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				| /*!  | |
| 
 | |
| @page intro_guide Introduction to the API | |
|   | |
| @tableofcontents | |
| 
 | |
| This guide introduces the basic concepts of GLFW and describes initialization, | |
| error handling and API guarantees and limitations.  For a broad but shallow | |
| tutorial, see @ref quick_guide instead.  For details on a specific function in | |
| this category, see the @ref init. | |
| 
 | |
| There are also guides for the other areas of GLFW. | |
| 
 | |
|  - @ref window_guide | |
|  - @ref context_guide | |
|  - @ref vulkan_guide | |
|  - @ref monitor_guide | |
|  - @ref input_guide | |
| 
 | |
| 
 | |
| @section intro_init Initialization and termination | |
| 
 | |
| Before most GLFW functions may be called, the library must be initialized. | |
| This initialization checks what features are available on the machine, | |
| enumerates monitors and joysticks, initializes the timer and performs any | |
| required platform-specific initialization. | |
| 
 | |
| Only the following functions may be called before the library has been | |
| successfully initialized, and only from the main thread. | |
| 
 | |
|  - @ref glfwGetVersion | |
|  - @ref glfwGetVersionString | |
|  - @ref glfwGetError | |
|  - @ref glfwSetErrorCallback | |
|  - @ref glfwInitHint | |
|  - @ref glfwInitHintString | |
|  - @ref glfwInit | |
|  - @ref glfwTerminate | |
| 
 | |
| Calling any other function before successful initialization will cause a @ref | |
| GLFW_NOT_INITIALIZED error. | |
| 
 | |
| 
 | |
| @subsection intro_init_init Initializing GLFW | |
| 
 | |
| The library is initialized with @ref glfwInit, which returns `GLFW_FALSE` if an | |
| error occurred. | |
| 
 | |
| @code | |
| if (!glfwInit()) | |
| { | |
|     // Handle initialization failure | |
| } | |
| @endcode | |
| 
 | |
| If any part of initialization fails, any parts that succeeded are terminated as | |
| if @ref glfwTerminate had been called.  The library only needs to be initialized | |
| once and additional calls to an already initialized library will simply return | |
| `GLFW_TRUE` immediately. | |
| 
 | |
| Once the library has been successfully initialized, it should be terminated | |
| before the application exits.  Modern systems are very good at freeing resources | |
| allocated by programs that simply exit, but GLFW sometimes has to change global | |
| system settings and these might not be restored without termination. | |
| 
 | |
| 
 | |
| @subsection init_hints Initialization hints | |
| 
 | |
| Initialization hints are set before @ref glfwInit and affect how the library | |
| behaves until termination.  Integer type hints are set with @ref glfwInitHint | |
| and string type hints with @ref glfwInitHintString. | |
| 
 | |
| @code | |
| glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE); | |
| @endcode | |
| 
 | |
| The values you set hints to are never reset by GLFW, but they only take effect | |
| during initialization.  Once GLFW has been initialized, any values you set will | |
| be ignored until the library is terminated and initialized again. | |
| 
 | |
| Some hints are platform specific.  These may be set on any platform but they | |
| will only affect their specific platform.  Other platforms will simply ignore | |
| them.  Setting these hints requires no platform specific headers or functions. | |
| 
 | |
| @anchor GLFW_JOYSTICK_HAT_BUTTONS | |
| __GLFW_JOYSTICK_HAT_BUTTONS__ specifies whether to also expose joystick hats as | |
| buttons, for compatibility with earlier versions of GLFW that did not have @ref | |
| glfwGetJoystickHats.  Set this with @ref glfwInitHint. | |
| 
 | |
| 
 | |
| @subsubsection init_hints_osx macOS specific init hints | |
| 
 | |
| @anchor GLFW_COCOA_CHDIR_RESOURCES | |
| __GLFW_COCOA_CHDIR_RESOURCES__ specifies whether to set the current directory to | |
| the application to the `Contents/Resources` subdirectory of the application's | |
| bundle, if present.  Set this with @ref glfwInitHint. | |
| 
 | |
| @anchor GLFW_COCOA_MENUBAR | |
