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//========================================================================
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// UTF-8 window title test
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// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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//    claim that you wrote the original software. If you use this software
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//    in a product, an acknowledgment in the product documentation would
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//    be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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//    be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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//    distribution.
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//
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//========================================================================
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//
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// This test sets a UTF-8 window title
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//
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//========================================================================
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#include <GL/glfw3.h> | 
				
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#include <stdio.h> | 
				
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#include <stdlib.h> | 
				
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static void window_size_callback(GLFWwindow window, int width, int height) | 
				
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{ | 
				
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    glViewport(0, 0, width, height); | 
				
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} | 
				
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int main(void) | 
				
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{ | 
				
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    GLFWwindow window; | 
				
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    if (!glfwInit(NULL)) | 
				
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    { | 
				
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        fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError())); | 
				
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        exit(EXIT_FAILURE); | 
				
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    } | 
				
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    window = glfwOpenWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL); | 
				
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    if (!window) | 
				
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    { | 
				
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        fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError())); | 
				
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        exit(EXIT_FAILURE); | 
				
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    } | 
				
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    glfwSwapInterval(1); | 
				
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    glfwSetWindowSizeCallback(window_size_callback); | 
				
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    while (glfwIsWindow(window) == GL_TRUE) | 
				
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    { | 
				
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        glClear(GL_COLOR_BUFFER_BIT); | 
				
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        glfwSwapBuffers(); | 
				
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        glfwWaitEvents(); | 
				
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    } | 
				
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    exit(EXIT_SUCCESS); | 
				
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} | 
				
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