@ -404,7 +404,7 @@ void _glfwRefreshContextParams(void)
glGetIntegerv(GL_AUX_BUFFERS, &window->auxBuffers);
glGetBooleanv(GL_STEREO, &window->stereo);
if (_glfwPlatformExtensionSupported("GL_ARB_multisample"))
if (glfwExtensionSupported("GL_ARB_multisample"))
glGetIntegerv(GL_SAMPLES_ARB, &window->samples);
else
window->samples = 0;