x8D9B |
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_INT_SAMPLER_1D 0x8DC9 |
|
#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define GL_QUERY_WAIT 0x8E13 |
|
#define GL_QUERY_NO_WAIT 0x8E14 |
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define GL_DEPTH_STENCIL 0x84F9 |
|
#define GL_UNSIGNED_INT_24_8 0x84FA |
|
#define GL_DEPTH24_STENCIL8 0x88F0 |
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
|
#define GL_TEXTURE_RED_TYPE 0x8C10 |
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
|
#define GL_READ_FRAMEBUFFER 0x8CA8 |
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
|
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13 0x8CED |
|
#define GL_COLOR_ATTACHMENT14 0x8CEE |
|
#define GL_COLOR_ATTACHMENT15 0x8CEF |
|
#define GL_DEPTH_ATTACHMENT 0x8D00 |
|
#define GL_STENCIL_ATTACHMENT 0x8D20 |
|
#define GL_FRAMEBUFFER 0x8D40 |
|
#define GL_RENDERBUFFER 0x8D41 |
|
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
#define GL_STENCIL_INDEX1 0x8D46 |
|
#define GL_STENCIL_INDEX4 0x8D47 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_STENCIL_INDEX16 0x8D49 |
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_INDEX 0x8222 |
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
|
#define GL_HALF_FLOAT 0x140B |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
|
#define GL_RG 0x8227 |
|
#define GL_RG_INTEGER 0x8228 |
|
#define GL_R8 0x8229 |
|
#define GL_R16 0x822A |
|
#define GL_RG8 0x822B |
|
#define GL_RG16 0x822C |
|
#define GL_R16F 0x822D |
|
#define GL_R32F 0x822E |
|
#define GL_RG16F 0x822F |
|
#define GL_RG32F 0x8230 |
|
#define GL_R8I 0x8231 |
|
#define GL_R8UI 0x8232 |
|
#define GL_R16I 0x8233 |
|
#define GL_R16UI 0x8234 |
|
#define GL_R32I 0x8235 |
|
#define GL_R32UI 0x8236 |
|
#define GL_RG8I 0x8237 |
|
#define GL_RG8UI 0x8238 |
|
#define GL_RG16I 0x8239 |
|
#define GL_RG16UI 0x823A |
|
#define GL_RG32I 0x823B |
|
#define GL_RG32UI 0x823C |
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
|
#define GL_SAMPLER_2D_RECT 0x8B63 |
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
|
#define GL_SAMPLER_BUFFER 0x8DC2 |
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
#define GL_TEXTURE_BUFFER 0x8C2A |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
|
#define GL_TEXTURE_RECTANGLE 0x84F5 |
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
|
#define GL_R8_SNORM 0x8F94 |
|
#define GL_RG8_SNORM 0x8F95 |
|
#define GL_RGB8_SNORM 0x8F96 |
|
#define GL_RGBA8_SNORM 0x8F97 |
|
#define GL_R16_SNORM 0x8F98 |
|
#define GL_RG16_SNORM 0x8F99 |
|
#define GL_RGB16_SNORM 0x8F9A |
|
#define GL_RGBA16_SNORM 0x8F9B |
|
#define GL_SIGNED_NORMALIZED 0x8F9C |
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#define GL_PRIMITIVE_RESTART 0x8F9D |
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#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
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#define GL_COPY_READ_BUFFER 0x8F36 |
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#define GL_COPY_WRITE_BUFFER 0x8F37 |
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#define GL_UNIFORM_BUFFER 0x8A11 |
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#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
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#define GL_UNIFORM_BUFFER_START 0x8A29 |
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#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
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#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
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#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
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#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
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#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
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#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
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#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
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#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
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#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
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#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
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#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
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#define GL_UNIFORM_TYPE 0x8A37 |
|
#define GL_UNIFORM_SIZE 0x8A38 |
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#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
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#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
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#define GL_UNIFORM_OFFSET 0x8A3B |
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#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
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#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
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#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
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#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
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#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
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#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
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#define GL_INVALID_INDEX 0xFFFFFFFF |
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#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
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#define GL_LINES_ADJACENCY 0x000A |
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#define GL_LINE_STRIP_ADJACENCY 0x000B |
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#define GL_TRIANGLES_ADJACENCY 0x000C |
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#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
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#define GL_PROGRAM_POINT_SIZE 0x8642 |
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#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
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#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
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#define GL_GEOMETRY_SHADER 0x8DD9 |
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#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
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#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
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#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
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#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
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#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
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#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
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#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
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#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
|
#define GL_DEPTH_CLAMP 0x864F |
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
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#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define GL_PROVOKING_VERTEX 0x8E4F |
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_OBJECT_TYPE 0x9112 |
|
#define GL_SYNC_CONDITION 0x9113 |
|
#define GL_SYNC_STATUS 0x9114 |
|
#define GL_SYNC_FLAGS 0x9115 |
|
#define GL_SYNC_FENCE 0x9116 |
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_SIGNALED 0x9119 |
|
#define GL_ALREADY_SIGNALED 0x911A |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
|
#define GL_CONDITION_SATISFIED 0x911C |
|
#define GL_WAIT_FAILED 0x911D |
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#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
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#define GL_SAMPLE_POSITION 0x8E50 |
|
#define GL_SAMPLE_MASK 0x8E51 |
|
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_TEXTURE_SAMPLES 0x9106 |
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
|
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
|
#ifndef GL_VERSION_1_0 |
|
#define GL_VERSION_1_0 1 |
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GLAPI int GLAD_GL_VERSION_1_0; |
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typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum); |
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GLAPI PFNGLCULLFACEPROC glad_glCullFace; |
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#define glCullFace glad_glCullFace |
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typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum); |
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GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; |
|
#define glFrontFace glad_glFrontFace |
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typedef void (APIENTRYP PFNGLHINTPROC)(GLenum, GLenum); |
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GLAPI PFNGLHINTPROC glad_glHint; |
|
#define glHint glad_glHint |
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat); |
|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; |
|
#define glLineWidth glad_glLineWidth |
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat); |
|
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; |
|
#define glPointSize glad_glPointSize |
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typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum, GLenum); |
|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; |
|
#define glPolygonMode glad_glPolygonMode |
|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei); |
|
GLAPI PFNGLSCISSORPROC glad_glScissor; |
|
#define glScissor glad_glScissor |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat); |
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GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; |
|
#define glTexParameterf glad_glTexParameterf |
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typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat*); |
|
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; |
|
#define glTexParameterfv glad_glTexParameterfv |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint); |
|
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; |
|
#define glTexParameteri glad_glTexParameteri |
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint*); |
|
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; |
|
#define glTexParameteriv glad_glTexParameteriv |
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*); |
|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; |
|
#define glTexImage1D glad_glTexImage1D |
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); |
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GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; |
|
#define glTexImage2D glad_glTexImage2D |
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum); |
|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; |
|
#define glDrawBuffer glad_glDrawBuffer |
|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield); |
|
GLAPI PFNGLCLEARPROC glad_glClear; |
|
#define glClear glad_glClear |
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); |
|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; |
|
#define glClearColor glad_glClearColor |
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint); |
|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; |
|
#define glClearStencil glad_glClearStencil |
