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@ -100,39 +100,39 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated) |
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{ |
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if (activated) |
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{ |
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if (_glfwLibrary.activeWindow != window) |
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{ |
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_glfwLibrary.activeWindow = window; |
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if (_glfwLibrary.activeWindow == window) |
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return; |
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if (_glfwLibrary.windowFocusCallback) |
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_glfwLibrary.windowFocusCallback(window, activated); |
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} |
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_glfwLibrary.activeWindow = window; |
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if (_glfwLibrary.windowFocusCallback) |
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_glfwLibrary.windowFocusCallback(window, activated); |
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} |
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else |
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{ |
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if (_glfwLibrary.activeWindow == window) |
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int i; |
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if (_glfwLibrary.activeWindow != window) |
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return; |
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// Release all pressed keyboard keys
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for (i = 0; i <= GLFW_KEY_LAST; i++) |
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{ |
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if (window->key[i] == GLFW_PRESS) |
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_glfwInputKey(window, i, GLFW_RELEASE); |
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} |
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// Release all pressed mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
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{ |
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int i; |
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// Release all pressed keyboard keys
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for (i = 0; i <= GLFW_KEY_LAST; i++) |
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{ |
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if (window->key[i] == GLFW_PRESS) |
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_glfwInputKey(window, i, GLFW_RELEASE); |
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} |
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// Release all pressed mouse buttons
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for (i = 0; i <= GLFW_MOUSE_BUTTON_LAST; i++) |
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{ |
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if (window->mouseButton[i] == GLFW_PRESS) |
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_glfwInputMouseClick(window, i, GLFW_RELEASE); |
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} |
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_glfwLibrary.activeWindow = NULL; |
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if (_glfwLibrary.windowFocusCallback) |
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_glfwLibrary.windowFocusCallback(window, activated); |
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if (window->mouseButton[i] == GLFW_PRESS) |
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_glfwInputMouseClick(window, i, GLFW_RELEASE); |
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} |
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_glfwLibrary.activeWindow = NULL; |
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if (_glfwLibrary.windowFocusCallback) |
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_glfwLibrary.windowFocusCallback(window, activated); |
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} |
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} |
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