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				| /*! | |
| 
 | |
| @page window_guide Window guide | |
|   | |
| @tableofcontents | |
| 
 | |
| This guide introduces the window related functions of GLFW.  For details on | |
| a specific function in this category, see the @ref window.  There are also | |
| guides for the other areas of GLFW. | |
| 
 | |
|  - @ref intro_guide | |
|  - @ref context_guide | |
|  - @ref vulkan_guide | |
|  - @ref monitor_guide | |
|  - @ref input_guide | |
| 
 | |
| 
 | |
| @section window_object Window objects | |
| 
 | |
| The @ref GLFWwindow object encapsulates both a window and a context.  They are | |
| created with @ref glfwCreateWindow and destroyed with @ref glfwDestroyWindow, or | |
| @ref glfwTerminate, if any remain.  As the window and context are inseparably | |
| linked, the object pointer is used as both a context and window handle. | |
| 
 | |
| To see the event stream provided to the various window related callbacks, run | |
| the `events` test program. | |
| 
 | |
| 
 | |
| @subsection window_creation Window creation | |
| 
 | |
| A window and its OpenGL or OpenGL ES context are created with @ref | |
| glfwCreateWindow, which returns a handle to the created window object.  For | |
| example, this creates a 640 by 480 windowed mode window: | |
| 
 | |
| @code | |
| GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", NULL, NULL); | |
| @endcode | |
| 
 | |
| If window creation fails, `NULL` will be returned, so it is necessary to check | |
| the return value. | |
| 
 | |
| The window handle is passed to all window related functions and is provided to | |
| along with all input events, so event handlers can tell which window received | |
| the event. | |
| 
 | |
| 
 | |
| @subsubsection window_full_screen Full screen windows | |
| 
 | |
| To create a full screen window, you need to specify which monitor the window | |
| should use.  In most cases, the user's primary monitor is a good choice. | |
| For more information about retrieving monitors, see @ref monitor_monitors.  | |
| 
 | |
| @code | |
| GLFWwindow* window = glfwCreateWindow(640, 480, "My Title", glfwGetPrimaryMonitor(), NULL); | |
| @endcode | |
| 
 | |
| Full screen windows cover the entire display area of a monitor, have no border | |
| or decorations. | |
| 
 | |
| Windowed mode windows can be made full screen by setting a monitor with @ref | |
| glfwSetWindowMonitor, and full screen ones can be made windowed by unsetting it | |
| with the same function. | |
| 
 | |
| Each field of the @ref GLFWvidmode structure corresponds to a function parameter | |
| or window hint and combine to form the _desired video mode_ for that window. | |
| The supported video mode most closely matching the desired video mode will be | |
| set for the chosen monitor as long as the window has input focus.  For more | |
| information about retrieving video modes, see @ref monitor_modes. | |
| 
 | |
| Video mode field        | Corresponds to | |
| ----------------------- | ------------------------ | |
| GLFWvidmode.width       | `width` parameter | |
| GLFWvidmode.height      | `height` parameter | |
| GLFWvidmode.redBits     | @ref GLFW_RED_BITS hint | |
| GLFWvidmode.greenBits   | @ref GLFW_GREEN_BITS hint | |
| GLFWvidmode.blueBits    | @ref GLFW_BLUE_BITS hint | |
| GLFWvidmode.refreshRate | @ref GLFW_REFRESH_RATE hint | |
| 
 | |
| Once you have a full screen window, you can change its resolution, refresh rate | |
| and monitor with @ref glfwSetWindowMonitor.  If you just need change its | |
| resolution you can also call @ref glfwSetWindowSize.  In all cases, the new | |
| video mode will be selected the same way as the video mode chosen by @ref | |
| glfwCreateWindow.  If the window has an OpenGL or OpenGL ES context, it will be | |
| unaffected. | |
| 
 | |
| By default, the original video mode of the monitor will be restored and the | |
| window iconified if it loses input focus, to allow the user to switch back to | |
| the desktop.  This behavior can be disabled with the | |
| [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint, for example if you | |
| wish to simultaneously cover multiple windows with full screen windows. | |
| 
 | |
| If a monitor is disconnected, any window that is full screen on that monitor | |
| will be forced into windowed mode.  See @ref monitor_event for more information. | |
| 
 | |
| 
 | |
| @subsubsection window_windowed_full_screen "Windowed full screen" windows | |
| 
 | |
| If the closest match for the desired video mode is the current one, the video | |
| mode will not be changed, making window creation faster and application | |
| switching much smoother.  This is sometimes called _windowed full screen_ or | |
| _borderless full screen_ window and counts as a full screen window.  To create | |
| such a window, simply request the current video mode. | |
| 
 | |
| @code | |
| const GLFWvidmode* mode = glfwGetVideoMode(monitor); | |
| 
 | |
| glfwWindowHint(GLFW_RED_BITS, mode->redBits); | |
| glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits); | |
| glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits); | |
| glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate); | |
| 
 | |
| GLFWwindow* window = glfwCreateWindow(mode->width, mode->height, "My Title", monitor, NULL); | |
| @endcode | |
| 
 | |
| This also works for windowed mode windows that are made full screen. | |
| 
 | |
| @code | |
| const GLFWvidmode* mode = glfwGetVideoMode(monitor); | |
| 
 | |
| glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); | |
| @endcode | |
| 
 | |
| Note that @ref glfwGetVideoMode returns the _current_ video mode of a monitor, | |
| so if you already have a full screen window on that monitor that you want to | |
| make windowed full screen, you need to have saved the desktop resolution before. | |
| 
 | |
| 
 | |
| @subsection window_destruction Window destruction | |
| 
 | |
| When a window is no longer needed, destroy it with @ref glfwDestroyWindow. | |
| 
 | |
| @code | |
| glfwDestroyWindow(window); | |
| @endcode | |
| 
 | |
| Window destruction always succeeds.  Before the actual destruction, all | |
| callbacks are removed so no further events will be delivered for the window. | |
| All windows remaining when @ref glfwTerminate is called are destroyed as well. | |
| 
 | |
| When a full screen window is destroyed, the original video mode of its monitor | |
| is restored, but the gamma ramp is left untouched. | |
| 
 | |
| 
 | |
| @subsection window_hints Window creation hints | |
| 
 | |
| There are a number of hints that can be set before the creation of a window and | |
| context.  Some affect the window itself, others affect the framebuffer or | |
| context.  These hints are set to their default values each time the library is | |
