This adds support for using GLFW with EGL backends on macOS. While EGL isn't available by default on macOS, there are third-party implementations like SwiftShader. The addition of MoltenVK support added an override to makeBackingLayer. In non-Vulkan mode, this means that we are returning nil from that function. The NSGL implementation creates this layer manually later on, but other OpenGL backends don't necessarily do that. Closes #985.master
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