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@ -310,12 +310,12 @@ int main(void) |
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scale = (float) fb_width / (float) wnd_width; |
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vertices[0][0] = 0.f; |
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vertices[0][1] = fb_height - cursor_y * scale; |
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vertices[0][1] = (float) (fb_height - cursor_y * scale); |
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vertices[1][0] = (float) fb_width; |
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vertices[1][1] = fb_height - cursor_y * scale; |
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vertices[2][0] = cursor_x * scale; |
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vertices[1][1] = (float) (fb_height - cursor_y * scale); |
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vertices[2][0] = (float) (cursor_x * scale); |
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vertices[2][1] = 0.f; |
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vertices[3][0] = cursor_x * scale; |
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vertices[3][0] = (float) (cursor_x * scale); |
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vertices[3][1] = (float) fb_height; |
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glBufferData(GL_ARRAY_BUFFER, |
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@ -323,7 +323,7 @@ int main(void) |
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vertices, |
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GL_STREAM_DRAW); |
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mat4x4_ortho(mvp, 0.f, fb_width, 0.f, fb_height, 0.f, 1.f); |
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mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); |
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glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); |
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glDrawArrays(GL_LINES, 0, 4); |
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