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				| /*! | |
| 
 | |
| @page news Release notes | |
| 
 | |
| @section news_33 Release notes for 3.3 | |
| 
 | |
| 
 | |
| @subsection news_33_geterror Error query | |
| 
 | |
| GLFW now supports querying the last error code for the calling thread and its | |
| human-readable description with @ref glfwGetError. | |
| 
 | |
| @see @ref error_handling | |
| 
 | |
| 
 | |
| @subsection news_33_gamepad SDL_GameControllerDB support and gamepad input | |
| 
 | |
| GLFW now supports remapping of gamepads and controllers to a 360-like controller | |
| layout with @ref glfwJoystickIsGamepad, @ref glfwGetJoystickGUID, @ref | |
| glfwGetGamepadName, @ref glfwGetGamepadState and @ref glfwUpdateGamepadMappings, | |
| and the input state struct @ref GLFWgamepadstate. | |
| 
 | |
| @sa @ref gamepad | |
| 
 | |
| 
 | |
| @subsection news_33_attention User attention request | |
| 
 | |
| GLFW now supports requesting user attention to a specific window (on macOS to | |
| the application as a whole) with @ref glfwRequestWindowAttention. | |
| 
 | |
| @see @ref window_attention | |
| 
 | |
| 
 | |
| @subsection news_33_maximize Window maximization callback | |
| 
 | |
| GLFW now supports notifying the application that the window has been maximized | |
| @ref glfwSetWindowMaximizeCallback. | |
| 
 | |
| @see @ref window_maximize | |
| 
 | |
| 
 | |
| @subsection news_33_keyscancode Platform-specific key scancode query | |
| 
 | |
| GLFW now supports querying the platform dependent scancode of any physical key | |
| with @ref glfwGetKeyScancode. | |
| 
 | |
| @see @ref input_key | |
| 
 | |
| 
 | |
| @subsection news_33_setwindowattrib Support for updating window attributes | |
| 
 | |
| GLFW now supports changing the [GLFW_DECORATED](@ref GLFW_DECORATED_attrib), | |
| [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib), | |
| [GLFW_FLOATING](@ref GLFW_FLOATING_attrib) and | |
| [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) attributes for existing | |
| windows with @ref glfwSetWindowAttrib. | |
| 
 | |
| @see @ref window_attribs | |
| 
 | |
| 
 | |
| @subsection news_33_inithint Support for initialization hints | |
| 
 | |
| GLFW now supports setting library initialization hints with @ref glfwInitHint | |
| or @ref glfwInitHintString.  These must be set before initialization to take | |
| effect. | |
| 
 | |
| @see @ref init_hints | |
| 
 | |
| 
 | |
| @subsection news_33_platformhints Support for platform specific hints | |
| 
 | |
| GLFW now supports platform specific init and window hints to control system | |
| features that are only available on a single platform. | |
| 
 | |
| @see @ref init_hints_osx | |
| @see @ref window_hints_osx | |
| 
 | |
| 
 | |
| @subsection news_33_joyhats Support for joystick hats | |
| 
 | |
| GLFW now supports querying the hats (or POVs or D-pads) of a joystick with @ref | |
| glfwGetJoystickHats.  Hats are by default also exposed as buttons, but this can | |
| be disabled with the @ref GLFW_JOYSTICK_HAT_BUTTONS init hint. | |
| 
 | |
| @see @ref joystick_hat | |
| 
 | |
| 
 | |
| @subsection news_33_centercursor Cursor centering window hint | |
| 
 | |
| GLFW now supports controlling whether the cursor is centered over newly created | |
| full screen windows with the [GLFW_CENTER_CURSOR](@ref GLFW_CENTER_CURSOR_hint) | |
| window hint.  It is enabled by default. | |
| 
 | |
| 
 | |
| @subsection news_33_rawmotion Support for raw mouse motion | |
| 
 | |
| GLFW now uses raw (unscaled and unaccelerated) mouse motion in disabled cursor | |
| mode on platforms where this is available, specifically Windows and X11. | |
| 
 | |
| 
 | |
| @subsection news_33_moltenvk Support for Vulkan on macOS via MoltenVK | |
| 
 | |
| GLFW now supports the `VK_MVK_macos_surface` window surface creation extension | |
| provided by [MoltenVK](https://moltengl.com/moltenvk/). | |
| 
 | |
| @see @ref vulkan_guide | |
| 
 | |
| 
 | |
