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257 lines
8.8 KiB
257 lines
8.8 KiB
//======================================================================== |
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// GLFW - An OpenGL framework |
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// Platform: Cocoa/NSOpenGL |
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// API Version: 3.0 |
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// WWW: http://www.glfw.org/ |
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//------------------------------------------------------------------------ |
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org> |
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// |
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// This software is provided 'as-is', without any express or implied |
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// warranty. In no event will the authors be held liable for any damages |
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// arising from the use of this software. |
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// |
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// Permission is granted to anyone to use this software for any purpose, |
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// including commercial applications, and to alter it and redistribute it |
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// freely, subject to the following restrictions: |
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// |
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// 1. The origin of this software must not be misrepresented; you must not |
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// claim that you wrote the original software. If you use this software |
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// in a product, an acknowledgment in the product documentation would |
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// be appreciated but is not required. |
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// |
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// 2. Altered source versions must be plainly marked as such, and must not |
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// be misrepresented as being the original software. |
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// |
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// 3. This notice may not be removed or altered from any source |
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// distribution. |
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// |
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//======================================================================== |
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// Needed for _NSGetProgname |
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#include <crt_externs.h> |
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#include "internal.h" |
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@interface GLFWApplication : NSApplication |
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@end |
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@implementation GLFWApplication |
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost |
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// This works around an AppKit bug, where key up events while holding |
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// down the command key don't get sent to the key window. |
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- (void)sendEvent:(NSEvent *)event |
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{ |
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if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask)) |
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[[self keyWindow] sendEvent:event]; |
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else |
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[super sendEvent:event]; |
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} |
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@end |
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API |
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// to get the application menu working properly. Need to be careful in |
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// case it goes away in a future OS update. |
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@interface NSApplication (NSAppleMenu) |
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- (void)setAppleMenu:(NSMenu*)m; |
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@end |
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// Keys to search for as potential application names |
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NSString* GLFWNameKeys[] = |
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{ |
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@"CFBundleDisplayName", |
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@"CFBundleName", |
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@"CFBundleExecutable", |
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}; |
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//======================================================================== |
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// Try to figure out what the calling application is called |
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//======================================================================== |
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static NSString* findAppName(void) |
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{ |
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unsigned int i; |
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NSDictionary* infoDictionary = [[NSBundle mainBundle] infoDictionary]; |
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for (i = 0; i < sizeof(GLFWNameKeys) / sizeof(GLFWNameKeys[0]); i++) |
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{ |
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id name = [infoDictionary objectForKey:GLFWNameKeys[i]]; |
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if (name && |
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[name isKindOfClass:[NSString class]] && |
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![@"" isEqualToString:name]) |
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{ |
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return name; |
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} |
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} |
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// If we get here, we're unbundled |
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if (!_glfwLibrary.NS.unbundled) |
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{ |
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// Could do this only if we discover we're unbundled, but it should |
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// do no harm... |
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ProcessSerialNumber psn = { 0, kCurrentProcess }; |
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TransformProcessType(&psn, kProcessTransformToForegroundApplication); |
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// Having the app in front of the terminal window is also generally |
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// handy. There is an NSApplication API to do this, but... |
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SetFrontProcess(&psn); |
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_glfwLibrary.NS.unbundled = GL_TRUE; |
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} |
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char** progname = _NSGetProgname(); |
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if (progname && *progname) |
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{ |
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// TODO: UTF8? |
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return [NSString stringWithUTF8String:*progname]; |
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} |
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// Really shouldn't get here |
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return @"GLFW Application"; |
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} |
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//======================================================================== |
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// Set up the menu bar (manually) |
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that |
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// could go away at any moment, lots of stuff that really should be |
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// localize(d|able), etc. Loading a nib would save us this horror, but that |
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// doesn't seem like a good thing to require of GLFW's clients. |
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//======================================================================== |
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static void setUpMenuBar( void ) |