| initialized with @ref glfwInit, can be set individually with @ref glfwWindowHint | |
| and reset all at once to their defaults with @ref glfwDefaultWindowHints. | |
| 
 | |
| Some hints are platform specific.  These are always valid to set on any | |
| platform but they will only affect their specific platform.  Other platforms | |
| will simply ignore them.  Setting these hints requires no platform specific | |
| headers or calls. | |
| 
 | |
| Note that hints need to be set _before_ the creation of the window and context | |
| you wish to have the specified attributes. | |
| 
 | |
| 
 | |
| @subsubsection window_hints_hard Hard and soft constraints | |
| 
 | |
| Some window hints are hard constraints.  These must match the available | |
| capabilities _exactly_ for window and context creation to succeed.  Hints | |
| that are not hard constraints are matched as closely as possible, but the | |
| resulting context and framebuffer may differ from what these hints requested. | |
| 
 | |
| The following hints are always hard constraints: | |
| - @ref GLFW_STEREO | |
| - @ref GLFW_DOUBLEBUFFER | |
| - [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) | |
| - [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) | |
| 
 | |
| The following additional hints are hard constraints when requesting an OpenGL | |
| context, but are ignored when requesting an OpenGL ES context: | |
| - [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) | |
| - [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) | |
| 
 | |
| 
 | |
| @subsubsection window_hints_wnd Window related hints | |
| 
 | |
| @anchor GLFW_RESIZABLE_hint | |
| __GLFW_RESIZABLE__ specifies whether the windowed mode window will be resizable | |
| _by the user_.  The window will still be resizable using the @ref | |
| glfwSetWindowSize function.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`. | |
| This hint is ignored for full screen and undecorated windows. | |
| 
 | |
| @anchor GLFW_VISIBLE_hint | |
| __GLFW_VISIBLE__ specifies whether the windowed mode window will be initially | |
| visible.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This hint is | |
| ignored for full screen windows. | |
| 
 | |
| @anchor GLFW_DECORATED_hint | |
| __GLFW_DECORATED__ specifies whether the windowed mode window will have window | |
| decorations such as a border, a close widget, etc.  An undecorated window will | |
| not be resizable by the user but will still allow the user to generate close | |
| events on some platforms.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`. | |
| This hint is ignored for full screen windows. | |
| 
 | |
| @anchor GLFW_FOCUSED_hint | |
| __GLFW_FOCUSED__ specifies whether the windowed mode window will be given input | |
| focus when created.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This | |
| hint is ignored for full screen and initially hidden windows. | |
| 
 | |
| @anchor GLFW_AUTO_ICONIFY_hint | |
| __GLFW_AUTO_ICONIFY__ specifies whether the full screen window will | |
| automatically iconify and restore the previous video mode on input focus loss. | |
| Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This hint is ignored for | |
| windowed mode windows. | |
| 
 | |
| @anchor GLFW_FLOATING_hint | |
| __GLFW_FLOATING__ specifies whether the windowed mode window will be floating | |
| above other regular windows, also called topmost or always-on-top.  This is | |
| intended primarily for debugging purposes and cannot be used to implement proper | |
| full screen windows.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This | |
| hint is ignored for full screen windows. | |
| 
 | |
| @anchor GLFW_MAXIMIZED_hint | |
| __GLFW_MAXIMIZED__ specifies whether the windowed mode window will be maximized | |
| when created.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This hint is | |
| ignored for full screen windows. | |
| 
 | |
| @anchor GLFW_CENTER_CURSOR_hint | |
| __GLFW_CENTER_CURSOR__ specifies whether the cursor should be centered over | |
| newly created full screen windows.  Possible values are `GLFW_TRUE` and | |
| `GLFW_FALSE`.  This hint is ignored for windowed mode windows. | |
| 
 | |
| 
 | |
| @subsubsection window_hints_fb Framebuffer related hints | |
| 
 | |
| @anchor GLFW_RED_BITS | |
| @anchor GLFW_GREEN_BITS | |
| @anchor GLFW_BLUE_BITS | |
| @anchor GLFW_ALPHA_BITS | |
| @anchor GLFW_DEPTH_BITS | |
| @anchor GLFW_STENCIL_BITS | |
| __GLFW_RED_BITS__, __GLFW_GREEN_BITS__, __GLFW_BLUE_BITS__, __GLFW_ALPHA_BITS__, | |
| __GLFW_DEPTH_BITS__ and __GLFW_STENCIL_BITS__ specify the desired bit depths of | |
| the various components of the default framebuffer.  A value of `GLFW_DONT_CARE` | |
| means the application has no preference. | |
| 
 | |
| @anchor GLFW_ACCUM_RED_BITS | |
| @anchor GLFW_ACCUM_GREEN_BITS | |
| @anchor GLFW_ACCUM_BLUE_BITS | |
| @anchor GLFW_ACCUM_ALPHA_BITS | |
| __GLFW_ACCUM_RED_BITS__, __GLFW_ACCUM_GREEN_BITS__, __GLFW_ACCUM_BLUE_BITS__ and | |
| __GLFW_ACCUM_ALPHA_BITS__ specify the desired bit depths of the various | |
| components of the accumulation buffer.  A value of `GLFW_DONT_CARE` means the | |
| application has no preference. | |
| 
 | |
| @par | |
| Accumulation buffers are a legacy OpenGL feature and should not be used in new | |
| code. | |
| 
 | |
| @anchor GLFW_AUX_BUFFERS | |
| __GLFW_AUX_BUFFERS__ specifies the desired number of auxiliary buffers.  A value | |
| of `GLFW_DONT_CARE` means the application has no preference. | |
| 
 | |
| @par | |
| Auxiliary buffers are a legacy OpenGL feature and should not be used in new | |
| code. | |
| 
 | |
| @anchor GLFW_STEREO | |
| __GLFW_STEREO__ specifies whether to use OpenGL stereoscopic rendering. | |
| Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This is a hard constraint. | |
| 
 | |
| @anchor GLFW_SAMPLES | |
| __GLFW_SAMPLES__ specifies the desired number of samples to use for | |
| multisampling.  Zero disables multisampling.  A value of `GLFW_DONT_CARE` means | |
| the application has no preference. | |
| 
 | |
| @anchor GLFW_SRGB_CAPABLE | |
| __GLFW_SRGB_CAPABLE__ specifies whether the framebuffer should be sRGB capable. | |
| Possible values are `GLFW_TRUE` and `GLFW_FALSE`. | |
| 
 | |
| @par | |
| __OpenGL:__ If enabled and supported by the system, the `GL_FRAMEBUFFER_SRGB` | |
| enable will control sRGB rendering.  By default, sRGB rendering will be | |
| disabled. | |
| 
 | |
| @par | |
| __OpenGL ES:__ If enabled and supported by the system, the context will always | |
| have sRGB rendering enabled. | |
| 
 | |
| @anchor GLFW_DOUBLEBUFFER | |
| __GLFW_DOUBLEBUFFER__ specifies whether the framebuffer should be double | |
| buffered.  You nearly always want to use double buffering.  This is a hard | |
| constraint.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`. | |