| @subsection news_33_osmesa OSMesa backend for headless software rendering | |
| 
 | |
| GLFW now supports creating offscreen OpenGL contexts using | |
| [OSMesa](https://www.mesa3d.org/osmesa.html) by setting | |
| [GLFW_CONTEXT_CREATION_API](@ref GLFW_CONTEXT_CREATION_API_hint) to | |
| `GLFW_OSMESA_CONTEXT_API`. | |
| 
 | |
| There is also a new null backend that uses OSMesa as its native context | |
| creation API, intended for automated testing.  This backend does not provide | |
| input. | |
| 
 | |
| 
 | |
| @subsection news_33_primary X11 primary selection access | |
| 
 | |
| GLFW now supports querying and setting the X11 primary selection via the native | |
| access functions @ref glfwGetX11SelectionString and @ref | |
| glfwSetX11SelectionString. | |
| 
 | |
| 
 | |
| @section news_32 Release notes for 3.2 | |
| 
 | |
| 
 | |
| @subsection news_32_vulkan Support for Vulkan | |
| 
 | |
| GLFW now supports basic integration with Vulkan with @ref glfwVulkanSupported, | |
| @ref glfwGetRequiredInstanceExtensions, @ref glfwGetInstanceProcAddress, @ref | |
| glfwGetPhysicalDevicePresentationSupport and @ref glfwCreateWindowSurface. | |
| Vulkan header inclusion can be selected with | |
| @ref GLFW_INCLUDE_VULKAN. | |
| 
 | |
| 
 | |
| @subsection news_32_setwindowmonitor Window mode switching | |
| 
 | |
| GLFW now supports switching between windowed and full screen modes and updating | |
| the monitor and desired resolution and refresh rate of full screen windows with | |
| @ref glfwSetWindowMonitor. | |
| 
 | |
| 
 | |
| @subsection news_32_maximize Window maxmimization support | |
| 
 | |
| GLFW now supports window maximization with @ref glfwMaximizeWindow and the | |
| @ref GLFW_MAXIMIZED window hint and attribute. | |
| 
 | |
| 
 | |
| @subsection news_32_focus Window input focus control | |
| 
 | |
| GLFW now supports giving windows input focus with @ref glfwFocusWindow. | |
| 
 | |
| 
 | |
| @subsection news_32_sizelimits Window size limit support | |
| 
 | |
| GLFW now supports setting both absolute and relative window size limits with | |
| @ref glfwSetWindowSizeLimits and @ref glfwSetWindowAspectRatio. | |
| 
 | |
| 
 | |
| @subsection news_32_keyname Localized key names | |
| 
 | |
| GLFW now supports querying the localized name of printable keys with @ref | |
| glfwGetKeyName, either by key token or by scancode. | |
| 
 | |
| 
 | |
| @subsection news_32_waittimeout Wait for events with timeout | |
| 
 | |
| GLFW now supports waiting for events for a set amount of time with @ref | |
| glfwWaitEventsTimeout. | |
| 
 | |
| 
 | |
| @subsection news_32_icon Window icon support | |
| 
 | |
| GLFW now supports setting the icon of windows with @ref glfwSetWindowIcon. | |
| 
 | |
| 
 | |
| @subsection news_32_timer Raw timer access | |
| 
 | |
| GLFW now supports raw timer values with @ref glfwGetTimerValue and @ref | |
| glfwGetTimerFrequency. | |
| 
 | |
| 
 | |
| @subsection news_32_joystick Joystick connection callback | |
| 
 | |
| GLFW now supports notifying when a joystick has been connected or disconnected | |
| with @ref glfwSetJoystickCallback. | |
| 
 | |
| 
 | |
| @subsection news_32_noapi Context-less windows | |
| 
 | |
| GLFW now supports creating windows without a OpenGL or OpenGL ES context by | |
| setting the [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_NO_API`. | |
| 
 | |
| 
 | |
| @subsection news_32_contextapi Run-time context creation API selection | |
| 
 | |
| GLFW now supports selecting and querying the context creation API at run-time | |
| with the @ref GLFW_CONTEXT_CREATION_API hint and attribute. | |
| 
 | |
| 
 | |
| @subsection news_32_noerror Error-free context creation | |
| 
 | |
| GLFW now supports creating and querying OpenGL and OpenGL ES contexts that do | |
| not emit errors with the @ref GLFW_CONTEXT_NO_ERROR hint, provided the machine | |
| supports the `GL_KHR_no_error` extension. | |
| 
 | |
| 
 | |
| @subsection news_32_cmake CMake config-file package support | |