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble); |
|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; |
|
#define glClearDepth glad_glClearDepth |
|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint); |
|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; |
|
#define glStencilMask glad_glStencilMask |
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean); |
|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask; |
|
#define glColorMask glad_glColorMask |
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean); |
|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; |
|
#define glDepthMask glad_glDepthMask |
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum); |
|
GLAPI PFNGLDISABLEPROC glad_glDisable; |
|
#define glDisable glad_glDisable |
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum); |
|
GLAPI PFNGLENABLEPROC glad_glEnable; |
|
#define glEnable glad_glEnable |
|
typedef void (APIENTRYP PFNGLFINISHPROC)(); |
|
GLAPI PFNGLFINISHPROC glad_glFinish; |
|
#define glFinish glad_glFinish |
|
typedef void (APIENTRYP PFNGLFLUSHPROC)(); |
|
GLAPI PFNGLFLUSHPROC glad_glFlush; |
|
#define glFlush glad_glFlush |
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum, GLenum); |
|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; |
|
#define glBlendFunc glad_glBlendFunc |
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum); |
|
GLAPI PFNGLLOGICOPPROC glad_glLogicOp; |
|
#define glLogicOp glad_glLogicOp |
|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint); |
|
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; |
|
#define glStencilFunc glad_glStencilFunc |
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum); |
|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; |
|
#define glStencilOp glad_glStencilOp |
|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum); |
|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; |
|
#define glDepthFunc glad_glDepthFunc |
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum, GLfloat); |
|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; |
|
#define glPixelStoref glad_glPixelStoref |
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum, GLint); |
|
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; |
|
#define glPixelStorei glad_glPixelStorei |
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum); |
|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; |
|
#define glReadBuffer glad_glReadBuffer |
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*); |
|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; |
|
#define glReadPixels glad_glReadPixels |
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum, GLboolean*); |
|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; |
|
#define glGetBooleanv glad_glGetBooleanv |
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum, GLdouble*); |
|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; |
|
#define glGetDoublev glad_glGetDoublev |
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(); |
|
GLAPI PFNGLGETERRORPROC glad_glGetError; |
|
#define glGetError glad_glGetError |
|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum, GLfloat*); |
|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; |
|
#define glGetFloatv glad_glGetFloatv |
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum, GLint*); |
|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; |
|
#define glGetIntegerv glad_glGetIntegerv |
|
typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGPROC)(GLenum); |
|
GLAPI PFNGLGETSTRINGPROC glad_glGetString; |
|
#define glGetString glad_glGetString |
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, void*); |
|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; |
|
#define glGetTexImage glad_glGetTexImage |
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat*); |
|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; |
|
#define glGetTexParameterfv glad_glGetTexParameterfv |
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint*); |
|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; |
|
#define glGetTexParameteriv glad_glGetTexParameteriv |
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat*); |
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; |
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint*); |
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; |
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum); |
|
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; |
|
#define glIsEnabled glad_glIsEnabled |
|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble, GLdouble); |
|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; |
|
#define glDepthRange glad_glDepthRange |
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei); |
|
GLAPI PFNGLVIEWPORTPROC glad_glViewport; |
|
#define glViewport glad_glViewport |
|
#endif |
|
#ifndef GL_VERSION_1_1 |
|
#define GL_VERSION_1_1 1 |
|
GLAPI int GLAD_GL_VERSION_1_1; |
|
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei); |
|
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; |
|
#define glDrawArrays glad_glDrawArrays |
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const void*); |
|
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; |
|
#define glDrawElements glad_glDrawElements |
|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat); |
|
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; |
|
#define glPolygonOffset glad_glPolygonOffset |
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
|
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; |
|
#define glCopyTexImage1D glad_glCopyTexImage1D |
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
|
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; |
|
#define glCopyTexImage2D glad_glCopyTexImage2D |
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei); |
|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; |
|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D |
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; |
|
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*); |
|
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; |
|
#define glTexSubImage1D glad_glTexSubImage1D |
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); |
|
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; |
|
#define glTexSubImage2D glad_glTexSubImage2D |
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum, GLuint); |
|
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; |
|
#define glBindTexture glad_glBindTexture |
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint*); |
|
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; |
|
#define glDeleteTextures glad_glDeleteTextures |
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei, GLuint*); |
|
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; |
|
#define glGenTextures glad_glGenTextures |
|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint); |
|
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; |
|
#define glIsTexture glad_glIsTexture |
|
#endif |
|
#ifndef GL_VERSION_1_2 |
|
#define GL_VERSION_1_2 1 |
|
GLAPI int GLAD_GL_VERSION_1_2; |
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*); |
|
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; |
|
#define glDrawRangeElements glad_glDrawRangeElements |
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); |
|
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; |
|
#define glTexImage3D glad_glTexImage3D |
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*); |
|
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; |
|
#define glTexSubImage3D glad_glTexSubImage3D |
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; |
|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
|
#endif |
|
#ifndef GL_VERSION_1_3 |
|
#define GL_VERSION_1_3 1 |
|
GLAPI int GLAD_GL_VERSION_1_3; |
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum); |
|
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; |
|
#define glActiveTexture glad_glActiveTexture |
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat, GLboolean); |
|
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; |
|
#define glSampleCoverage glad_glSampleCoverage |
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*); |
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; |
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D |
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*); |
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; |
|
#define glCompressedTexImage2D glad_glCompressedTexImage2D |
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*); |
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; |
|
#define glCompressedTexImage1D glad_glCompressedTexImage1D |
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*); |
|
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; |
|
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*); |
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; |
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*); |
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; |
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#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D |
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typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, void*); |
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GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; |
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#define glGetCompressedTexImage glad_glGetCompressedTexImage |
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#endif |
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#ifndef GL_VERSION_1_4 |
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#define GL_VERSION_1_4 1 |
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GLAPI int GLAD_GL_VERSION_1_4; |
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typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); |
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GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; |
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#define glBlendFuncSeparate glad_glBlendFuncSeparate |
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typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum, const GLint*, const GLsizei*, GLsizei); |
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GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; |
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#define glMultiDrawArrays glad_glMultiDrawArrays |
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei); |
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GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; |
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#define glMultiDrawElements glad_glMultiDrawElements |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum, GLfloat); |
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GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; |
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#define glPointParameterf glad_glPointParameterf |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum, const GLfloat*); |
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GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; |
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#define glPointParameterfv glad_glPointParameterfv |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum, GLint); |
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GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; |
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#define glPointParameteri glad_glPointParameteri |
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typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum, const GLint*); |
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GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; |