| __GLFW_COCOA_MENUBAR__ specifies whether to create a basic menu bar, either from | |
| a nib or manually, when the first window is created, which is when AppKit is | |
| initialized.  Set this with @ref glfwInitHint. | |
| 
 | |
| 
 | |
| @subsubsection init_hints_x11 X11 specific init hints | |
| 
 | |
| @anchor GLFW_X11_WM_CLASS_NAME | |
| @anchor GLFW_X11_WM_CLASS_CLASS | |
| __GLFW_X11_WM_CLASS_NAME__ and __GLFW_X11_WM_CLASS_CLASS__ specifies the desired | |
| ASCII encoded name and class parts of the ICCCM `WM_CLASS` hint for all windows. | |
| Set this with @ref glfwInitHintString. | |
| 
 | |
| 
 | |
| @subsubsection init_hints_values Supported and default values | |
| 
 | |
| Initialization hint             | Default value | Supported values | |
| ------------------------------- | ------------- | ---------------- | |
| @ref GLFW_JOYSTICK_HAT_BUTTONS  | `GLFW_TRUE`   | `GLFW_TRUE` or `GLFW_FALSE` | |
| @ref GLFW_COCOA_CHDIR_RESOURCES | `GLFW_TRUE`   | `GLFW_TRUE` or `GLFW_FALSE` | |
| @ref GLFW_COCOA_MENUBAR         | `GLFW_TRUE`   | `GLFW_TRUE` or `GLFW_FALSE` | |
| @ref GLFW_X11_WM_CLASS_NAME     | `""`          | An ASCII encoded `WM_CLASS` name | |
| @ref GLFW_X11_WM_CLASS_CLASS    | `""`          | An ASCII encoded `WM_CLASS` class | |
| 
 | |
| 
 | |
| @subsection intro_init_terminate Terminating GLFW | |
| 
 | |
| Before your application exits, you should terminate the GLFW library if it has | |
| been initialized.  This is done with @ref glfwTerminate. | |
| 
 | |
| @code | |
| glfwTerminate(); | |
| @endcode | |
| 
 | |
| This will destroy any remaining window, monitor and cursor objects, restore any | |
| modified gamma ramps, re-enable the screensaver if it had been disabled and free | |
| any other resources allocated by GLFW. | |
| 
 | |
| Once the library is terminated, it is as if it had never been initialized and | |
| you will need to initialize it again before being able to use GLFW.  If the | |
| library was not initialized or had already been terminated, it return | |
| immediately.  | |
| 
 | |
| 
 | |
| @section error_handling Error handling | |
| 
 | |
| Some GLFW functions have return values that indicate an error, but this is often | |
| not very helpful when trying to figure out what happened or why it occurred. | |
| Other functions have no return value reserved for errors, so error notification | |
| needs a separate channel.  Finally, far from all GLFW functions have return | |
| values. | |
| 
 | |
| The last [error code](@ref errors) for the calling thread can be queried at any | |
| time with @ref glfwGetError. | |
| 
 | |
| @code | |
| int code = glfwGetError(NULL); | |
| 
 | |
| if (code != GLFW_NO_ERROR) | |
|     handle_error(code); | |
| @endcode | |
| 
 | |
| If no error has occurred since the last call, @ref GLFW_NO_ERROR (zero) is | |
| returned.  The error is cleared before the function returns. | |
| 
 | |
| The error code indicates the general category of the error.  Some error codes, | |
| such as @ref GLFW_NOT_INITIALIZED has only a single meaning, whereas others like | |
| @ref GLFW_PLATFORM_ERROR are used for many different errors. | |
| 
 | |
| GLFW often has more information about an error than its general category.  You | |
| can retrieve a UTF-8 encoded human-readable description along with the error | |
| code.  If no error has occurred since the last call, the description is set to | |
| `NULL`. | |
| 
 | |
| @code | |
| const char* description; | |
| int code = glfwGetError(&description); | |
| 
 | |
| if (description) | |
|     display_error_message(code, description); | |
| @endcode | |
| 
 | |
| The retrieved description string is only valid until the next error occurs. | |
| This means you must make a copy of it if you want to keep it. | |
| 
 | |
| You can also set an error callback, which will be called each time an error | |
| occurs.  It is set with @ref glfwSetErrorCallback. | |
| 
 | |
| @code | |
| glfwSetErrorCallback(error_callback); | |
| @endcode | |
| 
 | |
| The error callback receives the same error code and human-readable description | |
| returned by @ref glfwGetError. | |