| 
 | |
| 
 | |
| @subsubsection window_hints_mtr Monitor related hints | |
| 
 | |
| @anchor GLFW_REFRESH_RATE | |
| __GLFW_REFRESH_RATE__ specifies the desired refresh rate for full screen | |
| windows.  A value of `GLFW_DONT_CARE` means the highest available refresh rate | |
| will be used.  This hint is ignored for windowed mode windows. | |
| 
 | |
| 
 | |
| @subsubsection window_hints_ctx Context related hints | |
| 
 | |
| @anchor GLFW_CLIENT_API_hint | |
| __GLFW_CLIENT_API__ specifies which client API to create the context for. | |
| Possible values are `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` and `GLFW_NO_API`. | |
| This is a hard constraint. | |
| 
 | |
| @anchor GLFW_CONTEXT_CREATION_API_hint | |
| __GLFW_CONTEXT_CREATION_API__ specifies which context creation API to use to | |
| create the context.  Possible values are `GLFW_NATIVE_CONTEXT_API`, | |
| `GLFW_EGL_CONTEXT_API` and `GLFW_OSMESA_CONTEXT_API`.  This is a hard | |
| constraint.  If no client API is requested, this hint is ignored. | |
| 
 | |
| @par | |
| @macos The EGL API is not available on this platform and requests to use it | |
| will fail. | |
| 
 | |
| @par | |
| __Wayland, Mir:__ The EGL API _is_ the native context creation API, so this hint | |
| will have no effect. | |
| 
 | |
| @par | |
| __OSMesa:__ As its name implies, an OpenGL context created with OSMesa does not | |
| update the window contents when its buffers are swapped.  Use OpenGL functions | |
| or the OSMesa native access functions @ref glfwGetOSMesaColorBuffer and @ref | |
| glfwGetOSMesaDepthBuffer to retrieve the framebuffer contents. | |
| 
 | |
| @note An OpenGL extension loader library that assumes it knows which context | |
| creation API is used on a given platform may fail if you change this hint.  This | |
| can be resolved by having it load via @ref glfwGetProcAddress, which always uses | |
| the selected API. | |
| 
 | |
| @bug On some Linux systems, creating contexts via both the native and EGL APIs | |
| in a single process will cause the application to segfault.  Stick to one API or | |
| the other on Linux for now. | |
| 
 | |
| @anchor GLFW_CONTEXT_VERSION_MAJOR_hint | |
| @anchor GLFW_CONTEXT_VERSION_MINOR_hint | |
| __GLFW_CONTEXT_VERSION_MAJOR__ and __GLFW_CONTEXT_VERSION_MINOR__ specify the | |
| client API version that the created context must be compatible with.  The exact | |
| behavior of these hints depend on the requested client API. | |
| 
 | |
| @note Do not confuse these hints with `GLFW_VERSION_MAJOR` and | |
| `GLFW_VERSION_MINOR`, which provide the API version of the GLFW header. | |
| 
 | |
| @par | |
| __OpenGL:__ These hints are not hard constraints, but creation will fail if the | |
| OpenGL version of the created context is less than the one requested.  It is | |
| therefore perfectly safe to use the default of version 1.0 for legacy code and | |
| you will still get backwards-compatible contexts of version 3.0 and above when | |
| available. | |
| 
 | |
| @par | |
| While there is no way to ask the driver for a context of the highest supported | |
| version, GLFW will attempt to provide this when you ask for a version 1.0 | |
| context, which is the default for these hints. | |
| 
 | |
| @par | |
| __OpenGL ES:__ These hints are not hard constraints, but creation will fail if | |
| the OpenGL ES version of the created context is less than the one requested. | |
| Additionally, OpenGL ES 1.x cannot be returned if 2.0 or later was requested, | |
| and vice versa.  This is because OpenGL ES 3.x is backward compatible with 2.0, | |
| but OpenGL ES 2.0 is not backward compatible with 1.x. | |
| 
 | |
| @note @macos The OS only supports forward-compatible core profile contexts for | |
| OpenGL versions 3.2 and later.  Before creating an OpenGL context of version | |
| 3.2 or later you must set the | |
| [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and | |
| [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.  OpenGL | |
| 3.0 and 3.1 contexts are not supported at all on macOS. | |
| 
 | |
| @anchor GLFW_OPENGL_FORWARD_COMPAT_hint | |
| __GLFW_OPENGL_FORWARD_COMPAT__ specifies whether the OpenGL context should be | |
| forward-compatible, i.e. one where all functionality deprecated in the requested | |
| version of OpenGL is removed.  This must only be used if the requested OpenGL | |
| version is 3.0 or above.  If OpenGL ES is requested, this hint is ignored. | |
| 
 | |
| @par | |
| Forward-compatibility is described in detail in the | |
| [OpenGL Reference Manual](https://www.opengl.org/registry/). | |
| 
 | |
| @anchor GLFW_OPENGL_DEBUG_CONTEXT_hint | |
| __GLFW_OPENGL_DEBUG_CONTEXT__ specifies whether to create a debug OpenGL | |
| context, which may have additional error and performance issue reporting | |
| functionality.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  If OpenGL ES | |
| is requested, this hint is ignored. | |
| 
 | |
| @anchor GLFW_OPENGL_PROFILE_hint | |
| __GLFW_OPENGL_PROFILE__ specifies which OpenGL profile to create the context | |
| for.  Possible values are one of `GLFW_OPENGL_CORE_PROFILE` or | |
| `GLFW_OPENGL_COMPAT_PROFILE`, or `GLFW_OPENGL_ANY_PROFILE` to not request | |
| a specific profile.  If requesting an OpenGL version below 3.2, | |
| `GLFW_OPENGL_ANY_PROFILE` must be used.  If OpenGL ES is requested, this hint | |
| is ignored. | |
| 
 | |
| @par | |
| OpenGL profiles are described in detail in the | |
| [OpenGL Reference Manual](https://www.opengl.org/registry/). | |
| 
 | |
| @anchor GLFW_CONTEXT_ROBUSTNESS_hint | |
| __GLFW_CONTEXT_ROBUSTNESS__ specifies the robustness strategy to be used by the | |
| context.  This can be one of `GLFW_NO_RESET_NOTIFICATION` or | |
| `GLFW_LOSE_CONTEXT_ON_RESET`, or `GLFW_NO_ROBUSTNESS` to not request | |
| a robustness strategy. | |
| 
 | |
| @anchor GLFW_CONTEXT_RELEASE_BEHAVIOR_hint | |
| __GLFW_CONTEXT_RELEASE_BEHAVIOR__ specifies the release behavior to be | |
| used by the context.  Possible values are one of `GLFW_ANY_RELEASE_BEHAVIOR`, | |
| `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE`.  If the | |
| behavior is `GLFW_ANY_RELEASE_BEHAVIOR`, the default behavior of the context | |
| creation API will be used.  If the behavior is `GLFW_RELEASE_BEHAVIOR_FLUSH`, | |
| the pipeline will be flushed whenever the context is released from being the | |
| current one.  If the behavior is `GLFW_RELEASE_BEHAVIOR_NONE`, the pipeline will | |
| not be flushed on release. | |
| 
 | |
| @par | |
| Context release behaviors are described in detail by the | |
| [GL_KHR_context_flush_control](https://www.opengl.org/registry/specs/KHR/context_flush_control.txt) | |
| extension. | |
| 
 | |
| @anchor GLFW_CONTEXT_NO_ERROR_hint | |