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#define glPointParameteriv glad_glPointParameteriv |
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typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); |
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GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; |
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#define glBlendColor glad_glBlendColor |
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typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum); |
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GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; |
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#define glBlendEquation glad_glBlendEquation |
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#endif |
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#ifndef GL_VERSION_1_5 |
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#define GL_VERSION_1_5 1 |
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GLAPI int GLAD_GL_VERSION_1_5; |
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typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei, GLuint*); |
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GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; |
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#define glGenQueries glad_glGenQueries |
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typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei, const GLuint*); |
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GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; |
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#define glDeleteQueries glad_glDeleteQueries |
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typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint); |
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GLAPI PFNGLISQUERYPROC glad_glIsQuery; |
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#define glIsQuery glad_glIsQuery |
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typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum, GLuint); |
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GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; |
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#define glBeginQuery glad_glBeginQuery |
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typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum); |
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GLAPI PFNGLENDQUERYPROC glad_glEndQuery; |
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#define glEndQuery glad_glEndQuery |
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typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum, GLenum, GLint*); |
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GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; |
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#define glGetQueryiv glad_glGetQueryiv |
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typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint*); |
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GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; |
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#define glGetQueryObjectiv glad_glGetQueryObjectiv |
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typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint*); |
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GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; |
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#define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
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typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum, GLuint); |
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GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; |
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#define glBindBuffer glad_glBindBuffer |
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typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint*); |
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GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; |
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#define glDeleteBuffers glad_glDeleteBuffers |
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typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei, GLuint*); |
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GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; |
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#define glGenBuffers glad_glGenBuffers |
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typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint); |
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GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; |
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#define glIsBuffer glad_glIsBuffer |
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typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const void*, GLenum); |
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GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; |
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#define glBufferData glad_glBufferData |
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typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const void*); |
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GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; |
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#define glBufferSubData glad_glBufferSubData |
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typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, void*); |
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GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; |
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#define glGetBufferSubData glad_glGetBufferSubData |
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typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum, GLenum); |
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GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; |
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#define glMapBuffer glad_glMapBuffer |
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typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum); |
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GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; |
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#define glUnmapBuffer glad_glUnmapBuffer |
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typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*); |
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GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; |
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#define glGetBufferParameteriv glad_glGetBufferParameteriv |
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typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum, GLenum, void**); |
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GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; |
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#define glGetBufferPointerv glad_glGetBufferPointerv |
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#endif |
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#ifndef GL_VERSION_2_0 |
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#define GL_VERSION_2_0 1 |
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GLAPI int GLAD_GL_VERSION_2_0; |
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typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); |
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GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; |
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#define glBlendEquationSeparate glad_glBlendEquationSeparate |
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typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum*); |
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GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; |
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#define glDrawBuffers glad_glDrawBuffers |
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typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); |
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GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; |
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#define glStencilOpSeparate glad_glStencilOpSeparate |
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typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint); |
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GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; |
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#define glStencilFuncSeparate glad_glStencilFuncSeparate |
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typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint); |
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GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; |
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#define glStencilMaskSeparate glad_glStencilMaskSeparate |
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typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint, GLuint); |
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GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; |
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#define glAttachShader glad_glAttachShader |
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typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar*); |
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GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; |
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#define glBindAttribLocation glad_glBindAttribLocation |
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typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint); |
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GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; |
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#define glCompileShader glad_glCompileShader |
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typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(); |
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GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; |
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#define glCreateProgram glad_glCreateProgram |
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typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum); |
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GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; |
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#define glCreateShader glad_glCreateShader |
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typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint); |
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GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; |
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#define glDeleteProgram glad_glDeleteProgram |
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typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint); |
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GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; |
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#define glDeleteShader glad_glDeleteShader |
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typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint, GLuint); |
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GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; |
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#define glDetachShader glad_glDetachShader |