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{ |
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NSString *appName = findAppName(); |
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NSMenu *bar = [[NSMenu alloc] init]; |
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[NSApp setMainMenu:bar]; |
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NSMenuItem *appMenuItem = |
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
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NSMenu *appMenu = [[NSMenu alloc] init]; |
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[appMenuItem setSubmenu:appMenu]; |
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName] |
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action:@selector(orderFrontStandardAboutPanel:) |
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keyEquivalent:@""]; |
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[appMenu addItem:[NSMenuItem separatorItem]]; |
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NSMenu *servicesMenu = [[NSMenu alloc] init]; |
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[NSApp setServicesMenu:servicesMenu]; |
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[[appMenu addItemWithTitle:@"Services" |
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action:NULL |
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keyEquivalent:@""] setSubmenu:servicesMenu]; |
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[appMenu addItem:[NSMenuItem separatorItem]]; |
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName] |
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action:@selector(hide:) |
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keyEquivalent:@"h"]; |
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[[appMenu addItemWithTitle:@"Hide Others" |
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action:@selector(hideOtherApplications:) |
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keyEquivalent:@"h"] |
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setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask]; |
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[appMenu addItemWithTitle:@"Show All" |
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action:@selector(unhideAllApplications:) |
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keyEquivalent:@""]; |
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[appMenu addItem:[NSMenuItem separatorItem]]; |
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName] |
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action:@selector(terminate:) |
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keyEquivalent:@"q"]; |
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NSMenuItem *windowMenuItem = |
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""]; |
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NSMenu *windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; |
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[NSApp setWindowsMenu:windowMenu]; |
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[windowMenuItem setSubmenu:windowMenu]; |
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[windowMenu addItemWithTitle:@"Miniaturize" |
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action:@selector(performMiniaturize:) |
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keyEquivalent:@"m"]; |
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[windowMenu addItemWithTitle:@"Zoom" |
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action:@selector(performZoom:) |
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keyEquivalent:@""]; |
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[windowMenu addItem:[NSMenuItem separatorItem]]; |
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[windowMenu addItemWithTitle:@"Bring All to Front" |
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action:@selector(arrangeInFront:) |
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keyEquivalent:@""]; |
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// At least guard the call to private API to avoid an exception if it |
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// goes away. Hopefully that means the worst we'll break in future is to |
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// look ugly... |
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if ([NSApp respondsToSelector:@selector(setAppleMenu:)]) |
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[NSApp setAppleMenu:appMenu]; |
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} |
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//======================================================================== |
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// Terminate GLFW when exiting application |
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//======================================================================== |
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static void glfw_atexit(void) |
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{ |
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glfwTerminate(); |
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} |
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////////////////////////////////////////////////////////////////////////// |
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////// GLFW platform API ////// |
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////////////////////////////////////////////////////////////////////////// |
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//======================================================================== |
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// Initialize the GLFW library |
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//======================================================================== |
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int _glfwPlatformInit(void) |
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{ |
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_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init]; |
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// Implicitly create shared NSApplication instance |
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[GLFWApplication sharedApplication]; |
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NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; |
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if (access([resourcePath cStringUsingEncoding:NSUTF8StringEncoding], R_OK) == 0) |
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chdir([resourcePath cStringUsingEncoding:NSUTF8StringEncoding]); |
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// Setting up menu bar must go exactly here else weirdness ensues |
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setUpMenuBar(); |
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[NSApp finishLaunching]; |
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// Install atexit routine |
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atexit(glfw_atexit); |
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_glfwPlatformSetTime(0.0); |
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_glfwLibrary.NS.desktopMode = |
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(NSDictionary*) CGDisplayCurrentMode(CGMainDisplayID()); |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Close window, if open, and shut down GLFW |
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//======================================================================== |
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int _glfwPlatformTerminate( void ) |
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{ |
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// TODO: Probably other cleanup |
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[NSApp setDelegate:nil]; |
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[_glfwLibrary.NS.delegate release]; |
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_glfwLibrary.NS.delegate = nil; |
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[_glfwLibrary.NS.autoreleasePool release]; |
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_glfwLibrary.NS.autoreleasePool = nil; |
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return GL_TRUE; |
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} |
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//======================================================================== |
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// Get the GLFW version string |
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//======================================================================== |
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const char* _glfwPlatformGetVersionString(void) |
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{ |
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// TODO: Bring in CMake version |
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const char* version = "GLFW" " Cocoa"; |
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return version; |
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} |
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