| __GLFW_CONTEXT_NO_ERROR__ specifies whether errors should be generated by the | |
| context.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  If enabled, | |
| situations that would have generated errors instead cause undefined behavior. | |
| 
 | |
| @par | |
| The no error mode for OpenGL and OpenGL ES is described in detail by the | |
| [GL_KHR_no_error](https://www.opengl.org/registry/specs/KHR/no_error.txt) | |
| extension. | |
| 
 | |
| 
 | |
| @subsubsection window_hints_osx macOS specific window hints | |
| 
 | |
| @anchor GLFW_COCOA_RETINA_FRAMEBUFFER_hint | |
| __GLFW_COCOA_RETINA_FRAMEBUFFER__ specifies whether to use full resolution | |
| framebuffers on Retina displays.  Possible values are `GLFW_TRUE` and | |
| `GLFW_FALSE`.  This is ignored on other platforms. | |
| 
 | |
| @anchor GLFW_COCOA_FRAME_AUTOSAVE_hint | |
| __GLFW_COCOA_FRAME_AUTOSAVE__ specifies whether to activate frame autosaving | |
| using the window title specified at window creation.  Possible values are | |
| `GLFW_TRUE` and `GLFW_FALSE`.  This is ignored on other platforms. | |
| 
 | |
| @anchor GLFW_COCOA_GRAPHICS_SWITCHING_hint | |
| __GLFW_COCOA_GRAPHICS_SWITCHING__ specifies whether to in Automatic Graphics | |
| Switching, i.e. to allow the system to choose the integrated GPU for the OpenGL | |
| context and move it between GPUs if necessary or whether to force it to always | |
| run on the discrete GPU.  This only affects systems with both integrated and | |
| discrete GPUs.  Possible values are `GLFW_TRUE` and `GLFW_FALSE`.  This is | |
| ignored on other platforms. | |
| 
 | |
| @par | |
| Simpler programs and tools may want to enable this to save power, while games | |
| and other applications performing advanced rendering will want to leave it | |
| disabled. | |
| 
 | |
| @par | |
| A bundled application that wishes to participate in Automatic Graphics Switching | |
| should also declare this in its `Info.plist` by setting the | |
| `NSSupportsAutomaticGraphicsSwitching` key to `true`. | |
| 
 | |
| 
 | |
| @subsubsection window_hints_values Supported and default values | |
| 
 | |
| Window hint                   | Default value               | Supported values | |
| ----------------------------- | --------------------------- | ---------------- | |
| GLFW_RESIZABLE                | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_VISIBLE                  | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_DECORATED                | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_FOCUSED                  | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_AUTO_ICONIFY             | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_FLOATING                 | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_MAXIMIZED                | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_CENTER_CURSOR            | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_RED_BITS                 | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_GREEN_BITS               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_BLUE_BITS                | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_ALPHA_BITS               | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_DEPTH_BITS               | 24                          | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_STENCIL_BITS             | 8                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_ACCUM_RED_BITS           | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_ACCUM_GREEN_BITS         | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_ACCUM_BLUE_BITS          | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_ACCUM_ALPHA_BITS         | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_AUX_BUFFERS              | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_SAMPLES                  | 0                           | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_REFRESH_RATE             | `GLFW_DONT_CARE`            | 0 to `INT_MAX` or `GLFW_DONT_CARE` | |
| GLFW_STEREO                   | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_SRGB_CAPABLE             | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_DOUBLEBUFFER             | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_CLIENT_API               | `GLFW_OPENGL_API`           | `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API` | |
| GLFW_CONTEXT_CREATION_API     | `GLFW_NATIVE_CONTEXT_API`   | `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` or `GLFW_OSMESA_CONTEXT_API` | |
| GLFW_CONTEXT_VERSION_MAJOR    | 1                           | Any valid major version number of the chosen client API | |
| GLFW_CONTEXT_VERSION_MINOR    | 0                           | Any valid minor version number of the chosen client API | |
| GLFW_CONTEXT_ROBUSTNESS       | `GLFW_NO_ROBUSTNESS`        | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` | |
| GLFW_CONTEXT_RELEASE_BEHAVIOR | `GLFW_ANY_RELEASE_BEHAVIOR` | `GLFW_ANY_RELEASE_BEHAVIOR`, `GLFW_RELEASE_BEHAVIOR_FLUSH` or `GLFW_RELEASE_BEHAVIOR_NONE` | |
| GLFW_OPENGL_FORWARD_COMPAT    | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_OPENGL_DEBUG_CONTEXT     | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_OPENGL_PROFILE           | `GLFW_OPENGL_ANY_PROFILE`   | `GLFW_OPENGL_ANY_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` | |
| GLFW_COCOA_RETINA_FRAMEBUFFER | `GLFW_TRUE`                 | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_COCOA_FRAME_AUTOSAVE     | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| GLFW_COCOA_GRAPHICS_SWITCHING | `GLFW_FALSE`                | `GLFW_TRUE` or `GLFW_FALSE` | |
| 
 | |
| 
 | |
| @section window_events Window event processing | |
| 
 | |
| See @ref events. | |
| 
 | |
| 
 | |
| @section window_properties Window properties and events | |
| 
 | |
| @subsection window_userptr User pointer | |
| 
 | |
| Each window has a user pointer that can be set with @ref | |
| glfwSetWindowUserPointer and fetched with @ref glfwGetWindowUserPointer.  This | |
| can be used for any purpose you need and will not be modified by GLFW throughout | |
| the life-time of the window. | |
| 
 | |
| The initial value of the pointer is `NULL`. | |
| 
 | |
| 
 | |
| @subsection window_close Window closing and close flag | |
| 
 | |
| When the user attempts to close the window, for example by clicking the close | |
| widget or using a key chord like Alt+F4, the _close flag_ of the window is set. | |
| The window is however not actually destroyed and, unless you watch for this | |
| state change, nothing further happens. | |
| 
 | |
| The current state of the close flag is returned by @ref glfwWindowShouldClose | |
| and can be set or cleared directly with @ref glfwSetWindowShouldClose.  A common | |