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typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint); |
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GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; |
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#define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
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typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint); |
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GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; |
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#define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
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typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); |
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GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; |
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#define glGetActiveAttrib glad_glGetActiveAttrib |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); |
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GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; |
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#define glGetActiveUniform glad_glGetActiveUniform |
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typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei*, GLuint*); |
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GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; |
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#define glGetAttachedShaders glad_glGetAttachedShaders |
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typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar*); |
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GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; |
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#define glGetAttribLocation glad_glGetAttribLocation |
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typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint*); |
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GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; |
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#define glGetProgramiv glad_glGetProgramiv |
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typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*); |
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GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; |
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#define glGetProgramInfoLog glad_glGetProgramInfoLog |
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typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint*); |
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GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; |
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#define glGetShaderiv glad_glGetShaderiv |
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typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*); |
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GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; |
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#define glGetShaderInfoLog glad_glGetShaderInfoLog |
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typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei*, GLchar*); |
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GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; |
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#define glGetShaderSource glad_glGetShaderSource |
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typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar*); |
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GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; |
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#define glGetUniformLocation glad_glGetUniformLocation |
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typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint, GLint, GLfloat*); |
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GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; |
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#define glGetUniformfv glad_glGetUniformfv |
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typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint, GLint, GLint*); |
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GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; |
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#define glGetUniformiv glad_glGetUniformiv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble*); |
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GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; |
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#define glGetVertexAttribdv glad_glGetVertexAttribdv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat*); |
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GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; |
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#define glGetVertexAttribfv glad_glGetVertexAttribfv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint*); |
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GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; |
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#define glGetVertexAttribiv glad_glGetVertexAttribiv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, void**); |
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GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; |
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#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
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typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint); |
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GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; |
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#define glIsProgram glad_glIsProgram |
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typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint); |
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GLAPI PFNGLISSHADERPROC glad_glIsShader; |
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#define glIsShader glad_glIsShader |
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typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint); |
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GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; |
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#define glLinkProgram glad_glLinkProgram |
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typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar**, const GLint*); |
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GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; |
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#define glShaderSource glad_glShaderSource |
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typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint); |
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GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; |
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#define glUseProgram glad_glUseProgram |
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typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint, GLfloat); |
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GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; |
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#define glUniform1f glad_glUniform1f |
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typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat); |
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GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; |
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#define glUniform2f glad_glUniform2f |
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typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat); |
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GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; |
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#define glUniform3f glad_glUniform3f |
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typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; |
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#define glUniform4f glad_glUniform4f |
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typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint, GLint); |
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GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; |
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#define glUniform1i glad_glUniform1i |
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typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint, GLint, GLint); |
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GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; |
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#define glUniform2i glad_glUniform2i |
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typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint, GLint, GLint, GLint); |
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GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; |
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#define glUniform3i glad_glUniform3i |
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typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint); |
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GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; |
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#define glUniform4i glad_glUniform4i |
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typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat*); |
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GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; |
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#define glUniform1fv glad_glUniform1fv |
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typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat*); |
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GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; |
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#define glUniform2fv glad_glUniform2fv |
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typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat*); |
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GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; |
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#define glUniform3fv glad_glUniform3fv |
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typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat*); |
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GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; |
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#define glUniform4fv glad_glUniform4fv |
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typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint*); |
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GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; |
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#define glUniform1iv glad_glUniform1iv |
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typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint*); |
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GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; |
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#define glUniform2iv glad_glUniform2iv |
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typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint, GLsizei, const GLint*); |