| 
 | |
| GLFW now supports being used as a | |
| [config-file package](@ref build_link_cmake_package) from other projects for | |
| easy linking with the library and its dependencies. | |
| 
 | |
| 
 | |
| @section news_31 Release notes for 3.1 | |
| 
 | |
| These are the release highlights.  For a full list of changes see the | |
| [version history](http://www.glfw.org/changelog.html). | |
| 
 | |
| 
 | |
| @subsection news_31_cursor Custom mouse cursor images | |
| 
 | |
| GLFW now supports creating and setting both custom cursor images and standard | |
| cursor shapes.  They are created with @ref glfwCreateCursor or @ref | |
| glfwCreateStandardCursor, set with @ref glfwSetCursor and destroyed with @ref | |
| glfwDestroyCursor. | |
| 
 | |
| @see @ref cursor_object | |
| 
 | |
| 
 | |
| @subsection news_31_drop Path drop event | |
| 
 | |
| GLFW now provides a callback for receiving the paths of files and directories | |
| dropped onto GLFW windows.  The callback is set with @ref glfwSetDropCallback. | |
| 
 | |
| @see @ref path_drop | |
| 
 | |
| 
 | |
| @subsection news_31_emptyevent Main thread wake-up | |
| 
 | |
| GLFW now provides the @ref glfwPostEmptyEvent function for posting an empty | |
| event from another thread to the main thread event queue, causing @ref | |
| glfwWaitEvents to return. | |
| 
 | |
| @see @ref events | |
| 
 | |
| 
 | |
| @subsection news_31_framesize Window frame size query | |
| 
 | |
| GLFW now supports querying the size, on each side, of the frame around the | |
| client area of a window, with @ref glfwGetWindowFrameSize. | |
| 
 | |
| @see [Window size](@ref window_size) | |
| 
 | |
| 
 | |
| @subsection news_31_autoiconify Simultaneous multi-monitor rendering | |
| 
 | |
| GLFW now supports disabling auto-iconification of full screen windows with | |
| the [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_hint) window hint.  This is | |
| intended for people building multi-monitor installations, where you need windows | |
| to stay in full screen despite losing input focus. | |
| 
 | |
| 
 | |
| @subsection news_31_floating Floating windows | |
| 
 | |
| GLFW now supports floating windows, also called topmost or always on top, for | |
| easier debugging with the @ref GLFW_FLOATING window hint and attribute. | |
| 
 | |
| 
 | |
| @subsection news_31_focused Initially unfocused windows | |
| 
 | |
| GLFW now supports preventing a windowed mode window from gaining input focus on | |
| creation, with the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) window hint. | |
| 
 | |
| 
 | |
| @subsection news_31_direct Direct access for window attributes and cursor position | |
| 
 | |
| GLFW now queries the window input focus, visibility and iconification attributes | |
| and the cursor position directly instead of returning cached data. | |
| 
 | |
| 
 | |
| @subsection news_31_charmods Character with modifiers callback | |
| 
 | |
| GLFW now provides a callback for character events with modifier key bits.  The | |
| callback is set with @ref glfwSetCharModsCallback.  Unlike the regular character | |
| callback, this will report character events that will not result in a character | |
| being input, for example if the Control key is held down. | |
| 
 | |
| @see @ref input_char | |
| 
 | |
| 
 | |
| @subsection news_31_single Single buffered framebuffers | |
| 
 | |
| GLFW now supports the creation of single buffered windows, with the @ref | |
| GLFW_DOUBLEBUFFER hint. | |
| 
 | |
| 
 | |
| @subsection news_31_glext Macro for including extension header | |
| 
 | |
| GLFW now includes the extension header appropriate for the chosen OpenGL or | |
| OpenGL ES header when @ref GLFW_INCLUDE_GLEXT is defined.  GLFW does not provide | |
| these headers.  They must be provided by your development environment or your | |
| OpenGL or OpenGL ES SDK. | |
| 
 | |
| 
 | |
| @subsection news_31_release Context release behaviors | |
| 
 | |
