Moved autorelease pool back to glfwInit.

master
Camilla Berglund ago%!(EXTRA string=14 years)
parent a202799f45
commit c0db61bd6e
  1. 2
      src/cocoa_init.m
  2. 2
      src/cocoa_window.m

@ -78,6 +78,8 @@ static void changeToResourcesDirectory(void)
int _glfwPlatformInit(void)
{
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
_glfwLibrary.NS.OpenGLFramework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
if (_glfwLibrary.NS.OpenGLFramework == NULL)

@ -600,8 +600,6 @@ static GLboolean initializeAppKit(void)
if (NSApp)
return GL_TRUE;
_glfwLibrary.NS.autoreleasePool = [[NSAutoreleasePool alloc] init];
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];

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