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GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; |
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#define glUniform3iv glad_glUniform3iv |
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typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint, GLsizei, const GLint*); |
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GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; |
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#define glUniform4iv glad_glUniform4iv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; |
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#define glUniformMatrix2fv glad_glUniformMatrix2fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; |
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#define glUniformMatrix3fv glad_glUniformMatrix3fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; |
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#define glUniformMatrix4fv glad_glUniformMatrix4fv |
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typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint); |
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GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; |
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#define glValidateProgram glad_glValidateProgram |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint, GLdouble); |
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GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; |
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#define glVertexAttrib1d glad_glVertexAttrib1d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint, const GLdouble*); |
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GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; |
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#define glVertexAttrib1dv glad_glVertexAttrib1dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat); |
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GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; |
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#define glVertexAttrib1f glad_glVertexAttrib1f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint, const GLfloat*); |
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GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; |
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#define glVertexAttrib1fv glad_glVertexAttrib1fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint, GLshort); |
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GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; |
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#define glVertexAttrib1s glad_glVertexAttrib1s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint, const GLshort*); |
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GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; |
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#define glVertexAttrib1sv glad_glVertexAttrib1sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble); |
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GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; |
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#define glVertexAttrib2d glad_glVertexAttrib2d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint, const GLdouble*); |
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GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; |
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#define glVertexAttrib2dv glad_glVertexAttrib2dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat); |
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GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; |
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#define glVertexAttrib2f glad_glVertexAttrib2f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint, const GLfloat*); |
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GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; |
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#define glVertexAttrib2fv glad_glVertexAttrib2fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort); |
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GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; |
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#define glVertexAttrib2s glad_glVertexAttrib2s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint, const GLshort*); |
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GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; |
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#define glVertexAttrib2sv glad_glVertexAttrib2sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); |
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GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; |
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#define glVertexAttrib3d glad_glVertexAttrib3d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint, const GLdouble*); |
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GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; |
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#define glVertexAttrib3dv glad_glVertexAttrib3dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat); |
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GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; |
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#define glVertexAttrib3f glad_glVertexAttrib3f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint, const GLfloat*); |
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GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; |
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#define glVertexAttrib3fv glad_glVertexAttrib3fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort); |
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GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; |
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#define glVertexAttrib3s glad_glVertexAttrib3s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint, const GLshort*); |
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GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; |
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#define glVertexAttrib3sv glad_glVertexAttrib3sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte*); |
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GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; |
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#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint, const GLint*); |
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GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; |
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#define glVertexAttrib4Niv glad_glVertexAttrib4Niv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint, const GLshort*); |
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GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; |
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#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); |
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GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; |
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#define glVertexAttrib4Nub glad_glVertexAttrib4Nub |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte*); |
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GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; |
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#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint*); |
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GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; |
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#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort*); |
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GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; |
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#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint, const GLbyte*); |
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GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; |
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#define glVertexAttrib4bv glad_glVertexAttrib4bv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; |
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#define glVertexAttrib4d glad_glVertexAttrib4d |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint, const GLdouble*); |
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GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; |
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#define glVertexAttrib4dv glad_glVertexAttrib4dv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; |
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#define glVertexAttrib4f glad_glVertexAttrib4f |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint, const GLfloat*); |
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GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; |
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#define glVertexAttrib4fv glad_glVertexAttrib4fv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint, const GLint*); |
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GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; |
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#define glVertexAttrib4iv glad_glVertexAttrib4iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort); |
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GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; |
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#define glVertexAttrib4s glad_glVertexAttrib4s |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint, const GLshort*); |
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GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; |
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#define glVertexAttrib4sv glad_glVertexAttrib4sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte*); |
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GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; |
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#define glVertexAttrib4ubv glad_glVertexAttrib4ubv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint, const GLuint*); |
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GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; |
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#define glVertexAttrib4uiv glad_glVertexAttrib4uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint, const GLushort*); |
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GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; |
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#define glVertexAttrib4usv glad_glVertexAttrib4usv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*); |
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GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; |
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#define glVertexAttribPointer glad_glVertexAttribPointer |
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#endif |
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#ifndef GL_VERSION_2_1 |
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#define GL_VERSION_2_1 1 |
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GLAPI int GLAD_GL_VERSION_2_1; |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; |
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#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; |
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#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; |