| GLFW now supports controlling and querying whether the pipeline is flushed when | |
| a context is made non-current, with the @ref GLFW_CONTEXT_RELEASE_BEHAVIOR hint | |
| and attribute, provided the machine supports the `GL_KHR_context_flush_control` | |
| extension. | |
| 
 | |
| 
 | |
| @subsection news_31_wayland (Experimental) Wayland support | |
| 
 | |
| GLFW now has an _experimental_ Wayland display protocol backend that can be | |
| selected on Linux with a CMake option. | |
| 
 | |
| 
 | |
| @subsection news_31_mir (Experimental) Mir support | |
| 
 | |
| GLFW now has an _experimental_ Mir display server backend that can be selected | |
| on Linux with a CMake option. | |
| 
 | |
| 
 | |
| @section news_30 Release notes for 3.0 | |
| 
 | |
| These are the release highlights.  For a full list of changes see the | |
| [version history](http://www.glfw.org/changelog.html). | |
| 
 | |
| 
 | |
| @subsection news_30_cmake CMake build system | |
| 
 | |
| GLFW now uses the CMake build system instead of the various makefiles and | |
| project files used by earlier versions.  CMake is available for all platforms | |
| supported by GLFW, is present in most package systems and can generate | |
| makefiles and/or project files for most popular development environments. | |
| 
 | |
| For more information on how to use CMake, see the | |
| [CMake manual](http://cmake.org/cmake/help/documentation.html). | |
| 
 | |
| 
 | |
| @subsection news_30_multiwnd Multi-window support | |
| 
 | |
| GLFW now supports the creation of multiple windows, each with their own OpenGL | |
| or OpenGL ES context, and all window functions now take a window handle.  Event | |
| callbacks are now per-window and are provided with the handle of the window that | |
| received the event.  The @ref glfwMakeContextCurrent function has been added to | |
| select which context is current on a given thread. | |
| 
 | |
| 
 | |
| @subsection news_30_multimon Multi-monitor support | |
| 
 | |
| GLFW now explicitly supports multiple monitors.  They can be enumerated with | |
| @ref glfwGetMonitors, queried with @ref glfwGetVideoModes, @ref | |
| glfwGetMonitorPos, @ref glfwGetMonitorName and @ref glfwGetMonitorPhysicalSize, | |
| and specified at window creation to make the newly created window full screen on | |
| that specific monitor. | |
| 
 | |
| 
 | |
| @subsection news_30_unicode Unicode support | |
| 
 | |
| All string arguments to GLFW functions and all strings returned by GLFW now use | |
| the UTF-8 encoding.  This includes the window title, error string, clipboard | |
| text, monitor and joystick names as well as the extension function arguments (as | |
| ASCII is a subset of UTF-8). | |
| 
 | |
| 
 | |
| @subsection news_30_clipboard Clipboard text I/O | |
| 
 | |
| GLFW now supports reading and writing plain text to and from the system | |
| clipboard, with the @ref glfwGetClipboardString and @ref glfwSetClipboardString | |
| functions. | |
| 
 | |
| 
 | |
| @subsection news_30_gamma Gamma ramp support | |
| 
 | |
| GLFW now supports setting and reading back the gamma ramp of monitors, with the | |
| @ref glfwGetGammaRamp and @ref glfwSetGammaRamp functions.  There is also @ref | |
| glfwSetGamma, which generates a ramp from a gamma value and then sets it. | |
| 
 | |
| 
 | |
| @subsection news_30_gles OpenGL ES support | |
| 
 | |
| GLFW now supports the creation of OpenGL ES contexts, by setting the | |
| [GLFW_CLIENT_API](@ref GLFW_CLIENT_API_hint) hint to `GLFW_OPENGL_ES_API`, where | |
| creation of such contexts are supported.  Note that GLFW _does not implement_ | |
| OpenGL ES, so your driver must provide support in a way usable by GLFW.  Modern | |
| Nvidia and Intel drivers support creation of OpenGL ES context using the GLX and | |
| WGL APIs, while AMD provides an EGL implementation instead. | |
| 
 | |
| 
 | |
| @subsection news_30_egl (Experimental) EGL support | |
| 
 | |
| GLFW now has an experimental EGL context creation back end that can be selected | |