| 
 | |
| @code | |
| void error_callback(int code, const char* description) | |
| { | |
|     display_error_message(code, description); | |
| } | |
| @endcode | |
| 
 | |
| The error callback is called after the error is stored, so calling @ref | |
| glfwGetError from within the error callback returns the same values as the | |
| callback argument. | |
| 
 | |
| The description string passed to the callback is only valid until the error | |
| callback returns.  This means you must make a copy of it if you want to keep it. | |
| 
 | |
| __Reported errors are never fatal.__  As long as GLFW was successfully | |
| initialized, it will remain initialized and in a safe state until terminated | |
| regardless of how many errors occur.  If an error occurs during initialization | |
| that causes @ref glfwInit to fail, any part of the library that was initialized | |
| will be safely terminated. | |
| 
 | |
| Do not rely on a currently invalid call to generate a specific error, as in the | |
| future that same call may generate a different error or become valid. | |
| 
 | |
| 
 | |
| @section coordinate_systems Coordinate systems | |
| 
 | |
| GLFW has two primary coordinate systems: the _virtual screen_ and the window | |
| _client area_ or _content area_.  Both use the same unit: _virtual screen | |
| coordinates_, or just _screen coordinates_, which don't necessarily correspond | |
| to pixels. | |
| 
 | |
| <img src="spaces.svg" width="90%" /> | |
| 
 | |
| Both the virtual screen and the client area coordinate systems have the X-axis | |
| pointing to the right and the Y-axis pointing down. | |
| 
 | |
| Window and monitor positions are specified as the position of the upper-left | |
| corners of their content areas relative to the virtual screen, while cursor | |
| positions are specified relative to a window's client area. | |
| 
 | |
| Because the origin of the window's client area coordinate system is also the | |
| point from which the window position is specified, you can translate client area | |
| coordinates to the virtual screen by adding the window position.  The window | |
| frame, when present, extends out from the client area but does not affect the | |
| window position. | |
| 
 | |
| Almost all positions and sizes in GLFW are measured in screen coordinates | |
| relative to one of the two origins above.  This includes cursor positions, | |
| window positions and sizes, window frame sizes, monitor positions and video mode | |
| resolutions. | |
| 
 | |
| Two exceptions are the [monitor physical size](@ref monitor_size), which is | |
| measured in millimetres, and [framebuffer size](@ref window_fbsize), which is | |
| measured in pixels. | |
| 
 | |
| Pixels and screen coordinates may map 1:1 on your machine, but they won't on | |
| every other machine, for example on a Mac with a Retina display.  The ratio | |
| between screen coordinates and pixels may also change at run-time depending on | |
| which monitor the window is currently considered to be on. | |
| 
 | |
| 
 | |
| @section guarantees_limitations Guarantees and limitations | |
| 
 | |
| This section describes the conditions under which GLFW can be expected to | |
| function, barring bugs in the operating system or drivers.  Use of GLFW outside | |
| of these limits may work on some platforms, or on some machines, or some of the | |
| time, or on some versions of GLFW, but it may break at any time and this will | |
| not be considered a bug. | |
| 
 | |
| 
 | |
| @subsection lifetime Pointer lifetimes | |
| 
 | |
| GLFW will never free any pointer you provide to it and you must never free any | |
| pointer it provides to you. | |
| 
 | |
| Many GLFW functions return pointers to dynamically allocated structures, strings | |
| or arrays, and some callbacks are provided with strings or arrays.  These are | |
| always managed by GLFW and should never be freed by the application.  The | |
| lifetime of these pointers is documented for each GLFW function and callback. | |
| If you need to keep this data, you must copy it before its lifetime expires. | |
| 