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#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; |
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#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; |
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#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
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typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*); |
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GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; |
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#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
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#endif |
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#ifndef GL_VERSION_3_0 |
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#define GL_VERSION_3_0 1 |
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GLAPI int GLAD_GL_VERSION_3_0; |
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typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; |
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#define glColorMaski glad_glColorMaski |
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typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean*); |
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GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; |
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#define glGetBooleani_v glad_glGetBooleani_v |
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typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint*); |
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GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; |
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#define glGetIntegeri_v glad_glGetIntegeri_v |
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typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum, GLuint); |
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GLAPI PFNGLENABLEIPROC glad_glEnablei; |
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#define glEnablei glad_glEnablei |
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typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum, GLuint); |
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GLAPI PFNGLDISABLEIPROC glad_glDisablei; |
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#define glDisablei glad_glDisablei |
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typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum, GLuint); |
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GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; |
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#define glIsEnabledi glad_glIsEnabledi |
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typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum); |
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GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; |
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#define glBeginTransformFeedback glad_glBeginTransformFeedback |
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typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(); |
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GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; |
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#define glEndTransformFeedback glad_glEndTransformFeedback |
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typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
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GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; |
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#define glBindBufferRange glad_glBindBufferRange |
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typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint); |
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GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; |
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#define glBindBufferBase glad_glBindBufferBase |
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typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar**, GLenum); |
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GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; |
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#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
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typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*); |
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GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; |
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#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
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typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum, GLenum); |
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GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; |
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#define glClampColor glad_glClampColor |
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typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); |
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GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; |
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#define glBeginConditionalRender glad_glBeginConditionalRender |
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typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(); |
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GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; |
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#define glEndConditionalRender glad_glEndConditionalRender |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void*); |
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GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; |
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#define glVertexAttribIPointer glad_glVertexAttribIPointer |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint*); |
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GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; |
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#define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
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typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint*); |
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GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; |
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#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint); |
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GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; |
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#define glVertexAttribI1i glad_glVertexAttribI1i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); |
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GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; |
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#define glVertexAttribI2i glad_glVertexAttribI2i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); |
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GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; |
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#define glVertexAttribI3i glad_glVertexAttribI3i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); |
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GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; |
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#define glVertexAttribI4i glad_glVertexAttribI4i |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint); |
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GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; |
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#define glVertexAttribI1ui glad_glVertexAttribI1ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); |
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GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; |
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#define glVertexAttribI2ui glad_glVertexAttribI2ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); |
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GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; |
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#define glVertexAttribI3ui glad_glVertexAttribI3ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); |
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GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; |
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#define glVertexAttribI4ui glad_glVertexAttribI4ui |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint*); |
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GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; |
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#define glVertexAttribI1iv glad_glVertexAttribI1iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint*); |
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GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; |
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#define glVertexAttribI2iv glad_glVertexAttribI2iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint*); |
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GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; |
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#define glVertexAttribI3iv glad_glVertexAttribI3iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint*); |
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GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; |
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#define glVertexAttribI4iv glad_glVertexAttribI4iv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint*); |
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GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; |
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#define glVertexAttribI1uiv glad_glVertexAttribI1uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint*); |
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GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; |
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#define glVertexAttribI2uiv glad_glVertexAttribI2uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint*); |
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GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; |
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#define glVertexAttribI3uiv glad_glVertexAttribI3uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint*); |
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GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; |
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#define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte*); |
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GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; |
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#define glVertexAttribI4bv glad_glVertexAttribI4bv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort*); |
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GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; |
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#define glVertexAttribI4sv glad_glVertexAttribI4sv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte*); |
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GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; |
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#define glVertexAttribI4ubv glad_glVertexAttribI4ubv |
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typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort*); |