| pattern is to use the close flag as a main loop condition. | |
| 
 | |
| @code | |
| while (!glfwWindowShouldClose(window)) | |
| { | |
|     render(window); | |
| 
 | |
|     glfwSwapBuffers(window); | |
|     glfwPollEvents(); | |
| } | |
| @endcode | |
| 
 | |
| If you wish to be notified when the user attempts to close a window, set a close | |
| callback. | |
| 
 | |
| @code | |
| glfwSetWindowCloseCallback(window, window_close_callback); | |
| @endcode | |
| 
 | |
| The callback function is called directly _after_ the close flag has been set. | |
| It can be used for example to filter close requests and clear the close flag | |
| again unless certain conditions are met. | |
| 
 | |
| @code | |
| void window_close_callback(GLFWwindow* window) | |
| { | |
|     if (!time_to_close) | |
|         glfwSetWindowShouldClose(window, GLFW_FALSE); | |
| } | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_size Window size | |
| 
 | |
| The size of a window can be changed with @ref glfwSetWindowSize.  For windowed | |
| mode windows, this sets the size, in | |
| [screen coordinates](@ref coordinate_systems) of the _client area_ or _content | |
| area_ of the window.  The window system may impose limits on window size. | |
| 
 | |
| @code | |
| glfwSetWindowSize(window, 640, 480); | |
| @endcode | |
| 
 | |
| For full screen windows, the specified size becomes the new resolution of the | |
| window's desired video mode.  The video mode most closely matching the new | |
| desired video mode is set immediately.  The window is resized to fit the | |
| resolution of the set video mode. | |
| 
 | |
| If you wish to be notified when a window is resized, whether by the user or | |
| the system, set a size callback. | |
| 
 | |
| @code | |
| glfwSetWindowSizeCallback(window, window_size_callback); | |
| @endcode | |
| 
 | |
| The callback function receives the new size, in screen coordinates, of the | |
| client area of the window when it is resized. | |
| 
 | |
| @code | |
| void window_size_callback(GLFWwindow* window, int width, int height) | |
| { | |
| } | |
| @endcode | |
| 
 | |
| There is also @ref glfwGetWindowSize for directly retrieving the current size of | |
| a window. | |
| 
 | |
| @code | |
| int width, height; | |
| glfwGetWindowSize(window, &width, &height); | |
| @endcode | |
| 
 | |
| @note Do not pass the window size to `glViewport` or other pixel-based OpenGL | |
| calls.  The window size is in screen coordinates, not pixels.  Use the | |
| [framebuffer size](@ref window_fbsize), which is in pixels, for pixel-based | |
| calls. | |
| 
 | |
| The above functions work with the size of the client area, but decorated windows | |
| typically have title bars and window frames around this rectangle.  You can | |
| retrieve the extents of these with @ref glfwGetWindowFrameSize. | |
| 
 | |
| @code | |
| int left, top, right, bottom; | |
| glfwGetWindowFrameSize(window, &left, &top, &right, &bottom); | |
| @endcode | |
| 
 | |
| The returned values are the distances, in screen coordinates, from the edges of | |
| the client area to the corresponding edges of the full window.  As they are | |
| distances and not coordinates, they are always zero or positive. | |
| 
 | |
| 
 | |
| @subsection window_fbsize Framebuffer size | |
| 
 | |
| While the size of a window is measured in screen coordinates, OpenGL works with | |
| pixels.  The size you pass into `glViewport`, for example, should be in pixels. | |
| On some machines screen coordinates and pixels are the same, but on others they | |
| will not be.  There is a second set of functions to retrieve the size, in | |
| pixels, of the framebuffer of a window. | |
| 
 | |
| If you wish to be notified when the framebuffer of a window is resized, whether | |
| by the user or the system, set a size callback. | |
| 
 | |
| @code | |
| glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); | |
| @endcode | |
| 
 | |
| The callback function receives the new size of the framebuffer when it is | |
| resized, which can for example be used to update the OpenGL viewport. | |
| 
 | |
| @code | |
| void framebuffer_size_callback(GLFWwindow* window, int width, int height) | |
| { | |
|     glViewport(0, 0, width, height); | |
| } | |
| @endcode | |
| 
 | |
| There is also @ref glfwGetFramebufferSize for directly retrieving the current | |
| size of the framebuffer of a window. | |
| 
 | |
| @code | |
| int width, height; | |
| glfwGetFramebufferSize(window, &width, &height); | |
| glViewport(0, 0, width, height); | |
| @endcode | |
| 
 | |
| The size of a framebuffer may change independently of the size of a window, for | |
| example if the window is dragged between a regular monitor and a high-DPI one. | |
| 
 | |
| 
 | |
| @subsection window_sizelimits Window size limits | |
| 
 | |
| The minimum and maximum size of the client area of a windowed mode window can be | |
| enforced with @ref glfwSetWindowSizeLimits.  The user may resize the window to | |
| any size and aspect ratio within the specified limits, unless the aspect ratio | |
| is also set. | |
| 
 | |
| @code | |
| glfwSetWindowSizeLimits(window, 200, 200, 400, 400); | |
| @endcode | |
| 
 | |
| To specify only a minimum size or only a maximum one, set the other pair to | |
| `GLFW_DONT_CARE`. | |
| 
 | |
| @code | |
| glfwSetWindowSizeLimits(window, 640, 480, GLFW_DONT_CARE, GLFW_DONT_CARE); | |
| @endcode | |
| 
 | |
| To disable size limits for a window, set them all to `GLFW_DONT_CARE`. | |
| 
 | |
| The aspect ratio of the client area of a windowed mode window can be enforced | |
| with @ref glfwSetWindowAspectRatio.  The user may resize the window freely | |
| unless size limits are also set, but the size will be constrained to maintain | |
| the aspect ratio. | |
| 
 | |
| @code | |
| glfwSetWindowAspectRatio(window, 16, 9); | |
| @endcode | |
| 
 | |
| The aspect ratio is specified as a numerator and denominator, corresponding to | |
| the width and height, respectively.  If you want a window to maintain its | |
| current aspect ratio, simply use its current size as the ratio. | |
| 
 | |
| @code | |
| int width, height; | |
| glfwGetWindowSize(window, &width, &height); | |
| glfwSetWindowAspectRatio(window, width, height); | |
| @endcode | |
| 
 | |
| To disable the aspect ratio limit for a window, set both terms to | |
| `GLFW_DONT_CARE`. | |
| 
 | |
| You can have both size limits and aspect ratio set for a window, but the results | |
| are undefined if they conflict. | |
| 
 | |
| 
 | |
| @subsection window_pos Window position | |
| 
 | |
| The position of a windowed-mode window can be changed with @ref | |
| glfwSetWindowPos.  This moves the window so that the upper-left corner of its | |
| client area has the specified [screen coordinates](@ref coordinate_systems). | |