| through CMake options. | |
| 
 | |
| 
 | |
| @subsection news_30_hidpi High-DPI support | |
| 
 | |
| GLFW now supports high-DPI monitors on both Windows and macOS, giving windows | |
| full resolution framebuffers where other UI elements are scaled up.  To achieve | |
| this, @ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have | |
| been added.  These work with pixels, while the rest of the GLFW API works with | |
| screen coordinates.  This is important as OpenGL uses pixels, not screen | |
| coordinates. | |
| 
 | |
| 
 | |
| @subsection news_30_error Error callback | |
| 
 | |
| GLFW now has an error callback, which can provide your application with much | |
| more detailed diagnostics than was previously possible.  The callback is passed | |
| an error code and a description string. | |
| 
 | |
| 
 | |
| @subsection news_30_wndptr Per-window user pointer | |
| 
 | |
| Each window now has a user-defined pointer, retrieved with @ref | |
| glfwGetWindowUserPointer and set with @ref glfwSetWindowUserPointer, to make it | |
| easier to integrate GLFW into C++ code. | |
| 
 | |
| 
 | |
| @subsection news_30_iconifyfun Window iconification callback | |
| 
 | |
| Each window now has a callback for iconification and restoration events, | |
| which is set with @ref glfwSetWindowIconifyCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_wndposfun Window position callback | |
| 
 | |
| Each window now has a callback for position events, which is set with @ref | |
| glfwSetWindowPosCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_wndpos Window position query | |
| 
 | |
| The position of a window can now be retrieved using @ref glfwGetWindowPos. | |
| 
 | |
| 
 | |
| @subsection news_30_focusfun Window focus callback | |
| 
 | |
| Each windows now has a callback for focus events, which is set with @ref | |
| glfwSetWindowFocusCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_enterleave Cursor enter/leave callback | |
| 
 | |
| Each window now has a callback for when the mouse cursor enters or leaves its | |
| client area, which is set with @ref glfwSetCursorEnterCallback. | |
| 
 | |
| 
 | |
| @subsection news_30_wndtitle Initial window title | |
| 
 | |
| The title of a window is now specified at creation time, as one of the arguments | |
| to @ref glfwCreateWindow. | |
| 
 | |
| 
 | |
| @subsection news_30_hidden Hidden windows | |
| 
 | |
| Windows can now be hidden with @ref glfwHideWindow, shown using @ref | |
| glfwShowWindow and created initially hidden with the @ref GLFW_VISIBLE window | |
| hint and attribute.  This allows for off-screen rendering in a way compatible | |
| with most drivers, as well as moving a window to a specific position before | |
| showing it. | |
| 
 | |
| 
 | |
| @subsection news_30_undecorated Undecorated windows | |
| 
 | |
| Windowed mode windows can now be created without decorations, e.g. things like | |
| a frame, a title bar, with the @ref GLFW_DECORATED window hint and attribute. | |
| This allows for the creation of things like splash screens. | |
| 
 | |
| 
 | |
| @subsection news_30_keymods Modifier key bit masks | |
| 
 | |
| [Modifier key bit mask](@ref mods) parameters have been added to the | |
| [mouse button](@ref GLFWmousebuttonfun) and [key](@ref GLFWkeyfun) callbacks. | |
| 
 | |
| 
 | |
| @subsection news_30_scancode Platform-specific scancodes | |
| 
 | |
| A scancode parameter has been added to the [key callback](@ref GLFWkeyfun). Keys | |
| that don't have a [key token](@ref keys) still get passed on with the key | |
| parameter set to `GLFW_KEY_UNKNOWN`.  These scancodes will vary between machines | |
| and are intended to be used for key bindings. | |
| 
 | |
| 
 | |
| @subsection news_30_jsname Joystick names | |
| 
 | |
| The name of a joystick can now be retrieved using @ref glfwGetJoystickName. | |
| 
 | |
| 
 | |
| @subsection news_30_doxygen Doxygen documentation | |
| 
 | |
| You are reading it. | |
| 
 | |
| */
 | |
| 
 |