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GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; |
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#define glVertexAttribI4usv glad_glVertexAttribI4usv |
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typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint*); |
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GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; |
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#define glGetUniformuiv glad_glGetUniformuiv |
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typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar*); |
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GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; |
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#define glBindFragDataLocation glad_glBindFragDataLocation |
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typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar*); |
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GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; |
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#define glGetFragDataLocation glad_glGetFragDataLocation |
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typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint, GLuint); |
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GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; |
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#define glUniform1ui glad_glUniform1ui |
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typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint); |
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GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; |
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#define glUniform2ui glad_glUniform2ui |
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typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint); |
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GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; |
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#define glUniform3ui glad_glUniform3ui |
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typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint); |
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GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; |
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#define glUniform4ui glad_glUniform4ui |
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typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint*); |
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GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; |
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#define glUniform1uiv glad_glUniform1uiv |
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typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint*); |
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GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; |
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#define glUniform2uiv glad_glUniform2uiv |
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typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint*); |
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GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; |
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#define glUniform3uiv glad_glUniform3uiv |
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typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint*); |
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GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; |
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#define glUniform4uiv glad_glUniform4uiv |
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typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint*); |
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GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; |
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#define glTexParameterIiv glad_glTexParameterIiv |
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typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint*); |
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GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; |
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#define glTexParameterIuiv glad_glTexParameterIuiv |
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint*); |
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GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; |
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#define glGetTexParameterIiv glad_glGetTexParameterIiv |
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typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint*); |
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GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; |
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#define glGetTexParameterIuiv glad_glGetTexParameterIuiv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint*); |
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GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; |
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#define glClearBufferiv glad_glClearBufferiv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint*); |
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GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; |
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#define glClearBufferuiv glad_glClearBufferuiv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat*); |
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GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; |
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#define glClearBufferfv glad_glClearBufferfv |
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typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); |
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GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; |
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#define glClearBufferfi glad_glClearBufferfi |
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typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum, GLuint); |
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GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; |
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#define glGetStringi glad_glGetStringi |
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typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint); |
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GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; |
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#define glIsRenderbuffer glad_glIsRenderbuffer |
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typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint); |
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GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; |
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#define glBindRenderbuffer glad_glBindRenderbuffer |
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typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint*); |
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GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; |
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
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typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint*); |
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GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; |
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#define glGenRenderbuffers glad_glGenRenderbuffers |
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei); |
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GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; |
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#define glRenderbufferStorage glad_glRenderbufferStorage |
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typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint*); |
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GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; |
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
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typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint); |
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GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; |
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#define glIsFramebuffer glad_glIsFramebuffer |
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typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint); |
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GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; |
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#define glBindFramebuffer glad_glBindFramebuffer |
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typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint*); |
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GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; |
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#define glDeleteFramebuffers glad_glDeleteFramebuffers |
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typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint*); |
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GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; |
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#define glGenFramebuffers glad_glGenFramebuffers |
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typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum); |
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GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; |
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); |
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GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; |
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#define glFramebufferTexture1D glad_glFramebufferTexture1D |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); |
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GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; |
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#define glFramebufferTexture2D glad_glFramebufferTexture2D |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); |
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GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; |
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#define glFramebufferTexture3D glad_glFramebufferTexture3D |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint); |
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GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; |
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
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typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint*); |
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GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; |
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
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typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum); |
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GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; |
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#define glGenerateMipmap glad_glGenerateMipmap |
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; |
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#define glBlitFramebuffer glad_glBlitFramebuffer |
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; |