 | |
| Many GLFW functions accept pointers to structures or strings allocated by the | |
| application.  These are never freed by GLFW and are always the responsibility of | |
| the application.  If GLFW needs to keep the data in these structures or strings, | |
| it is copied before the function returns. | |
| 
 | |
| Pointer lifetimes are guaranteed not to be shortened in future minor or patch | |
| releases. | |
| 
 | |
| 
 | |
| @subsection reentrancy Reentrancy | |
| 
 | |
| GLFW event processing and object destruction are not reentrant.  This means that | |
| the following functions must not be called from any callback function: | |
| 
 | |
|  - @ref glfwDestroyWindow | |
|  - @ref glfwDestroyCursor | |
|  - @ref glfwPollEvents | |
|  - @ref glfwWaitEvents | |
|  - @ref glfwWaitEventsTimeout | |
|  - @ref glfwTerminate | |
| 
 | |
| These functions may be made reentrant in future minor or patch releases, but | |
| functions not on this list will not be made non-reentrant. | |
| 
 | |
| 
 | |
| @subsection thread_safety Thread safety | |
| 
 | |
| Most GLFW functions must only be called from the main thread, but some may be | |
| called from any thread.  However, no GLFW function may be called from any thread | |
| but the main thread until GLFW has been successfully initialized, including | |
| functions that may called before initialization. | |
| 
 | |
| The reference documentation for every GLFW function states whether it is limited | |
| to the main thread.                                                         | |
| 
 | |
| Initialization and termination, event processing and the creation and | |
| destruction of windows, contexts and cursors are all limited to the main thread | |
| due to limitations of one or several platforms. | |
| 
 | |
| Because event processing must be performed on the main thread, all callbacks | |
| except for the error callback will only be called on that thread.  The error | |
| callback may be called on any thread, as any GLFW function may generate errors. | |
| 
 | |
| The posting of empty events may be done from any thread.  The window user | |
| pointer and close flag may also be accessed and modified from any thread, but | |
| this is not synchronized by GLFW.  The following window related functions may | |
| be called from any thread: | |
| 
 | |
|  - @ref glfwPostEmptyEvent | |
|  - @ref glfwGetWindowUserPointer | |
|  - @ref glfwSetWindowUserPointer | |
|  - @ref glfwWindowShouldClose | |
|  - @ref glfwSetWindowShouldClose | |
| 
 | |
| Rendering may be done on any thread.  The following context related functions | |
| may be called from any thread: | |
| 
 | |
|  - @ref glfwMakeContextCurrent | |
|  - @ref glfwGetCurrentContext | |
|  - @ref glfwSwapBuffers | |
|  - @ref glfwSwapInterval | |
|  - @ref glfwExtensionSupported | |
|  - @ref glfwGetProcAddress | |
| 
 | |
| The raw timer may be queried from any thread.  The following raw timer related | |
| functions may be called from any thread: | |
| 
 | |
|  - @ref glfwGetTimerFrequency | |
|  - @ref glfwGetTimerValue | |
| 
 | |
| The regular timer may be used from any thread, but the reading and writing of | |
| the timer offset is not synchronized by GLFW.  The following timer related | |
| functions may be called from any thread: | |
| 
 | |
|  - @ref glfwGetTime | |
|  - @ref glfwSetTime | |
| 
 | |
| Library version information may be queried from any thread.  The following | |
| version related functions may be called from any thread: | |
| 
 | |
|  - @ref glfwGetVersion | |
|  - @ref glfwGetVersionString | |
| 
 | |
| Vulkan objects may be created and information queried from any thread.  The | |
| following Vulkan related functions may be called from any thread: | |
| 
 | |
|  - @ref glfwVulkanSupported | |
|  - @ref glfwGetRequiredInstanceExtensions | |
|  - @ref glfwGetInstanceProcAddress | |
|  - @ref glfwGetPhysicalDevicePresentationSupport | |
|  - @ref glfwCreateWindowSurface | |
| 
 | |
| GLFW uses no synchronization objects internally except for thread-local storage | |
| to keep track of the current context for each thread.  Synchronization is left | |