| The window system may put limitations on window placement. | |
| 
 | |
| @code | |
| glfwSetWindowPos(window, 100, 100); | |
| @endcode | |
| 
 | |
| If you wish to be notified when a window is moved, whether by the user, system | |
| or your own code, set a position callback. | |
| 
 | |
| @code | |
| glfwSetWindowPosCallback(window, window_pos_callback); | |
| @endcode | |
| 
 | |
| The callback function receives the new position of the upper-left corner of the  | |
| client area when the window is moved. | |
| 
 | |
| @code | |
| void window_pos_callback(GLFWwindow* window, int xpos, int ypos) | |
| { | |
| } | |
| @endcode | |
| 
 | |
| There is also @ref glfwGetWindowPos for directly retrieving the current position | |
| of the client area of the window. | |
| 
 | |
| @code | |
| int xpos, ypos; | |
| glfwGetWindowPos(window, &xpos, &ypos); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_title Window title | |
| 
 | |
| All GLFW windows have a title, although undecorated or full screen windows may | |
| not display it or only display it in a task bar or similar interface.  You can | |
| set a UTF-8 encoded window title with @ref glfwSetWindowTitle. | |
| 
 | |
| @code | |
| glfwSetWindowTitle(window, "My Window"); | |
| @endcode | |
| 
 | |
| The specified string is copied before the function returns, so there is no need | |
| to keep it around. | |
| 
 | |
| As long as your source file is encoded as UTF-8, you can use any Unicode | |
| characters directly in the source. | |
| 
 | |
| @code | |
| glfwSetWindowTitle(window, "ラストエグザイル"); | |
| @endcode | |
| 
 | |
| If you are using C++11 or C11, you can use a UTF-8 string literal. | |
| 
 | |
| @code | |
| glfwSetWindowTitle(window, u8"This is always a UTF-8 string"); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_icon Window icon | |
| 
 | |
| Decorated windows have icons on some platforms.  You can set this icon by | |
| specifying a list of candidate images with @ref glfwSetWindowIcon. | |
| 
 | |
| @code | |
| GLFWimage images[2]; | |
| images[0] = load_icon("my_icon.png"); | |
| images[1] = load_icon("my_icon_small.png"); | |
| 
 | |
| glfwSetWindowIcon(window, 2, images); | |
| @endcode | |
| 
 | |
| The image data is 32-bit, little-endian, non-premultiplied RGBA, i.e. eight bits | |
| per channel with the red channel first.  The pixels are arranged canonically as | |
| sequential rows, starting from the top-left corner. | |
| 
 | |
| To revert to the default window icon, pass in an empty image array. | |
| 
 | |
| @code | |
| glfwSetWindowIcon(window, 0, NULL); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_monitor Window monitor | |
| 
 | |
| Full screen windows are associated with a specific monitor.  You can get the | |
| handle for this monitor with @ref glfwGetWindowMonitor. | |
| 
 | |
| @code | |
| GLFWmonitor* monitor = glfwGetWindowMonitor(window); | |
| @endcode | |
| 
 | |
| This monitor handle is one of those returned by @ref glfwGetMonitors. | |
| 
 | |
| For windowed mode windows, this function returns `NULL`.  This is how to tell | |
| full screen windows from windowed mode windows. | |
| 
 | |
| You can move windows between monitors or between full screen and windowed mode | |
| with @ref glfwSetWindowMonitor.  When making a window full screen on the same or | |
| on a different monitor, specify the desired monitor, resolution and refresh | |
| rate.  The position arguments are ignored. | |
| 
 | |
| @code | |
| const GLFWvidmode* mode = glfwGetVideoMode(monitor); | |
| 
 | |
| glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, mode->refreshRate); | |
| @endcode | |
| 
 | |
| When making the window windowed, specify the desired position and size.  The | |
| refresh rate argument is ignored. | |
| 
 | |
| @code | |
| glfwSetWindowMonitor(window, NULL, xpos, ypos, width, height, 0); | |
| @endcode | |
| 
 | |
| This restores any previous window settings such as whether it is decorated, | |
| floating, resizable, has size or aspect ratio limits, etc..  To restore a window | |
| that was originally windowed to its original size and position, save these | |
| before making it full screen and then pass them in as above. | |
| 
 | |
| 
 | |
| @subsection window_iconify Window iconification | |
| 
 | |
| Windows can be iconified (i.e. minimized) with @ref glfwIconifyWindow. | |
| 
 | |
| @code | |
| glfwIconifyWindow(window); | |
| @endcode | |
| 
 | |
| When a full screen window is iconified, the original video mode of its monitor | |
| is restored until the user or application restores the window. | |
| 
 | |
| Iconified windows can be restored with @ref glfwRestoreWindow.  This function | |
| also restores windows from maximization. | |
| 
 | |
| @code | |
| glfwRestoreWindow(window); | |
| @endcode | |
| 
 | |
| When a full screen window is restored, the desired video mode is restored to its | |
| monitor as well. | |
| 
 | |
| If you wish to be notified when a window is iconified or restored, whether by | |
| the user, system or your own code, set a iconify callback. | |
| 
 | |
| @code | |
| glfwSetWindowIconifyCallback(window, window_iconify_callback); | |
| @endcode | |
| 
 | |
| The callback function receives changes in the iconification state of the window. | |
| 
 | |
| @code | |
| void window_iconify_callback(GLFWwindow* window, int iconified) | |
| { | |
|     if (iconified) | |
|     { | |
|         // The window was iconified | |
|     } | |
|     else | |
|     { | |
|         // The window was restored | |
|     } | |
| } | |
| @endcode | |
| 
 | |
| You can also get the current iconification state with @ref glfwGetWindowAttrib. | |
| 
 | |
| @code | |
| int iconified = glfwGetWindowAttrib(window, GLFW_ICONIFIED); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_maximize Window maximization | |
| 
 | |
| Windows can be maximized (i.e. zoomed) with @ref glfwMaximizeWindow. | |
| 
 | |
| @code | |
| glfwMaximizeWindow(window); | |
| @endcode | |
| 
 | |
| Full screen windows cannot be maximized and passing a full screen window to this | |
| function does nothing. | |
| 
 | |
| Maximized windows can be restored with @ref glfwRestoreWindow.  This function | |
| also restores windows from iconification. | |
| 
 | |
| @code | |
| glfwRestoreWindow(window); | |
| @endcode | |
| 
 | |
| If you wish to be notified when a window is maximized or restored, whether by | |
| the user, system or your own code, set a maximize callback. | |
| 
 | |
| @code | |
| glfwSetWindowMaximizeCallback(window, window_maximize_callback); | |
| @endcode | |
| 
 | |
| The callback function receives changes in the maximization state of the window. | |
| 
 | |
| @code | |
| void window_maximize_callback(GLFWwindow* window, int maximized) | |
| { | |
|     if (maximized) | |
|     { | |
|         // The window was maximized | |