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint); |
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; |
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
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typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
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GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; |
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#define glMapBufferRange glad_glMapBufferRange |
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typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr); |
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GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; |
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
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typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint); |
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GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; |
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#define glBindVertexArray glad_glBindVertexArray |
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typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint*); |
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GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; |
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#define glDeleteVertexArrays glad_glDeleteVertexArrays |
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typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint*); |
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GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; |
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#define glGenVertexArrays glad_glGenVertexArrays |
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typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint); |
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GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; |
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#define glIsVertexArray glad_glIsVertexArray |
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#endif |
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#ifndef GL_VERSION_3_1 |
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#define GL_VERSION_3_1 1 |
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GLAPI int GLAD_GL_VERSION_3_1; |
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); |
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GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; |
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#define glDrawArraysInstanced glad_glDrawArraysInstanced |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei); |
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GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; |
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#define glDrawElementsInstanced glad_glDrawElementsInstanced |
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typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint); |
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GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; |
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#define glTexBuffer glad_glTexBuffer |
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typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint); |
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GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; |
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex |
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typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
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GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; |
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#define glCopyBufferSubData glad_glCopyBufferSubData |
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typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar**, GLuint*); |
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GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; |
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#define glGetUniformIndices glad_glGetUniformIndices |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint*, GLenum, GLint*); |
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GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; |
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); |
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GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; |
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#define glGetActiveUniformName glad_glGetActiveUniformName |
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typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar*); |
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GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; |
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint*); |
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; |
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei*, GLchar*); |
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; |
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
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typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); |
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GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; |
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#define glUniformBlockBinding glad_glUniformBlockBinding |
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#endif |
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#ifndef GL_VERSION_3_2 |
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#define GL_VERSION_3_2 1 |
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GLAPI int GLAD_GL_VERSION_3_2; |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLint); |
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GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; |
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#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex |
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typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint); |
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GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; |
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#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex |
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void*, GLsizei, GLint); |
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GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; |
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#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex |
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typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*); |
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GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; |
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#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex |
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typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum); |
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GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; |
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#define glProvokingVertex glad_glProvokingVertex |
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typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum, GLbitfield); |
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GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; |
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#define glFenceSync glad_glFenceSync |
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typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync); |
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GLAPI PFNGLISSYNCPROC glad_glIsSync; |
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#define glIsSync glad_glIsSync |
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typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync); |
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GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; |
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#define glDeleteSync glad_glDeleteSync |
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typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); |
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GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; |
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#define glClientWaitSync glad_glClientWaitSync |
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typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); |
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GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; |
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#define glWaitSync glad_glWaitSync |
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typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum, GLint64*); |
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GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; |
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#define glGetInteger64v glad_glGetInteger64v |
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typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei*, GLint*); |
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GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; |
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#define glGetSynciv glad_glGetSynciv |
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typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64*); |
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GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; |
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#define glGetInteger64i_v glad_glGetInteger64i_v |
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typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64*); |
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GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; |
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#define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); |
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GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; |
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#define glFramebufferTexture glad_glFramebufferTexture |
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typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; |
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#define glTexImage2DMultisample glad_glTexImage2DMultisample |
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typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; |
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#define glTexImage3DMultisample glad_glTexImage3DMultisample |
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typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat*); |
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GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; |
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#define glGetMultisamplefv glad_glGetMultisamplefv |
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typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint, GLbitfield); |
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GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; |
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#define glSampleMaski glad_glSampleMaski |
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#endif |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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