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@ -134,71 +134,97 @@ extern "C" { |
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#include <stddef.h> |
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/* Include because it is needed by Vulkan and related functions.
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* Include it unconditionally to avoid surprising side-effects. |
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*/ |
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#include <stdint.h> |
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/* Include the chosen client API headers.
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/* Include the chosen OpenGL or OpenGL ES headers.
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*/ |
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#if defined(GLFW_INCLUDE_ES1) |
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#include <GLES/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES/glext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES2) |
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#include <GLES2/gl2.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES3) |
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#include <GLES3/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES31) |
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#include <GLES3/gl31.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(GLFW_INCLUDE_ES32) |
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#include <GLES3/gl32.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GLES2/gl2ext.h> |
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#endif |
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#elif defined(__APPLE__) |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#elif defined(GLFW_INCLUDE_GLCOREARB) |
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#if defined(__APPLE__) |
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#include <OpenGL/gl3.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <OpenGL/gl3ext.h> |
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#endif |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#endif /*GLFW_INCLUDE_GLEXT*/ |
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#else /*__APPLE__*/ |
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#include <GL/glcorearb.h> |
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#endif /*__APPLE__*/ |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#if defined(__APPLE__) |
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#if !defined(GLFW_INCLUDE_GLEXT) |
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#define GL_GLEXT_LEGACY |
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#endif |
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#include <OpenGL/gl.h> |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#endif |
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#else |
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#if defined(GLFW_INCLUDE_GLCOREARB) |
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#include <GL/glcorearb.h> |
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#elif !defined(GLFW_INCLUDE_NONE) |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <OpenGL/glu.h> |
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#endif |
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#else /*__APPLE__*/ |
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#include <GL/gl.h> |
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#if defined(GLFW_INCLUDE_GLEXT) |
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#include <GL/glext.h> |
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#endif |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#endif |
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#endif |
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#if defined(GLFW_INCLUDE_GLU) |
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#include <GL/glu.h> |
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#endif |
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#endif /*__APPLE__*/ |
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#endif /* OpenGL and OpenGL ES headers */ |
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#if defined(GLFW_INCLUDE_VULKAN) |
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#if defined(__APPLE__) |
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#include <MoltenVK/vulkan/vulkan.h> |
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#else |
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#include <vulkan/vulkan.h> |
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#endif |
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#endif |
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#endif /* Vulkan header */ |
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) |
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/* GLFW_DLL must be defined by applications that are linking against the DLL
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