Camilla Löwy
c812b9d87c
Add conditional compilation for platform units
...
This is a step towards being able to compile GLFW manually without
needing to duplicate a lot of platform- or OS-specific logic.
ago%!(EXTRA string=3 years)
Camilla Löwy
b7d0c6037d
Make dynamic module loading part of platform API
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This is part of the preparations for runtime platform selection.
ago%!(EXTRA string=4 years)
Camilla Löwy
6d51b39106
Select mapping platform name at runtime
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This is done in preparation for runtime platform selection.
ago%!(EXTRA string=4 years)
Luflosi
b488c3f87f
Make _glfwPlatformInitJoysticks() return the correct type in null_joystick
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This code was introduced in 782e6b6cef
.
Closes #1745 .
ago%!(EXTRA string=5 years)
Camilla Löwy
782e6b6cef
Make joystick platform code init on demand
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This makes joystick support initialize the first time a joystick
function is called, including those gamepad functions that are layered
on top of joystick functions.
Related to #1284 .
Related to #1646 .
ago%!(EXTRA string=5 years)
Camilla Löwy
56aad76b16
Add C dialect reminders to each source file
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Files built for Win32 must use C89 style declarations for compatibility
with VS 2010 and 2012, which are still supported by GLFW.
ago%!(EXTRA string=6 years)
Camilla Löwy
a337c56848
Start 3.4
ago%!(EXTRA string=6 years)
Camilla Löwy
ab118b2529
Fix copyright years (somewhat)
ago%!(EXTRA string=6 years)
Michał Cichoń
afbd589348
Fix function signature in null joystick backend
...
Related to #1043 .
ago%!(EXTRA string=8 years)
Camilla Löwy
953106e74d
Add support for SDL_GameControllerDB
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This adds support for importing and applying mappings from the
SDL_GameControllerDB database.
Related to #900 .
ago%!(EXTRA string=8 years)
Camilla Löwy
343288c1f6
Fix line endings
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[ci skip]
ago%!(EXTRA string=8 years)
Camilla Löwy
67a55efa27
Add null joystick backend
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This prepares the X11 backend to support other joystick APIs, for
example the FreeBSD libusb one.
ago%!(EXTRA string=9 years)
Camilla Löwy
f4d0c83181
Paperwork done
ago%!(EXTRA string=9 years)
Camilla Berglund
fef21361c5
OSMesa: Cleanup
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Fixes formatting, semantics and documentation. Adds
glfwGetOSMesaContext. Adds support for OSMesa context attributes.
Updates changelog and credits. Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions. Removes empty platform
structs. Fixes version string format. Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).
Closes #850 .
ago%!(EXTRA string=9 years)
Jason Daly
368fa9475d
Add headless OSMesa backend
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Allows creation and drawing to in-memory OpenGL contexts.
This backend does not provide input.
Related to #850 .
ago%!(EXTRA string=9 years)