You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and dots ('.'), can be up to 35 characters long. Letters must be lowercase.
		
		
		
		
		
			
		
			
				
					
					
						
							175 lines
						
					
					
						
							5.0 KiB
						
					
					
				
			
		
		
	
	
							175 lines
						
					
					
						
							5.0 KiB
						
					
					
				| //======================================================================== | |
| // Offscreen rendering example | |
| // Copyright (c) Camilla Löwy <elmindreda@glfw.org> | |
| // | |
| // This software is provided 'as-is', without any express or implied | |
| // warranty. In no event will the authors be held liable for any damages | |
| // arising from the use of this software. | |
| // | |
| // Permission is granted to anyone to use this software for any purpose, | |
| // including commercial applications, and to alter it and redistribute it | |
| // freely, subject to the following restrictions: | |
| // | |
| // 1. The origin of this software must not be misrepresented; you must not | |
| //    claim that you wrote the original software. If you use this software | |
| //    in a product, an acknowledgment in the product documentation would | |
| //    be appreciated but is not required. | |
| // | |
| // 2. Altered source versions must be plainly marked as such, and must not | |
| //    be misrepresented as being the original software. | |
| // | |
| // 3. This notice may not be removed or altered from any source | |
| //    distribution. | |
| // | |
| //======================================================================== | |
|  | |
| #include <glad/glad.h> | |
| #include <GLFW/glfw3.h> | |
|  | |
| #if USE_NATIVE_OSMESA | |
|  #define GLFW_EXPOSE_NATIVE_OSMESA | |
|  #include <GLFW/glfw3native.h> | |
| #endif | |
|  | |
| #include "linmath.h" | |
|  | |
| #include <stdlib.h> | |
| #include <stdio.h> | |
|  | |
| #define STB_IMAGE_WRITE_IMPLEMENTATION | |
| #include <stb_image_write.h> | |
|  | |
| static const struct | |
| { | |
|     float x, y; | |
|     float r, g, b; | |
| } vertices[3] = | |
| { | |
|     { -0.6f, -0.4f, 1.f, 0.f, 0.f }, | |
|     {  0.6f, -0.4f, 0.f, 1.f, 0.f }, | |
|     {   0.f,  0.6f, 0.f, 0.f, 1.f } | |
| }; | |
| 
 | |
| static const char* vertex_shader_text = | |
| "#version 110\n" | |
| "uniform mat4 MVP;\n" | |
| "attribute vec3 vCol;\n" | |
| "attribute vec2 vPos;\n" | |
| "varying vec3 color;\n" | |
| "void main()\n" | |
| "{\n" | |
| "    gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" | |
| "    color = vCol;\n" | |
| "}\n"; | |
| 
 | |
| static const char* fragment_shader_text = | |
| "#version 110\n" | |
| "varying vec3 color;\n" | |
| "void main()\n" | |
| "{\n" | |
| "    gl_FragColor = vec4(color, 1.0);\n" | |
| "}\n"; | |
| 
 | |
| static void error_callback(int error, const char* description) | |
| { | |
|     fprintf(stderr, "Error: %s\n", description); | |
| } | |
| 
 | |
| int main(void) | |
| { | |
|     GLFWwindow* window; | |
|     GLuint vertex_buffer, vertex_shader, fragment_shader, program; | |
|     GLint mvp_location, vpos_location, vcol_location; | |
|     float ratio; | |
|     int width, height; | |
|     mat4x4 mvp; | |
|     char* buffer; | |
| 
 | |
|     glfwSetErrorCallback(error_callback); | |
| 
 | |
|     glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE); | |
| 
 | |
|     if (!glfwInit()) | |
|         exit(EXIT_FAILURE); | |
| 
 | |
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); | |
|     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); | |
|     glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); | |
| 
 | |
|     window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL); | |
|     if (!window) | |
|     { | |
|         glfwTerminate(); | |
|         exit(EXIT_FAILURE); | |
|     } | |
| 
 | |
|     glfwMakeContextCurrent(window); | |
|     gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); | |
| 
 | |
|     // NOTE: OpenGL error checks have been omitted for brevity | |
|  | |
|     glGenBuffers(1, &vertex_buffer); | |
|     glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); | |
|     glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); | |
| 
 | |
|     vertex_shader = glCreateShader(GL_VERTEX_SHADER); | |
|     glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); | |
|     glCompileShader(vertex_shader); | |
| 
 | |
|     fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); | |
|     glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); | |
|     glCompileShader(fragment_shader); | |
| 
 | |
|     program = glCreateProgram(); | |
|     glAttachShader(program, vertex_shader); | |
|     glAttachShader(program, fragment_shader); | |
|     glLinkProgram(program); | |
| 
 | |
|     mvp_location = glGetUniformLocation(program, "MVP"); | |
|     vpos_location = glGetAttribLocation(program, "vPos"); | |
|     vcol_location = glGetAttribLocation(program, "vCol"); | |
| 
 | |
|     glEnableVertexAttribArray(vpos_location); | |
|     glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, | |
|                           sizeof(vertices[0]), (void*) 0); | |
|     glEnableVertexAttribArray(vcol_location); | |
|     glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE, | |
|                           sizeof(vertices[0]), (void*) (sizeof(float) * 2)); | |
| 
 | |
|     glfwGetFramebufferSize(window, &width, &height); | |
|     ratio = width / (float) height; | |
| 
 | |
|     glViewport(0, 0, width, height); | |
|     glClear(GL_COLOR_BUFFER_BIT); | |
| 
 | |
|     mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f); | |
| 
 | |
|     glUseProgram(program); | |
|     glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); | |
|     glDrawArrays(GL_TRIANGLES, 0, 3); | |
| 
 | |
| #if USE_NATIVE_OSMESA | |
|     glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer); | |
| #else | |
|     buffer = calloc(4, width * height); | |
|     glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); | |
| #endif | |
|  | |
|     // Write image Y-flipped because OpenGL | |
|     stbi_write_png("offscreen.png", | |
|                    width, height, 4, | |
|                    buffer + (width * 4 * (height - 1)), | |
|                    -width * 4); | |
| 
 | |
| #if USE_NATIVE_OSMESA | |
|     // Here is where there's nothing | |
| #else | |
|     free(buffer); | |
| #endif | |
|  | |
|     glfwDestroyWindow(window); | |
| 
 | |
|     glfwTerminate(); | |
|     exit(EXIT_SUCCESS); | |
| } | |
| 
 | |
| 
 |