| to the application. | |
| 
 | |
| Functions that may currently be called from any thread will always remain so, | |
| but functions that are currently limited to the main thread may be updated to | |
| allow calls from any thread in future releases. | |
| 
 | |
| 
 | |
| @subsection compatibility Version compatibility | |
| 
 | |
| GLFW guarantees source and binary backward compatibility with earlier minor | |
| versions of the API.  This means that you can drop in a newer version of the | |
| library and existing programs will continue to compile and existing binaries | |
| will continue to run. | |
| 
 | |
| Once a function or constant has been added, the signature of that function or | |
| value of that constant will remain unchanged until the next major version of | |
| GLFW.  No compatibility of any kind is guaranteed between major versions. | |
| 
 | |
| Undocumented behavior, i.e. behavior that is not described in the documentation, | |
| may change at any time until it is documented. | |
| 
 | |
| If the reference documentation and the implementation differ, the reference | |
| documentation will almost always take precedence and the implementation will be | |
| fixed in the next release.  The reference documentation will also take | |
| precedence over anything stated in a guide. | |
| 
 | |
| 
 | |
| @subsection event_order Event order | |
| 
 | |
| The order of arrival of related events is not guaranteed to be consistent | |
| across platforms.  The exception is synthetic key and mouse button release | |
| events, which are always delivered after the window defocus event. | |
| 
 | |
| 
 | |
| @section intro_version Version management | |
| 
 | |
| GLFW provides mechanisms for identifying what version of GLFW your application | |
| was compiled against as well as what version it is currently running against. | |
| If you are loading GLFW dynamically (not just linking dynamically), you can use | |
| this to verify that the library binary is compatible with your application. | |
| 
 | |
| 
 | |
| @subsection intro_version_compile Compile-time version | |
| 
 | |
| The compile-time version of GLFW is provided by the GLFW header with the | |
| `GLFW_VERSION_MAJOR`, `GLFW_VERSION_MINOR` and `GLFW_VERSION_REVISION` macros. | |
| 
 | |
| @code | |
| printf("Compiled against GLFW %i.%i.%i\n", | |
|        GLFW_VERSION_MAJOR, | |
|        GLFW_VERSION_MINOR, | |
|        GLFW_VERSION_REVISION); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection intro_version_runtime Run-time version | |
| 
 | |
| The run-time version can be retrieved with @ref glfwGetVersion, a function that | |
| may be called regardless of whether GLFW is initialized. | |
| 
 | |
| @code | |
| int major, minor, revision; | |
| glfwGetVersion(&major, &minor, &revision); | |
| 
 | |
| printf("Running against GLFW %i.%i.%i\n", major, minor, revision); | |
| @endcode | |
| 
 | |
| 
 | |
| @subsection intro_version_string Version string | |
| 
 | |
| GLFW 3 also provides a compile-time generated version string that describes the | |
| version, platform, compiler and any platform-specific compile-time options. | |
| This is primarily intended for submitting bug reports, to allow developers to | |
| see which code paths are enabled in a binary. | |
| 
 | |
| The version string is returned by @ref glfwGetVersionString, a function that may | |
| be called regardless of whether GLFW is initialized. | |
| 
 | |
| __Do not use the version string__ to parse the GLFW library version.  The @ref | |
| glfwGetVersion function already provides the version of the running library | |
| binary. | |
| 
 | |
| The format of the string is as follows: | |
|  - The version of GLFW | |
|  - The name of the window system API | |
|  - The name of the context creation API | |
|  - Any additional options or APIs | |
| 
 | |
| For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL | |
| back ends, the version string may look something like this: | |
| 
 | |
| @code | |
| 3.0.0 Win32 WGL MinGW | |
| @endcode | |
| 
 | |
| */
 | |
| 
 |