|     } | |
|     else | |
|     { | |
|         // The window was restored | |
|     } | |
| } | |
| @endcode | |
| 
 | |
| You can also get the current maximization state with @ref glfwGetWindowAttrib. | |
| 
 | |
| @code | |
| int maximized = glfwGetWindowAttrib(window, GLFW_MAXIMIZED); | |
| @endcode | |
| 
 | |
| By default, newly created windows are not maximized.  You can change this | |
| behavior by setting the [GLFW_MAXIMIZED](@ref GLFW_MAXIMIZED_hint) window hint | |
| before creating the window. | |
| 
 | |
| @code | |
| glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_hide Window visibility | |
| 
 | |
| Windowed mode windows can be hidden with @ref glfwHideWindow. | |
| 
 | |
| @code | |
| glfwHideWindow(window); | |
| @endcode | |
| 
 | |
| This makes the window completely invisible to the user, including removing it | |
| from the task bar, dock or window list.  Full screen windows cannot be hidden | |
| and calling @ref glfwHideWindow on a full screen window does nothing. | |
| 
 | |
| Hidden windows can be shown with @ref glfwShowWindow. | |
| 
 | |
| @code | |
| glfwShowWindow(window); | |
| @endcode | |
| 
 | |
| 
 | |
| You can also get the current visibility state with @ref glfwGetWindowAttrib. | |
| 
 | |
| @code | |
| int visible = glfwGetWindowAttrib(window, GLFW_VISIBLE); | |
| @endcode | |
| 
 | |
| By default, newly created windows are visible.  You can change this behavior by | |
| setting the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window hint before creating | |
| the window. | |
| 
 | |
| @code | |
| glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); | |
| @endcode | |
| 
 | |
| Windows created hidden are completely invisible to the user until shown.  This | |
| can be useful if you need to set up your window further before showing it, for | |
| example moving it to a specific location. | |
| 
 | |
| 
 | |
| @subsection window_focus Window input focus | |
| 
 | |
| Windows can be given input focus and brought to the front with @ref | |
| glfwFocusWindow. | |
| 
 | |
| @code | |
| glfwFocusWindow(window); | |
| @endcode | |
| 
 | |
| Keep in mind that it can be very disruptive to the user when a window is forced | |
| to the top.  For a less disruptive way of getting the user's attention, see | |
| [attention requests](@ref window_attention). | |
| 
 | |
| If you wish to be notified when a window gains or loses input focus, whether by | |
| the user, system or your own code, set a focus callback. | |
| 
 | |
| @code | |
| glfwSetWindowFocusCallback(window, window_focus_callback); | |
| @endcode | |
| 
 | |
| The callback function receives changes in the input focus state of the window. | |
| 
 | |
| @code | |
| void window_focus_callback(GLFWwindow* window, int focused) | |
| { | |
|     if (focused) | |
|     { | |
|         // The window gained input focus | |
|     } | |
|     else | |
|     { | |
|         // The window lost input focus | |
|     } | |
| } | |
| @endcode | |
| 
 | |
| You can also get the current input focus state with @ref glfwGetWindowAttrib. | |
| 
 | |
| @code | |
| int focused = glfwGetWindowAttrib(window, GLFW_FOCUSED); | |
| @endcode | |
| 
 | |
| By default, newly created windows are given input focus.  You can change this | |
| behavior by setting the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint | |
| before creating the window. | |
| 
 | |
| @code | |
| glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection window_attention Window attention request | |
| 
 | |
| If you wish to notify the user of an event without interrupting, you can request | |
| attention with @ref glfwRequestWindowAttention. | |
| 
 | |
| @code | |
| glfwRequestWindowAttention(window); | |
| @endcode | |
| 
 | |
| The system will highlight the specified window, or on platforms where this is | |
| not supported, the application as a whole.  Once the user has given it | |
| attention, the system will automatically end the request. | |
| 
 | |
| 
 | |
| @subsection window_refresh Window damage and refresh | |
| 
 | |
| If you wish to be notified when the contents of a window is damaged and needs | |
| to be refreshed, set a window refresh callback. | |
| 
 | |
| @code | |
| glfwSetWindowRefreshCallback(m_handle, window_refresh_callback); | |
| @endcode | |
| 
 | |
| The callback function is called when the contents of the window needs to be | |
| refreshed. | |
| 
 | |
| @code | |
| void window_refresh_callback(GLFWwindow* window) | |
| { | |
|     draw_editor_ui(window); | |
|     glfwSwapBuffers(window); | |
| } | |
| @endcode | |
| 
 | |
| @note On compositing window systems such as Aero, Compiz or Aqua, where the | |
| window contents are saved off-screen, this callback might only be called when | |
| the window or framebuffer is resized. | |
| 
 | |
| 
 | |
| @subsection window_attribs Window attributes | |
| 
 | |
| Windows have a number of attributes that can be returned using @ref | |
| glfwGetWindowAttrib.  Some reflect state that may change as a result of user | |
| interaction, (e.g. whether it has input focus), while others reflect inherent | |
| properties of the window (e.g. what kind of border it has).  Some are related to | |
| the window and others to its OpenGL or OpenGL ES context. | |
| 
 | |
| @code | |
| if (glfwGetWindowAttrib(window, GLFW_FOCUSED)) | |
| { | |
|     // window has input focus | |
| } | |
| @endcode | |
| 
 | |
| The [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), | |
| [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), | |
| [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and | |
| [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) window attributes can be | |
| changed with @ref glfwSetWindowAttrib. | |
| 
 | |
| @code | |
| glfwSetWindowAttrib(window, GLFW_RESIZABLE, GLFW_FALSE); | |
| @endcode | |
| 
 | |
| 
 | |
| 
 | |
| @subsubsection window_attribs_wnd Window related attributes | |
| 
 | |
| @anchor GLFW_FOCUSED_attrib | |
| __GLFW_FOCUSED__ indicates whether the specified window has input focus.  See | |
| @ref window_focus for details. | |
| 
 | |
| @anchor GLFW_ICONIFIED_attrib | |
| __GLFW_ICONIFIED__ indicates whether the specified window is iconified. | |
| See @ref window_iconify for details. | |
| 
 | |
| @anchor GLFW_MAXIMIZED_attrib | |
| __GLFW_MAXIMIZED__ indicates whether the specified window is maximized.  See | |
| @ref window_maximize for details. | |
| 
 | |
| @anchor GLFW_VISIBLE_attrib | |
| __GLFW_VISIBLE__ indicates whether the specified window is visible.  See @ref | |
| window_hide for details. | |
| 
 | |
| @anchor GLFW_RESIZABLE_attrib | |
| __GLFW_RESIZABLE__ indicates whether the specified window is resizable _by the | |
| user_.  This can be set before creation with the | |
