Cocoa: Process events after window destruction

On macOS a destroyed window remained on screen until the next time
events were processed.  This makes the behavior more consistent with
other platforms.

Fixes #1412.
master
Camilla Löwy ago%!(EXTRA string=6 years)
parent 94cb0347ab
commit c819f27ce3
  1. 2
      README.md
  2. 3
      src/cocoa_window.m

@ -132,6 +132,8 @@ information on what to include when reporting a bug.
- [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
window (#1499)
- [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)

@ -962,6 +962,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
[window->ns.object close];
window->ns.object = nil;
// HACK: Allow Cocoa to catch up before returning
_glfwPlatformPollEvents();
} // autoreleasepool
}

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