| [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_hint) window hint or after with @ref | |
| glfwSetWindowAttrib. | |
| 
 | |
| @anchor GLFW_DECORATED_attrib | |
| __GLFW_DECORATED__ indicates whether the specified window has decorations such | |
| as a border, a close widget, etc.  This can be set before creation with the | |
| [GLFW_DECORATED](@ref GLFW_DECORATED_hint) window hint or after with @ref | |
| glfwSetWindowAttrib. | |
| 
 | |
| @anchor GLFW_AUTO_ICONIFY_attrib | |
| __GLFW_AUTO_ICONIFY__ indicates whether the specified full screen window is | |
| iconified on focus loss, a close widget, etc.  This can be set before creation | |
| with the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint or after | |
| with @ref glfwSetWindowAttrib. | |
| 
 | |
| @anchor GLFW_FLOATING_attrib | |
| __GLFW_FLOATING__ indicates whether the specified window is floating, also | |
| called topmost or always-on-top.  This can be set before creation with the | |
| [GLFW_FLOATING](@ref GLFW_FLOATING_hint) window hint or after with @ref | |
| glfwSetWindowAttrib. | |
| 
 | |
| 
 | |
| @subsubsection window_attribs_ctx Context related attributes | |
| 
 | |
| @anchor GLFW_CLIENT_API_attrib | |
| __GLFW_CLIENT_API__ indicates the client API provided by the window's context; | |
| either `GLFW_OPENGL_API`, `GLFW_OPENGL_ES_API` or `GLFW_NO_API`. | |
| 
 | |
| @anchor GLFW_CONTEXT_CREATION_API_attrib | |
| __GLFW_CONTEXT_CREATION_API__ indicates the context creation API used to create | |
| the window's context; either `GLFW_NATIVE_CONTEXT_API`, `GLFW_EGL_CONTEXT_API` | |
| or `GLFW_OSMESA_CONTEXT_API`. | |
| 
 | |
| @anchor GLFW_CONTEXT_VERSION_MAJOR_attrib | |
| @anchor GLFW_CONTEXT_VERSION_MINOR_attrib | |
| @anchor GLFW_CONTEXT_REVISION_attrib | |
| __GLFW_CONTEXT_VERSION_MAJOR__, __GLFW_CONTEXT_VERSION_MINOR__ and | |
| __GLFW_CONTEXT_REVISION__ indicate the client API version of the window's | |
| context. | |
| 
 | |
| @note Do not confuse these attributes with `GLFW_VERSION_MAJOR`, | |
| `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` which provide the API version | |
| of the GLFW header. | |
| 
 | |
| @anchor GLFW_OPENGL_FORWARD_COMPAT_attrib | |
| __GLFW_OPENGL_FORWARD_COMPAT__ is `GLFW_TRUE` if the window's context is an | |
| OpenGL forward-compatible one, or `GLFW_FALSE` otherwise. | |
| 
 | |
| @anchor GLFW_OPENGL_DEBUG_CONTEXT_attrib | |
| __GLFW_OPENGL_DEBUG_CONTEXT__ is `GLFW_TRUE` if the window's context is an | |
| OpenGL debug context, or `GLFW_FALSE` otherwise. | |
| 
 | |
| @anchor GLFW_OPENGL_PROFILE_attrib | |
| __GLFW_OPENGL_PROFILE__ indicates the OpenGL profile used by the context.  This | |
| is `GLFW_OPENGL_CORE_PROFILE` or `GLFW_OPENGL_COMPAT_PROFILE` if the context | |
| uses a known profile, or `GLFW_OPENGL_ANY_PROFILE` if the OpenGL profile is | |
| unknown or the context is an OpenGL ES context.  Note that the returned profile | |
| may not match the profile bits of the context flags, as GLFW will try other | |
| means of detecting the profile when no bits are set. | |
| 
 | |
| @anchor GLFW_CONTEXT_ROBUSTNESS_attrib | |
| __GLFW_CONTEXT_ROBUSTNESS__ indicates the robustness strategy used by the | |
| context.  This is `GLFW_LOSE_CONTEXT_ON_RESET` or `GLFW_NO_RESET_NOTIFICATION` | |
| if the window's context supports robustness, or `GLFW_NO_ROBUSTNESS` otherwise. | |
| 
 | |
| 
 | |
| @subsubsection window_attribs_fb Framebuffer related attributes | |
| 
 | |
| GLFW does not expose attributes of the default framebuffer (i.e. the framebuffer | |
| attached to the window) as these can be queried directly with either OpenGL, | |
| OpenGL ES or Vulkan. | |
| 
 | |
| If you are using version 3.0 or later of OpenGL or OpenGL ES, the | |
| `glGetFramebufferAttachmentParameteriv` function can be used to retrieve the | |
| number of bits for the red, green, blue, alpha, depth and stencil buffer | |
| channels.  Otherwise, the `glGetIntegerv` function can be used. | |
| 
 | |
| The number of MSAA samples are always retrieved with `glGetIntegerv`.  For | |
| contexts supporting framebuffer objects, the number of samples of the currently | |
| bound framebuffer is returned. | |
| 
 | |
| Attribute    | glGetIntegerv     | glGetFramebufferAttachmentParameteriv | |
| ------------ | ----------------- | ------------------------------------- | |
| Red bits     | `GL_RED_BITS`     | `GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE` | |
| Green bits   | `GL_GREEN_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` | |
| Blue bits    | `GL_BLUE_BITS`    | `GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` | |
| Alpha bits   | `GL_ALPHA_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` | |
| Depth bits   | `GL_DEPTH_BITS`   | `GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` | |
| Stencil bits | `GL_STENCIL_BITS` | `GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` | |
| MSAA samples | `GL_SAMPLES`      | _Not provided by this function_ | |
| 
 | |
| When calling `glGetFramebufferAttachmentParameteriv`, the red, green, blue and | |
| alpha sizes are queried from the `GL_BACK_LEFT`, while the depth and stencil | |
| sizes are queried from the `GL_DEPTH` and `GL_STENCIL` attachments, | |
| respectively. | |
| 
 | |
| 
 | |
| @section buffer_swap Buffer swapping | |
| 
 | |
| GLFW windows are by default double buffered.  That means that you have two | |
| rendering buffers; a front buffer and a back buffer.  The front buffer is | |
| the one being displayed and the back buffer the one you render to. | |
| 
 | |
| When the entire frame has been rendered, it is time to swap the back and the | |
| front buffers in order to display what has been rendered and begin rendering | |
| a new frame.  This is done with @ref glfwSwapBuffers. | |
| 
 | |
| @code | |
| glfwSwapBuffers(window); | |
| @endcode | |
| 
 | |
| Sometimes it can be useful to select when the buffer swap will occur.  With the | |
| function @ref glfwSwapInterval it is possible to select the minimum number of | |
| monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was | |
| called before swapping the buffers: | |
| 
 | |
| @code | |
| glfwSwapInterval(1); | |
| @endcode | |
| 
 | |
| If the interval is zero, the swap will take place immediately when @ref | |
| glfwSwapBuffers is called without waiting for a refresh.  Otherwise at least | |
| interval retraces will pass between each buffer swap.  Using a swap interval of | |
| zero can be useful for benchmarking purposes, when it is not desirable to | |
| measure the time it takes to wait for the vertical retrace.  However, a swap | |
| interval of one lets you avoid tearing. | |
| 
 | |
| Note that this may not work on all machines, as some drivers have | |
| user-controlled settings that override any swap interval the application | |
| requests. | |
| 
 | |
| */
 | |
| 
 |